summaryrefslogtreecommitdiff
path: root/scene/2d
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/back_buffer_copy.cpp7
-rw-r--r--scene/2d/back_buffer_copy.h1
-rw-r--r--scene/2d/camera_2d.cpp7
-rw-r--r--scene/2d/navigation_link_2d.cpp2
-rw-r--r--scene/2d/navigation_region_2d.cpp6
-rw-r--r--scene/2d/node_2d.cpp54
-rw-r--r--scene/2d/node_2d.h13
-rw-r--r--scene/2d/path_2d.cpp61
-rw-r--r--scene/2d/path_2d.h1
-rw-r--r--scene/2d/physics_body_2d.cpp2
-rw-r--r--scene/2d/polygon_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp46
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/2d/touch_screen_button.cpp4
14 files changed, 120 insertions, 90 deletions
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index aa4ae01fd9..9c332123e3 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -71,12 +71,19 @@ Rect2 BackBufferCopy::get_rect() const {
void BackBufferCopy::set_copy_mode(CopyMode p_mode) {
copy_mode = p_mode;
_update_copy_mode();
+ notify_property_list_changed();
}
BackBufferCopy::CopyMode BackBufferCopy::get_copy_mode() const {
return copy_mode;
}
+void BackBufferCopy::_validate_property(PropertyInfo &p_property) const {
+ if (copy_mode != COPY_MODE_RECT && p_property.name == "rect") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+}
+
void BackBufferCopy::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rect", "rect"), &BackBufferCopy::set_rect);
ClassDB::bind_method(D_METHOD("get_rect"), &BackBufferCopy::get_rect);
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index 1f2d5810b0..caacbc83c6 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -51,6 +51,7 @@ private:
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
public:
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 4b31bbddac..229625ad6d 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -39,8 +39,11 @@ void Camera2D::_update_scroll() {
}
if (Engine::get_singleton()->is_editor_hint()) {
- queue_redraw(); //will just be drawn
- return;
+ queue_redraw();
+ // Only set viewport transform when not bound to the main viewport.
+ if (get_viewport() == get_tree()->get_edited_scene_root()->get_viewport()) {
+ return;
+ }
}
if (!viewport) {
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp
index 3f7e10eaea..d639e1cc89 100644
--- a/scene/2d/navigation_link_2d.cpp
+++ b/scene/2d/navigation_link_2d.cpp
@@ -279,6 +279,8 @@ PackedStringArray NavigationLink2D::get_configuration_warnings() const {
NavigationLink2D::NavigationLink2D() {
link = NavigationServer2D::get_singleton()->link_create();
+ NavigationServer2D::get_singleton()->link_set_owner_id(link, get_instance_id());
+
set_notify_transform(true);
}
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 6e8ecb13b1..7bf3eec79b 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -296,7 +296,9 @@ void NavigationPolygon::make_polygons_from_outlines() {
TPPLPartition tpart;
if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
- ERR_PRINT("NavigationPolygon: Convex partition failed!");
+ ERR_PRINT("NavigationPolygon: Convex partition failed! Failed to convert outlines to a valid NavigationMesh."
+ "\nNavigationPolygon outlines can not overlap vertices or edges inside same outline or with other outlines or have any intersections."
+ "\nAdd the outmost and largest outline first. To add holes inside this outline add the smaller outlines with opposite winding order.");
return;
}
@@ -632,7 +634,9 @@ void NavigationRegion2D::_bind_methods() {
NavigationRegion2D::NavigationRegion2D() {
set_notify_transform(true);
+
region = NavigationServer2D::get_singleton()->region_create();
+ NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id());
NavigationServer2D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
NavigationServer2D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 2518069b78..4788a1b813 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -30,6 +30,8 @@
#include "node_2d.h"
+#include "scene/main/viewport.h"
+
#ifdef TOOLS_ENABLED
Dictionary Node2D::_edit_get_state() const {
Dictionary state;
@@ -326,29 +328,6 @@ void Node2D::set_global_transform(const Transform2D &p_transform) {
}
}
-void Node2D::set_z_index(int p_z) {
- ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN);
- ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX);
- z_index = p_z;
- RS::get_singleton()->canvas_item_set_z_index(get_canvas_item(), z_index);
-}
-
-void Node2D::set_z_as_relative(bool p_enabled) {
- if (z_relative == p_enabled) {
- return;
- }
- z_relative = p_enabled;
- RS::get_singleton()->canvas_item_set_z_as_relative_to_parent(get_canvas_item(), p_enabled);
-}
-
-bool Node2D::is_z_relative() const {
