diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/area_2d.cpp | 10 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 14 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.h | 4 | ||||
-rw-r--r-- | scene/2d/physical_bone_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 7 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.h | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 19 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 2 |
9 files changed, 55 insertions, 11 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 7890348314..af722b2461 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -512,25 +512,25 @@ void Area2D::_validate_property(PropertyInfo &property) const { property.hint_string = options; } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") { if (gravity_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } else { if (gravity_is_point) { if (property.name == "gravity_direction") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } else { if (property.name.begins_with("gravity_point_")) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } } } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") { if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") { if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } } diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index a8c12f4893..7f991df36c 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -186,6 +186,17 @@ bool CollisionObject2D::get_collision_mask_value(int p_layer_number) const { return get_collision_mask() & (1 << (p_layer_number - 1)); } +void CollisionObject2D::set_collision_priority(real_t p_priority) { + collision_priority = p_priority; + if (!area) { + PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), p_priority); + } +} + +real_t CollisionObject2D::get_collision_priority() const { + return collision_priority; +} + void CollisionObject2D::set_disable_mode(DisableMode p_mode) { if (disable_mode == p_mode) { return; @@ -574,6 +585,8 @@ void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject2D::get_collision_layer_value); ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject2D::set_collision_mask_value); ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject2D::get_collision_mask_value); + ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject2D::set_collision_priority); + ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject2D::get_collision_priority); ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject2D::set_disable_mode); ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject2D::get_disable_mode); ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable); @@ -611,6 +624,7 @@ void CollisionObject2D::_bind_methods() { ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority"); ADD_GROUP("Input", "input_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable"); diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 997afee6c4..f03c6fc72e 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -49,6 +49,7 @@ public: private: uint32_t collision_layer = 1; uint32_t collision_mask = 1; + real_t collision_priority = 1.0; bool area = false; RID rid; @@ -115,6 +116,9 @@ public: void set_collision_mask_value(int p_layer_number, bool p_value); bool get_collision_mask_value(int p_layer_number) const; + void set_collision_priority(real_t p_priority); + real_t get_collision_priority() const; + void set_disable_mode(DisableMode p_mode); DisableMode get_disable_mode() const; diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp index 2999736d64..62f4d855ef 100644 --- a/scene/2d/physical_bone_2d.cpp +++ b/scene/2d/physical_bone_2d.cpp @@ -158,6 +158,7 @@ void PhysicalBone2D::_start_physics_simulation() { // Apply the layers and masks. PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); + PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority()); // Apply the correct mode. _apply_body_mode(); @@ -176,6 +177,7 @@ void PhysicalBone2D::_stop_physics_simulation() { set_physics_process_internal(false); PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0); PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0); + PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), 1.0); PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC); } } diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 2ead48c889..e170caf80e 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1065,7 +1065,7 @@ void RigidDynamicBody2D::_bind_methods() { void RigidDynamicBody2D::_validate_property(PropertyInfo &property) const { if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { if (property.name == "center_of_mass") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } } @@ -1779,11 +1779,11 @@ void CharacterBody2D::_bind_methods() { void CharacterBody2D::_validate_property(PropertyInfo &property) const { if (motion_mode == MOTION_MODE_FLOATING) { if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } else { if (property.name == "wall_min_slide_angle") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } } diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 68e5ffdcf9..c4036faa79 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -82,6 +82,10 @@ Object *RayCast2D::get_collider() const { return ObjectDB::get_instance(against); } +RID RayCast2D::get_collider_rid() const { + return against_rid; +} + int RayCast2D::get_collider_shape() const { return against_shape; } @@ -203,12 +207,14 @@ void RayCast2D::_update_raycast_state() { if (dss->intersect_ray(ray_params, rr)) { collided = true; against = rr.collider_id; + against_rid = rr.rid; collision_point = rr.position; collision_normal = rr.normal; against_shape = rr.shape; } else { collided = false; against = ObjectID(); + against_rid = RID(); against_shape = 0; } @@ -321,6 +327,7 @@ void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update); ClassDB::bind_method(D_METHOD("get_collider"), &RayCast2D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &RayCast2D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast2D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast2D::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast2D::get_collision_normal); diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 1fb97d89fe..57f993fe8d 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -41,6 +41,7 @@ class RayCast2D : public Node2D { bool enabled = true; bool collided = false; ObjectID against; + RID against_rid; int against_shape = 0; Vector2 collision_point; Vector2 collision_normal; @@ -91,6 +92,7 @@ public: bool is_colliding() const; Object *get_collider() const; + RID get_collider_rid() const; int get_collider_shape() const; Vector2 get_collision_point() const; Vector2 get_collision_normal() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 5ba8c95a06..13bdd2bd5f 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -2063,6 +2063,18 @@ int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bo return E->value.alternative_tile; } +TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { + int source_id = get_cell_source_id(p_layer, p_coords, p_use_proxies); + ERR_FAIL_COND_V_MSG(source_id == TileSet::INVALID_SOURCE, nullptr, vformat("Invalid TileSetSource at cell %s. Make sure a tile exists at this cell.", p_coords)); + + Ref<TileSetAtlasSource> source = tile_set->get_source(source_id); + if (source.is_valid()) { + return source->get_tile_data(get_cell_atlas_coords(p_layer, p_coords, p_use_proxies), get_cell_alternative_tile(p_layer, p_coords, p_use_proxies)); + } + + return nullptr; +} + Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr); ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr); @@ -3846,9 +3858,10 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0)); ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell); - ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id); - ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords); - ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile); + ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_cell_tile_data", "layer", "coords", "use_proxies"), &TileMap::get_cell_tile_data, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 012bf01df9..ecc6ee1d59 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -343,6 +343,8 @@ public: int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; + // Helper method to make accessing the data easier. + TileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; // Patterns. Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array); |