summaryrefslogtreecommitdiff
path: root/scene/2d
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/physics_body_2d.cpp29
-rw-r--r--scene/2d/physics_body_2d.h8
2 files changed, 19 insertions, 18 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 1498ad13a6..46a345f1cb 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -70,19 +70,19 @@ float PhysicsBody2D::get_one_way_collision_max_depth() const{
void PhysicsBody2D::_set_layers(uint32_t p_mask) {
- set_layer_mask(p_mask);
+ set_collision_layer(p_mask);
set_collision_mask(p_mask);
}
uint32_t PhysicsBody2D::_get_layers() const{
- return get_layer_mask();
+ return get_collision_layer();
}
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody2D::set_layer_mask);
- ClassDB::bind_method(_MD("get_layer_mask"),&PhysicsBody2D::get_layer_mask);
+ ClassDB::bind_method(_MD("set_collision_layer","mask"),&PhysicsBody2D::set_collision_layer);
+ ClassDB::bind_method(_MD("get_collision_layer"),&PhysicsBody2D::get_collision_layer);
ClassDB::bind_method(_MD("set_collision_mask","mask"),&PhysicsBody2D::set_collision_mask);
ClassDB::bind_method(_MD("get_collision_mask"),&PhysicsBody2D::get_collision_mask);
@@ -90,8 +90,8 @@ void PhysicsBody2D::_bind_methods() {
ClassDB::bind_method(_MD("set_collision_mask_bit","bit","value"),&PhysicsBody2D::set_collision_mask_bit);
ClassDB::bind_method(_MD("get_collision_mask_bit","bit"),&PhysicsBody2D::get_collision_mask_bit);
- ClassDB::bind_method(_MD("set_layer_mask_bit","bit","value"),&PhysicsBody2D::set_layer_mask_bit);
- ClassDB::bind_method(_MD("get_layer_mask_bit","bit"),&PhysicsBody2D::get_layer_mask_bit);
+ ClassDB::bind_method(_MD("set_collision_layer_bit","bit","value"),&PhysicsBody2D::set_collision_layer_bit);
+ ClassDB::bind_method(_MD("get_collision_layer_bit","bit"),&PhysicsBody2D::get_collision_layer_bit);
ClassDB::bind_method(_MD("_set_layers","mask"),&PhysicsBody2D::_set_layers);
ClassDB::bind_method(_MD("_get_layers"),&PhysicsBody2D::_get_layers);
@@ -102,21 +102,22 @@ void PhysicsBody2D::_bind_methods() {
ClassDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with);
ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_LAYERS_2D_PHYSICS,"",0),_SCS("_set_layers"),_SCS("_get_layers")); //for backwards compat
+
ADD_GROUP("Collision","collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layer",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
ADD_GROUP("","");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction"));
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"one_way_collision/max_depth"),_SCS("set_one_way_collision_max_depth"),_SCS("get_one_way_collision_max_depth"));
}
-void PhysicsBody2D::set_layer_mask(uint32_t p_mask) {
+void PhysicsBody2D::set_collision_layer(uint32_t p_mask) {
mask=p_mask;
Physics2DServer::get_singleton()->body_set_layer_mask(get_rid(),p_mask);
}
-uint32_t PhysicsBody2D::get_layer_mask() const {
+uint32_t PhysicsBody2D::get_collision_layer() const {
return mask;
}
@@ -148,20 +149,20 @@ bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const{
}
-void PhysicsBody2D::set_layer_mask_bit(int p_bit, bool p_value) {
+void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t mask = get_layer_mask();
+ uint32_t mask = get_collision_layer();
if (p_value)
mask|=1<<p_bit;
else
mask&=~(1<<p_bit);
- set_layer_mask(mask);
+ set_collision_layer(mask);
}
-bool PhysicsBody2D::get_layer_mask_bit(int p_bit) const{
+bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const{
- return get_layer_mask()&(1<<p_bit);
+ return get_collision_layer()&(1<<p_bit);
}
PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : CollisionObject2D( Physics2DServer::get_singleton()->body_create(p_mode), false) {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 2637238c04..5b7db35fe8 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -55,8 +55,8 @@ protected:
static void _bind_methods();
public:
- void set_layer_mask(uint32_t p_mask);
- uint32_t get_layer_mask() const;
+ void set_collision_layer(uint32_t p_mask);
+ uint32_t get_collision_layer() const;
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
@@ -65,8 +65,8 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
- void set_layer_mask_bit(int p_bit, bool p_value);
- bool get_layer_mask_bit(int p_bit) const;
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
void add_collision_exception_with(Node* p_node); //must be physicsbody
void remove_collision_exception_with(Node* p_node);