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-rw-r--r--scene/2d/audio_stream_player_2d.cpp2
-rw-r--r--scene/2d/camera_2d.cpp42
-rw-r--r--scene/2d/camera_2d.h2
-rw-r--r--scene/2d/collision_object_2d.cpp16
-rw-r--r--scene/2d/collision_object_2d.h5
-rw-r--r--scene/2d/cpu_particles_2d.cpp4
-rw-r--r--scene/2d/navigation_agent_2d.cpp8
-rw-r--r--scene/2d/physics_body_2d.cpp297
-rw-r--r--scene/2d/physics_body_2d.h22
-rw-r--r--scene/2d/skeleton_2d.cpp6
-rw-r--r--scene/2d/tile_map.cpp101
-rw-r--r--scene/2d/tile_map.h8
-rw-r--r--scene/2d/touch_screen_button.cpp4
13 files changed, 327 insertions, 190 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 860ccfec64..4b96689613 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -255,7 +255,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
//stop playing if no longer active
if (!active.is_set()) {
set_physics_process_internal(false);
- emit_signal("finished");
+ emit_signal(SNAME("finished"));
}
}
}
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index f293081987..0e55915957 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -241,6 +241,10 @@ void Camera2D::_notification(int p_what) {
viewport = get_viewport();
}
+ if (is_current()) {
+ viewport->_camera_2d_set(this);
+ }
+
canvas = get_canvas();
RID vp = viewport->get_viewport_rid();
@@ -259,6 +263,7 @@ void Camera2D::_notification(int p_what) {
if (is_current()) {
if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
viewport->set_canvas_transform(Transform2D());
+ clear_current();
}
}
remove_from_group(group_name);
@@ -392,18 +397,29 @@ Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const {
void Camera2D::_make_current(Object *p_which) {
if (p_which == this) {
current = true;
+ if (is_inside_tree()) {
+ get_viewport()->_camera_2d_set(this);
+ update();
+ }
} else {
current = false;
+ if (is_inside_tree()) {
+ if (get_viewport()->get_camera_2d() == this) {
+ get_viewport()->_camera_2d_set(nullptr);
+ }
+ update();
+ }
}
}
-void Camera2D::_set_current(bool p_current) {
+void Camera2D::set_current(bool p_current) {
if (p_current) {
make_current();
+ } else {
+ if (current) {
+ clear_current();
+ }
}
-
- current = p_current;
- update();
}
bool Camera2D::is_current() const {
@@ -411,18 +427,19 @@ bool Camera2D::is_current() const {
}
void Camera2D::make_current() {
- if (!is_inside_tree()) {
- current = true;
- } else {
+ if (is_inside_tree()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
+ } else {
+ current = true;
}
_update_scroll();
}
void Camera2D::clear_current() {
- current = false;
if (is_inside_tree()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)nullptr);
+ } else {
+ current = false;
}
}
@@ -659,17 +676,14 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rotating", "rotating"), &Camera2D::set_rotating);
ClassDB::bind_method(D_METHOD("is_rotating"), &Camera2D::is_rotating);
- ClassDB::bind_method(D_METHOD("make_current"), &Camera2D::make_current);
- ClassDB::bind_method(D_METHOD("clear_current"), &Camera2D::clear_current);
- ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
-
ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &Camera2D::set_process_callback);
ClassDB::bind_method(D_METHOD("get_process_callback"), &Camera2D::get_process_callback);
- ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current);
+ ClassDB::bind_method(D_METHOD("set_current", "current"), &Camera2D::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
+ ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
ClassDB::bind_method(D_METHOD("set_limit", "margin", "limit"), &Camera2D::set_limit);
ClassDB::bind_method(D_METHOD("get_limit", "margin"), &Camera2D::get_limit);
@@ -725,7 +739,7 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 7494e526cc..95b49cf076 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -83,7 +83,7 @@ protected:
void _update_scroll();
void _make_current(Object *p_which);
- void _set_current(bool p_current);
+ void set_current(bool p_current);
void _set_old_smoothing(real_t p_enable);
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 93d154bb01..3ba3a4eec5 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -498,6 +498,20 @@ void CollisionObject2D::_mouse_exit() {
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
}
