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-rw-r--r--scene/2d/area_2d.cpp111
-rw-r--r--scene/2d/area_2d.h28
-rw-r--r--scene/2d/audio_stream_player_2d.cpp8
-rw-r--r--scene/2d/camera_2d.cpp1
-rw-r--r--scene/2d/cpu_particles_2d.cpp2
-rw-r--r--scene/2d/navigation_region_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp27
-rw-r--r--scene/2d/ray_cast_2d.cpp32
-rw-r--r--scene/2d/ray_cast_2d.h5
-rw-r--r--scene/2d/shape_cast_2d.cpp459
-rw-r--r--scene/2d/shape_cast_2d.h120
-rw-r--r--scene/2d/tile_map.cpp12
12 files changed, 762 insertions, 45 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 75a1723e04..8db1491953 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -33,13 +33,13 @@
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-void Area2D::set_space_override_mode(SpaceOverride p_mode) {
- space_override = p_mode;
- PhysicsServer2D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer2D::AreaSpaceOverrideMode(p_mode));
+void Area2D::set_gravity_space_override_mode(SpaceOverride p_mode) {
+ gravity_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
}
-Area2D::SpaceOverride Area2D::get_space_override_mode() const {
- return space_override;
+Area2D::SpaceOverride Area2D::get_gravity_space_override_mode() const {
+ return gravity_space_override;
}
void Area2D::set_gravity_is_point(bool p_enabled) {
@@ -51,21 +51,30 @@ bool Area2D::is_gravity_a_point() const {
return gravity_is_point;
}
-void Area2D::set_gravity_distance_scale(real_t p_scale) {
+void Area2D::set_gravity_point_distance_scale(real_t p_scale) {
gravity_distance_scale = p_scale;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
-real_t Area2D::get_gravity_distance_scale() const {
+real_t Area2D::get_gravity_point_distance_scale() const {
return gravity_distance_scale;
}
-void Area2D::set_gravity_vector(const Vector2 &p_vec) {
- gravity_vec = p_vec;
- PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
+void Area2D::set_gravity_point_center(const Vector2 &p_center) {
+ gravity_vec = p_center;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_center);
}
-Vector2 Area2D::get_gravity_vector() const {
+const Vector2 &Area2D::get_gravity_point_center() const {
+ return gravity_vec;
+}
+
+void Area2D::set_gravity_direction(const Vector2 &p_direction) {
+ gravity_vec = p_direction;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
+}
+
+const Vector2 &Area2D::get_gravity_direction() const {
return gravity_vec;
}
@@ -78,6 +87,24 @@ real_t Area2D::get_gravity() const {
return gravity;
}
+void Area2D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
+ linear_damp_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area2D::SpaceOverride Area2D::get_linear_damp_space_override_mode() const {
+ return linear_damp_space_override;
+}
+
+void Area2D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
+ angular_damp_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area2D::SpaceOverride Area2D::get_angular_damp_space_override_mode() const {
+ return angular_damp_space_override;
+}
+
void Area2D::set_linear_damp(real_t p_linear_damp) {
linear_damp = p_linear_damp;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
@@ -483,25 +510,56 @@ void Area2D::_validate_property(PropertyInfo &property) const {
}
property.hint_string = options;
+ } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+ if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ } else {
+ if (gravity_is_point) {
+ if (property.name == "gravity_direction") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else {
+ if (property.name.begins_with("gravity_point_")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+ }
+ } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+ if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+ if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
}
}
void Area2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode);
- ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area2D::set_gravity_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area2D::get_gravity_space_override_mode);
ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
- ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area2D::set_gravity_distance_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area2D::get_gravity_distance_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area2D::set_gravity_point_distance_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area2D::get_gravity_point_distance_scale);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area2D::set_gravity_point_center);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area2D::get_gravity_point_center);
- ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area2D::set_gravity_vector);
- ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area2D::get_gravity_vector);
+ ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area2D::set_gravity_direction);
+ ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area2D::get_gravity_direction);
ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity);
ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area2D::set_linear_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area2D::get_linear_damp_space_override_mode);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area2D::set_angular_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area2D::get_angular_damp_space_override_mode);
