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-rw-r--r--scene/2d/node_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp5
2 files changed, 4 insertions, 3 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 6fe1dd73fe..bd6ab99801 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -319,7 +319,7 @@ void Node2D::set_global_scale(const Size2 &p_scale) {
CanvasItem *pi = get_parent_item();
if (pi) {
const Size2 parent_global_scale = pi->get_global_transform().get_scale();
- set_scale(p_scale - parent_global_scale);
+ set_scale(p_scale / parent_global_scale);
} else {
set_scale(p_scale);
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index fd261117e1..8b2653f639 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -554,11 +554,12 @@ real_t RigidBody2D::get_inertia() const {
void RigidBody2D::set_weight(real_t p_weight) {
- set_mass(p_weight / 9.8);
+ set_mass(p_weight / real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
}
+
real_t RigidBody2D::get_weight() const {
- return mass * 9.8;
+ return mass * real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10;
}
void RigidBody2D::set_friction(real_t p_friction) {