- return z_relative;
-}
-
-int Node2D::get_z_index() const {
- return z_index;
-}
-
Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const {
if (p_parent == this) {
return Transform2D();
@@ -380,13 +359,14 @@ Point2 Node2D::to_global(Point2 p_local) const {
return get_global_transform().xform(p_local);
}
-void Node2D::set_y_sort_enabled(bool p_enabled) {
- y_sort_enabled = p_enabled;
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_enabled);
-}
-
-bool Node2D::is_y_sort_enabled() const {
- return y_sort_enabled;
+void Node2D::_notification(int p_notification) {
+ switch (p_notification) {
+ case NOTIFICATION_MOVED_IN_PARENT: {
+ if (get_viewport()) {
+ get_viewport()->gui_set_root_order_dirty();
+ }
+ } break;
+ }
}
void Node2D::_bind_methods() {
@@ -425,15 +405,6 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node2D::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node2D::to_global);
- ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &Node2D::set_z_index);
- ClassDB::bind_method(D_METHOD("get_z_index"), &Node2D::get_z_index);
-
- ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
- ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
-
- ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enabled"), &Node2D::set_y_sort_enabled);
- ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &Node2D::is_y_sort_enabled);
-
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
@@ -448,9 +419,4 @@ void Node2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_skew", PROPERTY_HINT_NONE, "radians", PROPERTY_USAGE_NONE), "set_global_skew", "get_global_skew");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
-
- ADD_GROUP("Ordering", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sort_enabled"), "set_y_sort_enabled", "is_y_sort_enabled");
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 0d8a31e6bb..76707dc422 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -40,9 +40,6 @@ class Node2D : public CanvasItem {
real_t rotation = 0.0;
Size2 scale = Vector2(1, 1);
real_t skew = 0.0;
- int z_index = 0;
- bool z_relative = true;
- bool y_sort_enabled = false;
Transform2D transform;
@@ -53,6 +50,7 @@ class Node2D : public CanvasItem {
void _update_xform_values();
protected:
+ void _notification(int p_notification);
static void _bind_methods();
public:
@@ -102,21 +100,12 @@ public:
void set_global_skew(const real_t p_radians);
void set_global_scale(const Size2 &p_scale);
- void set_z_index(int p_z);
- int get_z_index() const;
-
void look_at(const Vector2 &p_pos);
real_t get_angle_to(const Vector2 &p_pos) const;
Point2 to_local(Point2 p_global) const;
Point2 to_global(Point2 p_local) const;
- void set_z_as_relative(bool p_enabled);
- bool is_z_relative() const;
-
- virtual void set_y_sort_enabled(bool p_enabled);
- virtual bool is_y_sort_enabled() const;
-
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
Transform2D get_transform() const override;
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index b5945a4562..823b8d56e3 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -106,18 +106,57 @@ void Path2D::_notification(int p_what) {
#else
const real_t line_width = get_tree()->get_debug_paths_width();
#endif
- _cached_draw_pts.resize(curve->get_point_count() * 8);
- int count = 0;
-
- for (int i = 0; i < curve->get_point_count(); i++) {
- for (int j = 0; j < 8; j++) {
- real_t frac = j * (1.0 / 8.0);
- Vector2 p = curve->sample(i, frac);
- _cached_draw_pts.set(count++, p);
+ real_t interval = 10;
+ const real_t length = curve->get_baked_length();
+
+ if (length > CMP_EPSILON) {
+ const int sample_count = int(length / interval) + 2;
+ interval = length / (sample_count - 1); // Recalculate real interval length.
+
+ Vector<Transform2D> frames;
+ frames.resize(sample_count);
+
+ {
+ Transform2D *w = frames.ptrw();
+
+ for (int i = 0; i < sample_count; i++) {
+ w[i] = curve->sample_baked_with_rotation(i * interval, false);
+ }
}
- }
- draw_polyline(_cached_draw_pts, get_tree()->get_debug_paths_color(), line_width, true);
+ const Transform2D *r = frames.ptr();
+ // Draw curve segments
+ {
+ PackedVector2Array v2p;
+ v2p.resize(sample_count);
+ Vector2 *w = v2p.ptrw();
+
+ for (int i = 0; i < sample_count; i++) {
+ w[i] = r[i].get_origin();
+ }
+ draw_polyline(v2p, get_tree()->get_debug_paths_color(), line_width, false);
+ }
+
+ // Draw fish bones
+ {
+ PackedVector2Array v2p;
+ v2p.resize(3);
+ Vector2 *w = v2p.ptrw();
+
+ for (int i = 0; i < sample_count; i++) {
+ const Vector2 p = r[i].get_origin();
+ const Vector2 side = r[i].columns[0];
+ const Vector2 forward = r[i].columns[1];
+
+ // Fish Bone.
