diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/line_builder.cpp | 2 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 9fe5fb98b6..6436b3878f 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -155,7 +155,7 @@ void LineBuilder::build() { texture_mode == Line2D::LINE_TEXTURE_STRETCH; if (distance_required) { total_distance = calculate_total_distance(points); - //Ajust totalDistance. + //Adjust totalDistance. // The line's outer length will be a little higher due to begin and end caps if (begin_cap_mode == Line2D::LINE_CAP_BOX || begin_cap_mode == Line2D::LINE_CAP_ROUND) { if (retrieve_curve) diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 9b6020e0fd..28f7243c44 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1209,7 +1209,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_ return colliding; } -//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45. +//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { |