diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/area_2d.cpp | 8 | ||||
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 1 | ||||
-rw-r--r-- | scene/2d/canvas_item.cpp | 3 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/skeleton_2d.cpp | 1 | ||||
-rw-r--r-- | scene/2d/visibility_notifier_2d.cpp | 2 |
7 files changed, 16 insertions, 7 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 48537f3cfc..ae5891fa50 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -399,7 +399,7 @@ void Area2D::set_monitoring(bool p_enable) { if (p_enable == monitoring) return; if (locked) { - ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_monitoring\",true/false)"); + ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)"); } ERR_FAIL_COND(locked); @@ -424,10 +424,10 @@ bool Area2D::is_monitoring() const { void Area2D::set_monitorable(bool p_enable) { - if (locked) { - ERR_EXPLAIN("This function can't be used during the in/out signal."); + if (locked || Physics2DServer::get_singleton()->is_flushing_queries()) { + ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)"); } - ERR_FAIL_COND(locked); + ERR_FAIL_COND(locked || Physics2DServer::get_singleton()->is_flushing_queries()); if (p_enable == monitorable) return; diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index a092ef826f..c2af725919 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -323,6 +323,7 @@ void AudioStreamPlayer2D::play(float p_from_pos) { } if (stream_playback.is_valid()) { + active = true; setplay = p_from_pos; output_ready = false; set_physics_process_internal(true); diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 6056a7f76f..0ea2e85dfa 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -376,6 +376,9 @@ bool CanvasItem::is_visible_in_tree() const { void CanvasItem::_propagate_visibility_changed(bool p_visible) { + if (p_visible && first_draw) { //avoid propagating it twice + first_draw = false; + } notification(NOTIFICATION_VISIBILITY_CHANGED); if (p_visible) diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index a1b624a246..613387bf07 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -1310,10 +1310,10 @@ void CPUParticles2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE); ADD_GROUP("Color", ""); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp"); ADD_GROUP("Hue Variation", "hue_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 929b4624ee..3dde228bfa 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1425,6 +1425,10 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) { return; } sync_to_physics = p_enable; + + if (Engine::get_singleton()->is_editor_hint()) + return; + if (p_enable) { Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); set_only_update_transform_changes(true); diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 2c362f1b31..1c504d00fc 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -298,6 +298,7 @@ Skeleton2D::Skeleton2D() { transform_dirty = true; skeleton = VS::get_singleton()->skeleton_create(); + set_notify_transform(true); } Skeleton2D::~Skeleton2D() { diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 7d7c47619a..d656ba0f64 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -190,7 +190,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) { if (enabler[ENABLER_FREEZE_BODIES]) { RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node); - if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || (rb2d->get_mode() == RigidBody2D::MODE_RIGID && !rb2d->is_able_to_sleep())))) { + if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || rb2d->get_mode() == RigidBody2D::MODE_RIGID))) { add = true; meta = rb2d->get_mode(); |