diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 18 | ||||
-rw-r--r-- | scene/2d/camera_2d.cpp | 14 | ||||
-rw-r--r-- | scene/2d/canvas_group.cpp | 4 | ||||
-rw-r--r-- | scene/2d/collision_polygon_2d.cpp | 8 | ||||
-rw-r--r-- | scene/2d/collision_shape_2d.cpp | 8 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 24 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.h | 4 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.cpp | 52 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.h | 2 | ||||
-rw-r--r-- | scene/2d/joint_2d.cpp | 14 | ||||
-rw-r--r-- | scene/2d/light_occluder_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/line_2d.cpp | 38 | ||||
-rw-r--r-- | scene/2d/marker_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/mesh_instance_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/multimesh_instance_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/navigation_region_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/path_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/polygon_2d.cpp | 34 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/shape_cast_2d.cpp | 10 | ||||
-rw-r--r-- | scene/2d/skeleton_2d.cpp | 12 | ||||
-rw-r--r-- | scene/2d/sprite_2d.cpp | 20 | ||||
-rw-r--r-- | scene/2d/touch_screen_button.cpp | 22 | ||||
-rw-r--r-- | scene/2d/visible_on_screen_notifier_2d.cpp | 2 |
24 files changed, 174 insertions, 146 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 4565462247..b1b1cb23ed 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -205,7 +205,7 @@ void AnimatedSprite2D::_notification(int p_what) { } } - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -274,7 +274,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { notify_property_list_changed(); _reset_timeout(); - update(); + queue_redraw(); update_configuration_warnings(); } @@ -304,7 +304,7 @@ void AnimatedSprite2D::set_frame(int p_frame) { frame = p_frame; _reset_timeout(); - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -329,7 +329,7 @@ double AnimatedSprite2D::get_speed_scale() const { void AnimatedSprite2D::set_centered(bool p_center) { centered = p_center; - update(); + queue_redraw(); item_rect_changed(); } @@ -339,7 +339,7 @@ bool AnimatedSprite2D::is_centered() const { void AnimatedSprite2D::set_offset(const Point2 &p_offset) { offset = p_offset; - update(); + queue_redraw(); item_rect_changed(); } @@ -349,7 +349,7 @@ Point2 AnimatedSprite2D::get_offset() const { void AnimatedSprite2D::set_flip_h(bool p_flip) { hflip = p_flip; - update(); + queue_redraw(); } bool AnimatedSprite2D::is_flipped_h() const { @@ -358,7 +358,7 @@ bool AnimatedSprite2D::is_flipped_h() const { void AnimatedSprite2D::set_flip_v(bool p_flip) { vflip = p_flip; - update(); + queue_redraw(); } bool AnimatedSprite2D::is_flipped_v() const { @@ -368,7 +368,7 @@ bool AnimatedSprite2D::is_flipped_v() const { void AnimatedSprite2D::_res_changed() { set_frame(frame); - update(); + queue_redraw(); } void AnimatedSprite2D::set_playing(bool p_playing) { @@ -433,7 +433,7 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) { _reset_timeout(); set_frame(0); notify_property_list_changed(); - update(); + queue_redraw(); } StringName AnimatedSprite2D::get_animation() const { diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 88f9c2a4a6..ce77c6ba8d 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -39,7 +39,7 @@ void Camera2D::_update_scroll() { } if (Engine::get_singleton()->is_editor_hint()) { - update(); //will just be drawn + queue_redraw(); //will just be drawn return; } @@ -392,7 +392,7 @@ void Camera2D::_make_current(Object *p_which) { current = true; if (is_inside_tree()) { get_viewport()->_camera_2d_set(this); - update(); + queue_redraw(); } } else { current = false; @@ -400,7 +400,7 @@ void Camera2D::_make_current(Object *p_which) { if (get_viewport()->get_camera_2d() == this) { get_viewport()->_camera_2d_set(nullptr); } - update(); + queue_redraw(); } } } @@ -461,7 +461,7 @@ bool Camera2D::is_limit_smoothing_enabled() const { void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) { ERR_FAIL_INDEX((int)p_side, 4); drag_margin[p_side] = p_drag_margin; - update(); + queue_redraw(); } real_t Camera2D::get_drag_margin(Side p_side) const { @@ -625,7 +625,7 @@ Node *Camera2D::get_custom_viewport() const { void Camera2D::set_screen_drawing_enabled(bool enable) { screen_drawing_enabled = enable; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif } @@ -636,7 +636,7 @@ bool