diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index cc2e5c0d72..dc038f010c 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -544,7 +544,10 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { set_global_transform(state->get_transform()); linear_velocity=state->get_linear_velocity(); angular_velocity=state->get_angular_velocity(); - sleeping=state->is_sleeping(); + if(sleeping!=state->is_sleeping()) { + sleeping=state->is_sleeping(); + emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); + } if (get_script_instance()) get_script_instance()->call("_integrate_forces",state); set_block_transform_notify(false); // want it back @@ -934,6 +937,7 @@ void RigidBody2D::_bind_methods() { ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape"))); ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body"))); ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body"))); + ADD_SIGNAL( MethodInfo("sleeping_state_changed")); BIND_CONSTANT( MODE_STATIC ); BIND_CONSTANT( MODE_KINEMATIC ); |