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-rw-r--r--scene/2d/audio_listener_2d.cpp (renamed from scene/2d/listener_2d.cpp)32
-rw-r--r--scene/2d/audio_listener_2d.h (renamed from scene/2d/listener_2d.h)6
-rw-r--r--scene/2d/audio_stream_player_2d.cpp4
-rw-r--r--scene/2d/camera_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp4
-rw-r--r--scene/2d/navigation_region_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp42
-rw-r--r--scene/2d/physics_body_2d.h6
-rw-r--r--scene/2d/skeleton_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp60
-rw-r--r--scene/2d/tile_map.h2
11 files changed, 104 insertions, 58 deletions
diff --git a/scene/2d/listener_2d.cpp b/scene/2d/audio_listener_2d.cpp
index 444f05f2b1..f16e359a1d 100644
--- a/scene/2d/listener_2d.cpp
+++ b/scene/2d/audio_listener_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* listener_2d.cpp */
+/* audio_listener_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,9 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "listener_2d.h"
+#include "audio_listener_2d.h"
-bool Listener2D::_set(const StringName &p_name, const Variant &p_value) {
+bool AudioListener2D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "current") {
if (p_value.operator bool()) {
make_current();
@@ -43,7 +43,7 @@ bool Listener2D::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
-bool Listener2D::_get(const StringName &p_name, Variant &r_ret) const {
+bool AudioListener2D::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "current") {
if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
r_ret = current;
@@ -56,11 +56,11 @@ bool Listener2D::_get(const StringName &p_name, Variant &r_ret) const {
return true;
}
-void Listener2D::_get_property_list(List<PropertyInfo> *p_list) const {
+void AudioListener2D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
}
-void Listener2D::_notification(int p_what) {
+void AudioListener2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!get_tree()->is_node_being_edited(this) && current) {
@@ -80,33 +80,33 @@ void Listener2D::_notification(int p_what) {
}
}
-void Listener2D::make_current() {
+void AudioListener2D::make_current() {
current = true;
if (!is_inside_tree()) {
return;
}
- get_viewport()->_listener_2d_set(this);
+ get_viewport()->_audio_listener_2d_set(this);
}
-void Listener2D::clear_current() {
+void AudioListener2D::clear_current() {
current = false;
if (!is_inside_tree()) {
return;
}
- get_viewport()->_listener_2d_remove(this);
+ get_viewport()->_audio_listener_2d_remove(this);
}
-bool Listener2D::is_current() const {
+bool AudioListener2D::is_current() const {
if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
- return get_viewport()->get_listener_2d() == this;
+ return get_viewport()->get_audio_listener_2d() == this;
} else {
return current;
}
return false;
}
-void Listener2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("make_current"), &Listener2D::make_current);
- ClassDB::bind_method(D_METHOD("clear_current"), &Listener2D::clear_current);
- ClassDB::bind_method(D_METHOD("is_current"), &Listener2D::is_current);
+void AudioListener2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("make_current"), &AudioListener2D::make_current);
+ ClassDB::bind_method(D_METHOD("clear_current"), &AudioListener2D::clear_current);
+ ClassDB::bind_method(D_METHOD("is_current"), &AudioListener2D::is_current);
}
diff --git a/scene/2d/listener_2d.h b/scene/2d/audio_listener_2d.h
index 0289a8087d..875887acc6 100644
--- a/scene/2d/listener_2d.h
+++ b/scene/2d/audio_listener_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* listener_2d.h */
+/* audio_listener_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -34,8 +34,8 @@
#include "scene/2d/node_2d.h"
#include "scene/main/window.h"
-class Listener2D : public Node2D {
- GDCLASS(Listener2D, Node2D);
+class AudioListener2D : public Node2D {
+ GDCLASS(AudioListener2D, Node2D);
private:
bool current = false;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 8401909384..bddc342c1a 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -31,7 +31,7 @@
#include "audio_stream_player_2d.h"
#include "scene/2d/area_2d.h"
-#include "scene/2d/listener_2d.h"
+#include "scene/2d/audio_listener_2d.h"
#include "scene/main/window.h"
void AudioStreamPlayer2D::_notification(int p_what) {
@@ -156,7 +156,7 @@ void AudioStreamPlayer2D::_update_panning() {
Vector2 relative_to_listener;
//screen in global is used for attenuation
- Listener2D *listener = vp->get_listener_2d();
+ AudioListener2D *listener = vp->get_audio_listener_2d();
if (listener) {
