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-rw-r--r--scene/2d/collision_polygon_2d.cpp5
-rw-r--r--scene/2d/joints_2d.cpp12
-rw-r--r--scene/2d/light_occluder_2d.cpp5
-rw-r--r--scene/2d/line_2d.cpp3
-rw-r--r--scene/2d/navigation_agent_2d.cpp3
-rw-r--r--scene/2d/navigation_region_2d.cpp5
-rw-r--r--scene/2d/path_2d.cpp3
-rw-r--r--scene/2d/polygon_2d.cpp8
8 files changed, 25 insertions, 19 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 4919ef8304..d23398713a 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -32,6 +32,7 @@
#include "collision_object_2d.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -75,7 +76,7 @@ void CollisionPolygon2D::_build_polygon() {
}
Vector<Vector<Vector2>> CollisionPolygon2D::_decompose_in_convex() {
- Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon);
+ Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon);
return decomp;
}
@@ -224,7 +225,7 @@ bool CollisionPolygon2D::_edit_use_rect() const {
}
bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, Variant(polygon));
+ return Geometry2D::is_point_in_polygon(p_point, Variant(polygon));
}
#endif
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 0d126b949d..8df72d7aac 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -309,10 +309,10 @@ RID DampedSpringJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *
RID dsj = PhysicsServer2D::get_singleton()->damped_spring_joint_create(anchor_A, anchor_B, body_a->get_rid(), body_b->get_rid());
if (rest_length) {
- PhysicsServer2D::get_singleton()->damped_string_joint_set_param(dsj, PhysicsServer2D::DAMPED_STRING_REST_LENGTH, rest_length);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(dsj, PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, rest_length);
}
- PhysicsServer2D::get_singleton()->damped_string_joint_set_param(dsj, PhysicsServer2D::DAMPED_STRING_STIFFNESS, stiffness);
- PhysicsServer2D::get_singleton()->damped_string_joint_set_param(dsj, PhysicsServer2D::DAMPED_STRING_DAMPING, damping);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(dsj, PhysicsServer2D::DAMPED_SPRING_STIFFNESS, stiffness);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(dsj, PhysicsServer2D::DAMPED_SPRING_DAMPING, damping);
return dsj;
}
@@ -330,7 +330,7 @@ void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) {
rest_length = p_rest_length;
update();
if (get_joint().is_valid()) {
- PhysicsServer2D::get_singleton()->damped_string_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_STRING_REST_LENGTH, p_rest_length ? p_rest_length : length);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, p_rest_length ? p_rest_length : length);
}
}
@@ -342,7 +342,7 @@ void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) {
stiffness = p_stiffness;
update();
if (get_joint().is_valid()) {
- PhysicsServer2D::get_singleton()->damped_string_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_STRING_STIFFNESS, p_stiffness);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_STIFFNESS, p_stiffness);
}
}
@@ -354,7 +354,7 @@ void DampedSpringJoint2D::set_damping(real_t p_damping) {
damping = p_damping;
update();
if (get_joint().is_valid()) {
- PhysicsServer2D::get_singleton()->damped_string_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_STRING_DAMPING, p_damping);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_DAMPING, p_damping);
}
}
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 0f4880f69a..023cfa6d03 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "light_occluder_2d.h"
+#include "core/math/geometry_2d.h"
#include "core/engine.h"
@@ -68,12 +69,12 @@ Rect2 OccluderPolygon2D::_edit_get_rect() const {
bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
if (closed) {
- return Geometry::is_point_in_polygon(p_point, Variant(polygon));
+ return Geometry2D::is_point_in_polygon(p_point, Variant(polygon));
} else {
const real_t d = LINE_GRAB_WIDTH / 2 + p_tolerance;
const Vector2 *points = polygon.ptr();
for (int i = 0; i < polygon.size() - 1; i++) {
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, &points[i]);
if (p.distance_to(p_point) <= d) {
return true;
}
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 28183403f2..b120b115b0 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -31,6 +31,7 @@
#include "line_2d.h"
#include "core/core_string_names.h"
+#include "core/math/geometry_2d.h"
#include "line_builder.h"
// Needed so we can bind functions
@@ -72,7 +73,7 @@ bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
const real_t d = _width / 2 + p_tolerance;
const Vector2 *points = _points.ptr();
for (int i = 0; i < _points.size() - 1; i++) {
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, &points[i]);
if (p.distance_to(p_point) <= d) {
return true;
}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index cb2dbba0fe..e5cdade4a4 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -31,6 +31,7 @@
#include "navigation_agent_2d.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
#include "scene/2d/navigation_2d.h"
#include "servers/navigation_server_2d.h"
@@ -304,7 +305,7 @@ void NavigationAgent2D::update_navigation() {
Vector2 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
- Vector2 p = Geometry::get_closest_point_to_segment_2d(o, segment);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(o, segment);
if (o.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 72bde17428..671bda558d 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -32,6 +32,7 @@
#include "core/core_string_names.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
#include "navigation_2d.h"
#include "servers/navigation_server_2d.h"
@@ -73,7 +74,7 @@ bool NavigationPolygon::_edit_is_selected_on_click(const Point2 &p_point, double
if (outline_size < 3) {
continue;
}
- if (Geometry::is_point_in_polygon(p_point, Variant(outline))) {
+ if (Geometry2D::is_point_in_polygon(p_point, Variant(outline))) {
return true;
}
}
@@ -269,7 +270,7 @@ void NavigationPolygon::make_polygons_from_outlines() {
const Vector2 *r2 = ol2.ptr();
for (int l = 0; l < olsize2; l++) {
- if (Geometry::segment_intersects_segment_2d(r[0], outside_point, r2[l], r2[(l + 1) % olsize2], nullptr)) {
+ if (Geometry2D::segment_intersects_segment(r[0], outside_point, r2[l], r2[(l + 1) % olsize2], nullptr)) {
interscount++;
}
}
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 046e4dbd41..00e9af3bb7 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -31,6 +31,7 @@
#include "path_2d.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
@@ -73,7 +74,7 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
real_t frac = j / 8.0;
s[1] = curve->interpolate(i, frac);
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, s);
if (p.distance_to(p_point) <= p_tolerance) {
return true;
}
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 62c66dbb29..13b62816a4 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -30,7 +30,7 @@
#include "polygon_2d.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
#include "skeleton_2d.h"
#ifdef TOOLS_ENABLED
@@ -86,7 +86,7 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
if (internal_vertices > 0) {
polygon2d.resize(polygon2d.size() - internal_vertices);
}
- return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
+ return Geometry2D::is_point_in_polygon(p_point - get_offset(), polygon2d);
}
#endif
@@ -300,7 +300,7 @@ void Polygon2D::_notification(int p_what) {
}
if (invert || polygons.size() == 0) {
- Vector<int> indices = Geometry::triangulate_polygon(points);
+ Vector<int> indices = Geometry2D::triangulate_polygon(points);
if (indices.size()) {
RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1, normal_map.is_valid() ? normal_map->get_rid() : RID(), specular_map.is_valid() ? specular_map->get_rid() : RID(), Color(specular_color.r, specular_color.g, specular_color.b, shininess));
}
@@ -323,7 +323,7 @@ void Polygon2D::_notification(int p_what) {
ERR_CONTINUE(idx < 0 || idx >= points.size());
tmp_points.write[j] = points[r[j]];
}
- Vector<int> indices = Geometry::triangulate_polygon(tmp_points);
+ Vector<int> indices = Geometry2D::triangulate_polygon(tmp_points);
int ic2 = indices.size();
const int *r2 = indices.ptr();