diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index a382fb2f1e..00eeb60192 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1062,7 +1062,9 @@ void CharacterBody2D::move_and_slide() { //this approach makes sure there is less delay between the actual body velocity and the one we saved PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(on_floor_body); if (bs) { - current_floor_velocity = bs->get_linear_velocity(); + Transform2D gt = get_global_transform(); + Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2]; + current_floor_velocity = bs->get_velocity_at_local_position(local_position); } } |