+void CollisionObject2D::_mouse_shape_enter(int p_shape) {
+ if (get_script_instance()) {
+ get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_enter, p_shape);
+ }
+ emit_signal(SceneStringNames::get_singleton()->mouse_shape_entered, p_shape);
+}
+
+void CollisionObject2D::_mouse_shape_exit(int p_shape) {
+ if (get_script_instance()) {
+ get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_exit, p_shape);
+ }
+ emit_signal(SceneStringNames::get_singleton()->mouse_shape_exited, p_shape);
+}
+
void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
only_update_transform_changes = p_enable;
}
@@ -584,6 +598,8 @@ void CollisionObject2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
+ ADD_SIGNAL(MethodInfo("mouse_shape_entered", PropertyInfo(Variant::INT, "shape_idx")));
+ ADD_SIGNAL(MethodInfo("mouse_shape_exited", PropertyInfo(Variant::INT, "shape_idx")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 7a71affbb5..eca53eecfc 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -75,7 +75,7 @@ private:
int total_subshapes = 0;
Map<uint32_t, ShapeData> shapes;
- bool only_update_transform_changes = false; //this is used for sync physics in CharacterBody2D
+ bool only_update_transform_changes = false; // This is used for sync to physics.
void _apply_disabled();
void _apply_enabled();
@@ -92,6 +92,9 @@ protected:
void _mouse_enter();
void _mouse_exit();
+ void _mouse_shape_enter(int p_shape);
+ void _mouse_shape_exit(int p_shape);
+
void set_only_update_transform_changes(bool p_enable);
bool is_only_update_transform_changes_enabled() const;
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 24f3301ce1..a341ba69ac 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -463,10 +463,6 @@ Vector2 CPUParticles2D::get_gravity() const {
}
void CPUParticles2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = PROPERTY_USAGE_NONE;
- }
-
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
property.usage = PROPERTY_USAGE_NONE;
}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index f9cbdbf377..e9a95b680c 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -235,7 +235,7 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
}
velocity_submitted = false;
- emit_signal("velocity_computed", velocity);
+ emit_signal(SNAME("velocity_computed"), velocity);
}
TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
@@ -287,7 +287,7 @@ void NavigationAgent2D::update_navigation() {
navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigable_layers);
navigation_finished = false;
nav_path_index = 0;
- emit_signal("path_changed");
+ emit_signal(SNAME("path_changed"));
}
if (navigation_path.size() == 0) {
@@ -303,7 +303,7 @@ void NavigationAgent2D::update_navigation() {
_check_distance_to_target();
nav_path_index -= 1;
navigation_finished = true;
- emit_signal("navigation_finished");
+ emit_signal(SNAME("navigation_finished"));
break;
}
}
@@ -313,7 +313,7 @@ void NavigationAgent2D::update_navigation() {
void NavigationAgent2D::_check_distance_to_target() {
if (!target_reached) {
if (distance_to_target() < target_desired_distance) {
- emit_signal("target_reached");
+ emit_signal(SNAME("target_reached"));
target_reached = true;
}
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index be619ed60d..5b12da8b57 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -76,21 +76,21 @@ Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_i
return Ref<KinematicCollision2D>();
}
-bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes, bool p_test_only, bool p_cancel_sliding) {
+bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes, bool p_test_only, bool p_cancel_sliding, const Set<RID> &p_exclude) {
if (is_only_update_transform_changes_enabled()) {
ERR_PRINT("Move functions do not work together with 'sync to physics' option. Please read the documentation.");
}
Transform2D gt = get_global_transform();
- bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, p_margin, &r_result, p_exclude_raycast_shapes);
+ bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, p_margin, &r_result, p_exclude_raycast_shapes, p_exclude);
// Restore direction of motion to be along original motion,
// in order to avoid sliding due to recovery,
// but only if collision depth is low enough to avoid tunneling.