Camera2D::is_screen_drawing_enabled() const { void Camera2D::set_limit_drawing_enabled(bool enable) { limit_drawing_enabled = enable; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif } @@ -647,7 +647,7 @@ bool Camera2D::is_limit_drawing_enabled() const { void Camera2D::set_margin_drawing_enabled(bool enable) { margin_drawing_enabled = enable; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif } diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp index bbf3fff0ad..d4182f85a7 100644 --- a/scene/2d/canvas_group.cpp +++ b/scene/2d/canvas_group.cpp @@ -36,7 +36,7 @@ void CanvasGroup::set_fit_margin(real_t p_fit_margin) { fit_margin = p_fit_margin; RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps); - update(); + queue_redraw(); } real_t CanvasGroup::get_fit_margin() const { @@ -49,7 +49,7 @@ void CanvasGroup::set_clear_margin(real_t p_clear_margin) { clear_margin = p_clear_margin; RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, clear_margin, use_mipmaps); - update(); + queue_redraw(); } real_t CanvasGroup::get_clear_margin() const { diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 04cd999982..b69b19d30d 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -198,7 +198,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) { _build_polygon(); _update_in_shape_owner(); } - update(); + queue_redraw(); update_configuration_warnings(); } @@ -213,7 +213,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) { _build_polygon(); _update_in_shape_owner(); } - update(); + queue_redraw(); update_configuration_warnings(); } @@ -264,7 +264,7 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const { void CollisionPolygon2D::set_disabled(bool p_disabled) { disabled = p_disabled; - update(); + queue_redraw(); if (parent) { parent->shape_owner_set_disabled(owner_id, p_disabled); } @@ -276,7 +276,7 @@ bool CollisionPolygon2D::is_disabled() const { void CollisionPolygon2D::set_one_way_collision(bool p_enable) { one_way_collision = p_enable; - update(); + queue_redraw(); if (parent) { parent->shape_owner_set_one_way_collision(owner_id, p_enable); } diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index cbecf28877..039bfee451 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -36,7 +36,7 @@ #include "scene/resources/convex_polygon_shape_2d.h" void CollisionShape2D::_shape_changed() { - update(); + queue_redraw(); } void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) { @@ -140,7 +140,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) { shape->disconnect("changed", callable_mp(this, &CollisionShape2D::_shape_changed)); } shape = p_shape; - update(); + queue_redraw(); if (parent) { parent->shape_owner_clear_shapes(owner_id); if (shape.is_valid()) { @@ -192,7 +192,7 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const { void CollisionShape2D::set_disabled(bool p_disabled) { disabled = p_disabled; - update(); + queue_redraw(); if (parent) { parent->shape_owner_set_disabled(owner_id, p_disabled); } @@ -204,7 +204,7 @@ bool CollisionShape2D::is_disabled() const { void CollisionShape2D::set_one_way_collision(bool p_enable) { one_way_collision = p_enable; - update(); + queue_redraw(); if (parent) { parent->shape_owner_set_one_way_collision(owner_id, p_enable); } diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 1929475c8f..dfe2ce0ec3 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -211,13 +211,13 @@ void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) { texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CPUParticles2D::_texture_changed)); } - update(); + queue_redraw(); _update_mesh_texture(); } void CPUParticles2D::_texture_changed() { if (texture.is_valid()) { - update(); + queue_redraw(); _update_mesh_texture(); } } @@ -556,7 +556,7 @@ static real_t rand_from_seed(uint32_t &seed) { void CPUParticles2D::_update_internal() { if (particles.size() == 0 || !is_visible_in_tree()) { - _set_redraw(false); + _set_do_redraw(false); return; } @@ -567,7 +567,7 @@ void CPUParticles2D::_update_internal() { inactive_time += delta; if (inactive_time > lifetime * 1.2) { set_process_internal(false); - _set_redraw(false); + _set_do_redraw(false); //reset variables time = 0; @@ -577,7 +577,7 @@ void CPUParticles2D::_update_internal() { return; } } - _set_redraw(true); + _set_do_redraw(true); if (time == 0 && pre_process_time > 0.0) { double frame_time; @@ -1062,16 +1062,16 @@ void CPUParticles2D::_update_particle_data_buffer() { } } -void CPUParticles2D::_set_redraw(bool p_redraw) { - if (redraw == p_redraw) { +void CPUParticles2D::_set_do_redraw(bool p_do_redraw) { + if (do_redraw == p_do_redraw) { return; } - redraw = p_redraw; + do_redraw = p_do_redraw; { MutexLock lock(update_mutex); - if (redraw) { + if (do_redraw) { RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread)); RS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); @@ -1086,7 +1086,7 @@ void CPUParticles2D::_set_redraw(bool p_redraw) { } } - update(); // redraw to update render list + queue_redraw(); // redraw to update render list } void CPUParticles2D::_update_render_thread() { @@ -1102,7 +1102,7 @@ void CPUParticles2D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { - _set_redraw(false); + _set_do_redraw(false); } break; case NOTIFICATION_DRAW: { @@ -1111,7 +1111,7 @@ void CPUParticles2D::_notification(int p_what) { _update_internal(); } - if (!redraw) { + if (!do_redraw) { return; // don't add to render list } diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 8f1671d280..3fd1c7fd0f 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -102,7 +102,7 @@ private: double inactive_time = 0.0; double frame_remainder = 0.0; int cycle = 0; - bool redraw = false; + bool do_redraw = false; RID mesh; RID multimesh; @@ -186,7 +186,7 @@ private: void _update_mesh_texture(); - void _set_redraw(bool p_redraw); + void _set_do_redraw(bool p_do_redraw); void _texture_changed(); diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 65ead7afbc..bed68b4ee0 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -30,6 +30,7 @@ #include "gpu_particles_2d.h" +#include "core/core_string_names.h" #include "scene/resources/particle_process_material.h" #ifdef TOOLS_ENABLED @@ -99,7 +100,7 @@ void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { RS::get_singleton()->particles_set_custom_aabb(particles, aabb); - update(); + queue_redraw(); } void GPUParticles2D::set_use_local_coordinates(bool p_enable) { @@ -141,7 +142,7 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) { void GPUParticles2D::set_trail_enabled(bool p_enabled) { trail_enabled = p_enabled; RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length); - update(); + queue_redraw(); RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED); } @@ -150,7 +151,7 @@ void GPUParticles2D::set_trail_length(double p_seconds) { ERR_FAIL_COND(p_seconds < 0.001); trail_length = p_seconds; RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length); - update(); + queue_redraw(); } void GPUParticles2D::set_trail_sections(int p_sections) { @@ -158,7 +159,7 @@ void GPUParticles2D::set_trail_sections(int p_sections) { ERR_FAIL_COND(p_sections > 128); trail_sections = p_sections; - update(); + queue_redraw(); } void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) { @@ -166,13 +167,13 @@ void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) { ERR_FAIL_COND(p_subdivisions > 1024); trail_section_subdivisions = p_subdivisions; - update(); + queue_redraw(); } #ifdef TOOLS_ENABLED void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) { show_visibility_rect = p_show_visibility_rect; - update(); + queue_redraw(); } #endif @@ -331,9 +332,17 @@ Rect2 GPUParticles2D::capture_rect() const { } void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) { + if (texture.is_valid()) { + texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed)); + } + texture = p_texture; + + if (texture.is_valid()) { + texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed)); + } _update_collision_size(); - update(); + queue_redraw(); } Ref<Texture2D> GPUParticles2D::get_texture() const { @@ -363,6 +372,14 @@ void GPUParticles2D::_attach_sub_emitter() { } } +void GPUParticles2D::_texture_changed() { + // Changes to the texture need to trigger an update to make + // the editor redraw the sprite with the updated texture. + if (texture.is_valid()) { + queue_redraw(); + } +} + void GPUParticles2D::set_sub_emitter(const NodePath &p_path) { if (is_inside_tree()) { RS::get_singleton()->particles_set_subemitter(particles, RID()); @@ -480,12 +497,21 @@ void GPUParticles2D::_notification(int p_what) { Vector2(-size.x / 2.0, size.y / 2.0) }; - Vector<Vector2> uvs = { - Vector2(0, 0), - Vector2(1, 0), - Vector2(1, 1), - Vector2(0, 1) - }; + Vector<Vector2> uvs; + AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture); + if (atlas_texure && atlas_texure->get_atlas().is_valid()) { + Rect2 region_rect = atlas_texure->get_region(); + Size2 atlas_size = atlas_texure->get_atlas()->get_size(); + uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y)); + uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y)); + uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y)); + uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y)); + } else { + uvs.push_back(Vector2(0, 0)); + uvs.push_back(Vector2(1, 0)); + uvs.push_back(Vector2(1, 1)); + uvs.push_back(Vector2(0, 1)); + } Vector<int> indices = { 0, 1, 2, 0, 2, 3 }; diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index 7eece32898..10ae91775f 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -82,6 +82,8 @@ private: void _attach_sub_emitter(); + void _texture_changed(); + protected: static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp index 7b9f7e14ca..89b6f3f9da 100644 --- a/scene/2d/joint_2d.cpp +++ b/scene/2d/joint_2d.cpp @@ -267,7 +267,7 @@ void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBod void PinJoint2D::set_softness(real_t p_softness) { softness = p_softness; - update(); + queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->pin_joint_set_param(get_joint(), PhysicsServer2D::PIN_JOINT_SOFTNESS, p_softness); } @@ -321,7 +321,7 @@ void GrooveJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, Physics void GrooveJoint2D::set_length(real_t p_length) { length = p_length; - update(); + queue_redraw(); } real_t GrooveJoint2D::get_length() const { @@ -330,7 +330,7 @@ real_t GrooveJoint2D::get_length() const { void GrooveJoint2D::set_initial_offset(real_t p_initial_offset) { initial_offset = p_initial_offset; - update(); + queue_redraw(); } real_t GrooveJoint2D::get_initial_offset() const { @@ -387,7 +387,7 @@ void DampedSpringJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, P void DampedSpringJoint2D::set_length(real_t p_length) { length = p_length; - update(); + queue_redraw(); } real_t DampedSpringJoint2D::get_length() const { @@ -396,7 +396,7 @@ real_t DampedSpringJoint2D::get_length() const { void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) { rest_length = p_rest_length; - update(); + queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, p_rest_length ? p_rest_length : length); } @@ -408,7 +408,7 @@ real_t DampedSpringJoint2D::get_rest_length() const { void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) { stiffness = p_stiffness; - update(); + queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_STIFFNESS, p_stiffness); } @@ -420,7 +420,7 @@ real_t DampedSpringJoint2D::get_stiffness() const { void DampedSpringJoint2D::set_damping(real_t p_damping) { damping = p_damping; - update(); + queue_redraw(); if (is_configured()) { PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_DAMPING, p_damping); } diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 14188d7120..6c171383ca 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -153,7 +153,7 @@ OccluderPolygon2D::~OccluderPolygon2D() { void LightOccluder2D::_poly_changed() { #ifdef DEBUG_ENABLED - update(); + queue_redraw(); #endif } @@ -229,7 +229,7 @@ void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polyg if (occluder_polygon.is_valid()) { occluder_polygon->connect("changed", callable_mp(this, &LightOccluder2D::_poly_changed)); } - update(); + queue_redraw(); #endif } diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 837f3061f1..6a72280f3d 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -76,7 +76,7 @@ bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc void Line2D::set_points(const Vector<Vector2> &p_points) { _points = p_points; - update(); + queue_redraw(); } void Line2D::set_width(float p_width) { @@ -84,7 +84,7 @@ void Line2D::set_width(float p_width) { p_width = 0.0; } _width = p_width; - update(); + queue_redraw(); } float Line2D::get_width() const { @@ -104,7 +104,7 @@ void Line2D::set_curve(const Ref<Curve> &p_curve) { _curve->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_curve_changed)); } - update(); + queue_redraw(); } Ref<Curve> Line2D::get_curve() const { @@ -118,7 +118,7 @@ Vector<Vector2> Line2D::get_points() const { void Line2D::set_point_position(int i, Vector2 p_pos) { ERR_FAIL_INDEX(i, _points.size()); _points.set(i, p_pos); - update(); + queue_redraw(); } Vector2 Line2D::get_point_position(int i) const { @@ -134,7 +134,7 @@ void Line2D::clear_points() { int count = _points.size(); if (count > 0) { _points.clear(); - update(); + queue_redraw(); } } @@ -144,17 +144,17 @@ void Line2D::add_point(Vector2 p_pos, int p_atpos) { } else { _points.insert(p_atpos, p_pos); } - update(); + queue_redraw(); } void