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-rw-r--r--scene/2d/animated_sprite_2d.cpp55
-rw-r--r--scene/2d/animated_sprite_2d.h6
-rw-r--r--scene/2d/area_2d.cpp64
-rw-r--r--scene/2d/area_2d.h5
-rw-r--r--scene/2d/audio_stream_player_2d.cpp39
-rw-r--r--scene/2d/audio_stream_player_2d.h2
-rw-r--r--scene/2d/back_buffer_copy.cpp12
-rw-r--r--scene/2d/camera_2d.cpp63
-rw-r--r--scene/2d/camera_2d.h1
-rw-r--r--scene/2d/canvas_modulate.cpp8
-rw-r--r--scene/2d/canvas_modulate.h1
-rw-r--r--scene/2d/collision_object_2d.cpp38
-rw-r--r--scene/2d/collision_object_2d.h2
-rw-r--r--scene/2d/collision_polygon_2d.cpp22
-rw-r--r--scene/2d/collision_polygon_2d.h1
-rw-r--r--scene/2d/collision_shape_2d.cpp15
-rw-r--r--scene/2d/collision_shape_2d.h1
-rw-r--r--scene/2d/cpu_particles_2d.cpp79
-rw-r--r--scene/2d/cpu_particles_2d.h1
-rw-r--r--scene/2d/gpu_particles_2d.cpp38
-rw-r--r--scene/2d/joints_2d.cpp41
-rw-r--r--scene/2d/joints_2d.h4
-rw-r--r--scene/2d/light_2d.cpp47
-rw-r--r--scene/2d/light_2d.h1
-rw-r--r--scene/2d/light_occluder_2d.cpp33
-rw-r--r--scene/2d/light_occluder_2d.h1
-rw-r--r--scene/2d/line_2d.cpp4
-rw-r--r--scene/2d/line_2d.h1
-rw-r--r--scene/2d/line_builder.cpp5
-rw-r--r--scene/2d/mesh_instance_2d.cpp9
-rw-r--r--scene/2d/multimesh_instance_2d.cpp9
-rw-r--r--scene/2d/navigation_2d.cpp2
-rw-r--r--scene/2d/navigation_2d.h1
-rw-r--r--scene/2d/navigation_agent_2d.cpp4
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp2
-rw-r--r--scene/2d/navigation_region_2d.cpp50
-rw-r--r--scene/2d/navigation_region_2d.h2
-rw-r--r--scene/2d/node_2d.cpp41
-rw-r--r--scene/2d/node_2d.h1
-rw-r--r--scene/2d/parallax_background.cpp26
-rw-r--r--scene/2d/parallax_background.h1
-rw-r--r--scene/2d/parallax_layer.cpp14
-rw-r--r--scene/2d/parallax_layer.h1
-rw-r--r--scene/2d/path_2d.cpp38
-rw-r--r--scene/2d/path_2d.h2
-rw-r--r--scene/2d/physics_body_2d.cpp121
-rw-r--r--scene/2d/physics_body_2d.h9
-rw-r--r--scene/2d/polygon_2d.cpp44
-rw-r--r--scene/2d/polygon_2d.h1
-rw-r--r--scene/2d/position_2d.cpp6
-rw-r--r--scene/2d/position_2d.h1
-rw-r--r--scene/2d/ray_cast_2d.cpp33
-rw-r--r--scene/2d/ray_cast_2d.h1
-rw-r--r--scene/2d/remote_transform_2d.cpp13
-rw-r--r--scene/2d/remote_transform_2d.h1
-rw-r--r--scene/2d/skeleton_2d.cpp17
-rw-r--r--scene/2d/sprite_2d.cpp35
-rw-r--r--scene/2d/sprite_2d.h1
-rw-r--r--scene/2d/tile_map.cpp142
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/2d/touch_screen_button.cpp40
-rw-r--r--scene/2d/touch_screen_button.h1
-rw-r--r--scene/2d/visibility_notifier_2d.cpp34
-rw-r--r--scene/2d/visibility_notifier_2d.h2
-rw-r--r--scene/2d/y_sort.cpp4
65 files changed, 0 insertions, 1303 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index fc34f967ce..842740aa5e 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -103,7 +103,6 @@ Rect2 AnimatedSprite2D::_get_rect() const {
}
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
-
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
@@ -123,7 +122,6 @@ int SpriteFrames::get_frame_count(const StringName &p_anim) const {
}
void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
-
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
@@ -131,7 +129,6 @@ void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
emit_changed();
}
void SpriteFrames::clear(const StringName &p_anim) {
-
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
@@ -140,13 +137,11 @@ void SpriteFrames::clear(const StringName &p_anim) {
}
void SpriteFrames::clear_all() {
-
animations.clear();
add_animation("default");
}
void SpriteFrames::add_animation(const StringName &p_anim) {
-
ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
animations[p_anim] = Anim();
@@ -155,16 +150,13 @@ void SpriteFrames::add_animation(const StringName &p_anim) {
}
bool SpriteFrames::has_animation(const StringName &p_anim) const {
-
return animations.has(p_anim);
}
void SpriteFrames::remove_animation(const StringName &p_anim) {
-
animations.erase(p_anim);
}
void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
-
ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
@@ -176,12 +168,10 @@ void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &
}
Vector<String> SpriteFrames::_get_animation_list() const {
-
Vector<String> ret;
List<StringName> al;
get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
-
ret.push_back(E->get());
}
@@ -189,14 +179,12 @@ Vector<String> SpriteFrames::_get_animation_list() const {
}
void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
-
for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
r_animations->push_back(E->key());
}
}
Vector<String> SpriteFrames::get_animation_names() const {
-
Vector<String> names;
for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
names.push_back(E->key());
@@ -206,14 +194,12 @@ Vector<String> SpriteFrames::get_animation_names() const {
}
void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
-
ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
E->get().speed = p_fps;
}
float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
-
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
return E->get().speed;
@@ -231,7 +217,6 @@ bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
}
void SpriteFrames::_set_frames(const Array &p_frames) {
-
clear_all();
Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
ERR_FAIL_COND(!E);
@@ -241,12 +226,10 @@ void SpriteFrames::_set_frames(const Array &p_frames) {
E->get().frames.write[i] = p_frames[i];
}
Array SpriteFrames::_get_frames() const {
-
return Array();
}
Array SpriteFrames::_get_animations() const {
-
Array anims;
for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
Dictionary d;
@@ -264,10 +247,8 @@ Array SpriteFrames::_get_animations() const {
return anims;
}
void SpriteFrames::_set_animations(const Array &p_animations) {
-
animations.clear();
for (int i = 0; i < p_animations.size(); i++) {
-
Dictionary d = p_animations[i];
ERR_CONTINUE(!d.has("name"));
@@ -280,7 +261,6 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
anim.loop = d["loop"];
Array frames = d["frames"];
for (int j = 0; j < frames.size(); j++) {
-
RES res = frames[j];
anim.frames.push_back(res);
}
@@ -290,7 +270,6 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
}
void SpriteFrames::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
@@ -324,16 +303,13 @@ void SpriteFrames::_bind_methods() {
}
SpriteFrames::SpriteFrames() {
-
add_animation(SceneStringNames::get_singleton()->_default);
}
void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
-
if (!frames.is_valid())
return;
if (property.name == "animation") {
-
property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
@@ -371,10 +347,8 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
}
void AnimatedSprite2D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
-
if (frames.is_null())
return;
if (!frames->has_animation(animation))
@@ -389,9 +363,7 @@ void AnimatedSprite2D::_notification(int p_what) {
float remaining = get_process_delta_time();
while (remaining) {
-
if (timeout <= 0) {
-
timeout = _get_frame_duration();
int fc = frames->get_frame_count(animation);
@@ -433,7 +405,6 @@ void AnimatedSprite2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
-
if (frames.is_null())
return;
if (frame < 0)
@@ -473,7 +444,6 @@ void AnimatedSprite2D::_notification(int p_what) {
}
void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
-
if (frames.is_valid())
frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
frames = p_frames;
@@ -493,12 +463,10 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
}
Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
-
return frames;
}
void AnimatedSprite2D::set_frame(int p_frame) {
-
if (!frames.is_valid()) {
return;
}
@@ -522,12 +490,10 @@ void AnimatedSprite2D::set_frame(int p_frame) {
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
int AnimatedSprite2D::get_frame() const {
-
return frame;
}
void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
-
float elapsed = _get_frame_duration() - timeout;
speed_scale = MAX(p_speed_scale, 0.0f);
@@ -538,56 +504,46 @@ void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
}
float AnimatedSprite2D::get_speed_scale() const {
-
return speed_scale;
}
void AnimatedSprite2D::set_centered(bool p_center) {
-
centered = p_center;
update();
item_rect_changed();
}
bool AnimatedSprite2D::is_centered() const {
-
return centered;
}
void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
-
offset = p_offset;
update();
item_rect_changed();
_change_notify("offset");
}
Point2 AnimatedSprite2D::get_offset() const {
-
return offset;
}
void AnimatedSprite2D::set_flip_h(bool p_flip) {
-
hflip = p_flip;
update();
}
bool AnimatedSprite2D::is_flipped_h() const {
-
return hflip;
}
void AnimatedSprite2D::set_flip_v(bool p_flip) {
-
vflip = p_flip;
update();
}
bool AnimatedSprite2D::is_flipped_v() const {
-
return vflip;
}
void AnimatedSprite2D::_res_changed() {
-
set_frame(frame);
_change_notify("frame");
_change_notify("animation");
@@ -595,7 +551,6 @@ void AnimatedSprite2D::_res_changed() {
}
void AnimatedSprite2D::_set_playing(bool p_playing) {
-
if (playing == p_playing)
return;
playing = p_playing;
@@ -604,12 +559,10 @@ void AnimatedSprite2D::_set_playing(bool p_playing) {
}
bool AnimatedSprite2D::_is_playing() const {
-
return playing;
}
void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
-
backwards = p_backwards;
if (p_animation) {
@@ -622,12 +575,10 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward
}
void AnimatedSprite2D::stop() {
-
_set_playing(false);
}
bool AnimatedSprite2D::is_playing() const {
-
return playing;
}
@@ -642,7 +593,6 @@ float AnimatedSprite2D::_get_frame_duration() {
}
void AnimatedSprite2D::_reset_timeout() {
-
if (!playing)
return;
@@ -651,7 +601,6 @@ void AnimatedSprite2D::_reset_timeout() {
}
void AnimatedSprite2D::set_animation(const StringName &p_animation) {
-
ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation));
@@ -665,12 +614,10 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) {
update();
}
StringName AnimatedSprite2D::get_animation() const {
-
return animation;
}
String AnimatedSprite2D::get_configuration_warning() const {
-
if (frames.is_null()) {
return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
}
@@ -697,7 +644,6 @@ float AnimatedSprite2D::get_shininess() const {
}
void AnimatedSprite2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);
@@ -755,7 +701,6 @@ void AnimatedSprite2D::_bind_methods() {
}
AnimatedSprite2D::AnimatedSprite2D() {
-
centered = true;
hflip = false;
vflip = false;
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index 726ecefd32..fae334498d 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -35,11 +35,9 @@
#include "scene/resources/texture.h"
class SpriteFrames : public Resource {
-
GDCLASS(SpriteFrames, Resource);
struct Anim {
-
float speed;
bool loop;
Vector<Ref<Texture2D>> frames;
@@ -87,7 +85,6 @@ public:
void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
int get_frame_count(const StringName &p_anim) const;
_FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
-
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
@@ -98,7 +95,6 @@ public:
}
_FORCE_INLINE_ Ref<Texture2D> get_normal_frame(const StringName &p_anim, int p_idx) const {
-
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
@@ -112,7 +108,6 @@ public:
}
_FORCE_INLINE_ Ref<Texture2D> get_specular_frame(const StringName &p_anim, int p_idx) const {
-
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_V(!E, Ref<Texture2D>());
ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
@@ -141,7 +136,6 @@ public:
};
class AnimatedSprite2D : public Node2D {
-
GDCLASS(AnimatedSprite2D, Node2D);
Ref<SpriteFrames> frames;
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 8ba334bc67..90af1ff274 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -35,27 +35,22 @@
#include "servers/physics_server_2d.h"
void Area2D::set_space_override_mode(SpaceOverride p_mode) {
-
space_override = p_mode;
PhysicsServer2D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer2D::AreaSpaceOverrideMode(p_mode));
}
Area2D::SpaceOverride Area2D::get_space_override_mode() const {
-
return space_override;
}
void Area2D::set_gravity_is_point(bool p_enabled) {
-
gravity_is_point = p_enabled;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
}
bool Area2D::is_gravity_a_point() const {
-
return gravity_is_point;
}
void Area2D::set_gravity_distance_scale(real_t p_scale) {
-
gravity_distance_scale = p_scale;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
@@ -65,58 +60,47 @@ real_t Area2D::get_gravity_distance_scale() const {
}
void Area2D::set_gravity_vector(const Vector2 &p_vec) {
-
gravity_vec = p_vec;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
}
Vector2 Area2D::get_gravity_vector() const {
-
return gravity_vec;
}
void Area2D::set_gravity(real_t p_gravity) {
-
gravity = p_gravity;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY, p_gravity);
}
real_t Area2D::get_gravity() const {
-
return gravity;
}
void Area2D::set_linear_damp(real_t p_linear_damp) {
-
linear_damp = p_linear_damp;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
}
real_t Area2D::get_linear_damp() const {
-
return linear_damp;
}
void Area2D::set_angular_damp(real_t p_angular_damp) {
-
angular_damp = p_angular_damp;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
}
real_t Area2D::get_angular_damp() const {
-
return angular_damp;
}
void Area2D::set_priority(real_t p_priority) {
-
priority = p_priority;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_PRIORITY, p_priority);
}
real_t Area2D::get_priority() const {
-
return priority;
}
void Area2D::_body_enter_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -128,13 +112,11 @@ void Area2D::_body_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
void Area2D::_body_exit_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -144,13 +126,11 @@ void Area2D::_body_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {
-
bool body_in = p_status == PhysicsServer2D::AREA_BODY_ADDED;
ObjectID objid = p_instance;
@@ -167,7 +147,6 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
-
E = body_map.insert(objid, BodyState());
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
@@ -188,7 +167,6 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
} else {
-
E->get().rc--;
if (node)
@@ -197,7 +175,6 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
bool eraseit = false;
if (E->get().rc == 0) {
-
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
@@ -219,7 +196,6 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
void Area2D::_area_enter_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -231,13 +207,11 @@ void Area2D::_area_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
void Area2D::_area_exit_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -247,13 +221,11 @@ void Area2D::_area_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {
-
bool area_in = p_status == PhysicsServer2D::AREA_BODY_ADDED;
ObjectID objid = p_instance;
@@ -269,7 +241,6 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
-
E = area_map.insert(objid, AreaState());
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
@@ -290,7 +261,6 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
} else {
-
E->get().rc--;
if (node)
@@ -299,7 +269,6 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
bool eraseit = false;
if (E->get().rc == 0) {
-
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
@@ -321,7 +290,6 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
void Area2D::_clear_monitoring() {
-
ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
@@ -330,7 +298,6 @@ void Area2D::_clear_monitoring() {
//disconnect all monitored stuff
for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
-
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
@@ -344,7 +311,6 @@ void Area2D::_clear_monitoring() {
continue;
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
@@ -353,13 +319,11 @@ void Area2D::_clear_monitoring() {
}
{
-
Map<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
-
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
@@ -373,7 +337,6 @@ void Area2D::_clear_monitoring() {
continue;
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
@@ -383,18 +346,14 @@ void Area2D::_clear_monitoring() {
}
void Area2D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_EXIT_TREE: {
-
_clear_monitoring();
} break;
}
}
void Area2D::set_monitoring(bool p_enable) {
-
if (p_enable == monitoring)
return;
ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
@@ -402,7 +361,6 @@ void Area2D::set_monitoring(bool p_enable) {
monitoring = p_enable;
if (monitoring) {
-
PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
@@ -414,12 +372,10 @@ void Area2D::set_monitoring(bool p_enable) {
}
bool Area2D::is_monitoring() const {
-
return monitoring;
}
void Area2D::set_monitorable(bool p_enable) {
-
ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer2D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
if (p_enable == monitorable)
@@ -431,12 +387,10 @@ void Area2D::set_monitorable(bool p_enable) {
}
bool Area2D::is_monitorable() const {
-
return monitorable;
}
TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
-
ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
TypedArray<Node2D> ret;
ret.resize(body_map.size());
@@ -454,7 +408,6 @@ TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
}
TypedArray<Area2D> Area2D::get_overlapping_areas() const {
-
ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
TypedArray<Area2D> ret;
ret.resize(area_map.size());
@@ -472,7 +425,6 @@ TypedArray<Area2D> Area2D::get_overlapping_areas() const {
}
bool Area2D::overlaps_area(Node *p_area) const {
-
ERR_FAIL_NULL_V(p_area, false);
const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
if (!E)
@@ -481,7 +433,6 @@ bool Area2D::overlaps_area(Node *p_area) const {
}
bool Area2D::overlaps_body(Node *p_body) const {
-
ERR_FAIL_NULL_V(p_body, false);
const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
if (!E)
@@ -490,29 +441,24 @@ bool Area2D::overlaps_body(Node *p_body) const {
}
void Area2D::set_collision_mask(uint32_t p_mask) {
-
collision_mask = p_mask;
PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
}
uint32_t Area2D::get_collision_mask() const {
-
return collision_mask;
}
void Area2D::set_collision_layer(uint32_t p_layer) {
-
collision_layer = p_layer;
PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
}
uint32_t Area2D::get_collision_layer() const {
-
return collision_layer;
}
void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_mask();
if (p_value)
mask |= 1 << p_bit;
@@ -522,12 +468,10 @@ void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool Area2D::get_collision_mask_bit(int p_bit) const {
-
return get_collision_mask() & (1 << p_bit);
}
void Area2D::set_collision_layer_bit(int p_bit, bool p_value) {
-
uint32_t layer = get_collision_layer();
if (p_value)
layer |= 1 << p_bit;
@@ -537,27 +481,22 @@ void Area2D::set_collision_layer_bit(int p_bit, bool p_value) {
}
bool Area2D::get_collision_layer_bit(int p_bit) const {
-
return get_collision_layer() & (1 << p_bit);
}
void Area2D::set_audio_bus_override(bool p_override) {
-
audio_bus_override = p_override;
}
bool Area2D::is_overriding_audio_bus() const {
-
return audio_bus_override;
}
void Area2D::set_audio_bus_name(const StringName &p_audio_bus) {
-
audio_bus = p_audio_bus;
}
StringName Area2D::get_audio_bus_name() const {
-
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
return audio_bus;
@@ -567,9 +506,7 @@ StringName Area2D::get_audio_bus_name() const {
}
void Area2D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "audio_bus_name") {
-
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
@@ -677,7 +614,6 @@ void Area2D::_bind_methods() {
Area2D::Area2D() :
CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
-
space_override = SPACE_OVERRIDE_DISABLED;
set_gravity(98);
set_gravity_vector(Vector2(0, 1));
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 0e2c0ac672..3b9b57cab4 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -35,7 +35,6 @@
#include "scene/2d/collision_object_2d.h"
class Area2D : public CollisionObject2D {
-
GDCLASS(Area2D, CollisionObject2D);
public:
@@ -68,7 +67,6 @@ private:
void _body_exit_tree(ObjectID p_id);
struct ShapePair {
-
int body_shape;
int area_shape;
bool operator<(const ShapePair &p_sp) const {
@@ -86,7 +84,6 @@ private:
};
struct BodyState {
-
int rc;
bool in_tree;
VSet<ShapePair> shapes;
@@ -100,7 +97,6 @@ private:
void _area_exit_tree(ObjectID p_id);
struct AreaShapePair {
-
int area_shape;
int self_shape;
bool operator<(const AreaShapePair &p_sp) const {
@@ -118,7 +114,6 @@ private:
};
struct AreaState {
-
int rc;
bool in_tree;
VSet<AreaShapePair> shapes;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 55d111439a..b1ca2912e9 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -35,7 +35,6 @@
#include "scene/main/window.h"
void AudioStreamPlayer2D::_mix_audio() {
-
if (!stream_playback.is_valid() || !active ||
(stream_paused && !stream_paused_fade_out)) {
return;
@@ -59,7 +58,6 @@ void AudioStreamPlayer2D::_mix_audio() {
//write all outputs
for (int i = 0; i < output_count; i++) {
-
Output current = outputs[i];
//see if current output exists, to keep volume ramp
@@ -98,7 +96,6 @@ void AudioStreamPlayer2D::_mix_audio() {
AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
for (int j = 0; j < buffer_size; j++) {
-
target[j] += buffer[j] * vol;
vol += vol_inc;
}
@@ -120,7 +117,6 @@ void AudioStreamPlayer2D::_mix_audio() {
continue;
for (int j = 0; j < buffer_size; j++) {
-
AudioFrame frame = buffer[j] * vol;
for (int k = 0; k < cc; k++) {
targets[k][j] += frame;
@@ -145,9 +141,7 @@ void AudioStreamPlayer2D::_mix_audio() {
}
void AudioStreamPlayer2D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
AudioServer::get_singleton()->add_callback(_mix_audios, this);
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
@@ -155,7 +149,6 @@ void AudioStreamPlayer2D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
-
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
@@ -171,7 +164,6 @@ void AudioStreamPlayer2D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
-
//update anything related to position first, if possible of course
if (!output_ready) {
@@ -194,7 +186,6 @@ void AudioStreamPlayer2D::_notification(int p_what) {
int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
for (int i = 0; i < areas; i++) {
-
Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider);
if (!area2d)
continue;
@@ -209,10 +200,8 @@ void AudioStreamPlayer2D::_notification(int p_what) {
world_2d->get_viewport_list(&viewports);
for (List<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
-
Viewport *vp = E->get();
if (vp->is_audio_listener_2d()) {
-
//compute matrix to convert to screen
Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
Vector2 screen_size = vp->get_visible_rect().size;
@@ -269,7 +258,6 @@ void AudioStreamPlayer2D::_notification(int p_what) {
}
void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
-
AudioServer::get_singleton()->lock();
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
@@ -294,16 +282,13 @@ void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
}
Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
-
return stream;
}
void AudioStreamPlayer2D::set_volume_db(float p_volume) {
-
volume_db = p_volume;