+ w[0] = p + (side - forward) * 5;
+ w[1] = p;
+ w[2] = p + (-side - forward) * 5;
+
+ draw_polyline(v2p, get_tree()->get_debug_paths_color(), line_width * 0.5, false);
+ }
+ }
+ }
} break;
}
}
@@ -177,7 +216,7 @@ void PathFollow2D::_update_transform() {
}
if (rotates) {
- Transform2D xform = c->sample_baked_with_rotation(progress, cubic, loop, lookahead);
+ Transform2D xform = c->sample_baked_with_rotation(progress, cubic);
xform.translate_local(v_offset, h_offset);
set_rotation(xform[1].angle());
set_position(xform[2]);
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 5e436fb9f6..935717605a 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -38,7 +38,6 @@ class Path2D : public Node2D {
GDCLASS(Path2D, Node2D);
Ref<Curve2D> curve;
- Vector<Vector2> _cached_draw_pts;
void _curve_changed();
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 7f46ec4c1e..7f5b5d1ea4 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1761,7 +1761,7 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater,suffix:px"), "set_floor_snap_length", "get_floor_snap_length");
- ADD_GROUP("Moving Platform", "platform");
+ ADD_GROUP("Moving Platform", "platform_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave");
ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers");
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 2c825e8f7b..e41664b006 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -663,5 +663,7 @@ Polygon2D::Polygon2D() {
}
Polygon2D::~Polygon2D() {
+ // This will free the internally-allocated mesh instance, if allocated.
+ RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 40e8818262..8b27dbe3db 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -995,9 +995,11 @@ void TileMap::_recompute_rect_cache() {
}
}
+ bool changed = rect_cache != r_total;
+
rect_cache = r_total;
- item_rect_changed();
+ item_rect_changed(changed);
rect_cache_dirty = false;
#endif
@@ -1733,6 +1735,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
tile_transform.set_origin(map_to_local(E_cell));
RID region = NavigationServer2D::get_singleton()->region_create();
+ NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id());
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
@@ -1859,11 +1862,13 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
- // Clear the scenes.
- for (const KeyValue<Vector2i, String> &E : q.scenes) {
- Node *node = get_node_or_null(E.value);
- if (node) {
- node->queue_free();
+ // Clear the scenes if instance cache was cleared.
+ if (instantiated_scenes.is_empty()) {
+ for (const KeyValue<Vector2i, String> &E : q.scenes) {
+ Node *node = get_node_or_null(E.value);
+ if (node) {
+ node->queue_free();
+ }
}
}
@@ -1871,6 +1876,15 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
// Recreate the scenes.
for (const Vector2i &E_cell : q.cells) {
+ Vector3i cell_coords = Vector3i(q.layer, E_cell.x, E_cell.y);
+ if (instantiated_scenes.has(cell_coords)) {
+ // Skip scene if the instance was cached (to avoid recreating scenes unnecessarily).
+ continue;
+ }
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ instantiated_scenes.insert(cell_coords);
+ }
+
const TileMapCell &c = get_cell(q.layer, E_cell, true);
TileSetSource *source;
@@ -1907,15 +1921,16 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
}
void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
- // Clear the scenes.
- for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
- Node *node = get_node_or_null(E.value);
- if (node) {
- node->queue_free();
+ // Clear the scenes if instance cache was cleared.
+ if (instantiated_scenes.is_empty()) {
+ for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
+ Node *node = get_node_or_null(E.value);
+ if (node) {
+ node->queue_free();
+ }
}
+ p_quadrant->scenes.clear();
}
-
- p_quadrant->scenes.clear();
}
void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
@@ -3826,7 +3841,7 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
}
}
-TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
+TypedArray<Vector2i> TileMap::get_surrounding_cells(Vector2i coords) {
if (!tile_set.is_valid()) {
return TypedArray<Vector2i>();
}
@@ -4000,7 +4015,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
+ ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMap::get_surrounding_cells);
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
@@ -4037,6 +4052,7 @@ void TileMap::_bind_methods() {
void TileMap::_tile_set_changed() {
emit_signal(SNAME("changed"));
_tile_set_changed_deferred_update_needed = true;
+ instantiated_scenes.clear();
call_deferred(SNAME("_tile_set_changed_deferred_update"));
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index eaf100631e..19f0e5a553 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -236,6 +236,8 @@ private:
void _clear_layer_internals(int p_layer);
void _clear_internals();
+ HashSet<Vector3i> instantiated_scenes;
+
// Rect caching.
void _recompute_rect_cache();
@@ -398,7 +400,7 @@ public:
void force_update(int p_layer = -1);
// Helpers?
- TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
+ TypedArray<Vector2i> get_surrounding_cells(Vector2i coords);
void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
// Virtual function to modify the TileData at runtime
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index a02f322ef1..11b4718802 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -100,7 +100,7 @@ void TouchScreenButton::_notification(int p_what) {
if (!is_inside_tree()) {
return;
}
- if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
+ if (!Engine::get_singleton()->is_editor_hint() && !DisplayServer::get_singleton()->is_touchscreen_available() && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
return;
}
@@ -137,7 +137,7 @@ void TouchScreenButton::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
- if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
+ if (!Engine::get_singleton()->is_editor_hint() && !DisplayServer::get_singleton()->is_touchscreen_available() && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
return;
}
queue_redraw();