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-rw-r--r--scene/2d/node_2d.cpp6
-rw-r--r--scene/2d/path_2d.cpp270
-rw-r--r--scene/2d/path_2d.h59
3 files changed, 331 insertions, 4 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 85adfbbbde..9c28212529 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -51,9 +51,9 @@ bool Node2D::edit_has_pivot() const {
Variant Node2D::edit_get_state() const {
Array state;
- state.push_back(pos);
- state.push_back(angle);
- state.push_back(scale);
+ state.push_back(get_pos());
+ state.push_back(get_rot());
+ state.push_back(get_scale());
return state;
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 22d56609ee..febec54124 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -27,7 +27,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "path_2d.h"
-
+#include "scene/scene_string_names.h"
void Path2D::_notification(int p_what) {
@@ -90,3 +90,271 @@ Path2D::Path2D() {
set_curve(Ref<Curve2D>( memnew( Curve2D ))); //create one by default
}
+
+/////////////////////////////////////////////////////////////////////////////////
+
+
+void PathFollow2D::_update_transform() {
+
+
+ if (!path)
+ return;
+
+ Ref<Curve2D> c =path->get_curve();
+ if (!c.is_valid())
+ return;
+
+
+ float o = offset;
+ if (loop)
+ o=Math::fposmod(o,c->get_baked_length());
+
+ Vector2 pos = c->interpolate_baked(o,cubic);
+
+ if (rotate) {
+
+ Vector2 n = (c->interpolate_baked(o+lookahead,cubic)-pos).normalized();
+ Vector2 t = -n.tangent();
+ pos+=n*h_offset;
+ pos+=t*v_offset;
+
+ set_rot(t.atan2());
+
+ } else {
+
+ pos.x+=h_offset;
+ pos.y+=v_offset;
+ }
+
+ set_pos(pos);
+
+}
+
+void PathFollow2D::_notification(int p_what) {
+
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_SCENE: {
+
+ Node *parent=get_parent();
+ if (parent) {
+
+ path=parent->cast_to<Path2D>();
+ if (path) {
+ _update_transform();
+ }
+ }
+
+ } break;
+ case NOTIFICATION_EXIT_SCENE: {
+
+
+ path=NULL;
+ } break;
+ }
+
+}
+
+void PathFollow2D::set_cubic_interpolation(bool p_enable) {
+
+ cubic=p_enable;
+}
+
+bool PathFollow2D::get_cubic_interpolation() const {
+
+ return cubic;
+}
+
+
+bool PathFollow2D::_set(const StringName& p_name, const Variant& p_value) {
+
+ if (p_name==SceneStringNames::get_singleton()->offset) {
+ set_offset(p_value);
+ } else if (p_name==SceneStringNames::get_singleton()->unit_offset) {
+ set_unit_offset(p_value);
+ } else if (p_name==SceneStringNames::get_singleton()->rotate) {
+ set_rotate(p_value);
+ } else if (p_name==SceneStringNames::get_singleton()->v_offset) {
+ set_v_offset(p_value);
+ } else if (p_name==SceneStringNames::get_singleton()->h_offset) {
+ set_h_offset(p_value);
+ } else if (String(p_name)=="cubic_interp") {
+ set_cubic_interpolation(p_value);
+ } else if (String(p_name)=="loop") {
+ set_loop(p_value);
+ } else if (String(p_name)=="lookahead") {
+ set_lookahead(p_value);
+ } else
+ return false;
+
+ return true;
+}
+
+bool PathFollow2D::_get(const StringName& p_name,Variant &r_ret) const{
+
+ if (p_name==SceneStringNames::get_singleton()->offset) {
+ r_ret=get_offset();
+ } else if (p_name==SceneStringNames::get_singleton()->unit_offset) {
+ r_ret=get_unit_offset();
+ } else if (p_name==SceneStringNames::get_singleton()->rotate) {
+ r_ret=is_rotating();
+ } else if (p_name==SceneStringNames::get_singleton()->v_offset) {
+ r_ret=get_v_offset();
+ } else if (p_name==SceneStringNames::get_singleton()->h_offset) {
+ r_ret=get_h_offset();
+ } else if (String(p_name)=="cubic_interp") {
+ r_ret=cubic;
+ } else if (String(p_name)=="loop") {
+ r_ret=loop;
+ } else if (String(p_name)=="lookahead") {
+ r_ret=lookahead;
+ } else
+ return false;
+
+ return true;
+
+}
+void PathFollow2D::_get_property_list( List<PropertyInfo> *p_list) const{
+
+ float max=10000;
+ if (path && path->get_curve().is_valid())
+ max=path->get_curve()->get_baked_length();
+ p_list->push_back( PropertyInfo( Variant::REAL, "offset", PROPERTY_HINT_RANGE,"0,"+rtos(max)+",0.01"));
+ p_list->push_back( PropertyInfo( Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE,"0,1,0.0001",PROPERTY_USAGE_EDITOR));
+ p_list->push_back( PropertyInfo( Variant::REAL, "h_offset") );
+ p_list->push_back( PropertyInfo( Variant::REAL, "v_offset") );
+ p_list->push_back( PropertyInfo( Variant::BOOL, "rotate") );