- real_t motion_length = p_motion.length();
- if (motion_length > CMP_EPSILON) {
+ if (p_cancel_sliding) {
+ real_t motion_length = p_motion.length();
real_t precision = 0.001;
- if (colliding && p_cancel_sliding) {
+ if (colliding) {
// Can't just use margin as a threshold because collision depth is calculated on unsafe motion,
// so even in normal resting cases the depth can be a bit more than the margin.
precision += motion_length * (r_result.collision_unsafe_fraction - r_result.collision_safe_fraction);
@@ -101,16 +101,21 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_in
}
if (p_cancel_sliding) {
+ // When motion is null, recovery is the resulting motion.
+ Vector2 motion_normal;
+ if (motion_length > CMP_EPSILON) {
+ motion_normal = p_motion / motion_length;
+ }
+
// Check depth of recovery.
- Vector2 motion_normal = p_motion / motion_length;
- real_t dot = r_result.motion.dot(motion_normal);
- Vector2 recovery = r_result.motion - motion_normal * dot;
+ real_t projected_length = r_result.motion.dot(motion_normal);
+ Vector2 recovery = r_result.motion - motion_normal * projected_length;
real_t recovery_length = recovery.length();
// Fixes cases where canceling slide causes the motion to go too deep into the ground,
- // Becauses we're only taking rest information into account and not general recovery.
+ // because we're only taking rest information into account and not general recovery.
if (recovery_length < (real_t)p_margin + precision) {
// Apply adjustment to motion.
- r_result.motion = motion_normal * dot;
+ r_result.motion = motion_normal * projected_length;
r_result.remainder = p_motion - r_result.motion;
}
}
@@ -224,6 +229,13 @@ void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) {
set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
}
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ return;
+ }
+#endif
+
_update_kinematic_motion();
}
@@ -231,8 +243,75 @@ bool StaticBody2D::is_kinematic_motion_enabled() const {
return kinematic_motion;
}
+void StaticBody2D::set_sync_to_physics(bool p_enable) {
+ if (sync_to_physics == p_enable) {
+ return;
+ }
+
+ sync_to_physics = p_enable;
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ return;
+ }
+#endif
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ }
+}
+
+bool StaticBody2D::is_sync_to_physics_enabled() const {
+ return sync_to_physics;
+}
+
+void StaticBody2D::_direct_state_changed(Object *p_state) {
+ if (!sync_to_physics) {
+ return;
+ }
+
+ PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
+
+ last_valid_transform = state->get_transform();
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
+}
+
+TypedArray<String> StaticBody2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = PhysicsBody2D::get_configuration_warnings();
+
+ if (sync_to_physics && !kinematic_motion) {
+ warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled."));
+ }
+
+ return warnings;
+}
+
void StaticBody2D::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ last_valid_transform = get_global_transform();
+ } break;
+
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ // Used by sync to physics, send the new transform to the physics...
+ Transform2D new_transform = get_global_transform();
+
+ real_t delta_time = get_physics_process_delta_time();
+ new_transform.translate(constant_linear_velocity * delta_time);
+ new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
+
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
+
+ // ... but then revert changes.
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
+ } break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
@@ -242,19 +321,23 @@ void StaticBody2D::_notification(int p_what) {
ERR_FAIL_COND(!kinematic_motion);
- real_t delta_time = get_physics_process_delta_time();
-
Transform2D new_transform = get_global_transform();
+ real_t delta_time = get_physics_process_delta_time();
new_transform.translate(constant_linear_velocity * delta_time);
new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
+ if (sync_to_physics) {
+ // Propagate transform change to node.
+ set_global_transform(new_transform);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
- // Propagate transform change to node.
- set_block_transform_notify(true);
- set_global_transform(new_transform);
- set_block_transform_notify(false);
+ // Propagate transform change to node.
