summaryrefslogtreecommitdiff
path: root/scene/2d
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/animated_sprite_2d.cpp35
-rw-r--r--scene/2d/animated_sprite_2d.h9
-rw-r--r--scene/2d/area_2d.cpp106
-rw-r--r--scene/2d/area_2d.h16
-rw-r--r--scene/2d/audio_stream_player_2d.cpp337
-rw-r--r--scene/2d/audio_stream_player_2d.h27
-rw-r--r--scene/2d/camera_2d.cpp96
-rw-r--r--scene/2d/camera_2d.h3
-rw-r--r--scene/2d/canvas_modulate.cpp23
-rw-r--r--scene/2d/canvas_modulate.h2
-rw-r--r--scene/2d/collision_object_2d.cpp262
-rw-r--r--scene/2d/collision_object_2d.h50
-rw-r--r--scene/2d/collision_polygon_2d.cpp31
-rw-r--r--scene/2d/collision_polygon_2d.h3
-rw-r--r--scene/2d/collision_shape_2d.cpp22
-rw-r--r--scene/2d/collision_shape_2d.h2
-rw-r--r--scene/2d/cpu_particles_2d.cpp333
-rw-r--r--scene/2d/cpu_particles_2d.h66
-rw-r--r--scene/2d/gpu_particles_2d.cpp260
-rw-r--r--scene/2d/gpu_particles_2d.h58
-rw-r--r--scene/2d/joints_2d.cpp67
-rw-r--r--scene/2d/joints_2d.h2
-rw-r--r--scene/2d/light_2d.cpp20
-rw-r--r--scene/2d/light_2d.h2
-rw-r--r--scene/2d/light_occluder_2d.cpp16
-rw-r--r--scene/2d/light_occluder_2d.h2
-rw-r--r--scene/2d/line_builder.cpp8
-rw-r--r--scene/2d/line_builder.h3
-rw-r--r--scene/2d/mesh_instance_2d.cpp3
-rw-r--r--scene/2d/multimesh_instance_2d.cpp3
-rw-r--r--scene/2d/navigation_agent_2d.cpp53
-rw-r--r--scene/2d/navigation_agent_2d.h4
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp18
-rw-r--r--scene/2d/navigation_obstacle_2d.h2
-rw-r--r--scene/2d/navigation_region_2d.cpp26
-rw-r--r--scene/2d/navigation_region_2d.h2
-rw-r--r--scene/2d/node_2d.cpp73
-rw-r--r--scene/2d/node_2d.h10
-rw-r--r--scene/2d/parallax_background.h2
-rw-r--r--scene/2d/parallax_layer.cpp12
-rw-r--r--scene/2d/parallax_layer.h2
-rw-r--r--scene/2d/path_2d.cpp19
-rw-r--r--scene/2d/path_2d.h2
-rw-r--r--scene/2d/physical_bone_2d.cpp307
-rw-r--r--scene/2d/physical_bone_2d.h (renamed from scene/2d/y_sort.h)63
-rw-r--r--scene/2d/physics_body_2d.cpp1200
-rw-r--r--scene/2d/physics_body_2d.h211
-rw-r--r--scene/2d/polygon_2d.cpp62
-rw-r--r--scene/2d/polygon_2d.h6
-rw-r--r--scene/2d/position_2d.cpp42
-rw-r--r--scene/2d/ray_cast_2d.cpp29
-rw-r--r--scene/2d/ray_cast_2d.h4
-rw-r--r--scene/2d/remote_transform_2d.cpp16
-rw-r--r--scene/2d/remote_transform_2d.h2
-rw-r--r--scene/2d/skeleton_2d.cpp549
-rw-r--r--scene/2d/skeleton_2d.h55
-rw-r--r--scene/2d/sprite_2d.cpp17
-rw-r--r--scene/2d/sprite_2d.h4
-rw-r--r--scene/2d/tile_map.cpp3819
-rw-r--r--scene/2d/tile_map.h530
-rw-r--r--scene/2d/touch_screen_button.cpp23
-rw-r--r--scene/2d/touch_screen_button.h2
-rw-r--r--scene/2d/visibility_notifier_2d.cpp364
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp207
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.h (renamed from scene/2d/visibility_notifier_2d.h)63
-rw-r--r--scene/2d/y_sort.cpp52
66 files changed, 6145 insertions, 3574 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index dfc08583f2..96a3134691 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -30,7 +30,6 @@
#include "animated_sprite_2d.h"
-#include "core/os/os.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
@@ -123,7 +122,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
}
property.hint_string += String(E->get());
- if (animation == E->get()) {
+ if (animation == E) {
current_found = true;
}
}
@@ -159,12 +158,12 @@ void AnimatedSprite2D::_notification(int p_what) {
return;
}
- float speed = frames->get_animation_speed(animation) * speed_scale;
+ double speed = frames->get_animation_speed(animation) * speed_scale;
if (speed == 0) {
return; //do nothing
}
- float remaining = get_process_delta_time();
+ double remaining = get_process_delta_time();
while (remaining) {
if (timeout <= 0) {
@@ -205,7 +204,7 @@ void AnimatedSprite2D::_notification(int p_what) {
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
- float to_process = MIN(timeout, remaining);
+ double to_process = MIN(timeout, remaining);
remaining -= to_process;
timeout -= to_process;
}
@@ -272,7 +271,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
notify_property_list_changed();
_reset_timeout();
update();
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
@@ -310,8 +309,8 @@ int AnimatedSprite2D::get_frame() const {
return frame;
}
-void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
- float elapsed = _get_frame_duration() - timeout;
+void AnimatedSprite2D::set_speed_scale(double p_speed_scale) {
+ double elapsed = _get_frame_duration() - timeout;
speed_scale = MAX(p_speed_scale, 0.0f);
@@ -320,7 +319,7 @@ void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
timeout -= elapsed;
}
-float AnimatedSprite2D::get_speed_scale() const {
+double AnimatedSprite2D::get_speed_scale() const {
return speed_scale;
}
@@ -382,12 +381,11 @@ bool AnimatedSprite2D::_is_playing() const {
}
void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
- ERR_FAIL_NULL_MSG(frames, "Can't play AnimatedSprite2D without a valid SpriteFrames resource.");
backwards = p_backwards;
if (p_animation) {
set_animation(p_animation);
- if (backwards && get_frame() == 0) {
+ if (frames.is_valid() && backwards && get_frame() == 0) {
set_frame(frames->get_frame_count(p_animation) - 1);
}
}
@@ -403,9 +401,9 @@ bool AnimatedSprite2D::is_playing() const {
return playing;
}
-float AnimatedSprite2D::_get_frame_duration() {
+double AnimatedSprite2D::_get_frame_duration() {
if (frames.is_valid() && frames->has_animation(animation)) {
- float speed = frames->get_animation_speed(animation) * speed_scale;
+ double speed = frames->get_animation_speed(animation) * speed_scale;
if (speed > 0) {
return 1.0 / speed;
}
@@ -441,17 +439,14 @@ StringName AnimatedSprite2D::get_animation() const {
return animation;
}
-String AnimatedSprite2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (frames.is_null()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
+ warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
}
- return warning;
+ return warnings;
}
void AnimatedSprite2D::_bind_methods() {
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index 14ecb18866..ac4b20a6d9 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -33,7 +33,6 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/sprite_frames.h"
-#include "scene/resources/texture.h"
class AnimatedSprite2D : public Node2D {
GDCLASS(AnimatedSprite2D, Node2D);
@@ -56,7 +55,7 @@ class AnimatedSprite2D : public Node2D {
void _res_changed();
- float _get_frame_duration();
+ double _get_frame_duration();
void _reset_timeout();
void _set_playing(bool p_playing);
bool _is_playing() const;
@@ -94,8 +93,8 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- void set_speed_scale(float p_speed_scale);
- float get_speed_scale() const;
+ void set_speed_scale(double p_speed_scale);
+ double get_speed_scale() const;
void set_centered(bool p_center);
bool is_centered() const;
@@ -109,7 +108,7 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
AnimatedSprite2D();
};
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 49d1654e3f..d78b9847e6 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -32,7 +32,6 @@
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-#include "servers/physics_server_2d.h"
void Area2D::set_space_override_mode(SpaceOverride p_mode) {
space_override = p_mode;
@@ -118,7 +117,7 @@ void Area2D::_body_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
@@ -132,7 +131,7 @@ void Area2D::_body_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
@@ -154,6 +153,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
E = body_map.insert(objid, BodyState());
+ E->get().rid = p_body;
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
if (node) {
@@ -170,7 +170,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
}
} else {
@@ -192,7 +192,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
}
if (!node || in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape);
}
}
@@ -211,7 +211,7 @@ void Area2D::_area_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
@@ -225,7 +225,7 @@ void Area2D::_area_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
@@ -246,6 +246,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
E = area_map.insert(objid, AreaState());
+ E->get().rid = p_area;
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
if (node) {
@@ -262,7 +263,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
}
} else {
@@ -284,7 +285,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
}
if (!node || in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape);
}
}
@@ -315,7 +316,7 @@ void Area2D::_clear_monitoring() {
}
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
@@ -343,7 +344,7 @@ void Area2D::_clear_monitoring() {
}
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
@@ -450,52 +451,6 @@ bool Area2D::overlaps_body(Node *p_body) const {
return E->get().in_tree;
}
-void Area2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t Area2D::get_collision_mask() const {
- return collision_mask;
-}
-
-void Area2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t Area2D::get_collision_layer() const {
- return collision_layer;
-}
-
-void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool Area2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void Area2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
- }
- set_collision_layer(layer);
-}
-
-bool Area2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
void Area2D::set_audio_bus_override(bool p_override) {
audio_bus_override = p_override;
}
@@ -557,18 +512,6 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area2D::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area2D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
@@ -590,29 +533,28 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
+
+ ADD_GROUP("Physics Overrides", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
@@ -627,7 +569,7 @@ void Area2D::_bind_methods() {
Area2D::Area2D() :
CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
- set_gravity(98);
+ set_gravity(980);
set_gravity_vector(Vector2(0, 1));
set_monitoring(true);
set_monitorable(true);
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 39b022fd2c..2c29e4660d 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -54,8 +54,6 @@ private:
real_t gravity_distance_scale = 0.0;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
- uint32_t collision_mask = 1;
- uint32_t collision_layer = 1;
int priority = 0;
bool monitoring = false;
bool monitorable = false;
@@ -85,6 +83,7 @@ private:
};
struct BodyState {
+ RID rid;
int rc = 0;
bool in_tree = false;
VSet<ShapePair> shapes;
@@ -116,6 +115,7 @@ private:
};
struct AreaState {
+ RID rid;
int rc = 0;
bool in_tree = false;
VSet<AreaShapePair> shapes;
@@ -163,18 +163,6 @@ public:
void set_monitorable(bool p_enable);
bool is_monitorable() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<Node2D> get_overlapping_bodies() const; //function for script
TypedArray<Area2D> get_overlapping_areas() const; //function for script
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 6d8d6058eb..ea491e8b0e 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -30,129 +30,20 @@
#include "audio_stream_player_2d.h"
-#include "core/config/engine.h"
#include "scene/2d/area_2d.h"
#include "scene/main/window.h"
-void AudioStreamPlayer2D::_mix_audio() {
- if (!stream_playback.is_valid() || !active.is_set() ||
- (stream_paused && !stream_paused_fade_out)) {
- return;
- }
-
- if (setseek.get() >= 0.0) {
- stream_playback->start(setseek.get());
- setseek.set(-1.0); //reset seek
- }
-
- //get data
- AudioFrame *buffer = mix_buffer.ptrw();
- int buffer_size = mix_buffer.size();
-
- if (stream_paused_fade_out) {
- // Short fadeout ramp
- buffer_size = MIN(buffer_size, 128);
- }
-
- stream_playback->mix(buffer, pitch_scale, buffer_size);
-
- //write all outputs
- int oc = output_count.get();
- for (int i = 0; i < oc; i++) {
- Output current = outputs[i];
-
- //see if current output exists, to keep volume ramp
- bool found = false;
- for (int j = i; j < prev_output_count; j++) {
- if (prev_outputs[j].viewport == current.viewport) {
- if (j != i) {
- SWAP(prev_outputs[j], prev_outputs[i]);
- }
- found = true;
- break;
- }
- }
-
- if (!found) {
- //create new if was not used before
- if (prev_output_count < MAX_OUTPUTS) {
- prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
- prev_output_count++;
- }
- prev_outputs[i] = current;
- }
-
- //mix!
- AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
- AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
- AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
- AudioFrame vol = vol_prev;
-
- int cc = AudioServer::get_singleton()->get_channel_count();
-
- if (cc == 1) {
- if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, 0)) {
- continue; //may have been removed
- }
-
- AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
-
- for (int j = 0; j < buffer_size; j++) {
- target[j] += buffer[j] * vol;
- vol += vol_inc;
- }
-
- } else {
- AudioFrame *targets[4];
- bool valid = true;
-
- for (int k = 0; k < cc; k++) {
- if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) {
- valid = false; //may have been removed
- break;
- }
-
- targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
- }
-
- if (!valid) {
- continue;
- }
-
- for (int j = 0; j < buffer_size; j++) {
- AudioFrame frame = buffer[j] * vol;
- for (int k = 0; k < cc; k++) {
- targets[k][j] += frame;
- }
- vol += vol_inc;
- }
- }
-
- prev_outputs[i] = current;
- }
-
- prev_output_count = oc;
-
- //stream is no longer active, disable this.
- if (!stream_playback->is_playing()) {
- active.clear();
- }
-
- output_ready.clear();
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
-}
-
void AudioStreamPlayer2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- AudioServer::get_singleton()->add_callback(_mix_audios, this);
+ AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- AudioServer::get_singleton()->remove_callback(_mix_audios, this);
+ stop();
+ AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
}
if (p_what == NOTIFICATION_PAUSED) {
@@ -169,116 +60,129 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
- if (!output_ready.is_set()) {
- List<Viewport *> viewports;
- Ref<World2D> world_2d = get_world_2d();
- ERR_FAIL_COND(world_2d.is_null());
-
- int new_output_count = 0;
+ if (!stream_playback.is_valid()) {
+ return;
+ }
+ if (setplay.get() >= 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
+ _update_panning();
+ if (setplay.get() >= 0) {
+ active.set();
+ AudioServer::get_singleton()->start_playback_stream(stream_playback, _get_actual_bus(), volume_vector, setplay.get());
+ setplay.set(-1);
+ }
+ }
- Vector2 global_pos = get_global_position();
+ // Stop playing if no longer active.
+ if (active.is_set() && !AudioServer::get_singleton()->is_playback_active(stream_playback)) {
+ active.clear();
+ set_physics_process_internal(false);
+ emit_signal(SNAME("finished"));
+ }
+ }
+}
- int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
+StringName AudioStreamPlayer2D::_get_actual_bus() {
+ if (!stream_playback.is_valid()) {
+ return SNAME("Master");
+ }
- //check if any area is diverting sound into a bus
+ Vector2 global_pos = get_global_position();
- PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
+ //check if any area is diverting sound into a bus
+ Ref<World2D> world_2d = get_world_2d();
+ ERR_FAIL_COND_V(world_2d.is_null(), SNAME("Master"));
- PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS];
+ PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
+ PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
- for (int i = 0; i < areas; i++) {
- Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider);
- if (!area2d) {
- continue;
- }
+ for (int i = 0; i < areas; i++) {
+ Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider);
+ if (!area2d) {
+ continue;
+ }
- if (!area2d->is_overriding_audio_bus()) {
- continue;
- }
+ if (!area2d->is_overriding_audio_bus()) {
+ continue;
+ }
- StringName bus_name = area2d->get_audio_bus_name();
- bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
- break;
- }
+ return area2d->get_audio_bus_name();
+ }
+ return default_bus;
+}
- world_2d->get_viewport_list(&viewports);
- for (List<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
- Viewport *vp = E->get();
- if (vp->is_audio_listener_2d()) {
- //compute matrix to convert to screen
- Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
- Vector2 screen_size = vp->get_visible_rect().size;
+void AudioStreamPlayer2D::_update_panning() {
+ if (!stream_playback.is_valid()) {
+ return;
+ }
- //screen in global is used for attenuation
- Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
+ last_mix_count = AudioServer::get_singleton()->get_mix_count();
- float dist = global_pos.distance_to(screen_in_global); //distance to screen center
+ Ref<World2D> world_2d = get_world_2d();
+ ERR_FAIL_COND(world_2d.is_null());
- if (dist > max_distance) {
- continue; //can't hear this sound in this viewport
- }
+ Vector2 global_pos = get_global_position();
- float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
- multiplier *= Math::db2linear(volume_db); //also apply player volume!
+ Set<Viewport *> viewports = world_2d->get_viewports();
+ viewports.insert(get_viewport()); // TODO: This is a mediocre workaround for #50958. Remove when that bug is fixed!
- //point in screen is used for panning
- Vector2 point_in_screen = to_screen.xform(global_pos);
+ volume_vector.resize(4);
+ volume_vector.write[0] = AudioFrame(0, 0);
+ volume_vector.write[1] = AudioFrame(0, 0);
+ volume_vector.write[2] = AudioFrame(0, 0);
+ volume_vector.write[3] = AudioFrame(0, 0);
- float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
+ for (Viewport *vp : viewports) {
+ if (!vp->is_audio_listener_2d()) {
+ continue;
+ }
+ //compute matrix to convert to screen
+ Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
+ Vector2 screen_size = vp->get_visible_rect().size;
- float l = 1.0 - pan;
- float r = pan;
+ //screen in global is used for attenuation
+ Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
- outputs[new_output_count].vol = AudioFrame(l, r) * multiplier;
- outputs[new_output_count].bus_index = bus_index;
- outputs[new_output_count].viewport = vp; //keep pointer only for reference
- new_output_count++;
- if (new_output_count == MAX_OUTPUTS) {
- break;
- }
- }
- }
+ float dist = global_pos.distance_to(screen_in_global); //distance to screen center
- output_count.set(new_output_count);
- output_ready.set();
+ if (dist > max_distance) {
+ continue; //can't hear this sound in this viewport
}
- //start playing if requested
- if (setplay.get() >= 0.0) {
- setseek.set(setplay.get());
- active.set();
- setplay.set(-1);
- }
+ float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
+ multiplier *= Math::db2linear(volume_db); //also apply player volume!
- //stop playing if no longer active
- if (!active.is_set()) {
- set_physics_process_internal(false);
- emit_signal("finished");
- }
+ //point in screen is used for panning
+ Vector2 point_in_screen = to_screen.xform(global_pos);
+
+ float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
+
+ float l = 1.0 - pan;
+ float r = pan;
+
+ volume_vector.write[0] = AudioFrame(l, r) * multiplier;
}
+
+ AudioServer::get_singleton()->set_playback_bus_exclusive(stream_playback, _get_actual_bus(), volume_vector);
}
void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
- AudioServer::get_singleton()->lock();
-
- mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
-
if (stream_playback.is_valid()) {
- stream_playback.unref();
- stream.unref();
- active.clear();
- setseek.set(-1);
+ stop();
}
+ stream_playback.unref();
+ stream.unref();
if (p_stream.is_valid()) {
- stream = p_stream;
stream_playback = p_stream->instance_playback();
+ if (stream_playback.is_valid()) {
+ stream = p_stream;
+ } else {
+ stream.unref();
+ }
}
- AudioServer::get_singleton()->unlock();
-
if (p_stream.is_valid() && stream_playback.is_null()) {
stream.unref();
}
@@ -299,6 +203,9 @@ float AudioStreamPlayer2D::get_volume_db() const {
void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) {
ERR_FAIL_COND(p_pitch_scale <= 0.0);
pitch_scale = p_pitch_scale;
+ if (stream_playback.is_valid()) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, p_pitch_scale);
+ }
}
float AudioStreamPlayer2D::get_pitch_scale() const {
@@ -306,27 +213,26 @@ float AudioStreamPlayer2D::get_pitch_scale() const {
}
void AudioStreamPlayer2D::play(float p_from_pos) {
- if (!is_playing()) {
- // Reset the prev_output_count if the stream is stopped
- prev_output_count = 0;
+ stop();
+ if (stream.is_valid()) {
+ stream_playback = stream->instance_playback();
}
-
if (stream_playback.is_valid()) {
setplay.set(p_from_pos);
- output_ready.clear();
set_physics_process_internal(true);
}
}
void AudioStreamPlayer2D::seek(float p_seconds) {
- if (stream_playback.is_valid()) {
- setseek.set(p_seconds);
+ if (stream_playback.is_valid() && active.is_set()) {
+ play(p_seconds);
}
}
void AudioStreamPlayer2D::stop() {
if (stream_playback.is_valid()) {
active.clear();
+ AudioServer::get_singleton()->stop_playback_stream(stream_playback);
set_physics_process_internal(false);
setplay.set(-1);
}
@@ -334,7 +240,7 @@ void AudioStreamPlayer2D::stop() {
bool AudioStreamPlayer2D::is_playing() const {
if (stream_playback.is_valid()) {
- return active.is_set() || setplay.get() >= 0;
+ return AudioServer::get_singleton()->is_playback_active(stream_playback);
}
return false;
@@ -342,30 +248,23 @@ bool AudioStreamPlayer2D::is_playing() const {
float AudioStreamPlayer2D::get_playback_position() {
if (stream_playback.is_valid()) {
- float ss = setseek.get();
- if (ss >= 0.0) {
- return ss;
- }
- return stream_playback->get_playback_position();
+ return AudioServer::get_singleton()->get_playback_position(stream_playback);
}
return 0;
}
void AudioStreamPlayer2D::set_bus(const StringName &p_bus) {
- //if audio is active, must lock this
- AudioServer::get_singleton()->lock();
- bus = p_bus;
- AudioServer::get_singleton()->unlock();
+ default_bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough.
}
StringName AudioStreamPlayer2D::get_bus() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
- return bus;
+ if (AudioServer::get_singleton()->get_bus_name(i) == default_bus) {
+ return default_bus;
}
}
- return "Master";
+ return SNAME("Master");
}
void AudioStreamPlayer2D::set_autoplay(bool p_enable) {
@@ -385,7 +284,11 @@ void AudioStreamPlayer2D::_set_playing(bool p_enable) {
}
bool AudioStreamPlayer2D::_is_active() const {
- return active.is_set();
+ if (stream_playback.is_valid()) {
+ // TODO make sure this doesn't change any behavior w.r.t. pauses. Is a paused stream active?