}
float AudioStreamPlayer2D::get_volume_db() const {
-
return volume_db;
}
@@ -316,7 +301,6 @@ float AudioStreamPlayer2D::get_pitch_scale() const {
}
void AudioStreamPlayer2D::play(float p_from_pos) {
-
if (!is_playing()) {
// Reset the prev_output_count if the stream is stopped
prev_output_count = 0;
@@ -331,14 +315,12 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
}
void AudioStreamPlayer2D::seek(float p_seconds) {
-
if (stream_playback.is_valid()) {
setseek = p_seconds;
}
}
void AudioStreamPlayer2D::stop() {
-
if (stream_playback.is_valid()) {
active = false;
set_physics_process_internal(false);
@@ -347,7 +329,6 @@ void AudioStreamPlayer2D::stop() {
}
bool AudioStreamPlayer2D::is_playing() const {
-
if (stream_playback.is_valid()) {
return active; // && stream_playback->is_playing();
}
@@ -356,7 +337,6 @@ bool AudioStreamPlayer2D::is_playing() const {
}
float AudioStreamPlayer2D::get_playback_position() {
-
if (stream_playback.is_valid()) {
return stream_playback->get_playback_position();
}
@@ -365,14 +345,12 @@ float AudioStreamPlayer2D::get_playback_position() {
}
void AudioStreamPlayer2D::set_bus(const StringName &p_bus) {
-
//if audio is active, must lock this
AudioServer::get_singleton()->lock();
bus = p_bus;
AudioServer::get_singleton()->unlock();
}
StringName AudioStreamPlayer2D::get_bus() const {
-
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
return bus;
@@ -382,30 +360,24 @@ StringName AudioStreamPlayer2D::get_bus() const {
}
void AudioStreamPlayer2D::set_autoplay(bool p_enable) {
-
autoplay = p_enable;
}
bool AudioStreamPlayer2D::is_autoplay_enabled() {
-
return autoplay;
}
void AudioStreamPlayer2D::_set_playing(bool p_enable) {
-
if (p_enable)
play();
else
stop();
}
bool AudioStreamPlayer2D::_is_active() const {
-
return active;
}
void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "bus") {
-
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
@@ -419,42 +391,34 @@ void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
}
void AudioStreamPlayer2D::_bus_layout_changed() {
-
_change_notify();
}
void AudioStreamPlayer2D::set_max_distance(float p_pixels) {
-
ERR_FAIL_COND(p_pixels <= 0.0);
max_distance = p_pixels;
}
float AudioStreamPlayer2D::get_max_distance() const {
-
return max_distance;
}
void AudioStreamPlayer2D::set_attenuation(float p_curve) {
-
attenuation = p_curve;
}
float AudioStreamPlayer2D::get_attenuation() const {
-
return attenuation;
}
void AudioStreamPlayer2D::set_area_mask(uint32_t p_mask) {
-
area_mask = p_mask;
}
uint32_t AudioStreamPlayer2D::get_area_mask() const {
-
return area_mask;
}
void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
-
if (p_pause != stream_paused) {
stream_paused = p_pause;
stream_paused_fade_in = !p_pause;
@@ -463,7 +427,6 @@ void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
}
bool AudioStreamPlayer2D::get_stream_paused() const {
-
return stream_paused;
}
@@ -472,7 +435,6 @@ Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
}
void AudioStreamPlayer2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream);
@@ -527,7 +489,6 @@ void AudioStreamPlayer2D::_bind_methods() {
}
AudioStreamPlayer2D::AudioStreamPlayer2D() {
-
volume_db = 0;
pitch_scale = 1.0;
autoplay = false;
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 86e931b3c6..7f0b6f5897 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -36,7 +36,6 @@
#include "servers/audio_server.h"
class AudioStreamPlayer2D : public Node2D {
-
GDCLASS(AudioStreamPlayer2D, Node2D);
private:
@@ -47,7 +46,6 @@ private:
};
struct Output {
-
AudioFrame vol;
int bus_index;
Viewport *viewport; //pointer only used for reference to previous mix
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index 4c952b7ca6..0bcb42e563 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -31,19 +31,14 @@
#include "back_buffer_copy.h"
void BackBufferCopy::_update_copy_mode() {
-
switch (copy_mode) {
-
case COPY_MODE_DISABLED: {
-
RS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(), false, Rect2());
} break;
case COPY_MODE_RECT: {
-
RS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(), true, rect);
} break;
case COPY_MODE_VIEWPORT: {
-
RS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(), true, Rect2());
} break;
@@ -52,7 +47,6 @@ void BackBufferCopy::_update_copy_mode() {
#ifdef TOOLS_ENABLED
Rect2 BackBufferCopy::_edit_get_rect() const {
-
return rect;
}
@@ -62,12 +56,10 @@ bool BackBufferCopy::_edit_use_rect() const {
#endif
Rect2 BackBufferCopy::get_anchorable_rect() const {
-
return rect;
}
void BackBufferCopy::set_rect(const Rect2 &p_rect) {
-
rect = p_rect;
_update_copy_mode();
}
@@ -77,17 +69,14 @@ Rect2 BackBufferCopy::get_rect() const {
}
void BackBufferCopy::set_copy_mode(CopyMode p_mode) {
-
copy_mode = p_mode;
_update_copy_mode();
}
BackBufferCopy::CopyMode BackBufferCopy::get_copy_mode() const {
-
return copy_mode;
}
void BackBufferCopy::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_rect", "rect"), &BackBufferCopy::set_rect);
ClassDB::bind_method(D_METHOD("get_rect"), &BackBufferCopy::get_rect);
@@ -103,7 +92,6 @@ void BackBufferCopy::_bind_methods() {
}
BackBufferCopy::BackBufferCopy() {
-
rect = Rect2(-100, -100, 200, 200);
copy_mode = COPY_MODE_RECT;
_update_copy_mode();
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index d8af14a3fb..eeb87a7396 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -36,7 +36,6 @@
#include "servers/rendering_server.h"
void Camera2D::_update_scroll() {
-
if (!is_inside_tree())
return;
@@ -49,7 +48,6 @@ void Camera2D::_update_scroll() {
return;
if (current) {
-
ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
Transform2D xform = get_camera_transform();
@@ -64,7 +62,6 @@ void Camera2D::_update_scroll() {
}
void Camera2D::_update_process_mode() {
-
if (Engine::get_singleton()->is_editor_hint()) {
set_process_internal(false);
set_physics_process_internal(false);
@@ -78,7 +75,6 @@ void Camera2D::_update_process_mode() {
}
void Camera2D::set_zoom(const Vector2 &p_zoom) {
-
zoom = p_zoom;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
@@ -86,12 +82,10 @@ void Camera2D::set_zoom(const Vector2 &p_zoom) {
};
Vector2 Camera2D::get_zoom() const {
-
return zoom;
};
Transform2D Camera2D::get_camera_transform() {
-
if (!get_tree())
return Transform2D();
@@ -103,14 +97,11 @@ Transform2D Camera2D::get_camera_transform() {
Point2 ret_camera_pos;
if (!first) {
-
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
-
if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !h_offset_changed) {
camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_LEFT]));
camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_RIGHT]));
} else {
-
if (h_ofs < 0) {
camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
} else {
@@ -121,12 +112,10 @@ Transform2D Camera2D::get_camera_transform() {
}
if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !v_offset_changed) {
-
camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_TOP]));
camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_BOTTOM]));
} else {
-
if (v_ofs < 0) {
camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
} else {
@@ -137,7 +126,6 @@ Transform2D Camera2D::get_camera_transform() {
}
} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
-
camera_pos = new_camera_pos;
}
@@ -159,13 +147,11 @@ Transform2D Camera2D::get_camera_transform() {
}
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
-
float c = smoothing * (process_mode == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
} else {
-
ret_camera_pos = smoothed_camera_pos = camera_pos;
}
@@ -218,23 +204,18 @@ Transform2D Camera2D::get_camera_transform() {
}
void Camera2D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_INTERNAL_PROCESS:
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
-
_update_scroll();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
if (!is_processing_internal() && !is_physics_processing_internal())
_update_scroll();
} break;
case NOTIFICATION_ENTER_TREE: {
-
if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
viewport = custom_viewport;
} else {
@@ -256,7 +237,6 @@ void Camera2D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
-
if (is_current()) {
if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
viewport->set_canvas_transform(Transform2D());
@@ -268,7 +248,6 @@ void Camera2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
-
if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint())
break;
@@ -349,40 +328,33 @@ void Camera2D::_notification(int p_what) {
}
void Camera2D::set_offset(const Vector2 &p_offset) {
-
offset = p_offset;
_update_scroll();
}
Vector2 Camera2D::get_offset() const {
-
return offset;
}
void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode) {
-
anchor_mode = p_anchor_mode;
_update_scroll();
}
Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
-
return anchor_mode;
}
void Camera2D::set_rotating(bool p_rotating) {
-
rotating = p_rotating;
_update_scroll();
}
bool Camera2D::is_rotating() const {
-
return rotating;
}
void Camera2D::set_process_mode(Camera2DProcessMode p_mode) {
-
if (process_mode == p_mode)
return;
@@ -391,14 +363,11 @@ void Camera2D::set_process_mode(Camera2DProcessMode p_mode) {
}
Camera2D::Camera2DProcessMode Camera2D::get_process_mode() const {
-
return process_mode;
}
void Camera2D::_make_current(Object *p_which) {
-
if (p_which == this) {
-
current = true;
} else {
current = false;
@@ -406,7 +375,6 @@ void Camera2D::_make_current(Object *p_which) {
}
void Camera2D::_set_current(bool p_current) {
-
if (p_current)
make_current();
@@ -415,12 +383,10 @@ void Camera2D::_set_current(bool p_current) {
}
bool Camera2D::is_current() const {
-
return current;
}
void Camera2D::make_current() {
-
if (!is_inside_tree()) {
current = true;
} else {
@@ -430,7 +396,6 @@ void Camera2D::make_current() {
}
void Camera2D::clear_current() {
-
current = false;
if (is_inside_tree()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)nullptr);
@@ -438,60 +403,50 @@ void Camera2D::clear_current() {
}
void Camera2D::set_limit(Margin p_margin, int p_limit) {
-
ERR_FAIL_INDEX((int)p_margin, 4);
limit[p_margin] = p_limit;
update();
}
int Camera2D::get_limit(Margin p_margin) const {
-
ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
return limit[p_margin];
}
void Camera2D::set_limit_smoothing_enabled(bool enable) {
-
limit_smoothing_enabled = enable;
_update_scroll();
}
bool Camera2D::is_limit_smoothing_enabled() const {
-
return limit_smoothing_enabled;
}
void Camera2D::set_drag_margin(Margin p_margin, float p_drag_margin) {
-
ERR_FAIL_INDEX((int)p_margin, 4);
drag_margin[p_margin] = p_drag_margin;
update();
}
float Camera2D::get_drag_margin(Margin p_margin) const {
-
ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
return drag_margin[p_margin];
}
Vector2 Camera2D::get_camera_position() const {
-
return camera_pos;
}
void Camera2D::force_update_scroll() {
-
_update_scroll();
}
void Camera2D::reset_smoothing() {
-
smoothed_camera_pos = camera_pos;
_update_scroll();
}
void Camera2D::align() {
-
ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
Size2 screen_size = viewport->get_visible_rect().size;
@@ -509,7 +464,6 @@ void Camera2D::align() {
camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
}
} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
-
camera_pos = current_camera_pos;
}
@@ -517,7 +471,6 @@ void Camera2D::align() {
}
void Camera2D::set_follow_smoothing(float p_speed) {
-
smoothing = p_speed;
if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()))
set_process_internal(true);
@@ -526,55 +479,45 @@ void Camera2D::set_follow_smoothing(float p_speed) {
}
float Camera2D::get_follow_smoothing() const {
-
return smoothing;
}
Point2 Camera2D::get_camera_screen_center() const {
-
return camera_screen_center;
}
void Camera2D::set_h_drag_enabled(bool p_enabled) {
-
h_drag_enabled = p_enabled;
}
bool Camera2D::is_h_drag_enabled() const {
-
return h_drag_enabled;
}
void Camera2D::set_v_drag_enabled(bool p_enabled) {
-
v_drag_enabled = p_enabled;
}
bool Camera2D::is_v_drag_enabled() const {
-
return v_drag_enabled;
}
void Camera2D::set_v_offset(float p_offset) {
-
v_ofs = p_offset;
v_offset_changed = true;
_update_scroll();
}
float Camera2D::get_v_offset() const {
-
return v_ofs;
}
void Camera2D::set_h_offset(float p_offset) {
-
h_ofs = p_offset;
h_offset_changed = true;
_update_scroll();
}
float Camera2D::get_h_offset() const {
-
return h_ofs;
}
@@ -587,12 +530,10 @@ void Camera2D::_set_old_smoothing(float p_enable) {
}
void Camera2D::set_enable_follow_smoothing(bool p_enabled) {
-
smoothing_enabled = p_enabled;
}
bool Camera2D::is_follow_smoothing_enabled() const {
-
return smoothing_enabled;
}
@@ -612,7 +553,6 @@ void Camera2D::set_custom_viewport(Node *p_viewport) {
}
if (is_inside_tree()) {
-
if (custom_viewport)
viewport = custom_viewport;
else
@@ -627,7 +567,6 @@ void Camera2D::set_custom_viewport(Node *p_viewport) {
}
Node *Camera2D::get_custom_viewport() const {
-
return custom_viewport;
}
@@ -659,7 +598,6 @@ bool Camera2D::is_margin_drawing_enabled() const {
}
void Camera2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset);
@@ -777,7 +715,6 @@ void Camera2D::_bind_methods() {
}
Camera2D::Camera2D() {
-
anchor_mode = ANCHOR_MODE_DRAG_CENTER;
rotating = false;
current = false;
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 7a106ef79a..0a4e269c40 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -35,7 +35,6 @@
#include "scene/main/window.h"
class Camera2D : public Node2D {
-
GDCLASS(Camera2D, Node2D);
public:
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 05f8804e2a..2ed2eaef42 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -31,22 +31,18 @@
#include "canvas_modulate.h"
void CanvasModulate::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_CANVAS) {
-
if (is_visible_in_tree()) {
RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
}
} else if (p_what == NOTIFICATION_EXIT_CANVAS) {
-
if (is_visible_in_tree()) {
RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1));
remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
}
} else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
-
if (is_visible_in_tree()) {
RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
@@ -60,7 +56,6 @@ void CanvasModulate::_notification(int p_what) {
}
void CanvasModulate::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_color", "color"), &CanvasModulate::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &CanvasModulate::get_color);
@@ -68,19 +63,16 @@ void CanvasModulate::_bind_methods() {
}
void CanvasModulate::set_color(const Color &p_color) {
-
color = p_color;
if (is_visible_in_tree()) {
RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
}
}
Color CanvasModulate::get_color() const {
-
return color;
}
String CanvasModulate::get_configuration_warning() const {
-
if (!is_visible_in_tree() || !is_inside_tree())
return String();
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index ada6e27760..a0b61f43ba 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -34,7 +34,6 @@
#include "scene/2d/node_2d.h"
class CanvasModulate : public Node2D {
-
GDCLASS(CanvasModulate, Node2D);
Color color;
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index d82f4a2f2b..2f20a48139 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -34,11 +34,8 @@
#include "servers/physics_server_2d.h"
void CollisionObject2D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
Transform2D global_transform = get_global_transform();
if (area)
@@ -58,7 +55,6 @@ void CollisionObject2D::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_CANVAS: {
-
if (area)
PhysicsServer2D::get_singleton()->area_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
else
@@ -66,11 +62,9 @@ void CollisionObject2D::_notification(int p_what) {
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
-
_update_pickable();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
if (only_update_transform_changes) {
return;
}
@@ -84,7 +78,6 @@ void CollisionObject2D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
-
if (area) {
PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
} else
@@ -93,7 +86,6 @@ void CollisionObject2D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_CANVAS: {
-
if (area)
PhysicsServer2D::get_singleton()->area_attach_canvas_instance_id(rid, ObjectID());
else
@@ -103,7 +95,6 @@ void CollisionObject2D::_notification(int p_what) {
}
uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
-
ShapeData sd;
uint32_t id;
@@ -121,7 +112,6 @@ uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
}
void CollisionObject2D::remove_shape_owner(uint32_t owner) {
-
ERR_FAIL_COND(!shapes.has(owner));
shape_owner_clear_shapes(owner);
@@ -144,14 +134,12 @@ void CollisionObject2D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl
}
bool CollisionObject2D::is_shape_owner_disabled(uint32_t p_owner) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), false);
return shapes[p_owner].disabled;
}
void CollisionObject2D::shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable) {
-
if (area)
return; //not for areas
@@ -165,14 +153,12 @@ void CollisionObject2D::shape_owner_set_one_way_collision(uint32_t p_owner, bool
}
bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), false);
return shapes[p_owner].one_way_collision;
}
void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin) {
-
if (area)
return; //not for areas
@@ -186,21 +172,18 @@ void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owne
}
float CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
return shapes[p_owner].one_way_collision_margin;
}
void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
-
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
r_owners->push_back(E->key());
}
}
Array CollisionObject2D::_get_shape_owners() {
-
Array ret;
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
ret.push_back(E->key());
@@ -210,7 +193,6 @@ Array CollisionObject2D::_get_shape_owners() {
}
void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform) {
-
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
@@ -225,21 +207,18 @@ void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transf
}
}
Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), Transform2D());
return shapes[p_owner].xform;
}
Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
return shapes[p_owner].owner;
}
void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) {
-
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_COND(p_shape.is_null());
@@ -257,20 +236,17 @@ void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2
total_subshapes++;
}
int CollisionObject2D::shape_owner_get_shape_count(uint32_t p_owner) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
return shapes[p_owner].shapes.size();
}
Ref<Shape2D> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape2D>());
ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape2D>());
return shapes[p_owner].shapes[p_shape].shape;
}
int CollisionObject2D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
@@ -278,7 +254,6 @@ int CollisionObject2D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape
}
void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
-
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
@@ -303,7 +278,6 @@ void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
}
void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) {
-
ERR_FAIL_COND(!shapes.has(p_owner));
while (shape_owner_get_shape_count(p_owner) > 0) {
@@ -312,7 +286,6 @@ void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) {
}
uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const {
-
ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0);
for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
@@ -328,7 +301,6 @@ uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const {
}
void CollisionObject2D::set_pickable(bool p_enabled) {
-
if (pickable == p_enabled)
return;
@@ -337,12 +309,10 @@ void CollisionObject2D::set_pickable(bool p_enabled) {
}
bool CollisionObject2D::is_pickable() const {
-
return pickable;
}
void CollisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
-
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_viewport, p_input_event, p_shape);
}
@@ -350,7 +320,6 @@ void CollisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_
}
void CollisionObject2D::_mouse_enter() {
-
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
}
@@ -358,7 +327,6 @@ void CollisionObject2D::_mouse_enter() {
}
void CollisionObject2D::_mouse_exit() {
-
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
}
@@ -381,7 +349,6 @@ void CollisionObject2D::_update_pickable() {
}
String CollisionObject2D::get_configuration_warning() const {
-
String warning = Node2D::get_configuration_warning();
if (shapes.empty()) {
@@ -395,7 +362,6 @@ String CollisionObject2D::get_configuration_warning() const {
}
void CollisionObject2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
@@ -432,7 +398,6 @@ void CollisionObject2D::_bind_methods() {
}
CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
-
rid = p_rid;
area = p_area;
pickable = true;
@@ -441,7 +406,6 @@ CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
only_update_transform_changes = false;
if (p_area) {
-
PhysicsServer2D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
} else {
PhysicsServer2D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
@@ -449,13 +413,11 @@ CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
}
CollisionObject2D::CollisionObject2D() {
-
//owner=
set_notify_transform(true);
}
CollisionObject2D::~CollisionObject2D() {
-
PhysicsServer2D::get_singleton()->free(rid);
}
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index e931f20f40..d7af2f3a2a 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -35,7 +35,6 @@
#include "scene/resources/shape_2d.h"
class CollisionObject2D : public Node2D {
-
GDCLASS(CollisionObject2D, Node2D);
bool area;
@@ -43,7 +42,6 @@ class CollisionObject2D : public Node2D {
bool pickable;
struct ShapeData {
-
Object *owner;
Transform2D xform;
struct Shape {
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 1e48b2d67f..e5acfafa21 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -38,7 +38,6 @@
#include "thirdparty/misc/triangulator.h"
void CollisionPolygon2D::_build_polygon() {
-
parent->shape_owner_clear_shapes(owner_id);
if (polygon.size() == 0)
@@ -47,7 +46,6 @@ void CollisionPolygon2D::_build_polygon() {
bool solids = build_mode == BUILD_SOLIDS;
if (solids) {
-
//here comes the sun, lalalala
//decompose concave into multiple convex polygons and add them
Vector<Vector<Vector2>> decomp = _decompose_in_convex();
@@ -58,7 +56,6 @@ void CollisionPolygon2D::_build_polygon() {
}
} else {
-
Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D);
Vector<Vector2> segments;
@@ -82,7 +79,6 @@ Vector<Vector<Vector2>> CollisionPolygon2D::_decompose_in_convex() {
}
void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) {
-
parent->shape_owner_set_transform(owner_id, get_transform());
if (p_xform_only)
return;
@@ -92,10 +88,8 @@ void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) {
}
void CollisionPolygon2D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_PARENTED: {
-
parent = Object::cast_to<CollisionObject2D>(get_parent());
if (parent) {
owner_id = parent->create_shape_owner(this);
