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-rw-r--r--scene/2d/animated_sprite.cpp24
-rw-r--r--scene/2d/area_2d.cpp28
-rw-r--r--scene/2d/audio_stream_player_2d.cpp13
-rw-r--r--scene/2d/camera_2d.cpp2
-rw-r--r--scene/2d/canvas_item.cpp149
-rw-r--r--scene/2d/canvas_item.h29
-rw-r--r--scene/2d/collision_object_2d.cpp16
-rw-r--r--scene/2d/collision_polygon_2d.cpp4
-rw-r--r--scene/2d/collision_shape_2d.cpp6
-rw-r--r--scene/2d/cpu_particles_2d.cpp85
-rw-r--r--scene/2d/cpu_particles_2d.h3
-rw-r--r--scene/2d/line_2d.cpp12
-rw-r--r--scene/2d/line_builder.cpp1
-rw-r--r--scene/2d/mesh_instance_2d.cpp4
-rw-r--r--scene/2d/navigation_polygon.cpp10
-rw-r--r--scene/2d/node_2d.cpp12
-rw-r--r--scene/2d/parallax_background.cpp4
-rw-r--r--scene/2d/particles_2d.cpp50
-rw-r--r--scene/2d/particles_2d.h8
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp35
-rw-r--r--scene/2d/physics_body_2d.h6
-rw-r--r--scene/2d/polygon_2d.cpp2
-rw-r--r--scene/2d/skeleton_2d.cpp1
-rw-r--r--scene/2d/sprite.cpp24
-rw-r--r--scene/2d/tile_map.cpp13
-rw-r--r--scene/2d/visibility_notifier_2d.cpp2
27 files changed, 367 insertions, 178 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 8a5910c10e..b11c2c2886 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -312,12 +312,12 @@ void SpriteFrames::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
- ADD_PROPERTYNZ(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
- ADD_PROPERTYNZ(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
}
SpriteFrames::SpriteFrames() {
@@ -398,11 +398,11 @@ void AnimatedSprite::_notification(int p_what) {
emit_signal(SceneStringNames::get_singleton()->animation_finished);
frame = 0;
} else {
+ frame = fc - 1;
if (!is_over) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
}
- frame = fc - 1;
}
} else {
frame++;
@@ -693,15 +693,15 @@ void AnimatedSprite::_bind_methods() {
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("animation_finished"));
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
}
AnimatedSprite::AnimatedSprite() {
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index c375374dce..4a4aaf3238 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -158,7 +158,9 @@ void Area2D::_body_inout(int p_status, const RID &p_body, int p_instance, int p_
Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
- ERR_FAIL_COND(!body_in && !E);
+ if (!body_in && !E) {
+ return; //does not exist because it was likely removed from the tree
+ }
locked = true;
@@ -399,7 +401,7 @@ void Area2D::set_monitoring(bool p_enable) {
if (p_enable == monitoring)
return;
if (locked) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_monitoring\",true/false)");
+ ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)");
}
ERR_FAIL_COND(locked);
@@ -424,10 +426,10 @@ bool Area2D::is_monitoring() const {
void Area2D::set_monitorable(bool p_enable) {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
+ if (locked || Physics2DServer::get_singleton()->is_flushing_queries()) {
+ ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
}
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND(locked || Physics2DServer::get_singleton()->is_flushing_queries());
if (p_enable == monitorable)
return;
@@ -664,19 +666,19 @@ void Area2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
ADD_GROUP("Collision", "collision_");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 9de72a4fcd..c2af725919 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -92,6 +92,9 @@ void AudioStreamPlayer2D::_mix_audio() {
int cc = AudioServer::get_singleton()->get_channel_count();
if (cc == 1) {
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, 0))
+ continue; //may have been removed
+
AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
for (int j = 0; j < buffer_size; j++) {
@@ -102,11 +105,20 @@ void AudioStreamPlayer2D::_mix_audio() {
} else {
AudioFrame *targets[4];
+ bool valid = true;
for (int k = 0; k < cc; k++) {
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) {
+ valid = false; //may have been removed
+ break;
+ }
+
targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
}
+ if (!valid)
+ continue;
+
for (int j = 0; j < buffer_size; j++) {
AudioFrame frame = buffer[j] * vol;
@@ -311,6 +323,7 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
}
if (stream_playback.is_valid()) {
+ active = true;
