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-rw-r--r--scene/2d/area_2d.cpp22
-rw-r--r--scene/2d/audio_stream_player_2d.cpp7
-rw-r--r--scene/2d/camera_2d.cpp4
-rw-r--r--scene/2d/cpu_particles_2d.cpp28
-rw-r--r--scene/2d/navigation_link_2d.cpp284
-rw-r--r--scene/2d/navigation_link_2d.h88
-rw-r--r--scene/2d/node_2d.cpp4
-rw-r--r--scene/2d/path_2d.cpp6
-rw-r--r--scene/2d/physics_body_2d.cpp12
-rw-r--r--scene/2d/polygon_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp82
-rw-r--r--scene/2d/tile_map.h14
-rw-r--r--scene/2d/touch_screen_button.cpp2
13 files changed, 466 insertions, 89 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 75f1497edc..3def41eaa5 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -426,36 +426,36 @@ bool Area2D::is_monitorable() const {
}
TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
- ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
TypedArray<Node2D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off.");
ret.resize(body_map.size());
int idx = 0;
for (const KeyValue<ObjectID, BodyState> &E : body_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
+ ret.resize(idx);
return ret;
}
TypedArray<Area2D> Area2D::get_overlapping_areas() const {
- ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
TypedArray<Area2D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off.");
ret.resize(area_map.size());
int idx = 0;
for (const KeyValue<ObjectID, AreaState> &E : area_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
+ ret.resize(idx);
return ret;
}
@@ -607,7 +607,7 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:px"), "set_gravity_point_center", "get_gravity_point_center");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_lesser,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_less,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
ADD_GROUP("Linear Damp", "linear_damp_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index fc019b6cf9..85ec745aee 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -43,13 +43,18 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
+ set_stream_paused(false);
} break;
case NOTIFICATION_EXIT_TREE: {
- stop();
+ set_stream_paused(true);
AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
} break;
+ case NOTIFICATION_PREDELETE: {
+ stop();
+ } break;
+
case NOTIFICATION_PAUSED: {
if (!can_process()) {
// Node can't process so we start fading out to silence.
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index ce77c6ba8d..a11b2b66bf 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -701,8 +701,8 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
- ClassDB::bind_method(D_METHOD("get_camera_position"), &Camera2D::get_camera_position);
- ClassDB::bind_method(D_METHOD("get_camera_screen_center"), &Camera2D::get_camera_screen_center);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &Camera2D::get_camera_position);
+ ClassDB::bind_method(D_METHOD("get_screen_center_position"), &Camera2D::get_camera_screen_center);
ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom);
ClassDB::bind_method(D_METHOD("get_zoom"), &Camera2D::get_zoom);
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 58e357ab5f..4523e5dfe9 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1383,32 +1383,32 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
@@ -1428,8 +1428,8 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp
new file mode 100644
index 0000000000..38a03aaf97
--- /dev/null
+++ b/scene/2d/navigation_link_2d.cpp
@@ -0,0 +1,284 @@
+/*************************************************************************/
+/* navigation_link_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_link_2d.h"
+
+#include "core/math/geometry_2d.h"
+#include "scene/resources/world_2d.h"
+#include "servers/navigation_server_2d.h"
+#include "servers/navigation_server_3d.h"
+
+void NavigationLink2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink2D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink2D::set_bidirectional);
+ ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink2D::is_bidirectional);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink2D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink2D::get_navigation_layers);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink2D::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink2D::get_navigation_layer_value);
+
+ ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink2D::set_start_location);
+ ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink2D::get_start_location);
+
+ ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink2D::set_end_location);
+ ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink2D::get_end_location);
+
+ ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink2D::set_enter_cost);
+ ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink2D::get_enter_cost);
+
+ ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink2D::set_travel_cost);
+ ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink2D::get_travel_cost);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_location"), "set_start_location", "get_start_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
+}
+
+void NavigationLink2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (enabled) {
+ NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map());
+
+ // Update global positions for the link.
