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-rw-r--r--scene/2d/animated_sprite.cpp2
-rw-r--r--scene/2d/area_2d.cpp12
-rw-r--r--scene/2d/area_2d.h4
-rw-r--r--scene/2d/camera_2d.cpp12
-rw-r--r--scene/2d/canvas_item.cpp8
-rw-r--r--scene/2d/collision_object_2d.cpp4
-rw-r--r--scene/2d/navigation2d.cpp2
-rw-r--r--scene/2d/navigation_polygon.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp10
-rw-r--r--scene/2d/screen_button.cpp6
-rw-r--r--scene/2d/sprite.cpp12
-rw-r--r--scene/2d/tile_map.cpp8
12 files changed, 46 insertions, 36 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index ac24e4ee97..64d6ef5560 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -429,7 +429,7 @@ void AnimatedSprite::_notification(int p_what) {
//texture->draw_rect(ci,dst_rect,false,modulate);
texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()));
-// VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
+ //VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
} break;
}
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index a72e1164b4..67c596421f 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -418,7 +418,7 @@ void Area2D::_notification(int p_what) {
}
-void Area2D::set_enable_monitoring(bool p_enable) {
+void Area2D::set_monitoring(bool p_enable) {
if (p_enable==monitoring)
@@ -443,7 +443,7 @@ void Area2D::set_enable_monitoring(bool p_enable) {
}
}
-bool Area2D::is_monitoring_enabled() const {
+bool Area2D::is_monitoring() const {
return monitoring;
}
@@ -629,8 +629,8 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(_MD("set_layer_mask_bit","bit","value"),&Area2D::set_layer_mask_bit);
ClassDB::bind_method(_MD("get_layer_mask_bit","bit"),&Area2D::get_layer_mask_bit);
- ClassDB::bind_method(_MD("set_enable_monitoring","enable"),&Area2D::set_enable_monitoring);
- ClassDB::bind_method(_MD("is_monitoring_enabled"),&Area2D::is_monitoring_enabled);
+ ClassDB::bind_method(_MD("set_monitoring","enable"),&Area2D::set_monitoring);
+ ClassDB::bind_method(_MD("is_monitoring"),&Area2D::is_monitoring);
ClassDB::bind_method(_MD("set_monitorable","enable"),&Area2D::set_monitorable);
ClassDB::bind_method(_MD("is_monitorable"),&Area2D::is_monitorable);
@@ -664,7 +664,7 @@ void Area2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,100,0.01"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,100,0.01"),_SCS("set_angular_damp"),_SCS("get_angular_damp"));
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
- ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
+ ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_monitoring"),_SCS("is_monitoring"));
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
ADD_GROUP("Collision","collision_");
ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
@@ -687,7 +687,7 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea
monitorable=false;
collision_mask=1;
layer_mask=1;
- set_enable_monitoring(true);
+ set_monitoring(true);
set_monitorable(true);
}
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index e1adc16666..68bada707b 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -153,8 +153,8 @@ public:
void set_priority(real_t p_priority);
real_t get_priority() const;
- void set_enable_monitoring(bool p_enable);
- bool is_monitoring_enabled() const;
+ void set_monitoring(bool p_enable);
+ bool is_monitoring() const;
void set_monitorable(bool p_enable);
bool is_monitorable() const;
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index b921db239d..0bafef1b83 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -52,7 +52,7 @@ void Camera2D::_update_scroll() {
if (viewport) {
viewport->set_canvas_transform( xform );
}
- get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,group_name,"_camera_moved",xform);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME,group_name,"_camera_moved",xform);
};
}
@@ -145,7 +145,7 @@ Transform2D Camera2D::get_camera_transform() {
float c = smoothing*get_fixed_process_delta_time();
smoothed_camera_pos = ((camera_pos-smoothed_camera_pos)*c)+smoothed_camera_pos;
ret_camera_pos=smoothed_camera_pos;
- // camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
+ //camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
} else {
ret_camera_pos=smoothed_camera_pos=camera_pos;
@@ -252,7 +252,7 @@ void Camera2D::_notification(int p_what) {
canvas = get_canvas();
- RID vp = viewport->get_viewport();
+ RID vp = viewport->get_viewport_rid();
group_name = "__cameras_"+itos(vp.get_id());
canvas_group_name ="__cameras_c"+itos(canvas.get_id());
@@ -375,7 +375,7 @@ void Camera2D::make_current() {
if (!is_inside_tree()) {
current=true;
} else {
- get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,group_name,"_make_current",this);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME,group_name,"_make_current",this);
}
}
@@ -383,7 +383,7 @@ void Camera2D::clear_current() {
current=false;
if (is_inside_tree()) {
- get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,group_name,"_make_current",(Object*)(NULL));
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME,group_name,"_make_current",(Object*)(NULL));
}
}
@@ -573,7 +573,7 @@ void Camera2D::set_custom_viewport(Node *p_viewport) {
else
viewport=get_viewport();
- RID vp = viewport->get_viewport();
+ RID vp = viewport->get_viewport_rid();
group_name = "__cameras_"+itos(vp.get_id());
canvas_group_name ="__cameras_c"+itos(canvas.get_id());
add_to_group(group_name);
