summaryrefslogtreecommitdiff
path: root/scene/2d
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/area_2d.cpp8
-rw-r--r--scene/2d/audio_stream_player_2d.cpp12
-rw-r--r--scene/2d/canvas_item.cpp7
-rw-r--r--scene/2d/cpu_particles_2d.cpp30
-rw-r--r--scene/2d/cpu_particles_2d.h11
-rw-r--r--scene/2d/particles_2d.cpp14
-rw-r--r--scene/2d/physics_body_2d.cpp15
-rw-r--r--scene/2d/physics_body_2d.h6
-rw-r--r--scene/2d/tile_map.cpp4
9 files changed, 70 insertions, 37 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 48537f3cfc..ae5891fa50 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -399,7 +399,7 @@ void Area2D::set_monitoring(bool p_enable) {
if (p_enable == monitoring)
return;
if (locked) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_monitoring\",true/false)");
+ ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)");
}
ERR_FAIL_COND(locked);
@@ -424,10 +424,10 @@ bool Area2D::is_monitoring() const {
void Area2D::set_monitorable(bool p_enable) {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
+ if (locked || Physics2DServer::get_singleton()->is_flushing_queries()) {
+ ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
}
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND(locked || Physics2DServer::get_singleton()->is_flushing_queries());
if (p_enable == monitorable)
return;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 9de72a4fcd..a092ef826f 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -92,6 +92,9 @@ void AudioStreamPlayer2D::_mix_audio() {
int cc = AudioServer::get_singleton()->get_channel_count();
if (cc == 1) {
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, 0))
+ continue; //may have been removed
+
AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
for (int j = 0; j < buffer_size; j++) {
@@ -102,11 +105,20 @@ void AudioStreamPlayer2D::_mix_audio() {
} else {
AudioFrame *targets[4];
+ bool valid = true;
for (int k = 0; k < cc; k++) {
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) {
+ valid = false; //may have been removed
+ break;
+ }
+
targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
}
+ if (!valid)
+ continue;
+
for (int j = 0; j < buffer_size; j++) {
AudioFrame frame = buffer[j] * vol;
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 7c734d6af5..0ea2e85dfa 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -123,7 +123,7 @@ void CanvasItemMaterial::_update_shader() {
code += "\tfloat h_frames = float(particles_anim_h_frames);\n";
code += "\tfloat v_frames = float(particles_anim_v_frames);\n";
- code += "\tVERTEX.xy /= TEXTURE_PIXEL_SIZE * vec2(h_frames, v_frames);\n";
+ code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n";
code += "\tint total_frames = particles_anim_h_frames * particles_anim_v_frames;\n";
code += "\tint frame = int(float(total_frames) * INSTANCE_CUSTOM.z);\n";
@@ -136,7 +136,7 @@ void CanvasItemMaterial::_update_shader() {
code += "\tfloat frame_w = 1.0 / h_frames;\n";
code += "\tfloat frame_h = 1.0 / v_frames;\n";
code += "\tUV.x = UV.x * frame_w + frame_w * float(frame % particles_anim_h_frames);\n";
- code += "\tUV.y = UV.y * frame_h + frame_h * float(frame / particles_anim_v_frames);\n";
+ code += "\tUV.y = UV.y * frame_h + frame_h * float(frame / particles_anim_h_frames);\n";
code += "}\n";
}
@@ -376,6 +376,9 @@ bool CanvasItem::is_visible_in_tree() const {
void CanvasItem::_propagate_visibility_changed(bool p_visible) {
+ if (p_visible && first_draw) { //avoid propagating it twice
+ first_draw = false;
+ }
notification(NOTIFICATION_VISIBILITY_CHANGED);
if (p_visible)
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index b6e2f4f5cd..a1b624a246 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -153,13 +153,19 @@ CPUParticles2D::DrawOrder CPUParticles2D::get_draw_order() const {
return draw_order;
}
-void CPUParticles2D::_generate_mesh_texture() {
+void CPUParticles2D::_update_mesh_texture() {
+ Size2 tex_size;
+ if (texture.is_valid()) {
+ tex_size = texture->get_size();
+ } else {
+ tex_size = Size2(1, 1);
+ }
PoolVector<Vector2> vertices;
- vertices.push_back(Vector2(-0.5, -0.5));
- vertices.push_back(Vector2(0.5, -0.5));
- vertices.push_back(Vector2(0.5, 0.5));
- vertices.push_back(Vector2(-0.5, 0.5));
+ vertices.push_back(-tex_size * 0.5);
+ vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
+ vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
+ vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
PoolVector<Vector2> uvs;
uvs.push_back(Vector2(0, 0));
uvs.push_back(Vector2(1, 0));
@@ -193,6 +199,7 @@ void CPUParticles2D::set_texture(const Ref<Texture> &p_texture) {
texture = p_texture;