+ return AudioServer::get_singleton()->is_playback_active(stream_playback);
+ }
+ return false;
}
void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
@@ -433,15 +336,17 @@ uint32_t AudioStreamPlayer2D::get_area_mask() const {
}
void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
- if (p_pause != stream_paused) {
- stream_paused = p_pause;
- stream_paused_fade_in = !p_pause;
- stream_paused_fade_out = p_pause;
+ // TODO this does not have perfect recall, fix that maybe? If the stream isn't set, we can't persist this bool.
+ if (stream_playback.is_valid()) {
+ AudioServer::get_singleton()->set_playback_paused(stream_playback, p_pause);
}
}
bool AudioStreamPlayer2D::get_stream_paused() const {
- return stream_paused;
+ if (stream_playback.is_valid()) {
+ return AudioServer::get_singleton()->is_playback_paused(stream_playback);
+ }
+ return false;
}
Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
@@ -494,7 +399,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_EXP_RANGE, "1,4096,1,or_greater"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 21f524c703..6428fbe017 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -31,7 +31,6 @@
#ifndef AUDIO_STREAM_PLAYER_2D_H
#define AUDIO_STREAM_PLAYER_2D_H
-#include "core/templates/safe_refcount.h"
#include "scene/2d/node_2d.h"
#include "servers/audio/audio_stream.h"
#include "servers/audio_server.h"
@@ -52,38 +51,30 @@ private:
Viewport *viewport = nullptr; //pointer only used for reference to previous mix
};
- Output outputs[MAX_OUTPUTS];
- SafeNumeric<int> output_count;
- SafeFlag output_ready;
-
- //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks)
- Output prev_outputs[MAX_OUTPUTS];
- int prev_output_count = 0;
-
Ref<AudioStreamPlayback> stream_playback;
Ref<AudioStream> stream;
- Vector<AudioFrame> mix_buffer;
- SafeNumeric<float> setseek{ -1.0 };
SafeFlag active;
SafeNumeric<float> setplay{ -1.0 };
+ Vector<AudioFrame> volume_vector;
+
+ uint64_t last_mix_count = -1;
+
float volume_db = 0.0;
float pitch_scale = 1.0;
bool autoplay = false;
- bool stream_paused = false;
- bool stream_paused_fade_in = false;
- bool stream_paused_fade_out = false;
- StringName bus;
-
- void _mix_audio();
- static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_mix_audio(); }
+ StringName default_bus = "Master";
void _set_playing(bool p_enable);
bool _is_active() const;
+ StringName _get_actual_bus();
+ void _update_panning();
void _bus_layout_changed();
+ static void _listener_changed_cb(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_update_panning(); }
+
uint32_t area_mask = 1;
float max_distance = 2000.0;
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 01045502d5..bf91ce8e65 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -30,10 +30,7 @@
#include "camera_2d.h"
-#include "core/config/engine.h"
-#include "core/math/math_funcs.h"
-#include "scene/scene_string_names.h"
-#include "servers/rendering_server.h"
+#include "scene/main/window.h"
void Camera2D::_update_scroll() {
if (!is_inside_tree()) {
@@ -99,7 +96,7 @@ Transform2D Camera2D::get_camera_transform() {
Size2 screen_size = _get_camera_screen_size();
- Point2 new_camera_pos = get_global_transform().get_origin();
+ Point2 new_camera_pos = get_global_position();
Point2 ret_camera_pos;
if (!first) {
@@ -172,26 +169,29 @@ Transform2D Camera2D::get_camera_transform() {
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
- real_t angle = get_global_transform().get_rotation();
+ real_t angle = get_global_rotation();
if (rotating) {
screen_offset = screen_offset.rotated(angle);
}
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
- if (screen_rect.position.x < limit[SIDE_LEFT]) {
- screen_rect.position.x = limit[SIDE_LEFT];
- }
- if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
- screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x;
- }
+ if (!limit_smoothing_enabled) {
+ if (screen_rect.position.x < limit[SIDE_LEFT]) {
+ screen_rect.position.x = limit[SIDE_LEFT];
+ }
- if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
- screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y;
- }
+ if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
+ screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x;
+ }
+
+ if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
+ screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y;
+ }
- if (screen_rect.position.y < limit[SIDE_TOP]) {
- screen_rect.position.y = limit[SIDE_TOP];
+ if (screen_rect.position.y < limit[SIDE_TOP]) {
+ screen_rect.position.y = limit[SIDE_TOP];
+ }
}
if (offset != Vector2()) {
@@ -238,6 +238,10 @@ void Camera2D::_notification(int p_what) {
viewport = get_viewport();
}
+ if (is_current()) {
+ viewport->_camera_2d_set(this);
+ }
+
canvas = get_canvas();
RID vp = viewport->get_viewport_rid();
@@ -256,6 +260,8 @@ void Camera2D::_notification(int p_what) {
if (is_current()) {
if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
viewport->set_canvas_transform(Transform2D());
+ clear_current();
+ current = true;
}
}
remove_from_group(group_name);
@@ -270,11 +276,10 @@ void Camera2D::_notification(int p_what) {
}
if (screen_drawing_enabled) {
- Color area_axis_color(0.5, 0.42, 0.87, 0.63);
+ Color area_axis_color(1, 0.4, 1, 0.63);
real_t area_axis_width = 1;
if (is_current()) {
area_axis_width = 3;
- area_axis_color.a = 0.83;
}
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
@@ -295,15 +300,14 @@ void Camera2D::_notification(int p_what) {
}
if (limit_drawing_enabled) {
- Color limit_drawing_color(1, 1, 0, 0.63);
+ Color limit_drawing_color(1, 1, 0.25, 0.63);
real_t limit_drawing_width = 1;
if (is_current()) {
- limit_drawing_color.a = 0.83;
limit_drawing_width = 3;
}
- Vector2 camera_origin = get_global_transform().get_origin();
- Vector2 camera_scale = get_global_transform().get_scale().abs();
+ Vector2 camera_origin = get_global_position();
+ Vector2 camera_scale = get_global_scale().abs();
Vector2 limit_points[4] = {
(Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
(Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
@@ -317,11 +321,10 @@ void Camera2D::_notification(int p_what) {
}
if (margin_drawing_enabled) {
- Color margin_drawing_color(0, 1, 1, 0.63);
+ Color margin_drawing_color(0.25, 1, 1, 0.63);
real_t margin_drawing_width = 1;
if (is_current()) {
margin_drawing_width = 3;
- margin_drawing_color.a = 0.83;
}
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
@@ -392,18 +395,29 @@ Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const {
void Camera2D::_make_current(Object *p_which) {
if (p_which == this) {
current = true;
+ if (is_inside_tree()) {
+ get_viewport()->_camera_2d_set(this);
+ update();
+ }
} else {
current = false;
+ if (is_inside_tree()) {
+ if (get_viewport()->get_camera_2d() == this) {
+ get_viewport()->_camera_2d_set(nullptr);
+ }
+ update();
+ }
}
}
-void Camera2D::_set_current(bool p_current) {
+void Camera2D::set_current(bool p_current) {
if (p_current) {
make_current();
+ } else {
+ if (current) {
+ clear_current();
+ }
}
-
- current = p_current;
- update();
}
bool Camera2D::is_current() const {
@@ -411,18 +425,19 @@ bool Camera2D::is_current() const {
}
void Camera2D::make_current() {
- if (!is_inside_tree()) {
- current = true;
- } else {
+ if (is_inside_tree()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
+ } else {
+ current = true;
}
_update_scroll();
}
void Camera2D::clear_current() {
- current = false;
if (is_inside_tree()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)nullptr);
+ } else {
+ current = false;
}
}
@@ -466,8 +481,8 @@ void Camera2D::force_update_scroll() {
}
void Camera2D::reset_smoothing() {
- smoothed_camera_pos = camera_pos;
_update_scroll();
+ smoothed_camera_pos = camera_pos;
}
void Camera2D::align() {
@@ -475,7 +490,7 @@ void Camera2D::align() {
Size2 screen_size = _get_camera_screen_size();
- Point2 current_camera_pos = get_global_transform().get_origin();
+ Point2 current_camera_pos = get_global_position();
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
if (drag_horizontal_offset < 0) {
camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
@@ -659,17 +674,14 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rotating", "rotating"), &Camera2D::set_rotating);
ClassDB::bind_method(D_METHOD("is_rotating"), &Camera2D::is_rotating);
- ClassDB::bind_method(D_METHOD("make_current"), &Camera2D::make_current);
- ClassDB::bind_method(D_METHOD("clear_current"), &Camera2D::clear_current);
- ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
-
ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &Camera2D::set_process_callback);
ClassDB::bind_method(D_METHOD("get_process_callback"), &Camera2D::get_process_callback);
- ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current);
+ ClassDB::bind_method(D_METHOD("set_current", "current"), &Camera2D::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
+ ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
ClassDB::bind_method(D_METHOD("set_limit", "margin", "limit"), &Camera2D::set_limit);
ClassDB::bind_method(D_METHOD("get_limit", "margin"), &Camera2D::get_limit);
@@ -725,9 +737,9 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
ADD_GROUP("Limit", "limit_");
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 7494e526cc..d697515547 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -32,7 +32,6 @@
#define CAMERA_2D_H
#include "scene/2d/node_2d.h"
-#include "scene/main/window.h"
class Camera2D : public Node2D {
GDCLASS(Camera2D, Node2D);
@@ -83,7 +82,7 @@ protected:
void _update_scroll();
void _make_current(Object *p_which);
- void _set_current(bool p_current);
+ void set_current(bool p_current);
void _set_old_smoothing(real_t p_enable);
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 5d5aaae505..4de99959a3 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -51,7 +51,7 @@ void CanvasModulate::_notification(int p_what) {
remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
}
- update_configuration_warning();
+ update_configuration_warnings();
}
}
@@ -73,24 +73,19 @@ Color CanvasModulate::get_color() const {
return color;
}
-String CanvasModulate::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
- }
-
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> CanvasModulate::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- List<Node *> nodes;
- get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes);
+ if (is_visible_in_tree() && is_inside_tree()) {
+ List<Node *> nodes;
+ get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes);
- if (nodes.size() > 1) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (nodes.size() > 1) {
+ warnings.push_back(TTR("Only one visible CanvasModulate is allowed per scene (or set of instantiated scenes). The first created one will work, while the rest will be ignored."));
}
- warning += TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored.");
}
- return warning;
+ return warnings;
}
CanvasModulate::CanvasModulate() {
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index 4d55a5d9cb..3d85a92a11 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -46,7 +46,7 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
CanvasModulate();
~CanvasModulate();
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index c83ed36917..5d3a538f60 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -31,7 +31,6 @@
#include "collision_object_2d.h"
#include "scene/scene_string_names.h"
-#include "servers/physics_server_2d.h"
void CollisionObject2D::_notification(int p_what) {
switch (p_what) {
@@ -44,16 +43,22 @@ void CollisionObject2D::_notification(int p_what) {
PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform);
}
- RID space = get_world_2d()->get_space();
- if (area) {
- PhysicsServer2D::get_singleton()->area_set_space(rid, space);
- } else {
- PhysicsServer2D::get_singleton()->body_set_space(rid, space);
+ bool disabled = !is_enabled();
+
+ if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
+ _apply_disabled();
}
- _update_pickable();
+ if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
+ RID space = get_world_2d()->get_space();
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, space);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, space);
+ }
+ }
- //get space
+ _update_pickable();
} break;
case NOTIFICATION_ENTER_CANVAS: {
@@ -67,6 +72,7 @@ void CollisionObject2D::_notification(int p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (only_update_transform_changes) {
return;
@@ -79,15 +85,22 @@ void CollisionObject2D::_notification(int p_what) {
} else {
PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform);
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
- if (area) {
- PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
- } else {
- PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
+ bool disabled = !is_enabled();
+
+ if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
+ }
}
+ if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
+ _apply_enabled();
+ }
} break;
case NOTIFICATION_EXIT_CANVAS: {
@@ -97,6 +110,149 @@ void CollisionObject2D::_notification(int p_what) {
PhysicsServer2D::get_singleton()->body_attach_canvas_instance_id(rid, ObjectID());
}
} break;
+
+ case NOTIFICATION_DISABLED: {
+ _apply_disabled();
+ } break;
+
+ case NOTIFICATION_ENABLED: {
+ _apply_enabled();
+ } break;
+ }
+}
+
+void CollisionObject2D::set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+ }
+}
+
+uint32_t CollisionObject2D::get_collision_layer() const {
+ return collision_layer;
+}
+
+void CollisionObject2D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
+ }
+}
+
+uint32_t CollisionObject2D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void CollisionObject2D::set_collision_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t collision_layer = get_collision_layer();
+ if (p_value) {
+ collision_layer |= 1 << (p_layer_number - 1);
+ } else {
+ collision_layer &= ~(1 << (p_layer_number - 1));
+ }
+ set_collision_layer(collision_layer);
+}
+
+bool CollisionObject2D::get_collision_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_layer() & (1 << (p_layer_number - 1));
+}
+
+void CollisionObject2D::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << (p_layer_number - 1);
+ } else {
+ mask &= ~(1 << (p_layer_number - 1));
+ }
+ set_collision_mask(mask);
+}
+
+bool CollisionObject2D::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
+}
+
+void CollisionObject2D::set_disable_mode(DisableMode p_mode) {
+ if (disable_mode == p_mode) {
+ return;
+ }
+
+ bool disabled = is_inside_tree() && !is_enabled();
+
+ if (disabled) {
+ // Cancel previous disable mode.
