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-rw-r--r--scene/2d/canvas_item.cpp23
-rw-r--r--scene/2d/canvas_item.h10
-rw-r--r--scene/2d/canvas_modulate.cpp46
-rw-r--r--scene/2d/canvas_modulate.h23
-rw-r--r--scene/2d/light_2d.cpp267
-rw-r--r--scene/2d/light_2d.h78
-rw-r--r--scene/2d/navigation2d.cpp39
-rw-r--r--scene/2d/navigation2d.h1
-rw-r--r--scene/2d/tile_map.cpp56
-rw-r--r--scene/2d/tile_map.h4
10 files changed, 519 insertions, 28 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 44a7e25725..223adaf9bb 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -458,6 +458,16 @@ CanvasItem::BlendMode CanvasItem::get_blend_mode() const {
return blend_mode;
}
+void CanvasItem::set_light_mask(int p_light_mask) {
+
+ light_mask=p_light_mask;
+ VS::get_singleton()->canvas_item_set_light_mask(canvas_item,p_light_mask);
+}
+
+int CanvasItem::get_light_mask() const{
+
+ return light_mask;
+}
void CanvasItem::item_rect_changed() {
@@ -511,7 +521,7 @@ void CanvasItem::draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos)
p_texture->draw(canvas_item,p_pos);
}
-void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate) {
+void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -519,17 +529,17 @@ void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_
}
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate);
+ p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate,p_transpose);
}
-void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) {
+void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate);
+ p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate,p_transpose);
}
void CanvasItem::draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect) {
@@ -857,6 +867,9 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&CanvasItem::set_blend_mode);
ObjectTypeDB::bind_method(_MD("get_blend_mode"),&CanvasItem::get_blend_mode);
+ ObjectTypeDB::bind_method(_MD("set_light_mask","light_mask"),&CanvasItem::set_light_mask);
+ ObjectTypeDB::bind_method(_MD("get_light_mask"),&CanvasItem::get_light_mask);
+
ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&CanvasItem::set_opacity);
ObjectTypeDB::bind_method(_MD("get_opacity"),&CanvasItem::get_opacity);
ObjectTypeDB::bind_method(_MD("set_self_opacity","self_opacity"),&CanvasItem::set_self_opacity);
@@ -912,6 +925,7 @@ void CanvasItem::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") );
ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") );
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"shader/use_parent"), _SCS("set_use_parent_shader"),_SCS("get_use_parent_shader") );
//exporting these two things doesn't really make much sense i think
@@ -992,6 +1006,7 @@ CanvasItem::CanvasItem() : xform_change(this) {
canvas_layer=NULL;
use_parent_shader=false;
global_invalid=true;
+ light_mask=1;
C=NULL;
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index e7260a6530..2441d205ce 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -71,6 +71,7 @@ private:
List<CanvasItem*>::Element *C;
BlendMode blend_mode;
+ int light_mask;
bool first_draw;
bool hidden;
@@ -80,8 +81,8 @@ private:
bool drawing;
bool block_transform_notify;
bool behind;
-
bool use_parent_shader;
+
Ref<Shader> shader;
mutable Matrix32 global_transform;
@@ -158,6 +159,9 @@ public:
void set_blend_mode(BlendMode p_blend_mode);
BlendMode get_blend_mode() const;
+ void set_light_mask(int p_light_mask);
+ int get_light_mask() const;
+
void set_opacity(float p_opacity);
float get_opacity() const;
@@ -170,8 +174,8 @@ public:
void draw_rect(const Rect2& p_rect, const Color& p_color);
void draw_circle(const Point2& p_pos, float p_radius, const Color& p_color);
void draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos);
- void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1));
- void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1));
+ void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
+ void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
void draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect);
void draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture=Ref<Texture>(),float p_width=1);