+ set_block_transform_notify(true);
+ set_global_transform(new_transform);
+ set_block_transform_notify(false);
+ }
} break;
}
}
@@ -271,10 +354,14 @@ void StaticBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
+ ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody2D::set_sync_to_physics);
+ ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody2D::is_sync_to_physics_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
StaticBody2D::StaticBody2D() :
@@ -298,14 +385,24 @@ void StaticBody2D::_update_kinematic_motion() {
}
#endif
+ if (kinematic_motion && sync_to_physics) {
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &StaticBody2D::_direct_state_changed));
+ set_only_update_transform_changes(true);
+ set_notify_local_transform(true);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
+ set_only_update_transform_changes(false);
+ set_notify_local_transform(false);
+ }
+
+ bool needs_physics_process = false;
if (kinematic_motion) {
if (!Math::is_zero_approx(constant_angular_velocity) || !constant_linear_velocity.is_equal_approx(Vector2())) {
- set_physics_process_internal(true);
- return;
+ needs_physics_process = true;
}
}
- set_physics_process_internal(false);
+ set_physics_process_internal(needs_physics_process);
}
void RigidBody2D::_body_enter_tree(ObjectID p_id) {
@@ -955,11 +1052,14 @@ void RigidBody2D::_reload_physics_characteristics() {
void CharacterBody2D::move_and_slide() {
Vector2 body_velocity_normal = linear_velocity.normalized();
-
bool was_on_floor = on_floor;
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
+ float delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+
Vector2 current_floor_velocity = floor_velocity;
- if (on_floor && on_floor_body.is_valid()) {
+
+ if ((on_floor || on_wall) && on_floor_body.is_valid()) {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(on_floor_body);
if (bs) {
@@ -967,19 +1067,30 @@ void CharacterBody2D::move_and_slide() {
}
}
- // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- Vector2 motion = (current_floor_velocity + linear_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
-
+ motion_results.clear();
on_floor = false;
- on_floor_body = RID();
on_ceiling = false;
on_wall = false;
- motion_results.clear();
floor_normal = Vector2();
floor_velocity = Vector2();
- // No sliding on first attempt to keep floor motion stable when possible.
- bool sliding_enabled = false;
+ if (current_floor_velocity != Vector2()) {
+ PhysicsServer2D::MotionResult floor_result;
+ Set<RID> exclude;
+ exclude.insert(on_floor_body);
+ if (move_and_collide(current_floor_velocity * delta, infinite_inertia, floor_result, true, false, false, false, exclude)) {
+ motion_results.push_back(floor_result);
+ _set_collision_direction(floor_result);
+ }
+ }
+
+ on_floor_body = RID();
+ Vector2 motion = linear_velocity * delta;
+
+ // No sliding on first attempt to keep floor motion stable when possible,
+ // when stop on slope is enabled.
+ bool sliding_enabled = !stop_on_slope;
+
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer2D::MotionResult result;
bool found_collision = false;
@@ -1003,31 +1114,19 @@ void CharacterBody2D::move_and_slide() {
found_collision = true;
motion_results.push_back(result);
-
- if (up_direction == Vector2()) {
- //all is a wall
- on_wall = true;
- } else {
- if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
-
- on_floor = true;
- floor_normal = result.collision_normal;
- on_floor_body = result.collider;
- floor_velocity = result.collider_velocity;
-
- if (stop_on_slope) {
- if ((body_velocity_normal + up_direction).length() < 0.01) {
- Transform2D gt = get_global_transform();
- gt.elements[2] -= result.motion.slide(up_direction);
- set_global_transform(gt);
- linear_velocity = Vector2();
- return;
- }
+ _set_collision_direction(result);
+
+ if (on_floor && stop_on_slope) {
+ if ((body_velocity_normal + up_direction).length() < 0.01) {
+ Transform2D gt = get_global_transform();
+ if (result.motion.length() > margin) {
+ gt.elements[2] -= result.motion.slide(up_direction);
+ } else {
+ gt.elements[2] -= result.motion;
}
- } else if (Math::acos(result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
- on_ceiling = true;
- } else {
- on_wall = true;
+ set_global_transform(gt);
+ linear_velocity = Vector2();
+ return;
}
}
@@ -1047,6 +1146,11 @@ void CharacterBody2D::move_and_slide() {
}
}
+ if (!on_floor && !on_wall) {
+ // Add last platform velocity when just left a moving platform.
