diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/canvas_modulate.cpp | 2 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/collision_polygon_2d.cpp | 8 | ||||
-rw-r--r-- | scene/2d/collision_shape_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/joint_2d.cpp | 10 | ||||
-rw-r--r-- | scene/2d/light_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/light_occluder_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/navigation_agent_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/navigation_obstacle_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/navigation_region_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/parallax_layer.cpp | 2 | ||||
-rw-r--r-- | scene/2d/path_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/physical_bone_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/remote_transform_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/shape_cast_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/skeleton_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 2 |
21 files changed, 38 insertions, 38 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 257e334873..d3783aadd1 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -437,7 +437,7 @@ TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (frames.is_null()) { - warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.")); + warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.")); } return warnings; diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp index 7f7eae51a6..61a17a4845 100644 --- a/scene/2d/canvas_modulate.cpp +++ b/scene/2d/canvas_modulate.cpp @@ -86,7 +86,7 @@ TypedArray<String> CanvasModulate::get_configuration_warnings() const { get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes); if (nodes.size() > 1) { - warnings.push_back(TTR("Only one visible CanvasModulate is allowed per scene (or set of instantiated scenes). The first created one will work, while the rest will be ignored.")); + warnings.push_back(RTR("Only one visible CanvasModulate is allowed per scene (or set of instantiated scenes). The first created one will work, while the rest will be ignored.")); } } diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index fbfe1d7eff..50863f2c4d 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -558,7 +558,7 @@ TypedArray<String> CollisionObject2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (shapes.is_empty()) { - warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.")); + warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.")); } return warnings; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index e3939130ec..c8986e3c94 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -238,20 +238,20 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject2D>(get_parent())) { - warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape.")); } int polygon_count = polygon.size(); if (polygon_count == 0) { - warnings.push_back(TTR("An empty CollisionPolygon2D has no effect on collision.")); + warnings.push_back(RTR("An empty CollisionPolygon2D has no effect on collision.")); } else { bool solids = build_mode == BUILD_SOLIDS; if (solids) { if (polygon_count < 3) { - warnings.push_back(TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.")); + warnings.push_back(RTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.")); } } else if (polygon_count < 2) { - warnings.push_back(TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.")); + warnings.push_back(RTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.")); } } diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index db9a745436..dd47ae6cb5 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -171,16 +171,16 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject2D>(get_parent())) { - warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape.")); } if (!shape.is_valid()) { - warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!")); + warnings.push_back(RTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!")); } Ref<ConvexPolygonShape2D> convex = shape; Ref<ConcavePolygonShape2D> concave = shape; if (convex.is_valid() || concave.is_valid()) { - warnings.push_back(TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead.")); + warnings.push_back(RTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead.")); } return warnings; diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index dd9df3c485..bad1488d5a 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -250,7 +250,7 @@ TypedArray<String> CPUParticles2D::get_configuration_warnings() const { if (get_material().is_null() || (mat && !mat->get_particles_animation())) { if (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) { - warnings.push_back(TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.")); + warnings.push_back(RTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.")); } } diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 8b0840e7c8..c69eeb52a8 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -291,11 +291,11 @@ TypedArray<String> GPUParticles2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (RenderingServer::get_singleton()->is_low_end()) { - warnings.push_back(TTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.")); + warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.")); } if (process_material.is_null()) { - warnings.push_back(TTR("A material to process the particles is not assigned, so no behavior is imprinted.")); + warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted.")); } else { CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr()); @@ -304,7 +304,7 @@ TypedArray<String> GPUParticles2D::get_configuration_warnings() const { if (process && (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { - warnings.push_back(TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.")); + warnings.push_back(RTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.")); } } } diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp index c2773191ea..cd82b47333 100644 --- a/scene/2d/joint_2d.cpp +++ b/scene/2d/joint_2d.cpp @@ -77,15 +77,15 @@ void Joint2D::_update_joint(bool p_only_free) { bool valid = false; if (node_a && !body_a && node_b && !body_b) { - warning = TTR("Node A and Node B must be PhysicsBody2Ds"); + warning = RTR("Node A and Node B must be PhysicsBody2Ds"); } else if (node_a && !body_a) { - warning = TTR("Node A must be a PhysicsBody2D"); + warning = RTR("Node A must be a PhysicsBody2D"); } else if (node_b && !body_b) { - warning = TTR("Node B must be a PhysicsBody2D"); + warning = RTR("Node B must be a PhysicsBody2D"); } else if (!body_a || !body_b) { - warning = TTR("Joint is not connected to two PhysicsBody2Ds"); + warning = RTR("Joint is not connected to two PhysicsBody2Ds"); } else if (body_a == body_b) { - warning = TTR("Node A and Node B must be different PhysicsBody2Ds"); + warning = RTR("Node A and Node B must be different PhysicsBody2Ds"); } else { warning = String(); valid = true; diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index ba168eeb86..b09b1b5047 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -394,7 +394,7 @@ TypedArray<String> PointLight2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!texture.is_valid()) { - warnings.push_back(TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.")); + warnings.push_back(RTR("A texture with