Line2D::remove_point(int i) { _points.remove_at(i); - update(); + queue_redraw(); } void Line2D::set_default_color(Color p_color) { _default_color = p_color; - update(); + queue_redraw(); } Color Line2D::get_default_color() const { @@ -174,7 +174,7 @@ void Line2D::set_gradient(const Ref<Gradient> &p_gradient) { _gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_gradient_changed)); } - update(); + queue_redraw(); } Ref<Gradient> Line2D::get_gradient() const { @@ -183,7 +183,7 @@ Ref<Gradient> Line2D::get_gradient() const { void Line2D::set_texture(const Ref<Texture2D> &p_texture) { _texture = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> Line2D::get_texture() const { @@ -192,7 +192,7 @@ Ref<Texture2D> Line2D::get_texture() const { void Line2D::set_texture_mode(const LineTextureMode p_mode) { _texture_mode = p_mode; - update(); + queue_redraw(); } Line2D::LineTextureMode Line2D::get_texture_mode() const { @@ -201,7 +201,7 @@ Line2D::LineTextureMode Line2D::get_texture_mode() const { void Line2D::set_joint_mode(LineJointMode p_mode) { _joint_mode = p_mode; - update(); + queue_redraw(); } Line2D::LineJointMode Line2D::get_joint_mode() const { @@ -210,7 +210,7 @@ Line2D::LineJointMode Line2D::get_joint_mode() const { void Line2D::set_begin_cap_mode(LineCapMode p_mode) { _begin_cap_mode = p_mode; - update(); + queue_redraw(); } Line2D::LineCapMode Line2D::get_begin_cap_mode() const { @@ -219,7 +219,7 @@ Line2D::LineCapMode Line2D::get_begin_cap_mode() const { void Line2D::set_end_cap_mode(LineCapMode p_mode) { _end_cap_mode = p_mode; - update(); + queue_redraw(); } Line2D::LineCapMode Line2D::get_end_cap_mode() const { @@ -239,7 +239,7 @@ void Line2D::set_sharp_limit(float p_limit) { p_limit = 0.f; } _sharp_limit = p_limit; - update(); + queue_redraw(); } float Line2D::get_sharp_limit() const { @@ -248,7 +248,7 @@ float Line2D::get_sharp_limit() const { void Line2D::set_round_precision(int p_precision) { _round_precision = MAX(1, p_precision); - update(); + queue_redraw(); } int Line2D::get_round_precision() const { @@ -257,7 +257,7 @@ int Line2D::get_round_precision() const { void Line2D::set_antialiased(bool p_antialiased) { _antialiased = p_antialiased; - update(); + queue_redraw(); } bool Line2D::get_antialiased() const { @@ -334,11 +334,11 @@ void Line2D::_draw() { } void Line2D::_gradient_changed() { - update(); + queue_redraw(); } void Line2D::_curve_changed() { - update(); + queue_redraw(); } // static diff --git a/scene/2d/marker_2d.cpp b/scene/2d/marker_2d.cpp index ba1d2ffbfd..d203c58ffd 100644 --- a/scene/2d/marker_2d.cpp +++ b/scene/2d/marker_2d.cpp @@ -86,7 +86,7 @@ bool Marker2D::_edit_use_rect() const { void Marker2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - update(); + queue_redraw(); } break; case NOTIFICATION_DRAW: { @@ -102,7 +102,7 @@ void Marker2D::_notification(int p_what) { void Marker2D::set_gizmo_extents(real_t p_extents) { gizmo_extents = p_extents; - update(); + queue_redraw(); } real_t Marker2D::get_gizmo_extents() const { diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index 178addd62d..56099205d4 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -61,7 +61,7 @@ void MeshInstance2D::_bind_methods() { void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) { mesh = p_mesh; - update(); + queue_redraw(); } Ref<Mesh> MeshInstance2D::get_mesh() const { @@ -73,13 +73,13 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) { return; } texture = p_texture; - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->texture_changed); } void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) { normal_map = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> MeshInstance2D::get_normal_map() const { diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp index 8f72ff1757..68d529fd32 100644 --- a/scene/2d/multimesh_instance_2d.cpp +++ b/scene/2d/multimesh_instance_2d.cpp @@ -61,7 +61,7 @@ void MultiMeshInstance2D::_bind_methods() { void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) { multimesh = p_multimesh; - update(); + queue_redraw(); } Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const { @@ -73,7 +73,7 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) { return; } texture = p_texture; - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->texture_changed); } @@ -83,7 +83,7 @@ Ref<Texture2D> MultiMeshInstance2D::get_texture() const { void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) { normal_map = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const { diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 00aa4b0b59..ffccb95a22 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -374,7 +374,7 @@ void NavigationRegion2D::set_enabled(bool p_enabled) { #ifdef DEBUG_ENABLED if (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) { - update(); + queue_redraw(); } #endif // DEBUG_ENABLED } @@ -551,7 +551,7 @@ Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const { void NavigationRegion2D::_navpoly_changed() { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) { - update(); + queue_redraw(); } if (navpoly.is_valid()) { NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly); @@ -561,7 +561,7 @@ void NavigationRegion2D::_navpoly_changed() { void NavigationRegion2D::_map_changed(RID p_map) { #ifdef DEBUG_ENABLED if (is_inside_tree() && get_world_2d()->get_navigation_map() == p_map) { - update(); + queue_redraw(); } #endif // DEBUG_ENABLED } diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index bbc326a4b4..b883d14a41 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -131,7 +131,7 @@ void Path2D::_curve_changed() { return; } - update(); + queue_redraw(); } void Path2D::set_curve(const Ref<Curve2D> &p_curve) { diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 8161fb5bd9..111a0df89a 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -97,7 +97,7 @@ void Polygon2D::_validate_property(PropertyInfo &p_property) const { } void Polygon2D::_skeleton_bone_setup_changed() { - update(); + queue_redraw(); } void Polygon2D::_notification(int p_what) { @@ -375,7 +375,7 @@ void Polygon2D::_notification(int p_what) { void Polygon2D::set_polygon(const Vector<Vector2> &p_polygon) { polygon = p_polygon; rect_cache_dirty = true; - update(); + queue_redraw(); } Vector<Vector2> Polygon2D::get_polygon() const { @@ -392,7 +392,7 @@ int Polygon2D::get_internal_vertex_count() const { void Polygon2D::set_uv(const Vector<Vector2> &p_uv) { uv = p_uv; - update(); + queue_redraw(); } Vector<Vector2> Polygon2D::get_uv() const { @@ -401,7 +401,7 @@ Vector<Vector2> Polygon2D::get_uv() const { void Polygon2D::set_polygons(const Array &p_polygons) { polygons = p_polygons; - update(); + queue_redraw(); } Array Polygon2D::get_polygons() const { @@ -410,7 +410,7 @@ Array Polygon2D::get_polygons() const { void Polygon2D::set_color(const Color &p_color) { color = p_color; - update(); + queue_redraw(); } Color Polygon2D::get_color() const { @@ -419,7 +419,7 @@ Color Polygon2D::get_color() const { void Polygon2D::set_vertex_colors(const Vector<Color> &p_colors) { vertex_colors = p_colors; - update(); + queue_redraw(); } Vector<Color> Polygon2D::get_vertex_colors() const { @@ -428,7 +428,7 @@ Vector<Color> Polygon2D::get_vertex_colors() const { void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) { texture = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> Polygon2D::get_texture() const { @@ -437,7 +437,7 @@ Ref<Texture2D> Polygon2D::get_texture() const { void Polygon2D::set_texture_offset(const Vector2 &p_offset) { tex_ofs = p_offset; - update(); + queue_redraw(); } Vector2 Polygon2D::get_texture_offset() const { @@ -446,7 +446,7 @@ Vector2 Polygon2D::get_texture_offset() const { void Polygon2D::set_texture_rotation(real_t p_rot) { tex_rot = p_rot; - update(); + queue_redraw(); } real_t Polygon2D::get_texture_rotation() const { @@ -455,7 +455,7 @@ real_t Polygon2D::get_texture_rotation() const { void Polygon2D::set_texture_scale(const Size2 &p_scale) { tex_scale = p_scale; - update(); + queue_redraw(); } Size2 Polygon2D::get_texture_scale() const { @@ -464,7 +464,7 @@ Size2 Polygon2D::get_texture_scale() const { void Polygon2D::set_invert(bool p_invert) { invert = p_invert; - update(); + queue_redraw(); notify_property_list_changed(); } @@ -474,7 +474,7 @@ bool Polygon2D::get_invert() const { void Polygon2D::set_antialiased(bool p_antialiased) { antialiased = p_antialiased; - update(); + queue_redraw(); } bool Polygon2D::get_antialiased() const { @@ -483,7 +483,7 @@ bool Polygon2D::get_antialiased() const { void Polygon2D::set_invert_border(real_t p_invert_border) { invert_border = p_invert_border; - update(); + queue_redraw(); } real_t Polygon2D::get_invert_border() const { @@ -493,7 +493,7 @@ real_t Polygon2D::get_invert_border() const { void Polygon2D::set_offset(const Vector2 &p_offset) { offset = p_offset; rect_cache_dirty = true; - update(); + queue_redraw(); } Vector2 Polygon2D::get_offset() const { @@ -533,13 +533,13 @@ void Polygon2D::clear_bones() { void Polygon2D::set_bone_weights(int p_index, const Vector<float> &p_weights) { ERR_FAIL_INDEX(p_index, bone_weights.size()); bone_weights.write[p_index].weights = p_weights; - update(); + queue_redraw(); } void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) { ERR_FAIL_INDEX(p_index, bone_weights.size()); bone_weights.write[p_index].path = p_path; - update(); + queue_redraw(); } Array Polygon2D::_get_bones() const { @@ -567,7 +567,7 @@ void Polygon2D::set_skeleton(const NodePath &p_skeleton) { return; } skeleton = p_skeleton; - update(); + queue_redraw(); } NodePath Polygon2D::get_skeleton() const { diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index c4036faa79..2c8a2e715a 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -36,7 +36,7 @@ void RayCast2D::set_target_position(const Vector2 &p_point) { target_position = p_point; if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { - update(); + queue_redraw(); } } @@ -100,7 +100,7 @@ Vector2 RayCast2D::get_collision_normal() const { void RayCast2D::set_enabled(bool p_enabled) { enabled = p_enabled; - update(); + queue_redraw(); if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(p_enabled); } @@ -219,7 +219,7 @@ void RayCast2D::_update_raycast_state() { } if (prev_collision_state != collided) { - update(); + queue_redraw(); } } diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp index 316988d298..a25d5934ee 100644 --- a/scene/2d/shape_cast_2d.cpp +++ b/scene/2d/shape_cast_2d.cpp @@ -40,7 +40,7 @@ void ShapeCast2D::set_target_position(const Vector2 &p_point) { target_position = p_point; if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { - update(); + queue_redraw(); } } @@ -132,7 +132,7 @@ real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const { void ShapeCast2D::set_enabled(bool p_enabled) { enabled = p_enabled; - update(); + queue_redraw(); if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(p_enabled); } @@ -152,7 +152,7 @@ void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) { shape_rid = shape->get_rid(); } update_configuration_warnings(); - update(); + queue_redraw(); } Ref<Shape2D> ShapeCast2D::get_shape() const { @@ -182,7 +182,7 @@ bool ShapeCast2D::get_exclude_parent_body() const { } void ShapeCast2D::_redraw_shape() { - update(); + queue_redraw(); } void ShapeCast2D::_notification(int p_what) { @@ -325,7 +325,7 @@ void ShapeCast2D::_update_shapecast_state() { collided = !result.is_empty(); if (prev_collision_state != collided) { - update(); + queue_redraw(); } } diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 13a32fbfd4..8f0bf22617 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -126,7 +126,7 @@ void Bone2D::_notification(int p_what) { return; } - update(); + queue_redraw(); #endif // TOOLS_ENABLED } break; @@ -143,12 +143,12 @@ void Bone2D::_notification(int p_what) { return; } - update(); + queue_redraw(); if (get_parent()) { Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent()); if (parent_bone) { - parent_bone->update(); + parent_bone->queue_redraw(); } } #endif // TOOLS_ENABLED @@ -365,7 +365,7 @@ bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p void Bone2D::_editor_set_show_bone_gizmo(bool p_show_gizmo) { _editor_show_bone_gizmo = p_show_gizmo; - update(); + queue_redraw(); } bool Bone2D::_editor_get_show_bone_gizmo() const { @@ -493,7 +493,7 @@ void Bone2D::set_length(real_t p_length) { length = p_length; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif // TOOLS_ENABLED } @@ -505,7 +505,7 @@ void Bone2D::set_bone_angle(real_t p_angle) { bone_angle = p_angle; #ifdef TOOLS_ENABLED - update(); + queue_redraw(); #endif // TOOLS_ENABLED } diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index e1983f9cb9..0ecf8333a0 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -146,7 +146,7 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) { texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed)); } - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->texture_changed); item_rect_changed(); } @@ -157,7 +157,7 @@ Ref<Texture2D> Sprite2D::get_texture() const { void Sprite2D::set_centered(bool p_center) { centered = p_center; - update(); + queue_redraw(); item_rect_changed(); } @@ -167,7 +167,7 @@ bool Sprite2D::is_centered() const { void Sprite2D::set_offset(const Point2 &p_offset) { offset = p_offset; - update(); + queue_redraw(); item_rect_changed(); } @@ -177,7 +177,7 @@ Point2 Sprite2D::get_offset() const { void Sprite2D::set_flip_h(bool p_flip) { hflip = p_flip; - update(); + queue_redraw(); } bool Sprite2D::is_flipped_h() const { @@ -186,7 +186,7 @@ bool Sprite2D::is_flipped_h() const { void Sprite2D::set_flip_v(bool p_flip) { vflip = p_flip; - update(); + queue_redraw(); } bool Sprite2D::is_flipped_v() const { @@ -199,7 +199,7 @@ void Sprite2D::set_region_enabled(bool p_region_enabled) { } region_enabled = p_region_enabled; - update(); + queue_redraw(); notify_property_list_changed(); } @@ -225,7 +225,7 @@ Rect2 Sprite2D::get_region_rect() const { void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) { region_filter_clip_enabled = p_region_filter_clip_enabled; - update(); + queue_redraw(); } bool Sprite2D::is_region_filter_clip_enabled() const { @@ -262,7 +262,7 @@ Vector2i Sprite2D::get_frame_coords() const { void Sprite2D::set_vframes(int p_amount) { ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1."); vframes = p_amount; - update(); + queue_redraw(); item_rect_changed(); notify_property_list_changed(); } @@ -274,7 +274,7 @@ int Sprite2D::get_vframes() const { void Sprite2D::set_hframes(int p_amount) { ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1."); hframes = p_amount; - update(); + queue_redraw(); item_rect_changed(); notify_property_list_changed(); } @@ -388,7 +388,7 @@ void Sprite2D::_texture_changed() { // Changes to the texture need to trigger an update to make // the editor redraw the sprite with the updated texture. if (texture.is_valid()) { - update(); + queue_redraw(); } } diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 9dea69cd64..b620f58ed7 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -34,7 +34,7 @@ void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) { texture_normal = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> TouchScreenButton::get_texture_normal() const { @@ -43,7 +43,7 @@ Ref<Texture2D> TouchScreenButton::get_texture_normal() const { void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) { texture_pressed = p_texture_pressed; - update(); + queue_redraw(); } Ref<Texture2D> TouchScreenButton::get_texture_pressed() const { @@ -60,16 +60,16 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const { void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) { if (shape.is_valid()) { - shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); + shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } shape = p_shape; if (shape.is_valid()) { - shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); + shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } - update(); + queue_redraw(); } Ref<Shape2D> TouchScreenButton::get_shape() const { @@ -78,7 +78,7 @@ Ref<Shape2D> TouchScreenButton::get_shape() const { void TouchScreenButton::set_shape_centered(bool p_shape_centered) { shape_centered = p_shape_centered; - update(); + queue_redraw(); } bool TouchScreenButton::is_shape_visible() const { @@ -87,7 +87,7 @@ bool TouchScreenButton::is_shape_visible() const { void TouchScreenButton::set_shape_visible(bool p_shape_visible) { shape_visible = p_shape_visible; - update(); + queue_redraw(); } bool TouchScreenButton::is_shape_centered() const { @@ -140,7 +140,7 @@ void TouchScreenButton::_notification(int p_what) { if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) { return; } - update(); + queue_redraw(); if (!Engine::get_singleton()->is_editor_hint()) { set_process_input(is_visible_in_tree()); @@ -292,7 +292,7 @@ void TouchScreenButton::_press(int p_finger_pressed) { } emit_signal(SNAME("pressed")); - update(); + queue_redraw(); } void TouchScreenButton::_release(bool p_exiting_tree) { @@ -311,7 +311,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) { if (!p_exiting_tree) { emit_signal(SNAME("released")); - update(); + queue_redraw(); } } @@ -339,7 +339,7 @@ Rect2 TouchScreenButton::get_anchorable_rect() const { void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) { visibility = p_mode; - update(); + queue_redraw(); } TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const { diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp index 1971dc1240..263c3a12a2 100644 --- a/scene/2d/visible_on_screen_notifier_2d.cpp +++ b/scene/2d/visible_on_screen_notifier_2d.cpp @@ -66,7 +66,7 @@ void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) { if (is_inside_tree()) { RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit)); } - update(); + queue_redraw(); } Rect2 VisibleOnScreenNotifier2D::get_rect() const { |