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Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/SCsub2
-rw-r--r--scene/2d/cpu_particles_2d.cpp2
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp4
4 files changed, 5 insertions, 5 deletions
diff --git a/scene/2d/SCsub b/scene/2d/SCsub
index b01e2fd54d..fc61250247 100644
--- a/scene/2d/SCsub
+++ b/scene/2d/SCsub
@@ -1,5 +1,5 @@
#!/usr/bin/env python
-Import('env')
+Import("env")
env.add_source_files(env.scene_sources, "*.cpp")
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index ba604c086e..47465f727e 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1145,7 +1145,7 @@ void CPUParticles2D::_notification(int p_what) {
void CPUParticles2D::convert_from_particles(Node *p_particles) {
GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(p_particles);
- ERR_FAIL_COND_MSG(!particles, "Only Particles2D nodes can be converted to CPUParticles2D.");
+ ERR_FAIL_COND_MSG(!particles, "Only GPUParticles2D nodes can be converted to CPUParticles2D.");
set_emitting(particles->is_emitting());
set_amount(particles->get_amount());
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index fd9706eb2a..de3f8fa09e 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -229,7 +229,7 @@ bool GPUParticles2D::get_fractional_delta() const {
String GPUParticles2D::get_configuration_warning() const {
if (RenderingServer::get_singleton()->is_low_end()) {
- return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
+ return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.");
}
String warnings;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 942d2aac24..d866906ca5 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -157,7 +157,7 @@ void PhysicsBody2D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
- ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody type.");
+ ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody2D type.");
PhysicsServer2D::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid());
}
@@ -165,7 +165,7 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
- ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody type.");
+ ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody2D type.");
PhysicsServer2D::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid());
}