diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/navigation_agent_2d.cpp | 10 | ||||
-rw-r--r-- | scene/2d/navigation_agent_2d.h | 6 |
2 files changed, 15 insertions, 1 deletions
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index e2ab4f7538..00271e51bc 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -40,6 +40,9 @@ void NavigationAgent2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent2D::set_avoidance_enabled); ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent2D::get_avoidance_enabled); + ClassDB::bind_method(D_METHOD("set_path_desired_distance", "desired_distance"), &NavigationAgent2D::set_path_desired_distance); + ClassDB::bind_method(D_METHOD("get_path_desired_distance"), &NavigationAgent2D::get_path_desired_distance); + ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance); ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance); @@ -81,6 +84,7 @@ void NavigationAgent2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent2D::_avoidance_done); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01,suffix:px"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_dist", "get_neighbor_dist"); @@ -234,6 +238,10 @@ RID NavigationAgent2D::get_navigation_map() const { return RID(); } +void NavigationAgent2D::set_path_desired_distance(real_t p_dd) { + path_desired_distance = p_dd; +} + void NavigationAgent2D::set_target_desired_distance(real_t p_dd) { target_desired_distance = p_dd; } @@ -399,7 +407,7 @@ void NavigationAgent2D::update_navigation() { // Check if we can advance the navigation path if (navigation_finished == false) { // Advances to the next far away location. - while (o.distance_to(navigation_path[nav_path_index]) < target_desired_distance) { + while (o.distance_to(navigation_path[nav_path_index]) < path_desired_distance) { nav_path_index += 1; if (nav_path_index == navigation_path.size()) { _check_distance_to_target(); diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 0e494a0512..37e2be3264 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -47,6 +47,7 @@ class NavigationAgent2D : public Node { bool avoidance_enabled = false; uint32_t navigation_layers = 1; + real_t path_desired_distance = 1.0; real_t target_desired_distance = 1.0; real_t radius = 0.0; real_t neighbor_dist = 0.0; @@ -91,6 +92,11 @@ public: void set_navigation_map(RID p_navigation_map); RID get_navigation_map() const; + void set_path_desired_distance(real_t p_dd); + real_t get_path_desired_distance() const { + return path_desired_distance; + } + void set_target_desired_distance(real_t p_dd); real_t get_target_desired_distance() const { return target_desired_distance; |