diff options
Diffstat (limited to 'scene/2d')
| -rw-r--r-- | scene/2d/canvas_item.cpp | 15 | ||||
| -rw-r--r-- | scene/2d/canvas_item.h | 6 | ||||
| -rw-r--r-- | scene/2d/canvas_modulate.cpp | 46 | ||||
| -rw-r--r-- | scene/2d/canvas_modulate.h | 23 | ||||
| -rw-r--r-- | scene/2d/light_2d.cpp | 267 | ||||
| -rw-r--r-- | scene/2d/light_2d.h | 78 | ||||
| -rw-r--r-- | scene/2d/navigation2d.cpp | 39 | ||||
| -rw-r--r-- | scene/2d/navigation2d.h | 1 |
8 files changed, 473 insertions, 2 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 3659270730..223adaf9bb 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -458,6 +458,16 @@ CanvasItem::BlendMode CanvasItem::get_blend_mode() const { return blend_mode; } +void CanvasItem::set_light_mask(int p_light_mask) { + + light_mask=p_light_mask; + VS::get_singleton()->canvas_item_set_light_mask(canvas_item,p_light_mask); +} + +int CanvasItem::get_light_mask() const{ + + return light_mask; +} void CanvasItem::item_rect_changed() { @@ -857,6 +867,9 @@ void CanvasItem::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&CanvasItem::set_blend_mode); ObjectTypeDB::bind_method(_MD("get_blend_mode"),&CanvasItem::get_blend_mode); + ObjectTypeDB::bind_method(_MD("set_light_mask","light_mask"),&CanvasItem::set_light_mask); + ObjectTypeDB::bind_method(_MD("get_light_mask"),&CanvasItem::get_light_mask); + ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&CanvasItem::set_opacity); ObjectTypeDB::bind_method(_MD("get_opacity"),&CanvasItem::get_opacity); ObjectTypeDB::bind_method(_MD("set_self_opacity","self_opacity"),&CanvasItem::set_self_opacity); @@ -912,6 +925,7 @@ void CanvasItem::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") ); + ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") ); ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") ); ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"shader/use_parent"), _SCS("set_use_parent_shader"),_SCS("get_use_parent_shader") ); //exporting these two things doesn't really make much sense i think @@ -992,6 +1006,7 @@ CanvasItem::CanvasItem() : xform_change(this) { canvas_layer=NULL; use_parent_shader=false; global_invalid=true; + light_mask=1; C=NULL; diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 405d2bde59..2441d205ce 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -71,6 +71,7 @@ private: List<CanvasItem*>::Element *C; BlendMode blend_mode; + int light_mask; bool first_draw; bool hidden; @@ -80,8 +81,8 @@ private: bool drawing; bool block_transform_notify; bool behind; - bool use_parent_shader; + Ref<Shader> shader; mutable Matrix32 global_transform; @@ -158,6 +159,9 @@ public: void set_blend_mode(BlendMode p_blend_mode); BlendMode get_blend_mode() const; + void set_light_mask(int p_light_mask); + int get_light_mask() const; + void set_opacity(float p_opacity); float get_opacity() const; diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp new file mode 100644 index 0000000000..82dd8012a5 --- /dev/null +++ b/scene/2d/canvas_modulate.cpp @@ -0,0 +1,46 @@ +#include "canvas_modulate.h" + + +void CanvasModulate::_notification(int p_what) { + + if (p_what==NOTIFICATION_ENTER_CANVAS) { + + VS::get_singleton()->canvas_set_modulate(get_canvas(),color); + } else if (p_what==NOTIFICATION_EXIT_CANVAS) { + + VS::get_singleton()->canvas_set_modulate(get_canvas(),Color(1,1,1,1)); + } +} + +void CanvasModulate::_bind_methods(){ + + ObjectTypeDB::bind_method(_MD("set_color","color"),&CanvasModulate::set_color); + ObjectTypeDB::bind_method(_MD("get_color"),&CanvasModulate::get_color); + + ADD_PROPERTY(PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color")); +} + + +void CanvasModulate::set_color(const Color& p_color){ + + color=p_color; + if (is_inside_tree()) { + VS::get_singleton()->canvas_set_modulate(get_canvas(),color); + } +} +Color