void draw_polygon(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), Ref<Texture> p_texture=Ref<Texture>());
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
new file mode 100644
index 0000000000..82dd8012a5
--- /dev/null
+++ b/scene/2d/canvas_modulate.cpp
@@ -0,0 +1,46 @@
+#include "canvas_modulate.h"
+
+
+void CanvasModulate::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_CANVAS) {
+
+ VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
+ } else if (p_what==NOTIFICATION_EXIT_CANVAS) {
+
+ VS::get_singleton()->canvas_set_modulate(get_canvas(),Color(1,1,1,1));
+ }
+}
+
+void CanvasModulate::_bind_methods(){
+
+ ObjectTypeDB::bind_method(_MD("set_color","color"),&CanvasModulate::set_color);
+ ObjectTypeDB::bind_method(_MD("get_color"),&CanvasModulate::get_color);
+
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
+}
+
+
+void CanvasModulate::set_color(const Color& p_color){
+
+ color=p_color;
+ if (is_inside_tree()) {
+ VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
+ }
+}
+Color CanvasModulate::get_color() const {
+
+ return color;
+}
+
+
+CanvasModulate::CanvasModulate()
+{
+ color=Color(1,1,1,1);
+}
+
+CanvasModulate::~CanvasModulate()
+{
+
+}
+
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
new file mode 100644
index 0000000000..a6894f29c2
--- /dev/null
+++ b/scene/2d/canvas_modulate.h
@@ -0,0 +1,23 @@
+#ifndef CANVASMODULATE_H
+#define CANVASMODULATE_H
+
+#include "scene/2d/node_2d.h"
+
+class CanvasModulate : public Node2D {
+
+ OBJ_TYPE(CanvasModulate,Node2D);
+
+ Color color;
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_color(const Color& p_color);
+ Color get_color() const;
+
+ CanvasModulate();
+ ~CanvasModulate();
+};
+
+#endif // CANVASMODULATE_H
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
new file mode 100644
index 0000000000..cea8c06d3f
--- /dev/null
+++ b/scene/2d/light_2d.cpp
@@ -0,0 +1,267 @@
+#include "light_2d.h"
+#include "servers/visual_server.h"
+
+void Light2D::edit_set_pivot(const Point2& p_pivot) {
+
+ set_texture_offset(p_pivot);
+
+}
+
+Point2 Light2D::edit_get_pivot() const {
+
+ return get_texture_offset();
+}
+bool Light2D::edit_has_pivot() const {
+
+ return true;
+}
+
+Rect2 Light2D::get_item_rect() const {
+
+ if (texture.is_null())
+ return Rect2(0,0,1,1);
+
+ Size2i s;
+
+ s = texture->get_size();
+ Point2i ofs=texture_offset;
+ ofs-=s/2;
+
+ if (s==Size2(0,0))
+ s=Size2(1,1);
+
+ return Rect2(ofs,s);
+}
+
+
+void Light2D::set_enabled( bool p_enabled) {
+
+ VS::get_singleton()->canvas_light_set_enabled(canvas_light,p_enabled);
+ enabled=p_enabled;
+}
+
+bool Light2D::is_enabled() const {
+
+ return enabled;
+}
+
+void Light2D::set_texture( const Ref<Texture>& p_texture) {
+
+ texture=p_texture;
+ if (texture.is_valid())
+ VS::get_singleton()->canvas_light_set_texture(canvas_light,texture->get_rid());
+ else
+ VS::get_singleton()->canvas_light_set_texture(canvas_light,RID());
+}
+
+Ref<Texture> Light2D::get_texture() const {
+
+ return texture;
+}
+
+void Light2D::set_texture_offset( const Vector2& p_offset) {
+
+ texture_offset=p_offset;
+ VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset);
+}
+
+Vector2 Light2D::get_texture_offset() const {
+
+ return texture_offset;
+}
+
+void Light2D::set_color( const Color& p_color) {
+
+ color=p_color;
+ VS::get_singleton()->canvas_light_set_color(canvas_light,color);
+
+}
+Color Light2D::get_color() const {
+
+ return color;
+}
+
+void Light2D::set_height( float p_height) {
+
+ height=p_height;
+ VS::get_singleton()->canvas_light_set_height(canvas_light,height);
+
+}
+float Light2D::get_height() const {
+
+ return height;
+}
+
+void Light2D::set_z_range_min( int p_min_z) {
+
+ z_min=p_min_z;
+ VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
+
+}
+int Light2D::get_z_range_min() const {
+
+ return z_min;
+}
+
+void Light2D::set_z_range_max( int p_max_z) {
+
+ z_max=p_max_z;
+ VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
+
+}
+int Light2D::get_z_range_max() const {
+
+ return z_max;
+}
+
+void Light2D::set_layer_range_min( int p_min_layer) {
+
