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-rw-r--r--scene/2d/animated_sprite_2d.cpp66
-rw-r--r--scene/2d/animated_sprite_2d.h12
-rw-r--r--scene/2d/area_2d.cpp277
-rw-r--r--scene/2d/area_2d.h38
-rw-r--r--scene/2d/audio_listener_2d.cpp113
-rw-r--r--scene/2d/audio_listener_2d.h59
-rw-r--r--scene/2d/audio_stream_player_2d.cpp270
-rw-r--r--scene/2d/audio_stream_player_2d.h22
-rw-r--r--scene/2d/back_buffer_copy.cpp6
-rw-r--r--scene/2d/back_buffer_copy.h10
-rw-r--r--scene/2d/camera_2d.cpp77
-rw-r--r--scene/2d/camera_2d.h5
-rw-r--r--scene/2d/canvas_group.cpp8
-rw-r--r--scene/2d/canvas_group.h10
-rw-r--r--scene/2d/canvas_modulate.cpp49
-rw-r--r--scene/2d/canvas_modulate.h10
-rw-r--r--scene/2d/collision_object_2d.cpp47
-rw-r--r--scene/2d/collision_object_2d.h8
-rw-r--r--scene/2d/collision_polygon_2d.cpp48
-rw-r--r--scene/2d/collision_polygon_2d.h4
-rw-r--r--scene/2d/collision_shape_2d.cpp49
-rw-r--r--scene/2d/collision_shape_2d.h4
-rw-r--r--scene/2d/cpu_particles_2d.cpp153
-rw-r--r--scene/2d/cpu_particles_2d.h19
-rw-r--r--scene/2d/gpu_particles_2d.cpp362
-rw-r--r--scene/2d/gpu_particles_2d.h59
-rw-r--r--scene/2d/joint_2d.cpp (renamed from scene/2d/joints_2d.cpp)51
-rw-r--r--scene/2d/joint_2d.h (renamed from scene/2d/joints_2d.h)12
-rw-r--r--scene/2d/light_2d.cpp54
-rw-r--r--scene/2d/light_2d.h6
-rw-r--r--scene/2d/light_occluder_2d.cpp77
-rw-r--r--scene/2d/light_occluder_2d.h15
-rw-r--r--scene/2d/line_2d.cpp35
-rw-r--r--scene/2d/line_2d.h10
-rw-r--r--scene/2d/line_builder.cpp10
-rw-r--r--scene/2d/line_builder.h4
-rw-r--r--scene/2d/mesh_instance_2d.cpp19
-rw-r--r--scene/2d/mesh_instance_2d.h5
-rw-r--r--scene/2d/multimesh_instance_2d.cpp15
-rw-r--r--scene/2d/multimesh_instance_2d.h4
-rw-r--r--scene/2d/navigation_agent_2d.cpp202
-rw-r--r--scene/2d/navigation_agent_2d.h47
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp116
-rw-r--r--scene/2d/navigation_obstacle_2d.h24
-rw-r--r--scene/2d/navigation_region_2d.cpp151
-rw-r--r--scene/2d/navigation_region_2d.h26
-rw-r--r--scene/2d/node_2d.cpp159
-rw-r--r--scene/2d/node_2d.h22
-rw-r--r--scene/2d/parallax_background.cpp25
-rw-r--r--scene/2d/parallax_background.h4
-rw-r--r--scene/2d/parallax_layer.cpp19
-rw-r--r--scene/2d/parallax_layer.h4
-rw-r--r--scene/2d/path_2d.cpp60
-rw-r--r--scene/2d/path_2d.h5
-rw-r--r--scene/2d/physical_bone_2d.cpp36
-rw-r--r--scene/2d/physical_bone_2d.h14
-rw-r--r--scene/2d/physics_body_2d.cpp1180
-rw-r--r--scene/2d/physics_body_2d.h212
-rw-r--r--scene/2d/polygon_2d.cpp41
-rw-r--r--scene/2d/polygon_2d.h4
-rw-r--r--scene/2d/position_2d.cpp73
-rw-r--r--scene/2d/position_2d.h6
-rw-r--r--scene/2d/ray_cast_2d.cpp88
-rw-r--r--scene/2d/ray_cast_2d.h17
-rw-r--r--scene/2d/remote_transform_2d.cpp9
-rw-r--r--scene/2d/remote_transform_2d.h4
-rw-r--r--scene/2d/shape_cast_2d.cpp468
-rw-r--r--scene/2d/shape_cast_2d.h123
-rw-r--r--scene/2d/skeleton_2d.cpp396
-rw-r--r--scene/2d/skeleton_2d.h4
-rw-r--r--scene/2d/sprite_2d.cpp15
-rw-r--r--scene/2d/sprite_2d.h6
-rw-r--r--scene/2d/tile_map.cpp1960
-rw-r--r--scene/2d/tile_map.h211
-rw-r--r--scene/2d/touch_screen_button.cpp66
-rw-r--r--scene/2d/touch_screen_button.h10
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp40
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.h8
78 files changed, 5339 insertions, 2618 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 96a3134691..d56c7b8811 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -94,7 +94,7 @@ Rect2 AnimatedSprite2D::_get_rect() const {
Point2 ofs = offset;
if (centered) {
- ofs -= Size2(s) / 2;
+ ofs -= s / 2;
}
if (s == Size2(0, 0)) {
@@ -122,13 +122,13 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
}
property.hint_string += String(E->get());
- if (animation == E) {
+ if (animation == E->get()) {
current_found = true;
}
}
if (!current_found) {
- if (property.hint_string == String()) {
+ if (property.hint_string.is_empty()) {
property.hint_string = String(animation);
} else {
property.hint_string = String(animation) + "," + property.hint_string;
@@ -138,8 +138,11 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame") {
property.hint = PROPERTY_HINT_RANGE;
- if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
+ if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
+ } else {
+ // Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
+ property.hint_string = "0,0,1";
}
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
@@ -158,14 +161,14 @@ void AnimatedSprite2D::_notification(int p_what) {
return;
}
- double speed = frames->get_animation_speed(animation) * speed_scale;
- if (speed == 0) {
- return; //do nothing
- }
-
double remaining = get_process_delta_time();
while (remaining) {
+ double speed = frames->get_animation_speed(animation) * speed_scale;
+ if (speed == 0) {
+ return; // Do nothing.
+ }
+
if (timeout <= 0) {
timeout = _get_frame_duration();
@@ -228,8 +231,7 @@ void AnimatedSprite2D::_notification(int p_what) {
RID ci = get_canvas_item();
- Size2i s;
- s = texture->get_size();
+ Size2 s = texture->get_size();
Point2 ofs = offset;
if (centered) {
ofs -= s / 2;
@@ -248,7 +250,6 @@ void AnimatedSprite2D::_notification(int p_what) {
}
texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false);
-
} break;
}
}
@@ -367,7 +368,7 @@ void AnimatedSprite2D::_res_changed() {
update();
}
-void AnimatedSprite2D::_set_playing(bool p_playing) {
+void AnimatedSprite2D::set_playing(bool p_playing) {
if (playing == p_playing) {
return;
}
@@ -376,7 +377,7 @@ void AnimatedSprite2D::_set_playing(bool p_playing) {
set_process_internal(playing);
}
-bool AnimatedSprite2D::_is_playing() const {
+bool AnimatedSprite2D::is_playing() const {
return playing;
}
@@ -390,15 +391,12 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward
}
}
- _set_playing(true);
+ is_over = false;
+ set_playing(true);
}
void AnimatedSprite2D::stop() {
- _set_playing(false);
-}
-
-bool AnimatedSprite2D::is_playing() const {
- return playing;
+ set_playing(false);
}
double AnimatedSprite2D::_get_frame_duration() {
@@ -422,7 +420,7 @@ void AnimatedSprite2D::_reset_timeout() {
void AnimatedSprite2D::set_animation(const StringName &p_animation) {
ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
- ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation));
+ ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation));
if (animation == p_animation) {
return;
@@ -443,12 +441,23 @@ TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (frames.is_null()) {
- warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
+ warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
}
return warnings;
}
+void AnimatedSprite2D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+ if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
+ List<StringName> al;
+ frames->get_animation_list(&al);
+ for (const StringName &name : al) {
+ r_options->push_back(String(name).quote());
+ }
+ }
+ Node::get_argument_options(p_function, p_idx, r_options);
+}
+
void AnimatedSprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);
@@ -456,12 +465,11 @@ void AnimatedSprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite2D::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite2D::get_animation);
- ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite2D::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite2D::_is_playing);
+ ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite2D::set_playing);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);
ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite2D::play, DEFVAL(StringName()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite2D::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite2D::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite2D::is_centered);
@@ -489,10 +497,10 @@ void AnimatedSprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
}
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index ac4b20a6d9..ec38795a1a 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,8 +57,6 @@ class AnimatedSprite2D : public Node2D {
double _get_frame_duration();
void _reset_timeout();
- void _set_playing(bool p_playing);
- bool _is_playing() const;
Rect2 _get_rect() const;
protected:
@@ -85,6 +83,8 @@ public:
void play(const StringName &p_animation = StringName(), const bool p_backwards = false);
void stop();
+
+ void set_playing(bool p_playing);
bool is_playing() const;
void set_animation(const StringName &p_animation);
@@ -109,7 +109,9 @@ public:
bool is_flipped_v() const;
TypedArray<String> get_configuration_warnings() const override;
+ virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
+
AnimatedSprite2D();
};
-#endif // ANIMATED_SPRITE_H
+#endif // ANIMATED_SPRITE_2D_H
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index d78b9847e6..7890348314 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,13 +33,13 @@
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-void Area2D::set_space_override_mode(SpaceOverride p_mode) {
- space_override = p_mode;
- PhysicsServer2D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer2D::AreaSpaceOverrideMode(p_mode));
+void Area2D::set_gravity_space_override_mode(SpaceOverride p_mode) {
+ gravity_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
}
-Area2D::SpaceOverride Area2D::get_space_override_mode() const {
- return space_override;
+Area2D::SpaceOverride Area2D::get_gravity_space_override_mode() const {
+ return gravity_space_override;
}
void Area2D::set_gravity_is_point(bool p_enabled) {
@@ -51,21 +51,30 @@ bool Area2D::is_gravity_a_point() const {
return gravity_is_point;
}
-void Area2D::set_gravity_distance_scale(real_t p_scale) {
+void Area2D::set_gravity_point_distance_scale(real_t p_scale) {
gravity_distance_scale = p_scale;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
-real_t Area2D::get_gravity_distance_scale() const {
+real_t Area2D::get_gravity_point_distance_scale() const {
return gravity_distance_scale;
}
-void Area2D::set_gravity_vector(const Vector2 &p_vec) {
- gravity_vec = p_vec;
- PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
+void Area2D::set_gravity_point_center(const Vector2 &p_center) {
+ gravity_vec = p_center;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_center);
}
-Vector2 Area2D::get_gravity_vector() const {
+const Vector2 &Area2D::get_gravity_point_center() const {
+ return gravity_vec;
+}
+
+void Area2D::set_gravity_direction(const Vector2 &p_direction) {
+ gravity_vec = p_direction;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
+}
+
+const Vector2 &Area2D::get_gravity_direction() const {
return gravity_vec;
}
@@ -78,6 +87,24 @@ real_t Area2D::get_gravity() const {
return gravity;
}
+void Area2D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
+ linear_damp_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area2D::SpaceOverride Area2D::get_linear_damp_space_override_mode() const {
+ return linear_damp_space_override;
+}
+
+void Area2D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
+ angular_damp_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area2D::SpaceOverride Area2D::get_angular_damp_space_override_mode() const {
+ return angular_damp_space_override;
+}
+
void Area2D::set_linear_damp(real_t p_linear_damp) {
linear_damp = p_linear_damp;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
@@ -110,14 +137,14 @@ void Area2D::_body_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -125,13 +152,13 @@ void Area2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -142,7 +169,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
if (!body_in && !E) {
return; //does not exist because it was likely removed from the tree
@@ -153,36 +180,36 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
E = body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree), make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree).bind(objid));
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
}
- if (!node || E->get().in_tree) {
+ if (!node || E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- body_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ body_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
@@ -204,14 +231,14 @@ void Area2D::_area_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -219,13 +246,13 @@ void Area2D::_area_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -236,7 +263,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
if (!area_in && !E) {
return; //likely removed from the tree
@@ -246,36 +273,36 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
E = area_map.insert(objid, AreaState());
- E->get().rid = p_area;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_area;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree), make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree).bind(objid));
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
}
- if (!node || E->get().in_tree) {
+ if (!node || E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- area_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ area_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
@@ -296,12 +323,12 @@ void Area2D::_clear_monitoring() {
ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
- Map<ObjectID, BodyState> bmcopy = body_map;
+ HashMap<ObjectID, BodyState> bmcopy = body_map;
body_map.clear();
//disconnect all monitored stuff
- for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, BodyState> &E : bmcopy) {
+ Object *obj = ObjectDB::get_instance(E.key);
Node *node = Object::cast_to<Node>(obj);
if (!node) { //node may have been deleted in previous frame or at other legitimate point
@@ -311,12 +338,12 @@ void Area2D::_clear_monitoring() {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
- if (!E->get().in_tree) {
+ if (!E.value.in_tree) {
continue;
}
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape);
}
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
@@ -324,12 +351,12 @@ void Area2D::_clear_monitoring() {
}
{
- Map<ObjectID, AreaState> bmcopy = area_map;
+ HashMap<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
- for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, AreaState> &E : bmcopy) {
+ Object *obj = ObjectDB::get_instance(E.key);
Node *node = Object::cast_to<Node>(obj);
if (!node) { //node may have been deleted in previous frame or at other legitimate point
@@ -339,12 +366,12 @@ void Area2D::_clear_monitoring() {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
- if (!E->get().in_tree) {
+ if (!E.value.in_tree) {
continue;
}
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape);
}
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
@@ -369,12 +396,11 @@ void Area2D::set_monitoring(bool p_enable) {
monitoring = p_enable;
if (monitoring) {
- PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
- PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
-
+ PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area2D::_body_inout));
+ PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area2D::_area_inout));
} else {
- PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), nullptr, StringName());
- PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), nullptr, StringName());
+ PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), Callable());
+ PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable());
_clear_monitoring();
}
}
@@ -404,8 +430,8 @@ TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
TypedArray<Node2D> ret;
ret.resize(body_map.size());
int idx = 0;
- for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, BodyState> &E : body_map) {
+ Object *obj = ObjectDB::get_instance(E.key);
if (!obj) {
ret.resize(ret.size() - 1); //ops
} else {
@@ -421,8 +447,8 @@ TypedArray<Area2D> Area2D::get_overlapping_areas() const {
TypedArray<Area2D> ret;
ret.resize(area_map.size());
int idx = 0;
- for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, AreaState> &E : area_map) {
+ Object *obj = ObjectDB::get_instance(E.key);
if (!obj) {
ret.resize(ret.size() - 1); //ops
} else {
@@ -435,20 +461,20 @@ TypedArray<Area2D> Area2D::get_overlapping_areas() const {
bool Area2D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
- const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
+ HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
bool Area2D::overlaps_body(Node *p_body) const {
ERR_FAIL_NULL_V(p_body, false);
- const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
+ HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
void Area2D::set_audio_bus_override(bool p_override) {
@@ -484,25 +510,56 @@ void Area2D::_validate_property(PropertyInfo &property) const {
}
property.hint_string = options;
+ } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+ if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ } else {
+ if (gravity_is_point) {
+ if (property.name == "gravity_direction") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else {
+ if (property.name.begins_with("gravity_point_")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+ }
+ } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+ if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+ if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
}
}
void Area2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode);
- ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area2D::set_gravity_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area2D::get_gravity_space_override_mode);
ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
- ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area2D::set_gravity_distance_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area2D::get_gravity_distance_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area2D::set_gravity_point_distance_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area2D::get_gravity_point_distance_scale);
- ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area2D::set_gravity_vector);
- ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area2D::get_gravity_vector);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area2D::set_gravity_point_center);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area2D::get_gravity_point_center);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area2D::set_gravity_direction);
+ ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area2D::get_gravity_direction);
ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity);
ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area2D::set_linear_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area2D::get_linear_damp_space_override_mode);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area2D::set_angular_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area2D::get_angular_damp_space_override_mode);
+
ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp);
ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp);
@@ -530,16 +587,13 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override);
ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus);
- ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
- ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
-
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
@@ -547,13 +601,20 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_GROUP("Physics Overrides", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
+ ADD_GROUP("Gravity", "gravity_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:px"), "set_gravity_point_center", "get_gravity_point_center");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_lesser,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
+
+ ADD_GROUP("Linear Damp", "linear_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+
+ ADD_GROUP("Angular Damp", "angular_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Audio Bus", "audio_bus_");
@@ -570,7 +631,7 @@ void Area2D::_bind_methods() {
Area2D::Area2D() :
CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
set_gravity(980);
- set_gravity_vector(Vector2(0, 1));
+ set_gravity_direction(Vector2(0, 1));
set_monitoring(true);
set_monitorable(true);
}
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 2c29e4660d..a584420ced 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,14 +47,19 @@ public:
};
private:
- SpaceOverride space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED;
Vector2 gravity_vec;
- real_t gravity;
+ real_t gravity = 0.0;
bool gravity_is_point = false;
real_t gravity_distance_scale = 0.0;
+
+ SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
+
int priority = 0;
+
bool monitoring = false;
bool monitorable = false;
bool locked = false;
@@ -89,7 +94,7 @@ private:
VSet<ShapePair> shapes;
};
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape);
@@ -121,7 +126,7 @@ private:
VSet<AreaShapePair> shapes;
};
- Map<ObjectID, AreaState> area_map;
+ HashMap<ObjectID, AreaState> area_map;
void _clear_monitoring();
bool audio_bus_override = false;
@@ -133,21 +138,30 @@ protected:
void _validate_property(PropertyInfo &property) const override;
public:
- void set_space_override_mode(SpaceOverride p_mode);
- SpaceOverride get_space_override_mode() const;
+ void set_gravity_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_gravity_space_override_mode() const;
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
- void set_gravity_distance_scale(real_t p_scale);
- real_t get_gravity_distance_scale() const;
+ void set_gravity_point_distance_scale(real_t p_scale);
+ real_t get_gravity_point_distance_scale() const;
- void set_gravity_vector(const Vector2 &p_vec);
- Vector2 get_gravity_vector() const;
+ void set_gravity_point_center(const Vector2 &p_center);
+ const Vector2 &get_gravity_point_center() const;
+
+ void set_gravity_direction(const Vector2 &p_direction);
+ const Vector2 &get_gravity_direction() const;
void set_gravity(real_t p_gravity);
real_t get_gravity() const;
+ void set_linear_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_linear_damp_space_override_mode() const;
+
+ void set_angular_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_angular_damp_space_override_mode() const;
+
void set_linear_damp(real_t p_linear_damp);
real_t get_linear_damp() const;
diff --git a/scene/2d/audio_listener_2d.cpp b/scene/2d/audio_listener_2d.cpp
new file mode 100644
index 0000000000..f7dd20d7c0
--- /dev/null
+++ b/scene/2d/audio_listener_2d.cpp
@@ -0,0 +1,113 @@
+/*************************************************************************/
+/* audio_listener_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "audio_listener_2d.h"
+
+bool AudioListener2D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "current") {
+ if (p_value.operator bool()) {
+ make_current();
+ } else {
+ clear_current();
+ }
+ } else {
+ return false;
+ }
+ return true;
+}
+
+bool AudioListener2D::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "current") {
+ if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
+ r_ret = current;
+ } else {
+ r_ret = is_current();
+ }
+ } else {
+ return false;
+ }
+ return true;
+}
+
+void AudioListener2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("current")));
+}
+
+void AudioListener2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!get_tree()->is_node_being_edited(this) && current) {
+ make_current();
+ }
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ if (!get_tree()->is_node_being_edited(this)) {
+ if (is_current()) {
+ clear_current();
+ current = true; // Keep it true.
+ } else {
+ current = false;
+ }
+ }
+ } break;
+ }
+}
+
+void AudioListener2D::make_current() {
+ current = true;
+ if (!is_inside_tree()) {
+ return;
+ }
+ get_viewport()->_audio_listener_2d_set(this);
+}
+
+void AudioListener2D::clear_current() {
+ current = false;
+ if (!is_inside_tree()) {
+ return;
+ }
+ get_viewport()->_audio_listener_2d_remove(this);
+}
+
+bool AudioListener2D::is_current() const {
+ if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
+ return get_viewport()->get_audio_listener_2d() == this;
+ } else {
+ return current;
+ }
+ return false;
+}
+
+void AudioListener2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("make_current"), &AudioListener2D::make_current);
+ ClassDB::bind_method(D_METHOD("clear_current"), &AudioListener2D::clear_current);
+ ClassDB::bind_method(D_METHOD("is_current"), &AudioListener2D::is_current);
+}
diff --git a/scene/2d/audio_listener_2d.h b/scene/2d/audio_listener_2d.h
new file mode 100644
index 0000000000..5cd1bfb251
--- /dev/null
+++ b/scene/2d/audio_listener_2d.h
@@ -0,0 +1,59 @@
+/*************************************************************************/
+/* audio_listener_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef AUDIO_LISTENER_2D_H
+#define AUDIO_LISTENER_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/main/window.h"
+
+class AudioListener2D : public Node2D {
+ GDCLASS(AudioListener2D, Node2D);
+
+private:
+ bool current = false;
+
+ friend class Viewport;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+ void make_current();
+ void clear_current();
+ bool is_current() const;
+};
+
+#endif // AUDIO_LISTENER_2D_H
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index ea491e8b0e..94d22111ea 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,62 +30,83 @@
#include "audio_stream_player_2d.h"
+#include "core/config/project_settings.h"
#include "scene/2d/area_2d.h"
+#include "scene/2d/audio_listener_2d.h"
#include "scene/main/window.h"
+#include "scene/resources/world_2d.h"
void AudioStreamPlayer2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
+ play();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- stop();
- AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
- }
+ case NOTIFICATION_EXIT_TREE: {
+ stop();
+ AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
+ } break;
- if (p_what == NOTIFICATION_PAUSED) {
- if (!can_process()) {
- // Node can't process so we start fading out to silence
- set_stream_paused(true);
- }
- }
+ case NOTIFICATION_PAUSED: {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence.
+ set_stream_paused(true);
+ }
+ } break;
- if (p_what == NOTIFICATION_UNPAUSED) {
- set_stream_paused(false);
- }
+ case NOTIFICATION_UNPAUSED: {
+ set_stream_paused(false);
+ } break;
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- //update anything related to position first, if possible of course
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Update anything related to position first, if possible of course.
+ if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
+ _update_panning();
+ }
- if (!stream_playback.is_valid()) {
- return;
- }
- if (setplay.get() >= 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
- _update_panning();
- if (setplay.get() >= 0) {
+ if (setplay.get() >= 0 && stream.is_valid()) {
active.set();
- AudioServer::get_singleton()->start_playback_stream(stream_playback, _get_actual_bus(), volume_vector, setplay.get());
+ Ref<AudioStreamPlayback> new_playback = stream->instantiate_playback();
+ ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
+ AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale);
+ stream_playbacks.push_back(new_playback);
setplay.set(-1);
}
- }
- // Stop playing if no longer active.
- if (active.is_set() && !AudioServer::get_singleton()->is_playback_active(stream_playback)) {
- active.clear();
- set_physics_process_internal(false);
- emit_signal(SNAME("finished"));
- }
+ if (!stream_playbacks.is_empty() && active.is_set()) {
+ // Stop playing if no longer active.
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
+ set_physics_process_internal(false);
+ }
+ if (!playbacks_to_remove.is_empty()) {
+ emit_signal(SNAME("finished"));
+ }
+ }
+
+ while (stream_playbacks.size() > max_polyphony) {
+ AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
+ stream_playbacks.remove_at(0);
+ }
+ } break;
}
}
StringName AudioStreamPlayer2D::_get_actual_bus() {
- if (!stream_playback.is_valid()) {
- return SNAME("Master");
- }
-
Vector2 global_pos = get_global_position();
//check if any area is diverting sound into a bus
@@ -95,7 +116,13 @@ StringName AudioStreamPlayer2D::_get_actual_bus() {
PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
+ PhysicsDirectSpaceState2D::PointParameters point_params;
+ point_params.position = global_pos;
+ point_params.collision_mask = area_mask;
+ point_params.collide_with_bodies = false;
+ point_params.collide_with_areas = true;
+
+ int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS);
for (int i = 0; i < areas; i++) {
Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider);
@@ -113,18 +140,16 @@ StringName AudioStreamPlayer2D::_get_actual_bus() {
}
void AudioStreamPlayer2D::_update_panning() {
- if (!stream_playback.is_valid()) {
+ if (!active.is_set() || stream.is_null()) {
return;
}
- last_mix_count = AudioServer::get_singleton()->get_mix_count();
-
Ref<World2D> world_2d = get_world_2d();
ERR_FAIL_COND(world_2d.is_null());
Vector2 global_pos = get_global_position();
- Set<Viewport *> viewports = world_2d->get_viewports();
+ HashSet<Viewport *> viewports = world_2d->get_viewports();
viewports.insert(get_viewport()); // TODO: This is a mediocre workaround for #50958. Remove when that bug is fixed!
volume_vector.resize(4);
@@ -138,13 +163,22 @@ void AudioStreamPlayer2D::_update_panning() {
continue;
}
//compute matrix to convert to screen
- Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
Vector2 screen_size = vp->get_visible_rect().size;
+ Vector2 listener_in_global;
+ Vector2 relative_to_listener;
//screen in global is used for attenuation
- Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
+ AudioListener2D *listener = vp->get_audio_listener_2d();
+ if (listener) {
+ listener_in_global = listener->get_global_position();
+ relative_to_listener = global_pos - listener_in_global;
+ } else {
+ Transform2D to_listener = vp->get_global_canvas_transform() * vp->get_canvas_transform();
+ listener_in_global = to_listener.affine_inverse().xform(screen_size * 0.5);
+ relative_to_listener = to_listener.xform(global_pos) - screen_size * 0.5;
+ }
- float dist = global_pos.distance_to(screen_in_global); //distance to screen center
+ float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none.
if (dist > max_distance) {
continue; //can't hear this sound in this viewport
@@ -153,10 +187,14 @@ void AudioStreamPlayer2D::_update_panning() {
float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
multiplier *= Math::db2linear(volume_db); //also apply player volume!
- //point in screen is used for panning
- Vector2 point_in_screen = to_screen.xform(global_pos);
+ float pan = relative_to_listener.x / screen_size.x;
+ // Don't let the panning effect extend (too far) beyond the screen.
+ pan = CLAMP(pan, -1, 1);
+
+ // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
+ pan *= panning_strength * cached_global_panning_strength * 0.5f;
- float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
+ pan = CLAMP(pan + 0.5, 0.0, 1.0);
float l = 1.0 - pan;
float r = pan;
@@ -164,28 +202,20 @@ void AudioStreamPlayer2D::_update_panning() {
volume_vector.write[0] = AudioFrame(l, r) * multiplier;
}
- AudioServer::get_singleton()->set_playback_bus_exclusive(stream_playback, _get_actual_bus(), volume_vector);
-}
-
-void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
- if (stream_playback.is_valid()) {
- stop();
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_bus_exclusive(playback, _get_actual_bus(), volume_vector);
}
- stream_playback.unref();
- stream.unref();
- if (p_stream.is_valid()) {
- stream_playback = p_stream->instance_playback();
- if (stream_playback.is_valid()) {
- stream = p_stream;
- } else {
- stream.unref();
- }
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
}
- if (p_stream.is_valid() && stream_playback.is_null()) {
- stream.unref();
- }
+ last_mix_count = AudioServer::get_singleton()->get_mix_count();
+}
+
+void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
+ stop();
+ stream = p_stream;
}
Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
@@ -203,8 +233,8 @@ float AudioStreamPlayer2D::get_volume_db() const {
void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) {
ERR_FAIL_COND(p_pitch_scale <= 0.0);
pitch_scale = p_pitch_scale;
- if (stream_playback.is_valid()) {
- AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, p_pitch_scale);
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(playback, p_pitch_scale);
}
}
@@ -213,44 +243,50 @@ float AudioStreamPlayer2D::get_pitch_scale() const {
}
void AudioStreamPlayer2D::play(float p_from_pos) {
- stop();
- if (stream.is_valid()) {
- stream_playback = stream->instance_playback();
+ if (stream.is_null()) {
+ return;
}
- if (stream_playback.is_valid()) {
- setplay.set(p_from_pos);
- set_physics_process_internal(true);
+ ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
+ if (stream->is_monophonic() && is_playing()) {
+ stop();
}
+
+ setplay.set(p_from_pos);
+ active.set();
+ set_physics_process_internal(true);
}
void AudioStreamPlayer2D::seek(float p_seconds) {
- if (stream_playback.is_valid() && active.is_set()) {
+ if (is_playing()) {
+ stop();
play(p_seconds);
}
}
void AudioStreamPlayer2D::stop() {
- if (stream_playback.is_valid()) {
- active.clear();
- AudioServer::get_singleton()->stop_playback_stream(stream_playback);
- set_physics_process_internal(false);
- setplay.set(-1);
+ setplay.set(-1);
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->stop_playback_stream(playback);
}
+ stream_playbacks.clear();
+ active.clear();
+ set_physics_process_internal(false);
}
bool AudioStreamPlayer2D::is_playing() const {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->is_playback_active(stream_playback);
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (AudioServer::get_singleton()->is_playback_active(playback)) {
+ return true;
+ }
}
-
return false;
}
float AudioStreamPlayer2D::get_playback_position() {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->get_playback_position(stream_playback);
+ // Return the playback position of the most recently started playback stream.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
}
-
return 0;
}
@@ -284,11 +320,7 @@ void AudioStreamPlayer2D::_set_playing(bool p_enable) {
}
bool AudioStreamPlayer2D::_is_active() const {
- if (stream_playback.is_valid()) {
- // TODO make sure this doesn't change any behavior w.r.t. pauses. Is a paused stream active?
- return AudioServer::get_singleton()->is_playback_active(stream_playback);
- }
- return false;
+ return active.is_set();
}
void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
@@ -336,21 +368,44 @@ uint32_t AudioStreamPlayer2D::get_area_mask() const {
}
void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
- // TODO this does not have perfect recall, fix that maybe? If the stream isn't set, we can't persist this bool.
- if (stream_playback.is_valid()) {
- AudioServer::get_singleton()->set_playback_paused(stream_playback, p_pause);
+ // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
}
}
bool AudioStreamPlayer2D::get_stream_paused() const {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->is_playback_paused(stream_playback);
+ // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
}
return false;
}
Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
- return stream_playback;
+ if (!stream_playbacks.is_empty()) {
+ return stream_playbacks[stream_playbacks.size() - 1];
+ }
+ return nullptr;
+}
+
+void AudioStreamPlayer2D::set_max_polyphony(int p_max_polyphony) {
+ if (p_max_polyphony > 0) {
+ max_polyphony = p_max_polyphony;
+ }
+}
+
+int AudioStreamPlayer2D::get_max_polyphony() const {
+ return max_polyphony;
+}
+
+void AudioStreamPlayer2D::set_panning_strength(float p_panning_strength) {
+ ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
+ panning_strength = p_panning_strength;
+}
+
+float AudioStreamPlayer2D::get_panning_strength() const {
+ return panning_strength;
}
void AudioStreamPlayer2D::_bind_methods() {
@@ -391,16 +446,24 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer2D::set_max_polyphony);
+ ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer2D::get_max_polyphony);
+
+ ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer2D::set_panning_strength);
+ ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer2D::get_panning_strength);
+
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,suffix:dB"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp,suffix:px"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
@@ -409,6 +472,7 @@ void AudioStreamPlayer2D::_bind_methods() {
AudioStreamPlayer2D::AudioStreamPlayer2D() {
AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer2D::_bus_layout_changed));
+ cached_global_panning_strength = ProjectSettings::get_singleton()->get("audio/general/2d_panning_strength");
}
AudioStreamPlayer2D::~AudioStreamPlayer2D() {
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 6428fbe017..d1c4dc4fdf 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,10 +51,10 @@ private:
Viewport *viewport = nullptr; //pointer only used for reference to previous mix
};
- Ref<AudioStreamPlayback> stream_playback;
+ Vector<Ref<AudioStreamPlayback>> stream_playbacks;
Ref<AudioStream> stream;
- SafeFlag active;
+ SafeFlag active{ false };
SafeNumeric<float> setplay{ -1.0 };
Vector<AudioFrame> volume_vector;
@@ -64,7 +64,8 @@ private:
float volume_db = 0.0;
float pitch_scale = 1.0;
bool autoplay = false;
- StringName default_bus = "Master";
+ StringName default_bus = SNAME("Master");
+ int max_polyphony = 1;
void _set_playing(bool p_enable);
bool _is_active() const;
@@ -80,6 +81,9 @@ private:
float max_distance = 2000.0;
float attenuation = 1.0;
+ float panning_strength = 1.0f;
+ float cached_global_panning_strength = 1.0f;
+
protected:
void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
@@ -119,10 +123,16 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ void set_max_polyphony(int p_max_polyphony);
+ int get_max_polyphony() const;
+
+ void set_panning_strength(float p_panning_strength);
+ float get_panning_strength() const;
+
Ref<AudioStreamPlayback> get_stream_playback();
AudioStreamPlayer2D();
~AudioStreamPlayer2D();
};
-#endif
+#endif // AUDIO_STREAM_PLAYER_2D_H
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index 539a66b881..aa4ae01fd9 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,7 +85,7 @@ void BackBufferCopy::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_copy_mode"), &BackBufferCopy::get_copy_mode);
ADD_PROPERTY(PropertyInfo(Variant::INT, "copy_mode", PROPERTY_HINT_ENUM, "Disabled,Rect,Viewport"), "set_copy_mode", "get_copy_mode");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect", PROPERTY_HINT_NONE, "suffix:px"), "set_rect", "get_rect");
BIND_ENUM_CONSTANT(COPY_MODE_DISABLED);
BIND_ENUM_CONSTANT(COPY_MODE_RECT);
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index 6bdb3aaab2..1f2d5810b0 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BACKBUFFERCOPY_H
-#define BACKBUFFERCOPY_H
+#ifndef BACK_BUFFER_COPY_H
+#define BACK_BUFFER_COPY_H
#include "scene/2d/node_2d.h"
@@ -71,4 +71,4 @@ public:
VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);
-#endif // BACKBUFFERCOPY_H
+#endif // BACK_BUFFER_COPY_H
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index bf91ce8e65..c43a796170 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "camera_2d.h"
+#include "core/config/project_settings.h"
#include "scene/main/window.h"
void Camera2D::_update_scroll() {
@@ -56,7 +57,7 @@ void Camera2D::_update_scroll() {
Size2 screen_size = _get_camera_screen_size();
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset);
+ get_tree()->call_group(group_name, "_camera_moved", xform, screen_offset);
};
}
@@ -78,6 +79,7 @@ void Camera2D::set_zoom(const Vector2 &p_zoom) {
ERR_FAIL_COND_MSG(Math::is_zero_approx(p_zoom.x) || Math::is_zero_approx(p_zoom.y), "Zoom level must be different from 0 (can be negative).");
zoom = p_zoom;
+ zoom_scale = Vector2(1, 1) / zoom;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
@@ -102,8 +104,8 @@ Transform2D Camera2D::get_camera_transform() {
if (!first) {
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
if (drag_horizontal_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_horizontal_offset_changed) {
- camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_LEFT]));
- camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_RIGHT]));
+ camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_LEFT]));
+ camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_RIGHT]));
} else {
if (drag_horizontal_offset < 0) {
camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
@@ -115,8 +117,8 @@ Transform2D Camera2D::get_camera_transform() {
}
if (drag_vertical_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_vertical_offset_changed) {
- camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_TOP]));
- camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_BOTTOM]));
+ camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_TOP]));
+ camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_BOTTOM]));
} else {
if (drag_vertical_offset < 0) {
@@ -132,8 +134,8 @@ Transform2D Camera2D::get_camera_transform() {
camera_pos = new_camera_pos;
}
- Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
- Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom);
+ Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
+ Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom_scale);
if (limit_smoothing_enabled) {
if (screen_rect.position.x < limit[SIDE_LEFT]) {
@@ -167,16 +169,16 @@ Transform2D Camera2D::get_camera_transform() {
first = false;
}
- Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
+ Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
real_t angle = get_global_rotation();
if (rotating) {
screen_offset = screen_offset.rotated(angle);
}
- Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
+ Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale);
- if (!limit_smoothing_enabled) {
+ if (!smoothing_enabled || !limit_smoothing_enabled) {
if (screen_rect.position.x < limit[SIDE_LEFT]) {
screen_rect.position.x = limit[SIDE_LEFT];
}
@@ -198,22 +200,14 @@ Transform2D Camera2D::get_camera_transform() {
screen_rect.position += offset;
}
- camera_screen_center = screen_rect.position + screen_rect.size * 0.5;
+ camera_screen_center = screen_rect.get_center();
Transform2D xform;
- xform.scale_basis(zoom);
+ xform.scale_basis(zoom_scale);
if (rotating) {
xform.set_rotation(angle);
}
- xform.set_origin(screen_rect.position /*.floor()*/);
-
- /*
- if (0) {
- xform = get_global_transform() * xform;
- } else {
- xform.elements[2]+=get_global_transform().get_origin();
- }
-*/
+ xform.set_origin(screen_rect.position);
return (xform).affine_inverse();
}
@@ -223,15 +217,16 @@ void Camera2D::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PROCESS:
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
_update_scroll();
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_processing_internal() && !is_physics_processing_internal()) {
_update_scroll();
}
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
+ ERR_FAIL_COND(!is_inside_tree());
if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
viewport = custom_viewport;
} else {
@@ -252,10 +247,10 @@ void Camera2D::_notification(int p_what) {
add_to_group(canvas_group_name);
_update_process_callback();
- _update_scroll();
first = true;
-
+ _update_scroll();
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (is_current()) {
if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
@@ -267,8 +262,8 @@ void Camera2D::_notification(int p_what) {
remove_from_group(group_name);
remove_from_group(canvas_group_name);
viewport = nullptr;
-
} break;
+
#ifdef TOOLS_ENABLED
case NOTIFICATION_DRAW: {
if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint()) {
@@ -426,7 +421,7 @@ bool Camera2D::is_current() const {
void Camera2D::make_current() {
if (is_inside_tree()) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
+ get_tree()->call_group(group_name, "_make_current", this);
} else {
current = true;
}
@@ -435,7 +430,7 @@ void Camera2D::make_current() {
void Camera2D::clear_current() {
if (is_inside_tree()) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)nullptr);
+ get_tree()->call_group(group_name, "_make_current", (Object *)nullptr);
} else {
current = false;
}
@@ -444,7 +439,9 @@ void Camera2D::clear_current() {
void Camera2D::set_limit(Side p_side, int p_limit) {
ERR_FAIL_INDEX((int)p_side, 4);
limit[p_side] = p_limit;
- update();
+ Point2 old_smoothed_camera_pos = smoothed_camera_pos;
+ _update_scroll();
+ smoothed_camera_pos = old_smoothed_camera_pos;
}
int Camera2D::get_limit(Side p_side) const {
@@ -529,7 +526,7 @@ Point2 Camera2D::get_camera_screen_center() const {
Size2 Camera2D::_get_camera_screen_size() const {
// special case if the camera2D is in the root viewport
if (Engine::get_singleton()->is_editor_hint() && get_viewport()->get_parent_viewport() == get_tree()->get_root()) {
- return Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
+ return Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height"));
}
return get_viewport_rect().size;
}
@@ -660,7 +657,7 @@ bool Camera2D::is_margin_drawing_enabled() const {
void Camera2D::_validate_property(PropertyInfo &property) const {
if (!smoothing_enabled && property.name == "smoothing_speed") {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -734,24 +731,24 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin_drawing_enabled", "margin_drawing_enabled"), &Camera2D::set_margin_drawing_enabled);
ClassDB::bind_method(D_METHOD("is_margin_drawing_enabled"), &Camera2D::is_margin_drawing_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom", PROPERTY_HINT_LINK), "set_zoom", "get_zoom");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
ADD_GROUP("Limit", "limit_");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left"), "set_limit", "get_limit", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top"), "set_limit", "get_limit", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right"), "set_limit", "get_limit", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom"), "set_limit", "get_limit", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_BOTTOM);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
ADD_GROUP("Smoothing", "smoothing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_follow_smoothing", "get_follow_smoothing");
ADD_GROUP("Drag", "drag_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled");
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index d697515547..294a6fcb80 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,6 +61,7 @@ protected:
RID canvas;
Vector2 offset;
Vector2 zoom = Vector2(1, 1);
+ Vector2 zoom_scale = Vector2(1, 1);
AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
bool rotating = false;
bool current = false;
diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp
index ee025b6dfc..bbf3fff0ad 100644
--- a/scene/2d/canvas_group.cpp
+++ b/scene/2d/canvas_group.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,8 +75,8 @@ void CanvasGroup::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_using_mipmaps"), &CanvasGroup::is_using_mipmaps);
ADD_GROUP("Tweaks", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fit_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater"), "set_fit_margin", "get_fit_margin");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clear_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater"), "set_clear_margin", "get_clear_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fit_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater,suffix:px"), "set_fit_margin", "get_fit_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clear_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater,suffix:px"), "set_clear_margin", "get_clear_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "is_using_mipmaps");
}
diff --git a/scene/2d/canvas_group.h b/scene/2d/canvas_group.h
index b487d7a098..557e7e23dc 100644
--- a/scene/2d/canvas_group.h
+++ b/scene/2d/canvas_group.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CANVASGROUP_H
-#define CANVASGROUP_H
+#ifndef CANVAS_GROUP_H
+#define CANVAS_GROUP_H
#include "scene/2d/node_2d.h"
@@ -56,4 +56,4 @@ public:
~CanvasGroup();
};
-#endif // CANVASGROUP_H
+#endif // CANVAS_GROUP_H
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 4de99959a3..61a17a4845 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,27 +31,32 @@
#include "canvas_modulate.h"
void CanvasModulate::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_CANVAS) {
- if (is_visible_in_tree()) {
- RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
- add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_CANVAS: {
+ if (is_visible_in_tree()) {
+ RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
+ add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
+ }
+ } break;
- } else if (p_what == NOTIFICATION_EXIT_CANVAS) {
- if (is_visible_in_tree()) {
- RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1));
- remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
- }
- } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (is_visible_in_tree()) {
- RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
- add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
- } else {
- RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1));
- remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
- }
+ case NOTIFICATION_EXIT_CANVAS: {
+ if (is_visible_in_tree()) {
+ RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1));
+ remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
+ }
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (is_visible_in_tree()) {
+ RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
+ add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
+ } else {
+ RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1));
+ remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
+ }
- update_configuration_warnings();
+ update_configuration_warnings();
+ } break;
}
}
@@ -81,7 +86,7 @@ TypedArray<String> CanvasModulate::get_configuration_warnings() const {
get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes);
if (nodes.size() > 1) {
- warnings.push_back(TTR("Only one visible CanvasModulate is allowed per scene (or set of instantiated scenes). The first created one will work, while the rest will be ignored."));
+ warnings.push_back(RTR("Only one visible CanvasModulate is allowed per scene (or set of instantiated scenes). The first created one will work, while the rest will be ignored."));
}
}
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index 3d85a92a11..1fd54898f8 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CANVASMODULATE_H
-#define CANVASMODULATE_H
+#ifndef CANVAS_MODULATE_H
+#define CANVAS_MODULATE_H
#include "scene/2d/node_2d.h"
@@ -52,4 +52,4 @@ public:
~CanvasModulate();
};
-#endif // CANVASMODULATE_H
+#endif // CANVAS_MODULATE_H
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 5d3a538f60..a8c12f4893 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "collision_object_2d.h"
+#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
void CollisionObject2D::_notification(int p_what) {
@@ -50,7 +51,9 @@ void CollisionObject2D::_notification(int p_what) {
}
if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
- RID space = get_world_2d()->get_space();
+ Ref<World2D> world_ref = get_world_2d();
+ ERR_FAIL_COND(!world_ref.is_valid());
+ RID space = world_ref->get_space();
if (area) {
PhysicsServer2D::get_singleton()->area_set_space(rid, space);
} else {
@@ -266,7 +269,7 @@ uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
id = shapes.back()->key() + 1;
}
- sd.owner = p_owner;
+ sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID();
shapes[id] = sd;
@@ -342,15 +345,15 @@ real_t CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_ow
}
void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
- for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- r_owners->push_back(E->key());
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ r_owners->push_back(E.key);
}
}
Array CollisionObject2D::_get_shape_owners() {
Array ret;
- for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- ret.push_back(E->key());
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ ret.push_back(E.key);
}
return ret;
@@ -380,7 +383,7 @@ Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const
Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
- return shapes[p_owner].owner;
+ return ObjectDB::get_instance(shapes[p_owner].owner_id);
}
void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) {
@@ -432,12 +435,12 @@ void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
PhysicsServer2D::get_singleton()->body_remove_shape(rid, index_to_remove);
}
- shapes[p_owner].shapes.remove(p_shape);
+ shapes[p_owner].shapes.remove_at(p_shape);
- for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- if (E->get().shapes[i].index > index_to_remove) {
- E->get().shapes.write[i].index -= 1;
+ for (KeyValue<uint32_t, ShapeData> &E : shapes) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ if (E.value.shapes[i].index > index_to_remove) {
+ E.value.shapes.write[i].index -= 1;
}
}
}
@@ -454,18 +457,18 @@ void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) {
}
uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const {
- ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0);
+ ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX);
- for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- if (E->get().shapes[i].index == p_shape_index) {
- return E->key();
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ if (E.value.shapes[i].index == p_shape_index) {
+ return E.key;
}
}
}
//in theory it should be unreachable
- return 0;
+ ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + ".");
}
void CollisionObject2D::set_pickable(bool p_enabled) {
@@ -555,7 +558,7 @@ TypedArray<String> CollisionObject2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (shapes.is_empty()) {
- warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."));
+ warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."));
}
return warnings;
@@ -603,7 +606,7 @@ void CollisionObject2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_shape_entered", PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_shape_exited", PropertyInfo(Variant::INT, "shape_idx")));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 19abacb201..997afee6c4 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,7 +59,7 @@ private:
PhysicsServer2D::BodyMode body_mode = PhysicsServer2D::BODY_MODE_STATIC;
struct ShapeData {
- Object *owner = nullptr;
+ ObjectID owner_id;
Transform2D xform;
struct Shape {
Ref<Shape2D> shape;
@@ -75,7 +75,7 @@ private:
int total_subshapes = 0;
- Map<uint32_t, ShapeData> shapes;
+ RBMap<uint32_t, ShapeData> shapes;
bool only_update_transform_changes = false; // This is used for sync to physics.
