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-rw-r--r--scene/2d/area_2d.cpp1
-rw-r--r--scene/2d/camera_2d.cpp978
-rw-r--r--scene/2d/physics_body_2d.cpp4
-rw-r--r--scene/2d/visibility_notifier_2d.cpp4
4 files changed, 503 insertions, 484 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 70b5a652d5..ad228662e4 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -317,6 +317,7 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea
density=0.1;
priority=0;
monitoring=false;
+ set_enable_monitoring(true);
}
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index acae3e62c4..fe6c9637e0 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -26,483 +26,501 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "camera_2d.h"
-#include "scene/scene_string_names.h"
-#include "servers/visual_server.h"
-
-void Camera2D::_update_scroll() {
-
-
- if (!is_inside_scene())
- return;
-
- if (get_scene()->is_editor_hint()) {
- update(); //will just be drawn
- return;
- }
-
- if (current) {
- Matrix32 xform = get_camera_transform();
-
- RID vp = viewport->get_viewport();
- if (viewport) {
- viewport->set_canvas_transform( xform );
- }
- get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,group_name,"_camera_moved",xform);
- };
-
-}
-
-void Camera2D::set_zoom(const Vector2 &p_zoom) {
-
- zoom = p_zoom;
- _update_scroll();
-};
-
-Vector2 Camera2D::get_zoom() const {
-
- return zoom;
-};
-
-
-Matrix32 Camera2D::get_camera_transform() {
-
- if (!get_scene())
- return Matrix32();
-
- Size2 screen_size = get_viewport_rect().size;
- screen_size=get_viewport_rect().size;
-
-
- Point2 new_camera_pos = get_global_transform().get_origin();
- Point2 ret_camera_pos;
-
- if (!first) {
-
-
- if (centered) {
-
- if (h_drag_enabled) {
- camera_pos.x = MIN( camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
- camera_pos.x = MAX( camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
- } else {
-
- if (h_ofs<0) {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
- } else {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
- }
- }
-
- if (v_drag_enabled) {
-
- camera_pos.y = MIN( camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
- camera_pos.y = MAX( camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
-
- } else {
-
- if (v_ofs<0) {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
- } else {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
- }
- }
-
- }
-
-
- if (smoothing>0.0) {
-
- float c = smoothing*get_fixed_process_delta_time();
- smoothed_camera_pos = ((new_camera_pos-smoothed_camera_pos)*c)+smoothed_camera_pos;
- ret_camera_pos=smoothed_camera_pos;
-// camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
- } else {
-
- ret_camera_pos=smoothed_camera_pos=camera_pos;
-
- }
-
-
-
- } else {
- ret_camera_pos=smoothed_camera_pos=camera_pos=new_camera_pos;
- first=false;
- }
-
-
- Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());;
- screen_offset+=offset;
-
- float angle = get_global_transform().get_rotation();
- if(rotating){
- screen_offset = screen_offset.rotated(angle);
- }
-
- Rect2 screen_rect(-screen_offset+ret_camera_pos,screen_size);
- if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
- screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
-
- if (screen_rect.pos.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
- screen_rect.pos.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
-
-
- if (screen_rect.pos.x < limit[MARGIN_LEFT])
- screen_rect.pos.x=limit[MARGIN_LEFT];
-
- if (screen_rect.pos.y < limit[MARGIN_TOP])
- screen_rect.pos.y =limit[MARGIN_TOP];
-
- camera_screen_center=screen_rect.pos+screen_rect.size*0.5;
-
- Matrix32 xform;
- if(rotating){
- xform.set_rotation(angle);
- }
- xform.scale_basis(zoom);