+ linear_velocity += current_floor_velocity;
+ }
+
if (!was_on_floor || snap == Vector2()) {
return;
}
@@ -1054,7 +1158,7 @@ void CharacterBody2D::move_and_slide() {
// Apply snap.
Transform2D gt = get_global_transform();
PhysicsServer2D::MotionResult result;
- if (move_and_collide(snap, infinite_inertia, result, margin, false, true)) {
+ if (move_and_collide(snap, infinite_inertia, result, margin, false, true, false)) {
bool apply = true;
if (up_direction != Vector2()) {
if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
@@ -1065,9 +1169,12 @@ void CharacterBody2D::move_and_slide() {
if (stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
- result.motion = up_direction * up_direction.dot(result.motion);
+ if (result.motion.length() > margin) {
+ result.motion = up_direction * up_direction.dot(result.motion);
+ } else {
+ result.motion = Vector2();
+ }
}
-
} else {
apply = false;
}
@@ -1080,6 +1187,29 @@ void CharacterBody2D::move_and_slide() {
}
}
+void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) {
+ on_floor = false;
+ on_ceiling = false;
+ on_wall = false;
+ if (up_direction == Vector2()) {
+ //all is a wall
+ on_wall = true;
+ } else {
+ if (Math::acos(p_result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ on_floor = true;
+ floor_normal = p_result.collision_normal;
+ on_floor_body = p_result.collider;
+ floor_velocity = p_result.collider_velocity;
+ } else if (Math::acos(p_result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ on_ceiling = true;
+ } else {
+ on_wall = true;
+ on_floor_body = p_result.collider;
+ floor_velocity = p_result.collider_velocity;
+ }
+ }
+}
+
bool CharacterBody2D::separate_raycast_shapes(PhysicsServer2D::MotionResult &r_result) {
PhysicsServer2D::SeparationResult sep_res[8]; //max 8 rays
@@ -1168,45 +1298,6 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
return slide_colliders[p_bounce];
}
-void CharacterBody2D::set_sync_to_physics(bool p_enable) {
- if (sync_to_physics == p_enable) {
- return;
- }
- sync_to_physics = p_enable;
-
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- if (p_enable) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &CharacterBody2D::_direct_state_changed));
- set_only_update_transform_changes(true);
- set_notify_local_transform(true);
- } else {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
- set_only_update_transform_changes(false);
- set_notify_local_transform(false);
- }
-}
-
-bool CharacterBody2D::is_sync_to_physics_enabled() const {
- return sync_to_physics;
-}
-
-void CharacterBody2D::_direct_state_changed(Object *p_state) {
- if (!sync_to_physics) {
- return;
- }
-
- PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
- ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
-
- last_valid_transform = state->get_transform();
- set_notify_local_transform(false);
- set_global_transform(last_valid_transform);
- set_notify_local_transform(true);
-}
-
void CharacterBody2D::set_safe_margin(real_t p_margin) {
margin = p_margin;
}
@@ -1266,8 +1357,6 @@ void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) {
void CharacterBody2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- last_valid_transform = get_global_transform();
-
// Reset move_and_slide() data.
on_floor = false;
on_floor_body = RID();
@@ -1276,16 +1365,6 @@ void CharacterBody2D::_notification(int p_what) {
motion_results.clear();
floor_velocity = Vector2();
} break;
-
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- // Used by sync to physics, send the new transform to the physics.
- Transform2D new_transform = get_global_transform();
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
- // But then revert changes.