void _apply_disabled();
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 8c8a292ad7..8df29851e5 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "collision_object_2d.h"
#include "core/math/geometry_2d.h"
+#include "scene/2d/area_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -102,26 +103,20 @@ void CollisionPolygon2D::_notification(int p_what) {
_build_polygon();
_update_in_shape_owner();
}
-
- /*if (Engine::get_singleton()->is_editor_hint()) {
- //display above all else
- set_z_as_relative(false);
- set_z_index(RS::CANVAS_ITEM_Z_MAX - 1);
- }*/
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (parent) {
_update_in_shape_owner();
}
-
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
_update_in_shape_owner(true);
}
-
} break;
+
case NOTIFICATION_UNPARENTED: {
if (parent) {
parent->remove_shape_owner(owner_id);
@@ -131,6 +126,7 @@ void CollisionPolygon2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
+ ERR_FAIL_COND(!is_inside_tree());
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
@@ -163,15 +159,15 @@ void CollisionPolygon2D::_notification(int p_what) {
dcol.a = 1.0;
Vector2 line_to(0, 20);
draw_line(Vector2(), line_to, dcol, 3);
- Vector<Vector2> pts;
real_t tsize = 8;
- pts.push_back(line_to + (Vector2(0, tsize)));
- pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0)));
- pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0)));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(dcol);
- }
+
+ Vector<Vector2> pts = {
+ line_to + Vector2(0, tsize),
+ line_to + Vector2(Math_SQRT12 * tsize, 0),
+ line_to + Vector2(-Math_SQRT12 * tsize, 0)
+ };
+
+ Vector<Color> cols{ dcol, dcol, dcol };
draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
}
@@ -243,22 +239,25 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
+ warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape."));
}
int polygon_count = polygon.size();
if (polygon_count == 0) {
- warnings.push_back(TTR("An empty CollisionPolygon2D has no effect on collision."));
+ warnings.push_back(RTR("An empty CollisionPolygon2D has no effect on collision."));
} else {
bool solids = build_mode == BUILD_SOLIDS;
if (solids) {
if (polygon_count < 3) {
- warnings.push_back(TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode."));
+ warnings.push_back(RTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode."));
}
} else if (polygon_count < 2) {
- warnings.push_back(TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode."));
+ warnings.push_back(RTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode."));
}
}
+ if (one_way_collision && Object::cast_to<Area2D>(get_parent())) {
+ warnings.push_back(RTR("The One Way Collision property will be ignored when the parent is an Area2D."));
+ }
return warnings;
}
@@ -281,6 +280,7 @@ void CollisionPolygon2D::set_one_way_collision(bool p_enable) {
if (parent) {
parent->shape_owner_set_one_way_collision(owner_id, p_enable);
}
+ update_configuration_warnings();
}
bool CollisionPolygon2D::is_one_way_collision_enabled() const {
@@ -315,7 +315,7 @@ void CollisionPolygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin");
BIND_ENUM_CONSTANT(BUILD_SOLIDS);
BIND_ENUM_CONSTANT(BUILD_SEGMENTS);
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 6b32923010..e18022ab7e 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index d52795f0d5..9c0c26f6d9 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "collision_shape_2d.h"
#include "collision_object_2d.h"
+#include "scene/2d/area_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -59,35 +60,31 @@ void CollisionShape2D::_notification(int p_what) {
}
_update_in_shape_owner();
}
-
- /*if (Engine::get_singleton()->is_editor_hint()) {
- //display above all else
- set_z_as_relative(false);
- set_z_index(RS::CANVAS_ITEM_Z_MAX - 1);
- }*/
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (parent) {
_update_in_shape_owner();
}
-
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
_update_in_shape_owner(true);
}
-
} break;
+
case NOTIFICATION_UNPARENTED: {
if (parent) {
parent->remove_shape_owner(owner_id);
}
owner_id = 0;
parent = nullptr;
-
} break;
+
case NOTIFICATION_DRAW: {
+ ERR_FAIL_COND(!is_inside_tree());
+
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
@@ -119,15 +116,15 @@ void CollisionShape2D::_notification(int p_what) {
}
Vector2 line_to(0, 20);
draw_line(Vector2(), line_to, draw_col, 2);
- Vector<Vector2> pts;
real_t tsize = 8;
- pts.push_back(line_to + (Vector2(0, tsize)));
- pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0)));
- pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0)));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(draw_col);
- }
+
+ Vector<Vector2> pts{
+ line_to + Vector2(0, tsize),
+ line_to + Vector2(Math_SQRT12 * tsize, 0),
+ line_to + Vector2(-Math_SQRT12 * tsize, 0)
+ };
+
+ Vector<Color> cols{ draw_col, draw_col, draw_col };
draw_primitive(pts, cols, Vector<Vector2>());
}
@@ -175,16 +172,19 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
+ warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
- warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
+ warnings.push_back(RTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
+ }
+ if (one_way_collision && Object::cast_to<Area2D>(get_parent())) {
+ warnings.push_back(RTR("The One Way Collision property will be ignored when the parent is an Area2D."));
}
Ref<ConvexPolygonShape2D> convex = shape;
Ref<ConcavePolygonShape2D> concave = shape;
if (convex.is_valid() || concave.is_valid()) {
- warnings.push_back(TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead."));
+ warnings.push_back(RTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead."));
}
return warnings;
@@ -208,6 +208,7 @@ void CollisionShape2D::set_one_way_collision(bool p_enable) {
if (parent) {
parent->shape_owner_set_one_way_collision(owner_id, p_enable);
}
+ update_configuration_warnings();
}
bool CollisionShape2D::is_one_way_collision_enabled() const {
@@ -238,7 +239,7 @@ void CollisionShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin");
}
CollisionShape2D::CollisionShape2D() {
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index eaf72627c8..dbc81e8424 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index b836497627..26204a3b1a 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -152,11 +152,14 @@ void CPUParticles2D::_update_mesh_texture() {
} else {
tex_size = Size2(1, 1);
}
- Vector<Vector2> vertices;
- vertices.push_back(-tex_size * 0.5);
- vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
- vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
- vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
+
+ Vector<Vector2> vertices = {
+ -tex_size * 0.5,
+ -tex_size * 0.5 + Vector2(tex_size.x, 0),
+ -tex_size * 0.5 + tex_size,
+ -tex_size * 0.5 + Vector2(0, tex_size.y)
+ };
+
Vector<Vector2> uvs;
AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
@@ -172,18 +175,15 @@ void CPUParticles2D::_update_mesh_texture() {
uvs.push_back(Vector2(1, 1));
uvs.push_back(Vector2(0, 1));
}
- Vector<Color> colors;
- colors.push_back(Color(1, 1, 1, 1));
- colors.push_back(Color(1, 1, 1, 1));
- colors.push_back(Color(1, 1, 1, 1));
- colors.push_back(Color(1, 1, 1, 1));
- Vector<int> indices;
- indices.push_back(0);
- indices.push_back(1);
- indices.push_back(2);
- indices.push_back(2);
- indices.push_back(3);
- indices.push_back(0);
+
+ Vector<Color> colors = {
+ Color(1, 1, 1, 1),
+ Color(1, 1, 1, 1),
+ Color(1, 1, 1, 1),
+ Color(1, 1, 1, 1)
+ };
+
+ Vector<int> indices = { 0, 1, 2, 2, 3, 0 };
Array arr;
arr.resize(RS::ARRAY_MAX);
@@ -243,14 +243,14 @@ bool CPUParticles2D::get_fractional_delta() const {
}
TypedArray<String> CPUParticles2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
if (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 ||
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
- warnings.push_back(TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
+ warnings.push_back(RTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
}
@@ -314,6 +314,8 @@ void CPUParticles2D::set_param_max(Parameter p_param, real_t p_value) {
if (parameters_min[p_param] > parameters_max[p_param]) {
set_param_min(p_param, p_value);
}
+
+ update_configuration_warnings();
}
real_t CPUParticles2D::get_param_max(Parameter p_param) const {
@@ -374,6 +376,8 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
default: {
}
}
+
+ update_configuration_warnings();
}
Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const {
@@ -398,6 +402,14 @@ Ref<Gradient> CPUParticles2D::get_color_ramp() const {
return color_ramp;
}
+void CPUParticles2D::set_color_initial_ramp(const Ref<Gradient> &p_ramp) {
+ color_initial_ramp = p_ramp;
+}
+
+Ref<Gradient> CPUParticles2D::get_color_initial_ramp() const {
+ return color_initial_ramp;
+}
+
void CPUParticles2D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
particle_flags[p_particle_flag] = p_enable;
@@ -492,7 +504,7 @@ bool CPUParticles2D::get_split_scale() {
}
void CPUParticles2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -727,9 +739,15 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ if (color_initial_ramp.is_valid()) {
+ p.start_color_rand = color_initial_ramp->get_color_at_offset(Math::randf());
+ } else {
+ p.start_color_rand = Color(1, 1, 1, 1);
+ }
+
+ real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
- p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
+ p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
p.rotation = Math::deg2rad(base_angle);
@@ -748,6 +766,11 @@ void CPUParticles2D::_particles_process(double p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
+ real_t t = Math_TAU * Math::randf();
+ real_t radius = emission_sphere_radius * Math::randf();
+ p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
real_t s = Math::randf(), t = Math_TAU * Math::randf();
real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
@@ -769,8 +792,8 @@ void CPUParticles2D::_particles_process(double p_delta) {
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
Vector2 normal = emission_normals.get(random_idx);
Transform2D m2;
- m2.set_axis(0, normal);
- m2.set_axis(1, normal.orthogonal());
+ m2.columns[0] = normal;
+ m2.columns[1] = normal.orthogonal();
p.velocity = m2.basis_xform(p.velocity);
}
@@ -890,7 +913,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
p.rotation = Math::deg2rad(base_angle); //angle
- p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
}
//apply color
//apply hue rotation
@@ -946,17 +969,17 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.color.g = color_rgb.y;
p.color.b = color_rgb.z;
- p.color *= p.base_color;
+ p.color *= p.base_color * p.start_color_rand;
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
- p.transform.elements[1] = p.velocity.normalized();
- p.transform.elements[0] = p.transform.elements[1].orthogonal();
+ p.transform.columns[1] = p.velocity.normalized();
+ p.transform.columns[0] = p.transform.columns[1].orthogonal();
}
} else {
- p.transform.elements[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation));
- p.transform.elements[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation));
+ p.transform.columns[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation));
+ p.transform.columns[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation));
}
//scale by scale
@@ -967,8 +990,8 @@ void CPUParticles2D::_particles_process(double p_delta) {
if (base_scale.y < 0.00001) {
base_scale.y = 0.00001;
}
- p.transform.elements[0] *= base_scale.x;
- p.transform.elements[1] *= base_scale.y;
+ p.transform.columns[0] *= base_scale.x;
+ p.transform.columns[1] *= base_scale.y;
p.transform[2] += p.velocity * local_delta;
}
@@ -1010,14 +1033,14 @@ void CPUParticles2D::_update_particle_data_buffer() {
}
if (r[idx].active) {
- ptr[0] = t.elements[0][0];
- ptr[1] = t.elements[1][0];
+ ptr[0] = t.columns[0][0];
+ ptr[1] = t.columns[1][0];
ptr[2] = 0;
- ptr[3] = t.elements[2][0];
- ptr[4] = t.elements[0][1];
- ptr[5] = t.elements[1][1];
+ ptr[3] = t.columns[2][0];
+ ptr[4] = t.columns[0][1];
+ ptr[5] = t.columns[1][1];
ptr[6] = 0;
- ptr[7] = t.elements[2][1];
+ ptr[7] = t.columns[2][1];
} else {
memset(ptr, 0, sizeof(float) * 8);
@@ -1077,9 +1100,11 @@ void CPUParticles2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(emitting);
} break;
+
case NOTIFICATION_EXIT_TREE: {
_set_redraw(false);
} break;
+
case NOTIFICATION_DRAW: {
// first update before rendering to avoid one frame delay after emitting starts
if (emitting && (time == 0)) {
@@ -1097,9 +1122,11 @@ void CPUParticles2D::_notification(int p_what) {
RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
_update_internal();
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
inv_emission_transform = get_global_transform().affine_inverse();
@@ -1114,14 +1141,14 @@ void CPUParticles2D::_notification(int p_what) {
Transform2D t = inv_emission_transform * r[i].transform;
if (r[i].active) {
- ptr[0] = t.elements[0][0];
- ptr[1] = t.elements[1][0];
+ ptr[0] = t.columns[0][0];
+ ptr[1] = t.columns[1][0];
ptr[2] = 0;
- ptr[3] = t.elements[2][0];
- ptr[4] = t.elements[0][1];
- ptr[5] = t.elements[1][1];
+ ptr[3] = t.columns[2][0];
+ ptr[4] = t.columns[0][1];
+ ptr[5] = t.columns[1][1];
ptr[6] = 0;
- ptr[7] = t.elements[2][1];
+ ptr[7] = t.columns[2][1];
} else {
memset(ptr, 0, sizeof(float) * 8);
@@ -1168,11 +1195,16 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
set_color(material->get_color());
- Ref<GradientTexture> gt = material->get_color_ramp();
+ Ref<GradientTexture1D> gt = material->get_color_ramp();
if (gt.is_valid()) {
set_color_ramp(gt->get_gradient());
}
+ Ref<GradientTexture1D> gti = material->get_color_initial_ramp();
+ if (gti.is_valid()) {
+ set_color_initial_ramp(gti->get_gradient());
+ }
+
set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
set_emission_shape(EmissionShape(material->get_emission_shape()));
@@ -1254,14 +1286,14 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,suffix:s"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,suffix:s"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
// No visibility_rect property contrarily to Particles2D, it's updated automatically.
@@ -1277,7 +1309,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles2D::set_direction);
ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles2D::get_direction);
- ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
+ ClassDB::bind_method(D_METHOD("set_spread", "spread"), &CPUParticles2D::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles2D::set_param_min);
@@ -1295,6 +1327,9 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles2D::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles2D::get_color_ramp);
+ ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &CPUParticles2D::set_color_initial_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &CPUParticles2D::get_color_initial_ramp);
+
ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles2D::set_particle_flag);
ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles2D::get_particle_flag);
@@ -1331,9 +1366,9 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Rectangle,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,suffix:px"), "set_emission_sphere_radius", "get_emission_sphere_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents", PROPERTY_HINT_NONE, "suffix:px"), "set_emission_rect_extents", "get_emission_rect_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
@@ -1343,10 +1378,10 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
ADD_GROUP("Gravity", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity", PROPERTY_HINT_NONE, U"suffix:px/s\u00B2"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
@@ -1386,6 +1421,7 @@ void CPUParticles2D::_bind_methods() {
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_initial_ramp", "get_color_initial_ramp");
ADD_GROUP("Hue Variation", "hue_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
@@ -1420,6 +1456,7 @@ void CPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
@@ -1433,7 +1470,7 @@ CPUParticles2D::CPUParticles2D() {
set_emitting(true);
set_amount(8);
- set_use_local_coordinates(true);
+ set_use_local_coordinates(false);
set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
set_param_min(PARAM_ANGULAR_VELOCITY, 0);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 4990d443e3..51d58723b4 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -69,6 +69,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_RECTANGLE,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
@@ -89,6 +90,7 @@ private:
real_t scale_rand = 0.0;
real_t hue_rot_rand = 0.0;
real_t anim_offset_rand = 0.0;
+ Color start_color_rand;
double time = 0.0;
double lifetime = 0.0;
Color base_color;
@@ -135,7 +137,7 @@ private:
real_t randomness_ratio = 0.0;
double lifetime_randomness = 0.0;
double speed_scale = 1.0;
- bool local_coords;
+ bool local_coords = false;
int fixed_fps = 0;
bool fractional_delta = true;
@@ -156,6 +158,7 @@ private:
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
Ref<Gradient> color_ramp;
+ Ref<Gradient> color_initial_ramp;
bool particle_flags[PARTICLE_FLAG_MAX];
@@ -201,7 +204,6 @@ public:
void set_explosiveness_ratio(real_t p_ratio);
void set_randomness_ratio(real_t p_ratio);
void set_lifetime_randomness(double p_random);
- void set_visibility_aabb(const Rect2 &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(double p_scale);
@@ -213,7 +215,6 @@ public:
real_t get_explosiveness_ratio() const;
real_t get_randomness_ratio() const;
double get_lifetime_randomness() const;
- Rect2 get_visibility_aabb() const;
bool get_use_local_coordinates() const;
double get_speed_scale() const;
@@ -226,9 +227,6 @@ public:
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
- void set_draw_passes(int p_count);
- int get_draw_passes() const;
-
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
@@ -255,6 +253,9 @@ public:
void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
+ void set_color_initial_ramp(const Ref<Gradient> &p_ramp);
+ Ref<Gradient> get_color_initial_ramp() const;
+
void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
bool get_particle_flag(ParticleFlags p_particle_flag) const;
@@ -264,7 +265,6 @@ public:
void set_emission_points(const Vector<Vector2> &p_points);
void set_emission_normals(const Vector<Vector2> &p_normals);
void set_emission_colors(const Vector<Color> &p_colors);
- void set_emission_point_count(int p_count);
void set_scale_curve_x(Ref<Curve> p_scale_curve);
void set_scale_curve_y(Ref<Curve> p_scale_curve);
void set_split_scale(bool p_split_scale);
@@ -275,7 +275,6 @@ public:
Vector<Vector2> get_emission_points() const;
Vector<Vector2> get_emission_normals() const;
Vector<Color> get_emission_colors() const;
- int get_emission_point_count() const;
Ref<Curve> get_scale_curve_x() const;
Ref<Curve> get_scale_curve_y() const;
bool get_split_scale();
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 5bce705dd5..075421a26d 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -114,8 +114,8 @@ void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
void GPUParticles2D::_update_particle_emission_transform() {
Transform2D xf2d = get_global_transform();
Transform3D xf;
- xf.basis.set_axis(0, Vector3(xf2d.get_axis(0).x, xf2d.get_axis(0).y, 0));
- xf.basis.set_axis(1, Vector3(xf2d.get_axis(1).x, xf2d.get_axis(1).y, 0));
+ xf.basis.set_column(0, Vector3(xf2d.columns[0].x, xf2d.columns[0].y, 0));
+ xf.basis.set_column(1, Vector3(xf2d.columns[1].x, xf2d.columns[1].y, 0));
xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0));
RS::get_singleton()->particles_set_emission_transform(particles, xf);
@@ -141,7 +141,6 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
void GPUParticles2D::set_trail_enabled(bool p_enabled) {
trail_enabled = p_enabled;
RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
- update_configuration_warnings();
update();
RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED);
@@ -163,13 +162,20 @@ void GPUParticles2D::set_trail_sections(int p_sections) {
}
void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
- ERR_FAIL_COND(trail_section_subdivisions < 1);
- ERR_FAIL_COND(trail_section_subdivisions > 1024);
+ ERR_FAIL_COND(p_subdivisions < 1);
+ ERR_FAIL_COND(p_subdivisions > 1024);
trail_section_subdivisions = p_subdivisions;
update();
}
+#ifdef TOOLS_ENABLED
+void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) {
+ show_visibility_rect = p_show_visibility_rect;
+ update();
+}
+#endif
+
bool GPUParticles2D::is_trail_enabled() const {
return trail_enabled;
}
@@ -280,15 +286,24 @@ bool GPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
+void GPUParticles2D::set_interpolate(bool p_enable) {
+ interpolate = p_enable;
+ RS::get_singleton()->particles_set_interpolate(particles, p_enable);
+}
+
+bool GPUParticles2D::get_interpolate() const {
+ return interpolate;
+}
+
TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));
+ warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));
}
if (process_material.is_null()) {
- warnings.push_back(TTR("A material to process the particles is not assigned, so no behavior is imprinted."));
+ warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted."));
} else {
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
@@ -297,7 +312,7 @@ TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
if (process &&
(process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
- warnings.push_back(TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
+ warnings.push_back(RTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
}
}
@@ -328,153 +343,199 @@ Ref<Texture2D> GPUParticles2D::get_texture() const {
void GPUParticles2D::_validate_property(PropertyInfo &property) const {
}
-void GPUParticles2D::restart() {
- RS::get_singleton()->particles_restart(particles);
- RS::get_singleton()->particles_set_emitting(particles, true);
+void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+ Transform3D transform;
+ transform.basis.set_column(0, Vector3(p_transform2d.columns[0].x, p_transform2d.columns[0].y, 0));
+ transform.basis.set_column(1, Vector3(p_transform2d.columns[1].x, p_transform2d.columns[1].y, 0));
+ transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0));
+ Vector3 velocity = Vector3(p_velocity2d.x, p_velocity2d.y, 0);
+
+ RS::get_singleton()->particles_emit(particles, transform, velocity, p_color, p_custom, p_emit_flags);
}
-void GPUParticles2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- RID texture_rid;
- Size2 size;
- if (texture.is_valid()) {
- texture_rid = texture->get_rid();
- size = texture->get_size();
- } else {
- size = Size2(1, 1);
+void GPUParticles2D::_attach_sub_emitter() {
+ Node *n = get_node_or_null(sub_emitter);
+ if (n) {
+ GPUParticles2D *sen = Object::cast_to<GPUParticles2D>(n);
+ if (sen && sen != this) {
+ RS::get_singleton()->particles_set_subemitter(particles, sen->particles);
}
+ }
+}
+
+void GPUParticles2D::set_sub_emitter(const NodePath &p_path) {
+ if (is_inside_tree()) {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ }
- if (trail_enabled) {
- RS::get_singleton()->mesh_clear(mesh);
- PackedVector2Array points;
- PackedVector2Array uvs;
- PackedInt32Array bone_indices;
- PackedFloat32Array bone_weights;
- PackedInt32Array indices;
+ sub_emitter = p_path;
- int total_segments = trail_sections * trail_section_subdivisions;
- real_t depth = size.height * trail_sections;
+ if (is_inside_tree() && sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+}
+
+NodePath GPUParticles2D::get_sub_emitter() const {
+ return sub_emitter;
+}
- for (int j = 0; j <= total_segments; j++) {
- real_t v = j;
- v /= total_segments;
+void GPUParticles2D::restart() {
+ RS::get_singleton()->particles_restart(particles);
+ RS::get_singleton()->particles_set_emitting(particles, true);
+}
- real_t y = depth * v;
- y = (depth * 0.5) - y;
+void GPUParticles2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ RID texture_rid;
+ Size2 size;
+ if (texture.is_valid()) {
+ texture_rid = texture->get_rid();
+ size = texture->get_size();
+ } else {
+ size = Size2(1, 1);
+ }
- int bone = j / trail_section_subdivisions;
- real_t blend = 1.0 - real_t(j % trail_section_subdivisions) / real_t(trail_section_subdivisions);
+ if (trail_enabled) {
+ RS::get_singleton()->mesh_clear(mesh);
+ PackedVector2Array points;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+ int total_segments = trail_sections * trail_section_subdivisions;
+ real_t depth = size.height * trail_sections;
+
+ for (int j = 0; j <= total_segments; j++) {
+ real_t v = j;
+ v /= total_segments;
+
+ real_t y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / trail_section_subdivisions;
+ real_t blend = 1.0 - real_t(j % trail_section_subdivisions) / real_t(trail_section_subdivisions);
+
+ real_t s = size.width;
+
+ points.push_back(Vector2(-s * 0.5, 0));
+ points.push_back(Vector2(+s * 0.5, 0));
+
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+
+ for (int i = 0; i < 2; i++) {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(trail_sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (j > 0) {
+ int base = j * 2 - 2;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 2);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 3);
+ indices.push_back(base + 2);
+ }
+ }
- real_t s = size.width;
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ arr[RS::ARRAY_BONES] = bone_indices;
+ arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ arr[RS::ARRAY_INDEX] = indices;
+
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+
+ Vector<Transform3D> xforms;
+ for (int i = 0; i <= trail_sections; i++) {
+ Transform3D xform;
+ /*
+ xform.origin.y = depth / 2.0 - size.height * real_t(i);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
+ xforms.push_back(xform);
+ }
- points.push_back(Vector2(-s * 0.5, 0));
- points.push_back(Vector2(+s * 0.5, 0));
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
- uvs.push_back(Vector2(0, v));
- uvs.push_back(Vector2(1, v));
+ } else {
+ RS::get_singleton()->mesh_clear(mesh);
- for (int i = 0; i < 2; i++) {
- bone_indices.push_back(bone);
- bone_indices.push_back(MIN(trail_sections, bone + 1));
- bone_indices.push_back(0);
- bone_indices.push_back(0);
+ Vector<Vector2> points = {
+ Vector2(-size.x / 2.0, -size.y / 2.0),
+ Vector2(size.x / 2.0, -size.y / 2.0),
+ Vector2(size.x / 2.0, size.y / 2.0),
+ Vector2(-size.x / 2.0, size.y / 2.0)
+ };
- bone_weights.push_back(blend);
- bone_weights.push_back(1.0 - blend);
- bone_weights.push_back(0);
- bone_weights.push_back(0);
- }
+ Vector<Vector2> uvs = {
+ Vector2(0, 0),
+ Vector2(1, 0),
+ Vector2(1, 1),
+ Vector2(0, 1)
+ };
- if (j > 0) {
- int base = j * 2 - 2;
- indices.push_back(base + 0);
- indices.push_back(base + 1);
- indices.push_back(base + 2);
+ Vector<int> indices = { 0, 1, 2, 0, 2, 3 };
- indices.push_back(base + 1);
- indices.push_back(base + 3);
- indices.push_back(base + 2);
- }
- }
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ arr[RS::ARRAY_INDEX] = indices;
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- arr[RS::ARRAY_VERTEX] = points;
- arr[RS::ARRAY_TEX_UV] = uvs;
- arr[RS::ARRAY_BONES] = bone_indices;
- arr[RS::ARRAY_WEIGHTS] = bone_weights;
- arr[RS::ARRAY_INDEX] = indices;
-
- RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
-
- Vector<Transform3D> xforms;
- for (int i = 0; i <= trail_sections; i++) {
- Transform3D xform;
- /*
- xform.origin.y = depth / 2.0 - size.height * real_t(i);
- xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
- xforms.push_back(xform);
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>());
}
-
- RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
-
- } else {
- RS::get_singleton()->mesh_clear(mesh);
- Vector<Vector2> points;
- points.resize(4);
- points.write[0] = Vector2(-size.x / 2.0, -size.y / 2.0);
- points.write[1] = Vector2(size.x / 2.0, -size.y / 2.0);
- points.write[2] = Vector2(size.x / 2.0, size.y / 2.0);
- points.write[3] = Vector2(-size.x / 2.0, size.y / 2.0);
- Vector<Vector2> uvs;
- uvs.resize(4);
- uvs.write[0] = Vector2(0, 0);
- uvs.write[1] = Vector2(1, 0);
- uvs.write[2] = Vector2(1, 1);
- uvs.write[3] = Vector2(0, 1);
- Vector<int> indices;
- indices.resize(6);
- indices.write[0] = 0;
- indices.write[1] = 1;
- indices.write[2] = 2;
- indices.write[3] = 0;
- indices.write[4] = 2;
- indices.write[5] = 3;
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- arr[RS::ARRAY_VERTEX] = points;
- arr[RS::ARRAY_TEX_UV] = uvs;
- arr[RS::ARRAY_INDEX] = indices;
-
- RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
- RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>());
- }
- RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
+ RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_ancestor_of(this))) {
- draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
- }
+ if (show_visibility_rect) {
+ draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
+ }
#endif
- }
+ } break;
- if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
- if (can_process()) {
- RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
- } else {
- RS::get_singleton()->particles_set_speed_scale(particles, 0);
- }
- }
+ case NOTIFICATION_ENTER_TREE: {
+ if (sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ } break;
+
+ case NOTIFICATION_PAUSED:
+ case NOTIFICATION_UNPAUSED: {
+ if (can_process()) {
+ RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
+ } else {
+ RS::get_singleton()->particles_set_speed_scale(particles, 0);
+ }
+ } break;
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- _update_particle_emission_transform();
- }
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ _update_particle_emission_transform();
+ } break;
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (one_shot && !is_emitting()) {
- notify_property_list_changed();
- set_process_internal(false);
- }
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (one_shot && !is_emitting()) {
+ notify_property_list_changed();
+ set_process_internal(false);
+ }
+ } break;
}
}
@@ -490,6 +551,7 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles2D::set_interpolate);
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size);
@@ -505,6 +567,7 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta);
+ ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles2D::get_interpolate);
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size);
@@ -519,6 +582,11 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter", "path"), &GPUParticles2D::set_sub_emitter);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter"), &GPUParticles2D::get_sub_emitter);
+
+ ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles2D::emit_particle);
+
ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles2D::set_trail_enabled);
ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles2D::set_trail_length);
@@ -532,25 +600,28 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_trail_section_subdivisions"), &GPUParticles2D::get_trail_section_subdivisions);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
+ ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false.
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles2D"), "set_sub_emitter", "get_sub_emitter");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,suffix:s"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,suffix:s"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,suffix:px"), "set_collision_base_size", "get_collision_base_size");
ADD_GROUP("Drawing", "");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime"), "set_draw_order", "get_draw_order");
ADD_GROUP("Trails", "trail_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_trail_length", "get_trail_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_trail_length", "get_trail_length");
ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections");
ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions");
ADD_GROUP("Process Material", "process_");
@@ -561,6 +632,12 @@ void GPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME);
+
+ BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
}
GPUParticles2D::GPUParticles2D() {
@@ -578,11 +655,12 @@ GPUParticles2D::GPUParticles2D() {
set_lifetime(1);
set_fixed_fps(0);
set_fractional_delta(true);
+ set_interpolate(true);
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200)));
- set_use_local_coordinates(true);
+ set_use_local_coordinates(false);
set_draw_order(DRAW_ORDER_LIFETIME);
set_speed_scale(1);
set_fixed_fps(30);
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index d7eee461b4..a4231cc45d 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PARTICLES_2D_H
-#define PARTICLES_2D_H
+#ifndef GPU_PARTICLES_2D_H
+#define GPU_PARTICLES_2D_H
#include "scene/2d/node_2d.h"
@@ -47,18 +47,21 @@ public:
private:
RID particles;
- bool one_shot;
- int amount;
- double lifetime;
- double pre_process_time;
- real_t explosiveness_ratio;
- real_t randomness_ratio;
- double speed_scale;
+ bool one_shot = false;
+ int amount = 0;
+ double lifetime = 0.0;
+ double pre_process_time = 0.0;
+ real_t explosiveness_ratio = 0.0;
+ real_t randomness_ratio = 0.0;
+ double speed_scale = 0.0;
Rect2 visibility_rect;
- bool local_coords;
- int fixed_fps;
- bool fractional_delta;
-
+ bool local_coords = false;
+ int fixed_fps = 0;
+ bool fractional_delta = false;
+ bool interpolate = true;
+#ifdef TOOLS_ENABLED
+ bool show_visibility_rect = false;
+#endif
Ref<Material> process_material;
DrawOrder draw_order;
@@ -77,11 +80,12 @@ private:
RID mesh;
+ void _attach_sub_emitter();
+
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
-
void _update_collision_size();
public:
@@ -102,6 +106,10 @@ public:
void set_trail_sections(int p_sections);
void set_trail_section_subdivisions(int p_subdivisions);
+#ifdef TOOLS_ENABLED
+ void set_show_visibility_rect(bool p_show_visibility_rect);
+#endif
+
bool is_emitting() const;
int get_amount() const;
double get_lifetime() const;
@@ -126,6 +134,9 @@ public:
void set_fractional_delta(bool p_enable);
bool get_fractional_delta() const;
+ void set_interpolate(bool p_enable);
+ bool get_interpolate() const;
+
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
@@ -134,6 +145,19 @@ public:
TypedArray<String> get_configuration_warnings() const override;
+ void set_sub_emitter(const NodePath &p_path);
+ NodePath get_sub_emitter() const;
+
+ enum EmitFlags {
+ EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION,
+ EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE,
+ EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY,
+ EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR,
+ EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM
+ };
+
+ void emit_particle(const Transform2D &p_transform, const Vector2 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
+
void restart();
Rect2 capture_rect() const;
GPUParticles2D();
@@ -141,5 +165,6 @@ public:
};
VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles2D::EmitFlags)
-#endif // PARTICLES_2D_H
+#endif // GPU_PARTICLES_2D_H
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joint_2d.cpp
index 4a6606256e..7b9f7e14ca 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joint_2d.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* joints_2d.cpp */
+/* joint_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "joints_2d.h"
+#include "joint_2d.h"
#include "physics_body_2d.h"
#include "scene/scene_string_names.h"
@@ -50,6 +50,7 @@ void Joint2D::_disconnect_signals() {
void Joint2D::_body_exit_tree() {
_disconnect_signals();
_update_joint(true);
+ update_configuration_warnings();
}
void Joint2D::_update_joint(bool p_only_free) {
@@ -64,7 +65,6 @@ void Joint2D::_update_joint(bool p_only_free) {
if (p_only_free || !is_inside_tree()) {
PhysicsServer2D::get_singleton()->joint_clear(joint);
warning = String();
- update_configuration_warnings();
return;
}
@@ -74,23 +74,26 @@ void Joint2D::_update_joint(bool p_only_free) {
PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
+ bool valid = false;
+
if (node_a && !body_a && node_b && !body_b) {
- warning = TTR("Node A and Node B must be PhysicsBody2Ds");
+ warning = RTR("Node A and Node B must be PhysicsBody2Ds");
} else if (node_a && !body_a) {
- warning = TTR("Node A must be a PhysicsBody2D");
+ warning = RTR("Node A must be a PhysicsBody2D");
} else if (node_b && !body_b) {
- warning = TTR("Node B must be a PhysicsBody2D");
+ warning = RTR("Node B must be a PhysicsBody2D");
} else if (!body_a || !body_b) {
- warning = TTR("Joint is not connected to two PhysicsBody2Ds");
+ warning = RTR("Joint is not connected to two PhysicsBody2Ds");
} else if (body_a == body_b) {
- warning = TTR("Node A and Node B must be different PhysicsBody2Ds");
+ warning = RTR("Node A and Node B must be different PhysicsBody2Ds");
} else {
warning = String();
+ valid = true;
}
update_configuration_warnings();
- if (!warning.is_empty()) {
+ if (!valid) {
PhysicsServer2D::get_singleton()->joint_clear(joint);
return;
}
@@ -125,7 +128,7 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -142,7 +145,7 @@ void Joint2D::set_node_b(const NodePath &p_node_b) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -156,14 +159,18 @@ NodePath Joint2D::get_node_b() const {
void Joint2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ if (is_configured()) {
+ _disconnect_signals();
+ }
_update_joint();
} break;
+
case NOTIFICATION_EXIT_TREE: {
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
- _update_joint(true);
}
+ _update_joint(true);
} break;
}
}
@@ -183,7 +190,9 @@ void Joint2D::set_exclude_nodes_from_collision(bool p_enable) {
if (exclude_from_collision == p_enable) {
return;
}
-
+ if (is_configured()) {
+ _disconnect_signals();
+ }
_update_joint(true);
exclude_from_collision = p_enable;
_update_joint();
@@ -334,8 +343,8 @@ void GrooveJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_initial_offset", "offset"), &GrooveJoint2D::set_initial_offset);
ClassDB::bind_method(D_METHOD("get_initial_offset"), &GrooveJoint2D::get_initial_offset);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_initial_offset", "get_initial_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_initial_offset", "get_initial_offset");
}
GrooveJoint2D::GrooveJoint2D() {
@@ -431,8 +440,8 @@ void DampedSpringJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_damping", "damping"), &DampedSpringJoint2D::set_damping);
ClassDB::bind_method(D_METHOD("get_damping"), &DampedSpringJoint2D::get_damping);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_RANGE, "0,65535,1,exp"), "set_rest_length", "get_rest_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_RANGE, "0,65535,1,exp,suffix:px"), "set_rest_length", "get_rest_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness", PROPERTY_HINT_RANGE, "0.1,64,0.1,exp"), "set_stiffness", "get_stiffness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0.01,16,0.01,exp"), "set_damping", "get_damping");
}
diff --git a/scene/2d/joints_2d.h b/scene/2d/joint_2d.h
index dc5a08f815..e3cd600cbd 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joint_2d.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* joints_2d.h */
+/* joint_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef JOINTS_2D_H
-#define JOINTS_2D_H
+#ifndef JOINT_2D_H
+#define JOINT_2D_H
#include "node_2d.h"
@@ -148,4 +148,4 @@ public:
DampedSpringJoint2D();
};
-#endif // JOINTS_2D_H
+#endif // JOINT_2D_H
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 1853b3428c..0481a58431 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,11 @@
#include "light_2d.h"
+void Light2D::owner_changed_notify() {
+ // For cases where owner changes _after_ entering tree (as example, editor editing).
