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-rw-r--r--scene/2d/audio_listener_2d.cpp (renamed from scene/2d/listener_2d.cpp)32
-rw-r--r--scene/2d/audio_listener_2d.h (renamed from scene/2d/listener_2d.h)6
-rw-r--r--scene/2d/audio_stream_player_2d.cpp4
3 files changed, 21 insertions, 21 deletions
diff --git a/scene/2d/listener_2d.cpp b/scene/2d/audio_listener_2d.cpp
index 444f05f2b1..f16e359a1d 100644
--- a/scene/2d/listener_2d.cpp
+++ b/scene/2d/audio_listener_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* listener_2d.cpp */
+/* audio_listener_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,9 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "listener_2d.h"
+#include "audio_listener_2d.h"
-bool Listener2D::_set(const StringName &p_name, const Variant &p_value) {
+bool AudioListener2D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "current") {
if (p_value.operator bool()) {
make_current();
@@ -43,7 +43,7 @@ bool Listener2D::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
-bool Listener2D::_get(const StringName &p_name, Variant &r_ret) const {
+bool AudioListener2D::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "current") {
if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
r_ret = current;
@@ -56,11 +56,11 @@ bool Listener2D::_get(const StringName &p_name, Variant &r_ret) const {
return true;
}
-void Listener2D::_get_property_list(List<PropertyInfo> *p_list) const {
+void AudioListener2D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
}
-void Listener2D::_notification(int p_what) {
+void AudioListener2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!get_tree()->is_node_being_edited(this) && current) {
@@ -80,33 +80,33 @@ void Listener2D::_notification(int p_what) {
}
}
-void Listener2D::make_current() {
+void AudioListener2D::make_current() {
current = true;
if (!is_inside_tree()) {
return;
}
- get_viewport()->_listener_2d_set(this);
+ get_viewport()->_audio_listener_2d_set(this);
}
-void Listener2D::clear_current() {
+void AudioListener2D::clear_current() {
current = false;
if (!is_inside_tree()) {
return;
}
- get_viewport()->_listener_2d_remove(this);
+ get_viewport()->_audio_listener_2d_remove(this);
}
-bool Listener2D::is_current() const {
+bool AudioListener2D::is_current() const {
if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
- return get_viewport()->get_listener_2d() == this;
+ return get_viewport()->get_audio_listener_2d() == this;
} else {
return current;
}
return false;
}
-void Listener2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("make_current"), &Listener2D::make_current);
- ClassDB::bind_method(D_METHOD("clear_current"), &Listener2D::clear_current);
- ClassDB::bind_method(D_METHOD("is_current"), &Listener2D::is_current);
+void AudioListener2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("make_current"), &AudioListener2D::make_current);
+ ClassDB::bind_method(D_METHOD("clear_current"), &AudioListener2D::clear_current);
+ ClassDB::bind_method(D_METHOD("is_current"), &AudioListener2D::is_current);
}
diff --git a/scene/2d/listener_2d.h b/scene/2d/audio_listener_2d.h
index 0289a8087d..875887acc6 100644
--- a/scene/2d/listener_2d.h
+++ b/scene/2d/audio_listener_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* listener_2d.h */
+/* audio_listener_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -34,8 +34,8 @@
#include "scene/2d/node_2d.h"
#include "scene/main/window.h"
-class Listener2D : public Node2D {
- GDCLASS(Listener2D, Node2D);
+class AudioListener2D : public Node2D {
+ GDCLASS(AudioListener2D, Node2D);
private:
bool current = false;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 8401909384..bddc342c1a 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -31,7 +31,7 @@
#include "audio_stream_player_2d.h"
#include "scene/2d/area_2d.h"
-#include "scene/2d/listener_2d.h"
+#include "scene/2d/audio_listener_2d.h"
#include "scene/main/window.h"
void AudioStreamPlayer2D::_notification(int p_what) {
@@ -156,7 +156,7 @@ void AudioStreamPlayer2D::_update_panning() {
Vector2 relative_to_listener;
//screen in global is used for attenuation
- Listener2D *listener = vp->get_listener_2d();
+ AudioListener2D *listener = vp->get_audio_listener_2d();
if (listener) {
listener_in_global = listener->get_global_position();
relative_to_listener = global_pos - listener_in_global;