diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/light_2d.cpp | 182 | ||||
-rw-r--r-- | scene/2d/light_2d.h | 80 |
2 files changed, 262 insertions, 0 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp new file mode 100644 index 0000000000..073e3a1645 --- /dev/null +++ b/scene/2d/light_2d.cpp @@ -0,0 +1,182 @@ +#include "light_2d.h" +#include "servers/visual_server.h" + +void Light2D::set_enabled( bool p_enabled) { + + VS::get_singleton()->canvas_light_set_enabled(canvas_light,p_enabled); + enabled=p_enabled; +} + +bool Light2D::is_enabled() const { + + return enabled; +} + +void Light2D::set_texture( const Ref<Texture>& p_texture) { + + texture=p_texture; + if (texture.is_valid()) + VS::get_singleton()->canvas_light_set_texture(canvas_light,texture->get_rid()); + else + VS::get_singleton()->canvas_light_set_texture(canvas_light,RID()); +} + +Ref<Texture> Light2D::get_texture() const { + + return texture; +} + +void Light2D::set_texture_offset( const Vector2& p_offset) { + + texture_offset=p_offset; + VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset); +} + +Vector2 Light2D::get_texture_offset() const { + + return texture_offset; +} + +void Light2D::set_color( const Color& p_color) { + + color=p_color; + VS::get_singleton()->canvas_light_set_color(canvas_light,color); + +} +Color Light2D::get_color() const { + + return color; +} + +void Light2D::set_height( float p_height) { + + height=p_height; + VS::get_singleton()->canvas_light_set_height(canvas_light,height); + +} +float Light2D::get_height() const { + + return height; +} + +void Light2D::set_z_range_min( int p_min_z) { + + z_min=p_min_z; + VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max); + +} +int Light2D::get_z_range_min() const { + + return z_min; +} + +void Light2D::set_z_range_max( int p_max_z) { + + z_max=p_max_z; + VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max); + +} +int Light2D::get_z_range_max() const { + + return z_max; +} + +void Light2D::set_item_mask( int p_mask) { + + item_mask=p_mask; + VS::get_singleton()->canvas_light_set_item_mask(canvas_light,item_mask); + +} + +int Light2D::get_item_mask() const { + + return item_mask; +} + +void Light2D::set_blend_mode( LightBlendMode p_blend_mode ) { + + blend_mode=p_blend_mode; + VS::get_singleton()->canvas_light_set_blend_mode(canvas_light,VS::CanvasLightBlendMode(blend_mode)); +} + +Light2D::LightBlendMode Light2D::get_blend_mode() const { + + return blend_mode; +} + +void Light2D::set_shadow_enabled( bool p_enabled) { + + shadow=p_enabled; + VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light,shadow); + +} +bool Light2D::is_shadow_enabled() const { + + return shadow; +} + +void Light2D::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled); + ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled); + + ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture); + ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture); + + ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset); + ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Light2D::get_texture_offset); + + ObjectTypeDB::bind_method(_MD("set_color","color"),&Light2D::set_color); + ObjectTypeDB::bind_method(_MD("get_color"),&Light2D::get_color); + + ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height); + ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height); + + ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min); + ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min); + + ObjectTypeDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max); + ObjectTypeDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max); + + ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask); + ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask); + + ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&Light2D::set_blend_mode); + ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Light2D::get_blend_mode); + + ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled); + ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled); + + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); + ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"blend_mode",PROPERTY_HINT_ENUM,"Add,Sub,Mul,Dodge,Burn,Lighten,Darken,Overlay,Screen"),_SCS("set_blend_mode"),_SCS("get_blend_mode")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled")); + + +} + +Light2D::Light2D() { + + canvas_light=VisualServer::get_singleton()->canvas_light_create(); + enabled=true; + shadow=false; + color=Color(1,1,1); + height=0; + z_min=-1024; + z_max=1024; + item_mask=1; + blend_mode=LIGHT_BLEND_ADD; + +} + +Light2D::~Light2D() { + + VisualServer::get_singleton()->free(canvas_light); +} diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h new file mode 100644 index 0000000000..ac8d587ea7 --- /dev/null +++ b/scene/2d/light_2d.h @@ -0,0 +1,80 @@ +#ifndef LIGHT_2D_H +#define LIGHT_2D_H + +#include "scene/2d/node_2d.h" + +class Light2D : public Node2D { + + OBJ_TYPE(Light2D,Node2D); +public: + + enum LightBlendMode { + LIGHT_BLEND_ADD, + LIGHT_BLEND_SUB, + LIGHT_BLEND_MULTIPLY, + LIGHT_BLEND_DODGE, + LIGHT_BLEND_BURN, + LIGHT_BLEND_LIGHTEN, + LIGHT_BLEND_DARKEN, + LIGHT_BLEND_OVERLAY, + LIGHT_BLEND_SCREEN, + }; + +private: + RID canvas_light; + bool enabled; + bool shadow; + Color color; + float height; + int z_min; + int z_max; + int item_mask; + LightBlendMode blend_mode; + Ref<Texture> texture; + Vector2 texture_offset; + +protected: + + static void _bind_methods(); +public: + + + void set_enabled( bool p_enabled); + bool is_enabled() const; + + void set_texture( const Ref<Texture>& p_texture); + Ref<Texture> get_texture() const; + + void set_texture_offset( const Vector2& p_offset); + Vector2 get_texture_offset() const; + + void set_color( const Color& p_color); + Color get_color() const; + + void set_height( float p_height); + float get_height() const; + + void set_z_range_min( int p_min_z); + int get_z_range_min() const; + + void set_z_range_max( int p_max_z); + int get_z_range_max() const; + + void set_item_mask( int p_mask); + int get_item_mask() const; + + void set_blend_mode( LightBlendMode p_blend_mode ); + LightBlendMode get_blend_mode() const; + + void set_shadow_enabled( bool p_enabled); + bool is_shadow_enabled() const; + + + Light2D(); + ~Light2D(); +}; + + +VARIANT_ENUM_CAST(Light2D::LightBlendMode); + +#endif // LIGHT_2D_H |