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ }
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ // Update global positions for the link.
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ NavigationServer2D::get_singleton()->link_set_map(link, RID());
+ } break;
+ case NOTIFICATION_DRAW: {
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled())) {
+ Color color;
+ if (enabled) {
+ color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_color();
+ } else {
+ color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_disabled_color();
+ }
+
+ real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
+
+ draw_line(get_start_location(), get_end_location(), color);
+ draw_arc(get_start_location(), radius, 0, Math_TAU, 10, color);
+ draw_arc(get_end_location(), radius, 0, Math_TAU, 10, color);
+ }
+#endif // DEBUG_ENABLED
+ } break;
+ }
+}
+
+#ifdef TOOLS_ENABLED
+Rect2 NavigationLink2D::_edit_get_rect() const {
+ real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
+
+ Rect2 rect(get_start_location(), Size2());
+ rect.expand_to(get_end_location());
+ rect.grow_by(radius);
+ return rect;
+}
+
+bool NavigationLink2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ Point2 segment[2] = { get_start_location(), get_end_location() };
+
+ Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, segment);
+ return p_point.distance_to(closest_point) < p_tolerance;
+}
+#endif // TOOLS_ENABLED
+
+void NavigationLink2D::set_enabled(bool p_enabled) {
+ if (enabled == p_enabled) {
+ return;
+ }
+
+ enabled = p_enabled;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (!enabled) {
+ NavigationServer2D::get_singleton()->link_set_map(link, RID());
+ } else {
+ NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map());
+ }
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_bidirectional(bool p_bidirectional) {
+ if (bidirectional == p_bidirectional) {
+ return;
+ }
+
+ bidirectional = p_bidirectional;
+
+ NavigationServer2D::get_singleton()->link_set_bidirectional(link, bidirectional);
+}
+
+void NavigationLink2D::set_navigation_layers(uint32_t p_navigation_layers) {
+ if (navigation_layers == p_navigation_layers) {
+ return;
+ }
+
+ navigation_layers = p_navigation_layers;
+
+ NavigationServer2D::get_singleton()->link_set_navigation_layers(link, navigation_layers);
+}
+
+void NavigationLink2D::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ uint32_t _navigation_layers = get_navigation_layers();
+
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+
+ set_navigation_layers(_navigation_layers);
+}
+
+bool NavigationLink2D::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
+}
+
+void NavigationLink2D::set_start_location(Vector2 p_location) {
+ if (start_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ start_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+
+ update_configuration_warnings();
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_end_location(Vector2 p_location) {
+ if (end_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ end_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+
+ update_configuration_warnings();
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_enter_cost(real_t p_enter_cost) {
+ ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
+ if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
+ return;
+ }
+
+ enter_cost = p_enter_cost;
+
+ NavigationServer2D::get_singleton()->link_set_enter_cost(link, enter_cost);
+}
+
+void NavigationLink2D::set_travel_cost(real_t p_travel_cost) {
+ ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
+ if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
+ return;
+ }
+
+ travel_cost = p_travel_cost;
+
+ NavigationServer2D::get_singleton()->link_set_travel_cost(link, travel_cost);
+}
+
+TypedArray<String> NavigationLink2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (start_location.is_equal_approx(end_location)) {
+ warnings.push_back(RTR("NavigationLink2D start location should be different than the end location to be useful."));
+ }
+
+ return warnings;
+}
+
+NavigationLink2D::NavigationLink2D() {
+ link = NavigationServer2D::get_singleton()->link_create();
+ set_notify_transform(true);
+}
+
+NavigationLink2D::~NavigationLink2D() {
+ NavigationServer2D::get_singleton()->free(link);
+ link = RID();
+}
diff --git a/scene/2d/navigation_link_2d.h b/scene/2d/navigation_link_2d.h
new file mode 100644
index 0000000000..5990ea082c
--- /dev/null
+++ b/scene/2d/navigation_link_2d.h
@@ -0,0 +1,88 @@
+/*************************************************************************/
