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-rw-r--r--scene/2d/animated_sprite.cpp2
-rw-r--r--scene/2d/area_2d.h2
-rw-r--r--scene/2d/audio_stream_player_2d.cpp2
-rw-r--r--scene/2d/canvas_item.cpp17
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/collision_polygon_2d.cpp2
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.h2
-rw-r--r--scene/2d/joints_2d.cpp2
-rw-r--r--scene/2d/light_2d.cpp4
-rw-r--r--scene/2d/light_occluder_2d.cpp2
-rw-r--r--scene/2d/line_2d.cpp2
-rw-r--r--scene/2d/line_builder.h4
-rw-r--r--scene/2d/navigation_polygon.cpp4
-rw-r--r--scene/2d/node_2d.cpp2
-rw-r--r--scene/2d/parallax_layer.cpp2
-rw-r--r--scene/2d/particles_2d.h2
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp4
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/2d/position_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/screen_button.cpp6
-rw-r--r--scene/2d/sprite.cpp2
-rw-r--r--scene/2d/tile_map.cpp6
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/2d/visibility_notifier_2d.cpp2
27 files changed, 51 insertions, 36 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 3cfa6bb477..790606a0b2 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "animated_sprite.h"
-#include "os/os.h"
+#include "core/os/os.h"
#include "scene/scene_string_names.h"
#define NORMAL_SUFFIX "_normal"
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 0fda9b867d..cd60b6c1e1 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -31,8 +31,8 @@
#ifndef AREA_2D_H
#define AREA_2D_H
+#include "core/vset.h"
#include "scene/2d/collision_object_2d.h"
-#include "vset.h"
class Area2D : public CollisionObject2D {
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 559e041dbf..a1ae05d971 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -30,7 +30,7 @@
#include "audio_stream_player_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/2d/area_2d.h"
#include "scene/main/viewport.h"
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 7f7e3542ed..fab0b7d433 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "canvas_item.h"
+#include "core/message_queue.h"
#include "core/method_bind_ext.gen.inc"
-#include "message_queue.h"
-#include "os/input.h"
+#include "core/os/input.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/viewport.h"
#include "scene/resources/font.h"
@@ -967,6 +967,17 @@ Vector2 CanvasItem::get_local_mouse_position() const {
return get_global_transform().affine_inverse().xform(get_global_mouse_position());
}
+void CanvasItem::force_update_transform() {
+ ERR_FAIL_COND(!is_inside_tree());
+ if (!xform_change.in_list()) {
+ return;
+ }
+
+ get_tree()->xform_change_list.remove(&xform_change);
+
+ notification(NOTIFICATION_TRANSFORM_CHANGED);
+}
+
void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self);
@@ -1061,6 +1072,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &CanvasItem::set_notify_transform);
ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &CanvasItem::is_transform_notification_enabled);
+ ClassDB::bind_method(D_METHOD("force_update_transform"), &CanvasItem::force_update_transform);
+
ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local);
ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local);
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 1e6a251c9c..6dc2e2e39d 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -346,6 +346,8 @@ public:
void set_notify_transform(bool p_enable);
bool is_transform_notification_enabled() const;
+ void force_update_transform();
+
// Used by control nodes to retreive the parent's anchorable area
virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); };
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 9f19f56e75..508ceeaaf9 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -31,7 +31,7 @@
#include "collision_polygon_2d.h"
#include "collision_object_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index ff5f7062c4..cb9c8ecf95 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -31,7 +31,7 @@
#include "collision_shape_2d.h"
#include "collision_object_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index dbe9f59748..4f51eb1062 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -31,7 +31,7 @@
#ifndef CPU_PARTICLES_2D_H
#define CPU_PARTICLES_2D_H
-#include "rid.h"
+#include "core/rid.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 7d5360c0e4..b9a48e1fdc 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -30,7 +30,7 @@
#include "joints_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "physics_body_2d.h"
#include "servers/physics_2d_server.h"
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index f93c7d1f79..e6a5a0b651 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -30,7 +30,7 @@
#include "light_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "servers/visual_server.h"
Dictionary Light2D::_edit_get_state() const {
@@ -431,7 +431,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "StreamTexture,ImageTexture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index c9e5d0f1bc..ab15b49985 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -30,7 +30,7 @@
#include "light_occluder_2d.h"
-#include "engine.h"
+#include "core/engine.h"
void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) {