+ _update_light_visibility();
+}
+
void Light2D::_update_light_visibility() {
if (!is_inside_tree()) {
return;
@@ -192,21 +197,24 @@ Light2D::BlendMode Light2D::get_blend_mode() const {
}
void Light2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
- _update_light_visibility();
- }
-
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- RS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
- }
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- _update_light_visibility();
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
- _update_light_visibility();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
+ _update_light_visibility();
+ } break;
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ RS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ _update_light_visibility();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
+ _update_light_visibility();
+ } break;
}
}
@@ -221,7 +229,7 @@ real_t Light2D::get_shadow_smooth() const {
void Light2D::_validate_property(PropertyInfo &property) const {
if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -391,7 +399,7 @@ TypedArray<String> PointLight2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!texture.is_valid()) {
- warnings.push_back(TTR("A texture with the shape of the light must be supplied to the \"Texture\" property."));
+ warnings.push_back(RTR("A texture with the shape of the light must be supplied to the \"Texture\" property."));
}
return warnings;
@@ -422,9 +430,9 @@ void PointLight2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture_scale"), &PointLight2D::get_texture_scale);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1024,1,or_greater,suffix:px"), "set_height", "get_height");
}
PointLight2D::PointLight2D() {
@@ -446,8 +454,8 @@ void DirectionalLight2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &DirectionalLight2D::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &DirectionalLight2D::get_max_distance);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_height", "get_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01,suffix:px"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater,suffix:px"), "set_max_distance", "get_max_distance");
}
DirectionalLight2D::DirectionalLight2D() {
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index d9ecd81f1c..a84b6516c0 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,6 +73,8 @@ private:
void _update_light_visibility();
+ virtual void owner_changed_notify() override;
+
protected:
_FORCE_INLINE_ RID _get_light() const { return canvas_light; }
void _notification(int p_what);
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index fdc28f81c2..14188d7120 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "light_occluder_2d.h"
-#include "core/math/geometry_2d.h"
#include "core/config/engine.h"
+#include "core/math/geometry_2d.h"
#define LINE_GRAB_WIDTH 8
@@ -158,42 +158,46 @@ void LightOccluder2D::_poly_changed() {
}
void LightOccluder2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_CANVAS) {
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
- RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
- RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
- }
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
- }
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
- }
-
- if (p_what == NOTIFICATION_DRAW) {
- if (Engine::get_singleton()->is_editor_hint()) {
- if (occluder_polygon.is_valid()) {
- Vector<Vector2> poly = occluder_polygon->get_polygon();
-
- if (poly.size()) {
- if (occluder_polygon->is_closed()) {
- Vector<Color> color;
- color.push_back(Color(0, 0, 0, 0.6));
- draw_polygon(Variant(poly), color);
- } else {
- int ps = poly.size();
- const Vector2 *r = poly.ptr();
- for (int i = 0; i < ps - 1; i++) {
- draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_CANVAS: {
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
+ RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
+ RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
+ } break;
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (occluder_polygon.is_valid()) {
+ Vector<Vector2> poly = occluder_polygon->get_polygon();
+
+ if (poly.size()) {
+ if (occluder_polygon->is_closed()) {
+ Vector<Color> color;
+ color.push_back(Color(0, 0, 0, 0.6));
+ draw_polygon(Variant(poly), color);
+ } else {
+ int ps = poly.size();
+ const Vector2 *r = poly.ptr();
+ for (int i = 0; i < ps - 1; i++) {
+ draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3);
+ }
}
}
}
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_EXIT_CANVAS) {
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());
+ case NOTIFICATION_EXIT_CANVAS: {
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());
+ } break;
}
}
@@ -246,11 +250,11 @@ TypedArray<String> LightOccluder2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!occluder_polygon.is_valid()) {
- warnings.push_back(TTR("An occluder polygon must be set (or drawn) for this occluder to take effect."));
+ warnings.push_back(RTR("An occluder polygon must be set (or drawn) for this occluder to take effect."));
}
if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) {
- warnings.push_back(TTR("The occluder polygon for this occluder is empty. Please draw a polygon."));
+ warnings.push_back(RTR("The occluder polygon for this occluder is empty. Please draw a polygon."));
}
return warnings;
@@ -281,7 +285,6 @@ void LightOccluder2D::_bind_methods() {
LightOccluder2D::LightOccluder2D() {
occluder = RS::get_singleton()->canvas_light_occluder_create();
- mask = 1;
set_notify_transform(true);
set_as_sdf_collision(true);
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index b4a48d1062..b61e23464a 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef LIGHTOCCLUDER2D_H
-#define LIGHTOCCLUDER2D_H
+#ifndef LIGHT_OCCLUDER_2D_H
+#define LIGHT_OCCLUDER_2D_H
#include "scene/2d/node_2d.h"
@@ -81,10 +81,9 @@ class LightOccluder2D : public Node2D {
GDCLASS(LightOccluder2D, Node2D);
RID occluder;
- bool enabled;
- int mask;
+ int mask = 1;
Ref<OccluderPolygon2D> occluder_polygon;
- bool sdf_collision;
+ bool sdf_collision = false;
void _poly_changed();
protected:
@@ -112,4 +111,4 @@ public:
~LightOccluder2D();
};
-#endif // LIGHTOCCLUDER2D_H
+#endif // LIGHT_OCCLUDER_2D_H
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 37eb45c21d..837f3061f1 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -133,7 +133,7 @@ int Line2D::get_point_count() const {
void Line2D::clear_points() {
int count = _points.size();
if (count > 0) {
- _points.resize(0);
+ _points.clear();
update();
}
}
@@ -148,7 +148,7 @@ void Line2D::add_point(Vector2 p_pos, int p_atpos) {
}
void Line2D::remove_point(int i) {
- _points.remove(i);
+ _points.remove_at(i);
update();
}
@@ -228,9 +228,9 @@ Line2D::LineCapMode Line2D::get_end_cap_mode() const {
void Line2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_DRAW:
+ case NOTIFICATION_DRAW: {
_draw();
- break;
+ } break;
}
}
@@ -247,10 +247,7 @@ float Line2D::get_sharp_limit() const {
}
void Line2D::set_round_precision(int p_precision) {
- if (p_precision < 1) {
- p_precision = 1;
- }
- _round_precision = p_precision;
+ _round_precision = MAX(1, p_precision);
update();
}
@@ -268,15 +265,15 @@ bool Line2D::get_antialiased() const {
}
void Line2D::_draw() {
- if (_points.size() <= 1 || _width == 0.f) {
+ int len = _points.size();
+ if (len <= 1 || _width == 0.f) {
return;
}
// TODO Is this really needed?
// Copy points for faster access
Vector<Vector2> points;
- points.resize(_points.size());
- int len = points.size();
+ points.resize(len);
{
const Vector2 *points_read = _points.ptr();
for (int i = 0; i < len; ++i) {
@@ -349,13 +346,13 @@ void Line2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_points", "points"), &Line2D::set_points);
ClassDB::bind_method(D_METHOD("get_points"), &Line2D::get_points);
- ClassDB::bind_method(D_METHOD("set_point_position", "i", "position"), &Line2D::set_point_position);
- ClassDB::bind_method(D_METHOD("get_point_position", "i"), &Line2D::get_point_position);
+ ClassDB::bind_method(D_METHOD("set_point_position", "index", "position"), &Line2D::set_point_position);
+ ClassDB::bind_method(D_METHOD("get_point_position", "index"), &Line2D::get_point_position);
ClassDB::bind_method(D_METHOD("get_point_count"), &Line2D::get_point_count);
- ClassDB::bind_method(D_METHOD("add_point", "position", "at_position"), &Line2D::add_point, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("remove_point", "i"), &Line2D::remove_point);
+ ClassDB::bind_method(D_METHOD("add_point", "position", "index"), &Line2D::add_point, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("remove_point", "index"), &Line2D::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Line2D::clear_points);
@@ -396,7 +393,7 @@ void Line2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_antialiased"), &Line2D::get_antialiased);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "points"), "set_points", "get_points");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_NONE, "suffix:px"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "width_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_color"), "set_default_color", "get_default_color");
ADD_GROUP("Fill", "");
@@ -409,7 +406,7 @@ void Line2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_end_cap_mode", "get_end_cap_mode");
ADD_GROUP("Border", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sharp_limit"), "set_sharp_limit", "get_sharp_limit");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision", PROPERTY_HINT_RANGE, "1,32,1"), "set_round_precision", "get_round_precision");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
BIND_ENUM_CONSTANT(LINE_JOINT_SHARP);
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 5e7eb4bac9..27c510171a 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef LINE2D_H
-#define LINE2D_H
+#ifndef LINE_2D_H
+#define LINE_2D_H
#include "node_2d.h"
@@ -138,4 +138,4 @@ private:
bool _antialiased = false;
};
-#endif // LINE2D_H
+#endif // LINE_2D_H
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index a8a2639ccf..25eb9b9851 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -128,9 +128,9 @@ void LineBuilder::build() {
_interpolate_color = gradient != nullptr;
bool retrieve_curve = curve != nullptr;
bool distance_required = _interpolate_color ||
- retrieve_curve ||
- texture_mode == Line2D::LINE_TEXTURE_TILE ||
- texture_mode == Line2D::LINE_TEXTURE_STRETCH;
+ retrieve_curve ||
+ texture_mode == Line2D::LINE_TEXTURE_TILE ||
+ texture_mode == Line2D::LINE_TEXTURE_STRETCH;
if (distance_required) {
total_distance = calculate_total_distance(points);
//Adjust totalDistance.
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 16c88d00e9..e50acc9ce4 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 15008390b7..178addd62d 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,13 +29,16 @@
/*************************************************************************/
#include "mesh_instance_2d.h"
+
#include "scene/scene_string_names.h"
void MeshInstance2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (mesh.is_valid()) {
- draw_mesh(mesh, texture);
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (mesh.is_valid()) {
+ draw_mesh(mesh, texture);
+ }
+ } break;
}
}
@@ -96,6 +99,10 @@ Rect2 MeshInstance2D::_edit_get_rect() const {
return Node2D::_edit_get_rect();
}
+
+bool MeshInstance2D::_edit_use_rect() const {
+ return mesh.is_valid();
+}
#endif
MeshInstance2D::MeshInstance2D() {
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
index adfda4cf7f..0647d1ddd9 100644
--- a/scene/2d/mesh_instance_2d.h
+++ b/scene/2d/mesh_instance_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,6 +48,7 @@ protected:
public:
#ifdef TOOLS_ENABLED
virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
void set_mesh(const Ref<Mesh> &p_mesh);
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 1bff2f337d..8f72ff1757 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,13 +29,16 @@
/*************************************************************************/
#include "multimesh_instance_2d.h"
+
#include "scene/scene_string_names.h"
void MultiMeshInstance2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (multimesh.is_valid()) {
- draw_multimesh(multimesh, texture);
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (multimesh.is_valid()) {
+ draw_multimesh(multimesh, texture);
+ }
+ } break;
}
}
diff --git a/scene/2d/multimesh_instance_2d.h b/scene/2d/multimesh_instance_2d.h
index 213cbd19b0..37d0d24f8f 100644
--- a/scene/2d/multimesh_instance_2d.h
+++ b/scene/2d/multimesh_instance_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 2f00978123..a5f7faffef 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,11 +31,18 @@
#include "navigation_agent_2d.h"
#include "core/math/geometry_2d.h"
+#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid);
+ ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent2D::set_avoidance_enabled);
+ ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent2D::get_avoidance_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_path_desired_distance", "desired_distance"), &NavigationAgent2D::set_path_desired_distance);
+ ClassDB::bind_method(D_METHOD("get_path_desired_distance"), &NavigationAgent2D::get_path_desired_distance);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
@@ -57,6 +64,15 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path_max_distance", "max_speed"), &NavigationAgent2D::set_path_max_distance);
ClassDB::bind_method(D_METHOD("get_path_max_distance"), &NavigationAgent2D::get_path_max_distance);
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationAgent2D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationAgent2D::get_navigation_layers);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationAgent2D::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationAgent2D::get_navigation_layer_value);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent2D::set_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent2D::get_navigation_map);
+
ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent2D::set_target_location);
ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent2D::get_target_location);
ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent2D::get_next_location);
@@ -71,13 +87,19 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent2D::_avoidance_done);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_target_desired_distance", "get_target_desired_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01"), "set_neighbor_dist", "get_neighbor_dist");
+ ADD_GROUP("Pathfinding", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+
+ ADD_GROUP("Avoidance", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01,suffix:px"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_dist", "get_neighbor_dist");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_time_horizon", "get_time_horizon");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01"), "set_max_speed", "get_max_speed");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1"), "set_path_max_distance", "get_path_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
ADD_SIGNAL(MethodInfo("path_changed"));
ADD_SIGNAL(MethodInfo("target_reached"));
@@ -87,22 +109,62 @@ void NavigationAgent2D::_bind_methods() {
void NavigationAgent2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
- agent_parent = Object::cast_to<Node2D>(get_parent());
- if (agent_parent != nullptr) {
- // place agent on navigation map first or else the RVO agent callback creation fails silently later
- NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
- }
+ case NOTIFICATION_POST_ENTER_TREE: {
+ // need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready.
+ // cannot use READY as ready does not get called if Node is readded to SceneTree
+ set_agent_parent(get_parent());
set_physics_process_internal(true);
} break;
+
+ case NOTIFICATION_PARENTED: {
+ if (is_inside_tree() && (get_parent() != agent_parent)) {
+ // only react to PARENTED notifications when already inside_tree and parent changed, e.g. users switch nodes around
+ // PARENTED notification fires also when Node is added in scripts to a parent
+ // this would spam transforms fails and world fails while Node is outside SceneTree
+ // when node gets reparented when joining the tree POST_ENTER_TREE takes care of this
+ set_agent_parent(get_parent());
+ set_physics_process_internal(true);
+ }
+ } break;
+
+ case NOTIFICATION_UNPARENTED: {
+ // if agent has no parent no point in processing it until reparented
+ set_agent_parent(nullptr);
+ set_physics_process_internal(false);
+ } break;
+
+ case NOTIFICATION_PAUSED: {
+ if (agent_parent && !agent_parent->can_process()) {
+ map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+ } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+ map_before_pause = RID();
+ }
+ } break;
+
+ case NOTIFICATION_UNPAUSED: {
+ if (agent_parent && !agent_parent->can_process()) {
+ map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+ } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+ map_before_pause = RID();
+ }
+ } break;
+
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
set_physics_process_internal(false);
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
+ if (avoidance_enabled) {
+ // agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding
+ // no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used
+ NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
+ }
_check_distance_to_target();
}
} break;
@@ -123,13 +185,85 @@ NavigationAgent2D::~NavigationAgent2D() {
agent = RID(); // Pointless
}
-void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) {
- navigable_layers = p_layers;
- update_navigation();
+void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) {
+ avoidance_enabled = p_enabled;
+ if (avoidance_enabled) {
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ } else {
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
+ }
+}
+
+bool NavigationAgent2D::get_avoidance_enabled() const {
+ return avoidance_enabled;
+}
+
+void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
+ // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
+ if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ agent_parent = Object::cast_to<Node2D>(p_agent_parent);
+ if (map_override.is_valid()) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_override);
+ } else {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
+ }
+ // create new avoidance callback if enabled
+ set_avoidance_enabled(avoidance_enabled);
+ } else {
+ agent_parent = nullptr;
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+ }
+}
+
+void NavigationAgent2D::set_navigation_layers(uint32_t p_navigation_layers) {
+ bool navigation_layers_changed = navigation_layers != p_navigation_layers;
+ navigation_layers = p_navigation_layers;
+ if (navigation_layers_changed) {
+ _request_repath();
+ }
}
-uint32_t NavigationAgent2D::get_navigable_layers() const {
- return navigable_layers;
+uint32_t NavigationAgent2D::get_navigation_layers() const {
+ return navigation_layers;
+}
+
+void NavigationAgent2D::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+ uint32_t _navigation_layers = get_navigation_layers();
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+ set_navigation_layers(_navigation_layers);
+}
+
+bool NavigationAgent2D::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
+}
+
+void NavigationAgent2D::set_navigation_map(RID p_navigation_map) {
+ map_override = p_navigation_map;
+ NavigationServer2D::get_singleton()->agent_set_map(agent, map_override);
+ _request_repath();
+}
+
+RID NavigationAgent2D::get_navigation_map() const {
+ if (map_override.is_valid()) {
+ return map_override;
+ } else if (agent_parent != nullptr) {
+ return agent_parent->get_world_2d()->get_navigation_map();
+ }
+ return RID();
+}
+
+void NavigationAgent2D::set_path_desired_distance(real_t p_dd) {
+ path_desired_distance = p_dd;
}
void NavigationAgent2D::set_target_desired_distance(real_t p_dd) {
@@ -171,10 +305,7 @@ real_t NavigationAgent2D::get_path_max_distance() {
void NavigationAgent2D::set_target_location(Vector2 p_location) {
target_location = p_location;
- navigation_path.clear();
- target_reached = false;
- navigation_finished = false;
- update_frame_id = 0;
+ _request_repath();
}
Vector2 NavigationAgent2D::get_target_location() const {
@@ -184,7 +315,7 @@ Vector2 NavigationAgent2D::get_target_location() const {
Vector2 NavigationAgent2D::get_next_location() {
update_navigation();
if (navigation_path.size() == 0) {
- ERR_FAIL_COND_V(agent_parent == nullptr, Vector2());
+ ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector2(), "The agent has no parent.");
return agent_parent->get_global_position();
} else {
return navigation_path[nav_path_index];
@@ -192,7 +323,7 @@ Vector2 NavigationAgent2D::get_next_location() {
}
real_t NavigationAgent2D::distance_to_target() const {
- ERR_FAIL_COND_V(agent_parent == nullptr, 0.0);
+ ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
return agent_parent->get_global_position().distance_to(target_location);
}
@@ -241,7 +372,7 @@ TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
- warnings.push_back(TTR("The NavigationAgent2D can be used only under a Node2D node"));
+ warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D inheriting parent node."));
}
return warnings;
@@ -283,7 +414,11 @@ void NavigationAgent2D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigable_layers);
+ if (map_override.is_valid()) {
+ navigation_path = NavigationServer2D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers);
+ } else {
+ navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigation_layers);
+ }
navigation_finished = false;
nav_path_index = 0;
emit_signal(SNAME("path_changed"));
@@ -296,7 +431,7 @@ void NavigationAgent2D::update_navigation() {
// Check if we can advance the navigation path
if (navigation_finished == false) {
// Advances to the next far away location.
- while (o.distance_to(navigation_path[nav_path_index]) < target_desired_distance) {
+ while (o.distance_to(navigation_path[nav_path_index]) < path_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
_check_distance_to_target();
@@ -309,6 +444,13 @@ void NavigationAgent2D::update_navigation() {
}
}
+void NavigationAgent2D::_request_repath() {
+ navigation_path.clear();
+ target_reached = false;
+ navigation_finished = false;
+ update_frame_id = 0;
+}
+
void NavigationAgent2D::_check_distance_to_target() {
if (!target_reached) {
if (distance_to_target() < target_desired_distance) {
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 052cd78a56..76eba20058 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,21 +41,25 @@ class NavigationAgent2D : public Node {
Node2D *agent_parent = nullptr;
RID agent;
+ RID map_before_pause;
+ RID map_override;
- uint32_t navigable_layers = 1;
+ bool avoidance_enabled = false;
+ uint32_t navigation_layers = 1;
+ real_t path_desired_distance = 1.0;
real_t target_desired_distance = 1.0;
- real_t radius;
- real_t neighbor_dist;
- int max_neighbors;
- real_t time_horizon;
- real_t max_speed;
+ real_t radius = 0.0;
+ real_t neighbor_dist = 0.0;
+ int max_neighbors = 0;
+ real_t time_horizon = 0.0;
+ real_t max_speed = 0.0;
real_t path_max_distance = 3.0;
Vector2 target_location;
Vector<Vector2> navigation_path;
- int nav_path_index;
+ int nav_path_index = 0;
bool velocity_submitted = false;
Vector2 prev_safe_velocity;
/// The submitted target velocity
@@ -63,7 +67,7 @@ class NavigationAgent2D : public Node {
bool target_reached = false;
bool navigation_finished = true;
// No initialized on purpose
- uint32_t update_frame_id;
+ uint32_t update_frame_id = 0;
protected:
static void _bind_methods();
@@ -77,8 +81,24 @@ public:
return agent;
}
- void set_navigable_layers(uint32_t p_layers);
- uint32_t get_navigable_layers() const;
+ void set_avoidance_enabled(bool p_enabled);
+ bool get_avoidance_enabled() const;
+
+ void set_agent_parent(Node *p_agent_parent);
+
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const;
+
+ void set_navigation_layer_value(int p_layer_number, bool p_value);
+ bool get_navigation_layer_value(int p_layer_number) const;
+
+ void set_navigation_map(RID p_navigation_map);
+ RID get_navigation_map() const;
+
+ void set_path_desired_distance(real_t p_dd);
+ real_t get_path_desired_distance() const {
+ return path_desired_distance;
+ }
void set_target_desired_distance(real_t p_dd);
real_t get_target_desired_distance() const {
@@ -139,7 +159,8 @@ public:
private:
void update_navigation();
+ void _request_repath();
void _check_distance_to_target();
};
-#endif
+#endif // NAVIGATION_AGENT_2D_H
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 0a105826c0..0320c6c917 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,28 +31,78 @@
#include "navigation_obstacle_2d.h"
#include "scene/2d/collision_shape_2d.h"
+#include "scene/2d/physics_body_2d.h"
+#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationObstacle2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid);
+
+ ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius);
+ ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated);
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &NavigationObstacle2D::get_radius);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "estimate_radius"), "set_estimate_radius", "is_radius_estimated");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,500,0.01"), "set_radius", "get_radius");
+}
+
+void NavigationObstacle2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "radius") {
+ if (estimate_radius) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+ }
}
void NavigationObstacle2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_ENTER_TREE: {
+ parent_node2d = Object::cast_to<Node2D>(get_parent());
+ reevaluate_agent_radius();
+ if (parent_node2d != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map());
+ }
set_physics_process_internal(true);
} break;
+
case NOTIFICATION_EXIT_TREE: {
+ parent_node2d = nullptr;
set_physics_process_internal(false);
} break;
+
case NOTIFICATION_PARENTED: {
parent_node2d = Object::cast_to<Node2D>(get_parent());
- update_agent_shape();
+ reevaluate_agent_radius();
} break;
+
case NOTIFICATION_UNPARENTED: {
parent_node2d = nullptr;
} break;
+
+ case NOTIFICATION_PAUSED: {
+ if (parent_node2d && !parent_node2d->can_process()) {
+ map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+ } else if (parent_node2d && parent_node2d->can_process() && !(map_before_pause == RID())) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+ map_before_pause = RID();
+ }
+ } break;
+
+ case NOTIFICATION_UNPAUSED: {
+ if (parent_node2d && !parent_node2d->can_process()) {
+ map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+ } else if (parent_node2d && parent_node2d->can_process() && !(map_before_pause == RID())) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+ map_before_pause = RID();
+ }
+ } break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (parent_node2d) {
+ if (parent_node2d && parent_node2d->is_inside_tree()) {
NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
}
} break;
@@ -61,6 +111,7 @@ void NavigationObstacle2D::_notification(int p_what) {
NavigationObstacle2D::NavigationObstacle2D() {
agent = NavigationServer2D::get_singleton()->agent_create();
+ initialize_agent();
}
NavigationObstacle2D::~NavigationObstacle2D() {
@@ -72,20 +123,40 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
- warnings.push_back(TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."));
+ warnings.push_back(RTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."));
+ }
+
+ if (Object::cast_to<StaticBody2D>(get_parent())) {
+ warnings.push_back(RTR("The NavigationObstacle2D is intended for constantly moving bodies like CharacterBody2D or RigidDynamicBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
+ "\nNot constantly moving or complete static objects should be captured with a refreshed NavigationPolygon so agents can not only avoid them but also move along those objects outline at high detail"));
}
return warnings;
}
-void NavigationObstacle2D::update_agent_shape() {
- if (parent_node2d) {
+void NavigationObstacle2D::initialize_agent() {
+ NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
+ NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
+}
+
+void NavigationObstacle2D::reevaluate_agent_radius() {
+ if (!estimate_radius) {
+ NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
+ } else if (parent_node2d && parent_node2d->is_inside_tree()) {
+ NavigationServer2D::get_singleton()->agent_set_radius(agent, estimate_agent_radius());
+ }
+}
+
+real_t NavigationObstacle2D::estimate_agent_radius() const {
+ if (parent_node2d && parent_node2d->is_inside_tree()) {
// Estimate the radius of this physics body
real_t radius = 0.0;
for (int i(0); i < parent_node2d->get_child_count(); i++) {
// For each collision shape
CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
- if (cs) {
+ if (cs && cs->is_inside_tree()) {
// Take the distance between the Body center to the shape center
real_t r = cs->get_transform().get_origin().length();
if (cs->get_shape().is_valid()) {
@@ -96,20 +167,29 @@ void NavigationObstacle2D::update_agent_shape() {
r *= MAX(s.x, s.y);
// Takes the biggest radius
radius = MAX(radius, r);
+ } else if (cs && !cs->is_inside_tree()) {
+ WARN_PRINT("A CollisionShape2D of the NavigationObstacle2D parent node was not inside the SceneTree when estimating the obstacle radius."
+ "\nMove the NavigationObstacle2D to a child position below any CollisionShape2D node of the parent node so the CollisionShape2D is already inside the SceneTree.");
}
}
Vector2 s = parent_node2d->get_global_scale();
radius *= MAX(s.x, s.y);
- if (radius == 0.0) {
- radius = 1.0; // Never a 0 radius
+ if (radius > 0.0) {
+ return radius;
}
-
- // Initialize the Agent as an object
- NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
- NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
}
+ return 1.0; // Never a 0 radius
+}
+
+void NavigationObstacle2D::set_estimate_radius(bool p_estimate_radius) {
+ estimate_radius = p_estimate_radius;
+ notify_property_list_changed();
+ reevaluate_agent_radius();
+}
+
+void NavigationObstacle2D::set_radius(real_t p_radius) {
+ ERR_FAIL_COND_MSG(p_radius <= 0.0, "Radius must be greater than 0.");
+ radius = p_radius;
+ reevaluate_agent_radius();
}
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index 9cffc2c0c3..afda05956a 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,9 +39,14 @@ class NavigationObstacle2D : public Node {
Node2D *parent_node2d = nullptr;
RID agent;
+ RID map_before_pause;
+
+ bool estimate_radius = true;
+ real_t radius = 1.0;
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const override;
void _notification(int p_what);
public:
@@ -52,10 +57,21 @@ public:
return agent;
}
+ void set_estimate_radius(bool p_estimate_radius);
+ bool is_radius_estimated() const {
+ return estimate_radius;
+ }
+ void set_radius(real_t p_radius);
+ real_t get_radius() const {
+ return radius;
+ }
+
TypedArray<String> get_configuration_warnings() const override;
private:
- void update_agent_shape();
+ void initialize_agent();
+ void reevaluate_agent_radius();
+ real_t estimate_agent_radius() const;
};
-#endif
+#endif // NAVIGATION_OBSTACLE_2D_H
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 72ea6541e3..00aa4b0b59 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,9 @@
#include "core/core_string_names.h"
#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
+#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
+#include "servers/navigation_server_3d.h"
#include "thirdparty/misc/polypartition.h"
@@ -104,8 +106,8 @@ void NavigationPolygon::_set_polygons(const TypedArray<Vector<int32_t>> &p_array
}
}
-Array NavigationPolygon::_get_polygons() const {
- Array ret;
+TypedArray<Vector<int32_t>> NavigationPolygon::_get_polygons() const {
+ TypedArray<Vector<int32_t>> ret;
ret.resize(polygons.size());
for (int i = 0; i < ret.size(); i++) {
ret[i] = polygons[i].indices;
@@ -122,8 +124,8 @@ void NavigationPolygon::_set_outlines(const TypedArray<Vector<Vector2>> &p_array
rect_cache_dirty = true;
}
-Array NavigationPolygon::_get_outlines() const {
- Array ret;
+TypedArray<Vector<Vector2>> NavigationPolygon::_get_outlines() const {
+ TypedArray<Vector<Vector2>> ret;
ret.resize(outlines.size());
for (int i = 0; i < ret.size(); i++) {
ret[i] = outlines[i];
@@ -207,7 +209,7 @@ void NavigationPolygon::set_outline(int p_idx, const Vector<Vector2> &p_outline)
void NavigationPolygon::remove_outline(int p_idx) {
ERR_FAIL_INDEX(p_idx, outlines.size());
- outlines.remove(p_idx);
+ outlines.remove_at(p_idx);
rect_cache_dirty = true;
}
@@ -299,21 +301,21 @@ void NavigationPolygon::make_polygons_from_outlines() {
}
polygons.clear();
- vertices.resize(0);
+ vertices.clear();
- Map<Vector2, int> points;
+ HashMap<Vector2, int> points;
for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
TPPLPoly &tp = I->get();
struct Polygon p;
for (int64_t i = 0; i < tp.GetNumPoints(); i++) {
- Map<Vector2, int>::Element *E = points.find(tp[i]);
+ HashMap<Vector2, int>::Iterator E = points.find(tp[i]);
if (!E) {
E = points.insert(tp[i], vertices.size());
vertices.push_back(tp[i]);
}
- p.indices.push_back(E->get());
+ p.indices.push_back(E->value);
}
polygons.push_back(p);
@@ -330,6 +332,7 @@ void NavigationPolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationPolygon::get_polygon_count);
ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationPolygon::get_polygon);
ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationPolygon::clear_polygons);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &NavigationPolygon::get_mesh);
ClassDB::bind_method(D_METHOD("add_outline", "outline"), &NavigationPolygon::add_outline);
ClassDB::bind_method(D_METHOD("add_outline_at_index", "outline", "index"), &NavigationPolygon::add_outline_at_index);
@@ -346,9 +349,9 @@ void NavigationPolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_outlines", "outlines"), &NavigationPolygon::_set_outlines);
ClassDB::bind_method(D_METHOD("_get_outlines"), &NavigationPolygon::_get_outlines);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_outlines", "_get_outlines");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_outlines", "_get_outlines");
}
void NavigationRegion2D::set_enabled(bool p_enabled) {
@@ -363,27 +366,71 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
if (!enabled) {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
- NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
} else {
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
- if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) {
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) {
update();
}
+#endif // DEBUG_ENABLED
}
bool NavigationRegion2D::is_enabled() const {
return enabled;
}
-void NavigationRegion2D::set_layers(uint32_t p_layers) {
- NavigationServer2D::get_singleton()->region_set_layers(region, p_layers);
+void NavigationRegion2D::set_navigation_layers(uint32_t p_navigation_layers) {
+ NavigationServer2D::get_singleton()->region_set_navigation_layers(region, p_navigation_layers);
}
-uint32_t NavigationRegion2D::get_layers() const {
- return NavigationServer2D::get_singleton()->region_get_layers(region);
+uint32_t NavigationRegion2D::get_navigation_layers() const {
+ return NavigationServer2D::get_singleton()->region_get_navigation_layers(region);
+}
+
+void NavigationRegion2D::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+ uint32_t _navigation_layers = get_navigation_layers();
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+ set_navigation_layers(_navigation_layers);
+}
+
+bool NavigationRegion2D::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
+}
+
+void NavigationRegion2D::set_enter_cost(real_t p_enter_cost) {
+ ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
+ enter_cost = MAX(p_enter_cost, 0.0);
+ NavigationServer2D::get_singleton()->region_set_enter_cost(region, p_enter_cost);
+}
+
+real_t NavigationRegion2D::get_enter_cost() const {
+ return enter_cost;
+}
+
+void NavigationRegion2D::set_travel_cost(real_t p_travel_cost) {
+ ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
+ travel_cost = MAX(p_travel_cost, 0.0);
+ NavigationServer2D::get_singleton()->region_set_travel_cost(region, travel_cost);
+}
+
+real_t NavigationRegion2D::get_travel_cost() const {
+ return travel_cost;
+}
+
+RID NavigationRegion2D::get_region_rid() const {
+ return region;
}
/////////////////////////////
@@ -402,20 +449,24 @@ void NavigationRegion2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (enabled) {
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer2D::get_singleton()->region_set_transform(region, get_global_transform());
} break;
+
case NOTIFICATION_EXIT_TREE: {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
if (enabled) {
- NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
} break;
+
case NOTIFICATION_DRAW: {
- if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) && navpoly.is_valid()) {
Vector<Vector2> verts = navpoly->get_vertices();
if (verts.size() < 3) {
return;
@@ -423,11 +474,11 @@ void NavigationRegion2D::_notification(int p_what) {
Color color;
if (enabled) {
- color = get_tree()->get_debug_navigation_color();
+ color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
} else {
- color = get_tree()->get_debug_navigation_disabled_color();
+ color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color();
}
- Color doors_color = color.lightened(0.2);
+ Color doors_color = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connection_color();
RandomPCG rand;
@@ -443,7 +494,7 @@ void NavigationRegion2D::_notification(int p_what) {
// Generate the polygon color, slightly randomly modified from the settings one.
Color random_variation_color;
- random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.1, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.2);
random_variation_color.a = color.a;
Vector<Color> colors;
colors.push_back(random_variation_color);
@@ -464,11 +515,12 @@ void NavigationRegion2D::_notification(int p_what) {
draw_line(a, b, doors_color);
// Draw a circle to illustrate the margins.
