diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/area_2d.cpp | 69 | ||||
-rw-r--r-- | scene/2d/area_2d.h | 14 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 70 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.h | 15 | ||||
-rw-r--r-- | scene/2d/navigation_agent_2d.cpp | 27 | ||||
-rw-r--r-- | scene/2d/navigation_agent_2d.h | 1 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 73 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 15 |
8 files changed, 111 insertions, 173 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 49d1654e3f..9dfdd7bd0e 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -450,52 +450,6 @@ bool Area2D::overlaps_body(Node *p_body) const { return E->get().in_tree; } -void Area2D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; - PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask); -} - -uint32_t Area2D::get_collision_mask() const { - return collision_mask; -} - -void Area2D::set_collision_layer(uint32_t p_layer) { - collision_layer = p_layer; - PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer); -} - -uint32_t Area2D::get_collision_layer() const { - return collision_layer; -} - -void Area2D::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); - if (p_value) { - mask |= 1 << p_bit; - } else { - mask &= ~(1 << p_bit); - } - set_collision_mask(mask); -} - -bool Area2D::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); -} - -void Area2D::set_collision_layer_bit(int p_bit, bool p_value) { - uint32_t layer = get_collision_layer(); - if (p_value) { - layer |= 1 << p_bit; - } else { - layer &= ~(1 << p_bit); - } - set_collision_layer(layer); -} - -bool Area2D::get_collision_layer_bit(int p_bit) const { - return get_collision_layer() & (1 << p_bit); -} - void Area2D::set_audio_bus_override(bool p_override) { audio_bus_override = p_override; } @@ -557,18 +511,6 @@ void Area2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority); ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority); - ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask); - ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask); - - ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area2D::set_collision_layer); - ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area2D::get_collision_layer); - - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit); - - ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area2D::set_collision_layer_bit); - ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area2D::get_collision_layer_bit); - ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring); ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring); @@ -600,6 +542,11 @@ void Area2D::_bind_methods() { ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"))); ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"))); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); + + ADD_GROUP("Physics Overrides", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); @@ -607,12 +554,6 @@ void Area2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); - ADD_GROUP("Collision", "collision_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_GROUP("Audio Bus", "audio_bus_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus"); diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 39b022fd2c..d6fcb2c2a5 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -54,8 +54,6 @@ private: real_t gravity_distance_scale = 0.0; real_t linear_damp = 0.1; real_t angular_damp = 1.0; - uint32_t collision_mask = 1; - uint32_t collision_layer = 1; int priority = 0; bool monitoring = false; bool monitorable = false; @@ -163,18 +161,6 @@ public: void set_monitorable(bool p_enable); bool is_monitorable() const; - void set_collision_mask(uint32_t p_mask); - uint32_t get_collision_mask() const; - - void set_collision_layer(uint32_t p_layer); - uint32_t get_collision_layer() const; - - void set_collision_mask_bit(int p_bit, bool p_value); - bool get_collision_mask_bit(int p_bit) const; - - void set_collision_layer_bit(int p_bit, bool p_value); - bool get_collision_layer_bit(int p_bit) const; - TypedArray<Node2D> get_overlapping_bodies() const; //function for script TypedArray<Area2D> get_overlapping_areas() const; //function for script diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 30728a2755..530303f128 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -100,6 +100,60 @@ void CollisionObject2D::_notification(int p_what) { } } +void CollisionObject2D::set_collision_layer(uint32_t p_layer) { + collision_layer = p_layer; + if (area) { + PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer); + } else { + PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer); + } +} + +uint32_t CollisionObject2D::get_collision_layer() const { + return collision_layer; +} + +void CollisionObject2D::set_collision_mask(uint32_t p_mask) { + collision_mask = p_mask; + if (area) { + PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask); + } else { + PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask); + } +} + +uint32_t CollisionObject2D::get_collision_mask() const { + return collision_mask; +} + +void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) { + uint32_t collision_layer = get_collision_layer(); + if (p_value) { + collision_layer |= 1 << p_bit; + } else { + collision_layer &= ~(1 << p_bit); + } + set_collision_layer(collision_layer); +} + +bool CollisionObject2D::get_collision_layer_bit(int p_bit) const { + return get_collision_layer() & (1 << p_bit); +} + +void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) { + uint32_t mask = get_collision_mask(); + if (p_value) { + mask |= 1 << p_bit; + } else { + mask &= ~(1 << p_bit); + } + set_collision_mask(mask); +} + +bool CollisionObject2D::get_collision_mask_bit(int p_bit) const { + return get_collision_mask() & (1 << p_bit); +} + uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) { ShapeData sd; uint32_t id; @@ -375,7 +429,14 @@ TypedArray<String> CollisionObject2D::get_configuration_warnings() const { void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid); - + ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject2D::set_collision_layer); + ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject2D::get_collision_layer); + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject2D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject2D::get_collision_mask); + ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject2D::set_collision_layer_bit); + ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject2D::get_collision_layer_bit); + ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject2D::set_collision_mask_bit); + ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject2D::get_collision_mask_bit); ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable); ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable); ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner); @@ -404,9 +465,12 @@ void CollisionObject2D::_bind_methods() { ADD_SIGNAL(MethodInfo("mouse_entered")); ADD_SIGNAL(MethodInfo("mouse_exited")); - ADD_GROUP("Pickable", "input_"); + ADD_GROUP("Collision", "collision_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); + + ADD_GROUP("Input", "input_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable"); - ADD_GROUP("", ""); } CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) { diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 7a1fd23e72..bb1a9dfcf5 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -37,6 +37,9 @@ class CollisionObject2D : public Node2D { GDCLASS(CollisionObject2D, Node2D); + uint32_t collision_layer = 1; + uint32_t collision_mask = 1; + bool area = false; RID rid; bool pickable = false; @@ -76,6 +79,18 @@ protected: void set_only_update_transform_changes(bool p_enable); public: + void set_collision_layer(uint32_t p_layer); + uint32_t get_collision_layer() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_layer_bit(int p_bit, bool p_value); + bool get_collision_layer_bit(int p_bit) const; + + void set_collision_mask_bit(int p_bit, bool p_value); + bool get_collision_mask_bit(int p_bit) const; + uint32_t create_shape_owner(Object *p_owner); void remove_shape_owner(uint32_t owner); void get_shape_owners(List<uint32_t> *r_owners); diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index a18687afed..f9cbdbf377 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -35,6 +35,8 @@ #include "servers/navigation_server_2d.h" void NavigationAgent2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid); + ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance); ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance); @@ -88,9 +90,11 @@ void NavigationAgent2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { agent_parent = Object::cast_to<Node2D>(get_parent()); - - NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done"); - + if (agent_parent != nullptr) { + // place agent on navigation map first or else the RVO agent callback creation fails silently later + NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map()); + NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done"); + } set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { @@ -100,12 +104,7 @@ void NavigationAgent2D::_notification(int p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (agent_parent) { NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin()); - if (!target_reached) { - if (distance_to_target() < target_desired_distance) { - emit_signal("target_reached"); - target_reached = true; - } - } + _check_distance_to_target(); } } break; } @@ -301,6 +300,7 @@ void NavigationAgent2D::update_navigation() { while (o.distance_to(navigation_path[nav_path_index]) < target_desired_distance) { nav_path_index += 1; if (nav_path_index == navigation_path.size()) { + _check_distance_to_target(); nav_path_index -= 1; navigation_finished = true; emit_signal("navigation_finished"); @@ -309,3 +309,12 @@ void NavigationAgent2D::update_navigation() { } } } + +void NavigationAgent2D::_check_distance_to_target() { + if (!target_reached) { + if (distance_to_target() < target_desired_distance) { + emit_signal("target_reached"); + target_reached = true; + } + } +} diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 138ba3bc64..234cad333f 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -140,6 +140,7 @@ public: private: void update_navigation(); + void _check_distance_to_target(); }; #endif diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 830834c964..3f2f6d6b1c 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -42,70 +42,9 @@ void PhysicsBody2D::_notification(int