+ _apply_enabled();
+ }
+
+ disable_mode = p_mode;
+
+ if (disabled) {
+ // Apply new disable mode.
+ _apply_disabled();
+ }
+}
+
+CollisionObject2D::DisableMode CollisionObject2D::get_disable_mode() const {
+ return disable_mode;
+}
+
+void CollisionObject2D::_apply_disabled() {
+ switch (disable_mode) {
+ case DISABLE_MODE_REMOVE: {
+ if (is_inside_tree()) {
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
+ }
+ }
+ } break;
+
+ case DISABLE_MODE_MAKE_STATIC: {
+ if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) {
+ PhysicsServer2D::get_singleton()->body_set_mode(rid, PhysicsServer2D::BODY_MODE_STATIC);
+ }
+ } break;
+
+ case DISABLE_MODE_KEEP_ACTIVE: {
+ // Nothing to do.
+ } break;
+ }
+}
+
+void CollisionObject2D::_apply_enabled() {
+ switch (disable_mode) {
+ case DISABLE_MODE_REMOVE: {
+ if (is_inside_tree()) {
+ RID space = get_world_2d()->get_space();
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, space);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, space);
+ }
+ }
+ } break;
+
+ case DISABLE_MODE_MAKE_STATIC: {
+ if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) {
+ PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode);
+ }
+ } break;
+
+ case DISABLE_MODE_KEEP_ACTIVE: {
+ // Nothing to do.
+ } break;
}
}
@@ -325,10 +481,8 @@ bool CollisionObject2D::is_pickable() const {
return pickable;
}
-void CollisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_viewport, p_input_event, p_shape);
- }
+void CollisionObject2D::_input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
+ GDVIRTUAL_CALL(_input_event, p_viewport, p_input_event, p_shape);
emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape);
}
@@ -346,10 +500,44 @@ void CollisionObject2D::_mouse_exit() {
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
}
+void CollisionObject2D::_mouse_shape_enter(int p_shape) {
+ if (get_script_instance()) {
+ get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_enter, p_shape);
+ }
+ emit_signal(SceneStringNames::get_singleton()->mouse_shape_entered, p_shape);
+}
+
+void CollisionObject2D::_mouse_shape_exit(int p_shape) {
+ if (get_script_instance()) {
+ get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_exit, p_shape);
+ }
+ emit_signal(SceneStringNames::get_singleton()->mouse_shape_exited, p_shape);
+}
+
void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
only_update_transform_changes = p_enable;
}
+bool CollisionObject2D::is_only_update_transform_changes_enabled() const {
+ return only_update_transform_changes;
+}
+
+void CollisionObject2D::set_body_mode(PhysicsServer2D::BodyMode p_mode) {
+ ERR_FAIL_COND(area);
+
+ if (body_mode == p_mode) {
+ return;
+ }
+
+ body_mode = p_mode;
+
+ if (is_inside_tree() && !is_enabled() && (disable_mode == DISABLE_MODE_MAKE_STATIC)) {
+ return;
+ }
+
+ PhysicsServer2D::get_singleton()->body_set_mode(rid, p_mode);
+}
+
void CollisionObject2D::_update_pickable() {
if (!is_inside_tree()) {
return;
@@ -363,22 +551,28 @@ void CollisionObject2D::_update_pickable() {
}
}
-String CollisionObject2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> CollisionObject2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (shapes.is_empty()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
+ warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."));
}
- return warning;
+ return warnings;
}
void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
-
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject2D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject2D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject2D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CollisionObject2D::set_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject2D::get_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject2D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject2D::get_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject2D::set_disable_mode);
+ ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject2D::get_disable_mode);
ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
@@ -401,15 +595,26 @@ void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);
- BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
+ GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx");
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
+ ADD_SIGNAL(MethodInfo("mouse_shape_entered", PropertyInfo(Variant::INT, "shape_idx")));
+ ADD_SIGNAL(MethodInfo("mouse_shape_exited", PropertyInfo(Variant::INT, "shape_idx")));
- ADD_GROUP("Pickable", "input_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
+
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
- ADD_GROUP("", "");
+
+ BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_MAKE_STATIC);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
}
CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
@@ -424,6 +629,7 @@ CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
PhysicsServer2D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
} else {
PhysicsServer2D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
+ PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode);
}
}
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index e82b61d441..19abacb201 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -32,15 +32,32 @@
#define COLLISION_OBJECT_2D_H
#include "scene/2d/node_2d.h"
+#include "scene/main/viewport.h"
#include "scene/resources/shape_2d.h"
+#include "servers/physics_server_2d.h"
class CollisionObject2D : public Node2D {
GDCLASS(CollisionObject2D, Node2D);
+public:
+ enum DisableMode {
+ DISABLE_MODE_REMOVE,
+ DISABLE_MODE_MAKE_STATIC,
+ DISABLE_MODE_KEEP_ACTIVE,
+ };
+
+private:
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
+
bool area = false;
RID rid;
bool pickable = false;
+ DisableMode disable_mode = DISABLE_MODE_REMOVE;
+
+ PhysicsServer2D::BodyMode body_mode = PhysicsServer2D::BODY_MODE_STATIC;
+
struct ShapeData {
Object *owner = nullptr;
Transform2D xform;
@@ -59,7 +76,10 @@ class CollisionObject2D : public Node2D {
int total_subshapes = 0;
Map<uint32_t, ShapeData> shapes;
- bool only_update_transform_changes = false; //this is used for sync physics in KinematicBody
+ bool only_update_transform_changes = false; // This is used for sync to physics.
+
+ void _apply_disabled();
+ void _apply_enabled();
protected:
CollisionObject2D(RID p_rid, bool p_area);
@@ -69,13 +89,35 @@ protected:
void _update_pickable();
friend class Viewport;
- void _input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape);
+ void _input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape);
void _mouse_enter();
void _mouse_exit();
+ void _mouse_shape_enter(int p_shape);
+ void _mouse_shape_exit(int p_shape);
+
void set_only_update_transform_changes(bool p_enable);
+ bool is_only_update_transform_changes_enabled() const;
+ void set_body_mode(PhysicsServer2D::BodyMode p_mode);
+
+ GDVIRTUAL3(_input_event, Viewport *, Ref<InputEvent>, int)
public:
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer_value(int p_layer_number, bool p_value);
+ bool get_collision_layer_value(int p_layer_number) const;
+
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
+
+ void set_disable_mode(DisableMode p_mode);
+ DisableMode get_disable_mode() const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
@@ -107,7 +149,7 @@ public:
void set_pickable(bool p_enabled);
bool is_pickable() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
_FORCE_INLINE_ RID get_rid() const { return rid; }
@@ -115,4 +157,6 @@ public:
~CollisionObject2D();
};
+VARIANT_ENUM_CAST(CollisionObject2D::DisableMode);
+
#endif // COLLISION_OBJECT_2D_H
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 38198c496e..8c8a292ad7 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -31,7 +31,6 @@
#include "collision_polygon_2d.h"
#include "collision_object_2d.h"
-#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -204,7 +203,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
_update_in_shape_owner();
}
update();
- update_configuration_warning();
+ update_configuration_warnings();
}
Vector<Point2> CollisionPolygon2D::get_polygon() const {
@@ -219,7 +218,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
_update_in_shape_owner();
}
update();
- update_configuration_warning();
+ update_configuration_warnings();
}
CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
@@ -240,40 +239,28 @@ bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
}
#endif
-String CollisionPolygon2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
+ warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
}
int polygon_count = polygon.size();
if (polygon_count == 0) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("An empty CollisionPolygon2D has no effect on collision.");
+ warnings.push_back(TTR("An empty CollisionPolygon2D has no effect on collision."));
} else {
bool solids = build_mode == BUILD_SOLIDS;
if (solids) {
if (polygon_count < 3) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.");
+ warnings.push_back(TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode."));
}
} else if (polygon_count < 2) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.");
+ warnings.push_back(TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode."));
}
}
- return warning;
+ return warnings;
}
void CollisionPolygon2D::set_disabled(bool p_disabled) {
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 9df9802629..6b32923010 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -32,7 +32,6 @@
#define COLLISION_POLYGON_2D_H
#include "scene/2d/node_2d.h"
-#include "scene/resources/shape_2d.h"
class CollisionObject2D;
@@ -78,7 +77,7 @@ public:
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void set_disabled(bool p_disabled);
bool is_disabled() const;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 93949f741b..d52795f0d5 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -31,14 +31,8 @@
#include "collision_shape_2d.h"
#include "collision_object_2d.h"
-#include "core/config/engine.h"
-#include "scene/resources/capsule_shape_2d.h"
-#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
-#include "scene/resources/line_shape_2d.h"
-#include "scene/resources/rectangle_shape_2d.h"
-#include "scene/resources/segment_shape_2d.h"
void CollisionShape2D::_shape_changed() {
update();
@@ -162,7 +156,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
shape->connect("changed", callable_mp(this, &CollisionShape2D::_shape_changed));
}
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<Shape2D> CollisionShape2D::get_shape() const {
@@ -177,19 +171,23 @@ bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double
return shape->_edit_is_selected_on_click(p_point, p_tolerance);
}
-String CollisionShape2D::get_configuration_warning() const {
+TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- return TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
+ warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
- return TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!");
+ warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
}
+
Ref<ConvexPolygonShape2D> convex = shape;
Ref<ConcavePolygonShape2D> concave = shape;
if (convex.is_valid() || concave.is_valid()) {
- return TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead.");
+ warnings.push_back(TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead."));
}
- return String();
+
+ return warnings;
}
void CollisionShape2D::set_disabled(bool p_disabled) {
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 695d0c6657..eaf72627c8 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -72,7 +72,7 @@ public:
void set_one_way_collision_margin(real_t p_margin);
real_t get_one_way_collision_margin() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
CollisionShape2D();
};
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 6a69a4c618..b836497627 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -32,9 +32,7 @@
#include "core/core_string_names.h"
#include "scene/2d/gpu_particles_2d.h"
-#include "scene/main/canvas_item.h"
#include "scene/resources/particles_material.h"
-#include "servers/rendering_server.h"
void CPUParticles2D::set_emitting(bool p_emitting) {
if (emitting == p_emitting) {