+/* navigation_link_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAVIGATION_LINK_2D_H
+#define NAVIGATION_LINK_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class NavigationLink2D : public Node2D {
+ GDCLASS(NavigationLink2D, Node2D);
+
+ bool enabled = true;
+ RID link = RID();
+ bool bidirectional = true;
+ uint32_t navigation_layers = 1;
+ Vector2 end_location = Vector2();
+ Vector2 start_location = Vector2();
+ real_t enter_cost = 0.0;
+ real_t travel_cost = 1.0;
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+#ifdef TOOLS_ENABLED
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
+#endif
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const { return enabled; }
+
+ void set_bidirectional(bool p_bidirectional);
+ bool is_bidirectional() const { return bidirectional; }
+
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const { return navigation_layers; }
+
+ void set_navigation_layer_value(int p_layer_number, bool p_value);
+ bool get_navigation_layer_value(int p_layer_number) const;
+
+ void set_start_location(Vector2 p_location);
+ Vector2 get_start_location() const { return start_location; }
+
+ void set_end_location(Vector2 p_location);
+ Vector2 get_end_location() const { return end_location; }
+
+ void set_enter_cost(real_t p_enter_cost);
+ real_t get_enter_cost() const { return enter_cost; }
+
+ void set_travel_cost(real_t p_travel_cost);
+ real_t get_travel_cost() const { return travel_cost; }
+
+ TypedArray<String> get_configuration_warnings() const override;
+
+ NavigationLink2D();
+ ~NavigationLink2D();
+};
+
+#endif // NAVIGATION_LINK_2D_H
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 4599785ce4..7765533016 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -437,8 +437,8 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_lesser,or_greater,no_slider,suffix:px"), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_less,or_greater,no_slider,suffix:px"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index be17299f07..90b2e3d460 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -252,7 +252,7 @@ void PathFollow2D::_validate_property(PropertyInfo &p_property) const {
max = path->get_curve()->get_baked_length();
}
- p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+ p_property.hint_string = "0," + rtos(max) + ",0.01,or_less,or_greater";
}
}
@@ -293,8 +293,8 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead);
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:px"), "set_progress", "get_progress");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:px"), "set_progress", "get_progress");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotates"), "set_rotates", "is_rotating");
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 43158344b4..714d196779 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1024,7 +1024,7 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5px\u00B2"), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_less,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass");
ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -1142,7 +1142,7 @@ bool CharacterBody2D::move_and_slide() {
on_ceiling = false;
on_wall = false;
- if (!current_platform_velocity.is_equal_approx(Vector2())) {
+ if (!current_platform_velocity.is_zero_approx()) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
parameters.exclude_bodies.insert(platform_rid);
@@ -1241,7 +1241,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
break;
}
- if (result.remainder.is_equal_approx(Vector2())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector2();
break;
}
@@ -1325,7 +1325,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
sliding_enabled = true;
first_slide = false;
- if (!collided || motion.is_equal_approx(Vector2())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
}
@@ -1371,7 +1371,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
motion_results.push_back(result);
_set_collision_direction(result);
- if (result.remainder.is_equal_approx(Vector2())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector2();
break;
}
@@ -1390,7 +1390,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
}
}
- if (!collided || motion.is_equal_approx(Vector2())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 111a0df89a..5e77902977 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -640,7 +640,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale", PROPERTY_HINT_LINK), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 129cce93fa..2d9f077df5 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -828,13 +828,13 @@ void TileMap::_update_dirty_quadrants() {
// Update the coords cache.