- xform.set_origin(screen_rect.pos/*.floor()*/);
-
-
-/*
- if (0) {
-
- xform = get_global_transform() * xform;
- } else {
-
- xform.elements[2]+=get_global_transform().get_origin();
- }
-*/
-
-
- return (xform).affine_inverse();
-}
-
-
-
-void Camera2D::_notification(int p_what) {
-
- switch(p_what) {
-
- case NOTIFICATION_FIXED_PROCESS: {
-
- _update_scroll();
-
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
-
- if (!is_fixed_processing())
- _update_scroll();
-
- } break;
- case NOTIFICATION_ENTER_SCENE: {
-
- viewport = NULL;
- Node *n=this;
- while(n){
-
- viewport = n->cast_to<Viewport>();
- if (viewport)
- break;
- n=n->get_parent();
- }
-
- canvas = get_canvas();
-
- RID vp = viewport->get_viewport();
-
- group_name = "__cameras_"+itos(vp.get_id());
- canvas_group_name ="__cameras_c"+itos(canvas.get_id());
- add_to_group(group_name);
- add_to_group(canvas_group_name);
-
- _update_scroll();
- first=true;
-
-
- } break;
- case NOTIFICATION_EXIT_SCENE: {
-
- if (is_current()) {
- if (viewport) {
- viewport->set_canvas_transform( Matrix32() );
- }
- }
- remove_from_group(group_name);
- remove_from_group(canvas_group_name);
- viewport=NULL;
-
- } break;
- }
-}
-
-void Camera2D::set_offset(const Vector2& p_offset) {
-
- offset=p_offset;
- _update_scroll();
-
-}
-
-Vector2 Camera2D::get_offset() const{
-
- return offset;
-}
-
-void Camera2D::set_centered(bool p_centered){
-
- centered=p_centered;
- _update_scroll();
-}
-
-bool Camera2D::is_centered() const {
-
- return centered;
-}
-
-void Camera2D::set_rotating(bool p_rotating){
-
- rotating=p_rotating;
- _update_scroll();
-}
-
-bool Camera2D::is_rotating() const {
-
- return rotating;
-}
-
-
-void Camera2D::_make_current(Object *p_which) {
-
- if (p_which==this) {
-
- current=true;
- _update_scroll();
- } else {
- current=false;
- }
-}
-
-
-void Camera2D::_set_current(bool p_current) {
-
- if (p_current)
- make_current();
-
- current=p_current;
-}
-
-bool Camera2D::is_current() const {
-
- return current;
-}
-
-void Camera2D::make_current() {
-
- if (!is_inside_scene()) {
- current=true;
- } else {
- get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,group_name,"_make_current",this);
- }
-}
-
-void Camera2D::set_limit(Margin p_margin,int p_limit) {
-
- ERR_FAIL_INDEX(p_margin,4);
- limit[p_margin]=p_limit;
-}
-
-int Camera2D::get_limit(Margin p_margin) const{
-
- ERR_FAIL_INDEX_V(p_margin,4,0);
- return limit[p_margin];
-
-}
-
-void Camera2D::set_drag_margin(Margin p_margin,float p_drag_margin) {
-
- ERR_FAIL_INDEX(p_margin,4);
- drag_margin[p_margin]=p_drag_margin;
-}
-
-float Camera2D::get_drag_margin(Margin p_margin) const{
-
- ERR_FAIL_INDEX_V(p_margin,4,0);
- return drag_margin[p_margin];
-
-}
-
-
-Vector2 Camera2D::get_camera_pos() const {
-
-
- return camera_pos;
-}
-
-void Camera2D::force_update_scroll() {
-
-
- _update_scroll();
-}
-
-
-void Camera2D::set_follow_smoothing(float p_speed) {
-
- smoothing=p_speed;
- if (smoothing>0)
- set_fixed_process(true);
- else
- set_fixed_process(false);
-}
-
-float Camera2D::get_follow_smoothing() const{
-
- return smoothing;
-}
-
-Point2 Camera2D::get_camera_screen_center() const {
-
- return camera_screen_center;
-}
-
-
-void Camera2D::set_h_drag_enabled(bool p_enabled) {
-
- h_drag_enabled=p_enabled;
-}
-
-bool Camera2D::is_h_drag_enabled() const{
-
- return h_drag_enabled;
-}
-
-void Camera2D::set_v_drag_enabled(bool p_enabled){
-
- v_drag_enabled=p_enabled;
-}
-
-bool Camera2D::is_v_drag_enabled() const{
-
- return v_drag_enabled;
-}
-
-void Camera2D::set_v_offset(float p_offset) {
-
- v_ofs=p_offset;
-}
-
-float Camera2D::get_v_offset() const{
-
- return v_ofs;
-}
-
-void Camera2D::set_h_offset(float p_offset){
-
- h_ofs=p_offset;
-}
-float Camera2D::get_h_offset() const{
