diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/animated_sprite.cpp | 6 | ||||
-rw-r--r-- | scene/2d/camera_2d.cpp | 68 | ||||
-rw-r--r-- | scene/2d/camera_2d.h | 14 | ||||
-rw-r--r-- | scene/2d/sprite.cpp | 10 | ||||
-rw-r--r-- | scene/2d/visibility_notifier_2d.cpp | 22 | ||||
-rw-r--r-- | scene/2d/visibility_notifier_2d.h | 2 |
6 files changed, 80 insertions, 42 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index b49426f7e2..e350a34013 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -149,11 +149,11 @@ void AnimatedSprite::_notification(int p_what) { Size2i s; s = texture->get_size(); - Point2i ofs=offset; + Point2 ofs=offset; if (centered) ofs-=s/2; - Rect2i dst_rect(ofs,s); + Rect2 dst_rect(ofs,s); if (hflip) dst_rect.size.x=-dst_rect.size.x; @@ -284,7 +284,7 @@ Rect2 AnimatedSprite::get_item_rect() const { return Node2D::get_item_rect(); Size2i s = t->get_size(); - Point2i ofs=offset; + Point2 ofs=offset; if (centered) ofs-=s/2; diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 70b88a6611..49683da226 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -81,43 +81,47 @@ Matrix32 Camera2D::get_camera_transform() { if (!first) { - if (centered) { + if (anchor_mode==ANCHOR_MODE_DRAG_CENTER) { - if (h_drag_enabled) { - camera_pos.x = MIN( camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT])); - camera_pos.x = MAX( camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT])); - } else { + if (h_drag_enabled) { + camera_pos.x = MIN( camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT])); + camera_pos.x = MAX( camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT])); + } else { - if (h_ofs<0) { - camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs; - } else { - camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs; - } - } + if (h_ofs<0) { + camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs; + } else { + camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs; + } + } + + if (v_drag_enabled) { - if (v_drag_enabled) { + camera_pos.y = MIN( camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM])); + camera_pos.y = MAX( camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP])); - camera_pos.y = MIN( camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM])); - camera_pos.y = MAX( camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP])); + } else { - } else { + if (v_ofs<0) { + camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs; + } else { + camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs; + } + } - if (v_ofs<0) { - camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs; - } else { - camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs; - } - } + } else if (anchor_mode==ANCHOR_MODE_FIXED_TOP_LEFT){ + camera_pos=new_camera_pos; } + if (smoothing>0.0) { float c = smoothing*get_fixed_process_delta_time(); smoothed_camera_pos = ((new_camera_pos-smoothed_camera_pos)*c)+smoothed_camera_pos; ret_camera_pos=smoothed_camera_pos; -// camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; + // camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; } else { ret_camera_pos=smoothed_camera_pos=camera_pos; @@ -132,7 +136,7 @@ Matrix32 Camera2D::get_camera_transform() { } - Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2()); + Point2 screen_offset = (anchor_mode==ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2()); float angle = get_global_transform().get_rotation(); if(rotating){ @@ -267,15 +271,15 @@ Vector2 Camera2D::get_offset() const{ return offset; } -void Camera2D::set_centered(bool p_centered){ +void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode){ - centered=p_centered; + anchor_mode=p_anchor_mode; _update_scroll(); } -bool Camera2D::is_centered() const { +Camera2D::AnchorMode Camera2D::get_anchor_mode() const { - return centered; + return anchor_mode; } void Camera2D::set_rotating(bool p_rotating){ @@ -439,8 +443,8 @@ void Camera2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Camera2D::set_offset); ObjectTypeDB::bind_method(_MD("get_offset"),&Camera2D::get_offset); - ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Camera2D::set_centered); - ObjectTypeDB::bind_method(_MD("is_centered"),&Camera2D::is_centered); + ObjectTypeDB::bind_method(_MD("set_anchor_mode","anchor_mode"),&Camera2D::set_anchor_mode); + ObjectTypeDB::bind_method(_MD("get_anchor_mode"),&Camera2D::get_anchor_mode); ObjectTypeDB::bind_method(_MD("set_rotating","rotating"),&Camera2D::set_rotating); ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating); @@ -487,7 +491,7 @@ void Camera2D::_bind_methods() { ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"centered"),_SCS("set_centered"),_SCS("is_centered")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"anchor_mode",PROPERTY_HINT_ENUM,"Fixed TopLeft,Drag Center"),_SCS("set_anchor_mode"),_SCS("get_anchor_mode")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"rotating"),_SCS("set_rotating"),_SCS("is_rotating")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"current"),_SCS("_set_current"),_SCS("is_current")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"smoothing"),_SCS("set_follow_smoothing"),_SCS("get_follow_smoothing") ); @@ -507,6 +511,8 @@ void Camera2D::_bind_methods() { ADD_PROPERTYI( PropertyInfo(Variant::REAL,"drag_margin/bottom",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drag_margin"),_SCS("get_drag_margin"),MARGIN_BOTTOM); + BIND_CONSTANT( ANCHOR_MODE_DRAG_CENTER ); + BIND_CONSTANT( ANCHOR_MODE_FIXED_TOP_LEFT ); } @@ -514,7 +520,7 @@ Camera2D::Camera2D() { - centered=true; + anchor_mode=ANCHOR_MODE_DRAG_CENTER; rotating=false; current=false; limit[MARGIN_LEFT]=-10000000; diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 8975a2584b..79d84f48d0 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -36,6 +36,12 @@ class Camera2D : public Node2D { OBJ_TYPE( Camera2D, Node2D ); +public: + + enum AnchorMode { + ANCHOR_MODE_FIXED_TOP_LEFT, + ANCHOR_MODE_DRAG_CENTER + }; protected: Point2 camera_pos; @@ -49,7 +55,7 @@ protected: RID canvas; Vector2 offset; Vector2 zoom; - bool centered; + AnchorMode anchor_mode; bool rotating; bool current; float smoothing; @@ -77,8 +83,8 @@ public: void set_offset(const Vector2& p_offset); Vector2 get_offset() const; - void set_centered(bool p_centered); - bool is_centered() const; + void set_anchor_mode(AnchorMode p_anchor_mode); + AnchorMode get_anchor_mode() const; void set_rotating(bool p_rotating); bool is_rotating() const; @@ -120,4 +126,6 @@ public: Camera2D(); }; +VARIANT_ENUM_CAST(Camera2D::AnchorMode); + #endif // CAMERA_2D_H diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index 067b4794b4..0485033691 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -82,7 +82,7 @@ void Sprite::_notification(int p_what) { } - Point2i ofs=offset; + Point2 ofs=offset; if (centered) ofs-=s/2; @@ -265,7 +265,7 @@ Rect2 Sprite::get_item_rect() const { s=s/Point2(hframes,vframes); } - Point2i ofs=offset; + Point2 ofs=offset; if (centered) ofs-=s/2; @@ -413,11 +413,11 @@ void ViewportSprite::_notification(int p_what) { src_rect.size=s; - Point2i ofs=offset; + Point2 ofs=offset; if (centered) ofs-=s/2; - Rect2i dst_rect(ofs,s); + Rect2 dst_rect(ofs,s); texture->draw_rect_region(ci,dst_rect,src_rect,modulate); } break; @@ -505,7 +505,7 @@ Rect2 ViewportSprite::get_item_rect() const { Size2i s; s = texture->get_size(); - Point2i ofs=offset; + Point2 ofs=offset; if (centered) ofs-=s/2; diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index ea4b1fc7b0..dc72c9a267 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -155,6 +155,11 @@ void VisibilityEnabler2D::_screen_enter() { _change_node_state(E->key(),true); } + if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent()) + get_parent()->set_fixed_process(true); + if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) + get_parent()->set_process(true); + visible=true; } @@ -165,6 +170,11 @@ void VisibilityEnabler2D::_screen_exit(){ _change_node_state(E->key(),false); } + if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent()) + get_parent()->set_fixed_process(false); + if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) + get_parent()->set_process(false); + visible=false; } @@ -235,6 +245,12 @@ void VisibilityEnabler2D::_notification(int p_what){ _find_nodes(from); + if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent()) + get_parent()->set_fixed_process(false); + if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) + get_parent()->set_process(false); + + } if (p_what==NOTIFICATION_EXIT_TREE) { @@ -317,10 +333,14 @@ void VisibilityEnabler2D::_bind_methods(){ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS ); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_particles"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_PARTICLES); + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_PROCESS); + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/fixed_process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_FIXED_PROCESS); BIND_CONSTANT( ENABLER_FREEZE_BODIES ); BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS ); BIND_CONSTANT( ENABLER_PAUSE_PARTICLES ); + BIND_CONSTANT( ENABLER_PARENT_PROCESS ); + BIND_CONSTANT( ENABLER_PARENT_FIXED_PROCESS ); BIND_CONSTANT( ENABLER_MAX); } @@ -341,6 +361,8 @@ VisibilityEnabler2D::VisibilityEnabler2D() { for(int i=0;i<ENABLER_MAX;i++) enabler[i]=true; + enabler[ENABLER_PARENT_PROCESS]=false; + enabler[ENABLER_PARENT_FIXED_PROCESS]=false; visible=false; diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index ce68724630..1f7e4c6d45 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -74,6 +74,8 @@ public: ENABLER_PAUSE_ANIMATIONS, ENABLER_FREEZE_BODIES, ENABLER_PAUSE_PARTICLES, + ENABLER_PARENT_PROCESS, + ENABLER_PARENT_FIXED_PROCESS, ENABLER_MAX }; |