+
ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp);
ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp);
@@ -543,13 +601,20 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_GROUP("Physics Overrides", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
+ ADD_GROUP("Gravity", "gravity_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center"), "set_gravity_point_center", "get_gravity_point_center");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
+
+ ADD_GROUP("Linear Damp", "linear_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+
+ ADD_GROUP("Angular Damp", "angular_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Audio Bus", "audio_bus_");
@@ -566,7 +631,7 @@ void Area2D::_bind_methods() {
Area2D::Area2D() :
CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
set_gravity(980);
- set_gravity_vector(Vector2(0, 1));
+ set_gravity_direction(Vector2(0, 1));
set_monitoring(true);
set_monitorable(true);
}
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 2c29e4660d..98ba270a61 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -47,14 +47,19 @@ public:
};
private:
- SpaceOverride space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED;
Vector2 gravity_vec;
real_t gravity;
bool gravity_is_point = false;
real_t gravity_distance_scale = 0.0;
+
+ SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
+
int priority = 0;
+
bool monitoring = false;
bool monitorable = false;
bool locked = false;
@@ -133,21 +138,30 @@ protected:
void _validate_property(PropertyInfo &property) const override;
public:
- void set_space_override_mode(SpaceOverride p_mode);
- SpaceOverride get_space_override_mode() const;
+ void set_gravity_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_gravity_space_override_mode() const;
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
- void set_gravity_distance_scale(real_t p_scale);
- real_t get_gravity_distance_scale() const;
+ void set_gravity_point_distance_scale(real_t p_scale);
+ real_t get_gravity_point_distance_scale() const;
- void set_gravity_vector(const Vector2 &p_vec);
- Vector2 get_gravity_vector() const;
+ void set_gravity_point_center(const Vector2 &p_center);
+ const Vector2 &get_gravity_point_center() const;
+
+ void set_gravity_direction(const Vector2 &p_direction);
+ const Vector2 &get_gravity_direction() const;
void set_gravity(real_t p_gravity);
real_t get_gravity() const;
+ void set_linear_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_linear_damp_space_override_mode() const;
+
+ void set_angular_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_angular_damp_space_override_mode() const;
+
void set_linear_damp(real_t p_linear_damp);
real_t get_linear_damp() const;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index f73d52152e..24da2ce9ce 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -112,7 +112,13 @@ StringName AudioStreamPlayer2D::_get_actual_bus() {
PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
+ PhysicsDirectSpaceState2D::PointParameters point_params;
+ point_params.position = global_pos;
+ point_params.collision_mask = area_mask;
+ point_params.collide_with_bodies = false;
+ point_params.collide_with_areas = true;
+
+ int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS);
for (int i = 0; i < areas; i++) {
Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider);
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index b4ee85120e..bf5671be19 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -232,6 +232,7 @@ void Camera2D::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
+ ERR_FAIL_COND(!is_inside_tree());
if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
viewport = custom_viewport;
} else {
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index bf26ec1f20..80c17b6e88 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1168,7 +1168,7 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
set_color(material->get_color());
- Ref<GradientTexture> gt = material->get_color_ramp();
+ Ref<GradientTexture1D> gt = material->get_color_ramp();
if (gt.is_valid()) {
set_color_ramp(gt->get_gradient());
}
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index bdb6cda5af..204ed72878 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -464,7 +464,7 @@ void NavigationRegion2D::_notification(int p_what) {
draw_line(a, b, doors_color);
// Draw a circle to illustrate the margins.
- real_t angle = b.angle_to_point(a);
+ real_t angle = a.angle_to_point(b);
draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index a43d498a62..f0e51097db 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -133,9 +133,12 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer2D::MotionResult *r = nullptr;
+ PhysicsServer2D::MotionResult temp_result;
if (r_collision.is_valid()) {
// Needs const_cast because method bindings don't support non-const Ref.
r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result);
+ } else {
+ r = &temp_result;
}
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
@@ -143,7 +146,14 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear
PhysicsServer2D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin);
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+ bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+
+ if (colliding) {
+ // Don't report collision when the whole motion is done.