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 0a3e06602b..817707f96e 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -394,7 +394,7 @@ void CanvasItem::_enter_canvas() {
else
get_viewport()->gui_reset_canvas_sort_index();
- get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_toplevel_raise_self");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE,group,"_toplevel_raise_self");
} else {
@@ -444,7 +444,7 @@ void CanvasItem::_notification(int p_what) {
break;
if (group!="") {
- get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_toplevel_raise_self");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE,group,"_toplevel_raise_self");
} else {
CanvasItem *p = get_parent_item();
ERR_FAIL_COND(!p);
@@ -818,7 +818,7 @@ Ref<World2D> CanvasItem::get_world_2d() const {
RID CanvasItem::get_viewport_rid() const {
ERR_FAIL_COND_V(!is_inside_tree(),RID());
- return get_viewport()->get_viewport();
+ return get_viewport()->get_viewport_rid();
}
void CanvasItem::set_block_transform_notify(bool p_enable) {
@@ -1115,7 +1115,7 @@ CanvasItem::CanvasItem() : xform_change(this) {
drawing=false;
behind=false;
block_transform_notify=false;
-// viewport=NULL;
+ //viewport=NULL;
canvas_layer=NULL;
use_parent_material=false;
global_invalid=true;
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index e90bf8b96e..3668963251 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -282,7 +282,7 @@ void CollisionObject2D::set_shape(int p_shape_idx, const Ref<Shape2D>& p_shape)
else
Physics2DServer::get_singleton()->body_set_shape(get_rid(),p_shape_idx,p_shape->get_rid());
-// _update_shapes();
+ //_update_shapes();
}
void CollisionObject2D::set_shape_transform(int p_shape_idx, const Transform2D& p_transform) {
@@ -295,7 +295,7 @@ void CollisionObject2D::set_shape_transform(int p_shape_idx, const Transform2D&
else
Physics2DServer::get_singleton()->body_set_shape_transform(get_rid(),p_shape_idx,p_transform);
-// _update_shapes();
+ //_update_shapes();
}
Ref<Shape2D> CollisionObject2D::get_shape(int p_shape_idx) const {
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 2d0fbf1cfc..03c2c698eb 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -432,7 +432,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
while(!found_route) {
if (open_list.size()==0) {
- // print_line("NOU OPEN LIST");
+ //print_line("NOU OPEN LIST");
break;
}
//check open list
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index b91b2d4f56..012120d023 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -310,7 +310,7 @@ void NavigationPolygonInstance::set_enabled(bool p_enabled) {
if (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())
update();
-// update_gizmo();
+ //update_gizmo();
}
bool NavigationPolygonInstance::is_enabled() const {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 46a345f1cb..feecbd9e20 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -375,7 +375,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
if (!E) {
E = contact_monitor->body_map.insert(objid,BodyState());
-// E->get().rc=0;
+ //E->get().rc=0;
E->get().in_scene=node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_body_enter_tree,make_binds(objid));
@@ -494,7 +494,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
int local_shape = state->get_contact_local_shape(i);
int shape = state->get_contact_collider_shape(i);
-// bool found=false;
+ //bool found=false;
Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj);
if (!E) {
@@ -1141,8 +1141,10 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
float d = a.distance_to(b);
- //if (d<margin)
- /// continue;
+ /*
+ if (d<margin)
+ continue;
+ */
recover_motion+=(b-a)*0.4;
}
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index 99147b0a39..20db63b66f 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -307,8 +307,10 @@ Rect2 TouchScreenButton::get_item_rect() const {
if (texture.is_null())
return Rect2(0,0,1,1);
- //if (texture.is_null())
- // return CanvasItem::get_item_rect();
+ /*
+ if (texture.is_null())
+ return CanvasItem::get_item_rect();
+ */
return Rect2(Size2(),texture->get_size());
}
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 01aa99c6a4..bea45aae4e 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -255,8 +255,10 @@ Rect2 Sprite::get_item_rect() const {
if (texture.is_null())
return Rect2(0,0,1,1);
- //if (texture.is_null())
- // return CanvasItem::get_item_rect();
+ /*
+ if (texture.is_null())
+ return CanvasItem::get_item_rect();
+ */
Size2i s;
@@ -510,8 +512,10 @@ Rect2 ViewportSprite::get_item_rect() const {
if (texture.is_null())
return Rect2(0,0,1,1);
- //if (texture.is_null())
- // return CanvasItem::get_item_rect();
+ /*
+ if (texture.is_null())
+ return CanvasItem::get_item_rect();
+ */
Size2i s;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 26f9f7b879..a7bb53bf63 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -610,7 +610,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
xform.set_origin( q.pos );
-// q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
+ //q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC);
Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID());
Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
@@ -849,8 +849,10 @@ void TileMap::_set_tile_data(const PoolVector<int>& p_data) {
bool transpose = v&(1<<31);
v&=(1<<29)-1;
-// if (x<-20 || y <-20 || x>4000 || y>4000)
-// continue;
+ /*
+ if (x<-20 || y <-20 || x>4000 || y>4000)
+ continue;
+ */
set_cell(x,y,v,flip_h,flip_v,transpose);
}