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-rw-r--r--scene/2d/canvas_item.cpp14
-rw-r--r--scene/2d/canvas_item.h1
-rw-r--r--scene/2d/cpu_particles_2d.cpp147
-rw-r--r--scene/2d/cpu_particles_2d.h1
-rw-r--r--scene/2d/joints_2d.cpp8
-rw-r--r--scene/2d/sprite.cpp8
-rw-r--r--scene/2d/touch_screen_button.cpp8
7 files changed, 112 insertions, 75 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index b38fbfe981..d584492737 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -735,6 +735,19 @@ void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vect
VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
+void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width, bool p_antialiased) {
+
+ Vector<Point2> points;
+ points.resize(p_point_count);
+ const float delta_angle = p_end_angle - p_start_angle;
+ for (int i = 0; i < p_point_count; i++) {
+ float theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle;
+ points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius);
+ }
+
+ draw_polyline(points, p_color, p_width, p_antialiased);
+}
+
void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -1152,6 +1165,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width", "antialiased"), &CanvasItem::draw_arc, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width", "antialiased"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0), DEFVAL(false));
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 9c6799a441..581adf1396 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -305,6 +305,7 @@ public:
void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0, bool p_antialiased = false);
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 85c423964b..07f3e10244 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -37,6 +37,9 @@
void CPUParticles2D::set_emitting(bool p_emitting) {
+ if (emitting == p_emitting)
+ return;
+
emitting = p_emitting;
if (emitting)
set_process_internal(true);
@@ -257,8 +260,7 @@ void CPUParticles2D::restart() {
inactive_time = 0;
frame_remainder = 0;
cycle = 0;
-
- set_emitting(true);
+ emitting = false;
{
int pc = particles.size();
@@ -268,6 +270,8 @@ void CPUParticles2D::restart() {
w[i].active = false;
}
}
+
+ set_emitting(true);
}
void CPUParticles2D::set_direction(Vector2 p_direction) {
@@ -535,6 +539,74 @@ static float rand_from_seed(uint32_t &seed) {
return float(seed % uint32_t(65536)) / 65535.0;
}
+void CPUParticles2D::_update_internal() {
+
+ if (particles.size() == 0 || !is_visible_in_tree()) {
+ _set_redraw(false);
+ return;
+ }
+
+ float delta = get_process_delta_time();
+ if (emitting) {
+ inactive_time = 0;
+ } else {
+ inactive_time += delta;
+ if (inactive_time > lifetime * 1.2) {
+ set_process_internal(false);
+ _set_redraw(false);
+
+ //reset variables
+ time = 0;
+ inactive_time = 0;
+ frame_remainder = 0;
+ cycle = 0;
+ return;
+ }
+ }
+ _set_redraw(true);
+
+ if (time == 0 && pre_process_time > 0.0) {
+
+ float frame_time;
+ if (fixed_fps > 0)
+ frame_time = 1.0 / fixed_fps;
+ else
+ frame_time = 1.0 / 30.0;
+
+ float todo = pre_process_time;
+
+ while (todo >= 0) {
+ _particles_process(frame_time);
+ todo -= frame_time;
+ }
+ }
+
+ if (fixed_fps > 0) {
+ float frame_time = 1.0 / fixed_fps;
+ float decr = frame_time;
+
+ float ldelta = delta;
+ if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
+ ldelta = 0.1;
+ } else if (ldelta <= 0.0) { //unlikely but..