- real_t angle = (b - a).angle();
+ real_t angle = a.angle_to_point(b);
draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
}
+#endif // DEBUG_ENABLED
} break;
}
}
@@ -501,11 +553,17 @@ void NavigationRegion2D::_navpoly_changed() {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) {
update();
}
+ if (navpoly.is_valid()) {
+ NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
+ }
}
+
void NavigationRegion2D::_map_changed(RID p_map) {
- if (enabled && get_world_2d()->get_navigation_map() == p_map) {
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && get_world_2d()->get_navigation_map() == p_map) {
update();
}
+#endif // DEBUG_ENABLED
}
TypedArray<String> NavigationRegion2D::get_configuration_warnings() const {
@@ -513,7 +571,7 @@ TypedArray<String> NavigationRegion2D::get_configuration_warnings() const {
if (is_visible_in_tree() && is_inside_tree()) {
if (!navpoly.is_valid()) {
- warnings.push_back(TTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon."));
+ warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon."));
}
}
@@ -527,21 +585,46 @@ void NavigationRegion2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion2D::is_enabled);
- ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion2D::set_layers);
- ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion2D::get_layers);
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationRegion2D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationRegion2D::get_navigation_layers);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationRegion2D::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationRegion2D::get_navigation_layer_value);
+
+ ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion2D::get_region_rid);
+
+ ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion2D::set_enter_cost);
+ ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationRegion2D::get_enter_cost);
+
+ ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion2D::set_travel_cost);
+ ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion2D::get_travel_cost);
ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationRegion2D::_navpoly_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_layers", "get_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
}
NavigationRegion2D::NavigationRegion2D() {
set_notify_transform(true);
region = NavigationServer2D::get_singleton()->region_create();
+ NavigationServer2D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
+ NavigationServer2D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+#endif // DEBUG_ENABLED
}
NavigationRegion2D::~NavigationRegion2D() {
NavigationServer2D::get_singleton()->free(region);
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+#endif // DEBUG_ENABLED
}
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 2db8d70791..3c9df91fe3 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,10 +55,10 @@ protected:
static void _bind_methods();
void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
- Array _get_polygons() const;
+ TypedArray<Vector<int32_t>> _get_polygons() const;
void _set_outlines(const TypedArray<Vector<Vector2>> &p_array);
- Array _get_outlines() const;
+ TypedArray<Vector<Vector2>> _get_outlines() const;
public:
#ifdef TOOLS_ENABLED
@@ -98,6 +98,9 @@ class NavigationRegion2D : public Node2D {
RID region;
Ref<NavigationPolygon> navpoly;
+ real_t enter_cost = 0.0;
+ real_t travel_cost = 1.0;
+
void _navpoly_changed();
void _map_changed(RID p_RID);
@@ -114,8 +117,19 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
- void set_layers(uint32_t p_layers);
- uint32_t get_layers() const;
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const;
+
+ void set_navigation_layer_value(int p_layer_number, bool p_value);
+ bool get_navigation_layer_value(int p_layer_number) const;
+
+ RID get_region_rid() const;
+
+ void set_enter_cost(real_t p_enter_cost);
+ real_t get_enter_cost() const;
+
+ void set_travel_cost(real_t p_travel_cost);
+ real_t get_travel_cost() const;
void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
Ref<NavigationPolygon> get_navigation_polygon() const;
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 6a8788ee6e..4599785ce4 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,9 +42,9 @@ Dictionary Node2D::_edit_get_state() const {
}
void Node2D::_edit_set_state(const Dictionary &p_state) {
- pos = p_state["position"];
- angle = p_state["rotation"];
- _scale = p_state["scale"];
+ position = p_state["position"];
+ rotation = p_state["rotation"];
+ scale = p_state["scale"];
skew = p_state["skew"];
_update_transform();
@@ -55,7 +55,7 @@ void Node2D::_edit_set_position(const Point2 &p_position) {
}
Point2 Node2D::_edit_get_position() const {
- return pos;
+ return position;
}
void Node2D::_edit_set_scale(const Size2 &p_scale) {
@@ -63,16 +63,16 @@ void Node2D::_edit_set_scale(const Size2 &p_scale) {
}
Size2 Node2D::_edit_get_scale() const {
- return _scale;
+ return scale;
}
void Node2D::_edit_set_rotation(real_t p_rotation) {
- angle = p_rotation;
+ rotation = p_rotation;
_update_transform();
}
real_t Node2D::_edit_get_rotation() const {
- return angle;
+ return rotation;
}
bool Node2D::_edit_use_rotation() const {
@@ -85,48 +85,44 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
Rect2 r = _edit_get_rect();
Vector2 zero_offset;
- if (r.size.x != 0) {
- zero_offset.x = -r.position.x / r.size.x;
- }
- if (r.size.y != 0) {
- zero_offset.y = -r.position.y / r.size.y;
- }
-
Size2 new_scale(1, 1);
if (r.size.x != 0) {
+ zero_offset.x = -r.position.x / r.size.x;
new_scale.x = p_edit_rect.size.x / r.size.x;
}
+
if (r.size.y != 0) {
+ zero_offset.y = -r.position.y / r.size.y;
new_scale.y = p_edit_rect.size.y / r.size.y;
}
Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
Transform2D postxf;
- postxf.set_rotation_scale_and_skew(angle, _scale, skew);
+ postxf.set_rotation_scale_and_skew(rotation, scale, skew);
new_pos = postxf.xform(new_pos);
- pos += new_pos;
- _scale *= new_scale;
+ position += new_pos;
+ scale *= new_scale;
_update_transform();
}
#endif
void Node2D::_update_xform_values() {
- pos = _mat.elements[2];
- angle = _mat.get_rotation();
- _scale = _mat.get_scale();
- skew = _mat.get_skew();
+ position = transform.columns[2];
+ rotation = transform.get_rotation();
+ scale = transform.get_scale();
+ skew = transform.get_skew();
_xform_dirty = false;
}
void Node2D::_update_transform() {
- _mat.set_rotation_scale_and_skew(angle, _scale, skew);
- _mat.elements[2] = pos;
+ transform.set_rotation_scale_and_skew(rotation, scale, skew);
+ transform.columns[2] = position;
- RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
+ RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
if (!is_inside_tree()) {
return;
@@ -137,23 +133,23 @@ void Node2D::_update_transform() {
void Node2D::set_position(const Point2 &p_pos) {
if (_xform_dirty) {
- ((Node2D *)this)->_update_xform_values();
+ const_cast<Node2D *>(this)->_update_xform_values();
}
- pos = p_pos;
+ position = p_pos;
_update_transform();
}
void Node2D::set_rotation(real_t p_radians) {
if (_xform_dirty) {
- ((Node2D *)this)->_update_xform_values();
+ const_cast<Node2D *>(this)->_update_xform_values();
}
- angle = p_radians;
+ rotation = p_radians;
_update_transform();
}
void Node2D::set_skew(real_t p_radians) {
if (_xform_dirty) {
- ((Node2D *)this)->_update_xform_values();
+ const_cast<Node2D *>(this)->_update_xform_values();
}
skew = p_radians;
_update_transform();
@@ -161,37 +157,37 @@ void Node2D::set_skew(real_t p_radians) {
void Node2D::set_scale(const Size2 &p_scale) {
if (_xform_dirty) {
- ((Node2D *)this)->_update_xform_values();
+ const_cast<Node2D *>(this)->_update_xform_values();
}
- _scale = p_scale;
+ scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
- if (Math::is_zero_approx(_scale.x)) {
- _scale.x = CMP_EPSILON;
+ if (Math::is_zero_approx(scale.x)) {
+ scale.x = CMP_EPSILON;
}
- if (Math::is_zero_approx(_scale.y)) {
- _scale.y = CMP_EPSILON;
+ if (Math::is_zero_approx(scale.y)) {
+ scale.y = CMP_EPSILON;
}
_update_transform();
}
Point2 Node2D::get_position() const {
if (_xform_dirty) {
- ((Node2D *)this)->_update_xform_values();
+ const_cast<Node2D *>(this)->_update_xform_values();
}
- return pos;
+ return position;
}
real_t Node2D::get_rotation() const {
if (_xform_dirty) {
- ((Node2D *)this)->_update_xform_values();
+ const_cast<Node2D *>(this)->_update_xform_values();
}
- return angle;
+ return rotation;
}
real_t Node2D::get_skew() const {
if (_xform_dirty) {
- ((Node2D *)this)->_update_xform_values();
+ const_cast<Node2D *>(this)->_update_xform_values();
}
return skew;
@@ -199,14 +195,14 @@ real_t Node2D::get_skew() const {
Size2 Node2D::get_scale() const {
if (_xform_dirty) {
- ((Node2D *)this)->_update_xform_values();
+ const_cast<Node2D *>(this)->_update_xform_values();
}
- return _scale;
+ return scale;
}
Transform2D Node2D::get_transform() const {
- return _mat;
+ return transform;
}
void Node2D::rotate(real_t p_radians) {
@@ -248,10 +244,9 @@ Point2 Node2D::get_global_position() const {
}
void Node2D::set_global_position(const Point2 &p_pos) {
- Transform2D inv;
- CanvasItem *pi = get_parent_item();
- if (pi) {
- inv = pi->get_global_transform().affine_inverse();
+ CanvasItem *parent = get_parent_item();
+ if (parent) {
+ Transform2D inv = parent->get_global_transform().affine_inverse();
set_position(inv.xform(p_pos));
} else {
set_position(p_pos);
@@ -262,35 +257,58 @@ real_t Node2D::get_global_rotation() const {
return get_global_transform().get_rotation();
}
-void Node2D::set_global_rotation(real_t p_radians) {
- CanvasItem *pi = get_parent_item();
- if (pi) {
- const real_t parent_global_rot = pi->get_global_transform().get_rotation();
- set_rotation(p_radians - parent_global_rot);
+real_t Node2D::get_global_skew() const {
+ return get_global_transform().get_skew();
+}
+
+void Node2D::set_global_rotation(const real_t p_radians) {
+ CanvasItem *parent = get_parent_item();
+ if (parent) {
+ Transform2D parent_global_transform = parent->get_global_transform();
+ Transform2D new_transform = parent_global_transform * get_transform();
+ new_transform.set_rotation(p_radians);
+ new_transform = parent_global_transform.affine_inverse() * new_transform;
+ set_rotation(new_transform.get_rotation());
} else {
set_rotation(p_radians);
}
}
+void Node2D::set_global_skew(const real_t p_radians) {
+ CanvasItem *parent = get_parent_item();
+ if (parent) {
+ Transform2D parent_global_transform = parent->get_global_transform();
+ Transform2D new_transform = parent_global_transform * get_transform();
+ new_transform.set_skew(p_radians);
+ new_transform = parent_global_transform.affine_inverse() * new_transform;
+ set_skew(new_transform.get_skew());
+ } else {
+ set_skew(p_radians);
+ }
+}
+
Size2 Node2D::get_global_scale() const {
return get_global_transform().get_scale();
}
void Node2D::set_global_scale(const Size2 &p_scale) {
- CanvasItem *pi = get_parent_item();
- if (pi) {
- const Size2 parent_global_scale = pi->get_global_transform().get_scale();
- set_scale(p_scale / parent_global_scale);
+ CanvasItem *parent = get_parent_item();
+ if (parent) {
+ Transform2D parent_global_transform = parent->get_global_transform();
+ Transform2D new_transform = parent_global_transform * get_transform();
+ new_transform.set_scale(p_scale);
+ new_transform = parent_global_transform.affine_inverse() * new_transform;
+ set_scale(new_transform.get_scale());
} else {
set_scale(p_scale);
}
}
void Node2D::set_transform(const Transform2D &p_transform) {
- _mat = p_transform;
+ transform = p_transform;
_xform_dirty = true;
- RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
+ RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
if (!is_inside_tree()) {
return;
@@ -300,9 +318,9 @@ void Node2D::set_transform(const Transform2D &p_transform) {
}
void Node2D::set_global_transform(const Transform2D &p_transform) {
- CanvasItem *pi = get_parent_item();
- if (pi) {
- set_transform(pi->get_global_transform().affine_inverse() * p_transform);
+ CanvasItem *parent = get_parent_item();
+ if (parent) {
+ set_transform(parent->get_global_transform().affine_inverse() * p_transform);
} else {
set_transform(p_transform);
}
@@ -393,6 +411,8 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation);
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation);
+ ClassDB::bind_method(D_METHOD("set_global_skew", "radians"), &Node2D::set_global_skew);
+ ClassDB::bind_method(D_METHOD("get_global_skew"), &Node2D::get_global_skew);
ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale);
ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale);
@@ -417,16 +437,17 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_lesser,or_greater,noslider,suffix:px"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_lesser,or_greater,no_slider,suffix:px"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "radians", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_skew", PROPERTY_HINT_NONE, "radians", PROPERTY_USAGE_NONE), "set_global_skew", "get_global_skew");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
ADD_GROUP("Ordering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 3e66541e32..0d8a31e6bb 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,23 +28,23 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NODE2D_H
-#define NODE2D_H
+#ifndef NODE_2D_H
+#define NODE_2D_H
#include "scene/main/canvas_item.h"
class Node2D : public CanvasItem {
GDCLASS(Node2D, CanvasItem);
- Point2 pos;
- real_t angle = 0.0;
- Size2 _scale = Vector2(1, 1);
+ Point2 position;
+ real_t rotation = 0.0;
+ Size2 scale = Vector2(1, 1);
real_t skew = 0.0;
int z_index = 0;
bool z_relative = true;
bool y_sort_enabled = false;
- Transform2D _mat;
+ Transform2D transform;
bool _xform_dirty = false;
@@ -92,12 +92,14 @@ public:
Point2 get_global_position() const;
real_t get_global_rotation() const;
+ real_t get_global_skew() const;
Size2 get_global_scale() const;
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
void set_global_position(const Point2 &p_pos);
- void set_global_rotation(real_t p_radians);
+ void set_global_rotation(const real_t p_radians);
+ void set_global_skew(const real_t p_radians);
void set_global_scale(const Size2 &p_scale);
void set_z_index(int p_z);
@@ -122,4 +124,4 @@ public:
Node2D() {}
};
-#endif // NODE2D_H
+#endif // NODE_2D_H
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 4870ae614b..bd5a01f5a4 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "parallax_background.h"
+
#include "parallax_layer.h"
void ParallaxBackground::_notification(int p_what) {
@@ -36,8 +37,8 @@ void ParallaxBackground::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
group_name = "__cameras_" + itos(get_viewport().get_id());
add_to_group(group_name);
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
remove_from_group(group_name);
} break;
@@ -162,25 +163,25 @@ Vector2 ParallaxBackground::get_final_offset() const {
void ParallaxBackground::_bind_methods() {
ClassDB::bind_method(D_METHOD("_camera_moved"), &ParallaxBackground::_camera_moved);
- ClassDB::bind_method(D_METHOD("set_scroll_offset", "ofs"), &ParallaxBackground::set_scroll_offset);
+ ClassDB::bind_method(D_METHOD("set_scroll_offset", "offset"), &ParallaxBackground::set_scroll_offset);
ClassDB::bind_method(D_METHOD("get_scroll_offset"), &ParallaxBackground::get_scroll_offset);
- ClassDB::bind_method(D_METHOD("set_scroll_base_offset", "ofs"), &ParallaxBackground::set_scroll_base_offset);
+ ClassDB::bind_method(D_METHOD("set_scroll_base_offset", "offset"), &ParallaxBackground::set_scroll_base_offset);
ClassDB::bind_method(D_METHOD("get_scroll_base_offset"), &ParallaxBackground::get_scroll_base_offset);
ClassDB::bind_method(D_METHOD("set_scroll_base_scale", "scale"), &ParallaxBackground::set_scroll_base_scale);
ClassDB::bind_method(D_METHOD("get_scroll_base_scale"), &ParallaxBackground::get_scroll_base_scale);
- ClassDB::bind_method(D_METHOD("set_limit_begin", "ofs"), &ParallaxBackground::set_limit_begin);
+ ClassDB::bind_method(D_METHOD("set_limit_begin", "offset"), &ParallaxBackground::set_limit_begin);
ClassDB::bind_method(D_METHOD("get_limit_begin"), &ParallaxBackground::get_limit_begin);
- ClassDB::bind_method(D_METHOD("set_limit_end", "ofs"), &ParallaxBackground::set_limit_end);
+ ClassDB::bind_method(D_METHOD("set_limit_end", "offset"), &ParallaxBackground::set_limit_end);
ClassDB::bind_method(D_METHOD("get_limit_end"), &ParallaxBackground::get_limit_end);
ClassDB::bind_method(D_METHOD("set_ignore_camera_zoom", "ignore"), &ParallaxBackground::set_ignore_camera_zoom);
ClassDB::bind_method(D_METHOD("is_ignore_camera_zoom"), &ParallaxBackground::is_ignore_camera_zoom);
ADD_GROUP("Scroll", "scroll_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset"), "set_scroll_offset", "get_scroll_offset");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_base_offset"), "set_scroll_base_offset", "get_scroll_base_offset");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_base_scale"), "set_scroll_base_scale", "get_scroll_base_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_limit_begin"), "set_limit_begin", "get_limit_begin");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_limit_end"), "set_limit_end", "get_limit_end");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_offset", "get_scroll_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_base_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_base_offset", "get_scroll_base_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_base_scale", PROPERTY_HINT_LINK), "set_scroll_base_scale", "get_scroll_base_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_limit_begin", PROPERTY_HINT_NONE, "suffix:px"), "set_limit_begin", "get_limit_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_limit_end", PROPERTY_HINT_NONE, "suffix:px"), "set_limit_end", "get_limit_end");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_ignore_camera_zoom"), "set_ignore_camera_zoom", "is_ignore_camera_zoom");
}
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index 3745c5b587..1a3cb43999 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 1fe6a4a4b8..f0aad1b8a4 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -99,7 +99,12 @@ void ParallaxLayer::_notification(int p_what) {
orig_scale = get_scale();
_update_mirroring();
} break;
+
case NOTIFICATION_EXIT_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ break;
+ }
+
set_position(orig_offset);
set_scale(orig_scale);
} break;
@@ -119,12 +124,12 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s
Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_scale + orig_offset * p_scale;
if (mirroring.x) {
- double den = mirroring.x * p_scale;
+ real_t den = mirroring.x * p_scale;
new_ofs.x -= den * ceil(new_ofs.x / den);
}
if (mirroring.y) {
- double den = mirroring.y * p_scale;
+ real_t den = mirroring.y * p_scale;
new_ofs.y -= den * ceil(new_ofs.y / den);
}
@@ -138,7 +143,7 @@ TypedArray<String> ParallaxLayer::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<ParallaxBackground>(get_parent())) {
- warnings.push_back(TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."));
+ warnings.push_back(RTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."));
}
return warnings;
@@ -153,8 +158,8 @@ void ParallaxLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mirroring"), &ParallaxLayer::get_mirroring);
ADD_GROUP("Motion", "motion_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_scale"), "set_motion_scale", "get_motion_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_offset"), "set_motion_offset", "get_motion_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_scale", PROPERTY_HINT_LINK), "set_motion_scale", "get_motion_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_motion_offset", "get_motion_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_mirroring"), "set_mirroring", "get_mirroring");
}
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index cc2d2e096e..b4dcf0ea61 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index ed30e871d7..9862c4bfb1 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,30 +86,39 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
#endif
void Path2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW && curve.is_valid()) {
- //draw the curve!!
+ switch (p_what) {
+ // Draw the curve if path debugging is enabled.
+ case NOTIFICATION_DRAW: {
+ if (!curve.is_valid()) {
+ break;
+ }
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
- return;
- }
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
+ return;
+ }
+
+ if (curve->get_point_count() < 2) {
+ return;
+ }
#ifdef TOOLS_ENABLED
- const real_t line_width = 2 * EDSCALE;
+ const real_t line_width = get_tree()->get_debug_paths_width() * EDSCALE;
#else
- const real_t line_width = 2;
+ const real_t line_width = get_tree()->get_debug_paths_width();
#endif
- const Color color = Color(0.5, 0.6, 1.0, 0.7);
-
- for (int i = 0; i < curve->get_point_count(); i++) {
- Vector2 prev_p = curve->get_point_position(i);
-
- for (int j = 1; j <= 8; j++) {
- real_t frac = j / 8.0;
- Vector2 p = curve->interpolate(i, frac);
- draw_line(prev_p, p, color, line_width);
- prev_p = p;
+ _cached_draw_pts.resize(curve->get_point_count() * 8);
+ int count = 0;
+
+ for (int i = 0; i < curve->get_point_count(); i++) {
+ for (int j = 0; j < 8; j++) {
+ real_t frac = j * (1.0 / 8.0);
+ Vector2 p = curve->interpolate(i, frac);
+ _cached_draw_pts.set(count++, p);
+ }
}
- }
+
+ draw_polyline(_cached_draw_pts, get_tree()->get_debug_paths_color(), line_width, true);
+ } break;
}
}
@@ -118,7 +127,7 @@ void Path2D::_curve_changed() {
return;
}
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
return;
}
@@ -220,8 +229,8 @@ void PathFollow2D::_notification(int p_what) {
if (path) {
_update_transform();
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
path = nullptr;
} break;
@@ -252,7 +261,7 @@ TypedArray<String> PathFollow2D::get_configuration_warnings() const {
if (is_visible_in_tree() && is_inside_tree()) {
if (!Object::cast_to<Path2D>(get_parent())) {
- warnings.push_back(TTR("PathFollow2D only works when set as a child of a Path2D node."));
+ warnings.push_back(RTR("PathFollow2D only works when set as a child of a Path2D node."));
}
}
@@ -284,7 +293,7 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead);
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
@@ -295,12 +304,13 @@ void PathFollow2D::_bind_methods() {
}
void PathFollow2D::set_offset(real_t p_offset) {
+ ERR_FAIL_COND(!isfinite(p_offset));
offset = p_offset;
if (path) {
if (path->get_curve().is_valid()) {
real_t path_length = path->get_curve()->get_baked_length();
- if (loop) {
+ if (loop && path_length) {
offset = Math::fposmod(offset, path_length);
if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
offset = path_length;
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 3b12f025fc..bc55f84831 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,6 +38,7 @@ class Path2D : public Node2D {
GDCLASS(Path2D, Node2D);
Ref<Curve2D> curve;
+ Vector<Vector2> _cached_draw_pts;
void _curve_changed();
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
index d547914e16..2999736d64 100644
--- a/scene/2d/physical_bone_2d.cpp
+++ b/scene/2d/physical_bone_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,12 @@
#include "physical_bone_2d.h"
+#include "scene/2d/joint_2d.h"
+
void PhysicalBone2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- // Position the RigidBody in the correct position.
+ // Position the RigidDynamicBody in the correct position.
if (follow_bone_when_simulating) {
_position_at_bone2d();
}
@@ -108,15 +110,15 @@ TypedArray<String> PhysicalBone2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!parent_skeleton) {
- warnings.push_back(TTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!"));
+ warnings.push_back(RTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!"));
}
if (parent_skeleton && bone2d_index <= -1) {
- warnings.push_back(TTR("A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector."));
+ warnings.push_back(RTR("A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector."));
}
if (!child_joint) {
PhysicalBone2D *parent_bone = Object::cast_to<PhysicalBone2D>(get_parent());
if (parent_bone) {
- warnings.push_back(TTR("A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!"));
+ warnings.push_back(RTR("A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!"));
}
}
@@ -150,27 +152,15 @@ void PhysicalBone2D::_start_physics_simulation() {
return;
}
- // Reset to Bone2D position
+ // Reset to Bone2D position.
_position_at_bone2d();
- // Apply the layers and masks
+ // Apply the layers and masks.
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
- // Apply the correct mode
- RigidBody2D::Mode rigid_mode = get_mode();
- if (rigid_mode == RigidBody2D::MODE_STATIC) {
- set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
- } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC) {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
- } else if (rigid_mode == RigidBody2D::MODE_KINEMATIC) {
- set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
- } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC_LOCKED) {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
- } else {
- // Default to Dynamic.
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
- }
+ // Apply the correct mode.
+ _apply_body_mode();
_internal_simulate_physics = true;
set_physics_process_internal(true);
@@ -295,7 +285,7 @@ void PhysicalBone2D::_bind_methods() {
}
PhysicalBone2D::PhysicalBone2D() {
- // Stop the RigidBody from executing its force integration.
+ // Stop the RigidDynamicBody from executing its force integration.
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h
index 46a2772bad..22d329c320 100644
--- a/scene/2d/physical_bone_2d.h
+++ b/scene/2d/physical_bone_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,13 +31,13 @@
#ifndef PHYSICAL_BONE_2D_H
#define PHYSICAL_BONE_2D_H
-#include "scene/2d/joints_2d.h"
#include "scene/2d/physics_body_2d.h"
-
#include "scene/2d/skeleton_2d.h"
-class PhysicalBone2D : public RigidBody2D {
- GDCLASS(PhysicalBone2D, RigidBody2D);
+class Joint2D;
+
+class PhysicalBone2D : public RigidDynamicBody2D {
+ GDCLASS(PhysicalBone2D, RigidDynamicBody2D);
protected:
void _notification(int p_what);
@@ -49,7 +49,7 @@ private:
NodePath bone2d_nodepath;
bool follow_bone_when_simulating = false;
- Joint2D *child_joint;
+ Joint2D *child_joint = nullptr;
bool auto_configure_joint = true;
bool simulate_physics = false;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 8d8b187445..2ead48c889 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
@@ -54,11 +54,15 @@ PhysicsBody2D::~PhysicsBody2D() {
}
}
-Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_test_only, real_t p_margin) {
+Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin) {
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
+ parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+
PhysicsServer2D::MotionResult result;
- if (move_and_collide(p_motion, result, p_margin, p_test_only)) {
- if (motion_cache.is_null()) {
+ if (move_and_collide(parameters, result, p_test_only)) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instantiate();
motion_cache->owner = this;
}
@@ -70,18 +74,18 @@ Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_t
return Ref<KinematicCollision2D>();
}
-bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only, bool p_cancel_sliding, bool p_collide_separation_ray, const Set<RID> &p_exclude) {
+bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only, bool p_cancel_sliding) {
if (is_only_update_transform_changes_enabled()) {
ERR_PRINT("Move functions do not work together with 'sync to physics' option. Please read the documentation.");
}
- Transform2D gt = get_global_transform();
- bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_margin, &r_result, p_collide_separation_ray, p_exclude);
+
+ bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_parameters, &r_result);
// Restore direction of motion to be along original motion,
// in order to avoid sliding due to recovery,
// but only if collision depth is low enough to avoid tunneling.
if (p_cancel_sliding) {
- real_t motion_length = p_motion.length();
+ real_t motion_length = p_parameters.motion.length();
real_t precision = 0.001;
if (colliding) {
@@ -89,7 +93,7 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M
// so even in normal resting cases the depth can be a bit more than the margin.
precision += motion_length * (r_result.collision_unsafe_fraction - r_result.collision_safe_fraction);
- if (r_result.collision_depth > (real_t)p_margin + precision) {
+ if (r_result.collision_depth > p_parameters.margin + precision) {
p_cancel_sliding = false;
}
}
@@ -98,7 +102,7 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M
// When motion is null, recovery is the resulting motion.
Vector2 motion_normal;
if (motion_length > CMP_EPSILON) {
- motion_normal = p_motion / motion_length;
+ motion_normal = p_parameters.motion / motion_length;
}
// Check depth of recovery.
@@ -107,32 +111,39 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M
real_t recovery_length = recovery.length();
// Fixes cases where canceling slide causes the motion to go too deep into the ground,
// because we're only taking rest information into account and not general recovery.
- if (recovery_length < (real_t)p_margin + precision) {
+ if (recovery_length < p_parameters.margin + precision) {
// Apply adjustment to motion.
r_result.travel = motion_normal * projected_length;
- r_result.remainder = p_motion - r_result.travel;
+ r_result.remainder = p_parameters.motion - r_result.travel;
}
}
}
if (!p_test_only) {
- gt.elements[2] += r_result.travel;
+ Transform2D gt = p_parameters.from;
+ gt.columns[2] += r_result.travel;
set_global_transform(gt);
}
return colliding;
}
-bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
+bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer2D::MotionResult *r = nullptr;
+ PhysicsServer2D::MotionResult temp_result;
if (r_collision.is_valid()) {
// Needs const_cast because method bindings don't support non-const Ref.
r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result);
+ } else {
+ r = &temp_result;
}
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_margin, r);
+ PhysicsServer2D::MotionParameters parameters(p_from, p_distance, p_margin);
+ parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+
+ return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
}
TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
@@ -165,21 +176,13 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) {
constant_linear_velocity = p_vel;
- if (kinematic_motion) {
- _update_kinematic_motion();
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
}
void StaticBody2D::set_constant_angular_velocity(real_t p_vel) {
constant_angular_velocity = p_vel;
- if (kinematic_motion) {
- _update_kinematic_motion();
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
}
Vector2 StaticBody2D::get_constant_linear_velocity() const {
@@ -209,94 +212,98 @@ Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const {
return physics_material_override;
}
-void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) {
- if (p_enabled == kinematic_motion) {
- return;
- }
-
- kinematic_motion = p_enabled;
+void StaticBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
- if (kinematic_motion) {
- set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
- } else {
- set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
- }
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
- return;
- }
-#endif
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_constant_linear_velocity", "get_constant_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity", PROPERTY_HINT_NONE, U"radians,suffix:\u00B0/s"), "set_constant_angular_velocity", "get_constant_angular_velocity");
+}
- _update_kinematic_motion();
+StaticBody2D::StaticBody2D(PhysicsServer2D::BodyMode p_mode) :
+ PhysicsBody2D(p_mode) {
}
-bool StaticBody2D::is_kinematic_motion_enabled() const {
- return kinematic_motion;
+void StaticBody2D::_reload_physics_characteristics() {
+ if (physics_material_override.is_null()) {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
+ }
}
-void StaticBody2D::set_sync_to_physics(bool p_enable) {
+void AnimatableBody2D::set_sync_to_physics(bool p_enable) {
if (sync_to_physics == p_enable) {
return;
}
sync_to_physics = p_enable;
+ _update_kinematic_motion();
+}
+
+bool AnimatableBody2D::is_sync_to_physics_enabled() const {
+ return sync_to_physics;
+}
+
+void AnimatableBody2D::_update_kinematic_motion() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
return;
}
#endif
- if (kinematic_motion) {
- _update_kinematic_motion();
+ if (sync_to_physics) {
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
+ set_only_update_transform_changes(true);
+ set_notify_local_transform(true);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr);
+ set_only_update_transform_changes(false);
+ set_notify_local_transform(false);
}
}
-bool StaticBody2D::is_sync_to_physics_enabled() const {
- return sync_to_physics;
+void AnimatableBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
+ AnimatableBody2D *body = static_cast<AnimatableBody2D *>(p_instance);
+ body->_body_state_changed(p_state);
}
-void StaticBody2D::_direct_state_changed(Object *p_state) {
+void AnimatableBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
if (!sync_to_physics) {
return;
}
- PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
- ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
-
- last_valid_transform = state->get_transform();
+ last_valid_transform = p_state->get_transform();
set_notify_local_transform(false);
set_global_transform(last_valid_transform);
set_notify_local_transform(true);
}
-TypedArray<String> StaticBody2D::get_configuration_warnings() const {
- TypedArray<String> warnings = PhysicsBody2D::get_configuration_warnings();
-
- if (sync_to_physics && !kinematic_motion) {
- warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled."));
- }
-
- return warnings;
-}
-
-void StaticBody2D::_notification(int p_what) {
+void AnimatableBody2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
last_valid_transform = get_global_transform();
+ _update_kinematic_motion();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ set_only_update_transform_changes(false);
+ set_notify_local_transform(false);
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
// Used by sync to physics, send the new transform to the physics...
Transform2D new_transform = get_global_transform();
- real_t delta_time = get_physics_process_delta_time();
- new_transform.translate(constant_linear_velocity * delta_time);
- new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
-
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
// ... but then revert changes.
@@ -304,144 +311,64 @@ void StaticBody2D::_notification(int p_what) {
set_global_transform(last_valid_transform);
set_notify_local_transform(true);
} break;
-
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-#endif
-
- ERR_FAIL_COND(!kinematic_motion);
-
- Transform2D new_transform = get_global_transform();
-
- real_t delta_time = get_physics_process_delta_time();
- new_transform.translate(constant_linear_velocity * delta_time);
- new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
-
- if (sync_to_physics) {
- // Propagate transform change to node.
- set_global_transform(new_transform);
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
-
- // Propagate transform change to node.
- set_block_transform_notify(true);
- set_global_transform(new_transform);
- set_block_transform_notify(false);
- }
- } break;
}
}
-void StaticBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
-
- ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody2D::set_kinematic_motion_enabled);
- ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody2D::is_kinematic_motion_enabled);
-
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
-
- ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody2D::set_sync_to_physics);
- ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody2D::is_sync_to_physics_enabled);
+void AnimatableBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &AnimatableBody2D::set_sync_to_physics);
+ ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &AnimatableBody2D::is_sync_to_physics_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
-StaticBody2D::StaticBody2D() :
- PhysicsBody2D(PhysicsServer2D::BODY_MODE_STATIC) {
+AnimatableBody2D::AnimatableBody2D() :
+ StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
}
-void StaticBody2D::_reload_physics_characteristics() {
- if (physics_material_override.is_null()) {
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
- } else {
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
- }
-}
-
-void StaticBody2D::_update_kinematic_motion() {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-#endif
-
- if (kinematic_motion && sync_to_physics) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &StaticBody2D::_direct_state_changed));
- set_only_update_transform_changes(true);
- set_notify_local_transform(true);
- } else {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
- set_only_update_transform_changes(false);
- set_notify_local_transform(false);
- }
-
- bool needs_physics_process = false;
- if (kinematic_motion) {
- if (!Math::is_zero_approx(constant_angular_velocity) || !constant_linear_velocity.is_equal_approx(Vector2())) {
- needs_physics_process = true;
- }
- }
-
- set_physics_process_internal(needs_physics_process);
-}
-
-void RigidBody2D::_body_enter_tree(ObjectID p_id) {
+void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_scene);
+ ERR_FAIL_COND(E->value.in_scene);
contact_monitor->locked = true;
- E->get().in_scene = true;
+ E->value.in_scene = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
}
-void RigidBody2D::_body_exit_tree(ObjectID p_id) {
+void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_scene);
- E->get().in_scene = false;
+ ERR_FAIL_COND(!E->value.in_scene);
+ E->value.in_scene = false;
contact_monitor->locked = true;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
}
-void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
+void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -449,54 +376,54 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(objid);
ERR_FAIL_COND(!body_in && !E);
if (body_in) {
if (!E) {
E = contact_monitor->body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- //E->get().rc=0;
- E->get().in_scene = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ //E->value.rc=0;
+ E->value.in_scene = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree), make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree), make_binds(objid));
- if (E->get().in_scene) {
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree).bind(objid));
+ if (E->value.in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
- //E->get().rc++;
+ //E->value.rc++;
}
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_local_shape));
}
- if (E->get().in_scene) {
+ if (E->value.in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
}
} else {
- //E->get().rc--;
+ //E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_local_shape));
}
- bool in_scene = E->get().in_scene;
+ bool in_scene = E->value.in_scene;
- if (E->get().shapes.is_empty()) {
+ if (E->value.shapes.is_empty()) {
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
if (in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
}
- contact_monitor->body_map.erase(E);
+ contact_monitor->body_map.remove(E);
}
if (node && in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, node, p_body_shape, p_local_shape);
@@ -504,33 +431,33 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
}
}
-struct _RigidBody2DInOut {
+struct _RigidDynamicBody2DInOut {
RID rid;
ObjectID id;
int shape = 0;
int local_shape = 0;
};
-void RigidBody2D::_direct_state_changed(Object *p_state) {
-#ifdef DEBUG_ENABLED
- state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
- ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
-#else
- state = (PhysicsDirectBodyState2D *)p_state; //trust it
-#endif
+void RigidDynamicBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
+ RigidDynamicBody2D *body = static_cast<RigidDynamicBody2D *>(p_instance);
+ body->_body_state_changed(p_state);
+}
+void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
set_block_transform_notify(true); // don't want notify (would feedback loop)
- if (mode != MODE_KINEMATIC) {
- set_global_transform(state->get_transform());
+ if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) {
+ set_global_transform(p_state->get_transform());
}
- linear_velocity = state->get_linear_velocity();
- angular_velocity = state->get_angular_velocity();
- if (sleeping != state->is_sleeping()) {
- sleeping = state->is_sleeping();
+
+ linear_velocity = p_state->get_linear_velocity();
+ angular_velocity = p_state->get_angular_velocity();
+
+ if (sleeping != p_state->is_sleeping()) {
+ sleeping = p_state->is_sleeping();
emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
}
- GDVIRTUAL_CALL(_integrate_forces, state);
+ GDVIRTUAL_CALL(_integrate_forces, p_state);
set_block_transform_notify(false); // want it back
@@ -539,29 +466,27 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//untag all
int rc = 0;
- for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- E->get().shapes[i].tagged = false;
+ for (KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ E.value.shapes[i].tagged = false;
rc++;
}
}
- _RigidBody2DInOut *toadd = (_RigidBody2DInOut *)alloca(state->get_contact_count() * sizeof(_RigidBody2DInOut));
+ _RigidDynamicBody2DInOut *toadd = (_RigidDynamicBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBody2DInOut));
int toadd_count = 0; //state->get_contact_count();
- RigidBody2D_RemoveAction *toremove = (RigidBody2D_RemoveAction *)alloca(rc * sizeof(RigidBody2D_RemoveAction));
+ RigidDynamicBody2D_RemoveAction *toremove = (RigidDynamicBody2D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody2D_RemoveAction));
int toremove_count = 0;
//put the ones to add
- for (int i = 0; i < state->get_contact_count(); i++) {
- RID rid = state->get_contact_collider(i);
- ObjectID obj = state->get_contact_collider_id(i);
- int local_shape = state->get_contact_local_shape(i);
- int shape = state->get_contact_collider_shape(i);
-
- //bool found=false;
+ for (int i = 0; i < p_state->get_contact_count(); i++) {
+ RID rid = p_state->get_contact_collider(i);
+ ObjectID obj = p_state->get_contact_collider_id(i);
+ int local_shape = p_state->get_contact_local_shape(i);
+ int shape = p_state->get_contact_collider_shape(i);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj);
if (!E) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -572,7 +497,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
}
ShapePair sp(shape, local_shape);
- int idx = E->get().shapes.find(sp);
+ int idx = E->value.shapes.find(sp);
if (idx == -1) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -582,17 +507,17 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
continue;
}
- E->get().shapes[idx].tagged = true;
+ E->value.shapes[idx].tagged = true;
}
//put the ones to remove
- for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- if (!E->get().shapes[i].tagged) {
- toremove[toremove_count].rid = E->get().rid;
- toremove[toremove_count].body_id = E->key();
- toremove[toremove_count].pair = E->get().shapes[i];
+ for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ if (!E.value.shapes[i].tagged) {
+ toremove[toremove_count].rid = E.value.rid;
+ toremove[toremove_count].body_id = E.key;
+ toremove[toremove_count].pair = E.value.shapes[i];
toremove_count++;
}
}
@@ -612,142 +537,217 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
contact_monitor->locked = false;
}
+}
- state = nullptr;
+void RigidDynamicBody2D::_apply_body_mode() {
+ if (freeze) {
+ switch (freeze_mode) {
+ case FREEZE_MODE_STATIC: {
+ set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
+ } break;
+ case FREEZE_MODE_KINEMATIC: {
+ set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
+ } break;
+ }
+ } else if (lock_rotation) {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LINEAR);
+ } else {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
+ }
}
-void RigidBody2D::set_mode(Mode p_mode) {
- mode = p_mode;
- switch (p_mode) {
- case MODE_DYNAMIC: {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
- } break;
- case MODE_STATIC: {
- set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
+void RigidDynamicBody2D::set_lock_rotation_enabled(bool p_lock_rotation) {
+ if (p_lock_rotation == lock_rotation) {
+ return;
+ }
- } break;
- case MODE_KINEMATIC: {
- set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
+ lock_rotation = p_lock_rotation;
+ _apply_body_mode();
+}
- } break;
- case MODE_DYNAMIC_LOCKED: {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
+bool RigidDynamicBody2D::is_lock_rotation_enabled() const {
+ return lock_rotation;
+}
- } break;
+void RigidDynamicBody2D::set_freeze_enabled(bool p_freeze) {
+ if (p_freeze == freeze) {
+ return;
+ }
+
+ freeze = p_freeze;
+ _apply_body_mode();
+}
+
+bool RigidDynamicBody2D::is_freeze_enabled() const {
+ return freeze;
+}
+
+void RigidDynamicBody2D::set_freeze_mode(FreezeMode p_freeze_mode) {
+ if (p_freeze_mode == freeze_mode) {
+ return;
}
+
+ freeze_mode = p_freeze_mode;
+ _apply_body_mode();
}
-RigidBody2D::Mode RigidBody2D::get_mode() const {
- return mode;
+RigidDynamicBody2D::FreezeMode RigidDynamicBody2D::get_freeze_mode() const {
+ return freeze_mode;
}
-void RigidBody2D::set_mass(real_t p_mass) {
+void RigidDynamicBody2D::set_mass(real_t p_mass) {
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass);
}
-real_t RigidBody2D::get_mass() const {
+real_t RigidDynamicBody2D::get_mass() const {
return mass;
}
-void RigidBody2D::set_inertia(real_t p_inertia) {
+void RigidDynamicBody2D::set_inertia(real_t p_inertia) {
ERR_FAIL_COND(p_inertia < 0);
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, p_inertia);
+ inertia = p_inertia;
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia);
+}
+
+real_t RigidDynamicBody2D::get_inertia() const {
+ return inertia;
+}
+
+void RigidDynamicBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
+ if (center_of_mass_mode == p_mode) {
+ return;
+ }
+
+ center_of_mass_mode = p_mode;
+
+ switch (center_of_mass_mode) {
+ case CENTER_OF_MASS_MODE_AUTO: {
+ center_of_mass = Vector2();
+ PhysicsServer2D::get_singleton()->body_reset_mass_properties(get_rid());
+ if (inertia != 0.0) {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia);
+ }
+ } break;
+
+ case CENTER_OF_MASS_MODE_CUSTOM: {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
+ } break;
+ }
+}
+
+RigidDynamicBody2D::CenterOfMassMode RigidDynamicBody2D::get_center_of_mass_mode() const {
+ return center_of_mass_mode;
+}
+
+void RigidDynamicBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) {
+ if (center_of_mass == p_center_of_mass) {
+ return;
+ }
+
+ ERR_FAIL_COND(center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM);
+ center_of_mass = p_center_of_mass;
+
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
}
-real_t RigidBody2D::get_inertia() const {
- return PhysicsServer2D::get_singleton()->body_get_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA);
+const Vector2 &RigidDynamicBody2D::get_center_of_mass() const {
+ return center_of_mass;
}
-void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+void RigidDynamicBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics))) {
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics))) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
}
}
physics_material_override = p_physics_material_override;
if (physics_material_override.is_valid()) {
- physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
}
_reload_physics_characteristics();
}
-Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const {
+Ref<PhysicsMaterial> RigidDynamicBody2D::get_physics_material_override() const {
return physics_material_override;
}
-void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) {
+void RigidDynamicBody2D::set_gravity_scale(real_t p_gravity_scale) {
gravity_scale = p_gravity_scale;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
}
-real_t RigidBody2D::get_gravity_scale() const {
+real_t RigidDynamicBody2D::get_gravity_scale() const {
return gravity_scale;
}
-void RigidBody2D::set_linear_damp(real_t p_linear_damp) {
+void RigidDynamicBody2D::set_linear_damp_mode(DampMode p_mode) {
+ linear_damp_mode = p_mode;
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode);
+}
+
+RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_linear_damp_mode() const {
+ return linear_damp_mode;
+}
+
+void RigidDynamicBody2D::set_angular_damp_mode(DampMode p_mode) {
+ angular_damp_mode = p_mode;
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode);
+}
+
+RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_angular_damp_mode() const {
+ return angular_damp_mode;
+}
+
+void RigidDynamicBody2D::set_linear_damp(real_t p_linear_damp) {
ERR_FAIL_COND(p_linear_damp < -1);
linear_damp = p_linear_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP, linear_damp);
}
-real_t RigidBody2D::get_linear_damp() const {
+real_t RigidDynamicBody2D::get_linear_damp() const {
return linear_damp;
}
-void RigidBody2D::set_angular_damp(real_t p_angular_damp) {
+void RigidDynamicBody2D::set_angular_damp(real_t p_angular_damp) {
ERR_FAIL_COND(p_angular_damp < -1);
angular_damp = p_angular_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
}
-real_t RigidBody2D::get_angular_damp() const {
+real_t RigidDynamicBody2D::get_angular_damp() const {
return angular_damp;
}
-void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) {
- Vector2 v = state ? state->get_linear_velocity() : linear_velocity;
+void RigidDynamicBody2D::set_axis_velocity(const Vector2 &p_axis) {
Vector2 axis = p_axis.normalized();
- v -= axis * axis.dot(v);
- v += p_axis;
- if (state) {
- set_linear_velocity(v);
- } else {
- PhysicsServer2D::get_singleton()->body_set_axis_velocity(get_rid(), p_axis);
- linear_velocity = v;
- }
+ linear_velocity -= axis * axis.dot(linear_velocity);
+ linear_velocity += p_axis;
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-void RigidBody2D::set_linear_velocity(const Vector2 &p_velocity) {
+void RigidDynamicBody2D::set_linear_velocity(const Vector2 &p_velocity) {
linear_velocity = p_velocity;
- if (state) {
- state->set_linear_velocity(linear_velocity);
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-Vector2 RigidBody2D::get_linear_velocity() const {
+Vector2 RigidDynamicBody2D::get_linear_velocity() const {
return linear_velocity;
}
-void RigidBody2D::set_angular_velocity(real_t p_velocity) {
+void RigidDynamicBody2D::set_angular_velocity(real_t p_velocity) {
angular_velocity = p_velocity;
- if (state) {
- state->set_angular_velocity(angular_velocity);
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
}
-real_t RigidBody2D::get_angular_velocity() const {
+real_t RigidDynamicBody2D::get_angular_velocity() const {
return angular_velocity;
}
-void RigidBody2D::set_use_custom_integrator(bool p_enable) {
+void RigidDynamicBody2D::set_use_custom_integrator(bool p_enable) {
if (custom_integrator == p_enable) {
return;
}
@@ -756,94 +756,106 @@ void RigidBody2D::set_use_custom_integrator(bool p_enable) {
PhysicsServer2D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
}
-bool RigidBody2D::is_using_custom_integrator() {
+bool RigidDynamicBody2D::is_using_custom_integrator() {
return custom_integrator;
}
-void RigidBody2D::set_sleeping(bool p_sleeping) {
+void RigidDynamicBody2D::set_sleeping(bool p_sleeping) {
sleeping = p_sleeping;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_SLEEPING, sleeping);
}
-void RigidBody2D::set_can_sleep(bool p_active) {
+void RigidDynamicBody2D::set_can_sleep(bool p_active) {
can_sleep = p_active;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_CAN_SLEEP, p_active);
}
-bool RigidBody2D::is_able_to_sleep() const {
+bool RigidDynamicBody2D::is_able_to_sleep() const {
return can_sleep;
}
-bool RigidBody2D::is_sleeping() const {
+bool RigidDynamicBody2D::is_sleeping() const {
return sleeping;
}
-void RigidBody2D::set_max_contacts_reported(int p_amount) {
+void RigidDynamicBody2D::set_max_contacts_reported(int p_amount) {
max_contacts_reported = p_amount;
PhysicsServer2D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
}
-int RigidBody2D::get_max_contacts_reported() const {
+int RigidDynamicBody2D::get_max_contacts_reported() const {
return max_contacts_reported;
}
-void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) {
+void RigidDynamicBody2D::apply_central_impulse(const Vector2 &p_impulse) {
PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
+void RigidDynamicBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
}
-void RigidBody2D::apply_torque_impulse(real_t p_torque) {
+void RigidDynamicBody2D::apply_torque_impulse(real_t p_torque) {
PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque);
}
-void RigidBody2D::set_applied_force(const Vector2 &p_force) {
- PhysicsServer2D::get_singleton()->body_set_applied_force(get_rid(), p_force);
-};
+void RigidDynamicBody2D::apply_central_force(const Vector2 &p_force) {
+ PhysicsServer2D::get_singleton()->body_apply_central_force(get_rid(), p_force);
+}
-Vector2 RigidBody2D::get_applied_force() const {
- return PhysicsServer2D::get_singleton()->body_get_applied_force(get_rid());
-};
+void RigidDynamicBody2D::apply_force(const Vector2 &p_force, const Vector2 &p_position) {
+ PhysicsServer2D::get_singleton()->body_apply_force(get_rid(), p_force, p_position);
+}
-void RigidBody2D::set_applied_torque(const real_t p_torque) {
- PhysicsServer2D::get_singleton()->body_set_applied_torque(get_rid(), p_torque);
-};
+void RigidDynamicBody2D::apply_torque(real_t p_torque) {
+ PhysicsServer2D::get_singleton()->body_apply_torque(get_rid(), p_torque);
+}
-real_t RigidBody2D::get_applied_torque() const {
- return PhysicsServer2D::get_singleton()->body_get_applied_torque(get_rid());
-};
+void RigidDynamicBody2D::add_constant_central_force(const Vector2 &p_force) {
+ PhysicsServer2D::get_singleton()->body_add_constant_central_force(get_rid(), p_force);
+}
+
+void RigidDynamicBody2D::add_constant_force(const Vector2 &p_force, const Vector2 &p_position) {
+ PhysicsServer2D::get_singleton()->body_add_constant_force(get_rid(), p_force, p_position);
+}
-void RigidBody2D::add_central_force(const Vector2 &p_force) {
- PhysicsServer2D::get_singleton()->body_add_central_force(get_rid(), p_force);
+void RigidDynamicBody2D::add_constant_torque(const real_t p_torque) {
+ PhysicsServer2D::get_singleton()->body_add_constant_torque(get_rid(), p_torque);
}
-void RigidBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) {
- PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_force, p_position);
+void RigidDynamicBody2D::set_constant_force(const Vector2 &p_force) {
+ PhysicsServer2D::get_singleton()->body_set_constant_force(get_rid(), p_force);
}
-void RigidBody2D::add_torque(const real_t p_torque) {
- PhysicsServer2D::get_singleton()->body_add_torque(get_rid(), p_torque);
+Vector2 RigidDynamicBody2D::get_constant_force() const {
+ return PhysicsServer2D::get_singleton()->body_get_constant_force(get_rid());
}
-void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
+void RigidDynamicBody2D::set_constant_torque(real_t p_torque) {
+ PhysicsServer2D::get_singleton()->body_set_constant_torque(get_rid(), p_torque);
+}
+
+real_t RigidDynamicBody2D::get_constant_torque() const {
+ return PhysicsServer2D::get_singleton()->body_get_constant_torque(get_rid());
+}
+
+void RigidDynamicBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
ccd_mode = p_mode;
PhysicsServer2D::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(), PhysicsServer2D::CCDMode(p_mode));
}
-RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const {
+RigidDynamicBody2D::CCDMode RigidDynamicBody2D::get_continuous_collision_detection_mode() const {
return ccd_mode;
}
-TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
+TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, Array());
TypedArray<Node2D> ret;
ret.resize(contact_monitor->body_map.size());
int idx = 0;
- for (const Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
+ Object *obj = ObjectDB::get_instance(E.key);
if (!obj) {
ret.resize(ret.size() - 1); //ops
} else {
@@ -854,7 +866,7 @@ TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
return ret;
}
-void RigidBody2D::set_contact_monitor(bool p_enabled) {
+void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) {
if (p_enabled == is_contact_monitor_enabled()) {
return;
}
@@ -862,14 +874,14 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
if (!p_enabled) {
ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead.");
- for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
+ for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
//clean up mess
- Object *obj = ObjectDB::get_instance(E->key());
+ Object *obj = ObjectDB::get_instance(E.key);
Node *node = Object::cast_to<Node>(obj);
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
}
}
@@ -881,16 +893,16 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
}
}
-bool RigidBody2D::is_contact_monitor_enabled() const {
+bool RigidDynamicBody2D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-void RigidBody2D::_notification(int p_what) {
+void RigidDynamicBody2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint()) {
- set_notify_local_transform(true); //used for warnings and only in editor
+ set_notify_local_transform(true); // Used for warnings and only in editor.