@@ -111,14 +105,12 @@ void CollisionPolygon2D::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
-
if (parent) {
_update_in_shape_owner();
}
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
-
if (parent) {
_update_in_shape_owner(true);
}
@@ -133,13 +125,11 @@ void CollisionPolygon2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
-
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
for (int i = 0; i < polygon.size(); i++) {
-
Vector2 p = polygon[i];
Vector2 n = polygon[(i + 1) % polygon.size()];
// draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
@@ -152,7 +142,6 @@ void CollisionPolygon2D::_notification(int p_what) {
Color c(0.4, 0.9, 0.1);
for (int i = 0; i < decomp.size(); i++) {
-
c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
draw_colored_polygon(decomp[i], c);
}
@@ -181,7 +170,6 @@ void CollisionPolygon2D::_notification(int p_what) {
}
void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
-
polygon = p_polygon;
{
@@ -192,7 +180,6 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
aabb.expand_to(polygon[i]);
}
if (aabb == Rect2()) {
-
aabb = Rect2(-10, -10, 20, 20);
} else {
aabb.position -= aabb.size * 0.3;
@@ -208,12 +195,10 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
}
Vector<Point2> CollisionPolygon2D::get_polygon() const {
-
return polygon;
}
void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
-
ERR_FAIL_INDEX((int)p_mode, 2);
build_mode = p_mode;
if (parent) {
@@ -222,13 +207,11 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
}
CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
-
return build_mode;
}
#ifdef TOOLS_ENABLED
Rect2 CollisionPolygon2D::_edit_get_rect() const {
-
return aabb;
}
@@ -237,13 +220,11 @@ bool CollisionPolygon2D::_edit_use_rect() const {
}
bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
return Geometry::is_point_in_polygon(p_point, Variant(polygon));
}
#endif
String CollisionPolygon2D::get_configuration_warning() const {
-
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
return TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
@@ -276,7 +257,6 @@ void CollisionPolygon2D::set_one_way_collision(bool p_enable) {
}
bool CollisionPolygon2D::is_one_way_collision_enabled() const {
-
return one_way_collision;
}
@@ -291,7 +271,6 @@ float CollisionPolygon2D::get_one_way_collision_margin() const {
return one_way_collision_margin;
}
void CollisionPolygon2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon2D::set_polygon);
ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon2D::get_polygon);
@@ -315,7 +294,6 @@ void CollisionPolygon2D::_bind_methods() {
}
CollisionPolygon2D::CollisionPolygon2D() {
-
aabb = Rect2(-10, -10, 20, 20);
build_mode = BUILD_SOLIDS;
set_notify_local_transform(true);
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 92a2758813..bf3e560a93 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -37,7 +37,6 @@
class CollisionObject2D;
class CollisionPolygon2D : public Node2D {
-
GDCLASS(CollisionPolygon2D, Node2D);
public:
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index b1dbc57c94..43c8db18be 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -41,12 +41,10 @@
#include "scene/resources/segment_shape_2d.h"
void CollisionShape2D::_shape_changed() {
-
update();
}
void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
-
parent->shape_owner_set_transform(owner_id, get_transform());
if (p_xform_only)
return;
@@ -56,11 +54,8 @@ void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
}
void CollisionShape2D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_PARENTED: {
-
parent = Object::cast_to<CollisionObject2D>(get_parent());
if (parent) {
owner_id = parent->create_shape_owner(this);
@@ -78,14 +73,12 @@ void CollisionShape2D::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
-
if (parent) {
_update_in_shape_owner();
}
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
-
if (parent) {
_update_in_shape_owner(true);
}
@@ -100,7 +93,6 @@ void CollisionShape2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
-
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
@@ -147,7 +139,6 @@ void CollisionShape2D::_notification(int p_what) {
}
void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
-
if (shape.is_valid())
shape->disconnect("changed", callable_mp(this, &CollisionShape2D::_shape_changed));
shape = p_shape;
@@ -166,12 +157,10 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
}
Ref<Shape2D> CollisionShape2D::get_shape() const {
-
return shape;
}
bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
if (!shape.is_valid())
return false;
@@ -179,7 +168,6 @@ bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double
}
String CollisionShape2D::get_configuration_warning() const {
-
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
return TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
@@ -212,7 +200,6 @@ void CollisionShape2D::set_one_way_collision(bool p_enable) {
}
bool CollisionShape2D::is_one_way_collision_enabled() const {
-
return one_way_collision;
}
@@ -228,7 +215,6 @@ float CollisionShape2D::get_one_way_collision_margin() const {
}
void CollisionShape2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape);
ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionShape2D::set_disabled);
@@ -245,7 +231,6 @@ void CollisionShape2D::_bind_methods() {
}
CollisionShape2D::CollisionShape2D() {
-
rect = Rect2(-Point2(10, 10), Point2(20, 20));
set_notify_local_transform(true);
owner_id = 0;
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 80bea0a979..ec7808ee7c 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -37,7 +37,6 @@
class CollisionObject2D;
class CollisionShape2D : public Node2D {
-
GDCLASS(CollisionShape2D, Node2D);
Ref<Shape2D> shape;
Rect2 rect;
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index c37cd398c4..ecc78809e7 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -37,7 +37,6 @@
#include "servers/rendering_server.h"
void CPUParticles2D::set_emitting(bool p_emitting) {
-
if (emitting == p_emitting)
return;
@@ -47,7 +46,6 @@ void CPUParticles2D::set_emitting(bool p_emitting) {
}
void CPUParticles2D::set_amount(int p_amount) {
-
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
particles.resize(p_amount);
@@ -65,99 +63,78 @@ void CPUParticles2D::set_amount(int p_amount) {
particle_order.resize(p_amount);
}
void CPUParticles2D::set_lifetime(float p_lifetime) {
-
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
}
void CPUParticles2D::set_one_shot(bool p_one_shot) {
-
one_shot = p_one_shot;
}
void CPUParticles2D::set_pre_process_time(float p_time) {
-
pre_process_time = p_time;
}
void CPUParticles2D::set_explosiveness_ratio(float p_ratio) {
-
explosiveness_ratio = p_ratio;
}
void CPUParticles2D::set_randomness_ratio(float p_ratio) {
-
randomness_ratio = p_ratio;
}
void CPUParticles2D::set_lifetime_randomness(float p_random) {
-
lifetime_randomness = p_random;
}
void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
-
local_coords = p_enable;
set_notify_transform(!p_enable);
}
void CPUParticles2D::set_speed_scale(float p_scale) {
-
speed_scale = p_scale;
}
bool CPUParticles2D::is_emitting() const {
-
return emitting;
}
int CPUParticles2D::get_amount() const {
-
return particles.size();
}
float CPUParticles2D::get_lifetime() const {
-
return lifetime;
}
bool CPUParticles2D::get_one_shot() const {
-
return one_shot;
}
float CPUParticles2D::get_pre_process_time() const {
-
return pre_process_time;
}
float CPUParticles2D::get_explosiveness_ratio() const {
-
return explosiveness_ratio;
}
float CPUParticles2D::get_randomness_ratio() const {
-
return randomness_ratio;
}
float CPUParticles2D::get_lifetime_randomness() const {
-
return lifetime_randomness;
}
bool CPUParticles2D::get_use_local_coordinates() const {
-
return local_coords;
}
float CPUParticles2D::get_speed_scale() const {
-
return speed_scale;
}
void CPUParticles2D::set_draw_order(DrawOrder p_order) {
-
draw_order = p_order;
}
CPUParticles2D::DrawOrder CPUParticles2D::get_draw_order() const {
-
return draw_order;
}
void CPUParticles2D::_update_mesh_texture() {
-
Size2 tex_size;
if (texture.is_valid()) {
tex_size = texture->get_size();
@@ -225,7 +202,6 @@ void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
}
void CPUParticles2D::_texture_changed() {
-
if (texture.is_valid()) {
update();
_update_mesh_texture();
@@ -233,18 +209,15 @@ void CPUParticles2D::_texture_changed() {
}
Ref<Texture2D> CPUParticles2D::get_texture() const {
-
return texture;
}
void CPUParticles2D::set_normalmap(const Ref<Texture2D> &p_normalmap) {
-
normalmap = p_normalmap;
update();
}
Ref<Texture2D> CPUParticles2D::get_normalmap() const {
-
return normalmap;
}
@@ -265,7 +238,6 @@ bool CPUParticles2D::get_fractional_delta() const {
}
String CPUParticles2D::get_configuration_warning() const {
-
String warnings;
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
@@ -283,7 +255,6 @@ String CPUParticles2D::get_configuration_warning() const {
}
void CPUParticles2D::restart() {
-
time = 0;
inactive_time = 0;
frame_remainder = 0;
@@ -303,53 +274,44 @@ void CPUParticles2D::restart() {
}
void CPUParticles2D::set_direction(Vector2 p_direction) {
-
direction = p_direction;
}
Vector2 CPUParticles2D::get_direction() const {
-
return direction;
}
void CPUParticles2D::set_spread(float p_spread) {
-
spread = p_spread;
}
float CPUParticles2D::get_spread() const {
-
return spread;
}
void CPUParticles2D::set_param(Parameter p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
parameters[p_param] = p_value;
}
float CPUParticles2D::get_param(Parameter p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return parameters[p_param];
}
void CPUParticles2D::set_param_randomness(Parameter p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
randomness[p_param] = p_value;
}
float CPUParticles2D::get_param_randomness(Parameter p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return randomness[p_param];
}
static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) {
-
Ref<Curve> curve = p_curve;
if (!curve.is_valid())
return;
@@ -358,7 +320,6 @@ static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_
}
void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
curve_parameters[p_param] = p_curve;
@@ -389,7 +350,6 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
_adjust_curve_range(p_curve, -360, 360);
} break;
case PARAM_SCALE: {
-
} break;
case PARAM_HUE_VARIATION: {
_adjust_curve_range(p_curve, -1, 1);
@@ -404,29 +364,24 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
}
}
Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>());
return curve_parameters[p_param];
}
void CPUParticles2D::set_color(const Color &p_color) {
-
color = p_color;
}
Color CPUParticles2D::get_color() const {
-
return color;
}
void CPUParticles2D::set_color_ramp(const Ref<Gradient> &p_ramp) {
-
color_ramp = p_ramp;
}
Ref<Gradient> CPUParticles2D::get_color_ramp() const {
-
return color_ramp;
}
@@ -447,49 +402,39 @@ void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
}
void CPUParticles2D::set_emission_sphere_radius(float p_radius) {
-
emission_sphere_radius = p_radius;
}
void CPUParticles2D::set_emission_rect_extents(Vector2 p_extents) {
-
emission_rect_extents = p_extents;
}
void CPUParticles2D::set_emission_points(const Vector<Vector2> &p_points) {
-
emission_points = p_points;
}
void CPUParticles2D::set_emission_normals(const Vector<Vector2> &p_normals) {
-
emission_normals = p_normals;
}
void CPUParticles2D::set_emission_colors(const Vector<Color> &p_colors) {
-
emission_colors = p_colors;
}
float CPUParticles2D::get_emission_sphere_radius() const {
-
return emission_sphere_radius;
}
Vector2 CPUParticles2D::get_emission_rect_extents() const {
-
return emission_rect_extents;
}
Vector<Vector2> CPUParticles2D::get_emission_points() const {
-
return emission_points;
}
Vector<Vector2> CPUParticles2D::get_emission_normals() const {
-
return emission_normals;
}
Vector<Color> CPUParticles2D::get_emission_colors() const {
-
return emission_colors;
}
@@ -497,17 +442,14 @@ CPUParticles2D::EmissionShape CPUParticles2D::get_emission_shape() const {
return emission_shape;
}
void CPUParticles2D::set_gravity(const Vector2 &p_gravity) {
-
gravity = p_gravity;
}
Vector2 CPUParticles2D::get_gravity() const {
-
return gravity;
}
void CPUParticles2D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "color" && color_ramp.is_valid()) {
property.usage = 0;
}
@@ -538,7 +480,6 @@ void CPUParticles2D::_validate_property(PropertyInfo &property) const {
}
static uint32_t idhash(uint32_t x) {
-
x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
x = (x >> uint32_t(16)) ^ x;
@@ -559,7 +500,6 @@ static float rand_from_seed(uint32_t &seed) {
}
void CPUParticles2D::_update_internal() {
-
if (particles.size() == 0 || !is_visible_in_tree()) {
_set_redraw(false);
return;
@@ -585,7 +525,6 @@ void CPUParticles2D::_update_internal() {
_set_redraw(true);
if (time == 0 && pre_process_time > 0.0) {
-
float frame_time;
if (fixed_fps > 0)
frame_time = 1.0 / fixed_fps;
@@ -627,7 +566,6 @@ void CPUParticles2D::_update_internal() {
}
void CPUParticles2D::_particles_process(float p_delta) {
-
p_delta *= speed_scale;
int pcount = particles.size();
@@ -657,7 +595,6 @@ void CPUParticles2D::_particles_process(float p_delta) {
float system_phase = time / lifetime;
for (int i = 0; i < pcount; i++) {
-
Particle &p = parray[i];
if (!emitting && !p.active)
@@ -715,7 +652,6 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
if (restart) {
-
if (!emitting) {
p.active = false;
continue;
@@ -774,7 +710,6 @@ void CPUParticles2D::_particles_process(float p_delta) {
} break;
case EMISSION_SHAPE_POINTS:
case EMISSION_SHAPE_DIRECTED_POINTS: {
-
int pc = emission_points.size();
if (pc == 0)
break;
@@ -806,7 +741,6 @@ void CPUParticles2D::_particles_process(float p_delta) {
} else if (p.time > p.lifetime) {
p.active = false;
} else {
-
uint32_t alt_seed = p.seed;
p.time += local_delta;
@@ -890,7 +824,6 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
-
float v = p.velocity.length();
float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
v -= damp * local_delta;
@@ -949,7 +882,6 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
-
p.transform.elements[1] = p.velocity.normalized();
p.transform.elements[0] = p.transform.elements[1].tangent();
}
@@ -998,7 +930,6 @@ void CPUParticles2D::_update_particle_data_buffer() {
}
for (int i = 0; i < pc; i++) {
-
int idx = order ? order[i] : i;
Transform2D t = r[idx].transform;
@@ -1008,7 +939,6 @@ void CPUParticles2D::_update_particle_data_buffer() {
}
if (r[idx].active) {
-
ptr[0] = t.elements[0][0];
ptr[1] = t.elements[1][0];
ptr[2] = 0;
@@ -1065,14 +995,12 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
}
void CPUParticles2D::_update_render_thread() {
-
MutexLock lock(update_mutex);
RS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
}
void CPUParticles2D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
set_process_internal(emitting);
}
@@ -1107,11 +1035,9 @@ void CPUParticles2D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
-
inv_emission_transform = get_global_transform().affine_inverse();
if (!local_coords) {
-
int pc = particles.size();
float *w = particle_data.ptrw();
@@ -1119,11 +1045,9 @@ void CPUParticles2D::_notification(int p_what) {
float *ptr = w;
for (int i = 0; i < pc; i++) {
-
Transform2D t = inv_emission_transform * r[i].transform;
if (r[i].active) {
-
ptr[0] = t.elements[0][0];
ptr[1] = t.elements[1][0];
ptr[2] = 0;
@@ -1144,7 +1068,6 @@ void CPUParticles2D::_notification(int p_what) {
}
void CPUParticles2D::convert_from_particles(Node *p_particles) {
-
GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(p_particles);
ERR_FAIL_COND_MSG(!particles, "Only GPUParticles2D nodes can be converted to CPUParticles2D.");
@@ -1219,7 +1142,6 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
}
void CPUParticles2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles2D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles2D::set_amount);
ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles2D::set_lifetime);
@@ -1422,7 +1344,6 @@ void CPUParticles2D::_bind_methods() {
}
CPUParticles2D::CPUParticles2D() {
-
time = 0;
inactive_time = 0;
frame_remainder = 0;
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 18d0caceed..747f06b90d 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -124,7 +124,6 @@ private:
const Particle *particles;
Vector2 axis;
bool operator()(int p_a, int p_b) const {
-
return axis.dot(particles[p_a].transform[2]) < axis.dot(particles[p_b].transform[2]);
}
};
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index de3f8fa09e..a76114a6c3 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -39,7 +39,6 @@
#endif
void GPUParticles2D::set_emitting(bool p_emitting) {
-
RS::get_singleton()->particles_set_emitting(particles, p_emitting);
if (p_emitting && one_shot) {
@@ -50,25 +49,21 @@ void GPUParticles2D::set_emitting(bool p_emitting) {
}
void GPUParticles2D::set_amount(int p_amount) {
-
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
amount = p_amount;
RS::get_singleton()->particles_set_amount(particles, amount);
}
void GPUParticles2D::set_lifetime(float p_lifetime) {
-
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
RS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
void GPUParticles2D::set_one_shot(bool p_enable) {
-
one_shot = p_enable;
RS::get_singleton()->particles_set_one_shot(particles, one_shot);
if (is_emitting()) {
-
set_process_internal(true);
if (!one_shot)
RenderingServer::get_singleton()->particles_restart(particles);
@@ -78,22 +73,18 @@ void GPUParticles2D::set_one_shot(bool p_enable) {
set_process_internal(false);
}
void GPUParticles2D::set_pre_process_time(float p_time) {
-
pre_process_time = p_time;
RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
void GPUParticles2D::set_explosiveness_ratio(float p_ratio) {
-
explosiveness_ratio = p_ratio;
RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
}
void GPUParticles2D::set_randomness_ratio(float p_ratio) {
-
randomness_ratio = p_ratio;
RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
-
visibility_rect = p_visibility_rect;
AABB aabb;
aabb.position.x = p_visibility_rect.position.x;
@@ -107,7 +98,6 @@ void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
update();
}
void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
-
local_coords = p_enable;
RS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
set_notify_transform(!p_enable);
@@ -117,7 +107,6 @@ void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
}
void GPUParticles2D::_update_particle_emission_transform() {
-
Transform2D xf2d = get_global_transform();
Transform xf;
xf.basis.set_axis(0, Vector3(xf2d.get_axis(0).x, xf2d.get_axis(0).y, 0));
@@ -128,7 +117,6 @@ void GPUParticles2D::_update_particle_emission_transform() {
}
void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
-
process_material = p_material;
Ref<ParticlesMaterial> pm = p_material;
if (pm.is_valid() && !pm->get_flag(ParticlesMaterial::FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
@@ -145,66 +133,52 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
}
void GPUParticles2D::set_speed_scale(float p_scale) {
-
speed_scale = p_scale;
RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
bool GPUParticles2D::is_emitting() const {
-
return RS::get_singleton()->particles_get_emitting(particles);
}
int GPUParticles2D::get_amount() const {
-
return amount;
}
float GPUParticles2D::get_lifetime() const {
-
return lifetime;
}
bool GPUParticles2D::get_one_shot() const {
-
return one_shot;
}
float GPUParticles2D::get_pre_process_time() const {
-
return pre_process_time;
}
float GPUParticles2D::get_explosiveness_ratio() const {
-
return explosiveness_ratio;
}
float GPUParticles2D::get_randomness_ratio() const {
-
return randomness_ratio;
}
Rect2 GPUParticles2D::get_visibility_rect() const {
-
return visibility_rect;
}
bool GPUParticles2D::get_use_local_coordinates() const {
-
return local_coords;
}
Ref<Material> GPUParticles2D::get_process_material() const {
-
return process_material;
}
float GPUParticles2D::get_speed_scale() const {
-
return speed_scale;
}
void GPUParticles2D::set_draw_order(DrawOrder p_order) {
-
draw_order = p_order;
RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
GPUParticles2D::DrawOrder GPUParticles2D::get_draw_order() const {
-
return draw_order;
}
@@ -227,7 +201,6 @@ bool GPUParticles2D::get_fractional_delta() const {
}
String GPUParticles2D::get_configuration_warning() const {
-
if (RenderingServer::get_singleton()->is_low_end()) {
return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.");
}
@@ -239,7 +212,6 @@ String GPUParticles2D::get_configuration_warning() const {
warnings += "\n";
warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
} else {
-
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
@@ -258,7 +230,6 @@ String GPUParticles2D::get_configuration_warning() const {
}
Rect2 GPUParticles2D::capture_rect() const {
-
AABB aabb = RS::get_singleton()->particles_get_current_aabb(particles);
Rect2 r;
r.position.x = aabb.position.x;
@@ -278,7 +249,6 @@ Ref<Texture2D> GPUParticles2D::get_texture() const {
}
void GPUParticles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
-
normal_map = p_normal_map;
update();
}
@@ -296,9 +266,7 @@ void GPUParticles2D::restart() {
}
void GPUParticles2D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_DRAW) {
-
RID texture_rid;
if (texture.is_valid())
texture_rid = texture->get_rid();
@@ -310,7 +278,6 @@ void GPUParticles2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
-
draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
}
#endif
@@ -320,7 +287,6 @@ void GPUParticles2D::_notification(int p_what) {
if (can_process()) {
RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
} else {
-
RS::get_singleton()->particles_set_speed_scale(particles, 0);
}
}
@@ -330,7 +296,6 @@ void GPUParticles2D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
-
if (one_shot && !is_emitting()) {
_change_notify();
set_process_internal(false);
@@ -339,7 +304,6 @@ void GPUParticles2D::_notification(int p_what) {
}
void GPUParticles2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles2D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles2D::set_amount);
ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles2D::set_lifetime);
@@ -407,7 +371,6 @@ void GPUParticles2D::_bind_methods() {
}
GPUParticles2D::GPUParticles2D() {
-
particles = RS::get_singleton()->particles_create();
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
@@ -427,6 +390,5 @@ GPUParticles2D::GPUParticles2D() {
}
GPUParticles2D::~GPUParticles2D() {
-
RS::get_singleton()->free(particles);
}
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 4d49f4762f..07a6926d4f 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -35,7 +35,6 @@
#include "servers/physics_server_2d.h"
void Joint2D::_update_joint(bool p_only_free) {
-
if (joint.is_valid()) {
if (ba.is_valid() && bb.is_valid() && exclude_from_collision)
PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, false);
@@ -75,7 +74,6 @@ void Joint2D::_update_joint(bool p_only_free) {
}
void Joint2D::set_node_a(const NodePath &p_node_a) {
-
if (a == p_node_a)
return;
@@ -84,26 +82,21 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {
}
NodePath Joint2D::get_node_a() const {
-
return a;
}
void Joint2D::set_node_b(const NodePath &p_node_b) {
