diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 8 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.h | 4 | ||||
-rw-r--r-- | scene/2d/touch_screen_button.cpp | 8 | ||||
-rw-r--r-- | scene/2d/touch_screen_button.h | 2 |
4 files changed, 10 insertions, 12 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 60f29ca163..5d3a538f60 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -481,10 +481,8 @@ bool CollisionObject2D::is_pickable() const { return pickable; } -void CollisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) { - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_viewport, p_input_event, p_shape); - } +void CollisionObject2D::_input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) { + GDVIRTUAL_CALL(_input_event, p_viewport, p_input_event, p_shape); emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape); } @@ -597,7 +595,7 @@ void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes); ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner); - BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx"))); + GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx"); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 11e11d1382..19abacb201 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -32,6 +32,7 @@ #define COLLISION_OBJECT_2D_H #include "scene/2d/node_2d.h" +#include "scene/main/viewport.h" #include "scene/resources/shape_2d.h" #include "servers/physics_server_2d.h" @@ -88,7 +89,7 @@ protected: void _update_pickable(); friend class Viewport; - void _input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape); + void _input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape); void _mouse_enter(); void _mouse_exit(); @@ -100,6 +101,7 @@ protected: void set_body_mode(PhysicsServer2D::BodyMode p_mode); + GDVIRTUAL3(_input_event, Viewport *, Ref<InputEvent>, int) public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 00e4e1dc62..8bd7b696f2 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -185,7 +185,7 @@ String TouchScreenButton::get_action() const { return action; } -void TouchScreenButton::_input(const Ref<InputEvent> &p_event) { +void TouchScreenButton::input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (!get_tree()) { @@ -288,7 +288,7 @@ void TouchScreenButton::_press(int p_finger_pressed) { iea.instantiate(); iea->set_action(action); iea->set_pressed(true); - get_viewport()->input(iea, true); + get_viewport()->push_input(iea, true); } emit_signal(SNAME("pressed")); @@ -305,7 +305,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) { iea.instantiate(); iea->set_action(action); iea->set_pressed(false); - get_viewport()->input(iea, true); + get_viewport()->push_input(iea, true); } } @@ -384,8 +384,6 @@ void TouchScreenButton::_bind_methods() { ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed); - ClassDB::bind_method(D_METHOD("_input"), &TouchScreenButton::_input); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask"); diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h index 10820ad059..1c515149d4 100644 --- a/scene/2d/touch_screen_button.h +++ b/scene/2d/touch_screen_button.h @@ -61,7 +61,7 @@ private: VisibilityMode visibility = VISIBILITY_ALWAYS; - void _input(const Ref<InputEvent> &p_event); + virtual void input(const Ref<InputEvent> &p_event) override; bool _is_point_inside(const Point2 &p_point); |