the shape of the light must be supplied to the \"Texture\" property.")); } return warnings; diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 0310817592..c4e57b375d 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -250,11 +250,11 @@ TypedArray<String> LightOccluder2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!occluder_polygon.is_valid()) { - warnings.push_back(TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.")); + warnings.push_back(RTR("An occluder polygon must be set (or drawn) for this occluder to take effect.")); } if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) { - warnings.push_back(TTR("The occluder polygon for this occluder is empty. Please draw a polygon.")); + warnings.push_back(RTR("The occluder polygon for this occluder is empty. Please draw a polygon.")); } return warnings; diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 78b5a39e9a..5d3ef6bf8e 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -244,7 +244,7 @@ TypedArray<String> NavigationAgent2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node2D>(get_parent())) { - warnings.push_back(TTR("The NavigationAgent2D can be used only under a Node2D node.")); + warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D node.")); } return warnings; diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index 65f7adb7a6..d1e5bc11bc 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -100,7 +100,7 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node2D>(get_parent())) { - warnings.push_back(TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.")); + warnings.push_back(RTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.")); } return warnings; diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 34ac02a82a..261d371dc4 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -517,7 +517,7 @@ TypedArray<String> NavigationRegion2D::get_configuration_warnings() const { if (is_visible_in_tree() && is_inside_tree()) { if (!navpoly.is_valid()) { - warnings.push_back(TTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon.")); + warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon.")); } } diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 849412a7ae..9e8ab224dc 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -143,7 +143,7 @@ TypedArray<String> ParallaxLayer::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<ParallaxBackground>(get_parent())) { - warnings.push_back(TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.")); + warnings.push_back(RTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.")); } return warnings; diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index d001652ca3..aa68349329 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -263,7 +263,7 @@ TypedArray<String> PathFollow2D::get_configuration_warnings() const { if (is_visible_in_tree() && is_inside_tree()) { if (!Object::cast_to<Path2D>(get_parent())) { - warnings.push_back(TTR("PathFollow2D only works when set as a child of a Path2D node.")); + warnings.push_back(RTR("PathFollow2D only works when set as a child of a Path2D node.")); } } diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp index 1fc4b651d8..2999736d64 100644 --- a/scene/2d/physical_bone_2d.cpp +++ b/scene/2d/physical_bone_2d.cpp @@ -110,15 +110,15 @@ TypedArray<String> PhysicalBone2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!parent_skeleton) { - warnings.push_back(TTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!")); + warnings.push_back(RTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!")); } if (parent_skeleton && bone2d_index <= -1) { - warnings.push_back(TTR("A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector.")); + warnings.push_back(RTR("A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector.")); } if (!child_joint) { PhysicalBone2D *parent_bone = Object::cast_to<PhysicalBone2D>(get_parent()); if (parent_bone) { - warnings.push_back(TTR("A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!")); + warnings.push_back(RTR("A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!")); } } diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index eb4d9d6445..f96c7b512f 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -925,7 +925,7 @@ TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const { TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings(); if (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05) { - warnings.push_back(TTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + warnings.push_back(RTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; @@ -1760,7 +1760,7 @@ void CharacterBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_GROUP("Moving platform", "moving_platform"); + ADD_GROUP("Moving Platform", "moving_platform"); ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave"); ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers"); ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers"); diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index 429f0f6f6f..6c4bfd58ce 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -187,7 +187,7 @@ TypedArray<String> RemoteTransform2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) { - warnings.push_back(TTR("Path property must point to a valid Node2D node to work.")); + warnings.push_back(RTR("Path property must point to a valid Node2D node to work.")); } return warnings; diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp index a2c5d73b59..a2f4b16ed3 100644 --- a/scene/2d/shape_cast_2d.cpp +++ b/scene/2d/shape_cast_2d.cpp @@ -382,7 +382,7 @@ TypedArray<String> ShapeCast2D::get_configuration_warnings() const { TypedArray<String> warnings = Node2D::get_configuration_warnings(); if (shape.is_null()) { - warnings.push_back(TTR("This node cannot interact with other objects unless a Shape2D is assigned.")); + warnings.push_back(RTR("This node cannot interact with other objects unless a Shape2D is assigned.")); } return warnings; } diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 360650c724..aa039e07ee 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -438,14 +438,14 @@ TypedArray<String> Bone2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!skeleton) { if (parent_bone) { - warnings.push_back(TTR("This Bone2D chain should end at a Skeleton2D node.")); + warnings.push_back(RTR("This Bone2D chain should end at a Skeleton2D node.")); } else { - warnings.push_back(TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.")); + warnings.push_back(RTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.")); } } if (rest == Transform2D(0, 0, 0, 0, 0, 0)) { - warnings.push_back(TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.")); + warnings.push_back(RTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.")); } return warnings; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index db33e6561a..cbbadf1178 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -3586,7 +3586,7 @@ TypedArray<String> TileMap::get_configuration_warnings() const { // Check if we have a non-sorted layer in a Z-index with a Y-sorted layer. for (int layer = 0; layer < (int)layers.size(); layer++) { if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) { - warnings.push_back(TTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers.")); + warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers.")); break; } } |