setplay = p_from_pos;
output_ready = false;
set_physics_process_internal(true);
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 788a39d05d..cc297d742d 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -710,7 +710,7 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin_drawing_enabled", "margin_drawing_enabled"), &Camera2D::set_margin_drawing_enabled);
ClassDB::bind_method(D_METHOD("is_margin_drawing_enabled"), &Camera2D::is_margin_drawing_enabled);
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current");
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index fab0b7d433..2534f676ca 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -42,18 +42,30 @@
#include "servers/visual_server.h"
Mutex *CanvasItemMaterial::material_mutex = NULL;
-SelfList<CanvasItemMaterial>::List CanvasItemMaterial::dirty_materials;
+SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = NULL;
Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
+CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = NULL;
void CanvasItemMaterial::init_shaders() {
#ifndef NO_THREADS
material_mutex = Mutex::create();
#endif
+
+ dirty_materials = memnew(SelfList<CanvasItemMaterial>::List);
+
+ shader_names = memnew(ShaderNames);
+
+ shader_names->particles_anim_h_frames = "particles_anim_h_frames";
+ shader_names->particles_anim_v_frames = "particles_anim_v_frames";
+ shader_names->particles_anim_loop = "particles_anim_loop";
}
void CanvasItemMaterial::finish_shaders() {
+ memdelete(dirty_materials);
+ dirty_materials = NULL;
+
#ifndef NO_THREADS
memdelete(material_mutex);
#endif
@@ -61,7 +73,7 @@ void CanvasItemMaterial::finish_shaders() {
void CanvasItemMaterial::_update_shader() {
- dirty_materials.remove(&element);
+ dirty_materials->remove(&element);
MaterialKey mk = _compute_key();
if (mk.key == current_key.key)
@@ -102,7 +114,37 @@ void CanvasItemMaterial::_update_shader() {
case LIGHT_MODE_UNSHADED: code += ",unshaded"; break;
case LIGHT_MODE_LIGHT_ONLY: code += ",light_only"; break;
}
- code += ";\n"; //that's it.
+
+ code += ";\n";
+
+ if (particles_animation) {
+
+ code += "uniform int particles_anim_h_frames;\n";
+ code += "uniform int particles_anim_v_frames;\n";
+ code += "uniform bool particles_anim_loop;\n";
+
+ code += "void vertex() {\n";
+
+ code += "\tfloat h_frames = float(particles_anim_h_frames);\n";
+ code += "\tfloat v_frames = float(particles_anim_v_frames);\n";
+
+ code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n";
+
+ code += "\tint total_frames = particles_anim_h_frames * particles_anim_v_frames;\n";
+ code += "\tint frame = int(float(total_frames) * INSTANCE_CUSTOM.z);\n";
+ code += "\tif (particles_anim_loop) {\n";
+ code += "\t\tframe = abs(frame) % total_frames;\n";
+ code += "\t} else {\n";
+ code += "\t\tframe = clamp(frame, 0, total_frames - 1);\n";
+ code += "\t}\n";
+
+ code += "\tfloat frame_w = 1.0 / h_frames;\n";
+ code += "\tfloat frame_h = 1.0 / v_frames;\n";
+ code += "\tUV.x = UV.x * frame_w + frame_w * float(frame % particles_anim_h_frames);\n";
+ code += "\tUV.y = UV.y * frame_h + frame_h * float(frame / particles_anim_h_frames);\n";
+
+ code += "}\n";
+ }
ShaderData shader_data;
shader_data.shader = VS::get_singleton()->shader_create();
@@ -120,9 +162,9 @@ void CanvasItemMaterial::flush_changes() {
if (material_mutex)
material_mutex->lock();
- while (dirty_materials.first()) {
+ while (dirty_materials->first()) {
- dirty_materials.first()->self()->_update_shader();
+ dirty_materials->first()->self()->_update_shader();
}
if (material_mutex)
@@ -135,7 +177,7 @@ void CanvasItemMaterial::_queue_shader_change() {
material_mutex->lock();
if (!element.in_list()) {
- dirty_materials.add(&element);
+ dirty_materials->add(&element);
}
if (material_mutex)
@@ -177,7 +219,52 @@ CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const {
return light_mode;
}
+void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) {
+ particles_animation = p_particles_anim;
+ _queue_shader_change();
+ _change_notify();
+}
+
+bool CanvasItemMaterial::get_particles_animation() const {
+ return particles_animation;
+}
+
+void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) {
+
+ particles_anim_h_frames = p_frames;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames);
+}
+
+int CanvasItemMaterial::get_particles_anim_h_frames() const {
