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-rw-r--r--scene/2d/canvas_item.cpp9
-rw-r--r--scene/2d/collision_object_2d.cpp7
-rw-r--r--scene/2d/cpu_particles_2d.h4
-rw-r--r--scene/2d/navigation_2d.cpp4
-rw-r--r--scene/2d/parallax_layer.cpp3
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp14
-rw-r--r--scene/2d/tile_map.cpp1
8 files changed, 31 insertions, 13 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index b605be47df..fc5e5cbba2 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -641,6 +641,9 @@ void CanvasItem::update() {
void CanvasItem::set_modulate(const Color &p_modulate) {
+ if (modulate == p_modulate)
+ return;
+
modulate = p_modulate;
VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate);
}
@@ -679,6 +682,9 @@ CanvasItem *CanvasItem::get_parent_item() const {
void CanvasItem::set_self_modulate(const Color &p_self_modulate) {
+ if (self_modulate == p_self_modulate)
+ return;
+
self_modulate = p_self_modulate;
VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate);
}
@@ -689,6 +695,9 @@ Color CanvasItem::get_self_modulate() const {
void CanvasItem::set_light_mask(int p_light_mask) {
+ if (light_mask == p_light_mask)
+ return;
+
light_mask = p_light_mask;
VS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask);
}
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 202c7c9cf2..228b67990c 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -376,11 +376,12 @@ void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
void CollisionObject2D::_update_pickable() {
if (!is_inside_tree())
return;
- bool pickable = this->pickable && is_inside_tree() && is_visible_in_tree();
+
+ bool is_pickable = pickable && is_visible_in_tree();
if (area)
- Physics2DServer::get_singleton()->area_set_pickable(rid, pickable);
+ Physics2DServer::get_singleton()->area_set_pickable(rid, is_pickable);
else
- Physics2DServer::get_singleton()->body_set_pickable(rid, pickable);
+ Physics2DServer::get_singleton()->body_set_pickable(rid, is_pickable);
}
String CollisionObject2D::get_configuration_warning() const {
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 1cd22df9e7..da668664b9 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -35,10 +35,6 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class CPUParticles2D : public Node2D {
private:
GDCLASS(CPUParticles2D, Node2D);
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp
index f644db462b..5cf28d6c89 100644
--- a/scene/2d/navigation_2d.cpp
+++ b/scene/2d/navigation_2d.cpp
@@ -551,7 +551,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
left_poly = p;
portal_left = apex_point;
portal_right = apex_point;
- if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point)))
+ if (!path.size() || path[path.size() - 1] != apex_point)
path.push_back(apex_point);
skip = true;
}
@@ -569,7 +569,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
right_poly = p;
portal_right = apex_point;
portal_left = apex_point;
- if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point)))
+ if (!path.size() || path[path.size() - 1] != apex_point)
path.push_back(apex_point);
}
}
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 9a6b63b9a3..0823e09110 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -69,6 +69,9 @@ Size2 ParallaxLayer::get_motion_offset() const {
void ParallaxLayer::_update_mirroring() {
+ if (!is_inside_tree())
+ return;
+
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb) {
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index f2f53d4354..55c8c7f229 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -110,7 +110,7 @@ void Path2D::_notification(int p_what) {
real_t frac = j / 8.0;
Vector2 p = curve->interpolate(i, frac);
- draw_line(prev_p, p, color, line_width);
+ draw_line(prev_p, p, color, line_width, true);
prev_p = p;
}
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 49da709a47..9b6020e0fd 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -594,7 +594,7 @@ real_t RigidBody2D::get_mass() const {
void RigidBody2D::set_inertia(real_t p_inertia) {
- ERR_FAIL_COND(p_inertia <= 0);
+ ERR_FAIL_COND(p_inertia < 0);
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_INERTIA, p_inertia);
}
@@ -1266,7 +1266,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
//all is a wall
on_wall = true;
} else {
- if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor
+ if (Math::acos(collision.normal.dot(p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
on_floor_body = collision.collider_rid;
@@ -1281,7 +1281,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
}
}
- } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling
+ } else if (Math::acos(collision.normal.dot(-p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
@@ -1446,6 +1446,14 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) {
void KinematicBody2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
last_valid_transform = get_global_transform();
+
+ // Reset move_and_slide() data.
+ on_floor = false;
+ on_floor_body = RID();
+ on_ceiling = false;
+ on_wall = false;
+ colliders.clear();
+ floor_velocity = Vector2();
}
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 2cd05b5c50..15423f8c5e 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1944,6 +1944,7 @@ TileMap::TileMap() {
quadrant_order_dirty = false;
quadrant_size = 16;
cell_size = Size2(64, 64);
+ custom_transform = Transform2D(64, 0, 0, 64, 0, 0);
collision_layer = 1;
collision_mask = 1;
friction = 1;