+ ldelta = 0.001;
+ }
+ float todo = frame_remainder + ldelta;
+
+ while (todo >= frame_time) {
+ _particles_process(frame_time);
+ todo -= decr;
+ }
+
+ frame_remainder = todo;
+
+ } else {
+ _particles_process(delta);
+ }
+
+ _update_particle_data_buffer();
+}
+
void CPUParticles2D::_particles_process(float p_delta) {
p_delta *= speed_scale;
@@ -1000,6 +1072,10 @@ void CPUParticles2D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_DRAW) {
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0))
+ _update_internal();
+
if (!redraw)
return; // don't add to render list
@@ -1017,71 +1093,7 @@ void CPUParticles2D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
-
- if (particles.size() == 0 || !is_visible_in_tree()) {
- _set_redraw(false);
- return;
- }
-
- float delta = get_process_delta_time();
- if (emitting) {
- inactive_time = 0;
- } else {
- inactive_time += delta;
- if (inactive_time > lifetime * 1.2) {
- set_process_internal(false);
- _set_redraw(false);
-
- //reset variables
- time = 0;
- inactive_time = 0;
- frame_remainder = 0;
- cycle = 0;
- return;
- }
- }
- _set_redraw(true);
-
- if (time == 0 && pre_process_time > 0.0) {
-
- float frame_time;
- if (fixed_fps > 0)
- frame_time = 1.0 / fixed_fps;
- else
- frame_time = 1.0 / 30.0;
-
- float todo = pre_process_time;
-
- while (todo >= 0) {
- _particles_process(frame_time);
- todo -= frame_time;
- }
- }
-
- if (fixed_fps > 0) {
- float frame_time = 1.0 / fixed_fps;
- float decr = frame_time;
-
- float ldelta = delta;
- if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
- ldelta = 0.1;
- } else if (ldelta <= 0.0) { //unlikely but..
- ldelta = 0.001;
- }
- float todo = frame_remainder + ldelta;
-
- while (todo >= frame_time) {
- _particles_process(frame_time);
- todo -= decr;
- }
-
- frame_remainder = todo;
-
- } else {
- _particles_process(delta);
- }
-
- _update_particle_data_buffer();
+ _update_internal();
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
@@ -1411,6 +1423,7 @@ CPUParticles2D::CPUParticles2D() {
frame_remainder = 0;
cycle = 0;
redraw = false;
+ emitting = false;
mesh = VisualServer::get_singleton()->mesh_create();
multimesh = VisualServer::get_singleton()->multimesh_create();
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index da668664b9..47b4568dd4 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -174,6 +174,7 @@ private:
Vector2 gravity;
+ void _update_internal();
void _particles_process(float p_delta);
void _update_particle_data_buffer();
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index d8156a0afe..847d08b025 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -37,8 +37,8 @@
void Joint2D::_update_joint(bool p_only_free) {
if (joint.is_valid()) {
- if (ba.is_valid() && bb.is_valid())
- Physics2DServer::get_singleton()->body_remove_collision_exception(ba, bb);
+ if (ba.is_valid() && bb.is_valid() && exclude_from_collision)
+ Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, false);
Physics2DServer::get_singleton()->free(joint);
joint = RID();
@@ -61,8 +61,6 @@ void Joint2D::_update_joint(bool p_only_free) {
if (!body_a || !body_b)
return;
- SWAP(body_a, body_b);
-
joint = _configure_joint(body_a, body_b);
if (!joint.is_valid())
@@ -133,6 +131,8 @@ void Joint2D::set_exclude_nodes_from_collision(bool p_enable) {
if (exclude_from_collision == p_enable)
return;
+
+ _update_joint(true);
exclude_from_collision = p_enable;
_update_joint();
}
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 83f92ce2bc..8cdfceea52 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -269,8 +269,8 @@ int Sprite::get_frame() const {
}
void Sprite::set_frame_coords(const Vector2 &p_coord) {
- ERR_FAIL_INDEX(int(p_coord.x), vframes);
- ERR_FAIL_INDEX(int(p_coord.y), hframes);
+ ERR_FAIL_INDEX(int(p_coord.x), hframes);
+ ERR_FAIL_INDEX(int(p_coord.y), vframes);
set_frame(int(p_coord.y) * hframes + int(p_coord.x));
}
@@ -387,6 +387,10 @@ void Sprite::_validate_property(PropertyInfo &property) const {
property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
+
+ if (property.name == "frame_coords") {
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ }
}
void Sprite::_texture_changed() {
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 9a1a759e72..cf68528388 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -325,8 +325,12 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
}
Rect2 TouchScreenButton::_edit_get_rect() const {
- if (texture.is_null())
- return CanvasItem::_edit_get_rect();
+ if (texture.is_null()) {
+ if (shape.is_valid())
+ return shape->get_rect();
+ else
+ return CanvasItem::_edit_get_rect();
+ }
return Rect2(Size2(), texture->get_size());
}