+
+ return particles_anim_h_frames;
+}
+void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) {
+
+ particles_anim_v_frames = p_frames;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames);
+}
+
+int CanvasItemMaterial::get_particles_anim_v_frames() const {
+
+ return particles_anim_v_frames;
+}
+
+void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) {
+
+ particles_anim_loop = p_loop;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop);
+}
+
+bool CanvasItemMaterial::get_particles_anim_loop() const {
+
+ return particles_anim_loop;
+}
+
void CanvasItemMaterial::_validate_property(PropertyInfo &property) const {
+ if (property.name.begins_with("particles_anim_") && !particles_animation) {
+ property.usage = 0;
+ }
}
RID CanvasItemMaterial::get_shader_rid() const {
@@ -199,8 +286,25 @@ void CanvasItemMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode);
ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode);
+ ClassDB::bind_method(D_METHOD("set_particles_animation", "particles_anim"), &CanvasItemMaterial::set_particles_animation);
+ ClassDB::bind_method(D_METHOD("get_particles_animation"), &CanvasItemMaterial::get_particles_animation);
+
+ ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &CanvasItemMaterial::set_particles_anim_h_frames);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &CanvasItemMaterial::get_particles_anim_h_frames);
+
+ ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &CanvasItemMaterial::set_particles_anim_v_frames);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &CanvasItemMaterial::get_particles_anim_v_frames);
+
+ ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &CanvasItemMaterial::set_particles_anim_loop);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &CanvasItemMaterial::get_particles_anim_loop);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,Premult Alpha"), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation"), "set_particles_animation", "get_particles_animation");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop");
BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
@@ -218,6 +322,11 @@ CanvasItemMaterial::CanvasItemMaterial() :
blend_mode = BLEND_MODE_MIX;
light_mode = LIGHT_MODE_NORMAL;
+ particles_animation = false;
+
+ set_particles_anim_h_frames(1);
+ set_particles_anim_v_frames(1);
+ set_particles_anim_loop(false);
current_key.key = 0;
current_key.invalid_key = 1;
@@ -272,6 +381,9 @@ bool CanvasItem::is_visible_in_tree() const {
void CanvasItem::_propagate_visibility_changed(bool p_visible) {
+ if (p_visible && first_draw) { //avoid propagating it twice
+ first_draw = false;
+ }
notification(NOTIFICATION_VISIBILITY_CHANGED);
if (p_visible)
@@ -861,6 +973,15 @@ RID CanvasItem::get_canvas() const {
return get_viewport()->find_world_2d()->get_canvas();
}
+ObjectID CanvasItem::get_canvas_layer_instance_id() const {
+
+ if (canvas_layer) {
+ return canvas_layer->get_instance_id();
+ } else {
+ return 0;
+ }
+}
+
CanvasItem *CanvasItem::get_toplevel() const {
CanvasItem *ci = const_cast<CanvasItem *>(this);
@@ -1044,7 +1165,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
- ClassDB::bind_method(D_METHOD("draw_multimesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
+ ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture>()));
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
@@ -1080,16 +1201,16 @@ void CanvasItem::_bind_methods() {
BIND_VMETHOD(MethodInfo("_draw"));
ADD_GROUP("Visibility", "");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
- ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
- ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
ADD_GROUP("Material", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
//exporting these things doesn't really make much sense i think
// ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_as_toplevel", "is_set_as_toplevel");
// ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled");
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 36a0e4039a..1a6016e6e1 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -70,6 +70,7 @@ private:
struct {
uint32_t blend_mode : 4;
uint32_t light_mode : 4;
+ uint32_t particles_animation : 1;
uint32_t invalid_key : 1;
};
@@ -80,6 +81,14 @@ private:
}
};
+ struct ShaderNames {
+ StringName particles_anim_h_frames;