@@ -65,7 +63,7 @@ void CPUParticles2D::set_amount(int p_amount) {
particle_order.resize(p_amount);
}
-void CPUParticles2D::set_lifetime(float p_lifetime) {
+void CPUParticles2D::set_lifetime(double p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
}
@@ -74,7 +72,7 @@ void CPUParticles2D::set_one_shot(bool p_one_shot) {
one_shot = p_one_shot;
}
-void CPUParticles2D::set_pre_process_time(float p_time) {
+void CPUParticles2D::set_pre_process_time(double p_time) {
pre_process_time = p_time;
}
@@ -86,7 +84,7 @@ void CPUParticles2D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
}
-void CPUParticles2D::set_lifetime_randomness(float p_random) {
+void CPUParticles2D::set_lifetime_randomness(double p_random) {
lifetime_randomness = p_random;
}
@@ -95,7 +93,7 @@ void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
set_notify_transform(!p_enable);
}
-void CPUParticles2D::set_speed_scale(real_t p_scale) {
+void CPUParticles2D::set_speed_scale(double p_scale) {
speed_scale = p_scale;
}
@@ -107,7 +105,7 @@ int CPUParticles2D::get_amount() const {
return particles.size();
}
-float CPUParticles2D::get_lifetime() const {
+double CPUParticles2D::get_lifetime() const {
return lifetime;
}
@@ -115,7 +113,7 @@ bool CPUParticles2D::get_one_shot() const {
return one_shot;
}
-float CPUParticles2D::get_pre_process_time() const {
+double CPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
@@ -127,7 +125,7 @@ real_t CPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
-float CPUParticles2D::get_lifetime_randomness() const {
+double CPUParticles2D::get_lifetime_randomness() const {
return lifetime_randomness;
}
@@ -135,7 +133,7 @@ bool CPUParticles2D::get_use_local_coordinates() const {
return local_coords;
}
-real_t CPUParticles2D::get_speed_scale() const {
+double CPUParticles2D::get_speed_scale() const {
return speed_scale;
}
@@ -244,18 +242,15 @@ bool CPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
-String CPUParticles2D::get_configuration_warning() const {
- String warnings = Node2D::get_configuration_warning();
+TypedArray<String> CPUParticles2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
- if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
+ if (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 ||
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ warnings.push_back(TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
}
@@ -297,28 +292,34 @@ real_t CPUParticles2D::get_spread() const {
return spread;
}
-void CPUParticles2D::set_param(Parameter p_param, real_t p_value) {
+void CPUParticles2D::set_param_min(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
- parameters[p_param] = p_value;
+ parameters_min[p_param] = p_value;
+ if (parameters_min[p_param] > parameters_max[p_param]) {
+ set_param_max(p_param, p_value);
+ }
}
-real_t CPUParticles2D::get_param(Parameter p_param) const {
+real_t CPUParticles2D::get_param_min(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return parameters[p_param];
+ return parameters_min[p_param];
}
-void CPUParticles2D::set_param_randomness(Parameter p_param, real_t p_value) {
+void CPUParticles2D::set_param_max(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
- randomness[p_param] = p_value;
+ parameters_max[p_param] = p_value;
+ if (parameters_min[p_param] > parameters_max[p_param]) {
+ set_param_min(p_param, p_value);
+ }
}
-real_t CPUParticles2D::get_param_randomness(Parameter p_param) const {
+real_t CPUParticles2D::get_param_max(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return randomness[p_param];
+ return parameters_max[p_param];
}
static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
@@ -465,33 +466,57 @@ Vector2 CPUParticles2D::get_gravity() const {
return gravity;
}
-void CPUParticles2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = 0;
- }
+void CPUParticles2D::set_scale_curve_x(Ref<Curve> p_scale_curve) {
+ scale_curve_x = p_scale_curve;
+}
+
+void CPUParticles2D::set_scale_curve_y(Ref<Curve> p_scale_curve) {
+ scale_curve_y = p_scale_curve;
+}
+
+void CPUParticles2D::set_split_scale(bool p_split_scale) {
+ split_scale = p_split_scale;
+ notify_property_list_changed();
+}
+
+Ref<Curve> CPUParticles2D::get_scale_curve_x() const {
+ return scale_curve_x;
+}
+
+Ref<Curve> CPUParticles2D::get_scale_curve_y() const {
+ return scale_curve_y;
+}
+
+bool CPUParticles2D::get_split_scale() {
+ return split_scale;
+}
+void CPUParticles2D::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+ if (property.name.begins_with("scale_curve_") && !split_scale) {
+ property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -523,7 +548,7 @@ void CPUParticles2D::_update_internal() {
return;
}
- float delta = get_process_delta_time();
+ double delta = get_process_delta_time();
if (emitting) {
inactive_time = 0;
} else {
@@ -543,14 +568,14 @@ void CPUParticles2D::_update_internal() {
_set_redraw(true);
if (time == 0 && pre_process_time > 0.0) {
- float frame_time;
+ double frame_time;
if (fixed_fps > 0) {
frame_time = 1.0 / fixed_fps;
} else {
frame_time = 1.0 / 30.0;
}
- float todo = pre_process_time;
+ double todo = pre_process_time;
while (todo >= 0) {
_particles_process(frame_time);
@@ -559,16 +584,16 @@ void CPUParticles2D::_update_internal() {
}
if (fixed_fps > 0) {
- float frame_time = 1.0 / fixed_fps;
- float decr = frame_time;
+ double frame_time = 1.0 / fixed_fps;
+ double decr = frame_time;
- float ldelta = delta;
+ double ldelta = delta;
if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
ldelta = 0.1;
} else if (ldelta <= 0.0) { //unlikely but..
ldelta = 0.001;
}
- float todo = frame_remainder + ldelta;
+ double todo = frame_remainder + ldelta;
while (todo >= frame_time) {
_particles_process(frame_time);
@@ -584,7 +609,7 @@ void CPUParticles2D::_update_internal() {
_update_particle_data_buffer();
}
-void CPUParticles2D::_particles_process(float p_delta) {
+void CPUParticles2D::_particles_process(double p_delta) {
p_delta *= speed_scale;
int pcount = particles.size();
@@ -592,7 +617,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
Particle *parray = w;
- float prev_time = time;
+ double prev_time = time;
time += p_delta;
if (time > lifetime) {
time = Math::fmod(time, lifetime);
@@ -611,7 +636,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
velocity_xform[2] = Vector2();
}
- float system_phase = time / lifetime;
+ double system_phase = time / lifetime;
for (int i = 0; i < pcount; i++) {
Particle &p = parray[i];
@@ -620,12 +645,12 @@ void CPUParticles2D::_particles_process(float p_delta) {
continue;
}
- float local_delta = p_delta;
+ double local_delta = p_delta;
// The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
// While we use time in tests later on, for randomness we use the phase as done in the
// original shader code, and we later multiply by lifetime to get the time.
- real_t restart_phase = real_t(i) / real_t(pcount);
+ double restart_phase = double(i) / double(pcount);
if (randomness_ratio > 0.0) {
uint32_t seed = cycle;
@@ -634,12 +659,12 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
seed *= uint32_t(pcount);
seed += uint32_t(i);
- real_t random = (idhash(seed) % uint32_t(65536)) / 65536.0;
- restart_phase += randomness_ratio * random * 1.0 / pcount;
+ double random = double(idhash(seed) % uint32_t(65536)) / 65536.0;
+ restart_phase += randomness_ratio * random * 1.0 / double(pcount);
}
restart_phase *= (1.0 - explosiveness_ratio);
- float restart_time = restart_phase * lifetime;
+ double restart_time = restart_phase * lifetime;
bool restart = false;
if (time > prev_time) {
@@ -704,14 +729,14 @@ void CPUParticles2D::_particles_process(float p_delta) {
real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
- p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
+ p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
- real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
+ real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
p.rotation = Math::deg2rad(base_angle);
p.custom[0] = 0.0; // unused
p.custom[1] = 0.0; // phase [0..1]
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand);
p.custom[3] = 0.0;
p.transform = Transform2D();
p.time = 0;
@@ -775,51 +800,51 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.custom[1] = p.time / lifetime;
tv = p.time / p.lifetime;
- real_t tex_linear_velocity = 0.0;
+ real_t tex_linear_velocity = 1.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
}
- real_t tex_orbit_velocity = 0.0;
+ real_t tex_orbit_velocity = 1.0;
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
}
- real_t tex_angular_velocity = 0.0;
+ real_t tex_angular_velocity = 1.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
}
- real_t tex_linear_accel = 0.0;
+ real_t tex_linear_accel = 1.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
}
- real_t tex_tangential_accel = 0.0;
+ real_t tex_tangential_accel = 1.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
}
- real_t tex_radial_accel = 0.0;
+ real_t tex_radial_accel = 1.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
}
- real_t tex_damping = 0.0;
+ real_t tex_damping = 1.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
}
- real_t tex_angle = 0.0;
+ real_t tex_angle = 1.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- real_t tex_anim_speed = 0.0;
+ real_t tex_anim_speed = 1.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
}
- real_t tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 1.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
}
@@ -828,18 +853,18 @@ void CPUParticles2D::_particles_process(float p_delta) {
Vector2 pos = p.transform[2];
//apply linear acceleration
- force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
+ force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector2();
//apply radial acceleration
Vector2 org = emission_xform[2];
Vector2 diff = pos - org;
- force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
+ force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector2();
//apply tangential acceleration;
Vector2 yx = Vector2(diff.y, diff.x);
- force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
+ force += yx.length() > 0.0 ? yx.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector2();
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
- real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
+ real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
if (orbit_amount != 0.0) {
real_t ang = orbit_amount * local_delta * Math_TAU;
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
@@ -852,9 +877,9 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.velocity = p.velocity.normalized() * tex_linear_velocity;
}
- if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
+ if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) {
real_t v = p.velocity.length();
- real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
+ real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed));
v -= damp * local_delta;
if (v < 0.0) {
p.velocity = Vector2();
@@ -862,18 +887,32 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.velocity = p.velocity.normalized() * v;
}
}
- real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
- base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
+ real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
+ base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
p.rotation = Math::deg2rad(base_angle); //angle
- real_t animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
- p.custom[2] = animation_phase;
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
}
//apply color
//apply hue rotation
- real_t tex_scale = 1.0;
- if (curve_parameters[PARAM_SCALE].is_valid()) {
- tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ Vector2 tex_scale = Vector2(1.0, 1.0);
+ if (split_scale) {
+ if (scale_curve_x.is_valid()) {
+ tex_scale.x = scale_curve_x->interpolate(tv);
+ } else {
+ tex_scale.x = 1.0;
+ }
+ if (scale_curve_y.is_valid()) {
+ tex_scale.y = scale_curve_y->interpolate(tv);
+ } else {
+ tex_scale.y = 1.0;
+ }
+ } else {
+ if (curve_parameters[PARAM_SCALE].is_valid()) {
+ real_t tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ tex_scale.x = tmp_scale;
+ tex_scale.y = tmp_scale;
+ }
}
real_t tex_hue_variation = 0.0;
