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-rw-r--r--scene/2d/canvas_item.cpp23
-rw-r--r--scene/2d/canvas_item.h2
2 files changed, 24 insertions, 1 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 6b892839bb..44a7e25725 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -810,6 +810,23 @@ void CanvasItem::_shader_changed() {
}
#endif
+void CanvasItem::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
+
+ if (p_idx==0 && shader.is_valid() && (p_function.operator String()=="get_shader_param" || p_function.operator String()=="set_shader_param")) {
+
+ List<PropertyInfo> pl;
+ shader->get_param_list(&pl);
+ for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
+ r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
+ }
+
+ return;
+ }
+
+ Node::get_argument_options(p_function,p_idx,r_options);
+}
+
+
void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_sort_children"),&CanvasItem::_sort_children);
@@ -845,7 +862,7 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_self_opacity","self_opacity"),&CanvasItem::set_self_opacity);
ObjectTypeDB::bind_method(_MD("get_self_opacity"),&CanvasItem::get_self_opacity);
- ObjectTypeDB::bind_method(_MD("set_draw_behind_parent","enabe"),&CanvasItem::set_draw_behind_parent);
+ ObjectTypeDB::bind_method(_MD("set_draw_behind_parent","enable"),&CanvasItem::set_draw_behind_parent);
ObjectTypeDB::bind_method(_MD("is_draw_behind_parent_enabled"),&CanvasItem::is_draw_behind_parent_enabled);
ObjectTypeDB::bind_method(_MD("_set_on_top","on_top"),&CanvasItem::_set_on_top);
@@ -882,6 +899,10 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_use_parent_shader","enable"),&CanvasItem::set_use_parent_shader);
ObjectTypeDB::bind_method(_MD("get_use_parent_shader"),&CanvasItem::get_use_parent_shader);
+ ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItem::set_shader_param);
+ ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItem::get_shader_param);
+
+
BIND_VMETHOD(MethodInfo("_draw"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index ed3ade9df2..e7260a6530 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -221,6 +221,8 @@ public:
void set_shader_param(const StringName& p_param,const Variant& p_value);
Variant get_shader_param(const StringName& p_param) const;
+ void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
+
CanvasItem();
~CanvasItem();
};