listener_in_global = listener->get_global_position();
relative_to_listener = global_pos - listener_in_global;
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index bf91ce8e65..8195d98f55 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -198,7 +198,7 @@ Transform2D Camera2D::get_camera_transform() {
screen_rect.position += offset;
}
- camera_screen_center = screen_rect.position + screen_rect.size * 0.5;
+ camera_screen_center = screen_rect.get_center();
Transform2D xform;
xform.scale_basis(zoom);
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index b836497627..bf26ec1f20 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -155,7 +155,7 @@ void CPUParticles2D::_update_mesh_texture() {
Vector<Vector2> vertices;
vertices.push_back(-tex_size * 0.5);
vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
- vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
+ vertices.push_back(-tex_size * 0.5 + tex_size);
vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
Vector<Vector2> uvs;
AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
@@ -727,7 +727,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 72ea6541e3..cbf0d50c4e 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -464,7 +464,7 @@ void NavigationRegion2D::_notification(int p_what) {
draw_line(a, b, doors_color);
// Draw a circle to illustrate the margins.
- real_t angle = (b - a).angle();
+ real_t angle = b.angle_to_point(a);
draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index d1674460e9..c07a999588 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
@@ -57,8 +57,12 @@ PhysicsBody2D::~PhysicsBody2D() {
Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_test_only, real_t p_margin) {
PhysicsServer2D::MotionResult result;
- if (move_and_collide(p_motion, result, p_margin, p_test_only)) {
- if (motion_cache.is_null()) {
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
+ double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+
+ if (move_and_collide(p_motion * delta, result, p_margin, p_test_only)) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instantiate();
motion_cache->owner = this;
}
@@ -132,7 +136,10 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion
r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result);
}
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_margin, r);
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
+ double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+
+ return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion * delta, p_margin, r);
}
TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
@@ -1126,9 +1133,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) {
Transform2D gt = get_global_transform();
- if (result.travel.length() > margin) {
- gt.elements[2] -= result.travel.slide(up_direction);
- } else {
+ if (result.travel.length() <= margin + CMP_EPSILON) {
gt.elements[2] -= result.travel;
}
set_global_transform(gt);
@@ -1147,7 +1152,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Avoid to move forward on a wall if floor_block_on_wall is true.
if (p_was_on_floor && !on_floor && !vel_dir_facing_up) {
// If the movement is large the body can be prevented from reaching the walls.
- if (result.travel.length() <= margin) {
+ if (result.travel.length() <= margin + CMP_EPSILON) {
// Cancels the motion.
Transform2D gt = get_global_transform();
gt.elements[2] -= result.travel;
@@ -1276,13 +1281,16 @@ void CharacterBody2D::_move_and_slide_free(double p_delta) {
}
void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) {
- if (Math::is_equal_approx(floor_snap_length, 0) || on_floor || !was_on_floor || vel_dir_facing_up) {
+ if (on_floor || !was_on_floor || vel_dir_facing_up) {
return;
}
+ // Snap by at least collision margin to keep floor state consistent.
+ real_t length = MAX(floor_snap_length, margin);
+
Transform2D gt = get_global_transform();
PhysicsServer2D::MotionResult result;
- if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false, true)) {
+ if (move_and_collide(-up_direction * length, result, margin, true, false, true)) {
bool apply = true;
if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
on_floor = true;
@@ -1310,12 +1318,15 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up)
}
bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up) {
- if (Math::is_equal_approx(floor_snap_length, 0) || up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) {
+ if (up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) {
return false;
}
+ // Snap by at least collision margin to keep floor state consistent.
