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-rw-r--r--scene/2d/canvas_item.cpp39
-rw-r--r--scene/2d/canvas_item.h3
2 files changed, 40 insertions, 2 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 4751551371..2d2da005d0 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -348,6 +348,9 @@ bool CanvasItem::is_visible_in_tree() const {
while (p) {
if (!p->visible)
return false;
+ if (p->window && !p->window->is_visible()) {
+ return false;
+ }
p = p->get_parent_item();
}
@@ -549,10 +552,30 @@ void CanvasItem::_notification(int p_what) {
_update_texture_repeat_changed(false);
first_draw = true;
- if (get_parent()) {
- CanvasItem *ci = Object::cast_to<CanvasItem>(get_parent());
+ Node *parent = get_parent();
+ if (parent) {
+ CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
if (ci)
C = ci->children_items.push_back(this);
+ if (!ci) {
+ //look for a window
+ Viewport *viewport = nullptr;
+
+ while (parent) {
+ viewport = Object::cast_to<Viewport>(parent);
+ if (viewport) {
+ break;
+ }
+ parent = parent->get_parent();
+ }
+
+ ERR_FAIL_COND(!viewport);
+
+ window = Object::cast_to<Window>(viewport);
+ if (window) {
+ window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
+ }
+ }
}
_enter_canvas();
if (!block_transform_notify && !xform_change.in_list()) {
@@ -581,6 +604,9 @@ void CanvasItem::_notification(int p_what) {
Object::cast_to<CanvasItem>(get_parent())->children_items.erase(C);
C = NULL;
}
+ if (window) {
+ window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
+ }
global_invalid = true;
} break;
case NOTIFICATION_DRAW:
@@ -601,6 +627,14 @@ void CanvasItem::set_visible(bool p_visible) {
else
hide();
}
+
+void CanvasItem::_window_visibility_changed() {
+
+ if (visible) {
+ _propagate_visibility_changed(window->is_visible());
+ }
+}
+
bool CanvasItem::is_visible() const {
return visible;
@@ -1409,6 +1443,7 @@ CanvasItem::TextureRepeat CanvasItem::get_texture_repeat() const {
CanvasItem::CanvasItem() :
xform_change(this) {
+ window = nullptr;
canvas_item = VisualServer::get_singleton()->canvas_item_create();
visible = true;
pending_update = false;
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index c7f9500ea1..6bfe3cf0c7 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -201,6 +201,7 @@ private:
int light_mask;
+ Window *window;
bool first_draw;
bool visible;
bool pending_update;
@@ -232,6 +233,8 @@ private:
void _enter_canvas();
void _exit_canvas();
+ void _window_visibility_changed();
+
void _notify_transform(CanvasItem *p_node);
void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }