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-rw-r--r--scene/2d/animated_sprite.cpp6
-rw-r--r--scene/2d/camera_2d.cpp68
-rw-r--r--scene/2d/camera_2d.h14
-rw-r--r--scene/2d/sprite.cpp10
-rw-r--r--scene/2d/visibility_notifier_2d.cpp22
-rw-r--r--scene/2d/visibility_notifier_2d.h2
6 files changed, 80 insertions, 42 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index b49426f7e2..e350a34013 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -149,11 +149,11 @@ void AnimatedSprite::_notification(int p_what) {
Size2i s;
s = texture->get_size();
- Point2i ofs=offset;
+ Point2 ofs=offset;
if (centered)
ofs-=s/2;
- Rect2i dst_rect(ofs,s);
+ Rect2 dst_rect(ofs,s);
if (hflip)
dst_rect.size.x=-dst_rect.size.x;
@@ -284,7 +284,7 @@ Rect2 AnimatedSprite::get_item_rect() const {
return Node2D::get_item_rect();
Size2i s = t->get_size();
- Point2i ofs=offset;
+ Point2 ofs=offset;
if (centered)
ofs-=s/2;
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 70b88a6611..49683da226 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -81,43 +81,47 @@ Matrix32 Camera2D::get_camera_transform() {
if (!first) {
- if (centered) {
+ if (anchor_mode==ANCHOR_MODE_DRAG_CENTER) {
- if (h_drag_enabled) {
- camera_pos.x = MIN( camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
- camera_pos.x = MAX( camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
- } else {
+ if (h_drag_enabled) {
+ camera_pos.x = MIN( camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
+ camera_pos.x = MAX( camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
+ } else {
- if (h_ofs<0) {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
- } else {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
- }
- }
+ if (h_ofs<0) {
+ camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
+ } else {
+ camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
+ }
+ }
+
+ if (v_drag_enabled) {
- if (v_drag_enabled) {
+ camera_pos.y = MIN( camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
+ camera_pos.y = MAX( camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
- camera_pos.y = MIN( camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
- camera_pos.y = MAX( camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
+ } else {
- } else {
+ if (v_ofs<0) {
+ camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
+ } else {
+ camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
+ }
+ }
- if (v_ofs<0) {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
- } else {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
- }
- }
+ } else if (anchor_mode==ANCHOR_MODE_FIXED_TOP_LEFT){
+ camera_pos=new_camera_pos;
}
+
if (smoothing>0.0) {
float c = smoothing*get_fixed_process_delta_time();
smoothed_camera_pos = ((new_camera_pos-smoothed_camera_pos)*c)+smoothed_camera_pos;
ret_camera_pos=smoothed_camera_pos;
-// camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
+ // camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
} else {
ret_camera_pos=smoothed_camera_pos=camera_pos;
@@ -132,7 +136,7 @@ Matrix32 Camera2D::get_camera_transform() {
}
- Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());
+ Point2 screen_offset = (anchor_mode==ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
float angle = get_global_transform().get_rotation();
if(rotating){
@@ -267,15 +271,15 @@ Vector2 Camera2D::get_offset() const{
return offset;
}
-void Camera2D::set_centered(bool p_centered){
+void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode){
- centered=p_centered;
+ anchor_mode=p_anchor_mode;
_update_scroll();
}
-bool Camera2D::is_centered() const {
+Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
- return centered;
+ return anchor_mode;
}
void Camera2D::set_rotating(bool p_rotating){
@@ -439,8 +443,8 @@ void Camera2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Camera2D::set_offset);
ObjectTypeDB::bind_method(_MD("get_offset"),&Camera2D::get_offset);
- ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Camera2D::set_centered);
- ObjectTypeDB::bind_method(_MD("is_centered"),&Camera2D::is_centered);
+ ObjectTypeDB::bind_method(_MD("set_anchor_mode","anchor_mode"),&Camera2D::set_anchor_mode);
+ ObjectTypeDB::bind_method(_MD("get_anchor_mode"),&Camera2D::get_anchor_mode);
ObjectTypeDB::bind_method(_MD("set_rotating","rotating"),&Camera2D::set_rotating);
ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating);
@@ -487,7 +491,7 @@ void Camera2D::_bind_methods() {
ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"centered"),_SCS("set_centered"),_SCS("is_centered"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"anchor_mode",PROPERTY_HINT_ENUM,"Fixed TopLeft,Drag Center"),_SCS("set_anchor_mode"),_SCS("get_anchor_mode"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"rotating"),_SCS("set_rotating"),_SCS("is_rotating"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"current"),_SCS("_set_current"),_SCS("is_current"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"smoothing"),_SCS("set_follow_smoothing"),_SCS("get_follow_smoothing") );