-
- return h_ofs;
-}
-
-
-void Camera2D::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Camera2D::set_offset);
- ObjectTypeDB::bind_method(_MD("get_offset"),&Camera2D::get_offset);
-
- ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Camera2D::set_centered);
- ObjectTypeDB::bind_method(_MD("is_centered"),&Camera2D::is_centered);
-
- ObjectTypeDB::bind_method(_MD("set_rotating","rotating"),&Camera2D::set_rotating);
- ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating);
-
- ObjectTypeDB::bind_method(_MD("make_current"),&Camera2D::make_current);
- ObjectTypeDB::bind_method(_MD("_make_current"),&Camera2D::_make_current);
-
- ObjectTypeDB::bind_method(_MD("_update_scroll"),&Camera2D::_update_scroll);
-
-
- ObjectTypeDB::bind_method(_MD("_set_current","current"),&Camera2D::_set_current);
- ObjectTypeDB::bind_method(_MD("is_current"),&Camera2D::is_current);
-
- ObjectTypeDB::bind_method(_MD("set_limit","margin","limit"),&Camera2D::set_limit);
- ObjectTypeDB::bind_method(_MD("get_limit","margin"),&Camera2D::get_limit);
-
- ObjectTypeDB::bind_method(_MD("set_v_drag_enabled","enabled"),&Camera2D::set_v_drag_enabled);
- ObjectTypeDB::bind_method(_MD("is_v_drag_enabled"),&Camera2D::is_v_drag_enabled);
-
- ObjectTypeDB::bind_method(_MD("set_h_drag_enabled","enabled"),&Camera2D::set_h_drag_enabled);
- ObjectTypeDB::bind_method(_MD("is_h_drag_enabled"),&Camera2D::is_h_drag_enabled);
-
- ObjectTypeDB::bind_method(_MD("set_v_offset","ofs"),&Camera2D::set_v_offset);
- ObjectTypeDB::bind_method(_MD("get_v_offset"),&Camera2D::get_v_offset);
-
- ObjectTypeDB::bind_method(_MD("set_h_offset","ofs"),&Camera2D::set_h_offset);
- ObjectTypeDB::bind_method(_MD("get_h_offset"),&Camera2D::get_h_offset);
-
- ObjectTypeDB::bind_method(_MD("set_drag_margin","margin","drag_margin"),&Camera2D::set_drag_margin);
- ObjectTypeDB::bind_method(_MD("get_drag_margin","margin"),&Camera2D::get_drag_margin);
-
- ObjectTypeDB::bind_method(_MD("get_camera_pos"),&Camera2D::get_camera_pos);
- ObjectTypeDB::bind_method(_MD("get_camera_screen_center"),&Camera2D::get_camera_screen_center);
-
- ObjectTypeDB::bind_method(_MD("set_zoom"),&Camera2D::set_zoom);
- ObjectTypeDB::bind_method(_MD("get_zoom"),&Camera2D::get_zoom);
-
-
- ObjectTypeDB::bind_method(_MD("set_follow_smoothing","follow_smoothing"),&Camera2D::set_follow_smoothing);
- ObjectTypeDB::bind_method(_MD("get_follow_smoothing"),&Camera2D::get_follow_smoothing);
-
- ObjectTypeDB::bind_method(_MD("force_update_scroll"),&Camera2D::force_update_scroll);
-
-
- ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"centered"),_SCS("set_centered"),_SCS("is_centered"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"rotating"),_SCS("set_rotating"),_SCS("is_rotating"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"current"),_SCS("_set_current"),_SCS("is_current"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"smoothing"),_SCS("set_follow_smoothing"),_SCS("get_follow_smoothing") );
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"zoom"),_SCS("set_zoom"),_SCS("get_zoom") );
-
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"limit/left"),_SCS("set_limit"),_SCS("get_limit"),MARGIN_LEFT);
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"limit/top"),_SCS("set_limit"),_SCS("get_limit"),MARGIN_TOP);
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"limit/right"),_SCS("set_limit"),_SCS("get_limit"),MARGIN_RIGHT);
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"limit/bottom"),_SCS("set_limit"),_SCS("get_limit"),MARGIN_BOTTOM);
-
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"drag_margin/h_enabled"),_SCS("set_h_drag_enabled"),_SCS("is_h_drag_enabled") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"drag_margin/v_enabled"),_SCS("set_v_drag_enabled"),_SCS("is_v_drag_enabled") );