@@ -881,7 +920,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
}
- real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
+ real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
real_t hue_rot_c = Math::cos(hue_rot_angle);
real_t hue_rot_s = Math::sin(hue_rot_angle);
@@ -921,13 +960,15 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
//scale by scale
- real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]);
- if (base_scale < 0.000001) {
- base_scale = 0.000001;
+ Vector2 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand);
+ if (base_scale.x < 0.00001) {
+ base_scale.x = 0.00001;
}
-
- p.transform.elements[0] *= base_scale;
- p.transform.elements[1] *= base_scale;
+ if (base_scale.y < 0.00001) {
+ base_scale.y = 0.00001;
+ }
+ p.transform.elements[0] *= base_scale.x;
+ p.transform.elements[1] *= base_scale.y;
p.transform[2] += p.velocity * local_delta;
}
@@ -979,7 +1020,7 @@ void CPUParticles2D::_update_particle_data_buffer() {
ptr[7] = t.elements[2][1];
} else {
- zeromem(ptr, sizeof(float) * 8);
+ memset(ptr, 0, sizeof(float) * 8);
}
Color c = r[idx].color;
@@ -1083,7 +1124,7 @@ void CPUParticles2D::_notification(int p_what) {
ptr[7] = t.elements[2][1];
} else {
- zeromem(ptr, sizeof(float) * 8);
+ memset(ptr, 0, sizeof(float) * 8);
}
ptr += 16;
@@ -1139,18 +1180,24 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y);
set_emission_rect_extents(rect_extents);
+ Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE);
+ if (scale3D.is_valid()) {
+ split_scale = true;
+ scale_curve_x = scale3D->get_curve_x();
+ scale_curve_y = scale3D->get_curve_y();
+ }
Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
set_gravity(gravity);
set_lifetime_randomness(material->get_lifetime_randomness());
#define CONVERT_PARAM(m_param) \
- set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
+ set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \
{ \
Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
if (ctex.is_valid()) \
set_param_curve(m_param, ctex->get_curve()); \
} \
- set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
+ set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param));
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
@@ -1205,7 +1252,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart"), &CPUParticles2D::restart);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
@@ -1233,11 +1280,11 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
- ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles2D::set_param);
- ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles2D::get_param);
+ ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles2D::set_param_min);
+ ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles2D::get_param_min);
- ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles2D::set_param_randomness);
- ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles2D::get_param_randomness);
+ ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles2D::set_param_max);
+ ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles2D::get_param_max);
ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles2D::set_param_curve);
ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles2D::get_param_curve);
@@ -1272,6 +1319,15 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles2D::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles2D::set_gravity);
+ ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles2D::get_split_scale);
+ ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles2D::set_split_scale);
+
+ ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles2D::get_scale_curve_x);
+ ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles2D::set_scale_curve_x);
+
+ ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles2D::get_scale_curve_y);
+ ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles2D::set_scale_curve_y);
+
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
@@ -1289,54 +1345,58 @@ void CPUParticles2D::_bind_methods() {
ADD_GROUP("Gravity", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y");
+
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
@@ -1375,22 +1435,31 @@ CPUParticles2D::CPUParticles2D() {
set_amount(8);
set_use_local_coordinates(true);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
- set_param(PARAM_ANGULAR_VELOCITY, 0);
- set_param(PARAM_ORBIT_VELOCITY, 0);
- set_param(PARAM_LINEAR_ACCEL, 0);
- set_param(PARAM_RADIAL_ACCEL, 0);
- set_param(PARAM_TANGENTIAL_ACCEL, 0);
- set_param(PARAM_DAMPING, 0);
- set_param(PARAM_ANGLE, 0);
- set_param(PARAM_SCALE, 1);
- set_param(PARAM_HUE_VARIATION, 0);
- set_param(PARAM_ANIM_SPEED, 0);
- set_param(PARAM_ANIM_OFFSET, 0);
-
- for (int i = 0; i < PARAM_MAX; i++) {
- set_param_randomness(Parameter(i), 0);
- }
+ set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_min(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_min(PARAM_ORBIT_VELOCITY, 0);
+ set_param_min(PARAM_LINEAR_ACCEL, 0);
+ set_param_min(PARAM_RADIAL_ACCEL, 0);
+ set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_min(PARAM_DAMPING, 0);
+ set_param_min(PARAM_ANGLE, 0);
+ set_param_min(PARAM_SCALE, 1);
+ set_param_min(PARAM_HUE_VARIATION, 0);
+ set_param_min(PARAM_ANIM_SPEED, 0);
+ set_param_min(PARAM_ANIM_OFFSET, 0);
+
+ set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_max(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_max(PARAM_ORBIT_VELOCITY, 0);
+ set_param_max(PARAM_LINEAR_ACCEL, 0);
+ set_param_max(PARAM_RADIAL_ACCEL, 0);
+ set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_max(PARAM_DAMPING, 0);
+ set_param_max(PARAM_ANGLE, 0);
+ set_param_max(PARAM_SCALE, 1);
+ set_param_max(PARAM_HUE_VARIATION, 0);
+ set_param_max(PARAM_ANIM_SPEED, 0);
+ set_param_max(PARAM_ANIM_OFFSET, 0);
for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
particle_flags[i] = false;
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index ab04ee4a57..4990d443e3 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -31,9 +31,7 @@
#ifndef CPU_PARTICLES_2D_H
#define CPU_PARTICLES_2D_H
-#include "core/templates/rid.h"
#include "scene/2d/node_2d.h"
-#include "scene/resources/texture.h"
class CPUParticles2D : public Node2D {
private:
@@ -83,7 +81,7 @@ private:
struct Particle {
Transform2D transform;
Color color;
- float custom[4] = {};
+ real_t custom[4] = {};
real_t rotation = 0.0;
Vector2 velocity;
bool active = false;
@@ -91,16 +89,16 @@ private:
real_t scale_rand = 0.0;
real_t hue_rot_rand = 0.0;
real_t anim_offset_rand = 0.0;
- float time = 0.0;
- float lifetime = 0.0;
+ double time = 0.0;
+ double lifetime = 0.0;
Color base_color;
uint32_t seed = 0;
};
- float time = 0.0;
- float inactive_time = 0.0;
- float frame_remainder = 0.0;
+ double time = 0.0;
+ double inactive_time = 0.0;
+ double frame_remainder = 0.0;
int cycle = 0;
bool redraw = false;
@@ -131,12 +129,12 @@ private:
bool one_shot = false;
- float lifetime = 1.0;
- float pre_process_time = 0.0;
+ double lifetime = 1.0;
+ double pre_process_time = 0.0;
real_t explosiveness_ratio = 0.0;
real_t randomness_ratio = 0.0;
- real_t lifetime_randomness = 0.0;
- real_t speed_scale = 1.0;
+ double lifetime_randomness = 0.0;
+ double speed_scale = 1.0;
bool local_coords;
int fixed_fps = 0;
bool fractional_delta = true;
@@ -152,8 +150,8 @@ private:
Vector2 direction = Vector2(1, 0);
real_t spread = 45.0;
- real_t parameters[PARAM_MAX];
- real_t randomness[PARAM_MAX];
+ real_t parameters_min[PARAM_MAX];
+ real_t parameters_max[PARAM_MAX];
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
@@ -169,10 +167,14 @@ private:
Vector<Color> emission_colors;
int emission_point_count = 0;
- Vector2 gravity = Vector2(0, 98);
+ Ref<Curve> scale_curve_x;
+ Ref<Curve> scale_curve_y;
+ bool split_scale = false;
+
+ Vector2 gravity = Vector2(0, 980);
void _update_internal();
- void _particles_process(float p_delta);
+ void _particles_process(double p_delta);
void _update_particle_data_buffer();
Mutex update_mutex;
@@ -193,27 +195,27 @@ protected:
public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
- void set_lifetime(float p_lifetime);
+ void set_lifetime(double p_lifetime);
void set_one_shot(bool p_one_shot);
- void set_pre_process_time(float p_time);
+ void set_pre_process_time(double p_time);
void set_explosiveness_ratio(real_t p_ratio);
void set_randomness_ratio(real_t p_ratio);
- void set_lifetime_randomness(float p_random);
+ void set_lifetime_randomness(double p_random);
void set_visibility_aabb(const Rect2 &p_aabb);
void set_use_local_coordinates(bool p_enable);
- void set_speed_scale(real_t p_scale);
+ void set_speed_scale(double p_scale);
bool is_emitting() const;
int get_amount() const;
- float get_lifetime() const;
+ double get_lifetime() const;
bool get_one_shot() const;
- float get_pre_process_time() const;
+ double get_pre_process_time() const;
real_t get_explosiveness_ratio() const;
real_t get_randomness_ratio() const;
- float get_lifetime_randomness() const;
+ double get_lifetime_randomness() const;
Rect2 get_visibility_aabb() const;
bool get_use_local_coordinates() const;
- real_t get_speed_scale() const;
+ double get_speed_scale() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -238,11 +240,11 @@ public:
void set_spread(real_t p_spread);
real_t get_spread() const;
- void set_param(Parameter p_param, real_t p_value);
- real_t get_param(Parameter p_param) const;
+ void set_param_min(Parameter p_param, real_t p_value);
+ real_t get_param_min(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, real_t p_value);
- real_t get_param_randomness(Parameter p_param) const;
+ void set_param_max(Parameter p_param, real_t p_value);
+ real_t get_param_max(Parameter p_param) const;
void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
Ref<Curve> get_param_curve(Parameter p_param) const;
@@ -263,6 +265,9 @@ public:
void set_emission_normals(const Vector<Vector2> &p_normals);
void set_emission_colors(const Vector<Color> &p_colors);
void set_emission_point_count(int p_count);
+ void set_scale_curve_x(Ref<Curve> p_scale_curve);
+ void set_scale_curve_y(Ref<Curve> p_scale_curve);
+ void set_split_scale(bool p_split_scale);
EmissionShape get_emission_shape() const;
real_t get_emission_sphere_radius() const;
@@ -271,11 +276,14 @@ public:
Vector<Vector2> get_emission_normals() const;
Vector<Color> get_emission_colors() const;
int get_emission_point_count() const;
+ Ref<Curve> get_scale_curve_x() const;
+ Ref<Curve> get_scale_curve_y() const;
+ bool get_split_scale();
void set_gravity(const Vector2 &p_gravity);
Vector2 get_gravity() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void restart();
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index af70c47f7c..5bce705dd5 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -30,9 +30,7 @@
#include "gpu_particles_2d.h"
-#include "core/os/os.h"
#include "scene/resources/particles_material.h"
-#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "core/config/engine.h"
@@ -54,7 +52,7 @@ void GPUParticles2D::set_amount(int p_amount) {
RS::get_singleton()->particles_set_amount(particles, amount);
}
-void GPUParticles2D::set_lifetime(float p_lifetime) {
+void GPUParticles2D::set_lifetime(double p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
RS::get_singleton()->particles_set_lifetime(particles, lifetime);
@@ -76,17 +74,17 @@ void GPUParticles2D::set_one_shot(bool p_enable) {
}
}
-void GPUParticles2D::set_pre_process_time(float p_time) {
+void GPUParticles2D::set_pre_process_time(double p_time) {
pre_process_time = p_time;
RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
-void GPUParticles2D::set_explosiveness_ratio(float p_ratio) {
+void GPUParticles2D::set_explosiveness_ratio(real_t p_ratio) {
explosiveness_ratio = p_ratio;
RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
}
-void GPUParticles2D::set_randomness_ratio(float p_ratio) {
+void GPUParticles2D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
@@ -115,7 +113,7 @@ void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
void GPUParticles2D::_update_particle_emission_transform() {
Transform2D xf2d = get_global_transform();
- Transform xf;
+ Transform3D xf;
xf.basis.set_axis(0, Vector3(xf2d.get_axis(0).x, xf2d.get_axis(0).y, 0));
xf.basis.set_axis(1, Vector3(xf2d.get_axis(1).x, xf2d.get_axis(1).y, 0));
xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0));
@@ -137,10 +135,69 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
}
RS::get_singleton()->particles_set_process_material(particles, material_rid);
- update_configuration_warning();
+ update_configuration_warnings();
}
-void GPUParticles2D::set_speed_scale(float p_scale) {
+void GPUParticles2D::set_trail_enabled(bool p_enabled) {
+ trail_enabled = p_enabled;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ update_configuration_warnings();
+ update();
+
+ RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED);
+}
+
+void GPUParticles2D::set_trail_length(double p_seconds) {
+ ERR_FAIL_COND(p_seconds < 0.001);
+ trail_length = p_seconds;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ update();
+}
+
+void GPUParticles2D::set_trail_sections(int p_sections) {
+ ERR_FAIL_COND(p_sections < 2);
+ ERR_FAIL_COND(p_sections > 128);
+
+ trail_sections = p_sections;
+ update();
+}
+
+void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
+ ERR_FAIL_COND(trail_section_subdivisions < 1);
+ ERR_FAIL_COND(trail_section_subdivisions > 1024);
+
+ trail_section_subdivisions = p_subdivisions;
+ update();
+}
+
+bool GPUParticles2D::is_trail_enabled() const {
+ return trail_enabled;
+}
+
+double GPUParticles2D::get_trail_length() const {
+ return trail_length;
+}
+
+void GPUParticles2D::_update_collision_size() {
+ real_t csize = collision_base_size;
+
+ if (texture.is_valid()) {
+ csize *= (texture->get_width() + texture->get_height()) / 4.0; //half size since its a radius
+ }
+
+ RS::get_singleton()->particles_set_collision_base_size(particles, csize);
+}
+
+void GPUParticles2D::set_collision_base_size(real_t p_size) {
+ collision_base_size = p_size;
+ _update_collision_size();
+}
+
+real_t GPUParticles2D::get_collision_base_size() const {
+ return collision_base_size;
+}
+
+void GPUParticles2D::set_speed_scale(double p_scale) {
speed_scale = p_scale;
RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
@@ -153,23 +210,30 @@ int GPUParticles2D::get_amount() const {
return amount;
}
-float GPUParticles2D::get_lifetime() const {
+double GPUParticles2D::get_lifetime() const {
return lifetime;
}
+int GPUParticles2D::get_trail_sections() const {
+ return trail_sections;
+}
+int GPUParticles2D::get_trail_section_subdivisions() const {
+ return trail_section_subdivisions;
+}
+
bool GPUParticles2D::get_one_shot() const {
return one_shot;
}
-float GPUParticles2D::get_pre_process_time() const {
+double GPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
-float GPUParticles2D::get_explosiveness_ratio() const {
+real_t GPUParticles2D::get_explosiveness_ratio() const {
return explosiveness_ratio;
}
-float GPUParticles2D::get_randomness_ratio() const {
+real_t GPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
@@ -185,7 +249,7 @@ Ref<Material> GPUParticles2D::get_process_material() const {
return process_material;
}
-float GPUParticles2D::get_speed_scale() const {
+double GPUParticles2D::get_speed_scale() const {
return speed_scale;
}
@@ -216,30 +280,24 @@ bool GPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
-String GPUParticles2D::get_configuration_warning() const {
+TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (RenderingServer::get_singleton()->is_low_end()) {
- return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.");
+ warnings.push_back(TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));
}
- String warnings = Node2D::get_configuration_warning();
-
if (process_material.is_null()) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
+ warnings.push_back(TTR("A material to process the particles is not assigned, so no behavior is imprinted."));
} else {
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
if (process &&
- (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ warnings.push_back(TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
}
}
@@ -259,6 +317,7 @@ Rect2 GPUParticles2D::capture_rect() const {
void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
+ _update_collision_size();
update();
}
@@ -277,14 +336,123 @@ void GPUParticles2D::restart() {
void GPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
RID texture_rid;
+ Size2 size;
if (texture.is_valid()) {
texture_rid = texture->get_rid();
+ size = texture->get_size();
+ } else {
+ size = Size2(1, 1);
}
+ if (trail_enabled) {
+ RS::get_singleton()->mesh_clear(mesh);
+ PackedVector2Array points;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+ int total_segments = trail_sections * trail_section_subdivisions;
+ real_t depth = size.height * trail_sections;
+
+ for (int j = 0; j <= total_segments; j++) {
+ real_t v = j;
+ v /= total_segments;
+
+ real_t y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / trail_section_subdivisions;
+ real_t blend = 1.0 - real_t(j % trail_section_subdivisions) / real_t(trail_section_subdivisions);
+
+ real_t s = size.width;
+
+ points.push_back(Vector2(-s * 0.5, 0));
+ points.push_back(Vector2(+s * 0.5, 0));
+
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+
+ for (int i = 0; i < 2; i++) {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(trail_sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (j > 0) {
+ int base = j * 2 - 2;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 2);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 3);
+ indices.push_back(base + 2);
+ }
+ }
+
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ arr[RS::ARRAY_BONES] = bone_indices;
+ arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ arr[RS::ARRAY_INDEX] = indices;
+
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+
+ Vector<Transform3D> xforms;
+ for (int i = 0; i <= trail_sections; i++) {
+ Transform3D xform;
+ /*
+ xform.origin.y = depth / 2.0 - size.height * real_t(i);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
+ xforms.push_back(xform);
+ }
+
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
+
+ } else {
+ RS::get_singleton()->mesh_clear(mesh);
+ Vector<Vector2> points;
+ points.resize(4);
+ points.write[0] = Vector2(-size.x / 2.0, -size.y / 2.0);
+ points.write[1] = Vector2(size.x / 2.0, -size.y / 2.0);
+ points.write[2] = Vector2(size.x / 2.0, size.y / 2.0);
+ points.write[3] = Vector2(-size.x / 2.0, size.y / 2.0);
+ Vector<Vector2> uvs;
+ uvs.resize(4);
+ uvs.write[0] = Vector2(0, 0);
+ uvs.write[1] = Vector2(1, 0);
+ uvs.write[2] = Vector2(1, 1);
+ uvs.write[3] = Vector2(0, 1);
+ Vector<int> indices;
+ indices.resize(6);
+ indices.write[0] = 0;
+ indices.write[1] = 1;
+ indices.write[2] = 2;
+ indices.write[3] = 0;
+ indices.write[4] = 2;
+ indices.write[5] = 3;
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ arr[RS::ARRAY_INDEX] = indices;
+
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>());
+ }
RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
+ if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_ancestor_of(this))) {
draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
}
#endif
@@ -324,6 +492,7 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta);
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size);
ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting);
ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount);
@@ -338,6 +507,7 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta);
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size);
ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order);
ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order);
@@ -349,8 +519,20 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart);
+ ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles2D::set_trail_enabled);
+ ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles2D::set_trail_length);
+
+ ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles2D::is_trail_enabled);
+ ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles2D::get_trail_length);
+
+ ClassDB::bind_method(D_METHOD("set_trail_sections", "sections"), &GPUParticles2D::set_trail_sections);
+ ClassDB::bind_method(D_METHOD("get_trail_sections"), &GPUParticles2D::get_trail_sections);
+
+ ClassDB::bind_method(D_METHOD("set_trail_section_subdivisions", "subdivisions"), &GPUParticles2D::set_trail_section_subdivisions);
+ ClassDB::bind_method(D_METHOD("get_trail_section_subdivisions"), &GPUParticles2D::get_trail_section_subdivisions);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
@@ -360,10 +542,17 @@ void GPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime"), "set_draw_order", "get_draw_order");
+ ADD_GROUP("Trails", "trail_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_trail_length", "get_trail_length");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions");
ADD_GROUP("Process Material", "process_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Textures", "");
@@ -371,10 +560,16 @@ void GPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME);
}
GPUParticles2D::GPUParticles2D() {
particles = RS::get_singleton()->particles_create();
+ RS::get_singleton()->particles_set_mode(particles, RS::PARTICLES_MODE_2D);
+
+ mesh = RS::get_singleton()->mesh_create();
+ RS::get_singleton()->particles_set_draw_passes(particles, 1);
+ RS::get_singleton()->particles_set_draw_pass_mesh(particles, 0, mesh);
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
@@ -388,10 +583,13 @@ GPUParticles2D::GPUParticles2D() {
set_randomness_ratio(0);
set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200)));
set_use_local_coordinates(true);
- set_draw_order(DRAW_ORDER_INDEX);
+ set_draw_order(DRAW_ORDER_LIFETIME);
set_speed_scale(1);
+ set_fixed_fps(30);
+ set_collision_base_size(collision_base_size);
}
GPUParticles2D::~GPUParticles2D() {
RS::get_singleton()->free(particles);
+ RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 774cef9cc9..d7eee461b4 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -31,9 +31,7 @@
#ifndef PARTICLES_2D_H
#define PARTICLES_2D_H
-#include "core/templates/rid.h"
#include "scene/2d/node_2d.h"
-#include "scene/resources/texture.h"
class GPUParticles2D : public Node2D {
private:
@@ -43,6 +41,7 @@ public:
enum DrawOrder {
DRAW_ORDER_INDEX,
DRAW_ORDER_LIFETIME,
+ DRAW_ORDER_REVERSE_LIFETIME,
};
private:
@@ -50,11 +49,11 @@ private:
bool one_shot;
int amount;
- float lifetime;
- float pre_process_time;
- float explosiveness_ratio;
- float randomness_ratio;
- float speed_scale;
+ double lifetime;
+ double pre_process_time;
+ real_t explosiveness_ratio;
+ real_t randomness_ratio;
+ double speed_scale;
Rect2 visibility_rect;
bool local_coords;
int fixed_fps;
@@ -68,35 +67,58 @@ private:
void _update_particle_emission_transform();
+ NodePath sub_emitter;
+ real_t collision_base_size = 1.0;
+
+ bool trail_enabled = false;
+ double trail_length = 0.3;
+ int trail_sections = 8;
+ int trail_section_subdivisions = 4;
+
+ RID mesh;
+
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
+ void _update_collision_size();
+
public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
- void set_lifetime(float p_lifetime);
+ void set_lifetime(double p_lifetime);
void set_one_shot(bool p_enable);
- void set_pre_process_time(float p_time);
- void set_explosiveness_ratio(float p_ratio);
- void set_randomness_ratio(float p_ratio);
+ void set_pre_process_time(double p_time);
+ void set_explosiveness_ratio(real_t p_ratio);
+ void set_randomness_ratio(real_t p_ratio);
void set_visibility_rect(const Rect2 &p_visibility_rect);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
- void set_speed_scale(float p_scale);
+ void set_speed_scale(double p_scale);
+ void set_collision_base_size(real_t p_ratio);
+ void set_trail_enabled(bool p_enabled);
+ void set_trail_length(double p_seconds);
+ void set_trail_sections(int p_sections);
+ void set_trail_section_subdivisions(int p_subdivisions);
bool is_emitting() const;
int get_amount() const;
- float get_lifetime() const;
+ double get_lifetime() const;
bool get_one_shot() const;
- float get_pre_process_time() const;
- float get_explosiveness_ratio() const;
- float get_randomness_ratio() const;
+ double get_pre_process_time() const;
+ real_t get_explosiveness_ratio() const;
+ real_t get_randomness_ratio() const;