-
if (b == p_node_b)
return;
b = p_node_b;
_update_joint();
}
NodePath Joint2D::get_node_b() const {
-
return b;
}
void Joint2D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_READY: {
_update_joint();
} break;
@@ -116,19 +109,16 @@ void Joint2D::_notification(int p_what) {
}
void Joint2D::set_bias(real_t p_bias) {
-
bias = p_bias;
if (joint.is_valid())
PhysicsServer2D::get_singleton()->get_singleton()->joint_set_param(joint, PhysicsServer2D::JOINT_PARAM_BIAS, bias);
}
real_t Joint2D::get_bias() const {
-
return bias;
}
void Joint2D::set_exclude_nodes_from_collision(bool p_enable) {
-
if (exclude_from_collision == p_enable)
return;
@@ -138,12 +128,10 @@ void Joint2D::set_exclude_nodes_from_collision(bool p_enable) {
}
bool Joint2D::get_exclude_nodes_from_collision() const {
-
return exclude_from_collision;
}
void Joint2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint2D::set_node_a);
ClassDB::bind_method(D_METHOD("get_node_a"), &Joint2D::get_node_a);
@@ -163,7 +151,6 @@ void Joint2D::_bind_methods() {
}
Joint2D::Joint2D() {
-
bias = 0;
exclude_from_collision = true;
}
@@ -173,10 +160,8 @@ Joint2D::Joint2D() {
///////////////////////////////////////////////////////////////////////////////
void PinJoint2D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_DRAW: {
-
if (!is_inside_tree())
break;
@@ -191,14 +176,12 @@ void PinJoint2D::_notification(int p_what) {
}
RID PinJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
-
RID pj = PhysicsServer2D::get_singleton()->pin_joint_create(get_global_transform().get_origin(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
PhysicsServer2D::get_singleton()->pin_joint_set_param(pj, PhysicsServer2D::PIN_JOINT_SOFTNESS, softness);
return pj;
}
void PinJoint2D::set_softness(real_t p_softness) {
-
softness = p_softness;
update();
if (get_joint().is_valid())
@@ -206,12 +189,10 @@ void PinJoint2D::set_softness(real_t p_softness) {
}
real_t PinJoint2D::get_softness() const {
-
return softness;
}
void PinJoint2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_softness", "softness"), &PinJoint2D::set_softness);
ClassDB::bind_method(D_METHOD("get_softness"), &PinJoint2D::get_softness);
@@ -219,7 +200,6 @@ void PinJoint2D::_bind_methods() {
}
PinJoint2D::PinJoint2D() {
-
softness = 0;
}
@@ -228,7 +208,6 @@ PinJoint2D::PinJoint2D() {
///////////////////////////////////////////////////////////////////////////////
void GrooveJoint2D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_DRAW: {
if (!is_inside_tree())
@@ -247,7 +226,6 @@ void GrooveJoint2D::_notification(int p_what) {
}
RID GrooveJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
-
Transform2D gt = get_global_transform();
Vector2 groove_A1 = gt.get_origin();
Vector2 groove_A2 = gt.xform(Vector2(0, length));
@@ -257,29 +235,24 @@ RID GrooveJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b
}
void GrooveJoint2D::set_length(real_t p_length) {
-
length = p_length;
update();
}
real_t GrooveJoint2D::get_length() const {
-
return length;
}
void GrooveJoint2D::set_initial_offset(real_t p_initial_offset) {
-
initial_offset = p_initial_offset;
update();
}
real_t GrooveJoint2D::get_initial_offset() const {
-
return initial_offset;
}
void GrooveJoint2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_length", "length"), &GrooveJoint2D::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &GrooveJoint2D::get_length);
ClassDB::bind_method(D_METHOD("set_initial_offset", "offset"), &GrooveJoint2D::set_initial_offset);
@@ -290,7 +263,6 @@ void GrooveJoint2D::_bind_methods() {
}
GrooveJoint2D::GrooveJoint2D() {
-
length = 50;
initial_offset = 25;
}
@@ -300,10 +272,8 @@ GrooveJoint2D::GrooveJoint2D() {
///////////////////////////////////////////////////////////////////////////////
void DampedSpringJoint2D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_DRAW: {
-
if (!is_inside_tree())
break;
@@ -319,7 +289,6 @@ void DampedSpringJoint2D::_notification(int p_what) {
}
RID DampedSpringJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
-
Transform2D gt = get_global_transform();
Vector2 anchor_A = gt.get_origin();
Vector2 anchor_B = gt.xform(Vector2(0, length));
@@ -334,18 +303,15 @@ RID DampedSpringJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *
}
void DampedSpringJoint2D::set_length(real_t p_length) {
-
length = p_length;
update();
}
real_t DampedSpringJoint2D::get_length() const {
-
return length;
}
void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) {
-
rest_length = p_rest_length;
update();
if (get_joint().is_valid())
@@ -353,12 +319,10 @@ void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) {
}
real_t DampedSpringJoint2D::get_rest_length() const {
-
return rest_length;
}
void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) {
-
stiffness = p_stiffness;
update();
if (get_joint().is_valid())
@@ -366,12 +330,10 @@ void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) {
}
real_t DampedSpringJoint2D::get_stiffness() const {
-
return stiffness;
}
void DampedSpringJoint2D::set_damping(real_t p_damping) {
-
damping = p_damping;
update();
if (get_joint().is_valid())
@@ -379,12 +341,10 @@ void DampedSpringJoint2D::set_damping(real_t p_damping) {
}
real_t DampedSpringJoint2D::get_damping() const {
-
return damping;
}
void DampedSpringJoint2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_length", "length"), &DampedSpringJoint2D::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &DampedSpringJoint2D::get_length);
ClassDB::bind_method(D_METHOD("set_rest_length", "rest_length"), &DampedSpringJoint2D::set_rest_length);
@@ -401,7 +361,6 @@ void DampedSpringJoint2D::_bind_methods() {
}
DampedSpringJoint2D::DampedSpringJoint2D() {
-
length = 50;
rest_length = 0;
stiffness = 20;
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index f1750e56b6..9a3bea4407 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -36,7 +36,6 @@
class PhysicsBody2D;
class Joint2D : public Node2D {
-
GDCLASS(Joint2D, Node2D);
RID joint;
@@ -74,7 +73,6 @@ public:
};
class PinJoint2D : public Joint2D {
-
GDCLASS(PinJoint2D, Joint2D);
real_t softness;
@@ -92,7 +90,6 @@ public:
};
class GrooveJoint2D : public Joint2D {
-
GDCLASS(GrooveJoint2D, Joint2D);
real_t length;
@@ -114,7 +111,6 @@ public:
};
class DampedSpringJoint2D : public Joint2D {
-
GDCLASS(DampedSpringJoint2D, Joint2D);
real_t stiffness;
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index b3d54b81f8..ed69a4544e 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -80,7 +80,6 @@ Rect2 Light2D::get_anchorable_rect() const {
}
void Light2D::_update_light_visibility() {
-
if (!is_inside_tree())
return;
@@ -104,29 +103,24 @@ void Light2D::_update_light_visibility() {
}
void Light2D::set_enabled(bool p_enabled) {
-
enabled = p_enabled;
_update_light_visibility();
}
bool Light2D::is_enabled() const {
-
return enabled;
}
void Light2D::set_editor_only(bool p_editor_only) {
-
editor_only = p_editor_only;
_update_light_visibility();
}
bool Light2D::is_editor_only() const {
-
return editor_only;
}
void Light2D::set_texture(const Ref<Texture2D> &p_texture) {
-
texture = p_texture;
if (texture.is_valid())
RS::get_singleton()->canvas_light_set_texture(canvas_light, texture->get_rid());
@@ -137,12 +131,10 @@ void Light2D::set_texture(const Ref<Texture2D> &p_texture) {
}
Ref<Texture2D> Light2D::get_texture() const {
-
return texture;
}
void Light2D::set_texture_offset(const Vector2 &p_offset) {
-
texture_offset = p_offset;
RS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset);
item_rect_changed();
@@ -150,44 +142,36 @@ void Light2D::set_texture_offset(const Vector2 &p_offset) {
}
Vector2 Light2D::get_texture_offset() const {
-
return texture_offset;
}
void Light2D::set_color(const Color &p_color) {
-
color = p_color;
RS::get_singleton()->canvas_light_set_color(canvas_light, color);
}
Color Light2D::get_color() const {
-
return color;
}
void Light2D::set_height(float p_height) {
-
height = p_height;
RS::get_singleton()->canvas_light_set_height(canvas_light, height);
}
float Light2D::get_height() const {
-
return height;
}
void Light2D::set_energy(float p_energy) {
-
energy = p_energy;
RS::get_singleton()->canvas_light_set_energy(canvas_light, energy);
}
float Light2D::get_energy() const {
-
return energy;
}
void Light2D::set_texture_scale(float p_scale) {
-
_scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
if (_scale == 0) {
@@ -198,101 +182,82 @@ void Light2D::set_texture_scale(float p_scale) {
}
float Light2D::get_texture_scale() const {
-
return _scale;
}
void Light2D::set_z_range_min(int p_min_z) {
-
z_min = p_min_z;
RS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max);
}
int Light2D::get_z_range_min() const {
-
return z_min;
}
void Light2D::set_z_range_max(int p_max_z) {
-
z_max = p_max_z;
RS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max);
}
int Light2D::get_z_range_max() const {
-
return z_max;
}
void Light2D::set_layer_range_min(int p_min_layer) {
-
layer_min = p_min_layer;
RS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max);
}
int Light2D::get_layer_range_min() const {
-
return layer_min;
}
void Light2D::set_layer_range_max(int p_max_layer) {
-
layer_max = p_max_layer;
RS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max);
}
int Light2D::get_layer_range_max() const {
-
return layer_max;
}
void Light2D::set_item_cull_mask(int p_mask) {
-
item_mask = p_mask;
RS::get_singleton()->canvas_light_set_item_cull_mask(canvas_light, item_mask);
}
int Light2D::get_item_cull_mask() const {
-
return item_mask;
}
void Light2D::set_item_shadow_cull_mask(int p_mask) {
-
item_shadow_mask = p_mask;
RS::get_singleton()->canvas_light_set_item_shadow_cull_mask(canvas_light, item_shadow_mask);
}
int Light2D::get_item_shadow_cull_mask() const {
-
return item_shadow_mask;
}
void Light2D::set_mode(Mode p_mode) {
-
mode = p_mode;
RS::get_singleton()->canvas_light_set_mode(canvas_light, RS::CanvasLightMode(p_mode));
}
Light2D::Mode Light2D::get_mode() const {
-
return mode;
}
void Light2D::set_shadow_enabled(bool p_enabled) {
-
shadow = p_enabled;
RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow);
}
bool Light2D::is_shadow_enabled() const {
-
return shadow;
}
void Light2D::set_shadow_buffer_size(int p_size) {
-
shadow_buffer_size = p_size;
RS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size);
}
int Light2D::get_shadow_buffer_size() const {
-
return shadow_buffer_size;
}
@@ -303,7 +268,6 @@ void Light2D::set_shadow_filter(ShadowFilter p_filter) {
}
Light2D::ShadowFilter Light2D::get_shadow_filter() const {
-
return shadow_filter;
}
@@ -317,31 +281,25 @@ Color Light2D::get_shadow_color() const {
}
void Light2D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
_update_light_visibility();
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
-
RS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
-
_update_light_visibility();
}
if (p_what == NOTIFICATION_EXIT_TREE) {
-
RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
_update_light_visibility();
}
}
String Light2D::get_configuration_warning() const {
-
if (!texture.is_valid()) {
return TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
}
@@ -350,18 +308,15 @@ String Light2D::get_configuration_warning() const {
}
void Light2D::set_shadow_smooth(float p_amount) {
-
shadow_smooth = p_amount;
RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth);
}
float Light2D::get_shadow_smooth() const {
-
return shadow_smooth;
}
void Light2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Light2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &Light2D::is_enabled);
@@ -457,7 +412,6 @@ void Light2D::_bind_methods() {
}
Light2D::Light2D() {
-
canvas_light = RenderingServer::get_singleton()->canvas_light_create();
enabled = true;
editor_only = false;
@@ -482,6 +436,5 @@ Light2D::Light2D() {
}
Light2D::~Light2D() {
-
RenderingServer::get_singleton()->free(canvas_light);
}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 7134029441..0d5e8d674a 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -34,7 +34,6 @@
#include "scene/2d/node_2d.h"
class Light2D : public Node2D {
-
GDCLASS(Light2D, Node2D);
public:
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index bd1a820aec..80a0c0c40a 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -36,7 +36,6 @@
#ifdef TOOLS_ENABLED
Rect2 OccluderPolygon2D::_edit_get_rect() const {
-
if (rect_cache_dirty) {
if (closed) {
const Vector2 *r = polygon.ptr();
@@ -67,7 +66,6 @@ Rect2 OccluderPolygon2D::_edit_get_rect() const {
}
bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
if (closed) {
return Geometry::is_point_in_polygon(p_point, Variant(polygon));
} else {
@@ -85,7 +83,6 @@ bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double
#endif
void OccluderPolygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
-
polygon = p_polygon;
rect_cache_dirty = true;
RS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed);
@@ -93,12 +90,10 @@ void OccluderPolygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
}
Vector<Vector2> OccluderPolygon2D::get_polygon() const {
-
return polygon;
}
void OccluderPolygon2D::set_closed(bool p_closed) {
-
if (closed == p_closed)
return;
closed = p_closed;
@@ -108,28 +103,23 @@ void OccluderPolygon2D::set_closed(bool p_closed) {
}
bool OccluderPolygon2D::is_closed() const {
-
return closed;
}
void OccluderPolygon2D::set_cull_mode(CullMode p_mode) {
-
cull = p_mode;
RS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon, RS::CanvasOccluderPolygonCullMode(p_mode));
}
OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const {
-
return cull;
}
RID OccluderPolygon2D::get_rid() const {
-
return occ_polygon;
}
void OccluderPolygon2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_closed", "closed"), &OccluderPolygon2D::set_closed);
ClassDB::bind_method(D_METHOD("is_closed"), &OccluderPolygon2D::is_closed);
@@ -149,7 +139,6 @@ void OccluderPolygon2D::_bind_methods() {
}
OccluderPolygon2D::OccluderPolygon2D() {
-
occ_polygon = RS::get_singleton()->canvas_occluder_polygon_create();
closed = true;
cull = CULL_DISABLED;
@@ -157,40 +146,31 @@ OccluderPolygon2D::OccluderPolygon2D() {
}
OccluderPolygon2D::~OccluderPolygon2D() {
-
RS::get_singleton()->free(occ_polygon);
}
void LightOccluder2D::_poly_changed() {
-
#ifdef DEBUG_ENABLED
update();
#endif
}
void LightOccluder2D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_CANVAS) {
-
RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
-
RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
-
RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
}
if (p_what == NOTIFICATION_DRAW) {
-
if (Engine::get_singleton()->is_editor_hint()) {
-
if (occluder_polygon.is_valid()) {
-
Vector<Vector2> poly = occluder_polygon->get_polygon();
if (poly.size()) {
@@ -199,11 +179,9 @@ void LightOccluder2D::_notification(int p_what) {
color.push_back(Color(0, 0, 0, 0.6));
draw_polygon(Variant(poly), color);
} else {
-
int ps = poly.size();
const Vector2 *r = poly.ptr();
for (int i = 0; i < ps - 1; i++) {
-
draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3);
}
}
@@ -213,25 +191,21 @@ void LightOccluder2D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_CANVAS) {
-
RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());
}
}
#ifdef TOOLS_ENABLED
Rect2 LightOccluder2D::_edit_get_rect() const {
-
return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2();
}
bool LightOccluder2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
return occluder_polygon.is_valid() ? occluder_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false;
}
#endif
void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon) {
-
#ifdef DEBUG_ENABLED
if (occluder_polygon.is_valid())
occluder_polygon->disconnect("changed", callable_mp(this, &LightOccluder2D::_poly_changed));
@@ -251,23 +225,19 @@ void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polyg
}
Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {
-
return occluder_polygon;
}
void LightOccluder2D::set_occluder_light_mask(int p_mask) {
-
mask = p_mask;
RS::get_singleton()->canvas_light_occluder_set_light_mask(occluder, mask);
}
int LightOccluder2D::get_occluder_light_mask() const {
-
return mask;
}
String LightOccluder2D::get_configuration_warning() const {
-
if (!occluder_polygon.is_valid()) {
return TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.");
}
@@ -280,7 +250,6 @@ String LightOccluder2D::get_configuration_warning() const {
}
void LightOccluder2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_occluder_polygon", "polygon"), &LightOccluder2D::set_occluder_polygon);
ClassDB::bind_method(D_METHOD("get_occluder_polygon"), &LightOccluder2D::get_occluder_polygon);
@@ -292,13 +261,11 @@ void LightOccluder2D::_bind_methods() {
}
LightOccluder2D::LightOccluder2D() {
-
occluder = RS::get_singleton()->canvas_light_occluder_create();
mask = 1;
set_notify_transform(true);
}
LightOccluder2D::~LightOccluder2D() {
-
RS::get_singleton()->free(occluder);
}
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index 83702f2875..eba67edfe4 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -34,7 +34,6 @@
#include "scene/2d/node_2d.h"
class OccluderPolygon2D : public Resource {
-
GDCLASS(OccluderPolygon2D, Resource);
public:
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 43c54ffd17..0ec58ec176 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -52,7 +52,6 @@ Line2D::Line2D() {
#ifdef TOOLS_ENABLED
Rect2 Line2D::_edit_get_rect() const {
-
if (_points.size() == 0)
return Rect2(0, 0, 0, 0);
Vector2 d = Vector2(_width, _width);
@@ -69,7 +68,6 @@ bool Line2D::_edit_use_rect() const {
}
bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
const real_t d = _width / 2 + p_tolerance;
const Vector2 *points = _points.ptr();
for (int i = 0; i < _points.size() - 1; i++) {
@@ -168,7 +166,6 @@ Color Line2D::get_default_color() const {
}
void Line2D::set_gradient(const Ref<Gradient> &p_gradient) {
-
// Cleanup previous connection if any
if (_gradient.is_valid()) {
_gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_gradient_changed));
@@ -350,7 +347,6 @@ void Line2D::_curve_changed() {
// static
void Line2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_points", "points"), &Line2D::set_points);
ClassDB::bind_method(D_METHOD("get_points"), &Line2D::get_points);
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 51706befdb..bccbcbdcb9 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -34,7 +34,6 @@
#include "node_2d.h"
class Line2D : public Node2D {
-
GDCLASS(Line2D, Node2D);
public:
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 6b06f2227a..56293a7b8d 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -117,7 +117,6 @@ void LineBuilder::clear_output() {
}
void LineBuilder::build() {
-
// Need at least 2 points to draw a line
if (points.size() < 2) {
clear_output();
@@ -220,7 +219,6 @@ void LineBuilder::build() {
// For each additional segment
for (int i = 1; i < len - 1; ++i) {
-
pos1 = points[i];
Vector2 pos2 = points[i + 1];
@@ -359,7 +357,6 @@ void LineBuilder::build() {
// Add joint geometry
if (current_joint_mode != Line2D::LINE_JOINT_SHARP) {
-
/* ________________ cbegin
* / \
* / \
@@ -541,7 +538,6 @@ void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) {
}
void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation orientation) {
-
// Take the two last vertices and extrude an arc made of triangles
// that all share one of the initial vertices
@@ -570,7 +566,6 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o
}
void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect) {
-
// Make a standalone arc that doesn't use existing vertices,
// with undistorted UVs from within a square section
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 5e258be700..b4dd09c513 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -31,7 +31,6 @@
#include "mesh_instance_2d.h"
void MeshInstance2D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_DRAW) {
if (mesh.is_valid()) {
draw_mesh(mesh, texture, normal_map);
@@ -40,7 +39,6 @@ void MeshInstance2D::_notification(int p_what) {
}
void MeshInstance2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance2D::set_mesh);
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance2D::get_mesh);
@@ -58,18 +56,15 @@ void MeshInstance2D::_bind_methods() {
}
void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
-
mesh = p_mesh;
update();
}
Ref<Mesh> MeshInstance2D::get_mesh() const {
-
return mesh;
}
void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
-
if (p_texture == texture)
return;
texture = p_texture;
@@ -79,24 +74,20 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
}
void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
-
normal_map = p_texture;
update();
}
Ref<Texture2D> MeshInstance2D::get_normal_map() const {
-
return normal_map;
}
Ref<Texture2D> MeshInstance2D::get_texture() const {
-
return texture;
}
#ifdef TOOLS_ENABLED
Rect2 MeshInstance2D::_edit_get_rect() const {
-
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 6620027020..d99d5b9b30 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -31,7 +31,6 @@
#include "multimesh_instance_2d.h"
void MultiMeshInstance2D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_DRAW) {
if (multimesh.is_valid()) {
draw_multimesh(multimesh, texture, normal_map);
@@ -40,7 +39,6 @@ void MultiMeshInstance2D::_notification(int p_what) {
}
void MultiMeshInstance2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh);
ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh);
@@ -58,18 +56,15 @@ void MultiMeshInstance2D::_bind_methods() {
}
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
-
multimesh = p_multimesh;
update();
}
Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
-
return multimesh;
}
void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
-
if (p_texture == texture)
return;
texture = p_texture;
@@ -79,24 +74,20 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
}
Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
-
return texture;
}
void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
-
normal_map = p_texture;
update();
}
Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const {
-
return normal_map;
}
#ifdef TOOLS_ENABLED
Rect2 MultiMeshInstance2D::_edit_get_rect() const {
-
if (multimesh.is_valid()) {
AABB aabb = multimesh->get_aabb();
return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp
index ae9fc0f32c..039c6f2e53 100644
--- a/scene/2d/navigation_2d.cpp
+++ b/scene/2d/navigation_2d.cpp
@@ -54,7 +54,6 @@ void Navigation2D::_notification(int p_what) {
NavigationServer2D::get_singleton()->map_set_active(map, true);
} break;
case NOTIFICATION_EXIT_TREE: {
-
NavigationServer2D::get_singleton()->map_set_active(map, false);
} break;
}
@@ -83,7 +82,6 @@ RID Navigation2D::get_closest_point_owner(const Vector2 &p_point) const {
}
Navigation2D::Navigation2D() {
-
map = NavigationServer2D::get_singleton()->map_create();
set_cell_size(10); // Ten pixels
set_edge_connection_margin(100);
diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h
index 1da13fc78a..6046bddb32 100644
--- a/scene/2d/navigation_2d.h
+++ b/scene/2d/navigation_2d.h
@@ -35,7 +35,6 @@
#include "scene/2d/node_2d.h"
class Navigation2D : public Node2D {
-
GDCLASS(Navigation2D, Node2D);
RID map;
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index dfeb5eea45..42dabeb488 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -35,7 +35,6 @@
