diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/position_2d.cpp | 39 | ||||
-rw-r--r-- | scene/2d/skeleton_2d.cpp | 2 |
2 files changed, 36 insertions, 5 deletions
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 5c7d65e3e0..1019f85c8a 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -36,10 +36,41 @@ const real_t DEFAULT_GIZMO_EXTENTS = 10.0; void Position2D::_draw_cross() { - real_t extents = get_gizmo_extents(); - // Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`) - draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32)); - draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01)); + const real_t extents = get_gizmo_extents(); + + // Add more points to create a "hard stop" in the color gradient. + PackedVector2Array points_x; + points_x.push_back(Point2(+extents, 0)); + points_x.push_back(Point2()); + points_x.push_back(Point2()); + points_x.push_back(Point2(-extents, 0)); + + PackedVector2Array points_y; + points_y.push_back(Point2(0, +extents)); + points_y.push_back(Point2()); + points_y.push_back(Point2()); + points_y.push_back(Point2(0, -extents)); + + // Use the axis color which is brighter for the positive axis. + // Use a darkened axis color for the negative axis. + // This makes it possible to see in which direction the Position3D node is rotated + // (which can be important depending on how it's used). + // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`). + PackedColorArray colors_x; + const Color color_x = Color(0.96, 0.20, 0.32); + colors_x.push_back(color_x); + colors_x.push_back(color_x); + colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5)); + colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5)); + draw_multiline_colors(points_x, colors_x); + + PackedColorArray colors_y; + const Color color_y = Color(0.53, 0.84, 0.01); + colors_y.push_back(color_y); + colors_y.push_back(color_y); + colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5)); + colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5)); + draw_multiline_colors(points_y, colors_y); } #ifdef TOOLS_ENABLED diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index c5ad3dde39..8f1f5fadbc 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -787,7 +787,7 @@ void Skeleton2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton2D::set_modification_stack); ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton2D::get_modification_stack); - ClassDB::bind_method(D_METHOD("execute_modifications", "execution_mode", "execution_mode"), &Skeleton2D::execute_modifications); + ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton2D::execute_modifications); ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "override_pose", "strength", "persistent"), &Skeleton2D::set_bone_local_pose_override); ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton2D::get_bone_local_pose_override); |