-
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"drag_margin/left",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drag_margin"),_SCS("get_drag_margin"),MARGIN_LEFT);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"drag_margin/top",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drag_margin"),_SCS("get_drag_margin"),MARGIN_TOP);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"drag_margin/right",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drag_margin"),_SCS("get_drag_margin"),MARGIN_RIGHT);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"drag_margin/bottom",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drag_margin"),_SCS("get_drag_margin"),MARGIN_BOTTOM);
-
-
-
-}
-
-Camera2D::Camera2D() {
-
-
-
- centered=true;
- rotating=false;
- current=false;
- limit[MARGIN_LEFT]=-10000000;
- limit[MARGIN_TOP]=-10000000;
- limit[MARGIN_RIGHT]=10000000;
- limit[MARGIN_BOTTOM]=10000000;
- drag_margin[MARGIN_LEFT]=0.2;
- drag_margin[MARGIN_TOP]=0.2;
- drag_margin[MARGIN_RIGHT]=0.2;
- drag_margin[MARGIN_BOTTOM]=0.2;
- camera_pos=Vector2();
-
- smoothing=0.0;
- zoom = Vector2(1, 1);
-
- h_drag_enabled=true;
- v_drag_enabled=true;
- h_ofs=0;
- v_ofs=0;
-
-}
+#include "camera_2d.h"
+#include "scene/scene_string_names.h"
+#include "servers/visual_server.h"
+
+void Camera2D::_update_scroll() {
+
+
+ if (!is_inside_scene())
+ return;
+
+ if (get_scene()->is_editor_hint()) {
+ update(); //will just be drawn
+ return;
+ }
+
+ if (current) {
+ Matrix32 xform = get_camera_transform();
+
+ RID vp = viewport->get_viewport();
+ if (viewport) {
+ viewport->set_canvas_transform( xform );
+ }
+ get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,group_name,"_camera_moved",xform);
+ };
+
+}
+
+void Camera2D::set_zoom(const Vector2 &p_zoom) {
+
+ zoom = p_zoom;
+ _update_scroll();
+};
+
+Vector2 Camera2D::get_zoom() const {
+
+ return zoom;
+};
+
+
+Matrix32 Camera2D::get_camera_transform() {
+
+ if (!get_scene())
+ return Matrix32();
+
+ Size2 screen_size = get_viewport_rect().size;
+ screen_size=get_viewport_rect().size;
+
+
+ Point2 new_camera_pos = get_global_transform().get_origin();
+ Point2 ret_camera_pos;
+
+ if (!first) {
+
+
+ if (centered) {
+
+ if (h_drag_enabled) {
+ camera_pos.x = MIN( camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
+ camera_pos.x = MAX( camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
+ } else {
+
+ if (h_ofs<0) {
+ camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
+ } else {
+ camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
+ }
+ }
+
+ if (v_drag_enabled) {
+
+ camera_pos.y = MIN( camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
+ camera_pos.y = MAX( camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
+
+ } else {
+
+ if (v_ofs<0) {
+ camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
+ } else {
+ camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
+ }
+ }
+
+ }
+
+
+ if (smoothing>0.0) {
+
+ float c = smoothing*get_fixed_process_delta_time();
+ smoothed_camera_pos = ((new_camera_pos-smoothed_camera_pos)*c)+smoothed_camera_pos;
+ ret_camera_pos=smoothed_camera_pos;
+// camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
+ } else {
+
+ ret_camera_pos=smoothed_camera_pos=camera_pos;
+
+ }
+
+
+
+ } else {
+ ret_camera_pos=smoothed_camera_pos=camera_pos=new_camera_pos;
+ first=false;
+ }
+
+
+ Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());;
+ screen_offset;
+
+ float angle = get_global_transform().get_rotation();
+ if(rotating){
+ screen_offset = screen_offset.rotated(angle);
+ }
+
+ Rect2 screen_rect(-screen_offset+ret_camera_pos,screen_size);
+ if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
+ screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
+
+ if (screen_rect.pos.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
+ screen_rect.pos.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
+
+
+ if (screen_rect.pos.x < limit[MARGIN_LEFT])
+ screen_rect.pos.x=limit[MARGIN_LEFT];
+
+ if (screen_rect.pos.y < limit[MARGIN_TOP])
+ screen_rect.pos.y =limit[MARGIN_TOP];
+
+ if (offset!=Vector2()) {
+
+ screen_rect.pos+=offset;
+ if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
+ screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
+
+ if (screen_rect.pos.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
+ screen_rect.pos.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
+
+
+ if (screen_rect.pos.x < limit[MARGIN_LEFT])
+ screen_rect.pos.x=limit[MARGIN_LEFT];
+
+ if (screen_rect.pos.y < limit[MARGIN_TOP])
+ screen_rect.pos.y =limit[MARGIN_TOP];
+
+ }
+
+ camera_screen_center=screen_rect.pos+screen_rect.size*0.5;
+
+ Matrix32 xform;
+ if(rotating){
+ xform.set_rotation(angle);
+ }
+ xform.scale_basis(zoom);
+ xform.set_origin(screen_rect.pos/*.floor()*/);
+
+
+/*
+ if (0) {
+
+ xform = get_global_transform() * xform;
+ } else {
+
+ xform.elements[2]+=get_global_transform().get_origin();
+ }
+*/
+
+
+ return (xform).affine_inverse();
+}
+
+
+
+void Camera2D::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_FIXED_PROCESS: {
+
+ _update_scroll();
+
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+
+
+ if (!is_fixed_processing())
+ _update_scroll();
+
+ } break;
+ case NOTIFICATION_ENTER_SCENE: {
+
+ viewport = NULL;
+ Node *n=this;
+ while(n){
+
+ viewport = n->cast_to<Viewport>();
+ if (viewport)
+ break;
+ n=n->get_parent();
+ }
+
+ canvas = get_canvas();
+
+ RID vp = viewport->get_viewport();
+
+ group_name = "__cameras_"+itos(vp.get_id());
+ canvas_group_name ="__cameras_c"+itos(canvas.get_id());
+ add_to_group(group_name);
+ add_to_group(canvas_group_name);
+
+ _update_scroll();
+ first=true;
+
+
+ } break;
+ case NOTIFICATION_EXIT_SCENE: {
+
+ if (is_current()) {
+ if (viewport) {
+ viewport->set_canvas_transform( Matrix32() );
+ }
+ }
+ remove_from_group(group_name);
+ remove_from_group(canvas_group_name);
+ viewport=NULL;
+
+ } break;
+ }
+}
+
+void Camera2D::set_offset(const Vector2& p_offset) {
+
+ offset=p_offset;
+ _update_scroll();
+
+}
+
+Vector2 Camera2D::get_offset() const{
+
+ return offset;
+}
+
+void Camera2D::set_centered(bool p_centered){
+
+ centered=p_centered;
+ _update_scroll();
+}
+
+bool Camera2D::is_centered() const {
+
+ return centered;
+}
+
+void Camera2D::set_rotating(bool p_rotating){
+
+ rotating=p_rotating;
+ _update_scroll();
+}
+
+bool Camera2D::is_rotating() const {
+
+ return rotating;
+}
+
+
+void Camera2D::_make_current(Object *p_which) {
+
+ if (p_which==this) {
+
+ current=true;
+ _update_scroll();
+ } else {
+ current=false;
+ }
+}
+
+
+void Camera2D::_set_current(bool p_current) {
+
+ if (p_current)
+ make_current();
+
+ current=p_current;
+}
+
+bool Camera2D::is_current() const {
+
+ return current;
+}
+
+void Camera2D::make_current() {
+
+ if (!is_inside_scene()) {
+ current=true;
+ } else {
+ get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,group_name,"_make_current",this);
+ }
+}
+
+void Camera2D::set_limit(Margin p_margin,int p_limit) {
+
+ ERR_FAIL_INDEX(p_margin,4);
+ limit[p_margin]=p_limit;
+}
+
+int Camera2D::get_limit(Margin p_margin) const{
+
+ ERR_FAIL_INDEX_V(p_margin,4,0);
+ return limit[p_margin];
+
+}
+
+void Camera2D::set_drag_margin(Margin p_margin,float p_drag_margin) {
+
+ ERR_FAIL_INDEX(p_margin,4);
+ drag_margin[p_margin]=p_drag_margin;
+}
+
+float Camera2D::get_drag_margin(Margin p_margin) const{
+
+ ERR_FAIL_INDEX_V(p_margin,4,0);
