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-rw-r--r--scene/2d/SCsub2
-rw-r--r--scene/2d/animated_sprite.cpp3
-rw-r--r--scene/2d/camera_2d.cpp2
-rw-r--r--scene/2d/node_2d.cpp2
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp5
7 files changed, 9 insertions, 9 deletions
diff --git a/scene/2d/SCsub b/scene/2d/SCsub
index 055d2f2474..bbe59b3054 100644
--- a/scene/2d/SCsub
+++ b/scene/2d/SCsub
@@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.scene_sources,"*.cpp")
Export('env')
-
-
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 342b86b4c1..458246671c 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -165,7 +165,8 @@ void AnimatedSprite::_notification(int p_what) {
if (vflip)
dst_rect.size.y=-dst_rect.size.y;
- texture->draw_rect(ci,dst_rect,false,modulate);
+ //texture->draw_rect(ci,dst_rect,false,modulate);
+ texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()),modulate);
// VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
} break;
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 49683da226..52ae5d2954 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -57,7 +57,9 @@ void Camera2D::_update_scroll() {
void Camera2D::set_zoom(const Vector2 &p_zoom) {
zoom = p_zoom;
+ Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
+ smoothed_camera_pos = old_smoothed_camera_pos;
};
Vector2 Camera2D::get_zoom() const {
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 6141b6a09e..52b112f090 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -354,7 +354,7 @@ void Node2D::look_at(const Vector2& p_pos) {
float Node2D::get_angle_to(const Vector2& p_pos) const {
- return (get_global_transform().affine_inverse().xform(p_pos)).atan2();
+ return (get_global_transform().affine_inverse().xform(p_pos)).angle();
}
void Node2D::_bind_methods() {
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 7ba1bb28b6..8f110b3931 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -118,7 +118,7 @@ void PathFollow2D::_update_transform() {
pos+=n*h_offset;
pos+=t*v_offset;
- set_rot(t.atan2());
+ set_rot(t.angle());
} else {
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index acc4c620e6..4a199e3418 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -131,7 +131,7 @@ void RayCast2D::_notification(int p_what) {
if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
break;
Matrix32 xf;
- xf.rotate(cast_to.atan2());
+ xf.rotate(cast_to.angle());
xf.translate(Vector2(0,cast_to.length()));
//Vector2 tip = Vector2(0,s->get_length());
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 418ee192b2..167b637bdc 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1031,13 +1031,12 @@ Vector2 TileMap::world_to_map(const Vector2& p_pos) const{
switch(half_offset) {
case HALF_OFFSET_X: {
- if (int(ret.y)&1) {
-
+ if ( ret.y > 0 ? int(ret.y)&1 : (int(ret.y)-1)&1 ) {
ret.x-=0.5;
}
} break;
case HALF_OFFSET_Y: {
- if (int(ret.x)&1) {
+ if ( ret.x > 0 ? int(ret.x)&1 : (int(ret.x)-1)&1) {
ret.y-=0.5;
}
} break;