+ return (r->collision_safe_fraction < 1.0);
+ } else {
+ return false;
+ }
}
TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
@@ -1101,6 +1111,10 @@ bool CharacterBody2D::move_and_slide() {
if (bs) {
Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2];
current_platform_velocity = bs->get_velocity_at_local_position(local_position);
+ } else {
+ // Body is removed or destroyed, invalidate floor.
+ current_platform_velocity = Vector2();
+ platform_rid = RID();
}
} else {
current_platform_velocity = Vector2();
@@ -1303,6 +1317,17 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
_snap_on_floor(p_was_on_floor, vel_dir_facing_up);
+ // Scales the horizontal velocity according to the wall slope.
+ if (is_on_wall_only() && motion_slide_up.dot(motion_results.get(0).collision_normal) < 0) {
+ Vector2 slide_motion = motion_velocity.slide(motion_results.get(0).collision_normal);
+ if (motion_slide_up.dot(slide_motion) < 0) {
+ motion_velocity = up_direction * up_direction.dot(motion_velocity);
+ } else {
+ // Keeps the vertical motion from motion_velocity and add the horizontal motion of the projection.
+ motion_velocity = up_direction * up_direction.dot(motion_velocity) + slide_motion.slide(up_direction);
+ }
+ }
+
// Reset the gravity accumulation when touching the ground.
if (on_floor && !vel_dir_facing_up) {
motion_velocity = motion_velocity.slide(up_direction);
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 0a8e9e2a58..f9830a8743 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -192,7 +192,17 @@ void RayCast2D::_update_raycast_state() {
PhysicsDirectSpaceState2D::RayResult rr;
bool prev_collision_state = collided;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
+
+ PhysicsDirectSpaceState2D::RayParameters ray_params;
+ ray_params.from = gt.get_origin();
+ ray_params.to = gt.xform(to);
+ ray_params.exclude = exclude;
+ ray_params.collision_mask = collision_mask;
+ ray_params.collide_with_bodies = collide_with_bodies;
+ ray_params.collide_with_areas = collide_with_areas;
+ ray_params.hit_from_inside = hit_from_inside;
+
+ if (dss->intersect_ray(ray_params, rr)) {
collided = true;
against = rr.collider_id;
collision_point = rr.position;
@@ -281,22 +291,30 @@ void RayCast2D::clear_exceptions() {
exclude.clear();
}
-void RayCast2D::set_collide_with_areas(bool p_clip) {
- collide_with_areas = p_clip;
+void RayCast2D::set_collide_with_areas(bool p_enabled) {
+ collide_with_areas = p_enabled;
}
bool RayCast2D::is_collide_with_areas_enabled() const {
return collide_with_areas;
}
-void RayCast2D::set_collide_with_bodies(bool p_clip) {
- collide_with_bodies = p_clip;
+void RayCast2D::set_collide_with_bodies(bool p_enabled) {
+ collide_with_bodies = p_enabled;
}
bool RayCast2D::is_collide_with_bodies_enabled() const {
return collide_with_bodies;
}
+void RayCast2D::set_hit_from_inside(bool p_enabled) {
+ hit_from_inside = p_enabled;
+}
+
+bool RayCast2D::is_hit_from_inside_enabled() const {
+ return hit_from_inside;
+}
+
void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled);
@@ -335,10 +353,14 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast2D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast2D::is_collide_with_bodies_enabled);
+ ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &RayCast2D::set_hit_from_inside);
+ ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &RayCast2D::is_hit_from_inside_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
ADD_GROUP("Collide With", "collide_with");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 65b6e7899b..3ee09fad32 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -51,6 +51,8 @@ class RayCast2D : public Node2D {
bool collide_with_areas = false;
bool collide_with_bodies = true;
+ bool hit_from_inside = false;
+
void _draw_debug_shape();
protected:
@@ -65,6 +67,9 @@ public:
void set_collide_with_bodies(bool p_clip);
bool is_collide_with_bodies_enabled() const;
+ void set_hit_from_inside(bool p_enable);
+ bool is_hit_from_inside_enabled() const;
+
void set_enabled(bool p_enabled);
bool is_enabled() const;
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
new file mode 100644
index 0000000000..50b44eb4ef
--- /dev/null
+++ b/scene/2d/shape_cast_2d.cpp
@@ -0,0 +1,459 @@
+/*************************************************************************/
+/* shape_cast_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "shape_cast_2d.h"