- set_notify_local_transform(false);
- set_global_transform(last_valid_transform);
- set_notify_local_transform(true);
- } break;
}
}
@@ -1318,9 +1397,6 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody2D::get_slide_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision);
- ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &CharacterBody2D::set_sync_to_physics);
- ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &CharacterBody2D::is_sync_to_physics_enabled);
-
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled");
@@ -1329,7 +1405,6 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap"), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motion/sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 5a5417eaf3..7a319aabc9 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -50,7 +50,7 @@ protected:
Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false, real_t p_margin = 0.08);
public:
- bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes = true, bool p_test_only = false, bool p_cancel_sliding = true);
+ bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes = true, bool p_test_only = false, bool p_cancel_sliding = true, const Set<RID> &p_exclude = Set<RID>());
bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
TypedArray<PhysicsBody2D> get_collision_exceptions();
@@ -69,6 +69,11 @@ class StaticBody2D : public PhysicsBody2D {
Ref<PhysicsMaterial> physics_material_override;
bool kinematic_motion = false;
+ bool sync_to_physics = false;
+
+ Transform2D last_valid_transform;
+
+ void _direct_state_changed(Object *p_state);
protected:
void _notification(int p_what);
@@ -84,6 +89,8 @@ public:
Vector2 get_constant_linear_velocity() const;
real_t get_constant_angular_velocity() const;
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
StaticBody2D();
private:
@@ -93,6 +100,9 @@ private:
void set_kinematic_motion_enabled(bool p_enabled);
bool is_kinematic_motion_enabled() const;
+
+ void set_sync_to_physics(bool p_enable);
+ bool is_sync_to_physics_enabled() const;
};
class RigidBody2D : public PhysicsBody2D {
@@ -243,7 +253,7 @@ public:
TypedArray<Node2D> get_colliding_bodies() const; //function for script
- TypedArray<String> get_configuration_warnings() const override;
+ virtual TypedArray<String> get_configuration_warnings() const override;
RigidBody2D();
~RigidBody2D();
@@ -276,7 +286,6 @@ private:
bool on_floor = false;
bool on_ceiling = false;
bool on_wall = false;
- bool sync_to_physics = false;
Vector<PhysicsServer2D::MotionResult> motion_results;
Vector<Ref<KinematicCollision2D>> slide_colliders;
@@ -285,9 +294,6 @@ private:
bool separate_raycast_shapes(PhysicsServer2D::MotionResult &r_result);
- Transform2D last_valid_transform;
- void _direct_state_changed(Object *p_state);
-
void set_safe_margin(real_t p_margin);
real_t get_safe_margin() const;
@@ -308,6 +314,7 @@ private:
const Vector2 &get_up_direction() const;
void set_up_direction(const Vector2 &p_up_direction);
+ void _set_collision_direction(const PhysicsServer2D::MotionResult &p_result);
protected:
void _notification(int p_what);
@@ -328,9 +335,6 @@ public:
int get_slide_count() const;
PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const;
- void set_sync_to_physics(bool p_enable);
- bool is_sync_to_physics_enabled() const;
-
CharacterBody2D();
~CharacterBody2D();
};
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 8f1f5fadbc..15cbdf535e 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -568,7 +568,7 @@ void Skeleton2D::_make_bone_setup_dirty() {
}
bone_setup_dirty = true;
if (is_inside_tree()) {
- call_deferred("_update_bone_setup");
+ call_deferred(SNAME("_update_bone_setup"));
}
}
@@ -597,7 +597,7 @@ void Skeleton2D::_update_bone_setup() {
transform_dirty = true;
_update_transform();
- emit_signal("bone_setup_changed");
+ emit_signal(SNAME("bone_setup_changed"));
}
void Skeleton2D::_make_transform_dirty() {
@@ -606,7 +606,7 @@ void Skeleton2D::_make_transform_dirty() {
}
transform_dirty = true;
if (is_inside_tree()) {
- call_deferred("_update_transform");
+ call_deferred(SNAME("_update_transform"));
}
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index e39c8841cd..bf2f8f8947 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -58,7 +58,7 @@ void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
}
int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const {
- ERR_FAIL_COND_V(!pattern.has(p_coords), -1);
+ ERR_FAIL_COND_V(!pattern.has(p_coords), TileSet::INVALID_SOURCE);
return pattern[p_coords].source_id;
}
@@ -113,7 +113,7 @@ void TileMapPattern::clear() {
};
void TileMapPattern::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(-1), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell);
ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell);
ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id);
@@ -299,7 +299,7 @@ void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
_recreate_quadrants();
}
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
int TileMap::get_quadrant_size() const {
@@ -311,13 +311,13 @@ void TileMap::set_quadrant_size(int p_size) {
quadrant_size = p_size;
_recreate_quadrants();
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
show_collision = p_show_collision;
_recreate_quadrants();
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
@@ -327,7 +327,7 @@ TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
show_navigation = p_show_navigation;
_recreate_quadrants();
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
@@ -337,7 +337,7 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
void TileMap::set_y_sort_enabled(bool p_enable) {
Node2D::set_y_sort_enabled(p_enable);
_recreate_quadrants();
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
void TileMap::update_dirty_quadrants() {
@@ -480,7 +480,7 @@ void TileMap::_make_all_quadrants_dirty(bool p_update) {
return;
}
if (p_update) {
- call_deferred("update_dirty_quadrants");
+ call_deferred(SNAME("update_dirty_quadrants"));
}
}
@@ -500,7 +500,7 @@ void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q, b
}
if (p_update) {
- call_deferred("update_dirty_quadrants");
+ call_deferred(SNAME("update_dirty_quadrants"));
}
}
@@ -513,15 +513,15 @@ void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i
Vector2i atlas_coords = p_atlas_coords;
int alternative_tile = p_alternative_tile;
- if ((source_id == -1 || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
- (source_id != -1 || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
+ if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
+ (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
- source_id = -1;
+ source_id = TileSet::INVALID_SOURCE;
atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
}
- if (!E && source_id == -1) {
+ if (!E && source_id == TileSet::INVALID_SOURCE) {
return; // Nothing to do, the tile is already empty.
}
@@ -530,7 +530,7 @@ void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i
Map<Vector2i, TileMapQuadrant>::Element *Q = quadrant_map.find(qk);
- if (source_id == -1) {
+ if (source_id == TileSet::INVALID_SOURCE) {
// Erase existing cell in the tile map.
tile_map.erase(pk);
@@ -579,18 +579,23 @@ void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i
}
}
-int TileMap::get_cell_source_id(const Vector2i &p_coords) const {
+int TileMap::get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies) const {
// Get a cell source id from position
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
- return -1;
+ return TileSet::INVALID_SOURCE;
+ }
+
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ return proxyed[0];
}
return E->get().source_id;
}
-Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords) const {
+Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies) const {
// Get a cell source id from position
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
@@ -598,10 +603,15 @@ Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords) const {
return TileSetSource::INVALID_ATLAS_COORDS;
}
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ return proxyed[1];
+ }
+
return E->get().get_atlas_coords();
}
-int TileMap::get_cell_alternative_tile(const Vector2i &p_coords) const {
+int TileMap::get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies) const {
// Get a cell source id from position
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
@@ -609,6 +619,11 @@ int TileMap::get_cell_alternative_tile(const Vector2i &p_coords) const {
return TileSetSource::INVALID_TILE_ALTERNATIVE;
}
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ return proxyed[2];
+ }
+
return E->get().alternative_tile;
}
@@ -697,11 +712,18 @@ void TileMap::set_pattern(Vector2i p_position, const TileMapPattern *p_pattern)
}
}
-TileMapCell TileMap::get_cell(const Vector2i &p_coords) const {
+TileMapCell TileMap::get_cell(const Vector2i &p_coords, bool p_use_proxies) const {
if (!tile_map.has(p_coords)) {
return TileMapCell();
} else {
- return tile_map.find(p_coords)->get();
+ TileMapCell c = tile_map.find(p_coords)->get();
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ c.source_id = proxyed[0];
+ c.set_atlas_coords(proxyed[1]);
+ c.alternative_tile = proxyed[2];
+ }
+ return c;
}
}
@@ -720,7 +742,7 @@ void TileMap::fix_invalid_tiles() {
}
}
for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
- set_cell(E->get(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ set_cell(E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
}
@@ -799,25 +821,28 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
SWAP(local[9], local[10]);
}
#endif
+ // Extracts position in TileMap.