CanvasModulate::get_color() const { + + return color; +} + + +CanvasModulate::CanvasModulate() +{ + color=Color(1,1,1,1); +} + +CanvasModulate::~CanvasModulate() +{ + +} + diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h new file mode 100644 index 0000000000..a6894f29c2 --- /dev/null +++ b/scene/2d/canvas_modulate.h @@ -0,0 +1,23 @@ +#ifndef CANVASMODULATE_H +#define CANVASMODULATE_H + +#include "scene/2d/node_2d.h" + +class CanvasModulate : public Node2D { + + OBJ_TYPE(CanvasModulate,Node2D); + + Color color; +protected: + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_color(const Color& p_color); + Color get_color() const; + + CanvasModulate(); + ~CanvasModulate(); +}; + +#endif // CANVASMODULATE_H diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp new file mode 100644 index 0000000000..cea8c06d3f --- /dev/null +++ b/scene/2d/light_2d.cpp @@ -0,0 +1,267 @@ +#include "light_2d.h" +#include "servers/visual_server.h" + +void Light2D::edit_set_pivot(const Point2& p_pivot) { + + set_texture_offset(p_pivot); + +} + +Point2 Light2D::edit_get_pivot() const { + + return get_texture_offset(); +} +bool Light2D::edit_has_pivot() const { + + return true; +} + +Rect2 Light2D::get_item_rect() const { + + if (texture.is_null()) + return Rect2(0,0,1,1); + + Size2i s; + + s = texture->get_size(); + Point2i ofs=texture_offset; + ofs-=s/2; + + if (s==Size2(0,0)) + s=Size2(1,1); + + return Rect2(ofs,s); +} + + +void Light2D::set_enabled( bool p_enabled) { + + VS::get_singleton()->canvas_light_set_enabled(canvas_light,p_enabled); + enabled=p_enabled; +} + +bool Light2D::is_enabled() const { + + return enabled; +} + +void Light2D::set_texture( const Ref<Texture>& p_texture) { + + texture=p_texture; + if (texture.is_valid()) + VS::get_singleton()->canvas_light_set_texture(canvas_light,texture->get_rid()); + else + VS::get_singleton()->canvas_light_set_texture(canvas_light,RID()); +} + +Ref<Texture> Light2D::get_texture() const { + + return texture; +} + +void Light2D::set_texture_offset( const Vector2& p_offset) { + + texture_offset=p_offset; + VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset); +} + +Vector2 Light2D::get_texture_offset() const { + + return texture_offset; +} + +void Light2D::set_color( const Color& p_color) { + + color=p_color; + VS::get_singleton()->canvas_light_set_color(canvas_light,color); + +} +Color Light2D::get_color() const { + + return color; +} + +void Light2D::set_height( float p_height) { + + height=p_height; + VS::get_singleton()->canvas_light_set_height(canvas_light,height); + +} +float Light2D::get_height() const { + + return height; +} + +void Light2D::set_z_range_min( int p_min_z) { + + z_min=p_min_z; + VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max); + +} +int Light2D::get_z_range_min() const { + + return z_min; +} + +void Light2D::set_z_range_max( int p_max_z) { + + z_max=p_max_z; + VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max); + +} +int Light2D::get_z_range_max() const { + + return z_max; +} + +void Light2D::set_layer_range_min( int p_min_layer) { + + layer_min=p_min_layer; + VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max); + +} +int Light2D::get_layer_range_min() const { + + return layer_min; +} + +void Light2D::set_layer_range_max( int p_max_layer) { + + layer_max=p_max_layer; + VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max); + +} +int Light2D::get_layer_range_max() const { + + return layer_max; +} + +void Light2D::set_item_mask( int p_mask) { + + item_mask=p_mask; + VS::get_singleton()->canvas_light_set_item_mask(canvas_light,item_mask); + +} + +int Light2D::get_item_mask() const { + + return item_mask; +} + +void Light2D::set_subtract_mode( bool p_enable ) { + + subtract_mode=p_enable; + VS::get_singleton()->canvas_light_set_subtract_mode(canvas_light,p_enable); +} + +bool Light2D::get_subtract_mode() const { + + return subtract_mode; +} + +void Light2D::set_shadow_enabled( bool p_enabled) { + + shadow=p_enabled; + VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light,shadow); + +} +bool Light2D::is_shadow_enabled() const { + + return shadow; +} + +void Light2D::_notification(int p_what) { + + if (p_what==NOTIFICATION_ENTER_TREE) { + + VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, get_canvas() ); + } + + if (p_what==NOTIFICATION_TRANSFORM_CHANGED) { + + VS::get_singleton()->canvas_light_set_transform( canvas_light, get_global_transform()); + } + + if (p_what==NOTIFICATION_EXIT_TREE) { + + VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, RID() ); + } + +} + +void Light2D::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled); + ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled); + + ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture); + ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture); + + ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset); + ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Light2D::get_texture_offset); + + ObjectTypeDB::bind_method(_MD("set_color","color"),&Light2D::set_color); + ObjectTypeDB::bind_method(_MD("get_color"),&Light2D::get_color); + + ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height); + ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height); + + ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min); + ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min); + + ObjectTypeDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max); + ObjectTypeDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max); + + ObjectTypeDB::bind_method(_MD("set_layer_range_min","layer"),&Light2D::set_layer_range_min); + ObjectTypeDB::bind_method(_MD("get_layer_range_min"),&Light2D::get_layer_range_min); + + ObjectTypeDB::bind_method(_MD("set_layer_range_max","layer"),&Light2D::set_layer_range_max); + ObjectTypeDB::bind_method(_MD("get_layer_range_max"),&Light2D::get_layer_range_max); + + + ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask); + ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask); + + ObjectTypeDB::bind_method(_MD("set_subtract_mode","enable"),&Light2D::set_subtract_mode); + ObjectTypeDB::bind_method(_MD("get_subtract_mode"),&Light2D::get_subtract_mode); + + ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled); + ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled); + + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); + ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"layer_range_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"layer_range_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled")); + + +} + +Light2D::Light2D() { + + canvas_light=VisualServer::get_singleton()->canvas_light_create(); + enabled=true; + shadow=false; + color=Color(1,1,1); + height=0; + z_min=-1024; + z_max=1024; + layer_min=0; + layer_max=0; + item_mask=1; + subtract_mode=false; + +} + +Light2D::~Light2D() { + + VisualServer::get_singleton()->free(canvas_light); +} diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h new file mode 100644 index 0000000000..dbfd233d39 --- /dev/null +++ b/scene/2d/light_2d.h @@ -0,0 +1,78 @@ +#ifndef LIGHT_2D_H +#define LIGHT_2D_H + +#include "scene/2d/node_2d.h" + +class Light2D : public Node2D { + + OBJ_TYPE(Light2D,Node2D); +private: + RID canvas_light; + bool enabled; + bool shadow; + Color color; + float height; + int z_min; + int z_max; + int layer_min; + int layer_max; + int item_mask; + bool subtract_mode; + Ref<Texture> texture; + Vector2 texture_offset; + +protected: + + void _notification(int p_what); + static