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
- q->self()->map_to_world.clear();
- q->self()->world_to_map.clear();
+ q->self()->map_to_local.clear();
+ q->self()->local_to_map.clear();
for (const Vector2i &E : q->self()->cells) {
Vector2i pk = E;
- Vector2i pk_world_coords = map_to_world(pk);
- q->self()->map_to_world[pk] = pk_world_coords;
- q->self()->world_to_map[pk_world_coords] = pk;
+ Vector2i pk_local_coords = map_to_local(pk);
+ q->self()->map_to_local[pk] = pk_local_coords;
+ q->self()->local_to_map[pk_local_coords] = pk;
}
}
@@ -852,7 +852,7 @@ void TileMap::_update_dirty_quadrants() {
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
rs->canvas_item_clear(q->self()->debug_canvas_item);
Transform2D xform;
- xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer)));
+ xform.set_origin(map_to_local(q->self()->coords * get_effective_quadrant_size(layer)));
rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
_rendering_draw_quadrant_debug(q->self());
@@ -978,10 +978,10 @@ void TileMap::_recompute_rect_cache() {
for (unsigned int layer = 0; layer < layers.size(); layer++) {
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
Rect2 r;
- r.position = map_to_world(E.key * get_effective_quadrant_size(layer));
- r.expand_to(map_to_world((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ r.position = map_to_local(E.key * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_local((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_local((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_local((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
if (first) {
r_total = r;
first = false;
@@ -1010,7 +1010,7 @@ void TileMap::_rendering_notification(int p_what) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
Transform2D xform;
xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
@@ -1030,7 +1030,7 @@ void TileMap::_rendering_notification(int p_what) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
Transform2D xform;
xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
@@ -1126,7 +1126,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
}
// Iterate over the cells of the quadrant.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
TileMapCell c = get_cell(q.layer, E_cell.value, true);
TileSetSource *source;
@@ -1151,7 +1151,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
int z_index = tile_data->get_z_index();
// Quandrant pos.
- Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
+ Vector2 position = map_to_local(q.coords * get_effective_quadrant_size(q.layer));
if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
// When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
@@ -1223,14 +1223,14 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
int index = -(int64_t)0x80000000; //always must be drawn below children.
for (int layer = 0; layer < (int)layers.size(); layer++) {
- // Sort the quadrants coords per world coordinates
- RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ // Sort the quadrants coords per local coordinates.
+ RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
- world_to_map[map_to_world(E.key)] = E.key;
+ local_to_map[map_to_local(E.key)] = E.key;
}
- // Sort the quadrants
- for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) {
+ // Sort the quadrants.
+ for (const KeyValue<Vector2i, Vector2i> &E : local_to_map) {
TileMapQuadrant &q = layers[layer].quadrant_map[E.value];
for (const RID &ci : q.canvas_items) {
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
@@ -1270,7 +1270,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1302,7 +1302,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
+ xform.set_origin(map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -1423,7 +1423,7 @@ void TileMap::_physics_notification(int p_what) {
for (RID body : q.bodies) {
Transform2D xform;
- xform.set_origin(map_to_world(bodies_coords[body]));
+ xform.set_origin(map_to_local(bodies_coords[body]));
xform = global_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
@@ -1446,7 +1446,7 @@ void TileMap::_physics_notification(int p_what) {
for (RID body : q.bodies) {
Transform2D xform;
- xform.set_origin(map_to_world(bodies_coords[body]));
+ xform.set_origin(map_to_local(bodies_coords[body]));
xform = new_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
@@ -1516,7 +1516,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
ps->body_set_space(body, space);
Transform2D xform;
- xform.set_origin(map_to_world(E_cell));
+ xform.set_origin(map_to_local(E_cell));
xform = global_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
@@ -1602,7 +1602,7 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
Vector<Color> color;
color.push_back(debug_collision_color);
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
Transform2D qudrant_xform;
qudrant_xform.set_origin(quadrant_pos);
Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse();
@@ -1641,7 +1641,7 @@ void TileMap::_navigation_notification(int p_what) {
continue;
}
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_region.key));
+ tile_transform.set_origin(map_to_local(E_region.key));