+
+#include "core/config/engine.h"
+#include "core/core_string_names.h"
+#include "scene/2d/collision_object_2d.h"
+#include "scene/2d/physics_body_2d.h"
+#include "scene/resources/circle_shape_2d.h"
+#include "servers/physics_2d/godot_physics_server_2d.h"
+
+void ShapeCast2D::set_target_position(const Vector2 &p_point) {
+ target_position = p_point;
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
+ update();
+ }
+}
+
+Vector2 ShapeCast2D::get_target_position() const {
+ return target_position;
+}
+
+void ShapeCast2D::set_margin(real_t p_margin) {
+ margin = p_margin;
+}
+
+real_t ShapeCast2D::get_margin() const {
+ return margin;
+}
+
+void ShapeCast2D::set_max_results(int p_max_results) {
+ max_results = p_max_results;
+}
+
+int ShapeCast2D::get_max_results() const {
+ return max_results;
+}
+
+void ShapeCast2D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+}
+
+uint32_t ShapeCast2D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void ShapeCast2D::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << (p_layer_number - 1);
+ } else {
+ mask &= ~(1 << (p_layer_number - 1));
+ }
+ set_collision_mask(mask);
+}
+
+bool ShapeCast2D::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
+}
+
+int ShapeCast2D::get_collision_count() const {
+ return result.size();
+}
+
+bool ShapeCast2D::is_colliding() const {
+ return collided;
+}
+
+Object *ShapeCast2D::get_collider(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found.");
+
+ if (result[p_idx].collider_id.is_null()) {
+ return nullptr;
+ }
+ return ObjectDB::get_instance(result[p_idx].collider_id);
+}
+
+int ShapeCast2D::get_collider_shape(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
+ return result[p_idx].shape;
+}
+
+Vector2 ShapeCast2D::get_collision_point(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision point found.");
+ return result[p_idx].point;
+}
+
+Vector2 ShapeCast2D::get_collision_normal(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision normal found.");
+ return result[p_idx].normal;
+}
+
+real_t ShapeCast2D::get_closest_collision_safe_fraction() const {
+ return collision_safe_fraction;
+}
+
+real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const {
+ return collision_unsafe_fraction;
+}
+
+void ShapeCast2D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+ update();
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
+ set_physics_process_internal(p_enabled);
+ }
+ if (!p_enabled) {
+ collided = false;
+ }
+}
+
+bool ShapeCast2D::is_enabled() const {
+ return enabled;
+}
+
+void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) {
+ shape = p_shape;
+ if (p_shape.is_valid()) {
+ shape->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &ShapeCast2D::_redraw_shape));
+ shape_rid = shape->get_rid();
+ }
+ update_configuration_warnings();
+ update();
+}
+
+Ref<Shape2D> ShapeCast2D::get_shape() const {
+ return shape;
+}
+
+void ShapeCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
+ if (exclude_parent_body == p_exclude_parent_body) {
+ return;
+ }
+ exclude_parent_body = p_exclude_parent_body;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
+ if (exclude_parent_body) {
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ } else {
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ }
+ }
+}
+
+bool ShapeCast2D::get_exclude_parent_body() const {
+ return exclude_parent_body;
+}
+
+void ShapeCast2D::_redraw_shape() {
+ update();
+}
+
+void ShapeCast2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (enabled && !Engine::get_singleton()->is_editor_hint()) {
+ set_physics_process_internal(true);
+ } else {
+ set_physics_process_internal(false);
+ }
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
+ if (exclude_parent_body) {
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ } else {
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ }
+ }
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (enabled) {
+ set_physics_process_internal(false);
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+#ifdef TOOLS_ENABLED
+ ERR_FAIL_COND(!is_inside_tree());
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ break;
+ }
+ if (shape.is_null()) {
+ break;
+ }
+ Color draw_col = get_tree()->get_debug_collisions_color();
+ if (!enabled) {
+ float g = draw_col.get_v();
+ draw_col.r = g;
+ draw_col.g = g;
+ draw_col.b = g;
+ }
+ // Draw continuos chain of shapes along the cast.
