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-rw-r--r--scene/2d/ray_cast_2d.cpp43
1 files changed, 24 insertions, 19 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index e7b5cb5a51..50625a0f39 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -208,8 +208,6 @@ void RayCast2D::_update_raycast_state() {
}
void RayCast2D::_draw_debug_shape() {
- float tsize = 6.0;
- bool draw_arrow = target_position.length() >= tsize;
Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color();
if (!enabled) {
float g = draw_col.get_v();
@@ -218,26 +216,33 @@ void RayCast2D::_draw_debug_shape() {
draw_col.b = g;
}
- draw_line(Vector2(), target_position - Vector2(0, tsize * draw_arrow), draw_col, 1.4);
-
// Draw an arrow indicating where the RayCast is pointing to
- if (draw_arrow) {
- Transform2D xf;
- xf.rotate(target_position.angle());
- xf.translate(Vector2(target_position.length() - tsize, 0));
-
- Vector<Vector2> pts;
- pts.push_back(xf.xform(Vector2(tsize, 0)));
- pts.push_back(xf.xform(Vector2(0, 0.5 * tsize)));
- pts.push_back(xf.xform(Vector2(0, -0.5 * tsize)));
-
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(draw_col);
- }
+ const float max_arrow_size = 6;
+ const float line_width = 1.4;
+ bool no_line = target_position.length() < line_width;
+ float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
+
+ if (no_line) {
+ arrow_size = target_position.length();
+ } else {
+ draw_line(Vector2(), target_position - target_position.normalized() * arrow_size, draw_col, line_width);
+ }
+
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
- draw_primitive(pts, cols, Vector<Vector2>());
+ Vector<Vector2> pts;
+ pts.push_back(xf.xform(Vector2(arrow_size, 0)));
+ pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
+ pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
+
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++) {
+ cols.push_back(draw_col);
}
+
+ draw_primitive(pts, cols, Vector<Vector2>());
}
void RayCast2D::force_raycast_update() {