p_what) { } void PhysicsBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer); - ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer); - ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody2D::set_collision_mask); - ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody2D::get_collision_mask); - - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody2D::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody2D::get_collision_mask_bit); - - ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody2D::set_collision_layer_bit); - ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody2D::get_collision_layer_bit); - ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions); ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with); ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with); - - ADD_GROUP("Collision", "collision_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); -} - -void PhysicsBody2D::set_collision_layer(uint32_t p_layer) { - collision_layer = p_layer; - PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer); -} - -uint32_t PhysicsBody2D::get_collision_layer() const { - return collision_layer; -} - -void PhysicsBody2D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; - PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask); -} - -uint32_t PhysicsBody2D::get_collision_mask() const { - return collision_mask; -} - -void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); - if (p_value) { - mask |= 1 << p_bit; - } else { - mask &= ~(1 << p_bit); - } - set_collision_mask(mask); -} - -bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); -} - -void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) { - uint32_t collision_layer = get_collision_layer(); - if (p_value) { - collision_layer |= 1 << p_bit; - } else { - collision_layer &= ~(1 << p_bit); - } - set_collision_layer(collision_layer); -} - -bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const { - return get_collision_layer() & (1 << p_bit); } PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) : @@ -332,6 +271,7 @@ bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, void RigidBody2D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED state = Object::cast_to<PhysicsDirectBodyState2D>(p_state); + ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument"); #else state = (PhysicsDirectBodyState2D *)p_state; //trust it #endif @@ -790,8 +730,6 @@ void RigidBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant())); - ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody2D::_direct_state_changed); - ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies); BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D"))); @@ -835,7 +773,7 @@ void RigidBody2D::_bind_methods() { RigidBody2D::RigidBody2D() : PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) { - PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); + PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody2D::_direct_state_changed)); } RigidBody2D::~RigidBody2D() { @@ -1141,11 +1079,11 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) { } if (p_enable) { - PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); + PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody2D::_direct_state_changed)); set_only_update_transform_changes(true); set_notify_local_transform(true); } else { - PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), nullptr, ""); + PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable()); set_only_update_transform_changes(false); set_notify_local_transform(false); } @@ -1161,6 +1099,7 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) { } PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state); + ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument"); last_valid_transform = state->get_transform(); set_notify_local_transform(false); @@ -1214,8 +1153,6 @@ void KinematicBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &KinematicBody2D::set_sync_to_physics); ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &KinematicBody2D::is_sync_to_physics_enabled); - ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody2D::_direct_state_changed); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motion/sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled"); } diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index aeec662e5c..e0fc0766bc 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -41,9 +41,6 @@ class KinematicCollision2D; class PhysicsBody2D : public CollisionObject2D { GDCLASS(PhysicsBody2D, CollisionObject2D); - uint32_t collision_layer = 1; - uint32_t collision_mask = 1; - protected: void _notification(int p_what); PhysicsBody2D(PhysicsServer2D::BodyMode p_mode); @@ -51,18 +48,6 @@ protected: static void _bind_methods(); public: - void set_collision_layer(uint32_t p_layer); - uint32_t get_collision_layer() const; - - void set_collision_mask(uint32_t p_mask); - uint32_t get_collision_mask() const; - - void set_collision_mask_bit(int p_bit, bool p_value); - bool get_collision_mask_bit(int p_bit) const; - - void set_collision_layer_bit(int p_bit, bool p_value); - bool get_collision_layer_bit(int p_bit) const; - TypedArray<PhysicsBody2D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody void remove_collision_exception_with(Node *p_node); |