@@ -507,6 +511,8 @@ void Camera2D::_bind_methods() {
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"drag_margin/bottom",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drag_margin"),_SCS("get_drag_margin"),MARGIN_BOTTOM);
+ BIND_CONSTANT( ANCHOR_MODE_DRAG_CENTER );
+ BIND_CONSTANT( ANCHOR_MODE_FIXED_TOP_LEFT );
}
@@ -514,7 +520,7 @@ Camera2D::Camera2D() {
- centered=true;
+ anchor_mode=ANCHOR_MODE_DRAG_CENTER;
rotating=false;
current=false;
limit[MARGIN_LEFT]=-10000000;
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 8975a2584b..79d84f48d0 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -36,6 +36,12 @@
class Camera2D : public Node2D {
OBJ_TYPE( Camera2D, Node2D );
+public:
+
+ enum AnchorMode {
+ ANCHOR_MODE_FIXED_TOP_LEFT,
+ ANCHOR_MODE_DRAG_CENTER
+ };
protected:
Point2 camera_pos;
@@ -49,7 +55,7 @@ protected:
RID canvas;
Vector2 offset;
Vector2 zoom;
- bool centered;
+ AnchorMode anchor_mode;
bool rotating;
bool current;
float smoothing;
@@ -77,8 +83,8 @@ public:
void set_offset(const Vector2& p_offset);
Vector2 get_offset() const;
- void set_centered(bool p_centered);
- bool is_centered() const;
+ void set_anchor_mode(AnchorMode p_anchor_mode);
+ AnchorMode get_anchor_mode() const;
void set_rotating(bool p_rotating);
bool is_rotating() const;
@@ -120,4 +126,6 @@ public:
Camera2D();
};
+VARIANT_ENUM_CAST(Camera2D::AnchorMode);
+
#endif // CAMERA_2D_H
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 067b4794b4..0485033691 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -82,7 +82,7 @@ void Sprite::_notification(int p_what) {
}
- Point2i ofs=offset;
+ Point2 ofs=offset;
if (centered)
ofs-=s/2;
@@ -265,7 +265,7 @@ Rect2 Sprite::get_item_rect() const {
s=s/Point2(hframes,vframes);
}
- Point2i ofs=offset;
+ Point2 ofs=offset;
if (centered)
ofs-=s/2;
@@ -413,11 +413,11 @@ void ViewportSprite::_notification(int p_what) {
src_rect.size=s;
- Point2i ofs=offset;
+ Point2 ofs=offset;
if (centered)
ofs-=s/2;
- Rect2i dst_rect(ofs,s);
+ Rect2 dst_rect(ofs,s);
texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
} break;
@@ -505,7 +505,7 @@ Rect2 ViewportSprite::get_item_rect() const {
Size2i s;
s = texture->get_size();
- Point2i ofs=offset;
+ Point2 ofs=offset;
if (centered)
ofs-=s/2;
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index ea4b1fc7b0..dc72c9a267 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -155,6 +155,11 @@ void VisibilityEnabler2D::_screen_enter() {
_change_node_state(E->key(),true);
}
+ if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
+ get_parent()->set_fixed_process(true);
+ if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
+ get_parent()->set_process(true);
+
visible=true;
}
@@ -165,6 +170,11 @@ void VisibilityEnabler2D::_screen_exit(){
_change_node_state(E->key(),false);
}
+ if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
+ get_parent()->set_fixed_process(false);
+ if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
+ get_parent()->set_process(false);
+
visible=false;
}
@@ -235,6 +245,12 @@ void VisibilityEnabler2D::_notification(int p_what){
_find_nodes(from);
+ if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
+ get_parent()->set_fixed_process(false);
+ if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
+ get_parent()->set_process(false);
+
+
}
if (p_what==NOTIFICATION_EXIT_TREE) {
@@ -317,10 +333,14 @@ void VisibilityEnabler2D::_bind_methods(){
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS );
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_particles"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_PARTICLES);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_PROCESS);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/fixed_process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_FIXED_PROCESS);
BIND_CONSTANT( ENABLER_FREEZE_BODIES );
BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS );
BIND_CONSTANT( ENABLER_PAUSE_PARTICLES );
+ BIND_CONSTANT( ENABLER_PARENT_PROCESS );
+ BIND_CONSTANT( ENABLER_PARENT_FIXED_PROCESS );
BIND_CONSTANT( ENABLER_MAX);
}
@@ -341,6 +361,8 @@ VisibilityEnabler2D::VisibilityEnabler2D() {
for(int i=0;i<ENABLER_MAX;i++)
enabler[i]=true;
+ enabler[ENABLER_PARENT_PROCESS]=false;
+ enabler[ENABLER_PARENT_FIXED_PROCESS]=false;
visible=false;
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index ce68724630..1f7e4c6d45 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -74,6 +74,8 @@ public:
ENABLER_PAUSE_ANIMATIONS,
ENABLER_FREEZE_BODIES,
ENABLER_PAUSE_PARTICLES,
+ ENABLER_PARENT_PROCESS,
+ ENABLER_PARENT_FIXED_PROCESS,
ENABLER_MAX
};