void _bind_methods(); +public: + + + virtual void edit_set_pivot(const Point2& p_pivot); + virtual Point2 edit_get_pivot() const; + virtual bool edit_has_pivot() const; + + void set_enabled( bool p_enabled); + bool is_enabled() const; + + void set_texture( const Ref<Texture>& p_texture); + Ref<Texture> get_texture() const; + + void set_texture_offset( const Vector2& p_offset); + Vector2 get_texture_offset() const; + + void set_color( const Color& p_color); + Color get_color() const; + + void set_height( float p_height); + float get_height() const; + + void set_z_range_min( int p_min_z); + int get_z_range_min() const; + + void set_z_range_max( int p_max_z); + int get_z_range_max() const; + + void set_layer_range_min( int p_min_layer); + int get_layer_range_min() const; + + void set_layer_range_max( int p_max_layer); + int get_layer_range_max() const; + + void set_item_mask( int p_mask); + int get_item_mask() const; + + void set_subtract_mode( bool p_enable ); + bool get_subtract_mode() const; + + void set_shadow_enabled( bool p_enabled); + bool is_shadow_enabled() const; + + virtual Rect2 get_item_rect() const; + + Light2D(); + ~Light2D(); +}; + + +#endif // LIGHT_2D_H diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp index 5e93dac61d..46af68444a 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation2d.cpp @@ -1,5 +1,7 @@ #include "navigation2d.h" +#define USE_ENTRY_POINT + void Navigation2D::_navpoly_link(int p_id) { ERR_FAIL_COND(!navpoly_map.has(p_id)); @@ -336,12 +338,25 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect List<Polygon*> open_list; + begin_poly->entry=p_start; + for(int i=0;i<begin_poly->edges.size();i++) { if (begin_poly->edges[i].C) { begin_poly->edges[i].C->prev_edge=begin_poly->edges[i].C_edge; +#ifdef USE_ENTRY_POINT + Vector2 edge[2]={ + _get_vertex(begin_poly->edges[i].point), + _get_vertex(begin_poly->edges[(i+1)%begin_poly->edges.size()].point) + }; + + Vector2 entry = Geometry::get_closest_point_to_segment_2d(begin_poly->entry,edge); + begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry); + begin_poly->edges[i].C->entry=entry; +#else begin_poly->edges[i].C->distance=begin_poly->center.distance_to(begin_poly->edges[i].C->center); +#endif open_list.push_back(begin_poly->edges[i].C); if (begin_poly->edges[i].C==end_poly) { @@ -381,8 +396,9 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect Polygon *p=least_cost_poly->get(); //open the neighbours for search + int es = p->edges.size(); - for(int i=0;i<p->edges.size();i++) { + for(int i=0;i<es;i++) { Polygon::Edge &e=p->edges[i]; @@ -390,8 +406,22 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect if (!e.C) continue; +#ifdef USE_ENTRY_POINT + Vector2 edge[2]={ + _get_vertex(p->edges[i].point), + _get_vertex(p->edges[(i+1)%es].point) + }; + + Vector2 edge_entry = Geometry::get_closest_point_to_segment_2d(p->entry,edge); + float distance = p->entry.distance_to(edge_entry) + p->distance; + +#else + float distance = p->center.distance_to(e.C->center) + p->distance; +#endif + + if (e.C->prev_edge!=-1) { //oh this was visited already, can we win the cost? @@ -399,12 +429,19 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect e.C->prev_edge=e.C_edge; e.C->distance=distance; +#ifdef USE_ENTRY_POINT + e.C->entry=edge_entry; +#endif } } else { //add to open neighbours e.C->prev_edge=e.C_edge; e.C->distance=distance; +#ifdef USE_ENTRY_POINT + e.C->entry=edge_entry; +#endif + open_list.push_back(e.C); if (e.C==end_poly) { diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h index 1fca80dc5c..7ff01bb442 100644 --- a/scene/2d/navigation2d.h +++ b/scene/2d/navigation2d.h @@ -55,6 +55,7 @@ class Navigation2D : public Node2D { Vector<Edge> edges; Vector2 center; + Vector2 entry; float distance; int prev_edge; |