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
}
}
@@ -1709,7 +1709,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (navpoly.is_valid()) {
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_cell));
+ tile_transform.set_origin(map_to_local(E_cell));
RID region = NavigationServer2D::get_singleton()->region_create();
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
@@ -1769,7 +1769,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
Color color = get_tree()->get_debug_navigation_color();
RandomPCG rand;
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
TileMapCell c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1792,7 +1792,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
+ xform.set_origin(map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
@@ -1866,10 +1866,10 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
- scene_as_control->set_position(map_to_world(E_cell) + scene_as_control->get_position());
+ scene_as_control->set_position(map_to_local(E_cell) + scene_as_control->get_position());
} else if (scene_as_node2d) {
Transform2D xform;
- xform.set_origin(map_to_world(E_cell));
+ xform.set_origin(map_to_local(E_cell));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
q.scenes[E_cell] = scene->get_name();
@@ -1903,7 +1903,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1933,7 +1933,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
+ xform.set_origin(map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -2822,7 +2822,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
// Iterate over the cells of the quadrant.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
TileMapCell c = get_cell(q.layer, E_cell.value, true);
TileSetSource *source;
@@ -2981,7 +2981,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
+Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
// SHOULD RETURN THE CENTER OF THE CELL
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
@@ -3058,10 +3058,10 @@ Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
}
-Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
+Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
- Vector2 ret = p_pos;
+ Vector2 ret = p_local_position;
ret /= tile_set->get_tile_size();
TileSet::TileShape tile_shape = tile_set->get_tile_shape();
@@ -3086,7 +3086,7 @@ Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
ret.x /= overlapping_ratio;
}
- // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly.
+ // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly.
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
// square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
@@ -3771,7 +3771,7 @@ void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Co
TileSet::TileShape shape = tile_set->get_tile_shape();
for (const Vector2i &E : p_cells) {
- Vector2 center = map_to_world(E);
+ Vector2 center = map_to_local(E);
#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
if (!p_cells.has(get_neighbor_cell(E, side))) { \
@@ -3901,8 +3901,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world);
- ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
+ ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local);
+ ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMap::local_to_map);
ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index ecc6ee1d59..a819eeab71 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -40,7 +40,7 @@ class TileSetAtlasSource;
struct TileMapQuadrant {
struct CoordsWorldComparator {
_ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
- // We sort the cells by their world coords, as it is needed by rendering.
+ // We sort the cells by their local coords, as it is needed by rendering.
if (p_a.y == p_b.y) {
return p_a.x > p_b.x;
} else {
@@ -49,7 +49,7 @@ struct TileMapQuadrant {
}
};
- // Dirty list element
+ // Dirty list element.
SelfList<TileMapQuadrant> dirty_list_element;
// Quadrant layer and coords.
@@ -58,10 +58,10 @@ struct TileMapQuadrant {
// TileMapCells
RBSet<Vector2i> cells;
- // We need those two maps to sort by world position for rendering
+ // We need those two maps to sort by local position for rendering
// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
- RBMap<Vector2i, Vector2i> map_to_world;
- RBMap<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+ RBMap<Vector2i, Vector2i> map_to_local;
+ RBMap<Vector2i, Vector2i, CoordsWorldComparator> local_to_map;
// Debug.
RID debug_canvas_item;
@@ -368,8 +368,8 @@ public:
virtual void set_y_sort_enabled(bool p_enable) override;
- Vector2 map_to_world(const Vector2i &p_pos) const;
- Vector2i world_to_map(const Vector2 &p_pos) const;
+ Vector2 map_to_local(const Vector2i &p_pos) const;
+ Vector2i local_to_map(const Vector2 &p_pos) const;
bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index b620f58ed7..a02f322ef1 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -264,7 +264,7 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
if (bitmask.is_valid()) {
check_rect = false;
if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
- if (bitmask->get_bit(coord)) {
+ if (bitmask->get_bitv(coord)) {
touched = true;
}
}