#include "servers/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
@@ -91,7 +90,6 @@ void NavigationAgent2D::_bind_methods() {
void NavigationAgent2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
-
agent_parent = Object::cast_to<Node2D>(get_parent());
NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
@@ -120,7 +118,6 @@ void NavigationAgent2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
-
NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin());
if (!target_reached) {
if (distance_to_target() < target_desired_distance) {
@@ -279,7 +276,6 @@ String NavigationAgent2D::get_configuration_warning() const {
}
void NavigationAgent2D::update_navigation() {
-
if (agent_parent == nullptr)
return;
if (navigation == nullptr)
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 3eb3ef332f..2352064ae6 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -36,7 +36,6 @@
#include "servers/navigation_server_2d.h"
void NavigationObstacle2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle2D::set_navigation_node);
ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle2D::get_navigation_node);
}
@@ -44,7 +43,6 @@ void NavigationObstacle2D::_bind_methods() {
void NavigationObstacle2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
-
update_agent_shape();
// Search the navigation node and set it
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index f3f335e66a..29f23050da 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -40,7 +40,6 @@
#ifdef TOOLS_ENABLED
Rect2 NavigationPolygon::_edit_get_rect() const {
-
if (rect_cache_dirty) {
item_rect = Rect2();
bool first = true;
@@ -67,7 +66,6 @@ Rect2 NavigationPolygon::_edit_get_rect() const {
}
bool NavigationPolygon::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
for (int i = 0; i < outlines.size(); i++) {
const Vector<Vector2> &outline = outlines[i];
const int outline_size = outline.size();
@@ -81,7 +79,6 @@ bool NavigationPolygon::_edit_is_selected_on_click(const Point2 &p_point, double
#endif
void NavigationPolygon::set_vertices(const Vector<Vector2> &p_vertices) {
-
{
MutexLock lock(navmesh_generation);
navmesh.unref();
@@ -91,12 +88,10 @@ void NavigationPolygon::set_vertices(const Vector<Vector2> &p_vertices) {
}
Vector<Vector2> NavigationPolygon::get_vertices() const {
-
return vertices;
}
void NavigationPolygon::_set_polygons(const TypedArray<Vector<int32_t>> &p_array) {
-
{
MutexLock lock(navmesh_generation);
navmesh.unref();
@@ -108,7 +103,6 @@ void NavigationPolygon::_set_polygons(const TypedArray<Vector<int32_t>> &p_array
}
Array NavigationPolygon::_get_polygons() const {
-
Array ret;
ret.resize(polygons.size());
for (int i = 0; i < ret.size(); i++) {
@@ -119,7 +113,6 @@ Array NavigationPolygon::_get_polygons() const {
}
void NavigationPolygon::_set_outlines(const TypedArray<Vector<Vector2>> &p_array) {
-
outlines.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
outlines.write[i] = p_array[i];
@@ -128,7 +121,6 @@ void NavigationPolygon::_set_outlines(const TypedArray<Vector<Vector2>> &p_array
}
Array NavigationPolygon::_get_outlines() const {
-
Array ret;
ret.resize(outlines.size());
for (int i = 0; i < ret.size(); i++) {
@@ -139,7 +131,6 @@ Array NavigationPolygon::_get_outlines() const {
}
void NavigationPolygon::add_polygon(const Vector<int> &p_polygon) {
-
Polygon polygon;
polygon.indices = p_polygon;
polygons.push_back(polygon);
@@ -150,22 +141,18 @@ void NavigationPolygon::add_polygon(const Vector<int> &p_polygon) {
}
void NavigationPolygon::add_outline_at_index(const Vector<Vector2> &p_outline, int p_index) {
-
outlines.insert(p_index, p_outline);
rect_cache_dirty = true;
}
int NavigationPolygon::get_polygon_count() const {
-
return polygons.size();
}
Vector<int> NavigationPolygon::get_polygon(int p_idx) {
-
ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
return polygons[p_idx].indices;
}
void NavigationPolygon::clear_polygons() {
-
polygons.clear();
{
MutexLock lock(navmesh_generation);
@@ -200,13 +187,11 @@ Ref<NavigationMesh> NavigationPolygon::get_mesh() {
}
void NavigationPolygon::add_outline(const Vector<Vector2> &p_outline) {
-
outlines.push_back(p_outline);
rect_cache_dirty = true;
}
int NavigationPolygon::get_outline_count() const {
-
return outlines.size();
}
@@ -217,7 +202,6 @@ void NavigationPolygon::set_outline(int p_idx, const Vector<Vector2> &p_outline)
}
void NavigationPolygon::remove_outline(int p_idx) {
-
ERR_FAIL_INDEX(p_idx, outlines.size());
outlines.remove(p_idx);
rect_cache_dirty = true;
@@ -229,12 +213,10 @@ Vector<Vector2> NavigationPolygon::get_outline(int p_idx) const {
}
void NavigationPolygon::clear_outlines() {
-
outlines.clear();
rect_cache_dirty = true;
}
void NavigationPolygon::make_polygons_from_outlines() {
-
{
MutexLock lock(navmesh_generation);
navmesh.unref();
@@ -244,7 +226,6 @@ void NavigationPolygon::make_polygons_from_outlines() {
Vector2 outside_point(-1e10, -1e10);
for (int i = 0; i < outlines.size(); i++) {
-
Vector<Vector2> ol = outlines[i];
int olsize = ol.size();
if (olsize < 3)
@@ -259,7 +240,6 @@ void NavigationPolygon::make_polygons_from_outlines() {
outside_point += Vector2(0.7239784, 0.819238); //avoid precision issues
for (int i = 0; i < outlines.size(); i++) {
-
Vector<Vector2> ol = outlines[i];
int olsize = ol.size();
if (olsize < 3)
@@ -269,7 +249,6 @@ void NavigationPolygon::make_polygons_from_outlines() {
int interscount = 0;
//test if this is an outer outline
for (int k = 0; k < outlines.size(); k++) {
-
if (i == k)
continue; //no self intersect
@@ -280,7 +259,6 @@ void NavigationPolygon::make_polygons_from_outlines() {
const Vector2 *r2 = ol2.ptr();
for (int l = 0; l < olsize2; l++) {
-
if (Geometry::segment_intersects_segment_2d(r[0], outside_point, r2[l], r2[(l + 1) % olsize2], nullptr)) {
interscount++;
}
@@ -316,13 +294,11 @@ void NavigationPolygon::make_polygons_from_outlines() {
Map<Vector2, int> points;
for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
-
TriangulatorPoly &tp = I->get();
struct Polygon p;
for (int64_t i = 0; i < tp.GetNumPoints(); i++) {
-
Map<Vector2, int>::Element *E = points.find(tp[i]);
if (!E) {
E = points.insert(tp[i], vertices.size());
@@ -338,7 +314,6 @@ void NavigationPolygon::make_polygons_from_outlines() {
}
void NavigationPolygon::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationPolygon::set_vertices);
ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationPolygon::get_vertices);
@@ -368,7 +343,6 @@ void NavigationPolygon::_bind_methods() {
}
void NavigationRegion2D::set_enabled(bool p_enabled) {
-
if (enabled == p_enabled)
return;
enabled = p_enabled;
@@ -377,12 +351,9 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
return;
if (!enabled) {
-
NavigationServer2D::get_singleton()->region_set_map(region, RID());
} else {
-
if (navigation) {
-
NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
}
}
@@ -392,36 +363,28 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
}
bool NavigationRegion2D::is_enabled() const {
-
return enabled;
}
/////////////////////////////
#ifdef TOOLS_ENABLED
Rect2 NavigationRegion2D::_edit_get_rect() const {
-
return navpoly.is_valid() ? navpoly->_edit_get_rect() : Rect2();
}
bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
return navpoly.is_valid() ? navpoly->_edit_is_selected_on_click(p_point, p_tolerance) : false;
}
#endif
void NavigationRegion2D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
-
Node2D *c = this;
while (c) {
-
navigation = Object::cast_to<Navigation2D>(c);
if (navigation) {
-
if (enabled) {
-
NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
}
break;
@@ -432,22 +395,17 @@ void NavigationRegion2D::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
NavigationServer2D::get_singleton()->region_set_transform(region, get_global_transform());
} break;
case NOTIFICATION_EXIT_TREE: {
-
if (navigation) {
-
NavigationServer2D::get_singleton()->region_set_map(region, RID());
}
navigation = nullptr;
} break;
case NOTIFICATION_DRAW: {
-
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
-
Vector<Vector2> verts = navpoly->get_vertices();
int vsize = verts.size();
if (vsize < 3)
@@ -477,10 +435,8 @@ void NavigationRegion2D::_notification(int p_what) {
Vector<int> polygon = navpoly->get_polygon(i);
for (int j = 2; j < polygon.size(); j++) {
-
int kofs[3] = { 0, j - 1, j };
for (int k = 0; k < 3; k++) {
-
int idx = polygon[kofs[k]];
ERR_FAIL_INDEX(idx, vsize);
indices.push_back(idx);
@@ -494,7 +450,6 @@ void NavigationRegion2D::_notification(int p_what) {
}
void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly) {
-
if (p_navpoly == navpoly) {
return;
}
@@ -516,18 +471,15 @@ void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_
}
Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const {
-
return navpoly;
}
void NavigationRegion2D::_navpoly_changed() {
-
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()))
update();
}
String NavigationRegion2D::get_configuration_warning() const {
-
if (!is_visible_in_tree() || !is_inside_tree())
return String();
@@ -536,7 +488,6 @@ String NavigationRegion2D::get_configuration_warning() const {
}
const Node2D *c = this;
while (c) {
-
if (Object::cast_to<Navigation2D>(c)) {
return String();
}
@@ -548,7 +499,6 @@ String NavigationRegion2D::get_configuration_warning() const {
}
void NavigationRegion2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_navigation_polygon", "navpoly"), &NavigationRegion2D::set_navigation_polygon);
ClassDB::bind_method(D_METHOD("get_navigation_polygon"), &NavigationRegion2D::get_navigation_polygon);
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 54d2ac11f8..07cf4d6668 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -35,7 +35,6 @@
#include "scene/resources/navigation_mesh.h"
class NavigationPolygon : public Resource {
-
GDCLASS(NavigationPolygon, Resource);
Vector<Vector2> vertices;
@@ -95,7 +94,6 @@ public:
class Navigation2D;
class NavigationRegion2D : public Node2D {
-
GDCLASS(NavigationRegion2D, Node2D);
bool enabled = true;
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 1ea51be148..b500266620 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -37,7 +37,6 @@
#ifdef TOOLS_ENABLED
Dictionary Node2D::_edit_get_state() const {
-
Dictionary state;
state["position"] = get_position();
state["rotation"] = get_rotation();
@@ -48,7 +47,6 @@ Dictionary Node2D::_edit_get_state() const {
}
void Node2D::_edit_set_state(const Dictionary &p_state) {
-
pos = p_state["position"];
angle = p_state["rotation"];
_scale = p_state["scale"];
@@ -128,7 +126,6 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
#endif
void Node2D::_update_xform_values() {
-
pos = _mat.elements[2];
angle = _mat.get_rotation();
_scale = _mat.get_scale();
@@ -137,7 +134,6 @@ void Node2D::_update_xform_values() {
}
void Node2D::_update_transform() {
-
_mat.set_rotation_scale_and_skew(angle, _scale, skew);
_mat.elements[2] = pos;
@@ -150,7 +146,6 @@ void Node2D::_update_transform() {
}
void Node2D::set_position(const Point2 &p_pos) {
-
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
pos = p_pos;
@@ -159,7 +154,6 @@ void Node2D::set_position(const Point2 &p_pos) {
}
void Node2D::set_rotation(float p_radians) {
-
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
angle = p_radians;
@@ -169,7 +163,6 @@ void Node2D::set_rotation(float p_radians) {
}
void Node2D::set_skew(float p_radians) {
-
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
skew = p_radians;
@@ -179,17 +172,14 @@ void Node2D::set_skew(float p_radians) {
}
void Node2D::set_rotation_degrees(float p_degrees) {
-
set_rotation(Math::deg2rad(p_degrees));
}
void Node2D::set_skew_degrees(float p_degrees) {
-
set_skew(Math::deg2rad(p_degrees));
}
void Node2D::set_scale(const Size2 &p_scale) {
-
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
_scale = p_scale;
@@ -203,7 +193,6 @@ void Node2D::set_scale(const Size2 &p_scale) {
}
Point2 Node2D::get_position() const {
-
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
return pos;
@@ -224,12 +213,10 @@ float Node2D::get_skew() const {
}
float Node2D::get_rotation_degrees() const {
-
return Math::rad2deg(get_rotation());
}
float Node2D::get_skew_degrees() const {
-
return Math::rad2deg(get_skew());
}
Size2 Node2D::get_scale() const {
@@ -240,32 +227,26 @@ Size2 Node2D::get_scale() const {
}
Transform2D Node2D::get_transform() const {
-
return _mat;
}
void Node2D::rotate(float p_radians) {
-
set_rotation(get_rotation() + p_radians);
}
void Node2D::translate(const Vector2 &p_amount) {
-
set_position(get_position() + p_amount);
}
void Node2D::global_translate(const Vector2 &p_amount) {
-
set_global_position(get_global_position() + p_amount);
}
void Node2D::apply_scale(const Size2 &p_amount) {
-
set_scale(get_scale() * p_amount);
}
void Node2D::move_x(float p_delta, bool p_scaled) {
-
Transform2D t = get_transform();
Vector2 m = t[0];
if (!p_scaled)
@@ -274,7 +255,6 @@ void Node2D::move_x(float p_delta, bool p_scaled) {
}
void Node2D::move_y(float p_delta, bool p_scaled) {
-
Transform2D t = get_transform();
Vector2 m = t[1];
if (!p_scaled)
@@ -283,12 +263,10 @@ void Node2D::move_y(float p_delta, bool p_scaled) {
}
Point2 Node2D::get_global_position() const {
-
return get_global_transform().get_origin();
}
void Node2D::set_global_position(const Point2 &p_pos) {
-
Transform2D inv;
CanvasItem *pi = get_parent_item();
if (pi) {
@@ -300,12 +278,10 @@ void Node2D::set_global_position(const Point2 &p_pos) {
}
float Node2D::get_global_rotation() const {
-
return get_global_transform().get_rotation();
}
void Node2D::set_global_rotation(float p_radians) {
-
CanvasItem *pi = get_parent_item();
if (pi) {
const float parent_global_rot = pi->get_global_transform().get_rotation();
@@ -316,22 +292,18 @@ void Node2D::set_global_rotation(float p_radians) {
}
float Node2D::get_global_rotation_degrees() const {
-
return Math::rad2deg(get_global_rotation());
}
void Node2D::set_global_rotation_degrees(float p_degrees) {
-
set_global_rotation(Math::deg2rad(p_degrees));
}
Size2 Node2D::get_global_scale() const {
-
return get_global_transform().get_scale();
}
void Node2D::set_global_scale(const Size2 &p_scale) {
-
CanvasItem *pi = get_parent_item();
if (pi) {
const Size2 parent_global_scale = pi->get_global_transform().get_scale();
@@ -342,7 +314,6 @@ void Node2D::set_global_scale(const Size2 &p_scale) {
}
void Node2D::set_transform(const Transform2D &p_transform) {
-
_mat = p_transform;
_xform_dirty = true;
@@ -355,7 +326,6 @@ void Node2D::set_transform(const Transform2D &p_transform) {
}
void Node2D::set_global_transform(const Transform2D &p_transform) {
-
CanvasItem *pi = get_parent_item();
if (pi)
set_transform(pi->get_global_transform().affine_inverse() * p_transform);
@@ -364,7 +334,6 @@ void Node2D::set_global_transform(const Transform2D &p_transform) {
}
void Node2D::set_z_index(int p_z) {
-
ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN);
ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX);
z_index = p_z;
@@ -373,7 +342,6 @@ void Node2D::set_z_index(int p_z) {
}
void Node2D::set_z_as_relative(bool p_enabled) {
-
if (z_relative == p_enabled)
return;
z_relative = p_enabled;
@@ -381,17 +349,14 @@ void Node2D::set_z_as_relative(bool p_enabled) {
}
bool Node2D::is_z_relative() const {
-
return z_relative;
}
int Node2D::get_z_index() const {
-
return z_index;
}
Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const {
-
if (p_parent == this)
return Transform2D();
@@ -405,27 +370,22 @@ Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const
}
void Node2D::look_at(const Vector2 &p_pos) {
-
rotate(get_angle_to(p_pos));
}
float Node2D::get_angle_to(const Vector2 &p_pos) const {
-
return (to_local(p_pos) * get_scale()).angle();
}
Point2 Node2D::to_local(Point2 p_global) const {
-
return get_global_transform().affine_inverse().xform(p_global);
}
Point2 Node2D::to_global(Point2 p_local) const {
-
return get_global_transform().xform(p_local);
}
void Node2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
@@ -494,7 +454,6 @@ void Node2D::_bind_methods() {
}
Node2D::Node2D() {
-
angle = 0;
_scale = Vector2(1, 1);
skew = 0;
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 0afec36254..827c192585 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -34,7 +34,6 @@
#include "scene/main/canvas_item.h"
class Node2D : public CanvasItem {
-
GDCLASS(Node2D, CanvasItem);
Point2 pos;
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 0d5f74a265..6930307840 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -32,24 +32,19 @@
#include "parallax_layer.h"
void ParallaxBackground::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
group_name = "__cameras_" + itos(get_viewport().get_id());
add_to_group(group_name);
} break;
case NOTIFICATION_EXIT_TREE: {
-
remove_from_group(group_name);
} break;
}
}
void ParallaxBackground::_camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset) {
-
screen_offset = p_screen_offset;
set_scroll_scale(p_transform.get_scale().dot(Vector2(0.5, 0.5)));
@@ -57,24 +52,20 @@ void ParallaxBackground::_camera_moved(const Transform2D &p_transform, const Poi
}
void ParallaxBackground::set_scroll_scale(float p_scale) {
-
scale = p_scale;
}
float ParallaxBackground::get_scroll_scale() const {
-
return scale;
}
void ParallaxBackground::set_scroll_offset(const Point2 &p_ofs) {
-
offset = p_ofs;
_update_scroll();
}
void ParallaxBackground::_update_scroll() {
-
if (!is_inside_tree())
return;
@@ -84,7 +75,6 @@ void ParallaxBackground::_update_scroll() {
ofs = -ofs;
if (limit_begin.x < limit_end.x) {
-
if (ofs.x < limit_begin.x)
ofs.x = limit_begin.x;
else if (ofs.x + vps.x > limit_end.x)
@@ -92,7 +82,6 @@ void ParallaxBackground::_update_scroll() {
}
if (limit_begin.y < limit_end.y) {
-
if (ofs.y < limit_begin.y)
ofs.y = limit_begin.y;
else if (ofs.y + vps.y > limit_end.y)
@@ -103,7 +92,6 @@ void ParallaxBackground::_update_scroll() {
final_offset = ofs;
for (int i = 0; i < get_child_count(); i++) {
-
ParallaxLayer *l = Object::cast_to<ParallaxLayer>(get_child(i));
if (!l)
continue;
@@ -116,71 +104,58 @@ void ParallaxBackground::_update_scroll() {
}
Point2 ParallaxBackground::get_scroll_offset() const {
-
return offset;
}
void ParallaxBackground::set_scroll_base_offset(const Point2 &p_ofs) {
-
base_offset = p_ofs;
_update_scroll();
}
Point2 ParallaxBackground::get_scroll_base_offset() const {
-
return base_offset;
}
void ParallaxBackground::set_scroll_base_scale(const Point2 &p_ofs) {
-
base_scale = p_ofs;
_update_scroll();
}
Point2 ParallaxBackground::get_scroll_base_scale() const {
-
return base_scale;
}
void ParallaxBackground::set_limit_begin(const Point2 &p_ofs) {
-
limit_begin = p_ofs;
_update_scroll();
}
Point2 ParallaxBackground::get_limit_begin() const {
-
return limit_begin;
}
void ParallaxBackground::set_limit_end(const Point2 &p_ofs) {
-
limit_end = p_ofs;
_update_scroll();
}
Point2 ParallaxBackground::get_limit_end() const {
-
return limit_end;
}
void ParallaxBackground::set_ignore_camera_zoom(bool ignore) {
-
ignore_camera_zoom = ignore;
}
bool ParallaxBackground::is_ignore_camera_zoom() {
-
return ignore_camera_zoom;
}
Vector2 ParallaxBackground::get_final_offset() const {
-
return final_offset;
}
void ParallaxBackground::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_camera_moved"), &ParallaxBackground::_camera_moved);
ClassDB::bind_method(D_METHOD("set_scroll_offset", "ofs"), &ParallaxBackground::set_scroll_offset);
ClassDB::bind_method(D_METHOD("get_scroll_offset"), &ParallaxBackground::get_scroll_offset);
@@ -205,7 +180,6 @@ void ParallaxBackground::_bind_methods() {
}
ParallaxBackground::ParallaxBackground() {
-
scale = 1.0;
set_layer(-100); //behind all by default
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index 25ccd910d1..1667880ddb 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -36,7 +36,6 @@
#include "scene/main/canvas_layer.h"
class ParallaxBackground : public CanvasLayer {
-
GDCLASS(ParallaxBackground, CanvasLayer);
Point2 offset;
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 181f0f158c..ffc6e50da2 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -34,7 +34,6 @@
#include "parallax_background.h"
void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
-
motion_scale = p_scale;
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
@@ -46,12 +45,10 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
}
Size2 ParallaxLayer::get_motion_scale() const {
-
return motion_scale;
}
void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
-
motion_offset = p_offset;
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
@@ -63,18 +60,15 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
}
Size2 ParallaxLayer::get_motion_offset() const {
-
return motion_offset;
}
void ParallaxLayer::_update_mirroring() {
-
if (!is_inside_tree())
return;
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb) {
-
RID c = pb->get_canvas();
RID ci = get_canvas_item();
Point2 mirrorScale = mirroring * get_scale();
@@ -83,7 +77,6 @@ void ParallaxLayer::_update_mirroring() {
}
void ParallaxLayer::set_mirroring(const Size2 &p_mirroring) {
-
mirroring = p_mirroring;
if (mirroring.x < 0)
mirroring.x = 0;
@@ -94,22 +87,17 @@ void ParallaxLayer::set_mirroring(const Size2 &p_mirroring) {
}
Size2 ParallaxLayer::get_mirroring() const {
-
return mirroring;
}
void ParallaxLayer::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
orig_offset = get_position();
orig_scale = get_scale();
_update_mirroring();
} break;
case NOTIFICATION_EXIT_TREE: {
-
set_position(orig_offset);
set_scale(orig_scale);
} break;
@@ -143,7 +131,6 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc
}
String ParallaxLayer::get_configuration_warning() const {
-
if (!Object::cast_to<ParallaxBackground>(get_parent())) {
return TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.");
}
@@ -152,7 +139,6 @@ String ParallaxLayer::get_configuration_warning() const {
}
void ParallaxLayer::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_motion_scale", "scale"), &ParallaxLayer::set_motion_scale);
ClassDB::bind_method(D_METHOD("get_motion_scale"), &ParallaxLayer::get_motion_scale);
ClassDB::bind_method(D_METHOD("set_motion_offset", "offset"), &ParallaxLayer::set_motion_offset);
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index ba59184649..1f001943b5 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -34,7 +34,6 @@
#include "scene/2d/node_2d.h"
class ParallaxLayer : public Node2D {
-
GDCLASS(ParallaxLayer, Node2D);
Point2 orig_offset;
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 149d5c6b0d..a914da8fe0 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -39,16 +39,13 @@
#ifdef TOOLS_ENABLED
Rect2 Path2D::_edit_get_rect() const {
-
if (!curve.is_valid() || curve->get_point_count() == 0)
return Rect2(0, 0, 0, 0);
Rect2 aabb = Rect2(curve->get_point_position(0), Vector2(0, 0));
for (int i = 0; i < curve->get_point_count(); i++) {
-
for (int j = 0; j <= 8; j++) {
-
real_t frac = j / 8.0;
Vector2 p = curve->interpolate(i, frac);
aabb.expand_to(p);
@@ -63,7 +60,6 @@ bool Path2D::_edit_use_rect() const {
}
bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
if (curve.is_null()) {
return false;
}
@@ -89,7 +85,6 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
#endif
void Path2D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_DRAW && curve.is_valid()) {
//draw the curve!!