+ StringName particles_anim_v_frames;
+ StringName particles_anim_loop;
+ };
+
+ static ShaderNames *shader_names;
+
struct ShaderData {
RID shader;
int users;
@@ -95,11 +104,12 @@ private:
mk.key = 0;
mk.blend_mode = blend_mode;
mk.light_mode = light_mode;
+ mk.particles_animation = particles_animation;
return mk;
}
static Mutex *material_mutex;
- static SelfList<CanvasItemMaterial>::List dirty_materials;
+ static SelfList<CanvasItemMaterial>::List *dirty_materials;
SelfList<CanvasItemMaterial> element;
void _update_shader();
@@ -108,6 +118,11 @@ private:
BlendMode blend_mode;
LightMode light_mode;
+ bool particles_animation;
+
+ int particles_anim_h_frames;
+ int particles_anim_v_frames;
+ bool particles_anim_loop;
protected:
static void _bind_methods();
@@ -120,6 +135,17 @@ public:
void set_light_mode(LightMode p_light_mode);
LightMode get_light_mode() const;
+ void set_particles_animation(bool p_particles_anim);
+ bool get_particles_animation() const;
+
+ void set_particles_anim_h_frames(int p_frames);
+ int get_particles_anim_h_frames() const;
+ void set_particles_anim_v_frames(int p_frames);
+ int get_particles_anim_v_frames() const;
+
+ void set_particles_anim_loop(bool p_frames);
+ bool get_particles_anim_loop() const;
+
static void init_shaders();
static void finish_shaders();
static void flush_changes();
@@ -326,6 +352,7 @@ public:
Rect2 get_viewport_rect() const;
RID get_viewport_rid() const;
RID get_canvas() const;
+ ObjectID get_canvas_layer_instance_id() const;
Ref<World2D> get_world_2d() const;
virtual void set_material(const Ref<Material> &p_material);
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 7ade74e8a6..738f7ddf59 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -58,6 +58,14 @@ void CollisionObject2D::_notification(int p_what) {
//get space
}
+ case NOTIFICATION_ENTER_CANVAS: {
+
+ if (area)
+ Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
+ else
+ Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
+ }
+
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
@@ -86,6 +94,14 @@ void CollisionObject2D::_notification(int p_what) {
Physics2DServer::get_singleton()->body_set_space(rid, RID());
} break;
+
+ case NOTIFICATION_EXIT_CANVAS: {
+
+ if (area)
+ Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, 0);
+ else
+ Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, 0);
+ }
}
}
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 410b27c691..07bbbd9321 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -325,8 +325,8 @@ void CollisionPolygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Segments"), "set_build_mode", "get_build_mode");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
BIND_ENUM_CONSTANT(BUILD_SOLIDS);
BIND_ENUM_CONSTANT(BUILD_SEGMENTS);
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index cb9c8ecf95..d3e25d541a 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -229,9 +229,9 @@ void CollisionShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled);
ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape2D::_shape_changed);
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
}
CollisionShape2D::CollisionShape2D() {
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index e6dcd643be..93ad99272c 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -29,8 +29,9 @@
/*************************************************************************/
#include "cpu_particles_2d.h"
-
-//#include "scene/resources/particles_material.h"
+#include "particles_2d.h"
+#include "scene/2d/canvas_item.h"
+#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
void CPUParticles2D::set_emitting(bool p_emitting) {
@@ -237,6 +238,17 @@ String CPUParticles2D::get_configuration_warning() const {
String warnings;
+ CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
+
+ if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
+ if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
+ get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ }
+ }
+
return warnings;
}
@@ -396,6 +408,7 @@ bool CPUParticles2D::get_particle_flag(Flags p_flag) const {
void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
emission_shape = p_shape;
+ _change_notify();
}
void CPUParticles2D::set_emission_sphere_radius(float p_radius) {
@@ -479,6 +492,15 @@ void CPUParticles2D::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
