diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/canvas_item.cpp | 6 | ||||
-rw-r--r-- | scene/2d/canvas_item.h | 4 | ||||
-rw-r--r-- | scene/2d/node_2d.cpp | 46 | ||||
-rw-r--r-- | scene/2d/node_2d.h | 12 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 3 | ||||
-rw-r--r-- | scene/2d/polygon_2d.cpp | 10 | ||||
-rw-r--r-- | scene/2d/polygon_2d.h | 6 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 31 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 4 |
9 files changed, 68 insertions, 54 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index b41ba7f590..fa45c61f68 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -178,6 +178,12 @@ CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const { void CanvasItemMaterial::_validate_property(PropertyInfo &property) const { } +RID CanvasItemMaterial::get_shader_rid() const { + + ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); + return shader_map[current_key].shader; +} + void CanvasItemMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode); diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 1afbd150a2..1a043c204f 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -121,6 +121,8 @@ public: static void finish_shaders(); static void flush_changes(); + RID get_shader_rid() const; + CanvasItemMaterial(); virtual ~CanvasItemMaterial(); }; @@ -248,7 +250,7 @@ public: void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>()); void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()); - void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true); + void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = false); void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture = Ref<Texture>(), float p_width = 1, const Ref<Texture> &p_normal_map = Ref<Texture>()); void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false); diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index e62b59dd4d..c562a4652d 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -65,7 +65,7 @@ void Node2D::edit_set_state(const Variant &p_state) { _scale = state[2]; _update_transform(); _change_notify("rotation"); - _change_notify("rotation_deg"); + _change_notify("rotation_degrees"); _change_notify("scale"); _change_notify("position"); } @@ -106,7 +106,7 @@ void Node2D::edit_rotate(float p_rot) { angle += p_rot; _update_transform(); _change_notify("rotation"); - _change_notify("rotation_deg"); + _change_notify("rotation_degrees"); } void Node2D::_update_xform_values() { @@ -147,22 +147,14 @@ void Node2D::set_rotation(float p_radians) { angle = p_radians; _update_transform(); _change_notify("rotation"); - _change_notify("rotation_deg"); + _change_notify("rotation_degrees"); } -void Node2D::set_rotation_in_degrees(float p_degrees) { +void Node2D::set_rotation_degrees(float p_degrees) { set_rotation(Math::deg2rad(p_degrees)); } -// Kept for compatibility after rename to set_rotd. -// Could be removed after a couple releases. -void Node2D::_set_rotd(float p_degrees) { - - WARN_PRINT("Deprecated method Node2D._set_rotd(): This method was renamed to set_rotd. Please adapt your code accordingly, as the old method will be obsoleted."); - set_rotation_in_degrees(p_degrees); -} - void Node2D::set_scale(const Size2 &p_scale) { if (_xform_dirty) @@ -182,23 +174,19 @@ Point2 Node2D::get_position() const { ((Node2D *)this)->_update_xform_values(); return pos; } + float Node2D::get_rotation() const { if (_xform_dirty) ((Node2D *)this)->_update_xform_values(); return angle; } -float Node2D::get_rotation_in_degrees() const { + +float Node2D::get_rotation_degrees() const { return Math::rad2deg(get_rotation()); } -// Kept for compatibility after rename to get_rotd. -// Could be removed after a couple releases. -float Node2D::_get_rotd() const { - WARN_PRINT("Deprecated method Node2D._get_rotd(): This method was renamed to get_rotd. Please adapt your code accordingly, as the old method will be obsoleted."); - return get_rotation_in_degrees(); -} Size2 Node2D::get_scale() const { if (_xform_dirty) ((Node2D *)this)->_update_xform_values(); @@ -299,12 +287,12 @@ void Node2D::set_global_rotation(float p_radians) { } } -float Node2D::get_global_rotation_in_degrees() const { +float Node2D::get_global_rotation_degrees() const { return Math::rad2deg(get_global_rotation()); } -void Node2D::set_global_rotation_in_degrees(float p_degrees) { +void Node2D::set_global_rotation_degrees(float p_degrees) { set_global_rotation(Math::deg2rad(p_degrees)); } @@ -410,18 +398,14 @@ Point2 Node2D::to_global(Point2 p_local) const { void Node2D::_bind_methods() { - // TODO: Obsolete those two methods (old name) properly (GH-4397) - ClassDB::bind_method(D_METHOD("_get_rotd"), &Node2D::_get_rotd); - ClassDB::bind_method(D_METHOD("_set_rotd", "degrees"), &Node2D::_set_rotd); - ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position); ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation); - ClassDB::bind_method(D_METHOD("set_rotation_in_degrees", "degrees"), &Node2D::set_rotation_in_degrees); + ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees); ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale); ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position); ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation); - ClassDB::bind_method(D_METHOD("get_rotation_in_degrees"), &Node2D::get_rotation_in_degrees); + ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees); ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale); ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate); @@ -435,8 +419,8 @@ void Node2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position); ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation); ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation); - ClassDB::bind_method(D_METHOD("set_global_rotation_in_degrees", "degrees"), &Node2D::set_global_rotation_in_degrees); - ClassDB::bind_method(D_METHOD("get_global_rotation_in_degrees"), &Node2D::get_global_rotation_in_degrees); + ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "degrees"), &Node2D::set_global_rotation_degrees); + ClassDB::bind_method(D_METHOD("get_global_rotation_degrees"), &Node2D::get_global_rotation_degrees); ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale); ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale); @@ -462,13 +446,13 @@ void Node2D::_bind_methods() { ADD_GROUP("Transform", ""); ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position"); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); - ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation_deg", PROPERTY_HINT_RANGE, "-1440,1440,0.1", PROPERTY_USAGE_EDITOR), "set_rotation_in_degrees", "get_rotation_in_degrees"); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation_deg", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_in_degrees", "get_global_rotation_in_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 19aafc81ff..eca1e96c82 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -48,10 +48,6 @@ class Node2D : public CanvasItem { void _update_transform(); - // Deprecated, should be removed in a future version. - void _set_rotd(float p_degrees); - float _get_rotd() const; - void _update_xform_values(); protected: @@ -70,7 +66,7 @@ public: void set_position(const Point2 &p_pos); void set_rotation(float p_radians); - void set_rotation_in_degrees(float p_degrees); + void set_rotation_degrees(float p_degrees); void set_scale(const Size2 &p_scale); void rotate(float p_radians); @@ -82,12 +78,12 @@ public: Point2 get_position() const; float get_rotation() const; - float get_rotation_in_degrees() const; + float get_rotation_degrees() const; Size2 get_scale() const; Point2 get_global_position() const; float get_global_rotation() const; - float get_global_rotation_in_degrees() const; + float get_global_rotation_degrees() const; Size2 get_global_scale() const; virtual Rect2 get_item_rect() const; @@ -95,7 +91,7 @@ public: void set_global_transform(const Transform2D &p_transform); void set_global_position(const Point2 &p_pos); void set_global_rotation(float p_radians); - void set_global_rotation_in_degrees(float p_degrees); + void set_global_rotation_degrees(float p_degrees); void set_global_scale(const Size2 &p_scale); void set_z(int p_z); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index f0ee64a53f..1287a800e3 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -133,8 +133,9 @@ bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const { } PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) - : CollisionObject2D(Physics2DServer::get_singleton()->body_create(p_mode), false) { + : CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) { + Physics2DServer::get_singleton()->body_set_mode(get_rid(), p_mode); collision_layer = 1; collision_mask = 1; set_pickable(false); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 197c74352e..b5b5445684 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -264,11 +264,11 @@ float Polygon2D::get_texture_rotation() const { return tex_rot; } -void Polygon2D::_set_texture_rotationd(float p_rot) { +void Polygon2D::set_texture_rotation_degrees(float p_rot) { set_texture_rotation(Math::deg2rad(p_rot)); } -float Polygon2D::_get_texture_rotationd() const { +float Polygon2D::get_texture_rotation_degrees() const { return Math::rad2deg(get_texture_rotation()); } @@ -348,8 +348,8 @@ void