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-rw-r--r--scene/2d/path_2d.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 55c8c7f229..18ace5892a 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -173,16 +173,10 @@ void PathFollow2D::_update_transform() {
if (path_length == 0) {
return;
}
- float bounded_offset = offset;
- if (loop)
- bounded_offset = Math::fposmod(bounded_offset, path_length);
- else
- bounded_offset = CLAMP(bounded_offset, 0, path_length);
-
- Vector2 pos = c->interpolate_baked(bounded_offset, cubic);
+ Vector2 pos = c->interpolate_baked(offset, cubic);
if (rotate) {
- float ahead = bounded_offset + lookahead;
+ float ahead = offset + lookahead;
if (loop && ahead >= path_length) {
// If our lookahead will loop, we need to check if the path is closed.
@@ -206,7 +200,7 @@ void PathFollow2D::_update_transform() {
// This will happen at the end of non-looping or non-closed paths.
// We'll try a look behind instead, in order to get a meaningful angle.
tangent_to_curve =
- (pos - c->interpolate_baked(bounded_offset - lookahead, cubic)).normalized();
+ (pos - c->interpolate_baked(offset - lookahead, cubic)).normalized();
} else {
tangent_to_curve = (ahead_pos - pos).normalized();
}