+ layer_min=p_min_layer;
+ VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max);
+
+}
+int Light2D::get_layer_range_min() const {
+
+ return layer_min;
+}
+
+void Light2D::set_layer_range_max( int p_max_layer) {
+
+ layer_max=p_max_layer;
+ VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max);
+
+}
+int Light2D::get_layer_range_max() const {
+
+ return layer_max;
+}
+
+void Light2D::set_item_mask( int p_mask) {
+
+ item_mask=p_mask;
+ VS::get_singleton()->canvas_light_set_item_mask(canvas_light,item_mask);
+
+}
+
+int Light2D::get_item_mask() const {
+
+ return item_mask;
+}
+
+void Light2D::set_subtract_mode( bool p_enable ) {
+
+ subtract_mode=p_enable;
+ VS::get_singleton()->canvas_light_set_subtract_mode(canvas_light,p_enable);
+}
+
+bool Light2D::get_subtract_mode() const {
+
+ return subtract_mode;
+}
+
+void Light2D::set_shadow_enabled( bool p_enabled) {
+
+ shadow=p_enabled;
+ VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light,shadow);
+
+}
+bool Light2D::is_shadow_enabled() const {
+
+ return shadow;
+}
+
+void Light2D::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_TREE) {
+
+ VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, get_canvas() );
+ }
+
+ if (p_what==NOTIFICATION_TRANSFORM_CHANGED) {
+
+ VS::get_singleton()->canvas_light_set_transform( canvas_light, get_global_transform());
+ }
+
+ if (p_what==NOTIFICATION_EXIT_TREE) {
+
+ VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, RID() );
+ }
+
+}
+
+void Light2D::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled);
+ ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset);
+ ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Light2D::get_texture_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_color","color"),&Light2D::set_color);
+ ObjectTypeDB::bind_method(_MD("get_color"),&Light2D::get_color);
+
+ ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
+ ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
+
+ ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
+ ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min);
+
+ ObjectTypeDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max);
+ ObjectTypeDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max);
+
+ ObjectTypeDB::bind_method(_MD("set_layer_range_min","layer"),&Light2D::set_layer_range_min);
+ ObjectTypeDB::bind_method(_MD("get_layer_range_min"),&Light2D::get_layer_range_min);
+
+ ObjectTypeDB::bind_method(_MD("set_layer_range_max","layer"),&Light2D::set_layer_range_max);
+ ObjectTypeDB::bind_method(_MD("get_layer_range_max"),&Light2D::get_layer_range_max);
+
+
+ ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask);
+ ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask);
+
+ ObjectTypeDB::bind_method(_MD("set_subtract_mode","enable"),&Light2D::set_subtract_mode);
+ ObjectTypeDB::bind_method(_MD("get_subtract_mode"),&Light2D::get_subtract_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled);
+ ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled);
+
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"layer_range_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"layer_range_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
+
+
+}
+
+Light2D::Light2D() {
+
+ canvas_light=VisualServer::get_singleton()->canvas_light_create();
+ enabled=true;
+ shadow=false;
+ color=Color(1,1,1);
+ height=0;
+ z_min=-1024;
+ z_max=1024;
+ layer_min=0;
+ layer_max=0;
+ item_mask=1;
+ subtract_mode=false;
+
+}
+
+Light2D::~Light2D() {
+
+ VisualServer::get_singleton()->free(canvas_light);
+}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
new file mode 100644
index 0000000000..dbfd233d39
--- /dev/null
+++ b/scene/2d/light_2d.h
@@ -0,0 +1,78 @@
+#ifndef LIGHT_2D_H
+#define LIGHT_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class Light2D : public Node2D {
+
+ OBJ_TYPE(Light2D,Node2D);
+private:
+ RID canvas_light;
+ bool enabled;
+ bool shadow;
+ Color color;
+ float height;
+ int z_min;
+ int z_max;
+ int layer_min;
+ int layer_max;
+ int item_mask;
+ bool subtract_mode;
+ Ref<Texture> texture;
+ Vector2 texture_offset;