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index ad9775c0b7..e164f0ca75 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -31,7 +31,7 @@
#include "line_2d.h"
#include "line_builder.h"
-#include "core_string_names.h"
+#include "core/core_string_names.h"
// Needed so we can bind functions
VARIANT_ENUM_CAST(Line2D::LineJointMode)
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index edfdf97c47..f9d26f12af 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -31,10 +31,10 @@
#ifndef LINE_BUILDER_H
#define LINE_BUILDER_H
-#include "color.h"
+#include "core/color.h"
+#include "core/math/vector2.h"
#include "line_2d.h"
#include "scene/resources/color_ramp.h"
-#include "vector2.h"
class LineBuilder {
public:
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 84b12b0bfe..b36924e521 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -30,8 +30,8 @@
#include "navigation_polygon.h"
-#include "core_string_names.h"
-#include "engine.h"
+#include "core/core_string_names.h"
+#include "core/engine.h"
#include "navigation2d.h"
#include "thirdparty/misc/triangulator.h"
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 7de72dc41d..29065a89b3 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -30,7 +30,7 @@
#include "node_2d.h"
-#include "message_queue.h"
+#include "core/message_queue.h"
#include "scene/gui/control.h"
#include "scene/main/viewport.h"
#include "servers/visual_server.h"
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 2ac6c76032..06de723f27 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -30,7 +30,7 @@
#include "parallax_layer.h"
-#include "engine.h"
+#include "core/engine.h"
#include "parallax_background.h"
void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 816149ba79..af673841b1 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -31,7 +31,7 @@
#ifndef PARTICLES_2D_H
#define PARTICLES_2D_H
-#include "rid.h"
+#include "core/rid.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 658b998d17..cdb208e6cd 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -30,7 +30,7 @@
#include "path_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index dc93414669..d0bebd3354 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -31,9 +31,9 @@
#include "physics_body_2d.h"
#include "core/core_string_names.h"
+#include "core/engine.h"
+#include "core/math/math_funcs.h"
#include "core/method_bind_ext.gen.inc"
-#include "engine.h"
-#include "math_funcs.h"
#include "scene/scene_string_names.h"
void PhysicsBody2D::_notification(int p_what) {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 852963a721..29befb0375 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -31,10 +31,10 @@
#ifndef PHYSICS_BODY_2D_H
#define PHYSICS_BODY_2D_H
+#include "core/vset.h"
#include "scene/2d/collision_object_2d.h"
#include "scene/resources/physics_material.h"
#include "servers/physics_2d_server.h"
-#include "vset.h"
class KinematicCollision2D;
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 64d23719e7..543314eefa 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -30,7 +30,7 @@
#include "position_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/resources/texture.h"
void Position2D::_draw_cross() {
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index d9b3cb07fc..f7c18a17df 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -31,7 +31,7 @@
#include "ray_cast_2d.h"
#include "collision_object_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "physics_body_2d.h"
#include "servers/physics_2d_server.h"
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index 45f63fd5bf..44a41328e8 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "screen_button.h"
-#include "input_map.h"
-#include "os/input.h"
-#include "os/os.h"
+#include "core/input_map.h"
+#include "core/os/input.h"
+#include "core/os/os.h"
void TouchScreenButton::set_texture(const Ref<Texture> &p_texture) {
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index bb5990fa79..04e199a21b 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -30,7 +30,7 @@
#include "sprite.h"
#include "core/core_string_names.h"
-#include "os/os.h"
+#include "core/os/os.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 8a2fdbacfa..71bd51507e 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -30,9 +30,9 @@
#include "tile_map.h"
-#include "io/marshalls.h"
-#include "method_bind_ext.gen.inc"
-#include "os/os.h"
+#include "core/io/marshalls.h"
+#include "core/method_bind_ext.gen.inc"
+#include "core/os/os.h"
#include "servers/physics_2d_server.h"
int TileMap::_get_quadrant_size() const {
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 55db33837f..499c79b180 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -31,11 +31,11 @@
#ifndef TILE_MAP_H
#define TILE_MAP_H
+#include "core/self_list.h"
+#include "core/vset.h"
#include "scene/2d/navigation2d.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/tile_set.h"
-#include "self_list.h"
-#include "vset.h"
class TileMap : public Node2D {
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index ddca97e60a..7d7c47619a 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -30,7 +30,7 @@
#include "visibility_notifier_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "particles_2d.h"
#include "scene/2d/animated_sprite.h"
#include "scene/2d/physics_body_2d.h"