}
} break;
@@ -903,86 +915,110 @@ void RigidBody2D::_notification(int p_what) {
#endif
}
-TypedArray<String> RigidBody2D::get_configuration_warnings() const {
+TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const {
Transform2D t = get_transform();
TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
- if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to RigidBody2D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) {
+ warnings.push_back(RTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
}
-void RigidBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody2D::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &RigidBody2D::get_mode);
+void RigidDynamicBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody2D::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody2D::get_mass);
+
+ ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody2D::get_inertia);
+ ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody2D::set_inertia);
+
+ ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody2D::set_center_of_mass_mode);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody2D::get_center_of_mass_mode);
+
+ ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody2D::set_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody2D::get_center_of_mass);
+
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody2D::get_physics_material_override);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody2D::set_gravity_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody2D::get_gravity_scale);
- ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody2D::set_mass);
- ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody2D::get_mass);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody2D::set_linear_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody2D::get_linear_damp_mode);
- ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia);
- ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia);
+ ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody2D::set_angular_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody2D::get_angular_damp_mode);
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override);
+ ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody2D::set_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody2D::get_linear_damp);
- ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody2D::get_gravity_scale);
+ ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody2D::set_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody2D::get_angular_damp);
- ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody2D::set_linear_damp);
- ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody2D::get_linear_damp);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody2D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody2D::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody2D::set_angular_damp);
- ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody2D::get_angular_damp);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody2D::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody2D::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody2D::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody2D::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody2D::set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody2D::get_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody2D::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody2D::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody2D::set_use_custom_integrator);
+ ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody2D::is_using_custom_integrator);
- ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody2D::set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody2D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody2D::set_contact_monitor);
+ ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody2D::is_contact_monitor_enabled);
- ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody2D::set_use_custom_integrator);
- ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody2D::is_using_custom_integrator);
+ ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidDynamicBody2D::set_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidDynamicBody2D::get_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody2D::set_contact_monitor);
- ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody2D::is_contact_monitor_enabled);
+ ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody2D::set_axis_velocity);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody2D::apply_central_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody2D::apply_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidDynamicBody2D::apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidBody2D::set_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidDynamicBody2D::apply_central_force);
+ ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidDynamicBody2D::apply_force, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidDynamicBody2D::apply_torque);
- ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse, Vector2());
- ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody2D::apply_impulse, Vector2());
- ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidDynamicBody2D::add_constant_central_force);
+ ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidDynamicBody2D::add_constant_force, Vector2());
+ ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidDynamicBody2D::add_constant_torque);
- ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidBody2D::set_applied_force);
- ClassDB::bind_method(D_METHOD("get_applied_force"), &RigidBody2D::get_applied_force);
+ ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidDynamicBody2D::set_constant_force);
+ ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidDynamicBody2D::get_constant_force);
- ClassDB::bind_method(D_METHOD("set_applied_torque", "torque"), &RigidBody2D::set_applied_torque);
- ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidBody2D::get_applied_torque);
+ ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidDynamicBody2D::set_constant_torque);
+ ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidDynamicBody2D::get_constant_torque);
- ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody2D::add_central_force);
- ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody2D::add_force, Vector2());
- ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody2D::add_torque);
+ ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody2D::set_sleeping);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody2D::is_sleeping);
- ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping);
- ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody2D::is_sleeping);
+ ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody2D::set_can_sleep);
+ ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody2D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
- ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
+ ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody2D::set_lock_rotation_enabled);
+ ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody2D::is_lock_rotation_enabled);
- ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
+ ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody2D::set_freeze_enabled);
+ ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody2D::is_freeze_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody2D::set_freeze_mode);
+ ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody2D::get_freeze_mode);
+
+ ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody2D::get_colliding_bodies);
GDVIRTUAL_BIND(_integrate_forces, "state");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp", PROPERTY_USAGE_NONE), "set_inertia", "get_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5px\u00B2"), "set_inertia", "get_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass");
+ ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
@@ -991,44 +1027,61 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "lock_rotation"), "set_lock_rotation_enabled", "is_lock_rotation_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "freeze"), "set_freeze_enabled", "is_freeze_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "freeze_mode", PROPERTY_HINT_ENUM, "Static,Kinematic"), "set_freeze_mode", "get_freeze_mode");
ADD_GROUP("Linear", "linear_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_GROUP("Angular", "angular_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_NONE, "suffix:rad/s"), "set_angular_velocity", "get_angular_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_GROUP("Applied Forces", "applied_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "applied_torque"), "set_applied_torque", "get_applied_torque");
+ ADD_GROUP("Constant Forces", "constant_");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_force", PROPERTY_HINT_NONE, U"suffix:kg\u22C5px/s\u00B2"), "set_constant_force", "get_constant_force");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_torque", PROPERTY_HINT_NONE, U"suffix:kg\u22C5px\u00B2/s\u00B2/rad"), "set_constant_torque", "get_constant_torque");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_DYNAMIC);
- BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
- BIND_ENUM_CONSTANT(MODE_KINEMATIC);
+ BIND_ENUM_CONSTANT(FREEZE_MODE_STATIC);
+ BIND_ENUM_CONSTANT(FREEZE_MODE_KINEMATIC);
+
+ BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO);
+ BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM);
+
+ BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE);
+ BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE);
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
}
-RigidBody2D::RigidBody2D() :
+void RigidDynamicBody2D::_validate_property(PropertyInfo &property) const {
+ if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
+ if (property.name == "center_of_mass") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+}
+
+RigidDynamicBody2D::RigidDynamicBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody2D::_direct_state_changed));
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
}
-RigidBody2D::~RigidBody2D() {
+RigidDynamicBody2D::~RigidDynamicBody2D() {
if (contact_monitor) {
memdelete(contact_monitor);
}
}
-void RigidBody2D::_reload_physics_characteristics() {
+void RigidDynamicBody2D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
@@ -1045,19 +1098,29 @@ void RigidBody2D::_reload_physics_characteristics() {
bool CharacterBody2D::move_and_slide() {
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
- float delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+ double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
Vector2 current_platform_velocity = platform_velocity;
+ Transform2D gt = get_global_transform();
+ previous_position = gt.columns[2];
if ((on_floor || on_wall) && platform_rid.is_valid()) {
- bool excluded = (moving_platform_ignore_layers & platform_layer) != 0;
+ bool excluded = false;
+ if (on_floor) {
+ excluded = (moving_platform_floor_layers & platform_layer) == 0;
+ } else if (on_wall) {
+ excluded = (moving_platform_wall_layers & platform_layer) == 0;
+ }
if (!excluded) {
- // This approach makes sure there is less delay between the actual body velocity and the one we saved.
+ //this approach makes sure there is less delay between the actual body velocity and the one we saved
PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid);
if (bs) {
- Transform2D gt = get_global_transform();
- Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2];
+ Vector2 local_position = gt.columns[2] - bs->get_transform().columns[2];
current_platform_velocity = bs->get_velocity_at_local_position(local_position);
+ } else {
+ // Body is removed or destroyed, invalidate floor.
+ current_platform_velocity = Vector2();
+ platform_rid = RID();
}
} else {
current_platform_velocity = Vector2();
@@ -1065,6 +1128,7 @@ bool CharacterBody2D::move_and_slide() {
}
motion_results.clear();
+ last_motion = Vector2();
bool was_on_floor = on_floor;
on_floor = false;
@@ -1072,38 +1136,50 @@ bool CharacterBody2D::move_and_slide() {
on_wall = false;
if (!current_platform_velocity.is_equal_approx(Vector2())) {
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+ parameters.exclude_bodies.insert(platform_rid);
+ if (platform_object_id.is_valid()) {
+ parameters.exclude_objects.insert(platform_object_id);
+ }
+
PhysicsServer2D::MotionResult floor_result;
- Set<RID> exclude;
- exclude.insert(platform_rid);
- if (move_and_collide(current_platform_velocity * delta, floor_result, margin, false, false, false, exclude)) {
+ if (move_and_collide(parameters, floor_result, false, false)) {
motion_results.push_back(floor_result);
_set_collision_direction(floor_result);
}
}
if (motion_mode == MOTION_MODE_GROUNDED) {
- _move_and_slide_grounded(delta, was_on_floor, current_platform_velocity);
+ _move_and_slide_grounded(delta, was_on_floor);
} else {
- _move_and_slide_free(delta);
+ _move_and_slide_floating(delta);
}
- if (!on_floor && !on_wall) {
+ // Compute real velocity.
+ real_velocity = get_position_delta() / delta;
+
+ if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) {
// Add last platform velocity when just left a moving platform.
- linear_velocity += current_platform_velocity;
+ if (!on_floor && !on_wall) {
+ if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
+ current_platform_velocity = current_platform_velocity.slide(up_direction);
+ }
+ velocity += current_platform_velocity;
+ }
}
return motion_results.size() > 0;
}
-void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) {
- Vector2 motion = linear_velocity * p_delta;
+void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) {
+ Vector2 motion = velocity * p_delta;
Vector2 motion_slide_up = motion.slide(up_direction);
Vector2 prev_floor_normal = floor_normal;
- RID prev_platform_rid = platform_rid;
- int prev_platform_layer = platform_layer;
platform_rid = RID();
+ platform_object_id = ObjectID();
floor_normal = Vector2();
platform_velocity = Vector2();
@@ -1112,30 +1188,48 @@ void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_flo
bool sliding_enabled = !floor_stop_on_slope;
// Constant speed can be applied only the first time sliding is enabled.
bool can_apply_constant_speed = sliding_enabled;
+ // If the platform's ceiling push down the body.
+ bool apply_ceiling_velocity = false;
bool first_slide = true;
- bool vel_dir_facing_up = linear_velocity.dot(up_direction) > 0;
+ bool vel_dir_facing_up = velocity.dot(up_direction) > 0;
Vector2 last_travel;
for (int iteration = 0; iteration < max_slides; ++iteration) {
- PhysicsServer2D::MotionResult result;
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin);
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+
+ Vector2 prev_position = parameters.from.columns[2];
- Vector2 prev_position = get_global_transform().elements[2];
+ PhysicsServer2D::MotionResult result;
+ bool collided = move_and_collide(parameters, result, false, !sliding_enabled);
- bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled);
+ last_motion = result.travel;
if (collided) {
motion_results.push_back(result);
_set_collision_direction(result);
- if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) {
+ // If we hit a ceiling platform, we set the vertical velocity to at least the platform one.
+ if (on_ceiling && result.collider_velocity != Vector2() && result.collider_velocity.dot(up_direction) < 0) {
+ // If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward.
+ if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (result.collision_normal + up_direction).length() < 0.01) {
+ apply_ceiling_velocity = true;
+ Vector2 ceiling_vertical_velocity = up_direction * up_direction.dot(result.collider_velocity);
+ Vector2 motion_vertical_velocity = up_direction * up_direction.dot(velocity);
+ if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) {
+ velocity = ceiling_vertical_velocity + velocity.slide(up_direction);
+ }
+ }
+ }
+
+ if (on_floor && floor_stop_on_slope && (velocity.normalized() + up_direction).length() < 0.01) {
Transform2D gt = get_global_transform();
- if (result.travel.length() > margin) {
- gt.elements[2] -= result.travel.slide(up_direction);
- } else {
- gt.elements[2] -= result.travel;
+ if (result.travel.length() <= margin + CMP_EPSILON) {
+ gt.columns[2] -= result.travel;
}
set_global_transform(gt);
- linear_velocity = Vector2();
+ velocity = Vector2();
+ last_motion = Vector2();
motion = Vector2();
break;
}
@@ -1150,18 +1244,16 @@ void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_flo
// Avoid to move forward on a wall if floor_block_on_wall is true.
if (p_was_on_floor && !on_floor && !vel_dir_facing_up) {
// If the movement is large the body can be prevented from reaching the walls.
- if (result.travel.length() <= margin) {
+ if (result.travel.length() <= margin + CMP_EPSILON) {
// Cancels the motion.
Transform2D gt = get_global_transform();
- gt.elements[2] -= result.travel;
+ gt.columns[2] -= result.travel;
set_global_transform(gt);
}
- on_floor = true;
- platform_rid = prev_platform_rid;
- platform_layer = prev_platform_layer;
- platform_velocity = p_prev_platform_velocity;
- floor_normal = prev_floor_normal;
- linear_velocity = Vector2();
+ // Determines if you are on the ground.
+ _snap_on_floor(true, false, true);
+ velocity = Vector2();
+ last_motion = Vector2();
motion = Vector2();
break;
}
@@ -1180,9 +1272,9 @@ void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_flo
motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length());
}
// Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling.
- else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up)) {
+ else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up) && !apply_ceiling_velocity) {
Vector2 slide_motion = result.remainder.slide(result.collision_normal);
- if (slide_motion.dot(linear_velocity) > 0.0) {
+ if (slide_motion.dot(velocity) > 0.0) {
motion = slide_motion;
} else {
motion = Vector2();
@@ -1190,10 +1282,10 @@ void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_flo
if (slide_on_ceiling && on_ceiling) {
// Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall.
if (vel_dir_facing_up) {
- linear_velocity = linear_velocity.slide(result.collision_normal);
+ velocity = velocity.slide(result.collision_normal);
} else {
// Avoid acceleration in slope when falling.
- linear_velocity = up_direction * up_direction.dot(linear_velocity);
+ velocity = up_direction * up_direction.dot(velocity);
}
}
}
@@ -1201,7 +1293,7 @@ void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_flo
else {
motion = result.remainder;
if (on_ceiling && !slide_on_ceiling && vel_dir_facing_up) {
- linear_velocity = linear_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
motion = motion.slide(up_direction);
}
}
@@ -1214,7 +1306,7 @@ void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_flo
can_apply_constant_speed = false;
sliding_enabled = true;
Transform2D gt = get_global_transform();
- gt.elements[2] = prev_position;
+ gt.columns[2] = prev_position;
set_global_transform(gt);
Vector2 motion_slide_norm = motion.slide(prev_floor_normal).normalized();
@@ -1233,30 +1325,51 @@ void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_flo
_snap_on_floor(p_was_on_floor, vel_dir_facing_up);
+ // Scales the horizontal velocity according to the wall slope.
+ if (is_on_wall_only() && motion_slide_up.dot(motion_results.get(0).collision_normal) < 0) {
+ Vector2 slide_motion = velocity.slide(motion_results.get(0).collision_normal);
+ if (motion_slide_up.dot(slide_motion) < 0) {
+ velocity = up_direction * up_direction.dot(velocity);
+ } else {
+ // Keeps the vertical motion from velocity and add the horizontal motion of the projection.
+ velocity = up_direction * up_direction.dot(velocity) + slide_motion.slide(up_direction);
+ }
+ }
+
// Reset the gravity accumulation when touching the ground.
if (on_floor && !vel_dir_facing_up) {
- linear_velocity = linear_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
}
}
-void CharacterBody2D::_move_and_slide_free(real_t p_delta) {
- Vector2 motion = linear_velocity * p_delta;
+void CharacterBody2D::_move_and_slide_floating(double p_delta) {
+ Vector2 motion = velocity * p_delta;
platform_rid = RID();
+ platform_object_id = ObjectID();
floor_normal = Vector2();
platform_velocity = Vector2();
bool first_slide = true;
for (int iteration = 0; iteration < max_slides; ++iteration) {
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin);
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+
PhysicsServer2D::MotionResult result;
+ bool collided = move_and_collide(parameters, result, false, false);
- bool collided = move_and_collide(motion, result, margin, false, false);
+ last_motion = result.travel;
if (collided) {
motion_results.push_back(result);
_set_collision_direction(result);
- if (free_mode_min_slide_angle != 0 && result.get_angle(-linear_velocity.normalized()) < free_mode_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (result.remainder.is_equal_approx(Vector2())) {
+ motion = Vector2();
+ break;
+ }
+
+ if (wall_min_slide_angle != 0 && result.get_angle(-velocity.normalized()) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
motion = Vector2();
} else if (first_slide) {
Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
@@ -1265,29 +1378,35 @@ void CharacterBody2D::_move_and_slide_free(real_t p_delta) {
motion = result.remainder.slide(result.collision_normal);
}
- if (motion.dot(linear_velocity) <= 0.0) {
+ if (motion.dot(velocity) <= 0.0) {
motion = Vector2();
}
}
- first_slide = false;
-
if (!collided || motion.is_equal_approx(Vector2())) {
break;
}
+
+ first_slide = false;
}
}
-void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) {
- if (Math::is_equal_approx(floor_snap_length, 0) || on_floor || !was_on_floor || vel_dir_facing_up) {
+void CharacterBody2D::_snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_up, bool p_wall_as_floor) {
+ if (on_floor || !p_was_on_floor || p_vel_dir_facing_up) {
return;
}
- Transform2D gt = get_global_transform();
+ // Snap by at least collision margin to keep floor state consistent.
+ real_t length = MAX(floor_snap_length, margin);
+
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+ parameters.collide_separation_ray = true;
+
PhysicsServer2D::MotionResult result;
- if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false, true)) {
- bool apply = true;
- if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (move_and_collide(parameters, result, true, false)) {
+ if ((result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) ||
+ (p_wall_as_floor && result.get_angle(-up_direction) > floor_max_angle + FLOOR_ANGLE_THRESHOLD)) {
on_floor = true;
floor_normal = result.collision_normal;
_set_platform_data(result);
@@ -1301,24 +1420,27 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up)
result.travel = Vector2();
}
}
- } else {
- apply = false;
- }
- if (apply) {
- gt.elements[2] += result.travel;
- set_global_transform(gt);
+ parameters.from.columns[2] += result.travel;
+ set_global_transform(parameters.from);
}
}
}
-bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up) {
- if (Math::is_equal_approx(floor_snap_length, 0) || up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) {
+bool CharacterBody2D::_on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_facing_up) {
+ if (up_direction == Vector2() || on_floor || !p_was_on_floor || p_vel_dir_facing_up) {
return false;
}
+ // Snap by at least collision margin to keep floor state consistent.
+ real_t length = MAX(floor_snap_length, margin);
+
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+ parameters.collide_separation_ray = true;
+
PhysicsServer2D::MotionResult result;
- if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false, true)) {
+ if (move_and_collide(parameters, result, true, false)) {
if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
return true;
}
@@ -1336,6 +1458,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu
on_ceiling = true;
} else {
on_wall = true;
+ wall_normal = p_result.collision_normal;
// Don't apply wall velocity when the collider is a CharacterBody2D.
if (Object::cast_to<CharacterBody2D>(ObjectDB::get_instance(p_result.collider_id)) == nullptr) {
_set_platform_data(p_result);
@@ -1345,20 +1468,17 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu
void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
platform_rid = p_result.collider;
+ platform_object_id = p_result.collider_id;
platform_velocity = p_result.collider_velocity;
- platform_layer = 0;
- CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ObjectDB::get_instance(p_result.collider_id));
- if (collision_object) {
- platform_layer = collision_object->get_collision_layer();
- }
+ platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
}
-const Vector2 &CharacterBody2D::get_linear_velocity() const {
- return linear_velocity;
+const Vector2 &CharacterBody2D::get_velocity() const {
+ return velocity;
}
-void CharacterBody2D::set_linear_velocity(const Vector2 &p_velocity) {
- linear_velocity = p_velocity;
+void CharacterBody2D::set_velocity(const Vector2 &p_velocity) {
+ velocity = p_velocity;
}
bool CharacterBody2D::is_on_floor() const {
@@ -1385,16 +1505,32 @@ bool CharacterBody2D::is_on_ceiling_only() const {
return on_ceiling && !on_floor && !on_wall;
}
-Vector2 CharacterBody2D::get_floor_normal() const {
+const Vector2 &CharacterBody2D::get_floor_normal() const {
return floor_normal;
}
+const Vector2 &CharacterBody2D::get_wall_normal() const {
+ return wall_normal;
+}
+
+const Vector2 &CharacterBody2D::get_last_motion() const {
+ return last_motion;
+}
+
+Vector2 CharacterBody2D::get_position_delta() const {
+ return get_global_transform().columns[2] - previous_position;
+}
+
+const Vector2 &CharacterBody2D::get_real_velocity() const {
+ return real_velocity;
+}
+
real_t CharacterBody2D::get_floor_angle(const Vector2 &p_up_direction) const {
ERR_FAIL_COND_V(p_up_direction == Vector2(), 0);
return Math::acos(floor_normal.dot(p_up_direction));
}
-Vector2 CharacterBody2D::get_platform_velocity() const {
+const Vector2 &CharacterBody2D::get_platform_velocity() const {
return platform_velocity;
}
@@ -1413,7 +1549,8 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
slide_colliders.resize(p_bounce + 1);
}
- if (slide_colliders[p_bounce].is_null()) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}
@@ -1469,12 +1606,20 @@ void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) {
slide_on_ceiling = p_enabled;
}
-uint32_t CharacterBody2D::get_moving_platform_ignore_layers() const {
- return moving_platform_ignore_layers;
+uint32_t CharacterBody2D::get_moving_platform_floor_layers() const {
+ return moving_platform_floor_layers;
+}
+
+void CharacterBody2D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) {
+ moving_platform_floor_layers = p_exclude_layers;
+}
+
+uint32_t CharacterBody2D::get_moving_platform_wall_layers() const {
+ return moving_platform_wall_layers;
}
-void CharacterBody2D::set_moving_platform_ignore_layers(uint32_t p_exclude_layers) {
- moving_platform_ignore_layers = p_exclude_layers;
+void CharacterBody2D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) {
+ moving_platform_wall_layers = p_exclude_layers;
}
void CharacterBody2D::set_motion_mode(MotionMode p_mode) {
@@ -1485,6 +1630,14 @@ CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const {
return motion_mode;
}
+void CharacterBody2D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) {
+ moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity;
+}
+
+CharacterBody2D::MovingPlatformApplyVelocityOnLeave CharacterBody2D::get_moving_platform_apply_velocity_on_leave() const {
+ return moving_platform_apply_velocity_on_leave;
+}
+
int CharacterBody2D::get_max_slides() const {
return max_slides;
}
@@ -1511,12 +1664,12 @@ void CharacterBody2D::set_floor_snap_length(real_t p_floor_snap_length) {
floor_snap_length = p_floor_snap_length;
}
-real_t CharacterBody2D::get_free_mode_min_slide_angle() const {
- return free_mode_min_slide_angle;
+real_t CharacterBody2D::get_wall_min_slide_angle() const {
+ return wall_min_slide_angle;
}
-void CharacterBody2D::set_free_mode_min_slide_angle(real_t p_radians) {
- free_mode_min_slide_angle = p_radians;
+void CharacterBody2D::set_wall_min_slide_angle(real_t p_radians) {
+ wall_min_slide_angle = p_radians;
}
const Vector2 &CharacterBody2D::get_up_direction() const {
@@ -1524,7 +1677,7 @@ const Vector2 &CharacterBody2D::get_up_direction() const {
}
void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) {
- ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Free motion mode instead.");
+ ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Floating motion mode instead.");
up_direction = p_up_direction.normalized();
}
@@ -1534,6 +1687,7 @@ void CharacterBody2D::_notification(int p_what) {
// Reset move_and_slide() data.