@@ -105,11 +100,9 @@ void Path2D::_notification(int p_what) {
const Color color = Color(0.5, 0.6, 1.0, 0.7);
for (int i = 0; i < curve->get_point_count(); i++) {
-
Vector2 prev_p = curve->get_point_position(i);
for (int j = 1; j <= 8; j++) {
-
real_t frac = j / 8.0;
Vector2 p = curve->interpolate(i, frac);
draw_line(prev_p, p, color, line_width);
@@ -132,7 +125,6 @@ void Path2D::_curve_changed() {
}
void Path2D::set_curve(const Ref<Curve2D> &p_curve) {
-
if (curve.is_valid()) {
curve->disconnect("changed", callable_mp(this, &Path2D::_curve_changed));
}
@@ -147,12 +139,10 @@ void Path2D::set_curve(const Ref<Curve2D> &p_curve) {
}
Ref<Curve2D> Path2D::get_curve() const {
-
return curve;
}
void Path2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path2D::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &Path2D::get_curve);
@@ -160,14 +150,12 @@ void Path2D::_bind_methods() {
}
Path2D::Path2D() {
-
set_curve(Ref<Curve2D>(memnew(Curve2D))); //create one by default
}
/////////////////////////////////////////////////////////////////////////////////
void PathFollow2D::_update_transform() {
-
if (!path)
return;
@@ -219,7 +207,6 @@ void PathFollow2D::_update_transform() {
set_rotation(tangent_to_curve.angle());
} else {
-
pos.x += h_offset;
pos.y += v_offset;
}
@@ -228,11 +215,8 @@ void PathFollow2D::_update_transform() {
}
void PathFollow2D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
path = Object::cast_to<Path2D>(get_parent());
if (path) {
_update_transform();
@@ -240,26 +224,21 @@ void PathFollow2D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
-
path = nullptr;
} break;
}
}
void PathFollow2D::set_cubic_interpolation(bool p_enable) {
-
cubic = p_enable;
}
bool PathFollow2D::get_cubic_interpolation() const {
-
return cubic;
}
void PathFollow2D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "offset") {
-
float max = 10000;
if (path && path->get_curve().is_valid())
max = path->get_curve()->get_baked_length();
@@ -269,7 +248,6 @@ void PathFollow2D::_validate_property(PropertyInfo &property) const {
}
String PathFollow2D::get_configuration_warning() const {
-
if (!is_visible_in_tree() || !is_inside_tree())
return String();
@@ -281,7 +259,6 @@ String PathFollow2D::get_configuration_warning() const {
}
void PathFollow2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow2D::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow2D::get_offset);
@@ -317,7 +294,6 @@ void PathFollow2D::_bind_methods() {
}
void PathFollow2D::set_offset(float p_offset) {
-
offset = p_offset;
if (path) {
if (path->get_curve().is_valid()) {
@@ -340,42 +316,35 @@ void PathFollow2D::set_offset(float p_offset) {
}
void PathFollow2D::set_h_offset(float p_h_offset) {
-
h_offset = p_h_offset;
if (path)
_update_transform();
}
float PathFollow2D::get_h_offset() const {
-
return h_offset;
}
void PathFollow2D::set_v_offset(float p_v_offset) {
-
v_offset = p_v_offset;
if (path)
_update_transform();
}
float PathFollow2D::get_v_offset() const {
-
return v_offset;
}
float PathFollow2D::get_offset() const {
-
return offset;
}
void PathFollow2D::set_unit_offset(float p_unit_offset) {
-
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
set_offset(p_unit_offset * path->get_curve()->get_baked_length());
}
float PathFollow2D::get_unit_offset() const {
-
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
return get_offset() / path->get_curve()->get_baked_length();
else
@@ -383,38 +352,31 @@ float PathFollow2D::get_unit_offset() const {
}
void PathFollow2D::set_lookahead(float p_lookahead) {
-
lookahead = p_lookahead;
}
float PathFollow2D::get_lookahead() const {
-
return lookahead;
}
void PathFollow2D::set_rotate(bool p_rotate) {
-
rotate = p_rotate;
_update_transform();
}
bool PathFollow2D::is_rotating() const {
-
return rotate;
}
void PathFollow2D::set_loop(bool p_loop) {
-
loop = p_loop;
}
bool PathFollow2D::has_loop() const {
-
return loop;
}
PathFollow2D::PathFollow2D() {
-
offset = 0;
h_offset = 0;
v_offset = 0;
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 35cf8211f4..288ef698e7 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -35,7 +35,6 @@
#include "scene/resources/curve.h"
class Path2D : public Node2D {
-
GDCLASS(Path2D, Node2D);
Ref<Curve2D> curve;
@@ -60,7 +59,6 @@ public:
};
class PathFollow2D : public Node2D {
-
GDCLASS(PathFollow2D, Node2D);
public:
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 4198eb6c06..23da6ced5b 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -43,18 +43,15 @@ void PhysicsBody2D::_notification(int p_what) {
}
void PhysicsBody2D::_set_layers(uint32_t p_mask) {
-
set_collision_layer(p_mask);
set_collision_mask(p_mask);
}
uint32_t PhysicsBody2D::_get_layers() const {
-
return get_collision_layer();
}
void PhysicsBody2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer);
ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer);
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody2D::set_collision_mask);
@@ -80,29 +77,24 @@ void PhysicsBody2D::_bind_methods() {
}
void PhysicsBody2D::set_collision_layer(uint32_t p_layer) {
-
collision_layer = p_layer;
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
}
uint32_t PhysicsBody2D::get_collision_layer() const {
-
return collision_layer;
}
void PhysicsBody2D::set_collision_mask(uint32_t p_mask) {
-
collision_mask = p_mask;
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
}
uint32_t PhysicsBody2D::get_collision_mask() const {
-
return collision_mask;
}
void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_mask();
if (p_value)
mask |= 1 << p_bit;
@@ -111,12 +103,10 @@ void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) {
set_collision_mask(mask);
}
bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const {
-
return get_collision_mask() & (1 << p_bit);
}
void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) {
-
uint32_t collision_layer = get_collision_layer();
if (p_value)
collision_layer |= 1 << p_bit;
@@ -126,13 +116,11 @@ void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) {
}
bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const {
-
return get_collision_layer() & (1 << p_bit);
}
PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
CollisionObject2D(PhysicsServer2D::get_singleton()->body_create(), false) {
-
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), p_mode);
collision_layer = 1;
collision_mask = 1;
@@ -154,7 +142,6 @@ TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
}
void PhysicsBody2D::add_collision_exception_with(Node *p_node) {
-
ERR_FAIL_NULL(p_node);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody2D type.");
@@ -162,7 +149,6 @@ void PhysicsBody2D::add_collision_exception_with(Node *p_node) {
}
void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
-
ERR_FAIL_NULL(p_node);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody2D type.");
@@ -170,23 +156,19 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
}
void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) {
-
constant_linear_velocity = p_vel;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
}
void StaticBody2D::set_constant_angular_velocity(real_t p_vel) {
-
constant_angular_velocity = p_vel;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
}
Vector2 StaticBody2D::get_constant_linear_velocity() const {
-
return constant_linear_velocity;
}
real_t StaticBody2D::get_constant_angular_velocity() const {
-
return constant_angular_velocity;
}
@@ -210,7 +192,6 @@ Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const {
}
void StaticBody2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
@@ -226,7 +207,6 @@ void StaticBody2D::_bind_methods() {
StaticBody2D::StaticBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_STATIC) {
-
constant_angular_velocity = 0;
}
@@ -244,7 +224,6 @@ void StaticBody2D::_reload_physics_characteristics() {
}
void RigidBody2D::_body_enter_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -260,7 +239,6 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
}
@@ -268,7 +246,6 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) {
}
void RigidBody2D::_body_exit_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -283,7 +260,6 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
}
@@ -291,7 +267,6 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) {
}
void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) {
-
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -305,7 +280,6 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
if (body_in) {
if (!E) {
-
E = contact_monitor->body_map.insert(objid, BodyState());
//E->get().rc=0;
E->get().in_scene = node && node->is_inside_tree();
@@ -328,7 +302,6 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
}
} else {
-
//E->get().rc--;
if (node)
@@ -337,7 +310,6 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
bool in_scene = E->get().in_scene;
if (E->get().shapes.empty()) {
-
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
@@ -354,14 +326,12 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
}
struct _RigidBody2DInOut {
-
ObjectID id;
int shape;
int local_shape;
};
bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
-
PhysicsServer2D::MotionResult *r = nullptr;
if (p_result.is_valid())
r = p_result->get_result_ptr();
@@ -369,7 +339,6 @@ bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia,
}
void RigidBody2D::_direct_state_changed(Object *p_state) {
-
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
#else
@@ -390,15 +359,12 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
set_block_transform_notify(false); // want it back
if (contact_monitor) {
-
contact_monitor->locked = true;
//untag all
int rc = 0;
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
-
for (int i = 0; i < E->get().shapes.size(); i++) {
-
E->get().shapes[i].tagged = false;
rc++;
}
@@ -412,7 +378,6 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//put the ones to add
for (int i = 0; i < state->get_contact_count(); i++) {
-
ObjectID obj = state->get_contact_collider_id(i);
int local_shape = state->get_contact_local_shape(i);
int shape = state->get_contact_collider_shape(i);
@@ -431,7 +396,6 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
ShapePair sp(shape, local_shape);
int idx = E->get().shapes.find(sp);
if (idx == -1) {
-
toadd[toadd_count].local_shape = local_shape;
toadd[toadd_count].id = obj;
toadd[toadd_count].shape = shape;
@@ -445,11 +409,8 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//put the ones to remove
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
-
for (int i = 0; i < E->get().shapes.size(); i++) {
-
if (!E->get().shapes[i].tagged) {
-
toremove[toremove_count].body_id = E->key();
toremove[toremove_count].pair = E->get().shapes[i];
toremove_count++;
@@ -460,14 +421,12 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//process remotions
for (int i = 0; i < toremove_count; i++) {
-
_body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}
//process aditions
for (int i = 0; i < toadd_count; i++) {
-
_body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
}
@@ -478,21 +437,16 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
}
void RigidBody2D::set_mode(Mode p_mode) {
-
mode = p_mode;
switch (p_mode) {
-
case MODE_RIGID: {
-
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_RIGID);
} break;
case MODE_STATIC: {
-
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_STATIC);
} break;
case MODE_KINEMATIC: {
-
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_KINEMATIC);
} break;
@@ -504,12 +458,10 @@ void RigidBody2D::set_mode(Mode p_mode) {
}
RigidBody2D::Mode RigidBody2D::get_mode() const {
-
return mode;
}
void RigidBody2D::set_mass(real_t p_mass) {
-
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
_change_notify("mass");
@@ -517,28 +469,23 @@ void RigidBody2D::set_mass(real_t p_mass) {
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass);
}
real_t RigidBody2D::get_mass() const {
-
return mass;
}
void RigidBody2D::set_inertia(real_t p_inertia) {
-
ERR_FAIL_COND(p_inertia < 0);
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, p_inertia);
}
real_t RigidBody2D::get_inertia() const {
-
return PhysicsServer2D::get_singleton()->body_get_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA);
}
void RigidBody2D::set_weight(real_t p_weight) {
-
set_mass(p_weight / (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10));
}
real_t RigidBody2D::get_weight() const {
-
return mass * (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
}
@@ -562,39 +509,32 @@ Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const {
}
void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) {
-
gravity_scale = p_gravity_scale;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
}
real_t RigidBody2D::get_gravity_scale() const {
-
return gravity_scale;
}
void RigidBody2D::set_linear_damp(real_t p_linear_damp) {
-
ERR_FAIL_COND(p_linear_damp < -1);
linear_damp = p_linear_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP, linear_damp);
}
real_t RigidBody2D::get_linear_damp() const {
-
return linear_damp;
}
void RigidBody2D::set_angular_damp(real_t p_angular_damp) {
-
ERR_FAIL_COND(p_angular_damp < -1);
angular_damp = p_angular_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
}
real_t RigidBody2D::get_angular_damp() const {
-
return angular_damp;
}
void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) {
-
Vector2 v = state ? state->get_linear_velocity() : linear_velocity;
Vector2 axis = p_axis.normalized();
v -= axis * axis.dot(v);
@@ -608,23 +548,19 @@ void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) {
}
void RigidBody2D::set_linear_velocity(const Vector2 &p_velocity) {
-
linear_velocity = p_velocity;
if (state)
state->set_linear_velocity(linear_velocity);
else {
-
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
}
Vector2 RigidBody2D::get_linear_velocity() const {
-
return linear_velocity;
}
void RigidBody2D::set_angular_velocity(real_t p_velocity) {
-
angular_velocity = p_velocity;
if (state)
state->set_angular_velocity(angular_velocity);
@@ -632,12 +568,10 @@ void RigidBody2D::set_angular_velocity(real_t p_velocity) {
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
}
real_t RigidBody2D::get_angular_velocity() const {
-
return angular_velocity;
}
void RigidBody2D::set_use_custom_integrator(bool p_enable) {
-
if (custom_integrator == p_enable)
return;
@@ -645,40 +579,33 @@ void RigidBody2D::set_use_custom_integrator(bool p_enable) {
PhysicsServer2D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
}
bool RigidBody2D::is_using_custom_integrator() {
-
return custom_integrator;
}
void RigidBody2D::set_sleeping(bool p_sleeping) {
-
sleeping = p_sleeping;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_SLEEPING, sleeping);
}
void RigidBody2D::set_can_sleep(bool p_active) {
-
can_sleep = p_active;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_CAN_SLEEP, p_active);
}
bool RigidBody2D::is_able_to_sleep() const {
-
return can_sleep;
}
bool RigidBody2D::is_sleeping() const {
-
return sleeping;
}
void RigidBody2D::set_max_contacts_reported(int p_amount) {
-
max_contacts_reported = p_amount;
PhysicsServer2D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
}
int RigidBody2D::get_max_contacts_reported() const {
-
return max_contacts_reported;
}
@@ -687,7 +614,6 @@ void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) {
}
void RigidBody2D::apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) {
-
PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_offset, p_impulse);
}
@@ -696,22 +622,18 @@ void RigidBody2D::apply_torque_impulse(float p_torque) {
}
void RigidBody2D::set_applied_force(const Vector2 &p_force) {
-
PhysicsServer2D::get_singleton()->body_set_applied_force(get_rid(), p_force);
};
Vector2 RigidBody2D::get_applied_force() const {
-
return PhysicsServer2D::get_singleton()->body_get_applied_force(get_rid());
};
void RigidBody2D::set_applied_torque(const float p_torque) {
-
PhysicsServer2D::get_singleton()->body_set_applied_torque(get_rid(), p_torque);
};
float RigidBody2D::get_applied_torque() const {
-
return PhysicsServer2D::get_singleton()->body_get_applied_torque(get_rid());
};
@@ -720,7 +642,6 @@ void RigidBody2D::add_central_force(const Vector2 &p_force) {
}
void RigidBody2D::add_force(const Vector2 &p_offset, const Vector2 &p_force) {
-
PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_offset, p_force);
}
@@ -729,18 +650,15 @@ void RigidBody2D::add_torque(const float p_torque) {
}
void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
-
ccd_mode = p_mode;
PhysicsServer2D::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(), PhysicsServer2D::CCDMode(p_mode));
}
RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const {
-
return ccd_mode;
}
TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
-
ERR_FAIL_COND_V(!contact_monitor, Array());
TypedArray<Node2D> ret;
@@ -759,16 +677,13 @@ TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
}
void RigidBody2D::set_contact_monitor(bool p_enabled) {
-
if (p_enabled == is_contact_monitor_enabled())
return;
if (!p_enabled) {
-
ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead.");
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
-
//clean up mess
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
@@ -782,19 +697,16 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
memdelete(contact_monitor);
contact_monitor = nullptr;
} else {
-
contact_monitor = memnew(ContactMonitor);
contact_monitor->locked = false;
}
}
bool RigidBody2D::is_contact_monitor_enabled() const {
-
return contact_monitor != nullptr;
}
void RigidBody2D::_notification(int p_what) {
-
#ifdef TOOLS_ENABLED
if (p_what == NOTIFICATION_ENTER_TREE) {
if (Engine::get_singleton()->is_editor_hint()) {
@@ -812,7 +724,6 @@ void RigidBody2D::_notification(int p_what) {
}
String RigidBody2D::get_configuration_warning() const {
-
Transform2D t = get_transform();
String warning = CollisionObject2D::get_configuration_warning();
@@ -828,7 +739,6 @@ String RigidBody2D::get_configuration_warning() const {
}
void RigidBody2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody2D::set_mode);
ClassDB::bind_method(D_METHOD("get_mode"), &RigidBody2D::get_mode);
@@ -940,7 +850,6 @@ void RigidBody2D::_bind_methods() {
RigidBody2D::RigidBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) {
-
mode = MODE_RIGID;
mass = 1;
@@ -964,7 +873,6 @@ RigidBody2D::RigidBody2D() :
}
RigidBody2D::~RigidBody2D() {
-
if (contact_monitor)
memdelete(contact_monitor);
}
@@ -982,7 +890,6 @@ void RigidBody2D::_reload_physics_characteristics() {
//////////////////////////
Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
-
Collision col;
if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
@@ -1000,7 +907,6 @@ Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p
}
bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) {
-
PhysicsServer2D::SeparationResult sep_res[8]; //max 8 rays
Transform2D gt = get_global_transform();
@@ -1037,7 +943,6 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision
}
bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
-
if (sync_to_physics) {
ERR_PRINT("Functions move_and_slide and move_and_collide do not work together with 'sync to physics' option. Please read the documentation.");
}
@@ -1070,7 +975,6 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_
#define FLOOR_ANGLE_THRESHOLD 0.01
Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
-
Vector2 body_velocity = p_linear_velocity;
Vector2 body_velocity_normal = body_velocity.normalized();
@@ -1095,7 +999,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
floor_velocity = Vector2();
while (p_max_slides) {
-
Collision collision;
bool found_collision = false;
@@ -1161,7 +1064,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
}
Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
-
bool was_on_floor = on_floor;
Vector2 ret = move_and_slide(p_linear_velocity, p_up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
@@ -1201,47 +1103,38 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
}
bool KinematicBody2D::is_on_floor() const {
-
return on_floor;
}
bool KinematicBody2D::is_on_wall() const {
-
return on_wall;
}
bool KinematicBody2D::is_on_ceiling() const {
-
return on_ceiling;
}
Vector2 KinematicBody2D::get_floor_normal() const {
-
return floor_normal;
}
Vector2 KinematicBody2D::get_floor_velocity() const {
-
return floor_velocity;
}
bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia) {
-
ERR_FAIL_COND_V(!is_inside_tree(), false);
return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, margin);
}
void KinematicBody2D::set_safe_margin(float p_margin) {
-
margin = p_margin;
}
float KinematicBody2D::get_safe_margin() const {
-
return margin;
}
int KinematicBody2D::get_slide_count() const {
-
return colliders.size();
}
@@ -1251,7 +1144,6 @@ KinematicBody2D::Collision KinematicBody2D::get_slide_collision(int p_bounce) co
}
Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
-
ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision2D>());
if (p_bounce >= slide_colliders.size()) {
slide_colliders.resize(p_bounce + 1);
@@ -1267,7 +1159,6 @@ Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
}
void KinematicBody2D::set_sync_to_physics(bool p_enable) {
-
if (sync_to_physics == p_enable) {
return;
}
@@ -1292,7 +1183,6 @@ bool KinematicBody2D::is_sync_to_physics_enabled() const {
}
void KinematicBody2D::_direct_state_changed(Object *p_state) {
-
if (!sync_to_physics)
return;
@@ -1328,7 +1218,6 @@ void KinematicBody2D::_notification(int p_what) {
}
}
void KinematicBody2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
@@ -1358,7 +1247,6 @@ void KinematicBody2D::_bind_methods() {
KinematicBody2D::KinematicBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
-
margin = 0.08;
on_floor = false;
@@ -1381,7 +1269,6 @@ KinematicBody2D::~KinematicBody2D() {
////////////////////////
Vector2 KinematicCollision2D::get_position() const {
-
return collision.collision;
}
Vector2 KinematicCollision2D::get_normal() const {
@@ -1401,7 +1288,6 @@ Object *KinematicCollision2D::get_local_shape() const {
}
Object *KinematicCollision2D::get_collider() const {
-
if (collision.collider.is_valid()) {
return ObjectDB::get_instance(collision.collider);
}
@@ -1409,11 +1295,9 @@ Object *KinematicCollision2D::get_collider() const {
return nullptr;
}
ObjectID KinematicCollision2D::get_collider_id() const {
-
return collision.collider;
}
Object *KinematicCollision2D::get_collider_shape() const {
-
Object *collider = get_collider();
if (collider) {
CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider);
@@ -1426,20 +1310,16 @@ Object *KinematicCollision2D::get_collider_shape() const {
return nullptr;
}
int KinematicCollision2D::get_collider_shape_index() const {
-
return collision.collider_shape;
}
Vector2 KinematicCollision2D::get_collider_velocity() const {
-
return collision.collider_vel;
}
Variant KinematicCollision2D::get_collider_metadata() const {
-
return Variant();
}
void KinematicCollision2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision2D::get_position);
ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal);
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel);
@@ -1466,7 +1346,6 @@ void KinematicCollision2D::_bind_methods() {
}
KinematicCollision2D::KinematicCollision2D() {
-
collision.collider_shape = 0;
collision.local_shape = 0;
owner = nullptr;
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 75f4f778bf..f3bdeb4528 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -39,7 +39,6 @@
class KinematicCollision2D;
class PhysicsBody2D : public CollisionObject2D {
-
GDCLASS(PhysicsBody2D, CollisionObject2D);
uint32_t collision_layer;
@@ -75,7 +74,6 @@ public:
};
class StaticBody2D : public PhysicsBody2D {
-
GDCLASS(StaticBody2D, PhysicsBody2D);
Vector2 constant_linear_velocity;
@@ -104,7 +102,6 @@ private:
};
class RigidBody2D : public PhysicsBody2D {
-
GDCLASS(RigidBody2D, PhysicsBody2D);
public:
@@ -143,7 +140,6 @@ private:
CCDMode ccd_mode;
struct ShapePair {
-
int body_shape;
int local_shape;
bool tagged;
@@ -161,19 +157,16 @@ private:
}
};
struct RigidBody2D_RemoveAction {
-
ObjectID body_id;
ShapePair pair;
};
struct BodyState {
-
//int rc;
bool in_scene;
VSet<ShapePair> shapes;
};
struct ContactMonitor {
-
bool locked;
Map<ObjectID, BodyState> body_map;
};
@@ -271,7 +264,6 @@ VARIANT_ENUM_CAST(RigidBody2D::Mode);
VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
class KinematicBody2D : public PhysicsBody2D {
-
GDCLASS(KinematicBody2D, PhysicsBody2D);
public:
@@ -344,7 +336,6 @@ public:
};
class KinematicCollision2D : public Reference {
-
GDCLASS(KinematicCollision2D, Reference);
KinematicBody2D *owner;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index cec598774e..c05bbb3cd4 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -81,7 +81,6 @@ bool Polygon2D::_edit_use_rect() const {
}
bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
Vector<Vector2> polygon2d = Variant(polygon);
if (internal_vertices > 0) {
polygon2d.resize(polygon2d.size() - internal_vertices);
@@ -95,11 +94,8 @@ void Polygon2D::_skeleton_bone_setup_changed() {
}
void Polygon2D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_DRAW: {
-
if (polygon.size() < 3)
return;
@@ -147,7 +143,6 @@ void Polygon2D::_notification(int p_what) {
points.resize(len);
{
-
const Vector2 *polyr = polygon.ptr();
for (int i = 0; i < len; i++) {
points.write[i] = polyr[i] + offset;
@@ -155,7 +150,6 @@ void Polygon2D::_notification(int p_what) {
}
if (invert) {
-
Rect2 bounds;
int highest_idx = -1;
float highest_y = -1e20;
@@ -195,12 +189,10 @@ void Polygon2D::_notification(int p_what) {
points.resize(points.size() + 7);
for (int i = points.size() - 1; i >= highest_idx + 7; i--) {
-
points.write[i] = points[i - 7];
}
for (int i = 0; i < 7; i++) {
-
points.write[highest_idx + i + 1] = ep[i];
}
@@ -208,7 +200,6 @@ void Polygon2D::_notification(int p_what) {
}
if (texture.is_valid()) {
-
Transform2D texmat(tex_rot, tex_ofs);
texmat.scale(tex_scale);
Size2 tex_size = texture->get_size();
@@ -216,7 +207,6 @@ void Polygon2D::_notification(int p_what) {
uvs.resize(len);
if (points.size() == uv.size()) {
-
const Vector2 *uvr = uv.ptr();
for (int i = 0; i < len; i++) {
@@ -356,12 +346,10 @@ void Polygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
}
Vector<Vector2> Polygon2D::get_polygon() const {
-
return polygon;
}
void Polygon2D::set_internal_vertex_count(int p_count) {
-
internal_vertices = p_count;
}
@@ -370,49 +358,40 @@ int Polygon2D::get_internal_vertex_count() const {
}
void Polygon2D::set_uv(const Vector<Vector2> &p_uv) {
-
uv = p_uv;
update();
}
Vector<Vector2> Polygon2D::get_uv() const {
-
return uv;
}
void Polygon2D::set_polygons(const Array &p_polygons) {
-
polygons = p_polygons;
update();
}
Array Polygon2D::get_polygons() const {
-
return polygons;
}
void Polygon2D::set_color(const Color &p_color) {
-
color = p_color;
update();
}