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+
+ virtual void edit_set_pivot(const Point2& p_pivot);
+ virtual Point2 edit_get_pivot() const;
+ virtual bool edit_has_pivot() const;
+
+ void set_enabled( bool p_enabled);
+ bool is_enabled() const;
+
+ void set_texture( const Ref<Texture>& p_texture);
+ Ref<Texture> get_texture() const;
+
+ void set_texture_offset( const Vector2& p_offset);
+ Vector2 get_texture_offset() const;
+
+ void set_color( const Color& p_color);
+ Color get_color() const;
+
+ void set_height( float p_height);
+ float get_height() const;
+
+ void set_z_range_min( int p_min_z);
+ int get_z_range_min() const;
+
+ void set_z_range_max( int p_max_z);
+ int get_z_range_max() const;
+
+ void set_layer_range_min( int p_min_layer);
+ int get_layer_range_min() const;
+
+ void set_layer_range_max( int p_max_layer);
+ int get_layer_range_max() const;
+
+ void set_item_mask( int p_mask);
+ int get_item_mask() const;
+
+ void set_subtract_mode( bool p_enable );
+ bool get_subtract_mode() const;
+
+ void set_shadow_enabled( bool p_enabled);
+ bool is_shadow_enabled() const;
+
+ virtual Rect2 get_item_rect() const;
+
+ Light2D();
+ ~Light2D();
+};
+
+
+#endif // LIGHT_2D_H
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 5e93dac61d..46af68444a 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -1,5 +1,7 @@
#include "navigation2d.h"
+#define USE_ENTRY_POINT
+
void Navigation2D::_navpoly_link(int p_id) {
ERR_FAIL_COND(!navpoly_map.has(p_id));
@@ -336,12 +338,25 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
List<Polygon*> open_list;
+ begin_poly->entry=p_start;
+
for(int i=0;i<begin_poly->edges.size();i++) {
if (begin_poly->edges[i].C) {
begin_poly->edges[i].C->prev_edge=begin_poly->edges[i].C_edge;
+#ifdef USE_ENTRY_POINT
+ Vector2 edge[2]={
+ _get_vertex(begin_poly->edges[i].point),
+ _get_vertex(begin_poly->edges[(i+1)%begin_poly->edges.size()].point)
+ };
+
+ Vector2 entry = Geometry::get_closest_point_to_segment_2d(begin_poly->entry,edge);
+ begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry);
+ begin_poly->edges[i].C->entry=entry;
+#else
begin_poly->edges[i].C->distance=begin_poly->center.distance_to(begin_poly->edges[i].C->center);
+#endif
open_list.push_back(begin_poly->edges[i].C);
if (begin_poly->edges[i].C==end_poly) {
@@ -381,8 +396,9 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
Polygon *p=least_cost_poly->get();
//open the neighbours for search
+ int es = p->edges.size();
- for(int i=0;i<p->edges.size();i++) {
+ for(int i=0;i<es;i++) {
Polygon::Edge &e=p->edges[i];
@@ -390,8 +406,22 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
if (!e.C)
continue;
+#ifdef USE_ENTRY_POINT
+ Vector2 edge[2]={
+ _get_vertex(p->edges[i].point),
+ _get_vertex(p->edges[(i+1)%es].point)
+ };
+
+ Vector2 edge_entry = Geometry::get_closest_point_to_segment_2d(p->entry,edge);
+ float distance = p->entry.distance_to(edge_entry) + p->distance;
+
+#else
+
float distance = p->center.distance_to(e.C->center) + p->distance;
+#endif
+
+
if (e.C->prev_edge!=-1) {
//oh this was visited already, can we win the cost?
@@ -399,12 +429,19 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
e.C->prev_edge=e.C_edge;
e.C->distance=distance;
+#ifdef USE_ENTRY_POINT
+ e.C->entry=edge_entry;
+#endif
}
} else {
//add to open neighbours
e.C->prev_edge=e.C_edge;
e.C->distance=distance;
+#ifdef USE_ENTRY_POINT
+ e.C->entry=edge_entry;
+#endif
+
open_list.push_back(e.C);
if (e.C==end_poly) {
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index 1fca80dc5c..7ff01bb442 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -55,6 +55,7 @@ class Navigation2D : public Node2D {
Vector<Edge> edges;
Vector2 center;
+ Vector2 entry;
float distance;
int prev_edge;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 52f4d27497..75e7957cb8 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -29,7 +29,7 @@
#include "tile_map.h"
#include "io/marshalls.h"
#include "servers/physics_2d_server.h"
-
+#include "method_bind_ext.inc"
void TileMap::_notification(int p_what) {
switch(p_what) {
@@ -226,11 +226,9 @@ void TileMap::_update_dirty_quadrants() {