on_floor = false;
platform_rid = RID();
+ platform_object_id = ObjectID();
on_ceiling = false;
on_wall = false;
motion_results.clear();
@@ -1545,8 +1699,8 @@ void CharacterBody2D::_notification(int p_what) {
void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody2D::move_and_slide);
- ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &CharacterBody2D::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"), &CharacterBody2D::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody2D::set_velocity);
+ ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody2D::get_velocity);
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin);
@@ -1559,8 +1713,10 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled);
ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled);
- ClassDB::bind_method(D_METHOD("set_moving_platform_ignore_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_ignore_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_ignore_layers"), &CharacterBody2D::get_moving_platform_ignore_layers);
+ ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody2D::get_moving_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody2D::get_moving_platform_wall_layers);
ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides);
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides);
@@ -1568,12 +1724,14 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle);
ClassDB::bind_method(D_METHOD("get_floor_snap_length"), &CharacterBody2D::get_floor_snap_length);
ClassDB::bind_method(D_METHOD("set_floor_snap_length", "floor_snap_length"), &CharacterBody2D::set_floor_snap_length);
- ClassDB::bind_method(D_METHOD("get_free_mode_min_slide_angle"), &CharacterBody2D::get_free_mode_min_slide_angle);
- ClassDB::bind_method(D_METHOD("set_free_mode_min_slide_angle", "radians"), &CharacterBody2D::set_free_mode_min_slide_angle);
+ ClassDB::bind_method(D_METHOD("get_wall_min_slide_angle"), &CharacterBody2D::get_wall_min_slide_angle);
+ ClassDB::bind_method(D_METHOD("set_wall_min_slide_angle", "radians"), &CharacterBody2D::set_wall_min_slide_angle);
ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction);
ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction);
ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode);
ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode);
+ ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_moving_platform_apply_velocity_on_leave);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody2D::get_moving_platform_apply_velocity_on_leave);
ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only);
@@ -1582,41 +1740,50 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody2D::is_on_wall);
ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody2D::is_on_wall_only);
ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody2D::get_floor_normal);
+ ClassDB::bind_method(D_METHOD("get_wall_normal"), &CharacterBody2D::get_wall_normal);
+ ClassDB::bind_method(D_METHOD("get_last_motion"), &CharacterBody2D::get_last_motion);
+ ClassDB::bind_method(D_METHOD("get_position_delta"), &CharacterBody2D::get_position_delta);
+ ClassDB::bind_method(D_METHOD("get_real_velocity"), &CharacterBody2D::get_real_velocity);
ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody2D::get_floor_angle, DEFVAL(Vector2(0.0, -1.0)));
ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody2D::get_platform_velocity);
ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody2D::get_slide_collision_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision);
ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
- ADD_GROUP("Free Mode", "free_mode_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "free_mode_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_free_mode_min_slide_angle", "get_free_mode_min_slide_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
ADD_GROUP("Floor", "floor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1000,0.1"), "set_floor_snap_length", "get_floor_snap_length");
- ADD_GROUP("Moving platform", "moving_platform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_ignore_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_ignore_layers", "get_moving_platform_ignore_layers");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater,suffix:px"), "set_floor_snap_length", "get_floor_snap_length");
+ ADD_GROUP("Moving Platform", "moving_platform");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:px"), "set_safe_margin", "get_safe_margin");
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
- BIND_ENUM_CONSTANT(MOTION_MODE_FREE);
+ BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
+
+ BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
+ BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
+ BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
}
void CharacterBody2D::_validate_property(PropertyInfo &property) const {
- if (motion_mode == MOTION_MODE_FREE) {
+ if (motion_mode == MOTION_MODE_FLOATING) {
if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
} else {
- if (property.name == "free_mode_min_slide_angle") {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ if (property.name == "wall_min_slide_angle") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
}
@@ -1656,6 +1823,10 @@ real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const {
return result.get_angle(p_up_direction);
}
+real_t KinematicCollision2D::get_depth() const {
+ return result.collision_depth;
+}
+
Object *KinematicCollision2D::get_local_shape() const {
if (!owner) {
return nullptr;
@@ -1701,16 +1872,13 @@ Vector2 KinematicCollision2D::get_collider_velocity() const {
return result.collider_velocity;
}
-Variant KinematicCollision2D::get_collider_metadata() const {
- return Variant();
-}
-
void KinematicCollision2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision2D::get_position);
ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal);
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder);
ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision2D::get_angle, DEFVAL(Vector2(0.0, -1.0)));
+ ClassDB::bind_method(D_METHOD("get_depth"), &KinematicCollision2D::get_depth);
ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
@@ -1718,18 +1886,4 @@ void KinematicCollision2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index);
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collider_metadata"), &KinematicCollision2D::get_collider_metadata);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "", "get_normal");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "travel"), "", "get_travel");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "remainder"), "", "get_remainder");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
- ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 885f0ace05..c762a832c4 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,11 +47,11 @@ protected:
Ref<KinematicCollision2D> motion_cache;
- Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_test_only = false, real_t p_margin = 0.08);
+ Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08);
public:
- bool move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>());
- bool test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
+ bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
@@ -63,20 +63,13 @@ public:
class StaticBody2D : public PhysicsBody2D {
GDCLASS(StaticBody2D, PhysicsBody2D);
+private:
Vector2 constant_linear_velocity;
real_t constant_angular_velocity = 0.0;
Ref<PhysicsMaterial> physics_material_override;
- bool kinematic_motion = false;
- bool sync_to_physics = false;
-
- Transform2D last_valid_transform;
-
- void _direct_state_changed(Object *p_state);
-
protected:
- void _notification(int p_what);
static void _bind_methods();
public:
@@ -89,31 +82,54 @@ public:
Vector2 get_constant_linear_velocity() const;
real_t get_constant_angular_velocity() const;
- virtual TypedArray<String> get_configuration_warnings() const override;
-
- StaticBody2D();
+ StaticBody2D(PhysicsServer2D::BodyMode p_mode = PhysicsServer2D::BODY_MODE_STATIC);
private:
void _reload_physics_characteristics();
+};
- void _update_kinematic_motion();
+class AnimatableBody2D : public StaticBody2D {
+ GDCLASS(AnimatableBody2D, StaticBody2D);
+
+private:
+ bool sync_to_physics = true;
- void set_kinematic_motion_enabled(bool p_enabled);
- bool is_kinematic_motion_enabled() const;
+ Transform2D last_valid_transform;
+
+ static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state);
+ void _body_state_changed(PhysicsDirectBodyState2D *p_state);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ AnimatableBody2D();
+
+private:
+ void _update_kinematic_motion();
void set_sync_to_physics(bool p_enable);
bool is_sync_to_physics_enabled() const;
};
-class RigidBody2D : public PhysicsBody2D {
- GDCLASS(RigidBody2D, PhysicsBody2D);
+class RigidDynamicBody2D : public PhysicsBody2D {
+ GDCLASS(RigidDynamicBody2D, PhysicsBody2D);
public:
- enum Mode {
- MODE_DYNAMIC,
- MODE_STATIC,
- MODE_DYNAMIC_LOCKED,
- MODE_KINEMATIC,
+ enum FreezeMode {
+ FREEZE_MODE_STATIC,
+ FREEZE_MODE_KINEMATIC,
+ };
+
+ enum CenterOfMassMode {
+ CENTER_OF_MASS_MODE_AUTO,
+ CENTER_OF_MASS_MODE_CUSTOM,
+ };
+
+ enum DampMode {
+ DAMP_MODE_COMBINE,
+ DAMP_MODE_REPLACE,
};
enum CCDMode {
@@ -124,14 +140,23 @@ public:
private:
bool can_sleep = true;
- PhysicsDirectBodyState2D *state = nullptr;
- Mode mode = MODE_DYNAMIC;
+ bool lock_rotation = false;
+ bool freeze = false;
+ FreezeMode freeze_mode = FREEZE_MODE_STATIC;
real_t mass = 1.0;
+ real_t inertia = 0.0;
+ CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO;
+ Vector2 center_of_mass;
+
Ref<PhysicsMaterial> physics_material_override;
real_t gravity_scale = 1.0;
- real_t linear_damp = -1.0;
- real_t angular_damp = -1.0;
+
+ DampMode linear_damp_mode = DAMP_MODE_COMBINE;
+ DampMode angular_damp_mode = DAMP_MODE_COMBINE;
+
+ real_t linear_damp = 0.0;
+ real_t angular_damp = 0.0;
Vector2 linear_velocity;
real_t angular_velocity = 0.0;
@@ -161,7 +186,7 @@ private:
local_shape = p_ls;
}
};
- struct RigidBody2D_RemoveAction {
+ struct RigidDynamicBody2D_RemoveAction {
RID rid;
ObjectID body_id;
ShapePair pair;
@@ -175,7 +200,7 @@ private:
struct ContactMonitor {
bool locked = false;
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
};
ContactMonitor *contact_monitor = nullptr;
@@ -183,17 +208,29 @@ private:
void _body_exit_tree(ObjectID p_id);
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
- void _direct_state_changed(Object *p_state);
+
+ static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state);
+ void _body_state_changed(PhysicsDirectBodyState2D *p_state);
protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
+
GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *)
+ void _apply_body_mode();
+
public:
- void set_mode(Mode p_mode);
- Mode get_mode() const;
+ void set_lock_rotation_enabled(bool p_lock_rotation);
+ bool is_lock_rotation_enabled() const;
+
+ void set_freeze_enabled(bool p_freeze);
+ bool is_freeze_enabled() const;
+
+ void set_freeze_mode(FreezeMode p_freeze_mode);
+ FreezeMode get_freeze_mode() const;
void set_mass(real_t p_mass);
real_t get_mass() const;
@@ -201,12 +238,24 @@ public:
void set_inertia(real_t p_inertia);
real_t get_inertia() const;
+ void set_center_of_mass_mode(CenterOfMassMode p_mode);
+ CenterOfMassMode get_center_of_mass_mode() const;
+
+ void set_center_of_mass(const Vector2 &p_center_of_mass);
+ const Vector2 &get_center_of_mass() const;
+
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
Ref<PhysicsMaterial> get_physics_material_override() const;
void set_gravity_scale(real_t p_gravity_scale);
real_t get_gravity_scale() const;
+ void set_linear_damp_mode(DampMode p_mode);
+ DampMode get_linear_damp_mode() const;
+
+ void set_angular_damp_mode(DampMode p_mode);
+ DampMode get_angular_damp_mode() const;
+
void set_linear_damp(real_t p_linear_damp);
real_t get_linear_damp() const;
@@ -243,29 +292,35 @@ public:
void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2());
void apply_torque_impulse(real_t p_torque);
- void set_applied_force(const Vector2 &p_force);
- Vector2 get_applied_force() const;
+ void apply_central_force(const Vector2 &p_force);
+ void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2());
+ void apply_torque(real_t p_torque);
+
+ void add_constant_central_force(const Vector2 &p_force);
+ void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2());
+ void add_constant_torque(real_t p_torque);
- void set_applied_torque(const real_t p_torque);
- real_t get_applied_torque() const;
+ void set_constant_force(const Vector2 &p_force);
+ Vector2 get_constant_force() const;
- void add_central_force(const Vector2 &p_force);
- void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2());
- void add_torque(real_t p_torque);
+ void set_constant_torque(real_t p_torque);
+ real_t get_constant_torque() const;
TypedArray<Node2D> get_colliding_bodies() const; //function for script
virtual TypedArray<String> get_configuration_warnings() const override;
- RigidBody2D();
- ~RigidBody2D();
+ RigidDynamicBody2D();
+ ~RigidDynamicBody2D();
private:
void _reload_physics_characteristics();
};
-VARIANT_ENUM_CAST(RigidBody2D::Mode);
-VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::FreezeMode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::DampMode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode);
class CharacterBody2D : public PhysicsBody2D {
GDCLASS(CharacterBody2D, PhysicsBody2D);
@@ -273,12 +328,17 @@ class CharacterBody2D : public PhysicsBody2D {
public:
enum MotionMode {
MOTION_MODE_GROUNDED,
- MOTION_MODE_FREE,
+ MOTION_MODE_FLOATING,
+ };
+ enum MovingPlatformApplyVelocityOnLeave {
+ PLATFORM_VEL_ON_LEAVE_ALWAYS,
+ PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY,
+ PLATFORM_VEL_ON_LEAVE_NEVER,
};
bool move_and_slide();
- const Vector2 &get_linear_velocity() const;
- void set_linear_velocity(const Vector2 &p_velocity);
+ const Vector2 &get_velocity() const;
+ void set_velocity(const Vector2 &p_velocity);
bool is_on_floor() const;
bool is_on_floor_only() const;
@@ -286,9 +346,14 @@ public:
bool is_on_wall_only() const;
bool is_on_ceiling() const;
bool is_on_ceiling_only() const;
- Vector2 get_floor_normal() const;
+ const Vector2 &get_last_motion() const;
+ Vector2 get_position_delta() const;
+ const Vector2 &get_floor_normal() const;
+ const Vector2 &get_wall_normal() const;
+ const Vector2 &get_real_velocity() const;
+
real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
- Vector2 get_platform_velocity() const;
+ const Vector2 &get_platform_velocity() const;
int get_slide_collision_count() const;
PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const;
@@ -299,23 +364,31 @@ public:
private:
real_t margin = 0.08;
MotionMode motion_mode = MOTION_MODE_GROUNDED;
+ MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS;
- bool floor_stop_on_slope = false;
bool floor_constant_speed = false;
+ bool floor_stop_on_slope = true;
bool floor_block_on_wall = true;
bool slide_on_ceiling = true;
int max_slides = 4;
- int platform_layer;
+ int platform_layer = 0;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
- float floor_snap_length = 0;
- real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0);
+ real_t floor_snap_length = 1;
+ real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
- uint32_t moving_platform_ignore_layers = 0;
- Vector2 linear_velocity;
+ uint32_t moving_platform_floor_layers = UINT32_MAX;
+ uint32_t moving_platform_wall_layers = 0;
+ Vector2 velocity;
Vector2 floor_normal;
Vector2 platform_velocity;
+ Vector2 wall_normal;
+ Vector2 last_motion;
+ Vector2 previous_position;
+ Vector2 real_velocity;
+
RID platform_rid;
+ ObjectID platform_object_id;
bool on_floor = false;
bool on_ceiling = false;
bool on_wall = false;
@@ -347,26 +420,32 @@ private:
real_t get_floor_snap_length();
void set_floor_snap_length(real_t p_floor_snap_length);
- real_t get_free_mode_min_slide_angle() const;
- void set_free_mode_min_slide_angle(real_t p_radians);
+ real_t get_wall_min_slide_angle() const;
+ void set_wall_min_slide_angle(real_t p_radians);
+
+ uint32_t get_moving_platform_floor_layers() const;
+ void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
- uint32_t get_moving_platform_ignore_layers() const;
- void set_moving_platform_ignore_layers(const uint32_t p_exclude_layer);
+ uint32_t get_moving_platform_wall_layers() const;
+ void set_moving_platform_wall_layers(const uint32_t p_exclude_layer);
void set_motion_mode(MotionMode p_mode);
MotionMode get_motion_mode() const;
- void _move_and_slide_free(real_t p_delta);
- void _move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity);
+ void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
+ MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
+
+ void _move_and_slide_floating(double p_delta);
+ void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
Ref<KinematicCollision2D> _get_last_slide_collision();
const Vector2 &get_up_direction() const;
- bool _on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up);
+ bool _on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_facing_up);
void set_up_direction(const Vector2 &p_up_direction);
void _set_collision_direction(const PhysicsServer2D::MotionResult &p_result);
void _set_platform_data(const PhysicsServer2D::MotionResult &p_result);
- void _snap_on_floor(bool was_on_floor, bool vel_dir_facing_up);
+ void _snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_up, bool p_wall_as_floor = false);
protected:
void _notification(int p_what);
@@ -375,6 +454,7 @@ protected:
};
VARIANT_ENUM_CAST(CharacterBody2D::MotionMode);
+VARIANT_ENUM_CAST(CharacterBody2D::MovingPlatformApplyVelocityOnLeave);
class KinematicCollision2D : public RefCounted {
GDCLASS(KinematicCollision2D, RefCounted);
@@ -393,6 +473,7 @@ public:
Vector2 get_travel() const;
Vector2 get_remainder() const;
real_t get_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
+ real_t get_depth() const;
Object *get_local_shape() const;
Object *get_collider() const;
ObjectID get_collider_id() const;
@@ -400,7 +481,6 @@ public:
Object *get_collider_shape() const;
int get_collider_shape_index() const;
Vector2 get_collider_velocity() const;
- Variant get_collider_metadata() const;
};
#endif // PHYSICS_BODY_2D_H
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 7366be5a7d..ba62941d3a 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -92,7 +92,7 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
void Polygon2D::_validate_property(PropertyInfo &property) const {
if (!invert && property.name == "invert_border") {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -295,14 +295,14 @@ void Polygon2D::_notification(int p_what) {
}
Vector<Color> colors;
+ colors.resize(len);
+
if (vertex_colors.size() == points.size()) {
- colors.resize(len);
const Color *color_r = vertex_colors.ptr();
for (int i = 0; i < len; i++) {
colors.write[i] = color_r[i];
}
} else {
- colors.resize(len);
for (int i = 0; i < len; i++) {
colors.write[i] = color;
}
@@ -428,15 +428,6 @@ Vector<Color> Polygon2D::get_vertex_colors() const {
void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
-
- /*if (texture.is_valid()) {
- uint32_t flags=texture->get_flags();
- flags&=~Texture::FLAG_REPEAT;
- if (tex_tile)
- flags|=Texture::FLAG_REPEAT;
-
- texture->set_flags(flags);
- }*/
update();
}
@@ -532,7 +523,7 @@ Vector<float> Polygon2D::get_bone_weights(int p_index) const {
void Polygon2D::erase_bone(int p_idx) {
ERR_FAIL_INDEX(p_idx, bone_weights.size());
- bone_weights.remove(p_idx);
+ bone_weights.remove_at(p_idx);
}
void Polygon2D::clear_bones() {
@@ -554,7 +545,9 @@ void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
Array Polygon2D::_get_bones() const {
Array bones;
for (int i = 0; i < get_bone_count(); i++) {
- bones.push_back(get_bone_path(i));
+ // Convert path property to String to avoid errors due to invalid node path in editor,
+ // because it's relative to the Skeleton2D node and not Polygon2D.
+ bones.push_back(String(get_bone_path(i)));
bones.push_back(get_bone_weights(i));
}
return bones;
@@ -564,7 +557,8 @@ void Polygon2D::_set_bones(const Array &p_bones) {
ERR_FAIL_COND(p_bones.size() & 1);
clear_bones();
for (int i = 0; i < p_bones.size(); i += 2) {
- add_bone(p_bones[i], p_bones[i + 1]);
+ // Convert back from String to NodePath.
+ add_bone(NodePath(p_bones[i]), p_bones[i + 1]);
}
}
@@ -641,25 +635,26 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
- ADD_GROUP("Texture2D", "");
+
+ ADD_GROUP("Texture", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_GROUP("Texture2D", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale", PROPERTY_HINT_LINK), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
+
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
ADD_GROUP("Invert", "invert_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1,suffix:px"), "set_invert_border", "get_invert_border");
ADD_GROUP("Data", "");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons"), "set_polygons", "get_polygons");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_bones", "_get_bones");
ADD_PROPERTY(PropertyInfo(Variant::INT, "internal_vertex_count", PROPERTY_HINT_RANGE, "0,1000"), "set_internal_vertex_count", "get_internal_vertex_count");
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index bf386b9ace..d6a1be0f6d 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 4f053ff8b0..cfa4d0401e 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,43 +30,45 @@
#include "position_2d.h"
-const real_t DEFAULT_GIZMO_EXTENTS = 10.0;
-
void Position2D::_draw_cross() {
const real_t extents = get_gizmo_extents();
// Add more points to create a "hard stop" in the color gradient.
- PackedVector2Array points_x;
- points_x.push_back(Point2(+extents, 0));
- points_x.push_back(Point2());
- points_x.push_back(Point2());
- points_x.push_back(Point2(-extents, 0));
-
- PackedVector2Array points_y;
- points_y.push_back(Point2(0, +extents));
- points_y.push_back(Point2());
- points_y.push_back(Point2());
- points_y.push_back(Point2(0, -extents));
+ PackedVector2Array points_x = {
+ Point2(+extents, 0),
+ Point2(),
+ Point2(),
+ Point2(-extents, 0)
+ };
+
+ PackedVector2Array points_y = {
+ Point2(0, +extents),
+ Point2(),
+ Point2(),
+ Point2(0, -extents)
+ };
// Use the axis color which is brighter for the positive axis.
// Use a darkened axis color for the negative axis.
// This makes it possible to see in which direction the Position3D node is rotated
// (which can be important depending on how it's used).
// Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
- PackedColorArray colors_x;
const Color color_x = Color(0.96, 0.20, 0.32);
- colors_x.push_back(color_x);
- colors_x.push_back(color_x);
- colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
- colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
+ PackedColorArray colors_x = {
+ color_x,
+ color_x,
+ color_x.lerp(Color(0, 0, 0), 0.5),
+ color_x.lerp(Color(0, 0, 0), 0.5)
+ };
draw_multiline_colors(points_x, colors_x);
- PackedColorArray colors_y;
const Color color_y = Color(0.53, 0.84, 0.01);
- colors_y.push_back(color_y);
- colors_y.push_back(color_y);
- colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
- colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
+ PackedColorArray colors_y = {
+ color_y,
+ color_y,
+ color_y.lerp(Color(0, 0, 0), 0.5),
+ color_y.lerp(Color(0, 0, 0), 0.5)
+ };
draw_multiline_colors(points_y, colors_y);
}
@@ -86,6 +88,7 @@ void Position2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
update();
} break;
+
case NOTIFICATION_DRAW: {
if (!is_inside_tree()) {
break;
@@ -93,34 +96,24 @@ void Position2D::_notification(int p_what) {
if (Engine::get_singleton()->is_editor_hint()) {
_draw_cross();
}
-
} break;
}
}
void Position2D::set_gizmo_extents(real_t p_extents) {
- if (p_extents == DEFAULT_GIZMO_EXTENTS) {
- set_meta("_gizmo_extents_", Variant());
- } else {
- set_meta("_gizmo_extents_", p_extents);
- }
-
+ gizmo_extents = p_extents;
update();
}
real_t Position2D::get_gizmo_extents() const {
- if (has_meta("_gizmo_extents_")) {
- return get_meta("_gizmo_extents_");
- } else {
- return DEFAULT_GIZMO_EXTENTS;
- }
+ return gizmo_extents;
}
void Position2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents);
- ClassDB::bind_method(D_METHOD("_get_gizmo_extents"), &Position2D::get_gizmo_extents);
+ ClassDB::bind_method(D_METHOD("set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents);
+ ClassDB::bind_method(D_METHOD("get_gizmo_extents"), &Position2D::get_gizmo_extents);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_gizmo_extents", "_get_gizmo_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater,suffix:px"), "set_gizmo_extents", "get_gizmo_extents");
}
Position2D::Position2D() {
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index 9ed622c8f6..99b0266130 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,8 @@
class Position2D : public Node2D {
GDCLASS(Position2D, Node2D);
+ real_t gizmo_extents = 10.0;
+
void _draw_cross();
protected:
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 3ac2128c2e..68e5ffdcf9 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "ray_cast_2d.h"
#include "collision_object_2d.h"
+#include "scene/resources/world_2d.h"
void RayCast2D::set_target_position(const Vector2 &p_point) {
target_position = p_point;
@@ -149,28 +150,26 @@ void RayCast2D::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (enabled) {
set_physics_process_internal(false);
}
-
} break;
case NOTIFICATION_DRAW: {
+ ERR_FAIL_COND(!is_inside_tree());
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
_draw_debug_shape();
-
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!enabled) {
break;
}
-
_update_raycast_state();
-
} break;
}
}
@@ -191,7 +190,17 @@ void RayCast2D::_update_raycast_state() {
PhysicsDirectSpaceState2D::RayResult rr;
bool prev_collision_state = collided;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
+
+ PhysicsDirectSpaceState2D::RayParameters ray_params;
+ ray_params.from = gt.get_origin();
+ ray_params.to = gt.xform(to);
+ ray_params.exclude = exclude;
+ ray_params.collision_mask = collision_mask;
+ ray_params.collide_with_bodies = collide_with_bodies;
+ ray_params.collide_with_areas = collide_with_areas;
+ ray_params.hit_from_inside = hit_from_inside;
+
+ if (dss->intersect_ray(ray_params, rr)) {
collided = true;
against = rr.collider_id;
collision_point = rr.position;
@@ -231,17 +240,15 @@ void RayCast2D::_draw_debug_shape() {
Transform2D xf;
xf.rotate(target_position.angle());
- xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+ xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
- Vector<Vector2> pts;
- pts.push_back(xf.xform(Vector2(arrow_size, 0)));
- pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
- pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
+ Vector<Vector2> pts = {
+ xf.xform(Vector2(arrow_size, 0)),
+ xf.xform(Vector2(0, 0.5 * arrow_size)),
+ xf.xform(Vector2(0, -0.5 * arrow_size))
+ };
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(draw_col);
- }
+ Vector<Color> cols = { draw_col, draw_col, draw_col };
draw_primitive(pts, cols, Vector<Vector2>());
}
@@ -254,48 +261,55 @@ void RayCast2D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void RayCast2D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
+void RayCast2D::add_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ add_exception_rid(p_node->get_rid());
}
void RayCast2D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void RayCast2D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
+void RayCast2D::remove_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ remove_exception_rid(p_node->get_rid());
}
void RayCast2D::clear_exceptions() {
exclude.clear();
+
+ if (exclude_parent_body && is_inside_tree()) {
+ CollisionObject2D *parent = Object::cast_to<CollisionObject2D>(get_parent());
+ if (parent) {
+ exclude.insert(parent->get_rid());
+ }
+ }
}
-void RayCast2D::set_collide_with_areas(bool p_clip) {
- collide_with_areas = p_clip;
+void RayCast2D::set_collide_with_areas(bool p_enabled) {
+ collide_with_areas = p_enabled;
}
bool RayCast2D::is_collide_with_areas_enabled() const {
return collide_with_areas;
}
-void RayCast2D::set_collide_with_bodies(bool p_clip) {
- collide_with_bodies = p_clip;
+void RayCast2D::set_collide_with_bodies(bool p_enabled) {
+ collide_with_bodies = p_enabled;
}
bool RayCast2D::is_collide_with_bodies_enabled() const {
return collide_with_bodies;
}
+void RayCast2D::set_hit_from_inside(bool p_enabled) {
+ hit_from_inside = p_enabled;
+}
+
+bool RayCast2D::is_hit_from_inside_enabled() const {
+ return hit_from_inside;
+}
+
void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled);
@@ -334,10 +348,14 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast2D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast2D::is_collide_with_bodies_enabled);
+ ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &RayCast2D::set_hit_from_inside);
+ ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &RayCast2D::is_hit_from_inside_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position", PROPERTY_HINT_NONE, "suffix:px"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
ADD_GROUP("Collide With", "collide_with");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 65b6e7899b..1fb97d89fe 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,8 @@
#include "scene/2d/node_2d.h"
+class CollisionObject2D;
+
class RayCast2D : public Node2D {
GDCLASS(RayCast2D, Node2D);
@@ -42,7 +44,7 @@ class RayCast2D : public Node2D {
int against_shape = 0;
Vector2 collision_point;
Vector2 collision_normal;
- Set<RID> exclude;
+ HashSet<RID> exclude;
uint32_t collision_mask = 1;
bool exclude_parent_body = true;
@@ -51,6 +53,8 @@ class RayCast2D : public Node2D {
bool collide_with_areas = false;
bool collide_with_bodies = true;
+ bool hit_from_inside = false;
+
void _draw_debug_shape();
protected:
@@ -65,6 +69,9 @@ public:
void set_collide_with_bodies(bool p_clip);
bool is_collide_with_bodies_enabled() const;
+ void set_hit_from_inside(bool p_enable);
+ bool is_hit_from_inside_enabled() const;
+
void set_enabled(bool p_enabled);
bool is_enabled() const;
@@ -89,9 +96,9 @@ public:
Vector2 get_collision_normal() const;
void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
+ void add_exception(const CollisionObject2D *p_node);
void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
+ void remove_exception(const CollisionObject2D *p_node);
void clear_exceptions();
RayCast2D();
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index fe3e867424..6c4bfd58ce 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -115,8 +115,8 @@ void RemoteTransform2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_update_cache();
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_tree()) {
break;
@@ -125,7 +125,6 @@ void RemoteTransform2D::_notification(int p_what) {
if (cache.is_valid()) {
_update_remote();
}
-
} break;
}
}
@@ -188,7 +187,7 @@ TypedArray<String> RemoteTransform2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
- warnings.push_back(TTR("Path property must point to a valid Node2D node to work."));
+ warnings.push_back(RTR("Path property must point to a valid Node2D node to work."));
}
return warnings;
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index 36fddb58c7..bd352e1054 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
new file mode 100644
index 0000000000..316988d298
--- /dev/null
+++ b/scene/2d/shape_cast_2d.cpp
@@ -0,0 +1,468 @@
+/*************************************************************************/
+/* shape_cast_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "shape_cast_2d.h"
+
+#include "core/config/engine.h"
+#include "core/core_string_names.h"
+#include "scene/2d/collision_object_2d.h"
+#include "scene/2d/physics_body_2d.h"
+#include "scene/resources/circle_shape_2d.h"
+#include "servers/physics_2d/godot_physics_server_2d.h"
+
+void ShapeCast2D::set_target_position(const Vector2 &p_point) {
+ target_position = p_point;
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
+ update();
+ }
+}
+
+Vector2 ShapeCast2D::get_target_position() const {
+ return target_position;
+}
+
+void ShapeCast2D::set_margin(real_t p_margin) {
+ margin = p_margin;
+}
+
+real_t ShapeCast2D::get_margin() const {
+ return margin;
+}
+
+void ShapeCast2D::set_max_results(int p_max_results) {
+ max_results = p_max_results;
+}
+
+int ShapeCast2D::get_max_results() const {
+ return max_results;
+}
+
+void ShapeCast2D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+}
+
+uint32_t ShapeCast2D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void ShapeCast2D::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << (p_layer_number - 1);
+ } else {
+ mask &= ~(1 << (p_layer_number - 1));
+ }
+ set_collision_mask(mask);
+}
+
+bool ShapeCast2D::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
+}
+
+int ShapeCast2D::get_collision_count() const {
+ return result.size();
+}
+
+bool ShapeCast2D::is_colliding() const {
+ return collided;
+}
+
+Object *ShapeCast2D::get_collider(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found.");
+
+ if (result[p_idx].collider_id.is_null()) {
+ return nullptr;
+ }
+ return ObjectDB::get_instance(result[p_idx].collider_id);
+}
+
+int ShapeCast2D::get_collider_shape(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
+ return result[p_idx].shape;
+}
+
+Vector2 ShapeCast2D::get_collision_point(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision point found.");
+ return result[p_idx].point;
+}
+
+Vector2 ShapeCast2D::get_collision_normal(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision normal found.");
+ return result[p_idx].normal;
+}
+
+real_t ShapeCast2D::get_closest_collision_safe_fraction() const {
+ return collision_safe_fraction;
+}
+
+real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const {
+ return collision_unsafe_fraction;
+}
+
+void ShapeCast2D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+ update();
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
+ set_physics_process_internal(p_enabled);
+ }
+ if (!p_enabled) {
+ collided = false;
+ }
+}
+
+bool ShapeCast2D::is_enabled() const {
+ return enabled;
+}
+
+void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) {
+ shape = p_shape;
+ if (p_shape.is_valid()) {
+ shape->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &ShapeCast2D::_redraw_shape));
+ shape_rid = shape->get_rid();
+ }
+ update_configuration_warnings();
+ update();
+}
+
+Ref<Shape2D> ShapeCast2D::get_shape() const {
+ return shape;
+}
+
+void ShapeCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
+ if (exclude_parent_body == p_exclude_parent_body) {
+ return;
+ }
+ exclude_parent_body = p_exclude_parent_body;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
+ if (exclude_parent_body) {
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ } else {
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ }
+ }
+}
+
+bool ShapeCast2D::get_exclude_parent_body() const {
+ return exclude_parent_body;
+}
+
+void ShapeCast2D::_redraw_shape() {
+ update();
+}
+
+void ShapeCast2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (enabled && !Engine::get_singleton()->is_editor_hint()) {
+ set_physics_process_internal(true);
+ } else {
+ set_physics_process_internal(false);
+ }
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
+ if (exclude_parent_body) {
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ } else {
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ }
+ }
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ if (enabled) {
+ set_physics_process_internal(false);
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+#ifdef TOOLS_ENABLED
+ ERR_FAIL_COND(!is_inside_tree());
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ break;
+ }
+ if (shape.is_null()) {
+ break;
+ }
+ Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color();
+ if (!enabled) {
+ float g = draw_col.get_v();
+ draw_col.r = g;
+ draw_col.g = g;
+ draw_col.b = g;
+ }
+ // Draw continuous chain of shapes along the cast.
+ const int steps = MAX(2, target_position.length() / shape->get_rect().get_size().length() * 4);
+ for (int i = 0; i <= steps; ++i) {
+ Vector2 t = (real_t(i) / steps) * target_position;
+ draw_set_transform(t, 0.0, Size2(1, 1));
+ shape->draw(get_canvas_item(), draw_col);
+ }
+ draw_set_transform(Vector2(), 0.0, Size2(1, 1));
+
+ // Draw an arrow indicating where the ShapeCast is pointing to.
+ if (target_position != Vector2()) {
+ const real_t max_arrow_size = 6;
+ const real_t line_width = 1.4;
+ bool no_line = target_position.length() < line_width;
+ real_t arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
+
+ if (no_line) {
+ arrow_size = target_position.length();
+ } else {
+ draw_line(Vector2(), target_position - target_position.normalized() * arrow_size, draw_col, line_width);
+ }
+
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+
+ Vector<Vector2> pts = {
+ xf.xform(Vector2(arrow_size, 0)),
+ xf.xform(Vector2(0, 0.5 * arrow_size)),
+ xf.xform(Vector2(0, -0.5 * arrow_size))
+ };
+
+ Vector<Color> cols = { draw_col, draw_col, draw_col };
+
+ draw_primitive(pts, cols, Vector<Vector2>());
+ }
+#endif
+ } break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (!enabled) {
+ break;
+ }
+ _update_shapecast_state();
+ } break;
+ }
+}
+
+void ShapeCast2D::_update_shapecast_state() {
+ result.clear();
+
+ ERR_FAIL_COND_MSG(shape.is_null(), "Invalid shape.");
+
+ Ref<World2D> w2d = get_world_2d();
+ ERR_FAIL_COND(w2d.is_null());
+
+ PhysicsDirectSpaceState2D *dss = PhysicsServer2D::get_singleton()->space_get_direct_state(w2d->get_space());
+ ERR_FAIL_COND(!dss);
+
+ Transform2D gt = get_global_transform();
+
+ PhysicsDirectSpaceState2D::ShapeParameters params;
+ params.shape_rid = shape_rid;
+ params.transform = gt;
+ params.motion = gt.basis_xform(target_position);
+ params.margin = margin;
+ params.exclude = exclude;
+ params.collision_mask = collision_mask;
+ params.collide_with_bodies = collide_with_bodies;
+ params.collide_with_areas = collide_with_areas;
+
+ collision_safe_fraction = 0.0;
+ collision_unsafe_fraction = 0.0;
+
+ bool prev_collision_state = collided;
+
+ if (target_position != Vector2()) {
+ dss->cast_motion(params, collision_safe_fraction, collision_unsafe_fraction);
+ if (collision_unsafe_fraction < 1.0) {
+ // Move shape transform to the point of impact,
+ // so we can collect contact info at that point.
+ gt.set_origin(gt.get_origin() + params.motion * (collision_unsafe_fraction + CMP_EPSILON));
+ params.transform = gt;
+ }
+ }
+ // Regardless of whether the shape is stuck or it's moved along
+ // the motion vector, we'll only consider static collisions from now on.
+ params.motion = Vector2();
+
+ bool intersected = true;
+ while (intersected && result.size() < max_results) {
+ PhysicsDirectSpaceState2D::ShapeRestInfo info;
+ intersected = dss->rest_info(params, &info);
+ if (intersected) {
+ result.push_back(info);
+ params.exclude.insert(info.rid);
+ }
+ }
+ collided = !result.is_empty();
+
+ if (prev_collision_state != collided) {
+ update();
+ }
+}
+
+void ShapeCast2D::force_shapecast_update() {
+ _update_shapecast_state();
+}
+
+void ShapeCast2D::add_exception_rid(const RID &p_rid) {
+ exclude.insert(p_rid);
+}
+
+void ShapeCast2D::add_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ add_exception_rid(p_node->get_rid());
+}
+
+void ShapeCast2D::remove_exception_rid(const RID &p_rid) {
+ exclude.erase(p_rid);
+}
+
+void ShapeCast2D::remove_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ remove_exception_rid(p_node->get_rid());
+}
+
+void ShapeCast2D::clear_exceptions() {
+ exclude.clear();
+}
+
+void ShapeCast2D::set_collide_with_areas(bool p_clip) {
+ collide_with_areas = p_clip;
+}
+
+bool ShapeCast2D::is_collide_with_areas_enabled() const {
+ return collide_with_areas;
+}
+
+void ShapeCast2D::set_collide_with_bodies(bool p_clip) {
+ collide_with_bodies = p_clip;
+}
+
+bool ShapeCast2D::is_collide_with_bodies_enabled() const {
+ return collide_with_bodies;
+}
+
+Array ShapeCast2D::_get_collision_result() const {
+ Array ret;
+
+ for (int i = 0; i < result.size(); ++i) {
+ const PhysicsDirectSpaceState2D::ShapeRestInfo &sri = result[i];
+
+ Dictionary col;
+ col["point"] = sri.point;
+ col["normal"] = sri.normal;
+ col["rid"] = sri.rid;
+ col["collider"] = ObjectDB::get_instance(sri.collider_id);
+ col["collider_id"] = sri.collider_id;
+ col["shape"] = sri.shape;
+ col["linear_velocity"] = sri.linear_velocity;
+
+ ret.push_back(col);
+ }
+ return ret;
+}
+
+TypedArray<String> ShapeCast2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
+
+ if (shape.is_null()) {
+ warnings.push_back(RTR("This node cannot interact with other objects unless a Shape2D is assigned."));
+ }
+ return warnings;
+}
+
+void ShapeCast2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ShapeCast2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &ShapeCast2D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &ShapeCast2D::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &ShapeCast2D::get_shape);
+
+ ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &ShapeCast2D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &ShapeCast2D::get_target_position);
+
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ShapeCast2D::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &ShapeCast2D::get_margin);
+
+ ClassDB::bind_method(D_METHOD("set_max_results", "max_results"), &ShapeCast2D::set_max_results);
+ ClassDB::bind_method(D_METHOD("get_max_results"), &ShapeCast2D::get_max_results);
+
+ ClassDB::bind_method(D_METHOD("is_colliding"), &ShapeCast2D::is_colliding);
+ ClassDB::bind_method(D_METHOD("get_collision_count"), &ShapeCast2D::get_collision_count);
+
+ ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update);
+
+ ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point);
+ ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal);
+
+ ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction"), &ShapeCast2D::get_closest_collision_safe_fraction);
+ ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction"), &ShapeCast2D::get_closest_collision_unsafe_fraction);
+
+ ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ShapeCast2D::add_exception_rid);
+ ClassDB::bind_method(D_METHOD("add_exception", "node"), &ShapeCast2D::add_exception);
+
+ ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ShapeCast2D::remove_exception_rid);
+ ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ShapeCast2D::remove_exception);
+
+ ClassDB::bind_method(D_METHOD("clear_exceptions"), &ShapeCast2D::clear_exceptions);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ShapeCast2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &ShapeCast2D::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ShapeCast2D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ShapeCast2D::get_collision_mask_value);
+
+ ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &ShapeCast2D::set_exclude_parent_body);
+ ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &ShapeCast2D::get_exclude_parent_body);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &ShapeCast2D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &ShapeCast2D::is_collide_with_areas_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast2D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast2D::is_collide_with_bodies_enabled);
+
+ ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast2D::_get_collision_result);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position", PROPERTY_HINT_NONE, "suffix:px"), "set_target_position", "get_target_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01,suffix:px"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "_get_collision_result");
+ ADD_GROUP("Collide With", "collide_with");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+}
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
new file mode 100644
index 0000000000..660e52f189
--- /dev/null
+++ b/scene/2d/shape_cast_2d.h
@@ -0,0 +1,123 @@
+/*************************************************************************/
+/* shape_cast_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SHAPE_CAST_2D_H
+#define SHAPE_CAST_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/shape_2d.h"
+#include "scene/resources/world_2d.h"
+
+class CollisionObject2D;
+
+class ShapeCast2D : public Node2D {
+ GDCLASS(ShapeCast2D, Node2D);
+
+ bool enabled = true;
+
+ Ref<Shape2D> shape;
+ RID shape_rid;
+ Vector2 target_position = Vector2(0, 50);
+
+ HashSet<RID> exclude;
+ real_t margin = 0.0;
+ uint32_t collision_mask = 1;
+ bool exclude_parent_body = true;
+ bool collide_with_areas = false;
+ bool collide_with_bodies = true;
+
+ // Result
+ int max_results = 32;
+ Vector<PhysicsDirectSpaceState2D::ShapeRestInfo> result;
+ bool collided = false;
+ real_t collision_safe_fraction = 1.0;
+ real_t collision_unsafe_fraction = 1.0;
+
+ Array _get_collision_result() const;
+ void _redraw_shape();
+
+protected:
+ void _notification(int p_what);
+ void _update_shapecast_state();
+ static void _bind_methods();
+
+public:
+ void set_collide_with_areas(bool p_clip);
+ bool is_collide_with_areas_enabled() const;
+
+ void set_collide_with_bodies(bool p_clip);
+ bool is_collide_with_bodies_enabled() const;
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+
+ void set_shape(const Ref<Shape2D> &p_shape);
+ Ref<Shape2D> get_shape() const;
+
+ void set_target_position(const Vector2 &p_point);
+ Vector2 get_target_position() const;
+
+ void set_margin(real_t p_margin);
+ real_t get_margin() const;
+
+ void set_max_results(int p_max_results);
+ int get_max_results() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
+
+ void set_exclude_parent_body(bool p_exclude_parent_body);
+ bool get_exclude_parent_body() const;
+
+ void force_shapecast_update();
+ bool is_colliding() const;
+
+ int get_collision_count() const;
+ Object *get_collider(int p_idx) const;
+ int get_collider_shape(int p_idx) const;
+ Vector2 get_collision_point(int p_idx) const;
+ Vector2 get_collision_normal(int p_idx) const;
+
+ real_t get_closest_collision_safe_fraction() const;
+ real_t get_closest_collision_unsafe_fraction() const;
+
+ void add_exception_rid(const RID &p_rid);
+ void add_exception(const CollisionObject2D *p_node);
+ void remove_exception_rid(const RID &p_rid);
+ void remove_exception(const CollisionObject2D *p_node);
+ void clear_exceptions();
+
+ TypedArray<String> get_configuration_warnings() const override;
+};
+
+#endif // SHAPE_CAST_2D_H
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 4bbbc3575d..cbacb7f579 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "skeleton_2d.h"
#ifdef TOOLS_ENABLED
+#include "editor/editor_data.h"
#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#endif //TOOLS_ENABLED
@@ -80,235 +81,240 @@ bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const {
}
void Bone2D::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::BOOL, "auto_calculate_length_and_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("auto_calculate_length_and_angle"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
if (!autocalculate_length_and_angle) {
- p_list->push_back(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1, 1024, 1", PROPERTY_USAGE_DEFAULT));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "bone_angle", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("length"), PROPERTY_HINT_RANGE, "1, 1024, 1", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("bone_angle"), PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
}
#ifdef TOOLS_ENABLED
- p_list->push_back(PropertyInfo(Variant::BOOL, "editor_settings/show_bone_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("editor_settings/show_bone_gizmo"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
#endif // TOOLS_ENABLED
}
void Bone2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- Node *parent = get_parent();
- parent_bone = Object::cast_to<Bone2D>(parent);
- skeleton = nullptr;
- while (parent) {
- skeleton = Object::cast_to<Skeleton2D>(parent);
- if (skeleton) {
- break;
- }
- if (!Object::cast_to<Bone2D>(parent)) {
- break; //skeletons must be chained to Bone2Ds.
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ Node *parent = get_parent();
+ parent_bone = Object::cast_to<Bone2D>(parent);
+ skeleton = nullptr;
+ while (parent) {
+ skeleton = Object::cast_to<Skeleton2D>(parent);
+ if (skeleton) {
+ break;
+ }
+ if (!Object::cast_to<Bone2D>(parent)) {
+ break; //skeletons must be chained to Bone2Ds.
+ }
- parent = parent->get_parent();
- }
+ parent = parent->get_parent();
+ }
- if (skeleton) {
- Skeleton2D::Bone bone;
- bone.bone = this;
- skeleton->bones.push_back(bone);
- skeleton->_make_bone_setup_dirty();
- }
+ if (skeleton) {
+ Skeleton2D::Bone bone;
+ bone.bone = this;
+ skeleton->bones.push_back(bone);
+ skeleton->_make_bone_setup_dirty();
+ }
- cache_transform = get_transform();
- copy_transform_to_cache = true;
+ cache_transform = get_transform();
+ copy_transform_to_cache = true;
#ifdef TOOLS_ENABLED
- // Only draw the gizmo in the editor!
- if (Engine::get_singleton()->is_editor_hint() == false) {
- return;
- }
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
- update();
+ update();
#endif // TOOLS_ENABLED
- }
+ } break;
- else if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (skeleton) {
- skeleton->_make_transform_dirty();
- }
- if (copy_transform_to_cache) {
- cache_transform = get_transform();
- }
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (skeleton) {
+ skeleton->_make_transform_dirty();
+ }
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
#ifdef TOOLS_ENABLED
- // Only draw the gizmo in the editor!
- if (Engine::get_singleton()->is_editor_hint() == false) {
- return;
- }
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
- update();
+ update();
- if (get_parent()) {
- Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent());
- if (parent_bone) {
- parent_bone->update();
+ if (get_parent()) {
+ Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent());
+ if (parent_bone) {
+ parent_bone->update();
+ }
}
- }
#endif // TOOLS_ENABLED
- }
+ } break;
- else if (p_what == NOTIFICATION_MOVED_IN_PARENT) {
- if (skeleton) {
- skeleton->_make_bone_setup_dirty();
- }
- if (copy_transform_to_cache) {
- cache_transform = get_transform();
- }
- }
+ case NOTIFICATION_MOVED_IN_PARENT: {
+ if (skeleton) {
+ skeleton->_make_bone_setup_dirty();
+ }
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
+ } break;
- else if (p_what == NOTIFICATION_EXIT_TREE) {
- if (skeleton) {
- for (int i = 0; i < skeleton->bones.size(); i++) {
- if (skeleton->bones[i].bone == this) {
- skeleton->bones.remove(i);
- break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (skeleton) {
+ for (int i = 0; i < skeleton->bones.size(); i++) {
+ if (skeleton->bones[i].bone == this) {
+ skeleton->bones.remove_at(i);
+ break;
+ }
}
+ skeleton->_make_bone_setup_dirty();
+ skeleton = nullptr;
}
- skeleton->_make_bone_setup_dirty();
- skeleton = nullptr;
- }
- parent_bone = nullptr;
- set_transform(cache_transform);
- }
+ parent_bone = nullptr;
+ set_transform(cache_transform);
+ } break;
+
+ case NOTIFICATION_READY: {
+ if (autocalculate_length_and_angle) {
+ calculate_length_and_rotation();
+ }
+ } break;
- else if (p_what == NOTIFICATION_READY) {
- if (autocalculate_length_and_angle) {
- calculate_length_and_rotation();
- }
- }
#ifdef TOOLS_ENABLED
- else if (p_what == NOTIFICATION_EDITOR_PRE_SAVE || p_what == NOTIFICATION_EDITOR_POST_SAVE) {
- Transform2D tmp_trans = get_transform();
- set_transform(cache_transform);
- cache_transform = tmp_trans;
- }
- // Bone2D Editor gizmo drawing:
+ case NOTIFICATION_EDITOR_PRE_SAVE:
+ case NOTIFICATION_EDITOR_POST_SAVE: {
+ Transform2D tmp_trans = get_transform();
+ set_transform(cache_transform);
+ cache_transform = tmp_trans;
+ } break;
+
+ // Bone2D Editor gizmo drawing:
#ifndef _MSC_VER
#warning TODO Bone2D gizmo drawing needs to be moved to an editor plugin
#endif
- else if (p_what == NOTIFICATION_DRAW) {
- // Only draw the gizmo in the editor!