Polygon2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture_rotation", "texture_rotation"), &Polygon2D::set_texture_rotation); ClassDB::bind_method(D_METHOD("get_texture_rotation"), &Polygon2D::get_texture_rotation); - ClassDB::bind_method(D_METHOD("_set_texture_rotationd", "texture_rotation"), &Polygon2D::_set_texture_rotationd); - ClassDB::bind_method(D_METHOD("_get_texture_rotationd"), &Polygon2D::_get_texture_rotationd); + ClassDB::bind_method(D_METHOD("set_texture_rotation_degrees", "texture_rotation"), &Polygon2D::set_texture_rotation_degrees); + ClassDB::bind_method(D_METHOD("get_texture_rotation_degrees"), &Polygon2D::get_texture_rotation_degrees); ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale); ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale); @@ -377,7 +377,7 @@ void Polygon2D::_bind_methods() { ADD_GROUP("Texture", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "_set_texture_rotationd", "_get_texture_rotationd"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees"); ADD_GROUP("Invert", "invert_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert"); diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 20c3324a50..0c2c049c18 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -53,9 +53,6 @@ class Polygon2D : public Node2D { mutable bool rect_cache_dirty; mutable Rect2 item_rect; - void _set_texture_rotationd(float p_rot); - float _get_texture_rotationd() const; - protected: void _notification(int p_what); static void _bind_methods(); @@ -82,6 +79,9 @@ public: void set_texture_rotation(float p_rot); float get_texture_rotation() const; + void set_texture_rotation_degrees(float p_rot); + float get_texture_rotation_degrees() const; + void set_texture_scale(const Size2 &p_scale); Size2 get_texture_scale() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 4286d88ab1..dd4270ab26 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -448,21 +448,20 @@ void TileMap::_update_dirty_quadrants() { if (r == Rect2()) { tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map); } else { - tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map); + tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, clip_uv); } Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id); for (int i = 0; i < shapes.size(); i++) { - Ref<Shape2D> shape = shapes[i].shape; if (shape.is_valid()) { Transform2D xform; xform.set_origin(offset.floor()); - _fix_cell_transform(xform, c, center_ofs, s); + Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i); - xform *= shapes[i].shape_transform; + _fix_cell_transform(xform, c, shape_ofs + center_ofs, s); if (debug_canvas_item.is_valid()) { vs->canvas_item_add_set_transform(debug_canvas_item, xform); @@ -587,7 +586,9 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons xform.set_origin(q.pos); //q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); - q.body = Physics2DServer::get_singleton()->body_create(use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC); + q.body = Physics2DServer::get_singleton()->body_create(); + Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC); + Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id()); Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer); Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask); @@ -1234,6 +1235,21 @@ void TileMap::set_light_mask(int p_light_mask) { } } +void TileMap::set_clip_uv(bool p_enable) { + + if (clip_uv == p_enable) + return; + + _clear_quadrants(); + clip_uv = p_enable; + _recreate_quadrants(); +} + +bool TileMap::get_clip_uv() const { + + return clip_uv; +} + void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset); @@ -1266,6 +1282,9 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &TileMap::set_center_y); ClassDB::bind_method(D_METHOD("get_center_y"), &TileMap::get_center_y); + ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv); + ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv); + ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode); ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled); @@ -1327,6 +1346,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv"); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic"); @@ -1377,6 +1397,7 @@ TileMap::TileMap() { navigation = NULL; y_sort_mode = false; occluder_light_mask = 1; + clip_uv = false; fp_adjust = 0.00001; tile_origin = TILE_ORIGIN_TOP_LEFT; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index c9d14e09d1..706b87cec3 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -161,6 +161,7 @@ private: bool used_size_cache_dirty; bool quadrant_order_dirty; bool y_sort_mode; + bool clip_uv; float fp_adjust; float friction; float bounce; @@ -285,6 +286,9 @@ public: virtual void set_use_parent_material(bool p_use_parent_material); + void set_clip_uv(bool p_enable); + bool get_clip_uv() const; + void clear(); TileMap(); |