int16_t x = decode_uint16(&local[0]);
int16_t y = decode_uint16(&local[2]);
if (format == FORMAT_3) {
uint16_t source_id = decode_uint16(&local[4]);
uint16_t atlas_coords_x = decode_uint16(&local[6]);
- uint16_t atlas_coords_y = decode_uint32(&local[8]);
+ uint16_t atlas_coords_y = decode_uint16(&local[8]);
uint16_t alternative_tile = decode_uint16(&local[10]);
set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
} else {
#ifndef DISABLE_DEPRECATED
- uint32_t v = decode_uint32(&local[4]);
- v &= (1 << 29) - 1;
+ // Previous decated format.
- // We generate an alternative tile number out of the the flags
- // An option should create the alternative in the tileset for compatibility
+ uint32_t v = decode_uint32(&local[4]);
+ // Extract the transform flags that used to be in the tilemap.
bool flip_h = v & (1 << 29);
bool flip_v = v & (1 << 30);
bool transpose = v & (1 << 31);
+ v &= (1 << 29) - 1;
+
+ // Extract autotile/atlas coords.
int16_t coord_x = 0;
int16_t coord_y = 0;
if (format == FORMAT_2) {
@@ -825,13 +850,17 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
coord_y = decode_uint16(&local[10]);
}
- int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
-
if (tile_set.is_valid()) {
- v = tile_set->compatibility_get_source_for_tile_id(v);
+ Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
+ if (a.size() == 3) {
+ set_cell(Vector2i(x, y), a[0], a[1], a[2]);
+ } else {
+ ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
+ }
+ } else {
+ int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
+ set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
}
-
- set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
#endif
}
}
@@ -1727,10 +1756,10 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "show_navigation"), &TileMap::set_navigation_visibility_mode);
ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
- ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(-1), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
- ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMap::get_cell_source_id);
- ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMap::get_cell_atlas_coords);
- ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMap::get_cell_alternative_tile);
+ ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords", "use_proxies"), &TileMap::get_cell_source_id);
+ ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
+ ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
@@ -1764,7 +1793,7 @@ void TileMap::_bind_methods() {
}
void TileMap::_tile_set_changed() {
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
_make_all_quadrants_dirty(true);
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 3001e6b471..9e35e73ad8 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -265,16 +265,16 @@ public:
VisibilityMode get_navigation_visibility_mode();
void set_cell(const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
- int get_cell_source_id(const Vector2i &p_coords) const;
- Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
- int get_cell_alternative_tile(const Vector2i &p_coords) const;
+ int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const;
+ Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const;
+ int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const;
TileMapPattern *get_pattern(TypedArray<Vector2i> p_coords_array);
Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern);
void set_pattern(Vector2i p_position, const TileMapPattern *p_pattern);
// Not exposed to users
- TileMapCell get_cell(const Vector2i &p_coords) const;
+ TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const;
Map<Vector2i, TileMapQuadrant> &get_quadrant_map();
int get_effective_quadrant_size() const;
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 0a6393551c..7c345ad377 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -294,7 +294,7 @@ void TouchScreenButton::_press(int p_finger_pressed) {
get_viewport()->input(iea, true);
}
- emit_signal("pressed");
+ emit_signal(SNAME("pressed"));
update();
}
@@ -313,7 +313,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
}
if (!p_exiting_tree) {
- emit_signal("released");
+ emit_signal(SNAME("released"));
update();
}
}