- if (Engine::get_singleton()->is_editor_hint() == false) {
- return;
- }
-
- if (editor_gizmo_rid.is_null()) {
- editor_gizmo_rid = RenderingServer::get_singleton()->canvas_item_create();
- RenderingServer::get_singleton()->canvas_item_set_parent(editor_gizmo_rid, get_canvas_item());
- RenderingServer::get_singleton()->canvas_item_set_z_as_relative_to_parent(editor_gizmo_rid, true);
- RenderingServer::get_singleton()->canvas_item_set_z_index(editor_gizmo_rid, 10);
- }
- RenderingServer::get_singleton()->canvas_item_clear(editor_gizmo_rid);
-
- if (!_editor_show_bone_gizmo) {
- return;
- }
-
- // Undo scaling
- Transform2D editor_gizmo_trans = Transform2D();
- editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
- RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
-
- Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
- Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
- Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
- Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
- Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
-
- bool Bone2D_found = false;
- for (int i = 0; i < get_child_count(); i++) {
- Bone2D *child_node = nullptr;
- child_node = Object::cast_to<Bone2D>(get_child(i));
- if (!child_node) {
- continue;
+ case NOTIFICATION_DRAW: {
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
}
- Bone2D_found = true;
-
- Vector<Vector2> bone_shape;
- Vector<Vector2> bone_shape_outline;
- _editor_get_bone_shape(&bone_shape, &bone_shape_outline, child_node);
-
- Vector<Color> colors;
- if (has_meta("_local_pose_override_enabled_")) {
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- } else {
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
+ if (editor_gizmo_rid.is_null()) {
+ editor_gizmo_rid = RenderingServer::get_singleton()->canvas_item_create();
+ RenderingServer::get_singleton()->canvas_item_set_parent(editor_gizmo_rid, get_canvas_item());
+ RenderingServer::get_singleton()->canvas_item_set_z_as_relative_to_parent(editor_gizmo_rid, true);
+ RenderingServer::get_singleton()->canvas_item_set_z_index(editor_gizmo_rid, 10);
}
+ RenderingServer::get_singleton()->canvas_item_clear(editor_gizmo_rid);
- Vector<Color> outline_colors;
- if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- } else {
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
+ if (!_editor_show_bone_gizmo) {
+ return;
}
- RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
- RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
- }
-
- if (!Bone2D_found) {
- Vector<Vector2> bone_shape;
- Vector<Vector2> bone_shape_outline;
+ // Undo scaling
+ Transform2D editor_gizmo_trans = Transform2D();
+ editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
+ RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
+
+ Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
+ Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
+ Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
+ Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
+
+ bool Bone2D_found = false;
+ for (int i = 0; i < get_child_count(); i++) {
+ Bone2D *child_node = nullptr;
+ child_node = Object::cast_to<Bone2D>(get_child(i));
+ if (!child_node) {
+ continue;
+ }
+ Bone2D_found = true;
+
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, child_node);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
- _editor_get_bone_shape(&bone_shape, &bone_shape_outline, nullptr);
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
- Vector<Color> colors;
- if (has_meta("_local_pose_override_enabled_")) {
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- } else {
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
}
- Vector<Color> outline_colors;
- if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- } else {
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- }
+ if (!Bone2D_found) {
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, nullptr);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
- RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
- RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
- }
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
+
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
+ }
+ } break;
+#endif // TOOLS_ENABLED
}
-#endif // TOOLS_ENALBED
}
#ifdef TOOLS_ENABLED
@@ -384,7 +390,7 @@ void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_angle", "angle"), &Bone2D::set_bone_angle);
ClassDB::bind_method(D_METHOD("get_bone_angle"), &Bone2D::get_bone_angle);
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest", PROPERTY_HINT_NONE, "suffix:px"), "set_rest", "get_rest");
}
void Bone2D::set_rest(const Transform2D &p_rest) {
@@ -432,14 +438,14 @@ TypedArray<String> Bone2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!skeleton) {
if (parent_bone) {
- warnings.push_back(TTR("This Bone2D chain should end at a Skeleton2D node."));
+ warnings.push_back(RTR("This Bone2D chain should end at a Skeleton2D node."));
} else {
- warnings.push_back(TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."));
+ warnings.push_back(RTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."));
}
}
if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
- warnings.push_back(TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."));
+ warnings.push_back(RTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."));
}
return warnings;
@@ -456,7 +462,7 @@ void Bone2D::calculate_length_and_rotation() {
if (child) {
Vector2 child_local_pos = to_local(child->get_global_position());
length = child_local_pos.length();
- bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x);
+ bone_angle = child_local_pos.normalized().angle();
calculated = true;
break;
}
@@ -554,7 +560,7 @@ bool Skeleton2D::_get(const StringName &p_path, Variant &r_ret) const {
void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(
- PropertyInfo(Variant::OBJECT, "modification_stack",
+ PropertyInfo(Variant::OBJECT, PNAME("modification_stack"),
PROPERTY_HINT_RESOURCE_TYPE,
"SkeletonModificationStack2D",
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 56fd0e8504..98fb867d99 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 5761f19a53..b3062ca02a 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -122,11 +122,6 @@ void Sprite2D::_notification(int p_what) {
RID ci = get_canvas_item();
- /*
- texture->draw(ci,Point2());
- break;
- */
-
Rect2 src_rect, dst_rect;
bool filter_clip_enabled;
_get_rects(src_rect, dst_rect, filter_clip_enabled);
@@ -385,7 +380,7 @@ void Sprite2D::_validate_property(PropertyInfo &property) const {
}
if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -444,14 +439,14 @@ void Sprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
ADD_GROUP("Animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index 49df78c59d..5b33bb6802 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -125,4 +125,4 @@ public:
~Sprite2D();
};
-#endif // SPRITE_H
+#endif // SPRITE_2D_H
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 13f1d258a8..5ba8c95a06 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,99 +31,327 @@
#include "tile_map.h"
#include "core/io/marshalls.h"
-
+#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
-void TileMapPattern::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
- ERR_FAIL_COND_MSG(p_coords.x < 0 || p_coords.y < 0, vformat("Cannot set cell with negative coords in a TileMapPattern. Wrong coords: %s", p_coords));
+HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
+ HashMap<Vector2i, TileSet::CellNeighbor> output;
- size = size.max(p_coords + Vector2i(1, 1));
- pattern[p_coords] = TileMapCell(p_source_id, p_atlas_coords, p_alternative_tile);
-}
+ ERR_FAIL_COND_V(is_center_bit(), output);
-bool TileMapPattern::has_cell(const Vector2i &p_coords) const {
- return pattern.has(p_coords);
-}
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
-void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
- ERR_FAIL_COND(!pattern.has(p_coords));
-
- pattern.erase(p_coords);
- if (p_update_size) {
- size = Vector2i();
- for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
- size = size.max(E->key() + Vector2i(1, 1));
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else {
+ // Half offset shapes.
+ TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 4:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ break;
+ case 5:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ break;
+ case 4:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+ break;
+ case 5:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
}
}
+ return output;
}
-int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const {
- ERR_FAIL_COND_V(!pattern.has(p_coords), TileSet::INVALID_SOURCE);
-
- return pattern[p_coords].source_id;
-}
-
-Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const {
- ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS);
-
- return pattern[p_coords].get_atlas_coords();
-}
+TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) {
+ tile_map = p_tile_map;
-int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const {
- ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE);
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
- return pattern[p_coords].alternative_tile;
+ bit = 0;
+ base_cell_coords = p_position;
+ terrain = p_terrain;
}
-TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
- // Returns the cells used in the tilemap.
- TypedArray<Vector2i> a;
- a.resize(pattern.size());
- int i = 0;
- for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
- Vector2i p(E->key().x, E->key().y);
- a[i++] = p;
- }
-
- return a;
-}
+TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
+ // The way we build the constraint make it easy to detect conflicting constraints.
+ tile_map = p_tile_map;
-Vector2i TileMapPattern::get_size() const {
- return size;
-}
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
-void TileMapPattern::set_size(const Vector2i &p_size) {
- for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
- Vector2i coords = E->key();
- if (p_size.x <= coords.x || p_size.y <= coords.y) {
- ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords));
- };
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else {
+ // Half-offset shapes
+ TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ bit = 4;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 5;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 4;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 5;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 4;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit = 4;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 5;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit = 4;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 5;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ }
}
-
- size = p_size;
-}
-
-bool TileMapPattern::is_empty() const {
- return pattern.is_empty();
-};
-
-void TileMapPattern::clear() {
- size = Vector2i();
- pattern.clear();
-};
-
-void TileMapPattern::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
- ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell);
- ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell);
- ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id);
- ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapPattern::get_cell_atlas_coords);
- ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapPattern::get_cell_alternative_tile);
-
- ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapPattern::get_used_cells);
- ClassDB::bind_method(D_METHOD("get_size"), &TileMapPattern::get_size);
- ClassDB::bind_method(D_METHOD("set_size", "size"), &TileMapPattern::set_size);
- ClassDB::bind_method(D_METHOD("is_empty"), &TileMapPattern::is_empty);
+ terrain = p_terrain;
}
Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
@@ -236,6 +464,8 @@ Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffset
}
int TileMap::get_effective_quadrant_size(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1);
+
// When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) {
return 1;
@@ -258,9 +488,10 @@ int TileMap::get_selected_layer() const {
void TileMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- pending_update = true;
+ _clear_internals();
_recreate_internals();
} break;
+
case NOTIFICATION_EXIT_TREE: {
_clear_internals();
} break;
@@ -296,6 +527,7 @@ void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
if (tile_set.is_valid()) {
tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ _clear_internals();
_recreate_internals();
}
@@ -306,6 +538,7 @@ void TileMap::set_quadrant_size(int p_size) {
ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
quadrant_size = p_size;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -314,16 +547,44 @@ int TileMap::get_quadrant_size() const {
return quadrant_size;
}
-void TileMap::set_layers_count(int p_layers_count) {
- ERR_FAIL_COND(p_layers_count < 0);
+int TileMap::get_layers_count() const {
+ return layers.size();
+}
+
+void TileMap::add_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = layers.size();
+ }
+
+ ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
+
+ // Must clear before adding the layer.
_clear_internals();
- layers.resize(p_layers_count);
+ layers.insert(p_to_pos, TileMapLayer());
_recreate_internals();
notify_property_list_changed();
- if (selected_layer >= p_layers_count) {
- selected_layer = -1;
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
+}
+
+void TileMap::move_layer(int p_layer, int p_to_pos) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
+
+ // Clear before shuffling layers.
+ _clear_internals();
+
+ TileMapLayer tl = layers[p_layer];
+ layers.insert(p_to_pos, tl);
+ layers.remove_at(p_to_pos < p_layer ? p_layer + 1 : p_layer);
+ _recreate_internals();
+ notify_property_list_changed();
+
+ if (selected_layer == p_layer) {
+ selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos;
}
emit_signal(SNAME("changed"));
@@ -331,8 +592,23 @@ void TileMap::set_layers_count(int p_layers_count) {
update_configuration_warnings();
}
-int TileMap::get_layers_count() const {
- return layers.size();
+void TileMap::remove_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
+ // Clear before removing the layer.
+ _clear_internals();
+
+ layers.remove_at(p_layer);
+ _recreate_internals();
+ notify_property_list_changed();
+
+ if (selected_layer >= p_layer) {
+ selected_layer -= 1;
+ }
+
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
}
void TileMap::set_layer_name(int p_layer, String p_name) {
@@ -349,7 +625,8 @@ String TileMap::get_layer_name(int p_layer) const {
void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].enabled = p_enabled;
- _recreate_internals();
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
emit_signal(SNAME("changed"));
update_configuration_warnings();
@@ -360,10 +637,24 @@ bool TileMap::is_layer_enabled(int p_layer) const {
return layers[p_layer].enabled;
}
+void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].modulate = p_modulate;
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
+ emit_signal(SNAME("changed"));
+}
+
+Color TileMap::get_layer_modulate(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Color());
+ return layers[p_layer].modulate;
+}
+
void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_enabled = p_y_sort_enabled;
- _recreate_internals();
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
emit_signal(SNAME("changed"));
update_configuration_warnings();
@@ -377,7 +668,8 @@ bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_origin = p_y_sort_origin;
- _recreate_internals();
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
emit_signal(SNAME("changed"));
}
@@ -389,7 +681,8 @@ int TileMap::get_layer_y_sort_origin(int p_layer) const {
void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].z_index = p_z_index;
- _recreate_internals();
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
emit_signal(SNAME("changed"));
update_configuration_warnings();
@@ -400,8 +693,22 @@ int TileMap::get_layer_z_index(int p_layer) const {
return layers[p_layer].z_index;
}
+void TileMap::set_collision_animatable(bool p_enabled) {
+ collision_animatable = p_enabled;
+ _clear_internals();
+ set_notify_local_transform(p_enabled);
+ set_physics_process_internal(p_enabled);
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
+bool TileMap::is_collision_animatable() const {
+ return collision_animatable;
+}
+
void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
collision_visibility_mode = p_show_collision;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -412,6 +719,7 @@ TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
navigation_visibility_mode = p_show_navigation;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -422,6 +730,7 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
void TileMap::set_y_sort_enabled(bool p_enable) {
Node2D::set_y_sort_enabled(p_enable);
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -435,7 +744,7 @@ Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coor
p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
}
-Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
+HashMap<Vector2i, TileMapQuadrant>::Iterator TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
TileMapQuadrant q;
@@ -453,15 +762,14 @@ Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer,
// Call the create_quadrant method on plugins
if (tile_set.is_valid()) {
_rendering_create_quadrant(&q);
- _physics_create_quadrant(&q);
}
return layers[p_layer].quadrant_map.insert(p_qk, q);
}
-void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+void TileMap::_make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
// Make the given quadrant dirty, then trigger an update later.
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
if (!q.dirty_list_element.in_list()) {
layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
}
@@ -471,9 +779,9 @@ void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) {
void TileMap::_make_all_quadrants_dirty() {
// Make all quandrants dirty, then trigger an update later.
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
- if (!E->value().dirty_list_element.in_list()) {
- layers[layer].dirty_quadrant_list.add(&E->value().dirty_list_element);
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ if (!E.value.dirty_list_element.in_list()) {
+ layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element);
}
}
}
@@ -498,27 +806,32 @@ void TileMap::_update_dirty_quadrants() {
}
for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ SelfList<TileMapQuadrant>::List &dirty_quadrant_list = layers[layer].dirty_quadrant_list;
+
// Update the coords cache.
- for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) {
+ for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
q->self()->map_to_world.clear();
q->self()->world_to_map.clear();
- for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
- Vector2i pk = E->get();
+ for (const Vector2i &E : q->self()->cells) {
+ Vector2i pk = E;
Vector2i pk_world_coords = map_to_world(pk);
q->self()->map_to_world[pk] = pk_world_coords;
q->self()->world_to_map[pk_world_coords] = pk;
}
}
+ // Find TileData that need a runtime modification.
+ _build_runtime_update_tile_data(dirty_quadrant_list);
+
// Call the update_dirty_quadrant method on plugins.
- _rendering_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
- _physics_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
- _navigation_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
- _scenes_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+ _rendering_update_dirty_quadrants(dirty_quadrant_list);
+ _physics_update_dirty_quadrants(dirty_quadrant_list);
+ _navigation_update_dirty_quadrants(dirty_quadrant_list);
+ _scenes_update_dirty_quadrants(dirty_quadrant_list);
// Redraw the debug canvas_items.
RenderingServer *rs = RenderingServer::get_singleton();
- for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) {
+ for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
rs->canvas_item_clear(q->self()->debug_canvas_item);
Transform2D xform;
xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer)));
@@ -531,8 +844,13 @@ void TileMap::_update_dirty_quadrants() {
}
// Clear the list
- while (layers[layer].dirty_quadrant_list.first()) {
- layers[layer].dirty_quadrant_list.remove(layers[layer].dirty_quadrant_list.first());
+ while (dirty_quadrant_list.first()) {
+ // Clear the runtime tile data.
+ for (const KeyValue<Vector2i, TileData *> &kv : dirty_quadrant_list.first()->self()->runtime_tile_data_cache) {
+ memdelete(kv.value);
+ }
+
+ dirty_quadrant_list.remove(dirty_quadrant_list.first());
}
}
@@ -541,42 +859,48 @@ void TileMap::_update_dirty_quadrants() {
_recompute_rect_cache();
}
-void TileMap::_recreate_internals() {
- // Clear all internals.
- _clear_internals();
-
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- if (!layers[layer].enabled) {
- continue;
- }
+void TileMap::_recreate_layer_internals(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
- // Upadate the layer internals.
- _rendering_update_layer(layer);
+ // Make sure that _clear_internals() was called prior.
+ ERR_FAIL_COND_MSG(layers[p_layer].quadrant_map.size() > 0, "TileMap layer " + itos(p_layer) + " had a non-empty quadrant map.");
- // Recreate the quadrants.
- const Map<Vector2i, TileMapCell> &tile_map = layers[layer].tile_map;
- for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
- Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E->key().x, E->key().y));
+ if (!layers[p_layer].enabled) {
+ return;
+ }
- Map<Vector2i, TileMapQuadrant>::Element *Q = layers[layer].quadrant_map.find(qk);
- if (!Q) {
- Q = _create_quadrant(layer, qk);
- layers[layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
- }
+ // Update the layer internals.
+ _rendering_update_layer(p_layer);
- Vector2i pk = E->key();
- Q->get().cells.insert(pk);
+ // Recreate the quadrants.
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y));
- _make_quadrant_dirty(Q);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
+ if (!Q) {
+ Q = _create_quadrant(p_layer, qk);
+ layers[p_layer].dirty_quadrant_list.add(&Q->value.dirty_list_element);
}
+
+ Vector2i pk = E.key;
+ Q->value.cells.insert(pk);
+
+ _make_quadrant_dirty(Q);
}
- _update_dirty_quadrants();
+ _queue_update_dirty_quadrants();
+}
+
+void TileMap::_recreate_internals() {
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ _recreate_layer_internals(layer);
+ }
}
-void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+void TileMap::_erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
// Remove a quadrant.
- TileMapQuadrant *q = &(Q->get());
+ TileMapQuadrant *q = &(Q->value);
// Call the cleanup_quadrant method on plugins.
if (tile_set.is_valid()) {
@@ -595,7 +919,7 @@ void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
RenderingServer *rs = RenderingServer::get_singleton();
rs->free(q->debug_canvas_item);
- layers[q->layer].quadrant_map.erase(Q);
+ layers[q->layer].quadrant_map.remove(Q);
rect_cache_dirty = true;
}
@@ -604,7 +928,7 @@ void TileMap::_clear_layer_internals(int p_layer) {
// Clear quadrants.
while (layers[p_layer].quadrant_map.size()) {
- _erase_quadrant(layers[p_layer].quadrant_map.front());
+ _erase_quadrant(layers[p_layer].quadrant_map.begin());
}
// Clear the layers internals.
@@ -632,15 +956,17 @@ void TileMap::_recompute_rect_cache() {
}
Rect2 r_total;
+ bool first = true;
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
Rect2 r;
- r.position = map_to_world(E->key() * get_effective_quadrant_size(layer));
- r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
- if (E == layers[layer].quadrant_map.front()) {
+ r.position = map_to_world(E.key * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_world((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ if (first) {
r_total = r;
+ first = false;
} else {
r_total = r_total.merge(r);
}
@@ -659,16 +985,16 @@ void TileMap::_recompute_rect_cache() {
void TileMap::_rendering_notification(int p_what) {
switch (p_what) {
- case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
bool visible = is_visible_in_tree();
for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
- TileMapQuadrant &q = E_quadrant->get();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
Transform2D xform;
- xform.set_origin(E_cell->key());
+ xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible);
}
@@ -676,18 +1002,19 @@ void TileMap::_rendering_notification(int p_what) {
}
}
} break;
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_tree()) {
return;
}
for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
- TileMapQuadrant &q = E_quadrant->get();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
Transform2D xform;
- xform.set_origin(E_cell->key());
+ xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
}
@@ -695,7 +1022,8 @@ void TileMap::_rendering_notification(int p_what) {
}
}
} break;
- case CanvasItem::NOTIFICATION_DRAW: {
+
+ case NOTIFICATION_DRAW: {
if (tile_set.is_valid()) {
RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
}
@@ -731,8 +1059,9 @@ void TileMap::_rendering_cleanup_layer(int p_layer) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
RenderingServer *rs = RenderingServer::get_singleton();
- if (!layers[p_layer].canvas_item.is_valid()) {
+ if (layers[p_layer].canvas_item.is_valid()) {
rs->free(layers[p_layer].canvas_item);
+ layers[p_layer].canvas_item = RID();
}
}
@@ -761,13 +1090,26 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
q.occluders.clear();
// Those allow to group cell per material or z-index.
- Ref<ShaderMaterial> prev_material;
+ Ref<Material> prev_material;
int prev_z_index = 0;
RID prev_canvas_item;
+ Color modulate = get_self_modulate();
+ modulate *= get_layer_modulate(q.layer);
+ if (selected_layer >= 0) {
+ int z1 = get_layer_z_index(q.layer);
+ int z2 = get_layer_z_index(selected_layer);
+ if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) {
+ modulate = modulate.darkened(0.5);
+ } else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) {
+ modulate = modulate.darkened(0.5);
+ modulate.a *= 0.3;
+ }
+ }
+
// Iterate over the cells of the quadrant.
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = get_cell(q.layer, E_cell->value(), true);
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ TileMapCell c = get_cell(q.layer, E_cell.value, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -780,8 +1122,14 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get the tile data.
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
- Ref<ShaderMaterial> mat = tile_data->tile_get_material();
+ const TileData *tile_data;
+ if (q.runtime_tile_data_cache.has(E_cell.value)) {
+ tile_data = q.runtime_tile_data_cache[E_cell.value];
+ } else {
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+ }
+
+ Ref<Material> mat = tile_data->get_material();
int z_index = tile_data->get_z_index();
// Quandrant pos.
@@ -810,6 +1158,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
rs->canvas_item_set_transform(canvas_item, xform);
rs->canvas_item_set_light_mask(canvas_item, get_light_mask());
+ rs->canvas_item_set_z_as_relative_to_parent(canvas_item, true);
rs->canvas_item_set_z_index(canvas_item, z_index);
rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(get_texture_filter()));
@@ -827,21 +1176,12 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
}
// Drawing the tile in the canvas item.
- Color modulate = get_self_modulate();
- if (selected_layer >= 0) {
- if (q.layer < selected_layer) {
- modulate = modulate.darkened(0.5);
- } else if (q.layer > selected_layer) {
- modulate = modulate.darkened(0.5);
- modulate.a *= 0.3;
- }
- }
- draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, modulate);
+ draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate, tile_data);
// --- Occluders ---
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
Transform2D xform;
- xform.set_origin(E_cell->key());
+ xform.set_origin(E_cell.key);
if (tile_data->get_occluder(i).is_valid()) {
RID occluder_id = rs->canvas_light_occluder_create();
rs->canvas_light_occluder_set_enabled(occluder_id, visible);
@@ -866,14 +1206,14 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
for (int layer = 0; layer < (int)layers.size(); layer++) {
// Sort the quadrants coords per world coordinates
- Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
- world_to_map[map_to_world(E->key())] = E->key();
+ RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ world_to_map[map_to_world(E.key)] = E.key;
}
// Sort the quadrants
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = layers[layer].quadrant_map[E->value()];
+ for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) {
+ TileMapQuadrant &q = layers[layer].quadrant_map[E.value];
for (const RID &ci : q.canvas_items) {
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
}
@@ -913,8 +1253,8 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : p_quadrant->cells) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -927,7 +1267,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
+ if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
// Generate a random color from the hashed values of the tiles.
Array to_hash;
to_hash.push_back(c.source_id);
@@ -944,7 +1284,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ xform.set_origin(map_to_world(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -953,17 +1293,21 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
}
-void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
+void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
ERR_FAIL_COND(!p_tile_set.is_valid());
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
-
TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
+ // Check for the frame.
+ if (p_frame >= 0) {
+ ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
+ }
+
// Get the texture.
- Ref<Texture2D> tex = atlas_source->get_texture();
+ Ref<Texture2D> tex = atlas_source->get_runtime_texture();
if (!tex.is_valid()) {
return;
}
@@ -975,15 +1319,17 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
}
// Get tile data.
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
+ const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile);
- // Compute the offset
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords);
+ // Get the tile modulation.
+ Color modulate = tile_data->get_modulate() * p_modulation;
+
+ // Compute the offset.
Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
- // Compute the destination rectangle in the CanvasItem.
+ // Get destination rect.
Rect2 dest_rect;
- dest_rect.size = source_rect.size;
+ dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
dest_rect.size.x += FP_ADJUST;
dest_rect.size.y += FP_ADJUST;
@@ -1002,12 +1348,28 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
dest_rect.size.y = -dest_rect.size.y;
}
- // Get the tile modulation.
- Color modulate = tile_data->get_modulate();
- modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
-
// Draw the tile.
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ if (p_frame >= 0) {
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else {
+ real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
+ real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
+ real_t time = 0.0;
+ for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
+ real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0);
+
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+
+ time += frame_duration;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
+ }
}
}
@@ -1015,24 +1377,69 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
void TileMap::_physics_notification(int p_what) {
switch (p_what) {
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
- // Update the bodies transforms.
- if (is_inside_tree()) {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = Engine::get_singleton()->is_editor_hint();
+#endif
+ if (is_inside_tree() && collision_animatable && !in_editor) {
+ // Update transform on the physics tick when in animatable mode.
+ last_valid_transform = new_transform;
+ set_notify_local_transform(false);
+ set_global_transform(new_transform);
+ set_notify_local_transform(true);
+ }
+ } break;
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = Engine::get_singleton()->is_editor_hint();
+#endif
+ if (is_inside_tree() && (!collision_animatable || in_editor)) {
+ // Update the new transform directly if we are not in animatable mode.
+ Transform2D global_transform = get_global_transform();
for (int layer = 0; layer < (int)layers.size(); layer++) {
- Transform2D global_transform = get_global_transform();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E.value;
+
+ for (RID body : q.bodies) {
+ Transform2D xform;
+ xform.set_origin(map_to_world(bodies_coords[body]));
+ xform = global_transform * xform;
+ PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+ }
+ }
+ }
+ } break;
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = E->get();
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = Engine::get_singleton()->is_editor_hint();
+#endif
+ if (is_inside_tree() && !in_editor && collision_animatable) {
+ // Only active when animatable. Send the new transform to the physics...
+ new_transform = get_global_transform();
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E.value;
- Transform2D xform;
- xform.set_origin(map_to_world(E->key() * get_effective_quadrant_size(layer)));
- xform = global_transform * xform;
+ for (RID body : q.bodies) {
+ Transform2D xform;
+ xform.set_origin(map_to_world(bodies_coords[body]));
+ xform = new_transform * xform;
- for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
- PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
}
}
+
+ // ... but then revert changes.
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
}
} break;
}
@@ -1043,31 +1450,25 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
ERR_FAIL_COND(!tile_set.is_valid());
Transform2D global_transform = get_global_transform();
+ last_valid_transform = global_transform;
+ new_transform = global_transform;
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+ RID space = get_world_2d()->get_space();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
- Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
-
- LocalVector<int> body_shape_count;
- body_shape_count.resize(q.bodies.size());
-
- // Clear shapes.
- for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
- ps->body_clear_shapes(q.bodies[body_index]);
- body_shape_count[body_index] = 0;
-
- // Position the bodies.
- Transform2D xform;
- xform.set_origin(quadrant_pos);
- xform = global_transform * xform;
- ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ // Clear bodies.
+ for (RID body : q.bodies) {
+ bodies_coords.erase(body);
+ ps->free(body);
}
+ q.bodies.clear();
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = get_cell(q.layer, E_cell->get(), true);
+ // Recreate bodies and shapes.
+ for (const Vector2i &E_cell : q.cells) {
+ TileMapCell c = get_cell(q.layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1079,28 +1480,59 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ const TileData *tile_data;
+ if (q.runtime_tile_data_cache.has(E_cell)) {
+ tile_data = q.runtime_tile_data_cache[E_cell];
+ } else {
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+ }
+ for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
+ Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
+ uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
+ uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
- for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
- int &body_shape_index = body_shape_count[body_index];
+ // Create the body.
+ RID body = ps->body_create();
+ bodies_coords[body] = E_cell;
+ ps->body_set_mode(body, collision_animatable ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
+ ps->body_set_space(body, space);
- // Add the shapes again.
- for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
- bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index);
- float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(body_index, polygon_index);
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell));
+ xform = global_transform * xform;
+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+
+ ps->body_attach_object_instance_id(body, get_instance_id());
+ ps->body_set_collision_layer(body, physics_layer);
+ ps->body_set_collision_mask(body, physics_mask);
+ ps->body_set_pickable(body, false);
+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
+
+ if (!physics_material.is_valid()) {
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
+ } else {
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
+ }
- int shapes_count = tile_data->get_collision_polygon_shapes_count(body_index, polygon_index);
- for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
- Transform2D xform = Transform2D();
- xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ q.bodies.push_back(body);
+ // Add the shapes to the body.
+ int body_shape_index = 0;
+ for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) {
+ // Iterate over the polygons.
+ bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index);
+ float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index);
+ int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index);
+ for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
// Add decomposed convex shapes.
- Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index);
- ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.bodies[body_index], body_shape_index, E_cell->get());
- ps->body_set_shape_as_one_way_collision(q.bodies[body_index], body_shape_index, one_way_collision, one_way_collision_margin);
+ Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index);
+ ps->body_add_shape(body, shape->get_rid());
+ ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin);
- ++body_shape_index;
+ body_shape_index++;
}
}
}
@@ -1112,54 +1544,11 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
}
}
-void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) {
- ERR_FAIL_COND(!tile_set.is_valid());
-
- //Get the TileMap's gobla transform.
- Transform2D global_transform;
- if (is_inside_tree()) {
- global_transform = get_global_transform();
- }
-
- // Clear all bodies.
- p_quadrant->bodies.clear();
-
- // Create the body and set its parameters.
- for (int layer = 0; layer < tile_set->get_physics_layers_count(); layer++) {
- RID body = PhysicsServer2D::get_singleton()->body_create();
- PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC);
-
- PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, get_instance_id());
- PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer));
- PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer));
-
- Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(layer);
- if (!physics_material.is_valid()) {
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
- } else {
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
- }
-
- if (is_inside_tree()) {
- RID space = get_world_2d()->get_space();
- PhysicsServer2D::get_singleton()->body_set_space(body, space);
-
- Transform2D xform;
- xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer)));
- xform = global_transform * xform;
- PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
-
- p_quadrant->bodies.push_back(body);
- }
-}
-
void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Remove a quadrant.
- for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
- PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]);
+ for (RID body : p_quadrant->bodies) {
+ bodies_coords.erase(body);
+ PhysicsServer2D::get_singleton()->free(body);
}
p_quadrant->bodies.clear();
}
@@ -1175,7 +1564,7 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
bool show_collision = false;
switch (collision_visibility_mode) {
case TileMap::VISIBILITY_MODE_DEFAULT:
- show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
+ show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_collisions_hint());
break;
case TileMap::VISIBILITY_MODE_FORCE_HIDE:
show_collision = false;
@@ -1189,39 +1578,28 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
RenderingServer *rs = RenderingServer::get_singleton();
-
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
Color debug_collision_color = get_tree()->get_debug_collisions_color();
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
-
- Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
-
- if (tile_set->has_source(c.source_id)) {
- TileSetSource *source = *tile_set->get_source(c.source_id);
+ Vector<Color> color;
+ color.push_back(debug_collision_color);
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Transform2D qudrant_xform;
+ qudrant_xform.set_origin(quadrant_pos);
+ Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse();
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
-
- for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
- for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
- // Draw the debug polygon.
- Vector<Vector2> polygon = tile_data->get_collision_polygon_points(body_index, polygon_index);
- if (polygon.size() >= 3) {
- Vector<Color> color;
- color.push_back(debug_collision_color);
- rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
- }
- }
- }
+ for (RID body : p_quadrant->bodies) {
+ Transform2D xform = Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM)) * global_transform_inv;
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
+ const RID &shape = ps->body_get_shape(body, shape_index);
+ PhysicsServer2D::ShapeType type = ps->shape_get_type(shape);
+ if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
+ Vector<Vector2> polygon = ps->shape_get_data(shape);
+ rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
+ } else {
+ WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
}
}
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
@@ -1232,20 +1610,20 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
void TileMap::_navigation_notification(int p_what) {
switch (p_what) {
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ case NOTIFICATION_TRANSFORM_CHANGED: {
if (is_inside_tree()) {
for (int layer = 0; layer < (int)layers.size(); layer++) {
Transform2D tilemap_xform = get_global_transform();
- for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
- TileMapQuadrant &q = E_quadrant->get();
- for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) {
- for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) {
- RID region = E_region->get()[layer_index];
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
+ for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) {
+ for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) {
+ RID region = E_region.value[layer_index];
if (!region.is_valid()) {
continue;
}
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_region->key()));
+ tile_transform.set_origin(map_to_world(E_region.key));
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
}
}
@@ -1274,9 +1652,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
TileMapQuadrant &q = *q_list_element->self();
// Clear navigation shapes in the quadrant.
- for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().size(); i++) {
- RID region = E->get()[i];
+ for (const KeyValue<Vector2i, Vector<RID>> &E : q.navigation_regions) {
+ for (int i = 0; i < E.value.size(); i++) {
+ RID region = E.value[i];
if (!region.is_valid()) {
continue;
}
@@ -1286,8 +1664,8 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
q.navigation_regions.clear();
// Get the navigation polygons and create regions.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = get_cell(q.layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : q.cells) {
+ TileMapCell c = get_cell(q.layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1299,8 +1677,13 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
- q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
+ const TileData *tile_data;
+ if (q.runtime_tile_data_cache.has(E_cell)) {
+ tile_data = q.runtime_tile_data_cache[E_cell];
+ } else {
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+ }
+ q.navigation_regions[E_cell].resize(tile_set->get_navigation_layers_count());
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
Ref<NavigationPolygon> navpoly;
@@ -1308,13 +1691,13 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (navpoly.is_valid()) {
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_cell->get()));
+ tile_transform.set_origin(map_to_world(E_cell));
RID region = NavigationServer2D::get_singleton()->region_create();
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
- q.navigation_regions[E_cell->get()].write[layer_index] = region;
+ q.navigation_regions[E_cell].write[layer_index] = region;
}
}
}
@@ -1327,9 +1710,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Clear navigation shapes in the quadrant.
- for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().size(); i++) {
- RID region = E->get()[i];
+ for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) {
+ for (int i = 0; i < E.value.size(); i++) {
+ RID region = E.value[i];
if (!region.is_valid()) {
continue;
}
@@ -1370,8 +1753,8 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : p_quadrant->cells) {
+ TileMapCell c = get_cell(p_quadrant->layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1383,10 +1766,15 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ const TileData *tile_data;
+ if (p_quadrant->runtime_tile_data_cache.has(E_cell)) {
+ tile_data = p_quadrant->runtime_tile_data_cache[E_cell];
+ } else {
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+ }
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ xform.set_origin(map_to_world(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
@@ -1430,8 +1818,8 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
TileMapQuadrant &q = *q_list_element->self();
// Clear the scenes.
- for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) {
- Node *node = get_node(E->get());
+ for (const KeyValue<Vector2i, String> &E : q.scenes) {
+ Node *node = get_node_or_null(E.value);
if (node) {
node->queue_delete();
}
@@ -1440,8 +1828,8 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
q.scenes.clear();
// Recreate the scenes.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = get_cell(q.layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : q.cells) {
+ const TileMapCell &c = get_cell(q.layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1460,13 +1848,13 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
- scene_as_control->set_position(map_to_world(E_cell->get()) + scene_as_control->get_position());
+ scene_as_control->set_position(map_to_world(E_cell) + scene_as_control->get_position());
} else if (scene_as_node2d) {
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()));
+ xform.set_origin(map_to_world(E_cell));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
- q.scenes[E_cell->get()] = scene->get_name();
+ q.scenes[E_cell] = scene->get_name();
}
}
}
@@ -1478,8 +1866,8 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Clear the scenes.
- for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) {
- Node *node = get_node(E->get());
+ for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
+ Node *node = get_node_or_null(E.value);
if (node) {
node->queue_delete();
}
@@ -1498,8 +1886,8 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : p_quadrant->cells) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1527,7 +1915,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ xform.set_origin(map_to_world(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -1540,9 +1928,9 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
ERR_FAIL_INDEX(p_layer, (int)layers.size());
// Set the current cell tile (using integer position).
- Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
Vector2i pk(p_coords);
- Map<Vector2i, TileMapCell>::Element *E = tile_map.find(pk);
+ HashMap<Vector2i, TileMapCell>::Iterator E = tile_map.find(pk);
int source_id = p_source_id;
Vector2i atlas_coords = p_atlas_coords;
@@ -1550,7 +1938,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
(source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
- WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
+ WARN_PRINT("Setting a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
source_id = TileSet::INVALID_SOURCE;
atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
@@ -1563,7 +1951,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
// Get the quadrant
Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
- Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
if (source_id == TileSet::INVALID_SOURCE) {
// Erase existing cell in the tile map.
@@ -1571,7 +1959,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
// Erase existing cell in the quadrant.
ERR_FAIL_COND(!Q);
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
q.cells.erase(pk);
@@ -1592,18 +1980,18 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
if (!Q) {
Q = _create_quadrant(p_layer, qk);
}
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
q.cells.insert(pk);
} else {
ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
- if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) {
+ if (E->value.source_id == source_id && E->value.get_atlas_coords() == atlas_coords && E->value.alternative_tile == alternative_tile) {
return; // Nothing changed.
}
}
- TileMapCell &c = E->get();
+ TileMapCell &c = E->value;
c.source_id = source_id;
c.set_atlas_coords(atlas_coords);
@@ -1614,68 +2002,73 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
}
}
+void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) {
+ set_cell(p_layer, p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+}
+
int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSet::INVALID_SOURCE;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[0];
}
- return E->get().source_id;
+ return E->value.source_id;
}
Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSetSource::INVALID_ATLAS_COORDS;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[1];
}
- return E->get().get_atlas_coords();
+ return E->value.get_atlas_coords();
}
int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSetSource::INVALID_TILE_ALTERNATIVE;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[2];
}
- return E->get().alternative_tile;
+ return E->value.alternative_tile;
}
-TileMapPattern *TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
+Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
- TileMapPattern *output = memnew(TileMapPattern);
+ Ref<TileMapPattern> output;
+ output.instantiate();
if (p_coords_array.is_empty()) {
return output;
}
@@ -1724,7 +2117,8 @@ TileMapPattern *TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_
return output;
}
-Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern) {
+Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
+ ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i());
ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
@@ -1747,24 +2141,472 @@ Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_
return output;
}
-void TileMap::set_pattern(int p_layer, Vector2i p_position, const TileMapPattern *p_pattern) {
+void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_COND(!tile_set.is_valid());
TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
for (int i = 0; i < used_cells.size(); i++) {
Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
- set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords));
+ set_cell(p_layer, coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
+ }
+}
+
+TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints) {
+ if (!tile_set.is_valid()) {
+ return TileSet::TerrainsPattern();
+ }
+
+ // Returns all tiles compatible with the given constraints.
+ RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
+ RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
+ ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern());
+ for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) {
+ int score = 0;
+
+ // Check the center bit constraint
+ TerrainConstraint terrain_constraint = TerrainConstraint(this, p_position, terrain_pattern.get_terrain());
+ RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
+ if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
+ score += in_set_constraint_element->get().get_priority();
+ }
+
+ // Check the surrounding bits
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ // Check if the bit is compatible with the constraints.
+ TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
+ in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
+ if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
+ score += in_set_constraint_element->get().get_priority();
+ }
+ }
+ }
+
+ terrain_pattern_score[terrain_pattern] = score;
+ }
+
+ // Compute the minimum score
+ TileSet::TerrainsPattern min_score_pattern;
+ int min_score = INT32_MAX;
+ for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
+ if (E.value < min_score) {
+ min_score_pattern = E.key;
+ min_score = E.value;
+ }
+ }
+
+ return min_score_pattern;
+}
+
+RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_pattern(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+ if (!tile_set.is_valid()) {
+ return RBSet<TerrainConstraint>();
+ }
+
+ // Compute the constraints needed from the surrounding tiles.
