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-rw-r--r--scene/2d/physics_body_2d.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index a382fb2f1e..00eeb60192 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1062,7 +1062,9 @@ void CharacterBody2D::move_and_slide() {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(on_floor_body);
if (bs) {
- current_floor_velocity = bs->get_linear_velocity();
+ Transform2D gt = get_global_transform();
+ Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2];
+ current_floor_velocity = bs->get_velocity_at_local_position(local_position);
}
}