rect.pos+=tile_ofs;
if (r==Rect2()) {
-
- tex->draw_rect(q.canvas_item,rect);
+ tex->draw_rect(q.canvas_item,rect,false,Color(1,1,1),c.transpose);
} else {
-
- tex->draw_rect_region(q.canvas_item,rect,r);
+ tex->draw_rect_region(q.canvas_item,rect,r,Color(1,1,1),c.transpose);
}
Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
@@ -244,20 +242,25 @@ void TileMap::_update_dirty_quadrants() {
Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id);
Matrix32 xform;
xform.set_origin(offset.floor());
+ if (c.transpose) {
+ SWAP(xform.elements[0].x, xform.elements[0].y);
+ SWAP(xform.elements[1].x, xform.elements[1].y);
+ SWAP(shape_ofs.x, shape_ofs.y);
+ SWAP(s.x, s.y);
+ }
if (c.flip_h) {
- xform.elements[0]=-xform.elements[0];
- xform.elements[2].x+=s.x-shape_ofs.x;
- } else {
-
- xform.elements[2].x+=shape_ofs.x;
+ xform.elements[0].x=-xform.elements[0].x;
+ xform.elements[1].x=-xform.elements[1].x;
+ shape_ofs.x=s.x-shape_ofs.x;
}
if (c.flip_v) {
- xform.elements[1]=-xform.elements[1];
- xform.elements[2].y+=s.y-shape_ofs.y;
- } else {
-
- xform.elements[2].y+=shape_ofs.y;
+ xform.elements[0].y=-xform.elements[0].y;
+ xform.elements[1].y=-xform.elements[1].y;
+ shape_ofs.y=s.y-shape_ofs.y;
}
+ xform.elements[2].x+=shape_ofs.x;
+ xform.elements[2].y+=shape_ofs.y;
+
ps->body_add_shape(q.body,shape->get_rid(),xform);
@@ -386,7 +389,7 @@ void TileMap::_make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q) {
}
-void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
+void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y,bool p_transpose) {
PosKey pk(p_x,p_y);
@@ -422,7 +425,7 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
} else {
ERR_FAIL_COND(!Q); // quadrant should exist...
- if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y)
+ if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y && E->get().transpose==p_transpose)
return; //nothing changed
}
@@ -433,6 +436,7 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
c.id=p_tile;
c.flip_h=p_flip_x;
c.flip_v=p_flip_y;
+ c.transpose=p_transpose;
_make_quadrant_dirty(Q);
@@ -472,6 +476,17 @@ bool TileMap::is_cell_y_flipped(int p_x,int p_y) const {
return E->get().flip_v;
}
+bool TileMap::is_cell_transposed(int p_x,int p_y) const {
+
+ PosKey pk(p_x,p_y);
+
+ const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
+
+ if (!E)
+ return false;
+
+ return E->get().transpose;
+}
void TileMap::_recreate_quadrants() {
@@ -536,11 +551,12 @@ void TileMap::_set_tile_data(const DVector<int>& p_data) {
uint32_t v = decode_uint32(&local[4]);
bool flip_h = v&(1<<29);
bool flip_v = v&(1<<30);
+ bool transpose = v&(1<<31);
v&=(1<<29)-1;
// if (x<-20 || y <-20 || x>4000 || y>4000)
// continue;
- set_cell(x,y,v,flip_h,flip_v);
+ set_cell(x,y,v,flip_h,flip_v,transpose);
}
@@ -563,6 +579,8 @@ DVector<int> TileMap::_get_tile_data() const {
val|=(1<<29);
if (E->get().flip_v)
val|=(1<<30);
+ if (E->get().transpose)
+ val|=(1<<31);
encode_uint32(val,&ptr[4]);
idx+=2;
@@ -829,7 +847,7 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce);
ObjectTypeDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce);
- ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y","transpose"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell);
ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped);
ObjectTypeDB::bind_method(_MD("is_cell_y_flipped","x","y"),&TileMap::is_cell_y_flipped);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index c8708e1bed..fe1067fc1d 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -86,6 +86,7 @@ private:
int32_t id:24;
bool flip_h:1;
bool flip_v:1;
+ bool transpose:1;
};
uint32_t _u32t;
@@ -168,10 +169,11 @@ public:
void set_center_y(bool p_enable);
bool get_center_y() const;
- void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false);
+ void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false,bool p_transpose=false);
int get_cell(int p_x,int p_y) const;
bool is_cell_x_flipped(int p_x,int p_y) const;
bool is_cell_y_flipped(int p_x,int p_y) const;
+ bool is_cell_transposed(int p_x,int p_y) const;
Rect2 get_item_rect() const;