+ RBSet<TerrainConstraint> output;
+ output.insert(TerrainConstraint(this, p_position, p_terrains_pattern.get_terrain()));
+
+ for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) {
+ TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
+ output.insert(c);
+ }
+ }
+
+ return output;
+}
+
+RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_list(int p_layer, const RBSet<Vector2i> &p_cell_list, int p_terrain_set, bool p_ignore_empty_terrains) const {
+ if (!tile_set.is_valid()) {
+ return RBSet<TerrainConstraint>();
+ }
+
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RBSet<TerrainConstraint>());
+
+ // Build a set of dummy constraints to get the constrained points.
+ RBSet<TerrainConstraint> dummy_constraints;
+ for (const Vector2i &E : p_cell_list) {
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ dummy_constraints.insert(TerrainConstraint(this, E, bit, -1));
+ }
+ }
+ }
+
+ // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
+ RBSet<TerrainConstraint> constraints;
+ for (const TerrainConstraint &E_constraint : dummy_constraints) {
+ HashMap<int, int> terrain_count;
+
+ // Count the number of occurrences per terrain.
+ HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits();
+ for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
+ TileData *neighbor_tile_data = nullptr;
+ TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
+ if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ neighbor_tile_data = tile_data;
+ }
+ }
+ }
+
+ int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1;
+ if (!p_ignore_empty_terrains || terrain >= 0) {
+ if (!terrain_count.has(terrain)) {
+ terrain_count[terrain] = 0;
+ }
+ terrain_count[terrain] += 1;
+ }
+ }
+
+ // Get the terrain with the max number of occurrences.
+ int max = 0;
+ int max_terrain = -1;
+ for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
+ if (E_terrain_count.value > max) {
+ max = E_terrain_count.value;
+ max_terrain = E_terrain_count.key;
+ }
+ }
+
+ // Set the adequate terrain.
+ if (max > 0) {
+ TerrainConstraint c = E_constraint;
+ c.set_terrain(max_terrain);
+ constraints.insert(c);
+ }
+ }
+
+ // Add the centers as constraints
+ for (Vector2i E_coords : p_cell_list) {
+ TileData *tile_data = nullptr;
+ TileMapCell cell = get_cell(p_layer, E_coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ }
+ }
+
+ int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1;
+ if (!p_ignore_empty_terrains || terrain >= 0) {
+ constraints.insert(TerrainConstraint(this, E_coords, terrain));
+ }
+ }
+
+ return constraints;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) {
+ if (!tile_set.is_valid()) {
+ return HashMap<Vector2i, TileSet::TerrainsPattern>();
+ }
+
+ // Copy the constraints set.
+ RBSet<TerrainConstraint> constraints = p_constraints;
+
+ // Output map.
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+
+ // Add all positions to a set.
+ for (int i = 0; i < p_to_replace.size(); i++) {
+ const Vector2i &coords = p_to_replace[i];
+
+ // Select the best pattern for the given constraints
+ TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints);
+
+ // Update the constraint set with the new ones
+ RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
+ for (const TerrainConstraint &E_constraint : new_constraints) {
+ if (constraints.has(E_constraint)) {
+ constraints.erase(E_constraint);
+ }
+ TerrainConstraint c = E_constraint;
+ c.set_priority(5);
+ constraints.insert(c);
+ }
+
+ output[coords] = pattern;
+ }
+ return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Build list and set of tiles that can be modified (painted and their surroundings)
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ RBSet<Vector2i> painted_set;
+ for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_coords_array[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ painted_set.insert(coords);
+ }
+ for (Vector2i coords : p_coords_array) {
+ // Find the adequate neighbor
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
+ }
+ }
+ }
+ }
+
+ // Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain
+ RBSet<Vector2i> cells_with_terrain_center_bit;
+ for (Vector2i coords : can_modify_set) {
+ bool connect = false;
+ if (painted_set.has(coords)) {
+ connect = true;
+ } else {
+ // Get the center bit of the cell
+ TileData *tile_data = nullptr;
+ TileMapCell cell = get_cell(p_layer, coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ }
+ }
+
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) {
+ connect = true;
+ }
+ }
+ if (connect) {
+ cells_with_terrain_center_bit.insert(coords);
+ }
+ }
+
+ RBSet<TerrainConstraint> constraints;
+
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_coords_array) {
+ // Constraints on the center bit.
+ TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+
+ // Constraints on the connecting bits.
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ c = TerrainConstraint(this, coords, bit, p_terrain);
+ c.set_priority(10);
+ if ((int(bit) % 2) == 0) {
+ // Side peering bits: add the constraint if the center is of the same terrain
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (cells_with_terrain_center_bit.has(neighbor)) {
+ constraints.insert(c);
+ }
+ } else {
+ // Corner peering bits: add the constraint if all tiles on the constraint has the same center bit
+ HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
+ bool valid = true;
+ for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) {
+ if (!cells_with_terrain_center_bit.has(kv.key)) {
+ valid = false;
+ break;
+ }
+ }
+ if (valid) {
+ constraints.insert(c);
+ }
+ }
+ }
+ }
+ }
+
+ // Fills in the constraint list from existing tiles.
+ for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
+
+ // Fill the terrains.
+ output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+ return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_layer, const Vector<Vector2i> &p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Make sure the path is correct and build the peering bit list while doing it.
+ Vector<TileSet::CellNeighbor> neighbor_list;
+ for (int i = 0; i < p_path.size() - 1; i++) {
+ // Find the adequate neighbor
+ TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ if (get_neighbor_cell(p_path[i], bit) == p_path[i + 1]) {
+ found_bit = bit;
+ break;
+ }
+ }
+ }
+ ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighbouring tile of %s", p_path[i + 1], p_path[i]));
+ neighbor_list.push_back(found_bit);
+ }
+
+ // Build list and set of tiles that can be modified (painted and their surroundings)
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ for (int i = p_path.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_path[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ }
+ for (Vector2i coords : p_path) {
+ // Find the adequate neighbor
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
+ }
+ }
+ }
+ }
+
+ RBSet<TerrainConstraint> constraints;
+
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_path) {
+ // Constraints on the center bit
+ TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+ }
+ for (int i = 0; i < p_path.size() - 1; i++) {
+ // Constraints on the peering bits.
+ TerrainConstraint c = TerrainConstraint(this, p_path[i], neighbor_list[i], p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+ }
+
+ // Fills in the constraint list from existing tiles.
+ for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
+
+ // Fill the terrains.
+ output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+ return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Build list and set of tiles that can be modified (painted and their surroundings).
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_coords_array[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ }
+ for (Vector2i coords : p_coords_array) {
+ // Find the adequate neighbor
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
+ }
+ }
+ }
+ }
+
+ // Add constraint by the new ones.
+ RBSet<TerrainConstraint> constraints;
+
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_coords_array) {
+ // Constraints on the center bit
+ RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern);
+ for (TerrainConstraint c : added_constraints) {
+ c.set_priority(10);
+ constraints.insert(c);
+ }
+ }
+
+ // Fills in the constraint list from modified tiles border.
+ for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
+
+ // Fill the terrains.
+ output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+ return output;
+}
+
+void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
+
+ Vector<Vector2i> vector_cells;
+ for (int i = 0; i < p_cells.size(); i++) {
+ vector_cells.push_back(p_cells[i]);
+ }
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, vector_cells, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) {
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
+ set_cell(p_layer, E.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ }
+}
+
+void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
+
+ Vector<Vector2i> vector_path;
+ for (int i = 0; i < p_path.size(); i++) {
+ vector_path.push_back(p_path[i]);
+ }
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(p_layer, vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) {
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
+ set_cell(p_layer, E.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
}
}
TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
if (!tile_map.has(p_coords)) {
return TileMapCell();
} else {
- TileMapCell c = tile_map.find(p_coords)->get();
+ TileMapCell c = tile_map.find(p_coords)->value;
if (p_use_proxies && tile_set.is_valid()) {
Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
c.source_id = proxyed[0];
@@ -1775,26 +2617,31 @@ TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_
}
}
-Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
+HashMap<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
return &layers[p_layer].quadrant_map;
}
+Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) {
+ ERR_FAIL_COND_V_MSG(!bodies_coords.has(p_physics_body), Vector2i(), vformat("No tiles for the given body RID %d.", p_physics_body));
+ return bodies_coords[p_physics_body];
+}
+
void TileMap::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
for (unsigned int i = 0; i < layers.size(); i++) {
- const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
- Set<Vector2i> coords;
- for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
- TileSetSource *source = *tile_set->get_source(E->get().source_id);
- if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) {
- coords.insert(E->key());
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ RBSet<Vector2i> coords;
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ TileSetSource *source = *tile_set->get_source(E.value.source_id);
+ if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
+ coords.insert(E.key);
}
}
- for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
- set_cell(i, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ for (const Vector2i &E : coords) {
+ set_cell(i, E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
}
}
@@ -1805,7 +2652,7 @@ void TileMap::clear_layer(int p_layer) {
// Remove all tiles.
_clear_layer_internals(p_layer);
layers[p_layer].tile_map.clear();
-
+ _recreate_layer_internals(p_layer);
used_rect_cache_dirty = true;
}
@@ -1815,9 +2662,21 @@ void TileMap::clear() {
for (unsigned int i = 0; i < layers.size(); i++) {
layers[i].tile_map.clear();
}
+ _recreate_internals();
used_rect_cache_dirty = true;
}
+void TileMap::force_update(int p_layer) {
+ if (p_layer >= 0) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
+ } else {
+ _clear_internals();
+ _recreate_internals();
+ }
+}
+
void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_COND(format > FORMAT_3);
@@ -1871,10 +2730,10 @@ void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
uint32_t v = decode_uint32(&local[4]);
// Extract the transform flags that used to be in the tilemap.
- bool flip_h = v & (1 << 29);
- bool flip_v = v & (1 << 30);
- bool transpose = v & (1 << 31);
- v &= (1 << 29) - 1;
+ bool flip_h = v & (1UL << 29);
+ bool flip_v = v & (1UL << 30);
+ bool transpose = v & (1UL << 31);
+ v &= (1UL << 29) - 1;
// Extract autotile/atlas coords.
int16_t coord_x = 0;
@@ -1905,7 +2764,7 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
// Export tile data to raw format
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
Vector<int> data;
data.resize(tile_map.size() * 3);
int *w = data.ptrw();
@@ -1913,20 +2772,58 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const {
// Save in highest format
int idx = 0;
- for (const Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
uint8_t *ptr = (uint8_t *)&w[idx];
- encode_uint16((int16_t)(E->key().x), &ptr[0]);
- encode_uint16((int16_t)(E->key().y), &ptr[2]);
- encode_uint16(E->get().source_id, &ptr[4]);
- encode_uint16(E->get().coord_x, &ptr[6]);
- encode_uint16(E->get().coord_y, &ptr[8]);
- encode_uint16(E->get().alternative_tile, &ptr[10]);
+ encode_uint16((int16_t)(E.key.x), &ptr[0]);
+ encode_uint16((int16_t)(E.key.y), &ptr[2]);
+ encode_uint16(E.value.source_id, &ptr[4]);
+ encode_uint16(E.value.coord_x, &ptr[6]);
+ encode_uint16(E.value.coord_y, &ptr[8]);
+ encode_uint16(E.value.alternative_tile, &ptr[10]);
idx += 3;
}
return data;
}
+void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ if (GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) {
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+ // Iterate over the cells of the quadrant.
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ TileMapCell c = get_cell(q.layer, E_cell.value, true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ bool ret = false;
+ if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, q.layer, E_cell.value, ret) && ret) {
+ TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+
+ // Create the runtime TileData.
+ TileData *tile_data_runtime_use = tile_data->duplicate();
+ tile_data->set_allow_transform(true);
+ q.runtime_tile_data_cache[E_cell.value] = tile_data_runtime_use;
+
+ GDVIRTUAL_CALL(_tile_data_runtime_update, q.layer, E_cell.value, tile_data_runtime_use);
+ }
+ }
+ }
+ }
+ q_list_element = q_list_element->next();
+ }
+ }
+}
+
#ifdef TOOLS_ENABLED
Rect2 TileMap::_edit_get_rect() const {
// Return the visible rect of the tilemap
@@ -1957,16 +2854,31 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
return false;
} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
int index = components[0].trim_prefix("layer_").to_int();
- if (index < 0 || index >= (int)layers.size()) {
+ if (index < 0) {
return false;
}
+ if (index >= (int)layers.size()) {
+ _clear_internals();
+ while (index >= (int)layers.size()) {
+ layers.push_back(TileMapLayer());
+ }
+ _recreate_internals();
+
+ notify_property_list_changed();
+ emit_signal(SNAME("changed"));
+ update_configuration_warnings();
+ }
+
if (components[1] == "name") {
set_layer_name(index, p_value);
return true;
} else if (components[1] == "enabled") {
set_layer_enabled(index, p_value);
return true;
+ } else if (components[1] == "modulate") {
+ set_layer_modulate(index, p_value);
+ return true;
} else if (components[1] == "y_sort_enabled") {
set_layer_y_sort_enabled(index, p_value);
return true;
@@ -2003,6 +2915,9 @@ bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
} else if (components[1] == "enabled") {
r_ret = is_layer_enabled(index);
return true;
+ } else if (components[1] == "modulate") {
+ r_ret = get_layer_modulate(index);
+ return true;
} else if (components[1] == "y_sort_enabled") {
r_ret = is_layer_y_sort_enabled(index);
return true;
@@ -2023,20 +2938,21 @@ bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
}
void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::NIL, "Layers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (unsigned int i = 0; i < layers.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::COLOR, vformat("layer_%d/modulate", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE));
- p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE, "suffix:px"));
p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE));
- p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
}
Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
- // SHOULD RETURN THE CENTER OF THE TILE
+ // SHOULD RETURN THE CENTER OF THE CELL
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
Vector2 ret = p_pos;
@@ -2285,38 +3201,38 @@ bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const
TileSet::TileShape shape = tile_set->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
} else {
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
} else {
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
}
}
}
@@ -2361,7 +3277,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(is_offset ? 0 : -1, 1);
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
return p_coords + Vector2i(-1, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(is_offset ? 0 : -1, -1);
@@ -2385,7 +3301,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(1, is_offset ? 0 : -1);
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
return p_coords + Vector2i(0, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(-1, is_offset ? 0 : -1);
@@ -2412,7 +3328,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(is_offset ? -1 : 0, 1);
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
return p_coords + Vector2i(-1, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(is_offset ? -1 : 0, -1);
@@ -2436,7 +3352,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(1, is_offset ? -1 : 0);
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
return p_coords + Vector2i(0, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(-1, is_offset ? -1 : 0);
@@ -2463,7 +3379,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(-1, 1);
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
return p_coords + Vector2i(-1, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(0, -1);
@@ -2486,7 +3402,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(1, -1);
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
return p_coords + Vector2i(0, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(-1, 0);
@@ -2511,7 +3427,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(-1, 1);
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
return p_coords + Vector2i(-2, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(-1, 0);
@@ -2534,7 +3450,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(1, -1);
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
return p_coords + Vector2i(1, -2);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(0, -1);
@@ -2563,7 +3479,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(-1, 0);
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
return p_coords + Vector2i(-1, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(0, -1);
@@ -2586,7 +3502,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(0, -1);
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
return p_coords + Vector2i(-1, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(-1, 0);
@@ -2611,7 +3527,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(0, 1);
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
return p_coords + Vector2i(-1, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(-1, 0);
@@ -2634,7 +3550,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(1, 0);
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
return p_coords + Vector2i(1, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(0, -1);
@@ -2662,8 +3578,8 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
TypedArray<Vector2i> a;
a.resize(layers[p_layer].tile_map.size());
int i = 0;
- for (Map<Vector2i, TileMapCell>::Element *E = layers[p_layer].tile_map.front(); E; E = E->next()) {
- Vector2i p(E->key().x, E->key().y);
+ for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) {
+ Vector2i p(E.key.x, E.key.y);
a[i++] = p;
}
@@ -2677,15 +3593,15 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache
used_rect_cache = Rect2i();
for (unsigned int i = 0; i < layers.size(); i++) {
- const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
if (tile_map.size() > 0) {
if (first) {
- used_rect_cache = Rect2i(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
+ used_rect_cache = Rect2i(tile_map.begin()->key.x, tile_map.begin()->key.y, 0, 0);
first = false;
}
- for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
- used_rect_cache.expand_to(Vector2i(E->key().x, E->key().y));
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ used_rect_cache.expand_to(Vector2i(E.key.x, E.key.y));
}
}
}
@@ -2705,8 +3621,8 @@ void TileMap::set_light_mask(int p_light_mask) {
// Occlusion: set light mask.
CanvasItem::set_light_mask(p_light_mask);
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
- for (const RID &ci : E->get().canvas_items) {
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ for (const RID &ci : E.value.canvas_items) {
RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask());
}
}
@@ -2720,8 +3636,8 @@ void TileMap::set_material(const Ref<Material> &p_material) {
// Update material for the whole tilemap.
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = E->get();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E.value;
for (const RID &ci : q.canvas_items) {
RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
}
@@ -2736,8 +3652,8 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) {
// Update use_parent_material for the whole tilemap.
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = E->get();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E.value;
for (const RID &ci : q.canvas_items) {
RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
}
@@ -2750,8 +3666,8 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
// Set a default texture filter for the whole tilemap
CanvasItem::set_texture_filter(p_texture_filter);
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
- TileMapQuadrant &q = F->get();
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter));
_make_quadrant_dirty(F);
@@ -2765,8 +3681,8 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
// Set a default texture repeat for the whole tilemap
CanvasItem::set_texture_repeat(p_texture_repeat);
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
- TileMapQuadrant &q = F->get();
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat));
_make_quadrant_dirty(F);
@@ -2814,64 +3730,71 @@ TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
return around;
}
-void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
+void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
if (!tile_set.is_valid()) {
return;
}
// Create a set.
Vector2i tile_size = tile_set->get_tile_size();
- Vector<Vector2> uvs;
+ Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
+ TileSet::TileShape shape = tile_set->get_tile_shape();
- if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) {
- uvs.append(Vector2(1.0, 0.0));
- uvs.append(Vector2(1.0, 1.0));
- uvs.append(Vector2(0.0, 1.0));
- uvs.append(Vector2(0.0, 0.0));
- } else {
- float overlap = 0.0;
- switch (tile_set->get_tile_shape()) {
- case TileSet::TILE_SHAPE_ISOMETRIC:
- overlap = 0.5;
- break;
- case TileSet::TILE_SHAPE_HEXAGON:
- overlap = 0.25;
- break;
- case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
- overlap = 0.0;
- break;
- default:
- break;
- }
- uvs.append(Vector2(1.0, overlap));
- uvs.append(Vector2(1.0, 1.0 - overlap));
- uvs.append(Vector2(0.5, 1.0));
- uvs.append(Vector2(0.0, 1.0 - overlap));
- uvs.append(Vector2(0.0, overlap));
- uvs.append(Vector2(0.5, 0.0));
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < uvs.size(); i++) {
- uvs.write[i] = Vector2(uvs[i].y, uvs[i].x);
- }
- }
+ for (const Vector2i &E : p_cells) {
+ Vector2 center = map_to_world(E);
+
+#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
+ if (!p_cells.has(get_neighbor_cell(E, side))) { \
+ Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \
+ Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \
+ p_control->draw_line(from, to, p_color); \
}
- for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
- Vector2 top_left = map_to_world(E->get()) - tile_size / 2;
- TypedArray<Vector2i> surrounding_tiles = get_surrounding_tiles(E->get());
- for (int i = 0; i < surrounding_tiles.size(); i++) {
- if (!p_cells.has(surrounding_tiles[i])) {
- p_control->draw_line(p_transform.xform(top_left + uvs[i] * tile_size), p_transform.xform(top_left + uvs[(i + 1) % uvs.size()] * tile_size), p_color);
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1);
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
+ } else {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5);
+ }
+ } else {
+ if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
+ } else {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
+ }
}
}
}
+#undef DRAW_SIDE_IF_NEEDED
}
TypedArray<String> TileMap::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
// Retrieve the set of Z index values with a Y-sorted layer.
- Set<int> y_sorted_z_index;
+ RBSet<int> y_sorted_z_index;
for (int layer = 0; layer < (int)layers.size(); layer++) {
if (layers[layer].y_sort_enabled) {
y_sorted_z_index.insert(layers[layer].z_index);
@@ -2881,7 +3804,7 @@ TypedArray<String> TileMap::get_configuration_warnings() const {
// Check if we have a non-sorted layer in a Z-index with a Y-sorted layer.
for (int layer = 0; layer < (int)layers.size(); layer++) {
if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) {
- warnings.push_back(TTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
+ warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
break;
}
}
@@ -2896,34 +3819,54 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("set_layers_count", "layers_count"), &TileMap::set_layers_count);
ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count);
+ ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer);
+ ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer);
+ ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer);
ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name);
ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled);
+ ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "enabled"), &TileMap::set_layer_modulate);
+ ClassDB::bind_method(D_METHOD("get_layer_modulate", "layer"), &TileMap::get_layer_modulate);
ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled);
ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled);
ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin);
ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin);
ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
- ClassDB::bind_method(D_METHOD("get_layer_z_indexd", "layer"), &TileMap::get_layer_z_index);
+ ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index);
+ ClassDB::bind_method(D_METHOD("set_collision_animatable", "enabled"), &TileMap::set_collision_animatable);
+ ClassDB::bind_method(D_METHOD("is_collision_animatable"), &TileMap::is_collision_animatable);
ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode);
ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode);
ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
- ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell);
ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id);
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
+ ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid);
+
+ ClassDB::bind_method(D_METHOD("get_pattern", "layer", "coords_array"), &TileMap::get_pattern);
+ ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern);
+ ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern);
+
+ ClassDB::bind_method(D_METHOD("set_cells_terrain_connect", "layer", "cells", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_connect, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("set_cells_terrain_path", "layer", "path", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_path, DEFVAL(true));
+
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
- ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
+ ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
+ ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1));
+
+ ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
+
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
@@ -2934,17 +3877,18 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
- ClassDB::bind_method(D_METHOD("_set_tile_data", "layer"), &TileMap::_set_tile_data);
- ClassDB::bind_method(D_METHOD("_get_tile_data", "layer"), &TileMap::_get_tile_data);
+ ClassDB::bind_method(D_METHOD("_tile_set_changed_deferred_update"), &TileMap::_tile_set_changed_deferred_update);
+
+ GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer", "coords");
+ GDVIRTUAL_BIND(_tile_data_runtime_update, "layer", "coords", "tile_data");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
- ADD_GROUP("Layers", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layers_count"), "set_layers_count", "get_layers_count");
- ADD_PROPERTY_DEFAULT("layers_count", 1);
+ ADD_ARRAY("layers", "layer_");
ADD_PROPERTY_DEFAULT("format", FORMAT_1);
@@ -2957,7 +3901,16 @@ void TileMap::_bind_methods() {
void TileMap::_tile_set_changed() {
emit_signal(SNAME("changed"));
- _recreate_internals();
+ _tile_set_changed_deferred_update_needed = true;
+ call_deferred(SNAME("_tile_set_changed_deferred_update"));
+}
+
+void TileMap::_tile_set_changed_deferred_update() {
+ if (_tile_set_changed_deferred_update_needed) {
+ _clear_internals();
+ _recreate_internals();
+ _tile_set_changed_deferred_update_needed = false;
+ }
}
TileMap::TileMap() {
@@ -2971,5 +3924,6 @@ TileMap::~TileMap() {
if (tile_set.is_valid()) {
tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
}
+
_clear_internals();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 4e2d76a7b7..012bf01df9 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,51 +37,6 @@
class TileSetAtlasSource;
-union TileMapCell {
- struct {
- int32_t source_id : 16;
- int16_t coord_x : 16;
- int16_t coord_y : 16;
- int32_t alternative_tile : 16;
- };
-
- uint64_t _u64t;
- TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) {
- source_id = p_source_id;
- set_atlas_coords(p_atlas_coords);
- alternative_tile = p_alternative_tile;
- }
-
- Vector2i get_atlas_coords() const {
- return Vector2i(coord_x, coord_y);
- }
-
- void set_atlas_coords(const Vector2i &r_coords) {
- coord_x = r_coords.x;
- coord_y = r_coords.y;
- }
-
- bool operator<(const TileMapCell &p_other) const {
- if (source_id == p_other.source_id) {
- if (coord_x == p_other.coord_x) {
- if (coord_y == p_other.coord_y) {
- return alternative_tile < p_other.alternative_tile;
- } else {
- return coord_y < p_other.coord_y;
- }
- } else {
- return coord_x < p_other.coord_x;
- }
- } else {
- return source_id < p_other.source_id;
- }
- }
-
- bool operator!=(const TileMapCell &p_other) const {
- return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
- }
-};
-
struct TileMapQuadrant {
struct CoordsWorldComparator {
_ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
@@ -102,11 +57,11 @@ struct TileMapQuadrant {
Vector2i coords;
// TileMapCells
- Set<Vector2i> cells;
+ RBSet<Vector2i> cells;
// We need those two maps to sort by world position for rendering
// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
- Map<Vector2i, Vector2i> map_to_world;
- Map<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+ RBMap<Vector2i, Vector2i> map_to_world;
+ RBMap<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
// Debug.
RID debug_canvas_item;
@@ -119,10 +74,13 @@ struct TileMapQuadrant {
List<RID> bodies;
// Navigation.
- Map<Vector2i, Vector<RID>> navigation_regions;
+ HashMap<Vector2i, Vector<RID>> navigation_regions;
// Scenes.
- Map<Vector2i, String> scenes;
+ HashMap<Vector2i, String> scenes;
+
+ // Runtime TileData cache.
+ HashMap<Vector2i, TileData *> runtime_tile_data_cache;
void operator=(const TileMapQuadrant &q) {
layer = q.layer;
@@ -150,36 +108,62 @@ struct TileMapQuadrant {
}
};
-class TileMapPattern : public Object {
- GDCLASS(TileMapPattern, Object);
+class TileMap : public Node2D {
+ GDCLASS(TileMap, Node2D);
- Vector2i size;
- Map<Vector2i, TileMapCell> pattern;
+public:
+ class TerrainConstraint {
+ private:
+ const TileMap *tile_map;
+ Vector2i base_cell_coords = Vector2i();
+ int bit = -1;
+ int terrain = -1;
+
+ int priority = 1;
+
+ public:
+ bool operator<(const TerrainConstraint &p_other) const {
+ if (base_cell_coords == p_other.base_cell_coords) {
+ return bit < p_other.bit;
+ }
+ return base_cell_coords < p_other.base_cell_coords;
+ }
-protected:
- static void _bind_methods();
+ String to_string() const {
+ return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
+ }
-public:
- void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0);
- bool has_cell(const Vector2i &p_coords) const;
- void remove_cell(const Vector2i &p_coords, bool p_update_size = true);
- int get_cell_source_id(const Vector2i &p_coords) const;
- Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
- int get_cell_alternative_tile(const Vector2i &p_coords) const;
+ Vector2i get_base_cell_coords() const {
+ return base_cell_coords;
+ }
- TypedArray<Vector2i> get_used_cells() const;
+ bool is_center_bit() const {
+ return bit == 0;
+ }
- Vector2i get_size() const;
- void set_size(const Vector2i &p_size);
- bool is_empty() const;
+ HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
- void clear();
-};
+ void set_terrain(int p_terrain) {
+ terrain = p_terrain;
+ }
-class TileMap : public Node2D {
- GDCLASS(TileMap, Node2D);
+ int get_terrain() const {
+ return terrain;
+ }
+
+ void set_priority(int p_priority) {
+ priority = p_priority;
+ }
+
+ int get_priority() {
+ return priority;
+ }
+
+ TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit
+ TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
+ TerrainConstraint(){};
+ };
-public:
enum VisibilityMode {
VISIBILITY_MODE_DEFAULT,
VISIBILITY_MODE_FORCE_SHOW,
@@ -202,6 +186,7 @@ private:
// Properties.
Ref<TileSet> tile_set;
int quadrant_size = 16;
+ bool collision_animatable = false;
VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
@@ -218,31 +203,36 @@ private:
struct TileMapLayer {
String name;
bool enabled = true;
+ Color modulate = Color(1, 1, 1, 1);
bool y_sort_enabled = false;
int y_sort_origin = 0;
int z_index = 0;
RID canvas_item;
- Map<Vector2i, TileMapCell> tile_map;
- Map<Vector2i, TileMapQuadrant> quadrant_map;
+ HashMap<Vector2i, TileMapCell> tile_map;
+ HashMap<Vector2i, TileMapQuadrant> quadrant_map;
SelfList<TileMapQuadrant>::List dirty_quadrant_list;
};
LocalVector<TileMapLayer> layers;
int selected_layer = -1;
+ // Mapping for RID to coords.
+ HashMap<RID, Vector2i> bodies_coords;
+
// Quadrants and internals management.
Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
- Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(int p_layer, const Vector2i &p_qk);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator _create_quadrant(int p_layer, const Vector2i &p_qk);
- void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
void _make_all_quadrants_dirty();
void _queue_update_dirty_quadrants();
void _update_dirty_quadrants();
+ void _recreate_layer_internals(int p_layer);
void _recreate_internals();
- void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
void _clear_layer_internals(int p_layer);
void _clear_internals();
@@ -259,9 +249,10 @@ private:
void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+ Transform2D last_valid_transform;
+ Transform2D new_transform;
void _physics_notification(int p_what);
void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
- void _physics_create_quadrant(TileMapQuadrant *p_quadrant);
void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
@@ -274,11 +265,20 @@ private:
void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+ // Terrains.
+ TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints);
+ RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
+ RBSet<TerrainConstraint> _get_terrain_constraints_from_cells_list(int p_layer, const RBSet<Vector2i> &p_on_map, int p_terrain_set, bool p_ignore_empty_terrains) const;
+
// Set and get tiles from data arrays.
void _set_tile_data(int p_layer, const Vector<int> &p_data);
Vector<int> _get_tile_data(int p_layer) const;
+ void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+
void _tile_set_changed();
+ bool _tile_set_changed_deferred_update_needed = false;
+ void _tile_set_changed_deferred_update();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -305,15 +305,19 @@ public:
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
+ static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr);
// Layers management.
- void set_layers_count(int p_layers_count);
int get_layers_count() const;
+ void add_layer(int p_to_pos);
+ void move_layer(int p_layer, int p_to_pos);
+ void remove_layer(int p_layer);
void set_layer_name(int p_layer, String p_name);
String get_layer_name(int p_layer) const;
void set_layer_enabled(int p_layer, bool p_visible);
bool is_layer_enabled(int p_layer) const;
+ void set_layer_modulate(int p_layer, Color p_modulate);
+ Color get_layer_modulate(int p_layer) const;
void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
bool is_layer_y_sort_enabled(int p_layer) const;
void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
@@ -323,24 +327,40 @@ public:
void set_selected_layer(int p_layer_id); // For editor use.
int get_selected_layer() const;
+ void set_collision_animatable(bool p_enabled);
+ bool is_collision_animatable() const;
+
+ // Debug visibility modes.
void set_collision_visibility_mode(VisibilityMode p_show_collision);
VisibilityMode get_collision_visibility_mode();
void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
VisibilityMode get_navigation_visibility_mode();
- void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
+ // Cells accessors.
+ void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
+ void erase_cell(int p_layer, const Vector2i &p_coords);
int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- TileMapPattern *get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
- Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern);
- void set_pattern(int p_layer, Vector2i p_position, const TileMapPattern *p_pattern);
+ // Patterns.
+ Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
+ Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
+ void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
+
+ // Terrains.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.
+
+ void set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
+ void set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
// Not exposed to users
TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
+ HashMap<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
int get_effective_quadrant_size(int p_layer) const;
//---
@@ -362,15 +382,26 @@ public:
virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
- // Fixing a nclearing methods.
+ // For finding tiles from collision.
+ Vector2i get_coords_for_body_rid(RID p_physics_body);
+
+ // Fixing and clearing methods.
void fix_invalid_tiles();
+ // Clears tiles from a given layer
void clear_layer(int p_layer);
void clear();
- // Helpers
+ // Force a TileMap update
+ void force_update(int p_layer = -1);
+
+ // Helpers?
TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
- void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+ void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+
+ // Virtual function to modify the TileData at runtime
+ GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
+ GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
// Configuration warnings.
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 8bd7b696f2..9dea69cd64 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,13 +32,13 @@
#include "scene/main/window.h"
-void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) {
- texture = p_texture;
+void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) {
+ texture_normal = p_texture;
update();
}
-Ref<Texture2D> TouchScreenButton::get_texture() const {
- return texture;
+Ref<Texture2D> TouchScreenButton::get_texture_normal() const {
+ return texture_normal;
}
void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) {
@@ -107,13 +107,13 @@ void TouchScreenButton::_notification(int p_what) {
if (finger_pressed != -1) {
if (texture_pressed.is_valid()) {
draw_texture(texture_pressed, Point2());
- } else if (texture.is_valid()) {
- draw_texture(texture, Point2());
+ } else if (texture_normal.is_valid()) {
+ draw_texture(texture_normal, Point2());
}
} else {
- if (texture.is_valid()) {
- draw_texture(texture, Point2());
+ if (texture_normal.is_valid()) {
+ draw_texture(texture_normal, Point2());
}
}
@@ -127,15 +127,15 @@ void TouchScreenButton::_notification(int p_what) {
Color draw_col = get_tree()->get_debug_collisions_color();
Vector2 pos;
- if (shape_centered && texture.is_valid()) {
- pos = texture->get_size() * 0.5;
+ if (shape_centered && texture_normal.is_valid()) {
+ pos = texture_normal->get_size() * 0.5;
}
- draw_set_transform_matrix(get_canvas_transform().translated(pos));
+ draw_set_transform_matrix(get_canvas_transform().translated_local(pos));
shape->draw(get_canvas_item(), draw_col);
}
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
return;
@@ -145,13 +145,14 @@ void TouchScreenButton::_notification(int p_what) {
if (!Engine::get_singleton()->is_editor_hint()) {
set_process_input(is_visible_in_tree());
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (is_pressed()) {
_release(true);
}
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (Engine::get_singleton()->is_editor_hint()) {
break;
@@ -165,6 +166,7 @@ void TouchScreenButton::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_PAUSED: {
if (is_pressed()) {
_release();
@@ -188,7 +190,7 @@ String TouchScreenButton::get_action() const {
void TouchScreenButton::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
- if (!get_tree()) {
+ if (!is_visible_in_tree()) {
return;
}
@@ -196,8 +198,6 @@ void TouchScreenButton::input(const Ref<InputEvent> &p_event) {
return;
}
- ERR_FAIL_COND(!is_visible_in_tree());
-
const InputEventScreenTouch *st = Object::cast_to<InputEventScreenTouch>(*p_event);
if (passby_press) {
@@ -254,11 +254,11 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
check_rect = false;
Vector2 pos;
- if (shape_centered && texture.is_valid()) {
- pos = texture->get_size() * 0.5;
+ if (shape_centered && texture_normal.is_valid()) {
+ pos = texture_normal->get_size() * 0.5;
}
- touched = shape->collide(Transform2D().translated(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
+ touched = shape->collide(Transform2D().translated_local(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
}
if (bitmask.is_valid()) {
@@ -271,8 +271,8 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
}
if (!touched && check_rect) {
- if (texture.is_valid()) {
- touched = Rect2(Size2(), texture->get_size()).has_point(coord);
+ if (texture_normal.is_valid()) {
+ touched = Rect2(Size2(), texture_normal->get_size()).has_point(coord);
}
}
@@ -317,24 +317,24 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
#ifdef TOOLS_ENABLED
Rect2 TouchScreenButton::_edit_get_rect() const {
- if (texture.is_null()) {
+ if (texture_normal.is_null()) {
return CanvasItem::_edit_get_rect();
}
- return Rect2(Size2(), texture->get_size());
+ return Rect2(Size2(), texture_normal->get_size());
}
bool TouchScreenButton::_edit_use_rect() const {
- return !texture.is_null();
+ return !texture_normal.is_null();
}
#endif
Rect2 TouchScreenButton::get_anchorable_rect() const {
- if (texture.is_null()) {
+ if (texture_normal.is_null()) {
return CanvasItem::get_anchorable_rect();
}
- return Rect2(Size2(), texture->get_size());
+ return Rect2(Size2(), texture_normal->get_size());
}
void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) {
@@ -355,10 +355,10 @@ bool TouchScreenButton::is_passby_press_enabled() const {
}
void TouchScreenButton::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TouchScreenButton::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &TouchScreenButton::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TouchScreenButton::set_texture_normal);
+ ClassDB::bind_method(D_METHOD("get_texture_normal"), &TouchScreenButton::get_texture_normal);
- ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture_pressed"), &TouchScreenButton::set_texture_pressed);
+ ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture"), &TouchScreenButton::set_texture_pressed);
ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TouchScreenButton::get_texture_pressed);
ClassDB::bind_method(D_METHOD("set_bitmask", "bitmask"), &TouchScreenButton::set_bitmask);
@@ -384,8 +384,8 @@ void TouchScreenButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_normal", "get_texture_normal");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered"), "set_shape_centered", "is_shape_centered");
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index 1c515149d4..e7f6da9f50 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,7 +46,7 @@ public:
};
private:
- Ref<Texture2D> texture;
+ Ref<Texture2D> texture_normal;
Ref<Texture2D> texture_pressed;
Ref<BitMap> bitmask;
Ref<Shape2D> shape;
@@ -78,8 +78,8 @@ public:
virtual bool _edit_use_rect() const override;
#endif
- void set_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_texture() const;
+ void set_texture_normal(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture_normal() const;
void set_texture_pressed(const Ref<Texture2D> &p_texture_pressed);
Ref<Texture2D> get_texture_pressed() const;
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index eb4bedb6a3..1971dc1240 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -66,6 +66,7 @@ void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) {
if (is_inside_tree()) {
RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
}
+ update();
}
Rect2 VisibleOnScreenNotifier2D::get_rect() const {
@@ -75,15 +76,16 @@ Rect2 VisibleOnScreenNotifier2D::get_rect() const {
void VisibleOnScreenNotifier2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- //get_world_2d()->
on_screen = false;
RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
} break;
+
case NOTIFICATION_DRAW: {
if (Engine::get_singleton()->is_editor_hint()) {
draw_rect(rect, Color(1, 0.5, 1, 0.2));
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
on_screen = false;
RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), false, Rect2(), Callable(), Callable());
@@ -100,7 +102,7 @@ void VisibleOnScreenNotifier2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rect"), &VisibleOnScreenNotifier2D::get_rect);
ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier2D::is_on_screen);
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect", PROPERTY_HINT_NONE, "suffix:px"), "set_rect", "get_rect");
ADD_SIGNAL(MethodInfo("screen_entered"));
ADD_SIGNAL(MethodInfo("screen_exited"));
@@ -169,21 +171,23 @@ void VisibleOnScreenEnabler2D::_update_enable_mode(bool p_enable) {
}
}
void VisibleOnScreenEnabler2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
- node_id = ObjectID();
- Node *node = get_node(enable_node_path);
- if (node) {
- node_id = node->get_instance_id();
- node->set_process_mode(PROCESS_MODE_DISABLED);
- }
- }
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- node_id = ObjectID();
+ case NOTIFICATION_EXIT_TREE: {
+ node_id = ObjectID();
+ } break;
}
}
@@ -195,7 +199,7 @@ void VisibleOnScreenEnabler2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler2D::get_enable_node_path);
ADD_GROUP("Enabling", "enable_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,When Paused"), "set_enable_mode", "get_enable_mode");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
diff --git a/scene/2d/visible_on_screen_notifier_2d.h b/scene/2d/visible_on_screen_notifier_2d.h
index 9c236a138f..ac7fad95a5 100644
--- a/scene/2d/visible_on_screen_notifier_2d.h
+++ b/scene/2d/visible_on_screen_notifier_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,7 @@ class Viewport;
class VisibleOnScreenNotifier2D : public Node2D {
GDCLASS(VisibleOnScreenNotifier2D, Node2D);
- Set<Viewport *> viewports;
+ HashSet<Viewport *> viewports;
Rect2 rect;
@@ -102,4 +102,4 @@ public:
VARIANT_ENUM_CAST(VisibleOnScreenEnabler2D::EnableMode);
-#endif // VISIBILITY_NOTIFIER_2D_H
+#endif // VISIBLE_ON_SCREEN_NOTIFIER_2D_H