property.usage = 0;
}
+
+ if (property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ property.usage = 0;
+ }
+
+ if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ property.usage = 0;
+ }
+
/*
if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
property.usage = 0;
@@ -531,7 +553,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (!local_coords) {
emission_xform = get_global_transform();
velocity_xform = emission_xform;
- emission_xform[2] = Vector2();
+ velocity_xform[2] = Vector2();
}
for (int i = 0; i < pcount; i++) {
@@ -618,9 +640,12 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
- p.custom[0] = Math::deg2rad(base_angle); //angle
- p.custom[1] = 0.0; //phase
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1)
+ p.rotation = Math::deg2rad(base_angle);
+
+ p.custom[0] = 0.0; // unused
+ p.custom[1] = 0.0; // phase [0..1]
+ p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
+ p.custom[3] = 0.0;
p.transform = Transform2D();
p.time = 0;
p.base_color = Color(1, 1, 1, 1);
@@ -767,14 +792,9 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
- p.custom[0] = Math::deg2rad(base_angle); //angle
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); //angle
- if (flags[FLAG_ANIM_LOOP]) {
- p.custom[2] = Math::fmod(p.custom[2], 1.0f); //loop
-
- } else {
- p.custom[2] = CLAMP(p.custom[2], 0.0f, 1.0); //0 to 1 only
- }
+ p.rotation = Math::deg2rad(base_angle); //angle
+ float animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
+ p.custom[2] = animation_phase;
}
//apply color
//apply hue rotation
@@ -825,8 +845,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
} else {
- p.transform.elements[0] = Vector2(Math::cos(p.custom[0]), -Math::sin(p.custom[0]));
- p.transform.elements[1] = Vector2(Math::sin(p.custom[0]), Math::cos(p.custom[0]));
+ p.transform.elements[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation));
+ p.transform.elements[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation));
}
//scale by scale
@@ -1058,8 +1078,7 @@ void CPUParticles2D::_notification(int p_what) {
}
void CPUParticles2D::convert_from_particles(Node *p_particles) {
-#if 0
- Particles *particles = Object::cast_to<Particles>(p_particles);
+ Particles2D *particles = Object::cast_to<Particles2D>(p_particles);
ERR_FAIL_COND(!particles);
set_emitting(particles->is_emitting());
@@ -1074,7 +1093,12 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
set_fractional_delta(particles->get_fractional_delta());
set_speed_scale(particles->get_speed_scale());
set_draw_order(DrawOrder(particles->get_draw_order()));
- set_mesh(particles->get_draw_pass_mesh(0));
+ set_texture(particles->get_texture());
+
+ Ref<Material> mat = particles->get_material();
+ if (mat.is_valid()) {
+ set_material(mat);
+ }
Ref<ParticlesMaterial> material = particles->get_process_material();
if (material.is_null())
@@ -1091,15 +1115,14 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
}
set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
- set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y));
- set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z));
- set_particle_flag(FLAG_ANIM_LOOP, material->get_flag(ParticlesMaterial::FLAG_ANIM_LOOP));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
- set_emission_rect_extents(material->get_emission_rect_extents());
+ Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y);
+ set_emission_rect_extents(rect_extents);
- set_gravity(material->get_gravity());
+ Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
+ set_gravity(gravity);
#define CONVERT_PARAM(m_param) \
set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
@@ -1123,7 +1146,6 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
CONVERT_PARAM(PARAM_ANIM_OFFSET);
#undef CONVERT_PARAM
-#endif
}
void CPUParticles2D::_bind_methods() {
@@ -1253,7 +1275,7 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
/*
@@ -1283,15 +1305,15 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
@@ -1301,7 +1323,6 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_particle_flag", "get_particle_flag", FLAG_ANIM_LOOP);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 4f51eb1062..d967c3be26 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -68,7 +68,6 @@ public:
enum Flags {
FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ANIM_LOOP,
FLAG_MAX
};
@@ -87,6 +86,7 @@ private:
Transform2D transform;
Color color;
float custom[4];
+ float rotation;
Vector2 velocity;
bool active;
float angle_rand;
@@ -168,7 +168,6 @@ private:
PoolVector<Color> emission_colors;
int emission_point_count;
- bool anim_loop;
Vector2 gravity;
void _particles_process(float p_delta);
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index e164f0ca75..6faf8c2855 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -347,13 +347,13 @@ void Line2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "width"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_color"), "set_default_color", "get_default_color");
ADD_GROUP("Fill", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile,Stretch"), "set_texture_mode", "get_texture_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile,Stretch"), "set_texture_mode", "get_texture_mode");
ADD_GROUP("Capping", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "joint_mode", PROPERTY_HINT_ENUM, "Sharp,Bevel,Round"), "set_joint_mode", "get_joint_mode");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "begin_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_begin_cap_mode", "get_begin_cap_mode");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_end_cap_mode", "get_end_cap_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_mode", PROPERTY_HINT_ENUM, "Sharp,Bevel,Round"), "set_joint_mode", "get_joint_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "begin_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_begin_cap_mode", "get_begin_cap_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_end_cap_mode", "get_end_cap_mode");
ADD_GROUP("Border", "");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sharp_limit"), "set_sharp_limit", "get_sharp_limit");
ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision");
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index a3f1b25e05..d5e8a33805 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -294,7 +294,6 @@ void LineBuilder::build() {
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx1 = current_distance1 / (width * tile_aspect);
} else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
- uvx0 = current_distance0 / total_distance;
uvx1 = current_distance1 / total_distance;
}
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 9f21fe1a1f..46777665d8 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -51,8 +51,8 @@ void MeshInstance2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
}
void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index b36924e521..9154929e0b 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -349,8 +349,6 @@ void NavigationPolygonInstance::set_enabled(bool p_enabled) {
if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())
update();
-
- //update_gizmo();
}
bool NavigationPolygonInstance::is_enabled() const {
@@ -461,26 +459,28 @@ void NavigationPolygonInstance::_notification(int p_what) {
void NavigationPolygonInstance::set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly) {
- if (p_navpoly == navpoly)
+ if (p_navpoly == navpoly) {
return;
+ }
if (navigation && nav_id != -1) {
navigation->navpoly_remove(nav_id);
nav_id = -1;
}
+
if (navpoly.is_valid()) {
navpoly->disconnect(CoreStringNames::get_singleton()->changed, this, "_navpoly_changed");
}
navpoly = p_navpoly;
-
if (navpoly.is_valid()) {
navpoly->connect(CoreStringNames::get_singleton()->changed, this, "_navpoly_changed");
}
+ _navpoly_changed();
if (navigation && navpoly.is_valid() && enabled) {
nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this);
}
- //update_gizmo();
+
_change_notify("navpoly");
update_configuration_warning();
}
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 2f94c3c6f5..2d9bbfe657 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -435,10 +435,10 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
- ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
@@ -448,8 +448,8 @@ void Node2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
ADD_GROUP("Z Index", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
}
Node2D::Node2D() {
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 027d64b813..59cb16fe91 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -206,7 +206,9 @@ void ParallaxBackground::_bind_methods() {