Color Polygon2D::get_color() const {
-
return color;
}
void Polygon2D::set_vertex_colors(const Vector<Color> &p_colors) {
-
vertex_colors = p_colors;
update();
}
Vector<Color> Polygon2D::get_vertex_colors() const {
-
return vertex_colors;
}
void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) {
-
texture = p_texture;
/*if (texture.is_valid()) {
@@ -426,7 +405,6 @@ void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) {
update();
}
Ref<Texture2D> Polygon2D::get_texture() const {
-
return texture;
}
@@ -467,76 +445,61 @@ float Polygon2D::get_shininess() const {
}
void Polygon2D::set_texture_offset(const Vector2 &p_offset) {
-
tex_ofs = p_offset;
update();
}
Vector2 Polygon2D::get_texture_offset() const {
-
return tex_ofs;
}
void Polygon2D::set_texture_rotation(float p_rot) {
-
tex_rot = p_rot;
update();
}
float Polygon2D::get_texture_rotation() const {
-
return tex_rot;
}
void Polygon2D::set_texture_rotation_degrees(float p_rot) {
-
set_texture_rotation(Math::deg2rad(p_rot));
}
float Polygon2D::get_texture_rotation_degrees() const {
-
return Math::rad2deg(get_texture_rotation());
}
void Polygon2D::set_texture_scale(const Size2 &p_scale) {
-
tex_scale = p_scale;
update();
}
Size2 Polygon2D::get_texture_scale() const {
-
return tex_scale;
}
void Polygon2D::set_invert(bool p_invert) {
-
invert = p_invert;
update();
}
bool Polygon2D::get_invert() const {
-
return invert;
}
void Polygon2D::set_antialiased(bool p_antialiased) {
-
antialiased = p_antialiased;
update();
}
bool Polygon2D::get_antialiased() const {
-
return antialiased;
}
void Polygon2D::set_invert_border(float p_invert_border) {
-
invert_border = p_invert_border;
update();
}
float Polygon2D::get_invert_border() const {
-
return invert_border;
}
void Polygon2D::set_offset(const Vector2 &p_offset) {
-
offset = p_offset;
rect_cache_dirty = true;
update();
@@ -544,12 +507,10 @@ void Polygon2D::set_offset(const Vector2 &p_offset) {
}
Vector2 Polygon2D::get_offset() const {
-
return offset;
}
void Polygon2D::add_bone(const NodePath &p_path, const Vector<float> &p_weights) {
-
Bone bone;
bone.path = p_path;
bone.weights = p_weights;
@@ -563,12 +524,10 @@ NodePath Polygon2D::get_bone_path(int p_index) const {
return bone_weights[p_index].path;
}
Vector<float> Polygon2D::get_bone_weights(int p_index) const {
-
ERR_FAIL_INDEX_V(p_index, bone_weights.size(), Vector<float>());
return bone_weights[p_index].weights;
}
void Polygon2D::erase_bone(int p_idx) {
-
ERR_FAIL_INDEX(p_idx, bone_weights.size());
bone_weights.remove(p_idx);
}
@@ -597,7 +556,6 @@ Array Polygon2D::_get_bones() const {
return bones;
}
void Polygon2D::_set_bones(const Array &p_bones) {
-
ERR_FAIL_COND(p_bones.size() & 1);
clear_bones();
for (int i = 0; i < p_bones.size(); i += 2) {
@@ -617,7 +575,6 @@ NodePath Polygon2D::get_skeleton() const {
}
void Polygon2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &Polygon2D::set_polygon);
ClassDB::bind_method(D_METHOD("get_polygon"), &Polygon2D::get_polygon);
@@ -722,7 +679,6 @@ void Polygon2D::_bind_methods() {
}
Polygon2D::Polygon2D() {
-
invert = false;
invert_border = 100;
antialiased = false;
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 777c1f82f3..dafec1c343 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -34,7 +34,6 @@
#include "scene/2d/node_2d.h"
class Polygon2D : public Node2D {
-
GDCLASS(Polygon2D, Node2D);
Vector<Vector2> polygon;
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 9e95a55d9f..4cd46171c6 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -36,7 +36,6 @@
const float DEFAULT_GIZMO_EXTENTS = 10.0;
void Position2D::_draw_cross() {
-
float extents = get_gizmo_extents();
// Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`)
draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32));
@@ -45,7 +44,6 @@ void Position2D::_draw_cross() {
#ifdef TOOLS_ENABLED
Rect2 Position2D::_edit_get_rect() const {
-
float extents = get_gizmo_extents();
return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2));
}
@@ -56,11 +54,8 @@ bool Position2D::_edit_use_rect() const {
#endif
void Position2D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
update();
} break;
case NOTIFICATION_DRAW: {
@@ -92,7 +87,6 @@ float Position2D::get_gizmo_extents() const {
}
void Position2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents);
ClassDB::bind_method(D_METHOD("_get_gizmo_extents"), &Position2D::get_gizmo_extents);
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index 3ea636171d..b53fa4c0e2 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -34,7 +34,6 @@
#include "scene/2d/node_2d.h"
class Position2D : public Node2D {
-
GDCLASS(Position2D, Node2D);
void _draw_cross();
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 9d6c7304ce..707b6da67d 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -36,29 +36,24 @@
#include "servers/physics_server_2d.h"
void RayCast2D::set_cast_to(const Vector2 &p_point) {
-
cast_to = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update();
}
Vector2 RayCast2D::get_cast_to() const {
-
return cast_to;
}
void RayCast2D::set_collision_mask(uint32_t p_mask) {
-
collision_mask = p_mask;
}
uint32_t RayCast2D::get_collision_mask() const {
-
return collision_mask;
}
void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_mask();
if (p_value)
mask |= 1 << p_bit;
@@ -68,16 +63,13 @@ void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool RayCast2D::get_collision_mask_bit(int p_bit) const {
-
return get_collision_mask() & (1 << p_bit);
}
bool RayCast2D::is_colliding() const {
-
return collided;
}
Object *RayCast2D::get_collider() const {
-
if (against.is_null())
return nullptr;
@@ -85,20 +77,16 @@ Object *RayCast2D::get_collider() const {
}
int RayCast2D::get_collider_shape() const {
-
return against_shape;
}
Vector2 RayCast2D::get_collision_point() const {
-
return collision_point;
}
Vector2 RayCast2D::get_collision_normal() const {
-
return collision_normal;
}
void RayCast2D::set_enabled(bool p_enabled) {
-
enabled = p_enabled;
update();
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
@@ -108,12 +96,10 @@ void RayCast2D::set_enabled(bool p_enabled) {
}
bool RayCast2D::is_enabled() const {
-
return enabled;
}
void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
-
if (exclude_parent_body == p_exclude_parent_body)
return;
@@ -131,16 +117,12 @@ void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
}
bool RayCast2D::get_exclude_parent_body() const {
-
return exclude_parent_body;
}
void RayCast2D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
if (enabled && !Engine::get_singleton()->is_editor_hint())
set_physics_process_internal(true);
else
@@ -154,14 +136,12 @@ void RayCast2D::_notification(int p_what) {
}
} break;
case NOTIFICATION_EXIT_TREE: {
-
if (enabled)
set_physics_process_internal(false);
} break;
case NOTIFICATION_DRAW: {
-
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
break;
Transform2D xf;
@@ -191,7 +171,6 @@ void RayCast2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
-
if (!enabled)
break;
@@ -217,7 +196,6 @@ void RayCast2D::_update_raycast_state() {
PhysicsDirectSpaceState2D::RayResult rr;
if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
-
collided = true;
against = rr.collider_id;
collision_point = rr.position;
@@ -235,12 +213,10 @@ void RayCast2D::force_raycast_update() {
}
void RayCast2D::add_exception_rid(const RID &p_rid) {
-
exclude.insert(p_rid);
}
void RayCast2D::add_exception(const Object *p_object) {
-
ERR_FAIL_NULL(p_object);
const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
if (!co)
@@ -249,12 +225,10 @@ void RayCast2D::add_exception(const Object *p_object) {
}
void RayCast2D::remove_exception_rid(const RID &p_rid) {
-
exclude.erase(p_rid);
}
void RayCast2D::remove_exception(const Object *p_object) {
-
ERR_FAIL_NULL(p_object);
const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
if (!co)
@@ -263,32 +237,26 @@ void RayCast2D::remove_exception(const Object *p_object) {
}
void RayCast2D::clear_exceptions() {
-
exclude.clear();
}
void RayCast2D::set_collide_with_areas(bool p_clip) {
-
collide_with_areas = p_clip;
}
bool RayCast2D::is_collide_with_areas_enabled() const {
-
return collide_with_areas;
}
void RayCast2D::set_collide_with_bodies(bool p_clip) {
-
collide_with_bodies = p_clip;
}
bool RayCast2D::is_collide_with_bodies_enabled() const {
-
return collide_with_bodies;
}
void RayCast2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled);
@@ -337,7 +305,6 @@ void RayCast2D::_bind_methods() {
}
RayCast2D::RayCast2D() {
-
enabled = false;
collided = false;
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 20f05e7525..6accc264a0 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -34,7 +34,6 @@
#include "scene/2d/node_2d.h"
class RayCast2D : public Node2D {
-
GDCLASS(RayCast2D, Node2D);
bool enabled;
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index ec50f5f922..d9b73a5e6e 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -32,7 +32,6 @@
#include "scene/scene_string_names.h"
void RemoteTransform2D::_update_cache() {
-
cache = ObjectID();
if (has_node(remote_node)) {
Node *node = get_node(remote_node);
@@ -45,7 +44,6 @@ void RemoteTransform2D::_update_cache() {
}
void RemoteTransform2D::_update_remote() {
-
if (!is_inside_tree())
return;
@@ -61,7 +59,6 @@ void RemoteTransform2D::_update_remote() {
//todo make faster
if (use_global_coordinates) {
-
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_global_transform(get_global_transform());
} else {
@@ -83,7 +80,6 @@ void RemoteTransform2D::_update_remote() {
}
} else {
-
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_transform(get_transform());
} else {
@@ -107,11 +103,8 @@ void RemoteTransform2D::_update_remote() {
}
void RemoteTransform2D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
_update_cache();
} break;
@@ -120,7 +113,6 @@ void RemoteTransform2D::_notification(int p_what) {
break;
if (cache.is_valid()) {
-
_update_remote();
}
@@ -129,7 +121,6 @@ void RemoteTransform2D::_notification(int p_what) {
}
void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) {
-
remote_node = p_remote_node;
if (is_inside_tree()) {
_update_cache();
@@ -140,7 +131,6 @@ void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) {
}
NodePath RemoteTransform2D::get_remote_node() const {
-
return remote_node;
}
@@ -185,7 +175,6 @@ void RemoteTransform2D::force_update_cache() {
}
String RemoteTransform2D::get_configuration_warning() const {
-
if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
return TTR("Path property must point to a valid Node2D node to work.");
}
@@ -194,7 +183,6 @@ String RemoteTransform2D::get_configuration_warning() const {
}
void RemoteTransform2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_remote_node", "path"), &RemoteTransform2D::set_remote_node);
ClassDB::bind_method(D_METHOD("get_remote_node"), &RemoteTransform2D::get_remote_node);
ClassDB::bind_method(D_METHOD("force_update_cache"), &RemoteTransform2D::force_update_cache);
@@ -219,7 +207,6 @@ void RemoteTransform2D::_bind_methods() {
}
RemoteTransform2D::RemoteTransform2D() {
-
use_global_coordinates = true;
update_remote_position = true;
update_remote_rotation = true;
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index f5b949d10b..caaa0394f2 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -34,7 +34,6 @@
#include "scene/2d/node_2d.h"
class RemoteTransform2D : public Node2D {
-
GDCLASS(RemoteTransform2D, Node2D);
NodePath remote_node;
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 86c9ff6076..e21f7ff836 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -31,7 +31,6 @@
#include "skeleton_2d.h"
void Bone2D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
Node *parent = get_parent();
parent_bone = Object::cast_to<Bone2D>(parent);
@@ -79,7 +78,6 @@ void Bone2D::_notification(int p_what) {
}
}
void Bone2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_rest", "rest"), &Bone2D::set_rest);
ClassDB::bind_method(D_METHOD("get_rest"), &Bone2D::get_rest);
ClassDB::bind_method(D_METHOD("apply_rest"), &Bone2D::apply_rest);
@@ -106,7 +104,6 @@ Transform2D Bone2D::get_rest() const {
}
Transform2D Bone2D::get_skeleton_rest() const {
-
if (parent_bone) {
return parent_bone->get_skeleton_rest() * rest;
} else {
@@ -119,7 +116,6 @@ void Bone2D::apply_rest() {
}
void Bone2D::set_default_length(float p_length) {
-
default_length = p_length;
}
@@ -133,7 +129,6 @@ int Bone2D::get_index_in_skeleton() const {
return skeleton_index;
}
String Bone2D::get_configuration_warning() const {
-
String warning = Node2D::get_configuration_warning();
if (!skeleton) {
if (warning != String()) {
@@ -171,7 +166,6 @@ Bone2D::Bone2D() {
//////////////////////////////////////
void Skeleton2D::_make_bone_setup_dirty() {
-
if (bone_setup_dirty)
return;
bone_setup_dirty = true;
@@ -181,7 +175,6 @@ void Skeleton2D::_make_bone_setup_dirty() {
}
void Skeleton2D::_update_bone_setup() {
-
if (!bone_setup_dirty)
return;
@@ -207,7 +200,6 @@ void Skeleton2D::_update_bone_setup() {
}
void Skeleton2D::_make_transform_dirty() {
-
if (transform_dirty)
return;
transform_dirty = true;
@@ -217,7 +209,6 @@ void Skeleton2D::_make_transform_dirty() {
}
void Skeleton2D::_update_transform() {
-
if (bone_setup_dirty) {
_update_bone_setup();
return; //above will update transform anyway
@@ -228,7 +219,6 @@ void Skeleton2D::_update_transform() {
transform_dirty = false;
for (int i = 0; i < bones.size(); i++) {
-
ERR_CONTINUE(bones[i].parent_index >= i);
if (bones[i].parent_index >= 0) {
bones.write[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform();
@@ -238,14 +228,12 @@ void Skeleton2D::_update_transform() {
}
for (int i = 0; i < bones.size(); i++) {
-
Transform2D final_xform = bones[i].accum_transform * bones[i].rest_inverse;
RS::get_singleton()->skeleton_bone_set_transform_2d(skeleton, i, final_xform);
}
}
int Skeleton2D::get_bone_count() const {
-
ERR_FAIL_COND_V(!is_inside_tree(), 0);
if (bone_setup_dirty) {
@@ -256,7 +244,6 @@ int Skeleton2D::get_bone_count() const {
}
Bone2D *Skeleton2D::get_bone(int p_idx) {
-
ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
ERR_FAIL_INDEX_V(p_idx, bones.size(), nullptr);
@@ -264,9 +251,7 @@ Bone2D *Skeleton2D::get_bone(int p_idx) {
}
void Skeleton2D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_READY) {
-
if (bone_setup_dirty)
_update_bone_setup();
if (transform_dirty)
@@ -284,7 +269,6 @@ RID Skeleton2D::get_skeleton() const {
return skeleton;
}
void Skeleton2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_update_bone_setup"), &Skeleton2D::_update_bone_setup);
ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform);
@@ -305,6 +289,5 @@ Skeleton2D::Skeleton2D() {
}
Skeleton2D::~Skeleton2D() {
-
RS::get_singleton()->free(skeleton);
}
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index df8859bd9a..4df66057f0 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -61,7 +61,6 @@ bool Sprite2D::_edit_use_pivot() const {
}
bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
return is_pixel_opaque(p_point);
}
@@ -79,7 +78,6 @@ Rect2 Sprite2D::get_anchorable_rect() const {
}
void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
-
Rect2 base_rect;
if (region) {
@@ -113,11 +111,8 @@ void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_c
}
void Sprite2D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_DRAW: {
-
if (texture.is_null())
return;
@@ -138,7 +133,6 @@ void Sprite2D::_notification(int p_what) {
}
void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
-
if (p_texture == texture)
return;
@@ -157,24 +151,20 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
}
void Sprite2D::set_normal_map(const Ref<Texture2D> &p_texture) {
-
normal_map = p_texture;
update();
}
Ref<Texture2D> Sprite2D::get_normal_map() const {
-
return normal_map;
}
void Sprite2D::set_specular_map(const Ref<Texture2D> &p_texture) {
-
specular = p_texture;
update();
}
Ref<Texture2D> Sprite2D::get_specular_map() const {
-
return specular;
}
@@ -197,56 +187,46 @@ float Sprite2D::get_shininess() const {
}
Ref<Texture2D> Sprite2D::get_texture() const {
-
return texture;
}
void Sprite2D::set_centered(bool p_center) {
-
centered = p_center;
update();
item_rect_changed();
}
bool Sprite2D::is_centered() const {
-
return centered;
}
void Sprite2D::set_offset(const Point2 &p_offset) {
-
offset = p_offset;
update();
item_rect_changed();
_change_notify("offset");
}
Point2 Sprite2D::get_offset() const {
-
return offset;
}
void Sprite2D::set_flip_h(bool p_flip) {
-
hflip = p_flip;
update();
}
bool Sprite2D::is_flipped_h() const {
-
return hflip;
}
void Sprite2D::set_flip_v(bool p_flip) {
-
vflip = p_flip;
update();
}
bool Sprite2D::is_flipped_v() const {
-
return vflip;
}
void Sprite2D::set_region(bool p_region) {
-
if (p_region == region)
return;
@@ -255,12 +235,10 @@ void Sprite2D::set_region(bool p_region) {
}
bool Sprite2D::is_region() const {
-
return region;
}
void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
-
if (region_rect == p_region_rect)
return;
@@ -273,7 +251,6 @@ void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
}
Rect2 Sprite2D::get_region_rect() const {
-
return region_rect;
}
@@ -287,7 +264,6 @@ bool Sprite2D::is_region_filter_clip_enabled() const {
}
void Sprite2D::set_frame(int p_frame) {
-
ERR_FAIL_INDEX(p_frame, vframes * hframes);
if (frame != p_frame)
@@ -301,7 +277,6 @@ void Sprite2D::set_frame(int p_frame) {
}
int Sprite2D::get_frame() const {
-
return frame;
}
@@ -317,7 +292,6 @@ Vector2 Sprite2D::get_frame_coords() const {
}
void Sprite2D::set_vframes(int p_amount) {
-
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
vframes = p_amount;
update();
@@ -325,12 +299,10 @@ void Sprite2D::set_vframes(int p_amount) {
_change_notify();
}
int Sprite2D::get_vframes() const {
-
return vframes;
}
void Sprite2D::set_hframes(int p_amount) {
-
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
hframes = p_amount;
update();
@@ -338,12 +310,10 @@ void Sprite2D::set_hframes(int p_amount) {
_change_notify();
}
int Sprite2D::get_hframes() const {
-
return hframes;
}
bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
-
if (texture.is_null())
return false;
@@ -393,7 +363,6 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
}
Rect2 Sprite2D::get_rect() const {
-
if (texture.is_null())
return Rect2(0, 0, 1, 1);
@@ -418,7 +387,6 @@ Rect2 Sprite2D::get_rect() const {
}
void Sprite2D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "frame") {
property.hint = PROPERTY_HINT_RANGE;
property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
@@ -431,7 +399,6 @@ void Sprite2D::_validate_property(PropertyInfo &property) const {
}
void Sprite2D::_texture_changed() {
-
// Changes to the texture need to trigger an update to make
// the editor redraw the sprite with the updated texture.
if (texture.is_valid()) {
@@ -440,7 +407,6 @@ void Sprite2D::_texture_changed() {
}
void Sprite2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture);
@@ -520,7 +486,6 @@ void Sprite2D::_bind_methods() {
}
Sprite2D::Sprite2D() {
-
centered = true;
hflip = false;
vflip = false;
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index 599a9e937e..c72e956307 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -35,7 +35,6 @@
#include "scene/resources/texture.h"
class Sprite2D : public Node2D {
-
GDCLASS(Sprite2D, Node2D);
Ref<Texture2D> texture;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 869f290f97..fa66a2af22 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -39,7 +39,6 @@
#include "servers/physics_server_2d.h"
int TileMap::_get_quadrant_size() const {
-
if (use_y_sort)
return 1;
else
@@ -47,14 +46,10 @@ int TileMap::_get_quadrant_size() const {
}
void TileMap::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
Node2D *c = this;
while (c) {
-
navigation = Object::cast_to<Navigation2D>(c);
if (navigation) {
break;
@@ -79,14 +74,11 @@ void TileMap::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
-
_update_quadrant_space(RID());
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
-
Quadrant &q = E->get();
if (navigation) {
for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
-
NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID());
}
q.navpoly_ids.clear();
@@ -109,13 +101,11 @@ void TileMap::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
//move stuff
_update_quadrant_transform();
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
-
if (use_parent) {
_recreate_quadrants();
}
@@ -125,10 +115,8 @@ void TileMap::_notification(int p_what) {
}
void TileMap::_update_quadrant_space(const RID &p_space) {
-
if (!use_parent) {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
-
Quadrant &q = E->get();
PhysicsServer2D::get_singleton()->body_set_space(q.body, p_space);
}
@@ -136,7 +124,6 @@ void TileMap::_update_quadrant_space(const RID &p_space) {
}
void TileMap::_update_quadrant_transform() {
-
if (!is_inside_tree())
return;
@@ -151,7 +138,6 @@ void TileMap::_update_quadrant_transform() {
nav_rel = get_relative_transform_to_parent(navigation);
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
-
Quadrant &q = E->get();
Transform2D xform;
xform.set_origin(q.pos);
@@ -163,7 +149,6 @@ void TileMap::_update_quadrant_transform() {
if (navigation) {
for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
-
NavigationServer2D::get_singleton()->region_set_transform(F->get().region, nav_rel * F->get().xform);
}
}
@@ -175,7 +160,6 @@ void TileMap::_update_quadrant_transform() {
}
void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
-
if (tile_set.is_valid()) {
tile_set->disconnect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
tile_set->remove_change_receptor(this);
@@ -196,12 +180,10 @@ void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
}
Ref<TileSet> TileMap::get_tileset() const {
-
return tile_set;
}
void TileMap::set_cell_size(Size2 p_size) {
-
ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
_clear_quadrants();
@@ -211,12 +193,10 @@ void TileMap::set_cell_size(Size2 p_size) {
}
Size2 TileMap::get_cell_size() const {
-
return cell_size;
}
void TileMap::set_quadrant_size(int p_size) {
-
ERR_FAIL_COND_MSG(p_size < 1, "Quadrant size cannot be smaller than 1.");
_clear_quadrants();
@@ -226,17 +206,14 @@ void TileMap::set_quadrant_size(int p_size) {
}
int TileMap::get_quadrant_size() const {
-
return quadrant_size;
}
void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) {
-
Size2 s = p_sc;
Vector2 offset = p_offset;
if (compatibility_mode && !centered_textures) {
-
if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
offset.y += cell_size.y;
} else if (tile_origin == TILE_ORIGIN_CENTER) {
@@ -326,7 +303,6 @@ void TileMap::_add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D>
}
void TileMap::update_dirty_quadrants() {
-
if (!pending_update)
return;
if (!is_inside_tree() || !tile_set.is_valid()) {
@@ -358,11 +334,9 @@ void TileMap::update_dirty_quadrants() {
}
while (dirty_quadrant_list.first()) {
-
Quadrant &q = *dirty_quadrant_list.first()->self();
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
-
vs->free(E->get());
}
@@ -377,7 +351,6 @@ void TileMap::update_dirty_quadrants() {
if (navigation) {
for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
-
NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
}
q.navpoly_ids.clear();
@@ -393,7 +366,6 @@ void TileMap::update_dirty_quadrants() {
RID prev_debug_canvas_item;
for (int i = 0; i < q.cells.size(); i++) {
-
Map<PosKey, Cell>::Element *E = tile_map.find(q.cells[i]);
Cell &c = E->get();
//moment of truth
@@ -420,7 +392,6 @@ void TileMap::update_dirty_quadrants() {
RID debug_canvas_item;
if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
-
canvas_item = vs->canvas_item_create();
if (mat.is_valid())
vs->canvas_item_set_material(canvas_item, mat->get_rid());
@@ -435,7 +406,6 @@ void TileMap::update_dirty_quadrants() {
q.canvas_items.push_back(canvas_item);
if (debug_shapes) {
-
debug_canvas_item = vs->canvas_item_create();
vs->canvas_item_set_parent(debug_canvas_item, canvas_item);
vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false);
@@ -509,7 +479,6 @@ void TileMap::update_dirty_quadrants() {
rect.position += tile_ofs;
} else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
-
rect.position += tile_ofs;
if (c.transpose) {
@@ -525,7 +494,6 @@ void TileMap::update_dirty_quadrants() {
}
} else if (tile_origin == TILE_ORIGIN_CENTER) {
-
rect.position += tile_ofs;
if (c.flip_h)
@@ -651,10 +619,8 @@ void TileMap::update_dirty_quadrants() {
Vector<int> polygon = navpoly->get_polygon(j);
for (int k = 2; k < polygon.size(); k++) {
-
int kofs[3] = { 0, k - 1, k };
for (int l = 0; l < 3; l++) {
-
int idx = polygon[kofs[l]];
ERR_FAIL_INDEX(idx, vsize);
indices.push_back(idx);
@@ -704,13 +670,10 @@ void TileMap::update_dirty_quadrants() {
pending_update = false;
if (quadrant_order_dirty) {
-
int index = -(int64_t)0x80000000; //always must be drawn below children
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
-
Quadrant &q = E->get();
for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
-
RS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
}
}
@@ -722,7 +685,6 @@ void TileMap::update_dirty_quadrants() {
}
void TileMap::_recompute_rect_cache() {
-
#ifdef DEBUG_ENABLED
if (!rect_cache_dirty)
@@ -730,7 +692,6 @@ void TileMap::_recompute_rect_cache() {
Rect2 r_total;
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
-
Rect2 r;
r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size());
r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size()));
@@ -751,7 +712,6 @@ void TileMap::_recompute_rect_cache() {
}
Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey &p_qk) {
-
Transform2D xform;
//xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
Quadrant q;
@@ -794,7 +754,6 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons
}
void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
-
Quadrant &q = Q->get();
if (!use_parent) {
PhysicsServer2D::get_singleton()->free(q.body);
@@ -803,7 +762,6 @@ void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
}
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
-
RenderingServer::get_singleton()->free(E->get());
}
q.canvas_items.clear();
@@ -812,7 +770,6 @@ void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
if (navigation) {
for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
-
NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
}
q.navpoly_ids.clear();
@@ -828,7 +785,6 @@ void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
}
void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update) {
-
Quadrant &q = Q->get();
if (!q.dirty_list.in_list())
dirty_quadrant_list.add(&q.dirty_list);
@@ -845,12 +801,10 @@ void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool updat
}
void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
-
set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
}
void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
-
Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_data["id"], v_flip_h = p_data["flip_h"], v_flip_v = p_data["flip_y"], v_transpose = p_data["transpose"], v_autotile_coord = p_data["auto_coord"];
const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord };
Callable::CallError ce;
@@ -858,7 +812,6 @@ void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
}
void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
-
PosKey pk(p_x, p_y);
Map<PosKey, Cell>::Element *E = tile_map.find(pk);
@@ -912,12 +865,10 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
}
int TileMap::get_cellv(const Vector2 &p_pos) const {
-
return get_cell(p_pos.x, p_pos.y);
}
void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) {
-
for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
PosKey p(x, y);
@@ -929,7 +880,6 @@ void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) {
}
void TileMap::update_bitmask_area(const Vector2 &p_pos) {
-
for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
update_cell_bitmask(x, y);
@@ -938,7 +888,6 @@ void TileMap::update_bitmask_area(const Vector2 &p_pos) {
}
void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) {
-
if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) {
Array a = get_used_cells();
for (int i = 0; i < a.size(); i++) {
@@ -955,7 +904,6 @@ void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end
}
void TileMap::update_cell_bitmask(int p_x, int p_y) {
-
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot update cell bitmask if Tileset is not open.");
PosKey p(p_x, p_y);
Map<PosKey, Cell>::Element *E = tile_map.find(p);
@@ -1027,11 +975,9 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
_make_quadrant_dirty(Q);
} else if (tile_set->tile_get_tile_mode(id) == TileSet::SINGLE_TILE) {
-
E->get().autotile_coord_x = 0;
E->get().autotile_coord_y = 0;
} else if (tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) {
-
if (tile_set->autotile_get_bitmask(id, Vector2(p_x, p_y)) == TileSet::BIND_CENTER) {
Vector2 coord = tile_set->atlastile_get_subtile_by_priority(id, this, Vector2(p_x, p_y));
@@ -1043,7 +989,6 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
}
void TileMap::update_dirty_bitmask() {
-
while (dirty_bitmask.size() > 0) {
update_cell_bitmask(dirty_bitmask[0].x, dirty_bitmask[0].y);
dirty_bitmask.pop_front();
@@ -1051,10 +996,8 @@ void TileMap::update_dirty_bitmask() {
}
void TileMap::fix_invalid_tiles() {
-
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
-
if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
set_cell(E->key().x, E->key().y, INVALID_CELL);
}
@@ -1062,7 +1005,6 @@ void TileMap::fix_invalid_tiles() {
}
int TileMap::get_cell(int p_x, int p_y) const {
-
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
@@ -1073,7 +1015,6 @@ int TileMap::get_cell(int p_x, int p_y) const {
return E->get().id;
}
bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
-
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
@@ -1084,7 +1025,6 @@ bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
return E->get().flip_h;
}
bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
-
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
@@ -1095,7 +1035,6 @@ bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
return E->get().flip_v;
}
bool TileMap::is_cell_transposed(int p_x, int p_y) const {
-
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
@@ -1107,7 +1046,6 @@ bool TileMap::is_cell_transposed(int p_x, int p_y) const {
}
void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) {
-
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
@@ -1130,7 +1068,6 @@ void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord)
}
Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const {
-
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
@@ -1142,11 +1079,9 @@ Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const {
}
void TileMap::_recreate_quadrants() {
-
_clear_quadrants();
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
-
PosKey qk = PosKey(E->key().x, E->key().y).to_quadrant(_get_quadrant_size());
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
@@ -1162,50 +1097,41 @@ void TileMap::_recreate_quadrants() {
}
void TileMap::_clear_quadrants() {
-
while (quadrant_map.size()) {
_erase_quadrant(quadrant_map.front());
}
}
void TileMap::set_material(const Ref<Material> &p_material) {
-
CanvasItem::set_material(p_material);
_update_all_items_material_state();
}
void TileMap::set_use_parent_material(bool p_use_parent_material) {
-
CanvasItem::set_use_parent_material(p_use_parent_material);
_update_all_items_material_state();
}
void TileMap::_update_all_items_material_state() {
-
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
-
Quadrant &q = E->get();
for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
-
_update_item_material_state(F->get());
}
}
}
void TileMap::_update_item_material_state(const RID &p_canvas_item) {
-
RS::get_singleton()->canvas_item_set_use_parent_material(p_canvas_item, get_use_parent_material() || get_material().is_valid());
}
void TileMap::clear() {
-
_clear_quadrants();
tile_map.clear();
used_size_cache_dirty = true;
}
void TileMap::_set_tile_data(const Vector<int> &p_data) {
-
ERR_FAIL_COND(format > FORMAT_2);
int c = p_data.size();
@@ -1215,7 +1141,6 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
clear();
for (int i = 0; i < c; i += offset) {
-
const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[12];
for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++)
@@ -1253,7 +1178,6 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
}
Vector<int> TileMap::_get_tile_data() const {
-
Vector<int> data;
data.resize(tile_map.size() * 3);
int *w = data.ptrw();
@@ -1293,11 +1217,9 @@ Rect2 TileMap::_edit_get_rect() const {
#endif
void TileMap::set_collision_layer(uint32_t p_layer) {
-
collision_layer = p_layer;
if (!use_parent) {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
-
Quadrant &q = E->get();
PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer);
}
@@ -1305,11 +1227,9 @@ void TileMap::set_collision_layer(uint32_t p_layer) {
}
void TileMap::set_collision_mask(uint32_t p_mask) {
-
collision_mask = p_mask;
if (!use_parent) {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
-
Quadrant &q = E->get();
PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask);
}
@@ -1317,7 +1237,6 @@ void TileMap::set_collision_mask(uint32_t p_mask) {
}
void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
-
uint32_t layer = get_collision_layer();
if (p_value)
layer |= 1 << p_bit;
@@ -1327,7 +1246,6 @@ void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
}
void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_mask();
if (p_value)
mask |= 1 << p_bit;
@@ -1337,24 +1255,20 @@ void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool TileMap::get_collision_use_kinematic() const {
-
return use_kinematic;
}
void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
-
_clear_quadrants();
use_kinematic = p_use_kinematic;
_recreate_quadrants();
}
bool TileMap::get_collision_use_parent() const {
-
return use_parent;
}
void TileMap::set_collision_use_parent(bool p_use_parent) {
-
if (use_parent == p_use_parent)
return;
@@ -1375,11 +1289,9 @@ void TileMap::set_collision_use_parent(bool p_use_parent) {
}
void TileMap::set_collision_friction(float p_friction) {
-
friction = p_friction;
if (!use_parent) {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
-
Quadrant &q = E->get();
PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, p_friction);
}
@@ -1387,48 +1299,39 @@ void TileMap::set_collision_friction(float p_friction) {
}
float TileMap::get_collision_friction() const {
-
return friction;
}
void TileMap::set_collision_bounce(float p_bounce) {
-
bounce = p_bounce;
if (!use_parent) {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
-
Quadrant &q = E->get();
PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, p_bounce);
}
}
}
float TileMap::get_collision_bounce() const {
-
return bounce;
}
uint32_t TileMap::get_collision_layer() const {
-
return collision_layer;
}
uint32_t TileMap::get_collision_mask() const {
-
return collision_mask;
}
bool TileMap::get_collision_layer_bit(int p_bit) const {
-
return get_collision_layer() & (1 << p_bit);
}
bool TileMap::get_collision_mask_bit(int p_bit) const {
-
return get_collision_mask() & (1 << p_bit);
}
void TileMap::set_mode(Mode p_mode) {
-
_clear_quadrants();
mode = p_mode;
_recreate_quadrants();
@@ -1440,7 +1343,6 @@ TileMap::Mode TileMap::get_mode() const {
}
void TileMap::set_half_offset(HalfOffset p_half_offset) {
-
_clear_quadrants();
half_offset = p_half_offset;
_recreate_quadrants();
@@ -1448,7 +1350,6 @@ void TileMap::set_half_offset(HalfOffset p_half_offset) {
}
void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
-
_clear_quadrants();
tile_origin = p_tile_origin;
_recreate_quadrants();
@@ -1456,25 +1357,19 @@ void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
}
TileMap::TileOrigin TileMap::get_tile_origin() const {
-
return tile_origin;
}
Vector2 TileMap::get_cell_draw_offset() const {
-
switch (mode) {
-
case MODE_SQUARE: {
-
return Vector2();
} break;
case MODE_ISOMETRIC: {
-
return Vector2(-cell_size.x * 0.5, 0);
} break;
case MODE_CUSTOM: {
-
Vector2 min;
min.x = MIN(custom_transform[0].x, min.x);
min.y = MIN(custom_transform[0].y, min.y);
@@ -1492,18 +1387,14 @@ TileMap::HalfOffset TileMap::get_half_offset() const {
}
Transform2D TileMap::get_cell_transform() const {
-
switch (mode) {
-
case MODE_SQUARE: {
-
Transform2D m;
m[0] *= cell_size.x;
m[1] *= cell_size.y;
return m;
} break;
case MODE_ISOMETRIC: {
-
//isometric only makes sense when y is positive in both x and y vectors, otherwise
//the drawing of tiles will overlap
Transform2D m;
@@ -1513,7 +1404,6 @@ Transform2D TileMap::get_cell_transform() const {
} break;
case MODE_CUSTOM: {
-
return custom_transform;
} break;
}
@@ -1522,7 +1412,6 @@ Transform2D TileMap::get_cell_transform() const {
}
void TileMap::set_custom_transform(const Transform2D &p_xform) {
-
_clear_quadrants();
custom_transform = p_xform;
_recreate_quadrants();
@@ -1530,20 +1419,16 @@ void TileMap::set_custom_transform(const Transform2D &p_xform) {
}
Transform2D TileMap::get_custom_transform() const {
-
return custom_transform;
}
Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
-
Vector2 ret = get_cell_transform().xform(Vector2(p_x, p_y));
if (!p_ignore_ofs) {
switch (half_offset) {
-
case HALF_OFFSET_X:
case HALF_OFFSET_NEGATIVE_X: {
if (ABS(p_y) & 1) {
-
ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5);
}
} break;
@@ -1562,7 +1447,6 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
}
bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
-
if (p_name == "format") {
if (p_value.get_type() == Variant::INT) {
format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
@@ -1579,7 +1463,6 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
}
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
-
if (p_name == "format") {
r_ret = FORMAT_2; // When saving, always save highest format
return true;
@@ -1591,7 +1474,6 @@ bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
}
void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
-
PropertyInfo p(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL);
p_list->push_back(p);
@@ -1606,16 +1488,13 @@ void TileMap::_validate_property(PropertyInfo &property) const {
}
Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
-
return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
}
Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
-
Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
switch (half_offset) {
-
case HALF_OFFSET_X: {
if (int(floor(ret.y)) & 1) {
ret.x -= 0.5;
@@ -1650,7 +1529,6 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
}
void TileMap::set_y_sort_enabled(bool p_enable) {
-
_clear_quadrants();
use_y_sort = p_enable;
RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), use_y_sort);
@@ -1659,12 +1537,10 @@ void TileMap::set_y_sort_enabled(bool p_enable) {
}
bool TileMap::is_y_sort_enabled() const {
-
return use_y_sort;
}
void TileMap::set_compatibility_mode(bool p_enable) {
-
_clear_quadrants();
compatibility_mode = p_enable;
_recreate_quadrants();
@@ -1672,12 +1548,10 @@ void TileMap::set_compatibility_mode(bool p_enable) {
}
bool TileMap::is_compatibility_mode_enabled() const {
-
return compatibility_mode;
}
void TileMap::set_centered_textures(bool p_enable) {
-
_clear_quadrants();
centered_textures = p_enable;
_recreate_quadrants();
@@ -1685,17 +1559,14 @@ void TileMap::set_centered_textures(bool p_enable) {
}
bool TileMap::is_centered_textures_enabled() const {
-
return centered_textures;
}
TypedArray<Vector2i> TileMap::get_used_cells() const {
-
TypedArray<Vector2i> a;
a.resize(tile_map.size());
int i = 0;
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
-
Vector2i p(E->key().x, E->key().y);
a[i++] = p;
}
@@ -1704,10 +1575,8 @@ TypedArray<Vector2i> TileMap::get_used_cells() const {
}
TypedArray<Vector2i> TileMap::get_used_cells_by_index(int p_id) const {
-
TypedArray<Vector2i> a;
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
-
if (E->value().id == p_id) {
Vector2i p(E->key().x, E->key().y);
a.push_back(p);
@@ -1739,10 +1608,8 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache
}
void TileMap::set_occluder_light_mask(int p_mask) {
-
occluder_light_mask = p_mask;
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
-
for (Map<PosKey, Quadrant::Occluder>::Element *F = E->get().occluder_instances.front(); F; F = F->next()) {
RenderingServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask);
}
@@ -1750,15 +1617,12 @@ void TileMap::set_occluder_light_mask(int p_mask) {
}
int TileMap::get_occluder_light_mask() const {
-
return occluder_light_mask;
}
void TileMap::set_light_mask(int p_light_mask) {
-
CanvasItem::set_light_mask(p_light_mask);
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
-
for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) {
RenderingServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask());
}
@@ -1766,7 +1630,6 @@ void TileMap::set_light_mask(int p_light_mask) {
}
void TileMap::set_clip_uv(bool p_enable) {
-
if (clip_uv == p_enable)
return;
@@ -1776,12 +1639,10 @@ void TileMap::set_clip_uv(bool p_enable) {
}
bool TileMap::get_clip_uv() const {
-
return clip_uv;
}
String TileMap::get_configuration_warning() const {
-
String warning = Node2D::get_configuration_warning();
if (use_parent && !collision_parent) {
@@ -1795,7 +1656,6 @@ String TileMap::get_configuration_warning() const {
}
void TileMap::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
@@ -1942,7 +1802,6 @@ void TileMap::_changed_callback(Object *p_changed, const char *p_prop) {
}
TileMap::TileMap() {
-
rect_cache_dirty = true;
used_size_cache_dirty = true;
pending_update = false;
@@ -1974,7 +1833,6 @@ TileMap::TileMap() {
}
TileMap::~TileMap() {
-
if (tile_set.is_valid())
tile_set->remove_change_receptor(this);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 16784571bf..24d4dc09db 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -40,7 +40,6 @@
class CollisionObject2D;
class TileMap : public Node2D {
-
GDCLASS(TileMap, Node2D);
public:
@@ -82,7 +81,6 @@ private:
Navigation2D *navigation;
union PosKey {
-
struct {
int16_t x;
int16_t y;
@@ -112,7 +110,6 @@ private:
};
union Cell {
-
struct {
int32_t id : 24;
bool flip_h : 1;
@@ -130,7 +127,6 @@ private:
List<PosKey> dirty_bitmask;
struct Quadrant {
-
Vector2 pos;
List<RID> canvas_items;
RID body;
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 590cc1e6c4..2d8a47ee98 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -36,39 +36,32 @@
#include "scene/main/window.h"
#
void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) {
-
texture = p_texture;
update();
}
Ref<Texture2D> TouchScreenButton::get_texture() const {
-
return texture;
}
void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) {
-
texture_pressed = p_texture_pressed;
update();
}
Ref<Texture2D> TouchScreenButton::get_texture_pressed() const {
-
return texture_pressed;
}
void TouchScreenButton::set_bitmask(const Ref<BitMap> &p_bitmask) {
-
bitmask = p_bitmask;
}
Ref<BitMap> TouchScreenButton::get_bitmask() const {
-
return bitmask;
}
void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
-
if (shape.is_valid())
shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
@@ -81,45 +74,36 @@ void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
}
Ref<Shape2D> TouchScreenButton::get_shape() const {
-
return shape;
}
void TouchScreenButton::set_shape_centered(bool p_shape_centered) {
-
shape_centered = p_shape_centered;
update();
}
bool TouchScreenButton::is_shape_visible() const {
-
return shape_visible;
}
void TouchScreenButton::set_shape_visible(bool p_shape_visible) {
-
shape_visible = p_shape_visible;
update();
}
bool TouchScreenButton::is_shape_centered() const {
-
return shape_centered;
}
void TouchScreenButton::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_DRAW: {
-
if (!is_inside_tree())
return;
if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
return;
if (finger_pressed != -1) {
-
if (texture_pressed.is_valid())
draw_texture(texture_pressed, Point2());
else if (texture.is_valid())
@@ -145,7 +129,6 @@ void TouchScreenButton::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
-
if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
return;
update();
@@ -177,22 +160,18 @@ void TouchScreenButton::_notification(int p_what) {
}
bool TouchScreenButton::is_pressed() const {
-
return finger_pressed != -1;
}
void TouchScreenButton::set_action(const String &p_action) {
-
action = p_action;
}
String TouchScreenButton::get_action() const {
-
return action;
}
void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
-
if (!get_tree())
return;
@@ -204,21 +183,17 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
const InputEventScreenTouch *st = Object::cast_to<InputEventScreenTouch>(*p_event);
if (passby_press) {
-
const InputEventScreenDrag *sd = Object::cast_to<InputEventScreenDrag>(*p_event);
if (st && !st->is_pressed() && finger_pressed == st->get_index()) {
-
_release();
}
if ((st && st->is_pressed()) || sd) {
-
int index = st ? st->get_index() : sd->get_index();
Point2 coord = st ? st->get_position() : sd->get_position();
if (finger_pressed == -1 || index == finger_pressed) {
-
if (_is_point_inside(coord)) {
if (finger_pressed == -1) {
_press(index);
@@ -232,11 +207,8 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
}
} else {
-
if (st) {
-
if (st->is_pressed()) {
-
const bool can_press = finger_pressed == -1;
if (!can_press)
return; //already fingering
@@ -268,10 +240,8 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
}
if (bitmask.is_valid()) {
-
check_rect = false;
if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
-
if (bitmask->get_bit(coord))
touched = true;
}
@@ -286,11 +256,9 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
}
void TouchScreenButton::_press(int p_finger_pressed) {
-
finger_pressed = p_finger_pressed;
if (action != StringName()) {
-
Input::get_singleton()->action_press(action);
Ref<InputEventAction> iea;
iea.instance();
@@ -304,14 +272,11 @@ void TouchScreenButton::_press(int p_finger_pressed) {
}
void TouchScreenButton::_release(bool p_exiting_tree) {
-
finger_pressed = -1;
if (action != StringName()) {
-
Input::get_singleton()->action_release(action);
if (!p_exiting_tree) {
-
Ref<InputEventAction> iea;
iea.instance();
iea->set_action(action);
@@ -352,22 +317,18 @@ void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) {
}
TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const {
-
return visibility;
}
void TouchScreenButton::set_passby_press(bool p_enable) {
-
passby_press = p_enable;
}
bool TouchScreenButton::is_passby_press_enabled() const {
-
return passby_press;
}
void TouchScreenButton::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TouchScreenButton::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &TouchScreenButton::get_texture);
@@ -417,7 +378,6 @@ void TouchScreenButton::_bind_methods() {
}
TouchScreenButton::TouchScreenButton() {
-
finger_pressed = -1;
passby_press = false;
visibility = VISIBILITY_ALWAYS;
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index 42e93f7048..d9c7ef7034 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -37,7 +37,6 @@
#include "scene/resources/texture.h"
class TouchScreenButton : public Node2D {
-
GDCLASS(TouchScreenButton, Node2D);
public:
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 780d08693d..6b03d86e8b 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -49,7 +49,6 @@ bool VisibilityNotifier2D::_edit_use_rect() const {
#endif
void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) {
-
ERR_FAIL_COND(viewports.has(p_viewport));
viewports.insert(p_viewport);
@@ -65,7 +64,6 @@ void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) {
}
void VisibilityNotifier2D::_exit_viewport(Viewport *p_viewport) {
-
ERR_FAIL_COND(!viewports.has(p_viewport));
viewports.erase(p_viewport);
@@ -81,7 +79,6 @@ void VisibilityNotifier2D::_exit_viewport(Viewport *p_viewport) {
}
void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) {
-
rect = p_rect;
if (is_inside_tree()) {
get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
@@ -95,44 +92,35 @@ void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) {
}
Rect2 VisibilityNotifier2D::get_rect() const {
-
return rect;
}
void VisibilityNotifier2D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
-
//get_world_2d()->
get_world_2d()->_register_notifier(this, get_global_transform().xform(rect));
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
//get_world_2d()->
get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
} break;
case NOTIFICATION_DRAW: {
-
if (Engine::get_singleton()->is_editor_hint()) {
-
draw_rect(rect, Color(1, 0.5, 1, 0.2));
}
} break;
case NOTIFICATION_EXIT_TREE: {
-
get_world_2d()->_remove_notifier(this);
} break;
}
}
bool VisibilityNotifier2D::is_on_screen() const {
-
return viewports.size() > 0;
}
void VisibilityNotifier2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_rect", "rect"), &VisibilityNotifier2D::set_rect);
ClassDB::bind_method(D_METHOD("get_rect"), &VisibilityNotifier2D::get_rect);
ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier2D::is_on_screen);
@@ -146,7 +134,6 @@ void VisibilityNotifier2D::_bind_methods() {
}
VisibilityNotifier2D::VisibilityNotifier2D() {
-
rect = Rect2(-10, -10, 20, 20);
set_notify_transform(true);
}
@@ -154,9 +141,7 @@ VisibilityNotifier2D::VisibilityNotifier2D() {
//////////////////////////////////////
void VisibilityEnabler2D::_screen_enter() {
-
for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
-
_change_node_state(E->key(), true);
}
@@ -169,9 +154,7 @@ void VisibilityEnabler2D::_screen_enter() {
}
void VisibilityEnabler2D::_screen_exit() {
-
for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
-
_change_node_state(E->key(), false);
}
@@ -184,14 +167,12 @@ void VisibilityEnabler2D::_screen_exit() {
}
void VisibilityEnabler2D::_find_nodes(Node *p_node) {
-
bool add = false;
Variant meta;
{
RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node);
if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || rb2d->get_mode() == RigidBody2D::MODE_RIGID))) {
-
add = true;
meta = rb2d->get_mode();
}
@@ -219,7 +200,6 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
}
if (add) {
-
p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed), varray(p_node), CONNECT_ONESHOT);
nodes[p_node] = meta;
_change_node_state(p_node, false);
@@ -235,9 +215,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
}
void VisibilityEnabler2D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
if (Engine::get_singleton()->is_editor_hint())
return;
@@ -264,12 +242,10 @@ void VisibilityEnabler2D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
-
if (Engine::get_singleton()->is_editor_hint())
return;
for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
-
if (!visible)
_change_node_state(E->key(), true);
E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed));
@@ -280,13 +256,11 @@ void VisibilityEnabler2D::_notification(int p_what) {
}
void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
-
ERR_FAIL_COND(!nodes.has(p_node));
if (enabler[ENABLER_FREEZE_BODIES]) {
RigidBody2D *rb = Object::cast_to<RigidBody2D>(p_node);
if (rb) {
-
rb->set_sleeping(!p_enabled);
}
}
@@ -295,7 +269,6 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
if (ap) {
-
ap->set_active(p_enabled);
}
}
@@ -304,7 +277,6 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
if (as) {
-
if (p_enabled)
as->play();
else
@@ -316,14 +288,12 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
if (ps) {
-
ps->set_emitting(p_enabled);
}
}
}
void VisibilityEnabler2D::_node_removed(Node *p_node) {
-
if (!visible)
_change_node_state(p_node, true);
nodes.erase(p_node);
@@ -339,7 +309,6 @@ String VisibilityEnabler2D::get_configuration_warning() const {
}
void VisibilityEnabler2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler2D::set_enabler);
ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler2D::is_enabler_enabled);
ClassDB::bind_method(D_METHOD("_node_removed"), &VisibilityEnabler2D::_node_removed);
@@ -361,18 +330,15 @@ void VisibilityEnabler2D::_bind_methods() {
}
void VisibilityEnabler2D::set_enabler(Enabler p_enabler, bool p_enable) {
-
ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);
enabler[p_enabler] = p_enable;
}
bool VisibilityEnabler2D::is_enabler_enabled(Enabler p_enabler) const {
-
ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);
return enabler[p_enabler];
}
VisibilityEnabler2D::VisibilityEnabler2D() {
-
for (int i = 0; i < ENABLER_MAX; i++)
enabler[i] = true;
enabler[ENABLER_PARENT_PROCESS] = false;
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index a3b79d29e9..fb6e48f5e8 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -35,7 +35,6 @@
class Viewport;
class VisibilityNotifier2D : public Node2D {
-
GDCLASS(VisibilityNotifier2D, Node2D);
Set<Viewport *> viewports;
@@ -69,7 +68,6 @@ public:
};
class VisibilityEnabler2D : public VisibilityNotifier2D {
-
GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D);
public:
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp
index 15d97eeaa0..7c2b41db70 100644
--- a/scene/2d/y_sort.cpp
+++ b/scene/2d/y_sort.cpp
@@ -31,18 +31,15 @@
#include "y_sort.h"
void YSort::set_sort_enabled(bool p_enabled) {
-
sort_enabled = p_enabled;
RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), sort_enabled);
}
bool YSort::is_sort_enabled() const {
-
return sort_enabled;
}
void YSort::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_sort_enabled", "enabled"), &YSort::set_sort_enabled);
ClassDB::bind_method(D_METHOD("is_sort_enabled"), &YSort::is_sort_enabled);
@@ -51,7 +48,6 @@ void YSort::_bind_methods() {
}
YSort::YSort() {
-
sort_enabled = true;
RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), true);
}