diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/light_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/light_2d.h | 1 | ||||
-rw-r--r-- | scene/2d/line_builder.cpp | 2 |
3 files changed, 3 insertions, 2 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index ab8277ecf3..1bca2c6f37 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -435,7 +435,7 @@ void Light2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_gradient_length", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_shadow_gradient_length", "get_shadow_gradient_length"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF7,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask"); diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 66b0aa2299..f6bc943adb 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -48,6 +48,7 @@ public: SHADOW_FILTER_NONE, SHADOW_FILTER_PCF3, SHADOW_FILTER_PCF5, + SHADOW_FILTER_PCF7, SHADOW_FILTER_PCF9, SHADOW_FILTER_PCF13, }; diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 9eea5191b9..1235013af4 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -139,7 +139,7 @@ void LineBuilder::build() { float current_distance0 = 0.f; float current_distance1 = 0.f; - float total_distance; + float total_distance = 0.f; _interpolate_color = gradient != NULL; bool distance_required = _interpolate_color || texture_mode == LINE_TEXTURE_TILE; if (distance_required) |