ParallaxBackground::ParallaxBackground() {
- base_scale = Vector2(1, 1);
scale = 1.0;
set_layer(-1); //behind all by default
+
+ base_scale = Vector2(1, 1);
+ ignore_camera_zoom = false;
}
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 7e824cdf75..35b7e7da3e 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -219,6 +219,20 @@ String Particles2D::get_configuration_warning() const {
if (warnings != String())
warnings += "\n";
warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
+ } else {
+
+ CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
+
+ if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
+ const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
+ if (process &&
+ (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ }
+ }
}
return warnings;
@@ -257,30 +271,6 @@ Ref<Texture> Particles2D::get_normal_map() const {
void Particles2D::_validate_property(PropertyInfo &property) const {
}
-void Particles2D::set_v_frames(int p_count) {
-
- ERR_FAIL_COND(p_count < 1);
- v_frames = p_count;
- update();
-}
-
-int Particles2D::get_v_frames() const {
-
- return v_frames;
-}
-
-void Particles2D::set_h_frames(int p_count) {
-
- ERR_FAIL_COND(p_count < 1);
- h_frames = p_count;
- update();
-}
-
-int Particles2D::get_h_frames() const {
-
- return h_frames;
-}
-
void Particles2D::restart() {
VS::get_singleton()->particles_restart(particles);
}
@@ -296,7 +286,7 @@ void Particles2D::_notification(int p_what) {
if (normal_map.is_valid())
normal_rid = normal_map->get_rid();
- VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames);
+ VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid);
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
@@ -361,12 +351,6 @@ void Particles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("capture_rect"), &Particles2D::capture_rect);
- ClassDB::bind_method(D_METHOD("set_v_frames", "frames"), &Particles2D::set_v_frames);
- ClassDB::bind_method(D_METHOD("get_v_frames"), &Particles2D::get_v_frames);
-
- ClassDB::bind_method(D_METHOD("set_h_frames", "frames"), &Particles2D::set_h_frames);
- ClassDB::bind_method(D_METHOD("get_h_frames"), &Particles2D::get_h_frames);
-
ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
@@ -389,8 +373,6 @@ void Particles2D::_bind_methods() {
ADD_GROUP("Textures", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "h_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_h_frames", "get_h_frames");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "v_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_v_frames", "get_v_frames");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
@@ -413,8 +395,6 @@ Particles2D::Particles2D() {
set_use_local_coordinates(true);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
- h_frames = 1;
- v_frames = 1;
}
Particles2D::~Particles2D() {
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index af673841b1..6d52f8b28e 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -59,8 +59,6 @@ private:
bool local_coords;
int fixed_fps;
bool fractional_delta;
- int v_frames;
- int h_frames;
Ref<Material> process_material;
@@ -118,12 +116,6 @@ public:
virtual String get_configuration_warning() const;
- void set_v_frames(int p_count);
- int get_v_frames() const;
-
- void set_h_frames(int p_count);
- int get_h_frames() const;
-
void restart();
Rect2 capture_rect() const;
Particles2D();
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 4276918f53..5eae43b2d5 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -303,7 +303,7 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead);
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_EXP_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 60074abb29..3dde228bfa 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -299,10 +299,10 @@ void StaticBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
}
StaticBody2D::StaticBody2D() :
@@ -1061,10 +1061,10 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode");
@@ -1079,8 +1079,8 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Applied Forces", "applied_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque");
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
@@ -1226,7 +1226,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_
//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45.
#define FLOOR_ANGLE_THRESHOLD 0.01
-Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_infinite_inertia, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle) {
+Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector2 floor_motion = floor_velocity;
if (on_floor && on_floor_body.is_valid()) {
@@ -1237,7 +1237,8 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
}
}
- Vector2 motion = (floor_motion + p_linear_velocity) * get_physics_process_delta_time();
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
+ Vector2 motion = (floor_motion + p_linear_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
Vector2 lv = p_linear_velocity;
on_floor = false;
@@ -1332,11 +1333,11 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
return lv;
}
-Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_infinite_inertia, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle) {
+Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
bool was_on_floor = on_floor;
- Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_infinite_inertia, p_stop_on_slope, p_max_slides, p_floor_max_angle);
+ Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
if (!was_on_floor || p_snap == Vector2()) {
return ret;
}
@@ -1424,6 +1425,10 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) {
return;
}
sync_to_physics = p_enable;
+
+ if (Engine::get_singleton()->is_editor_hint())
+ return;
+
if (p_enable) {
Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
set_only_update_transform_changes(true);
@@ -1470,10 +1475,10 @@ void KinematicBody2D::_notification(int p_what) {
void KinematicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "stop_on_slope", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "infinite_inertia", "stop_on_slope", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index ddd55f7b7f..c7b42add84 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -332,15 +332,15 @@ protected:
public:
bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
- bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true);
bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
- Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
+ Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index fc0741cc5c..aa6d57a67d 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -194,7 +194,7 @@ void Polygon2D::_notification(int p_what) {
}
}
- if (!invert && bone_weights.size()) {
+ if (skeleton_node && !invert && bone_weights.size()) {
//a skeleton is set! fill indices and weights
int vc = points.size();
bones.resize(vc * 4);
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 2c362f1b31..1c504d00fc 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -298,6 +298,7 @@ Skeleton2D::Skeleton2D() {
transform_dirty = true;
skeleton = VS::get_singleton()->skeleton_create();
+ set_notify_transform(true);
}
Skeleton2D::~Skeleton2D() {
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 04e199a21b..f4e6e2bdbb 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -435,22 +435,22 @@ void Sprite::_bind_methods() {
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("texture_changed"));
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
ADD_GROUP("Offset", "");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
ADD_GROUP("Animation", "");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
ADD_GROUP("Region", "region_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
- ADD_PROPERTYNZ(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
}
Sprite::Sprite() {
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 67e25ec508..641cb161ca 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -327,6 +327,10 @@ void TileMap::update_dirty_quadrants() {
Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
int z_index = tile_set->tile_get_z_index(c.id);
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) {
+ z_index += tile_set->autotile_get_z_index(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
+ }
+
RID canvas_item;
RID debug_canvas_item;
@@ -1114,6 +1118,8 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
*/
set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
}
+
+ format = FORMAT_2;
}
PoolVector<int> TileMap::_get_tile_data() const {
@@ -1403,7 +1409,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "format") {
- r_ret = FORMAT_2;
+ r_ret = format;
return true;
} else if (p_name == "tile_data") {
r_ret = _get_tile_data();
@@ -1445,6 +1451,11 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
default: {}
}
+ // Account for precision errors on the border (GH-23250).
+ // 0.00005 is 5*CMP_EPSILON, results would start being unpredictible if
+ // cell size is > 15,000, but we can hardly have more precision anyway with
+ // floating point.
+ ret += Vector2(0.00005, 0.00005);
return ret.floor();
}
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 7d7c47619a..d656ba0f64 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -190,7 +190,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
if (enabler[ENABLER_FREEZE_BODIES]) {
RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node);
- if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || (rb2d->get_mode() == RigidBody2D::MODE_RIGID && !rb2d->is_able_to_sleep())))) {
+ if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || rb2d->get_mode() == RigidBody2D::MODE_RIGID))) {
add = true;
meta = rb2d->get_mode();