+ return drag_margin[p_margin];
+
+}
+
+
+Vector2 Camera2D::get_camera_pos() const {
+
+
+ return camera_pos;
+}
+
+void Camera2D::force_update_scroll() {
+
+
+ _update_scroll();
+}
+
+
+void Camera2D::set_follow_smoothing(float p_speed) {
+
+ smoothing=p_speed;
+ if (smoothing>0)
+ set_fixed_process(true);
+ else
+ set_fixed_process(false);
+}
+
+float Camera2D::get_follow_smoothing() const{
+
+ return smoothing;
+}
+
+Point2 Camera2D::get_camera_screen_center() const {
+
+ return camera_screen_center;
+}
+
+
+void Camera2D::set_h_drag_enabled(bool p_enabled) {
+
+ h_drag_enabled=p_enabled;
+}
+
+bool Camera2D::is_h_drag_enabled() const{
+
+ return h_drag_enabled;
+}
+
+void Camera2D::set_v_drag_enabled(bool p_enabled){
+
+ v_drag_enabled=p_enabled;
+}
+
+bool Camera2D::is_v_drag_enabled() const{
+
+ return v_drag_enabled;
+}
+
+void Camera2D::set_v_offset(float p_offset) {
+
+ v_ofs=p_offset;
+}
+
+float Camera2D::get_v_offset() const{
+
+ return v_ofs;
+}
+
+void Camera2D::set_h_offset(float p_offset){
+
+ h_ofs=p_offset;
+}
+float Camera2D::get_h_offset() const{
+
+ return h_ofs;
+}
+
+
+void Camera2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Camera2D::set_offset);
+ ObjectTypeDB::bind_method(_MD("get_offset"),&Camera2D::get_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Camera2D::set_centered);
+ ObjectTypeDB::bind_method(_MD("is_centered"),&Camera2D::is_centered);
+
+ ObjectTypeDB::bind_method(_MD("set_rotating","rotating"),&Camera2D::set_rotating);
+ ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating);
+
+ ObjectTypeDB::bind_method(_MD("make_current"),&Camera2D::make_current);
+ ObjectTypeDB::bind_method(_MD("_make_current"),&Camera2D::_make_current);
+
+ ObjectTypeDB::bind_method(_MD("_update_scroll"),&Camera2D::_update_scroll);
+
+
+ ObjectTypeDB::bind_method(_MD("_set_current","current"),&Camera2D::_set_current);
+ ObjectTypeDB::bind_method(_MD("is_current"),&Camera2D::is_current);
+
+ ObjectTypeDB::bind_method(_MD("set_limit","margin","limit"),&Camera2D::set_limit);
+ ObjectTypeDB::bind_method(_MD("get_limit","margin"),&Camera2D::get_limit);
+
+ ObjectTypeDB::bind_method(_MD("set_v_drag_enabled","enabled"),&Camera2D::set_v_drag_enabled);
+ ObjectTypeDB::bind_method(_MD("is_v_drag_enabled"),&Camera2D::is_v_drag_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_h_drag_enabled","enabled"),&Camera2D::set_h_drag_enabled);
+ ObjectTypeDB::bind_method(_MD("is_h_drag_enabled"),&Camera2D::is_h_drag_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_v_offset","ofs"),&Camera2D::set_v_offset);
+ ObjectTypeDB::bind_method(_MD("get_v_offset"),&Camera2D::get_v_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_h_offset","ofs"),&Camera2D::set_h_offset);
+ ObjectTypeDB::bind_method(_MD("get_h_offset"),&Camera2D::get_h_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_drag_margin","margin","drag_margin"),&Camera2D::set_drag_margin);
+ ObjectTypeDB::bind_method(_MD("get_drag_margin","margin"),&Camera2D::get_drag_margin);
+
+ ObjectTypeDB::bind_method(_MD("get_camera_pos"),&Camera2D::get_camera_pos);
+ ObjectTypeDB::bind_method(_MD("get_camera_screen_center"),&Camera2D::get_camera_screen_center);
+
+ ObjectTypeDB::bind_method(_MD("set_zoom"),&Camera2D::set_zoom);
+ ObjectTypeDB::bind_method(_MD("get_zoom"),&Camera2D::get_zoom);
+
+
+ ObjectTypeDB::bind_method(_MD("set_follow_smoothing","follow_smoothing"),&Camera2D::set_follow_smoothing);
+ ObjectTypeDB::bind_method(_MD("get_follow_smoothing"),&Camera2D::get_follow_smoothing);
+
+ ObjectTypeDB::bind_method(_MD("force_update_scroll"),&Camera2D::force_update_scroll);
+
+
+ ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"centered"),_SCS("set_centered"),_SCS("is_centered"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"rotating"),_SCS("set_rotating"),_SCS("is_rotating"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"current"),_SCS("_set_current"),_SCS("is_current"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"smoothing"),_SCS("set_follow_smoothing"),_SCS("get_follow_smoothing") );
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"zoom"),_SCS("set_zoom"),_SCS("get_zoom") );
+
+ ADD_PROPERTYI( PropertyInfo(Variant::INT,"limit/left"),_SCS("set_limit"),_SCS("get_limit"),MARGIN_LEFT);
+ ADD_PROPERTYI( PropertyInfo(Variant::INT,"limit/top"),_SCS("set_limit"),_SCS("get_limit"),MARGIN_TOP);
+ ADD_PROPERTYI( PropertyInfo(Variant::INT,"limit/right"),_SCS("set_limit"),_SCS("get_limit"),MARGIN_RIGHT);
+ ADD_PROPERTYI( PropertyInfo(Variant::INT,"limit/bottom"),_SCS("set_limit"),_SCS("get_limit"),MARGIN_BOTTOM);
+
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"drag_margin/h_enabled"),_SCS("set_h_drag_enabled"),_SCS("is_h_drag_enabled") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"drag_margin/v_enabled"),_SCS("set_v_drag_enabled"),_SCS("is_v_drag_enabled") );
+
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"drag_margin/left",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drag_margin"),_SCS("get_drag_margin"),MARGIN_LEFT);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"drag_margin/top",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drag_margin"),_SCS("get_drag_margin"),MARGIN_TOP);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"drag_margin/right",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drag_margin"),_SCS("get_drag_margin"),MARGIN_RIGHT);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"drag_margin/bottom",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drag_margin"),_SCS("get_drag_margin"),MARGIN_BOTTOM);
+
+
+
+}
+
+Camera2D::Camera2D() {
+
+
+
+ centered=true;
+ rotating=false;
+ current=false;
+ limit[MARGIN_LEFT]=-10000000;
+ limit[MARGIN_TOP]=-10000000;
+ limit[MARGIN_RIGHT]=10000000;
+ limit[MARGIN_BOTTOM]=10000000;
+ drag_margin[MARGIN_LEFT]=0.2;
+ drag_margin[MARGIN_TOP]=0.2;
+ drag_margin[MARGIN_RIGHT]=0.2;
+ drag_margin[MARGIN_BOTTOM]=0.2;
+ camera_pos=Vector2();
+
+ smoothing=0.0;
+ zoom = Vector2(1, 1);
+
+ h_drag_enabled=true;
+ v_drag_enabled=true;
+ h_ofs=0;
+ v_ofs=0;
+
+}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index afdca4a3be..a1e7195b0a 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1027,7 +1027,7 @@ void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_collision_pos"),&KinematicBody2D::get_collision_pos);
ObjectTypeDB::bind_method(_MD("get_collision_normal"),&KinematicBody2D::get_collision_normal);
ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&KinematicBody2D::get_collider_velocity);
- ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody2D::get_collider);
+ ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody2D::_get_collider);
ObjectTypeDB::bind_method(_MD("set_collide_with_static_bodies","enable"),&KinematicBody2D::set_collide_with_static_bodies);
@@ -1064,7 +1064,7 @@ KinematicBody2D::KinematicBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_KI
colliding=false;
collider=0;
- margin=0.01;
+ margin=0.08;
}
KinematicBody2D::~KinematicBody2D() {
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 323d02df4b..c76c18a595 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -37,11 +37,11 @@ void VisibilityNotifier2D::_enter_viewport(Viewport* p_viewport) {
ERR_FAIL_COND(viewports.has(p_viewport));
viewports.insert(p_viewport);
+
if (viewports.size()==1) {
emit_signal(SceneStringNames::get_singleton()->enter_screen);
- _screen_enter();
-
+ _screen_enter();
}
emit_signal(SceneStringNames::get_singleton()->enter_viewport,p_viewport);