+ const int steps = MAX(2, target_position.length() / shape->get_rect().get_size().length() * 4);
+ for (int i = 0; i <= steps; ++i) {
+ Vector2 t = (real_t(i) / steps) * target_position;
+ draw_set_transform(t, 0.0, Size2(1, 1));
+ shape->draw(get_canvas_item(), draw_col);
+ }
+ draw_set_transform(Vector2(), 0.0, Size2(1, 1));
+
+ // Draw an arrow indicating where the ShapeCast is pointing to.
+ if (target_position != Vector2()) {
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate(Vector2(target_position.length(), 0));
+
+ draw_line(Vector2(), target_position, draw_col, 2);
+ Vector<Vector2> pts;
+ float tsize = 8;
+ pts.push_back(xf.xform(Vector2(tsize, 0)));
+ pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize)));
+ pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize)));
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++)
+ cols.push_back(draw_col);
+
+ draw_primitive(pts, cols, Vector<Vector2>());
+ }
+#endif
+ } break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (!enabled) {
+ break;
+ }
+ _update_shapecast_state();
+ } break;
+ }
+}
+
+void ShapeCast2D::_update_shapecast_state() {
+ result.clear();
+
+ ERR_FAIL_COND_MSG(shape.is_null(), "Invalid shape.");
+
+ Ref<World2D> w2d = get_world_2d();
+ ERR_FAIL_COND(w2d.is_null());
+
+ PhysicsDirectSpaceState2D *dss = PhysicsServer2D::get_singleton()->space_get_direct_state(w2d->get_space());
+ ERR_FAIL_COND(!dss);
+
+ Transform2D gt = get_global_transform();
+
+ PhysicsDirectSpaceState2D::ShapeParameters params;
+ params.shape_rid = shape_rid;
+ params.transform = gt;
+ params.motion = gt.basis_xform(target_position);
+ params.margin = margin;
+ params.exclude = exclude;
+ params.collision_mask = collision_mask;
+ params.collide_with_bodies = collide_with_bodies;
+ params.collide_with_areas = collide_with_areas;
+
+ collision_safe_fraction = 0.0;
+ collision_unsafe_fraction = 0.0;
+
+ if (target_position != Vector2()) {
+ dss->cast_motion(params, collision_safe_fraction, collision_unsafe_fraction);
+ if (collision_unsafe_fraction < 1.0) {
+ // Move shape transform to the point of impact,
+ // so we can collect contact info at that point.
+ gt.set_origin(gt.get_origin() + params.motion * (collision_unsafe_fraction + CMP_EPSILON));
+ params.transform = gt;
+ }
+ }
+ // Regardless of whether the shape is stuck or it's moved along
+ // the motion vector, we'll only consider static collisions from now on.