update();
+ _update_mesh_texture();
}
Ref<Texture> CPUParticles2D::get_texture() const {
@@ -234,9 +241,12 @@ String CPUParticles2D::get_configuration_warning() const {
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
- if (warnings != String())
- warnings += "\n";
- warnings += "- " + TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
+ get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ }
}
return warnings;
@@ -1265,7 +1275,7 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
/*
@@ -1396,7 +1406,7 @@ CPUParticles2D::CPUParticles2D() {
update_mutex = Mutex::create();
#endif
- _generate_mesh_texture();
+ _update_mesh_texture();
}
CPUParticles2D::~CPUParticles2D() {
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 15b7642b5e..d967c3be26 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -177,7 +177,7 @@ private:
void _update_render_thread();
- void _generate_mesh_texture();
+ void _update_mesh_texture();
protected:
static void _bind_methods();
@@ -222,15 +222,6 @@ public:
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
- void set_h_frames(int p_frames);
- int get_h_frames();
-
- void set_v_frames(int p_frames);
- int get_v_frames();
-
- void set_loop_animation(bool p_loop);
- bool get_loop_animation() const;
-
void set_normalmap(const Ref<Texture> &p_normalmap);
Ref<Texture> get_normalmap() const;
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 9c01d81c11..35b7e7da3e 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -219,6 +219,20 @@ String Particles2D::get_configuration_warning() const {
if (warnings != String())
warnings += "\n";
warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
+ } else {
+
+ CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
+
+ if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
+ const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
+ if (process &&
+ (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ }
+ }
}
return warnings;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 33c5fef151..929b4624ee 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1226,7 +1226,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_
//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45.
#define FLOOR_ANGLE_THRESHOLD 0.01
-Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_infinite_inertia, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle) {
+Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector2 floor_motion = floor_velocity;
if (on_floor && on_floor_body.is_valid()) {
@@ -1237,7 +1237,8 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
}
}
- Vector2 motion = (floor_motion + p_linear_velocity) * get_physics_process_delta_time();
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
+ Vector2 motion = (floor_motion + p_linear_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
Vector2 lv = p_linear_velocity;
on_floor = false;
@@ -1332,11 +1333,11 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
return lv;
}
-Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_infinite_inertia, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle) {
+Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
bool was_on_floor = on_floor;
- Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_infinite_inertia, p_stop_on_slope, p_max_slides, p_floor_max_angle);
+ Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
if (!was_on_floor || p_snap == Vector2()) {
return ret;
}
@@ -1470,10 +1471,10 @@ void KinematicBody2D::_notification(int p_what) {
void KinematicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "stop_on_slope", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "infinite_inertia", "stop_on_slope", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index ddd55f7b7f..c7b42add84 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -332,15 +332,15 @@ protected:
public:
bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
- bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true);
bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
- Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
+ Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index a7ac2bb982..8fe65f53a9 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1114,6 +1114,8 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
*/
set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
}
+
+ format = FORMAT_2;
}
PoolVector<int> TileMap::_get_tile_data() const {
@@ -1403,7 +1405,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "format") {
- r_ret = FORMAT_2;
+ r_ret = format;
return true;
} else if (p_name == "tile_data") {
r_ret = _get_tile_data();