+ real_t length = MAX(floor_snap_length, margin);
+
PhysicsServer2D::MotionResult result;
- if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false, true)) {
+ if (move_and_collide(-up_direction * length, result, margin, true, false, true)) {
if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
return true;
}
@@ -1406,7 +1417,8 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
slide_colliders.resize(p_bounce + 1);
}
- if (slide_colliders[p_bounce].is_null()) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}
@@ -1603,7 +1615,7 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1000,0.1"), "set_floor_snap_length", "get_floor_snap_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_floor_snap_length", "get_floor_snap_length");
ADD_GROUP("Moving platform", "moving_platform");
ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 3ae483edf9..e789ac4cb7 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -92,7 +92,7 @@ class AnimatableBody2D : public StaticBody2D {
GDCLASS(AnimatableBody2D, StaticBody2D);
private:
- bool sync_to_physics = false;
+ bool sync_to_physics = true;
Transform2D last_valid_transform;
@@ -335,14 +335,14 @@ private:
real_t margin = 0.08;
MotionMode motion_mode = MOTION_MODE_GROUNDED;
- bool floor_stop_on_slope = false;
bool floor_constant_speed = false;
+ bool floor_stop_on_slope = true;
bool floor_block_on_wall = true;
bool slide_on_ceiling = true;
int max_slides = 4;
int platform_layer;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
- float floor_snap_length = 0;
+ real_t floor_snap_length = 1;
real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
uint32_t moving_platform_floor_layers = UINT32_MAX;
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 4bbbc3575d..63a0fb9b89 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -456,7 +456,7 @@ void Bone2D::calculate_length_and_rotation() {
if (child) {
Vector2 child_local_pos = to_local(child->get_global_position());
length = child_local_pos.length();
- bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x);
+ bone_angle = child_local_pos.normalized().angle();
calculated = true;
break;
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index a139a92ab4..929233e4e0 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -891,7 +891,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
modulate.a *= 0.3;
}
}
- draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, modulate);
+ draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate);
// --- Occluders ---
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
@@ -1008,15 +1008,19 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
}
-void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
+void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation) {
ERR_FAIL_COND(!p_tile_set.is_valid());
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
-
TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
+ // Check for the frame.
+ if (p_frame >= 0) {
+ ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
+ }
+
// Get the texture.
Ref<Texture2D> tex = atlas_source->get_texture();
if (!tex.is_valid()) {
@@ -1032,13 +1036,15 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
// Get tile data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
- // Compute the offset
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords);
+ // Get the tile modulation.
+ Color modulate = tile_data->get_modulate() * p_modulation;
+
+ // Compute the offset.
Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
- // Compute the destination rectangle in the CanvasItem.
+ // Get destination rect.
Rect2 dest_rect;
- dest_rect.size = source_rect.size;
+ dest_rect.size = atlas_source->get_tile_texture_region(p_atlas_coords).size;
dest_rect.size.x += FP_ADJUST;
dest_rect.size.y += FP_ADJUST;
@@ -1057,12 +1063,28 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
dest_rect.size.y = -dest_rect.size.y;
}
- // Get the tile modulation.
- Color modulate = tile_data->get_modulate();
- modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
-
// Draw the tile.
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ if (p_frame >= 0) {
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, p_frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, 0);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else {
+ real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
+ real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
+ real_t time = 0.0;
+ for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
+ real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0);
+
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+
+ time += frame_duration;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
+ }
}
}
@@ -2012,10 +2034,22 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
return false;
} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
int index = components[0].trim_prefix("layer_").to_int();
- if (index < 0 || index >= (int)layers.size()) {
+ if (index < 0) {
return false;
}
+ if (index >= (int)layers.size()) {
+ _clear_internals();
+ while (index >= (int)layers.size()) {
+ layers.push_back(TileMapLayer());
+ }
+ _recreate_internals();
+
+ notify_property_list_changed();
+ emit_signal(SNAME("changed"));
+ update_configuration_warnings();
+ }
+
if (components[1] == "name") {
set_layer_name(index, p_value);
return true;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 3ac50fc7cc..ca38baa550 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -305,7 +305,7 @@ public:
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
+ static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
// Layers management.
int get_layers_count() const;