+ p_list->push_back( PropertyInfo( Variant::BOOL, "cubic_interp"));
+ p_list->push_back( PropertyInfo( Variant::BOOL, "loop"));
+ p_list->push_back( PropertyInfo( Variant::REAL, "lookahead",PROPERTY_HINT_RANGE,"0.001,1024.0,0.001"));
+}
+
+
+void PathFollow2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_offset","offset"),&PathFollow2D::set_offset);
+ ObjectTypeDB::bind_method(_MD("get_offset"),&PathFollow2D::get_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_h_offset","h_offset"),&PathFollow2D::set_h_offset);
+ ObjectTypeDB::bind_method(_MD("get_h_offset"),&PathFollow2D::get_h_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_v_offset","v_offset"),&PathFollow2D::set_v_offset);
+ ObjectTypeDB::bind_method(_MD("get_v_offset"),&PathFollow2D::get_v_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_unit_offset","unit_offset"),&PathFollow2D::set_unit_offset);
+ ObjectTypeDB::bind_method(_MD("get_unit_offset"),&PathFollow2D::get_unit_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_rotate","enable"),&PathFollow2D::set_rotate);
+ ObjectTypeDB::bind_method(_MD("is_rotating"),&PathFollow2D::is_rotating);
+
+ ObjectTypeDB::bind_method(_MD("set_cubic_interpolation","enable"),&PathFollow2D::set_cubic_interpolation);
+ ObjectTypeDB::bind_method(_MD("get_cubic_interpolation"),&PathFollow2D::get_cubic_interpolation);
+
+ ObjectTypeDB::bind_method(_MD("set_loop","loop"),&PathFollow2D::set_loop);
+ ObjectTypeDB::bind_method(_MD("has_loop"),&PathFollow2D::has_loop);
+
+
+}
+
+void PathFollow2D::set_offset(float p_offset) {
+
+ offset=p_offset;
+ if (path)
+ _update_transform();
+ _change_notify("offset");
+ _change_notify("unit_offset");
+
+}
+
+void PathFollow2D::set_h_offset(float p_h_offset) {
+
+ h_offset=p_h_offset;
+ if (path)
+ _update_transform();
+
+}
+
+float PathFollow2D::get_h_offset() const {
+
+ return h_offset;
+}
+
+void PathFollow2D::set_v_offset(float p_v_offset) {
+
+ v_offset=p_v_offset;
+ if (path)
+ _update_transform();
+
+}
+
+float PathFollow2D::get_v_offset() const {
+
+ return v_offset;
+}
+
+
+float PathFollow2D::get_offset() const{
+
+ return offset;
+}
+
+void PathFollow2D::set_unit_offset(float p_unit_offset) {
+
+ if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
+ set_offset(p_unit_offset*path->get_curve()->get_baked_length());
+
+}
+
+float PathFollow2D::get_unit_offset() const{
+
+ if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
+ return get_offset()/path->get_curve()->get_baked_length();
+ else
+ return 0;
+}
+
+void PathFollow2D::set_lookahead(float p_lookahead) {
+
+ lookahead=p_lookahead;
+
+}
+
+float PathFollow2D::get_lookahead() const{
+
+ return lookahead;
+}
+
+void PathFollow2D::set_rotate(bool p_rotate) {
+
+ rotate=p_rotate;
+ _update_transform();
+}
+
+bool PathFollow2D::is_rotating() const {
+
+ return rotate;
+}
+
+void PathFollow2D::set_loop(bool p_loop) {
+
+ loop=p_loop;
+}
+
+bool PathFollow2D::has_loop() const{
+
+ return loop;
+}
+
+
+PathFollow2D::PathFollow2D() {
+
+ offset=0;
+ h_offset=0;
+ v_offset=0;
+ path=NULL;
+ rotate=true;
+ cubic=true;
+ loop=true;
+ lookahead=4;
+}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index f401f9da4c..90f57c8eac 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -54,4 +54,63 @@ public:
Path2D();
};
+
+
+class PathFollow2D : public Node2D {
+
+ OBJ_TYPE(PathFollow2D,Node2D);
+public:
+
+
+private:
+ Path2D *path;
+ real_t offset;
+ real_t h_offset;
+ real_t v_offset;
+ real_t lookahead;
+ bool cubic;
+ bool loop;
+ bool rotate;
+
+ void _update_transform();
+
+
+protected:
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_offset(float p_offset);
+ float get_offset() const;
+
+ void set_h_offset(float p_h_offset);
+ float get_h_offset() const;
+
+ void set_v_offset(float p_v_offset);
+ float get_v_offset() const;
+
+ void set_unit_offset(float p_unit_offset);
+ float get_unit_offset() const;
+
+ void set_lookahead(float p_lookahead);
+ float get_lookahead() const;
+
+ void set_loop(bool p_loop);
+ bool has_loop() const;
+
+ void set_rotate(bool p_enabled);
+ bool is_rotating() const;
+
+ void set_cubic_interpolation(bool p_enable);
+ bool get_cubic_interpolation() const;
+
+ PathFollow2D();
+};
+
+
#endif // PATH_2D_H