+ params.motion = Vector2();
+
+ bool intersected = true;
+ while (intersected && result.size() < max_results) {
+ PhysicsDirectSpaceState2D::ShapeRestInfo info;
+ intersected = dss->rest_info(params, &info);
+ if (intersected) {
+ result.push_back(info);
+ params.exclude.insert(info.rid);
+ }
+ }
+ collided = !result.is_empty();
+}
+
+void ShapeCast2D::force_shapecast_update() {
+ _update_shapecast_state();
+}
+
+void ShapeCast2D::add_exception_rid(const RID &p_rid) {
+ exclude.insert(p_rid);
+}
+
+void ShapeCast2D::add_exception(const Object *p_object) {
+ ERR_FAIL_NULL(p_object);
+ const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
+ if (!co) {
+ return;
+ }
+ add_exception_rid(co->get_rid());
+}
+
+void ShapeCast2D::remove_exception_rid(const RID &p_rid) {
+ exclude.erase(p_rid);
+}
+
+void ShapeCast2D::remove_exception(const Object *p_object) {
+ ERR_FAIL_NULL(p_object);
+ const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
+ if (!co) {
+ return;
+ }
+ remove_exception_rid(co->get_rid());
+}
+
+void ShapeCast2D::clear_exceptions() {
+ exclude.clear();
+}
+
+void ShapeCast2D::set_collide_with_areas(bool p_clip) {
+ collide_with_areas = p_clip;
+}
+
+bool ShapeCast2D::is_collide_with_areas_enabled() const {
+ return collide_with_areas;
+}
+
+void ShapeCast2D::set_collide_with_bodies(bool p_clip) {
+ collide_with_bodies = p_clip;
+}
+
+bool ShapeCast2D::is_collide_with_bodies_enabled() const {
+ return collide_with_bodies;
+}
+
+Array ShapeCast2D::_get_collision_result() const {
+ Array ret;
+
+ for (int i = 0; i < result.size(); ++i) {
+ const PhysicsDirectSpaceState2D::ShapeRestInfo &sri = result[i];
+
+ Dictionary col;
+ col["point"] = sri.point;
+ col["normal"] = sri.normal;
+ col["rid"] = sri.rid;
+ col["collider"] = ObjectDB::get_instance(sri.collider_id);
+ col["collider_id"] = sri.collider_id;
+ col["shape"] = sri.shape;
+ col["linear_velocity"] = sri.linear_velocity;
+
+ ret.push_back(col);
+ }
+ return ret;
+}
+
+TypedArray<String> ShapeCast2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
+
+ if (shape.is_null()) {
+ warnings.push_back(TTR("This node cannot interact with other objects unless a Shape2D is assigned."));
+ }
+ return warnings;
+}
+
+void ShapeCast2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ShapeCast2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &ShapeCast2D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &ShapeCast2D::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &ShapeCast2D::get_shape);
+
+ ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &ShapeCast2D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &ShapeCast2D::get_target_position);
+
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ShapeCast2D::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &ShapeCast2D::get_margin);
+
+ ClassDB::bind_method(D_METHOD("set_max_results", "max_results"), &ShapeCast2D::set_max_results);
+ ClassDB::bind_method(D_METHOD("get_max_results"), &ShapeCast2D::get_max_results);
+
+ ClassDB::bind_method(D_METHOD("is_colliding"), &ShapeCast2D::is_colliding);
+ ClassDB::bind_method(D_METHOD("get_collision_count"), &ShapeCast2D::get_collision_count);
+
+ ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update);
+
+ ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point);
+ ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal);
+
+ ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction"), &ShapeCast2D::get_closest_collision_safe_fraction);
+ ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction"), &ShapeCast2D::get_closest_collision_unsafe_fraction);
+
+ ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ShapeCast2D::add_exception_rid);
+ ClassDB::bind_method(D_METHOD("add_exception", "node"), &ShapeCast2D::add_exception);
+
+ ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ShapeCast2D::remove_exception_rid);
+ ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ShapeCast2D::remove_exception);
+
+ ClassDB::bind_method(D_METHOD("clear_exceptions"), &ShapeCast2D::clear_exceptions);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ShapeCast2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &ShapeCast2D::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ShapeCast2D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ShapeCast2D::get_collision_mask_value);
+
+ ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &ShapeCast2D::set_exclude_parent_body);
+ ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &ShapeCast2D::get_exclude_parent_body);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &ShapeCast2D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &ShapeCast2D::is_collide_with_areas_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast2D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast2D::is_collide_with_bodies_enabled);
+
+ ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast2D::_get_collision_result);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "_get_collision_result");
+ ADD_GROUP("Collide With", "collide_with");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+}
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
new file mode 100644
index 0000000000..fca6b46155
--- /dev/null
+++ b/scene/2d/shape_cast_2d.h
@@ -0,0 +1,120 @@
+/*************************************************************************/
+/* shape_cast_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SHAPE_CAST_2D
+#define SHAPE_CAST_2D
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/shape_2d.h"
+
+class ShapeCast2D : public Node2D {
+ GDCLASS(ShapeCast2D, Node2D);
+
+ bool enabled = true;
+
+ Ref<Shape2D> shape;
+ RID shape_rid;
+ Vector2 target_position = Vector2(0, 50);
+
+ Set<RID> exclude;
+ real_t margin = 0.0;
+ uint32_t collision_mask = 1;
+ bool exclude_parent_body = true;
+ bool collide_with_areas = false;
+ bool collide_with_bodies = true;
+
+ // Result
+ int max_results = 32;
+ Vector<PhysicsDirectSpaceState2D::ShapeRestInfo> result;
+ bool collided = false;
+ real_t collision_safe_fraction = 1.0;
+ real_t collision_unsafe_fraction = 1.0;
+
+ Array _get_collision_result() const;
+ void _redraw_shape();
+
+protected:
+ void _notification(int p_what);
+ void _update_shapecast_state();
+ static void _bind_methods();
+
+public:
+ void set_collide_with_areas(bool p_clip);
+ bool is_collide_with_areas_enabled() const;
+
+ void set_collide_with_bodies(bool p_clip);
+ bool is_collide_with_bodies_enabled() const;
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+
+ void set_shape(const Ref<Shape2D> &p_shape);
+ Ref<Shape2D> get_shape() const;
+
+ void set_target_position(const Vector2 &p_point);
+ Vector2 get_target_position() const;
+
+ void set_margin(real_t p_margin);
+ real_t get_margin() const;
+
+ void set_max_results(int p_max_results);
+ int get_max_results() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
+
+ void set_exclude_parent_body(bool p_exclude_parent_body);
+ bool get_exclude_parent_body() const;
+
+ void force_shapecast_update();
+ bool is_colliding() const;
+
+ int get_collision_count() const;
+ Object *get_collider(int p_idx) const;
+ int get_collider_shape(int p_idx) const;
+ Vector2 get_collision_point(int p_idx) const;
+ Vector2 get_collision_normal(int p_idx) const;
+
+ real_t get_closest_collision_safe_fraction() const;
+ real_t get_closest_collision_unsafe_fraction() const;
+
+ void add_exception_rid(const RID &p_rid);
+ void add_exception(const Object *p_object);
+ void remove_exception_rid(const RID &p_rid);
+ void remove_exception(const Object *p_object);
+ void clear_exceptions();
+
+ TypedArray<String> get_configuration_warnings() const override;
+};
+
+#endif
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 8af7637ffd..96c4164721 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1259,7 +1259,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
+ if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
// Generate a random color from the hashed values of the tiles.
Array to_hash;
to_hash.push_back(c.source_id);
@@ -1299,7 +1299,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
}
// Get the texture.
- Ref<Texture2D> tex = atlas_source->get_texture();
+ Ref<Texture2D> tex = atlas_source->get_runtime_texture();
if (!tex.is_valid()) {
return;
}
@@ -1321,7 +1321,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
// Get destination rect.
Rect2 dest_rect;
- dest_rect.size = atlas_source->get_tile_texture_region(p_atlas_coords).size;
+ dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
dest_rect.size.x += FP_ADJUST;
dest_rect.size.y += FP_ADJUST;
@@ -1342,10 +1342,10 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
// Draw the tile.
if (p_frame >= 0) {
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, p_frame);
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
} else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, 0);
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
} else {
real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
@@ -1355,7 +1355,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0);
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, frame);
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
time += frame_duration;