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-rw-r--r--scene/2d/canvas_item.cpp38
-rw-r--r--scene/2d/canvas_item.h12
-rw-r--r--scene/2d/sprite.cpp19
-rw-r--r--scene/2d/sprite.h4
4 files changed, 49 insertions, 24 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index b2258ec94b..4f3a20d61f 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "canvas_item.h"
+#include "core/method_bind_ext.inc"
#include "message_queue.h"
#include "os/input.h"
#include "scene/main/canvas_layer.h"
@@ -436,7 +437,7 @@ void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p
VisualServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color);
}
-void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate) {
+void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture> &p_normal_map) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -448,7 +449,7 @@ void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos
p_texture->draw(canvas_item, p_pos, p_modulate);
}
-void CanvasItem::draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) {
+void CanvasItem::draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -456,16 +457,16 @@ void CanvasItem::draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p
}
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose);
+ p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map);
}
-void CanvasItem::draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) {
+void CanvasItem::draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose);
+ p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map);
}
void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) {
@@ -478,7 +479,7 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p
p_style_box->draw(canvas_item, p_rect);
}
-void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, float p_width) {
+void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, float p_width, const Ref<Texture> &p_normal_map) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -486,8 +487,9 @@ void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Col
}
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width);
+ VisualServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width, rid_normal);
}
void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) {
@@ -511,7 +513,7 @@ void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) {
VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix);
}
-void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture) {
+void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -519,11 +521,12 @@ void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color
}
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid);
+ VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid, rid_normal);
}
-void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture) {
+void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -533,8 +536,9 @@ void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Colo
Vector<Color> colors;
colors.push_back(p_color);
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid);
+ VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal);
}
void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) {
@@ -752,13 +756,13 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color"), &CanvasItem::draw_rect);
ClassDB::bind_method(D_METHOD("draw_circle", "pos", "radius", "color"), &CanvasItem::draw_circle);
- ClassDB::bind_method(D_METHOD("draw_texture", "texture:Texture", "pos", "modulate"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture:Texture", "rect", "tile", "modulate", "transpose"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture:Texture", "rect", "src_rect", "modulate", "transpose"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_texture", "texture:Texture", "pos", "modulate", "normal_map:Texture"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture:Texture", "rect", "tile", "modulate", "transpose", "normal_map:Texture"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture:Texture", "rect", "src_rect", "modulate", "transpose", "normal_map:Texture"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_style_box", "style_box:StyleBox", "rect"), &CanvasItem::draw_style_box);
- ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture:Texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Variant()), DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture:Texture"), &CanvasItem::draw_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture:Texture"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture:Texture", "width", "normal_map:Texture"), &CanvasItem::draw_primitive, DEFVAL(Variant()), DEFVAL(1.0), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture:Texture", "normal_map:Texture"), &CanvasItem::draw_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture:Texture", "normal_map:Texture"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_string", "font:Font", "pos", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font:Font", "pos", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index bea4301326..b47dbd00fa 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -158,13 +158,13 @@ public:
void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_rect(const Rect2 &p_rect, const Color &p_color);
void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
- void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1));
- void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
- void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
+ void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
+ void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>());
+ void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>());
void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
- void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture = Ref<Texture>(), float p_width = 1);
- void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>());
- void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>());
+ void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture = Ref<Texture>(), float p_width = 1, const Ref<Texture> &p_normal_map = Ref<Texture>());
+ void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>());
+ void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>());
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1));
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index c1eb90e52a..dedec2dd49 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -93,7 +93,7 @@ void Sprite::_notification(int p_what) {
if (vflip)
dst_rect.size.y = -dst_rect.size.y;
- texture->draw_rect_region(ci, dst_rect, src_rect);
+ texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map);
} break;
}
@@ -109,17 +109,30 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
}
#endif
texture = p_texture;
+ /* this should no longer be needed in 3.0
#ifdef DEBUG_ENABLED
if (texture.is_valid()) {
texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
}
#endif
+*/
update();
emit_signal("texture_changed");
item_rect_changed();
}
+void Sprite::set_normal_map(const Ref<Texture> &p_texture) {
+
+ normal_map = p_texture;
+ update();
+}
+
+Ref<Texture> Sprite::get_normal_map() const {
+
+ return normal_map;
+}
+
Ref<Texture> Sprite::get_texture() const {
return texture;
@@ -289,6 +302,9 @@ void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &Sprite::set_texture);
ClassDB::bind_method(D_METHOD("get_texture:Texture"), &Sprite::get_texture);
+ ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map:Texture"), &Sprite::set_normal_map);
+ ClassDB::bind_method(D_METHOD("get_normal_map:Texture"), &Sprite::get_normal_map);
+
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &Sprite::is_centered);
@@ -320,6 +336,7 @@ void Sprite::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 86ef335d42..3b5d031e92 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -38,6 +38,7 @@ class Sprite : public Node2D {
GDCLASS(Sprite, Node2D);
Ref<Texture> texture;
+ Ref<Texture> normal_map;
bool centered;
Point2 offset;
@@ -67,6 +68,9 @@ public:
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
+ void set_normal_map(const Ref<Texture> &p_texture);
+ Ref<Texture> get_normal_map() const;
+
void set_centered(bool p_center);
bool is_centered() const;