Rect2 get_visibility_rect() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
- float get_speed_scale() const;
+ double get_speed_scale() const;
+
+ real_t get_collision_base_size() const;
+ bool is_trail_enabled() const;
+ double get_trail_length() const;
+ int get_trail_sections() const;
+ int get_trail_section_subdivisions() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -110,7 +132,7 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void restart();
Rect2 capture_rect() const;
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 7d9cdd52ac..4a6606256e 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -30,10 +30,8 @@
#include "joints_2d.h"
-#include "core/config/engine.h"
#include "physics_body_2d.h"
#include "scene/scene_string_names.h"
-#include "servers/physics_server_2d.h"
void Joint2D::_disconnect_signals() {
Node *node_a = get_node_or_null(a);
@@ -66,6 +64,7 @@ void Joint2D::_update_joint(bool p_only_free) {
if (p_only_free || !is_inside_tree()) {
PhysicsServer2D::get_singleton()->joint_clear(joint);
warning = String();
+ update_configuration_warnings();
return;
}
@@ -76,43 +75,26 @@ void Joint2D::_update_joint(bool p_only_free) {
PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
if (node_a && !body_a && node_b && !body_b) {
- PhysicsServer2D::get_singleton()->joint_clear(joint);
warning = TTR("Node A and Node B must be PhysicsBody2Ds");
- update_configuration_warning();
- return;
- }
-
- if (node_a && !body_a) {
- PhysicsServer2D::get_singleton()->joint_clear(joint);
+ } else if (node_a && !body_a) {
warning = TTR("Node A must be a PhysicsBody2D");
- update_configuration_warning();
- return;
- }
-
- if (node_b && !body_b) {
- PhysicsServer2D::get_singleton()->joint_clear(joint);
+ } else if (node_b && !body_b) {
warning = TTR("Node B must be a PhysicsBody2D");
- update_configuration_warning();
- return;
- }
-
- if (!body_a || !body_b) {
- PhysicsServer2D::get_singleton()->joint_clear(joint);
+ } else if (!body_a || !body_b) {
warning = TTR("Joint is not connected to two PhysicsBody2Ds");
- update_configuration_warning();
- return;
+ } else if (body_a == body_b) {
+ warning = TTR("Node A and Node B must be different PhysicsBody2Ds");
+ } else {
+ warning = String();
}
- if (body_a == body_b) {
+ update_configuration_warnings();
+
+ if (!warning.is_empty()) {
PhysicsServer2D::get_singleton()->joint_clear(joint);
- warning = TTR("Node A and Node B must be different PhysicsBody2Ds");
- update_configuration_warning();
return;
}
- warning = String();
- update_configuration_warning();
-
if (body_a) {
body_a->force_update_transform();
}
@@ -211,17 +193,14 @@ bool Joint2D::get_exclude_nodes_from_collision() const {
return exclude_from_collision;
}
-String Joint2D::get_configuration_warning() const {
- String node_warning = Node2D::get_configuration_warning();
+TypedArray<String> Joint2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
if (!warning.is_empty()) {
- if (!node_warning.is_empty()) {
- node_warning += "\n\n";
- }
- node_warning += warning;
+ warnings.push_back(warning);
}
- return node_warning;
+ return warnings;
}
void Joint2D::_bind_methods() {
@@ -273,7 +252,7 @@ void PinJoint2D::_notification(int p_what) {
}
void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
- PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_transform().get_origin(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
+ PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_position(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_SOFTNESS, softness);
}
@@ -293,7 +272,7 @@ void PinJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_softness", "softness"), &PinJoint2D::set_softness);
ClassDB::bind_method(D_METHOD("get_softness"), &PinJoint2D::get_softness);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_softness", "get_softness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.00,16,0.01,exp"), "set_softness", "get_softness");
}
PinJoint2D::PinJoint2D() {
@@ -355,8 +334,8 @@ void GrooveJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_initial_offset", "offset"), &GrooveJoint2D::set_initial_offset);
ClassDB::bind_method(D_METHOD("get_initial_offset"), &GrooveJoint2D::get_initial_offset);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_initial_offset", "get_initial_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_initial_offset", "get_initial_offset");
}
GrooveJoint2D::GrooveJoint2D() {
@@ -452,10 +431,10 @@ void DampedSpringJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_damping", "damping"), &DampedSpringJoint2D::set_damping);
ClassDB::bind_method(D_METHOD("get_damping"), &DampedSpringJoint2D::get_damping);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_EXP_RANGE, "0,65535,1"), "set_rest_length", "get_rest_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness", PROPERTY_HINT_EXP_RANGE, "0.1,64,0.1"), "set_stiffness", "get_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_EXP_RANGE, "0.01,16,0.01"), "set_damping", "get_damping");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_RANGE, "0,65535,1,exp"), "set_rest_length", "get_rest_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness", PROPERTY_HINT_RANGE, "0.1,64,0.1,exp"), "set_stiffness", "get_stiffness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0.01,16,0.01,exp"), "set_damping", "get_damping");
}
DampedSpringJoint2D::DampedSpringJoint2D() {
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 08e02ee29d..dc5a08f815 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -62,7 +62,7 @@ protected:
_FORCE_INLINE_ bool is_configured() const { return configured; }
public:
- virtual String get_configuration_warning() const override;
+ virtual TypedArray<String> get_configuration_warnings() const override;
void set_node_a(const NodePath &p_node_a);
NodePath get_node_a() const;
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 99e35cad1d..1853b3428c 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -30,9 +30,6 @@
#include "light_2d.h"
-#include "core/config/engine.h"
-#include "servers/rendering_server.h"
-
void Light2D::_update_light_visibility() {
if (!is_inside_tree()) {
return;
@@ -281,7 +278,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix"), "set_blend_mode", "get_blend_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Add,Subtract,Mix"), "set_blend_mode", "get_blend_mode");
ADD_GROUP("Range", "range_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max");
@@ -292,7 +289,7 @@ void Light2D::_bind_methods() {
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF5,PCF13"), "set_shadow_filter", "get_shadow_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None (Fast),PCF5 (Average),PCF13 (Slow)"), "set_shadow_filter", "get_shadow_filter");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
@@ -373,7 +370,7 @@ void PointLight2D::set_texture(const Ref<Texture2D> &p_texture) {
RS::get_singleton()->canvas_light_set_texture(_get_light(), RID());
}
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<Texture2D> PointLight2D::get_texture() const {
@@ -390,17 +387,14 @@ Vector2 PointLight2D::get_texture_offset() const {
return texture_offset;
}
-String PointLight2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> PointLight2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!texture.is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
+ warnings.push_back(TTR("A texture with the shape of the light must be supplied to the \"Texture\" property."));
}
- return warning;
+ return warnings;
}
void PointLight2D::set_texture_scale(real_t p_scale) {
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index ae6cf6d0a0..d9ecd81f1c 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -169,7 +169,7 @@ public:
void set_texture_scale(real_t p_scale);
real_t get_texture_scale() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
PointLight2D();
};
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 9589702e2e..fdc28f81c2 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -242,24 +242,18 @@ int LightOccluder2D::get_occluder_light_mask() const {
return mask;
}
-String LightOccluder2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> LightOccluder2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!occluder_polygon.is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.");
+ warnings.push_back(TTR("An occluder polygon must be set (or drawn) for this occluder to take effect."));
}
if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The occluder polygon for this occluder is empty. Please draw a polygon.");
+ warnings.push_back(TTR("The occluder polygon for this occluder is empty. Please draw a polygon."));
}
- return warning;
+ return warnings;
}
void LightOccluder2D::set_as_sdf_collision(bool p_enable) {
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index f567c6d965..b4a48d1062 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -106,7 +106,7 @@ public:
void set_as_sdf_collision(bool p_enable);
bool is_set_as_sdf_collision() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
LightOccluder2D();
~LightOccluder2D();
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index c478f03356..a8a2639ccf 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -62,14 +62,6 @@ static SegmentIntersectionResult segment_intersection(
return SEGMENT_PARALLEL;
}
-// TODO I'm pretty sure there is an even faster way to swap things
-template <typename T>
-static inline void swap(T &a, T &b) {
- T tmp = a;
- a = b;
- b = tmp;
-}
-
static float calculate_total_distance(const Vector<Vector2> &points) {
float d = 0.f;
for (int i = 1; i < points.size(); ++i) {
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 654e61422b..16c88d00e9 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -31,10 +31,7 @@
#ifndef LINE_BUILDER_H
#define LINE_BUILDER_H
-#include "core/math/color.h"
-#include "core/math/vector2.h"
#include "line_2d.h"
-#include "scene/resources/gradient.h"
class LineBuilder {
public:
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index b7a0028199..15008390b7 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "mesh_instance_2d.h"
+#include "scene/scene_string_names.h"
void MeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -70,7 +71,7 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
}
texture = p_texture;
update();
- emit_signal("texture_changed");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 72a899370e..1bff2f337d 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "multimesh_instance_2d.h"
+#include "scene/scene_string_names.h"
void MultiMeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -70,7 +71,7 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
}
texture = p_texture;
update();
- emit_signal("texture_changed");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 064fcc91a4..2f00978123 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -30,11 +30,12 @@
#include "navigation_agent_2d.h"
-#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
@@ -88,9 +89,11 @@ void NavigationAgent2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
agent_parent = Object::cast_to<Node2D>(get_parent());
-
- NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
-
+ if (agent_parent != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ }
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -99,13 +102,8 @@ void NavigationAgent2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin());
- if (!target_reached) {
- if (distance_to_target() < target_desired_distance) {
- emit_signal("target_reached");
- target_reached = true;
- }
- }
+ NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
+ _check_distance_to_target();
}
} break;
}
@@ -187,7 +185,7 @@ Vector2 NavigationAgent2D::get_next_location() {
update_navigation();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V(agent_parent == nullptr, Vector2());
- return agent_parent->get_global_transform().get_origin();
+ return agent_parent->get_global_position();
} else {
return navigation_path[nav_path_index];
}
@@ -195,7 +193,7 @@ Vector2 NavigationAgent2D::get_next_location() {
real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V(agent_parent == nullptr, 0.0);
- return agent_parent->get_global_transform().get_origin().distance_to(target_location);
+ return agent_parent->get_global_position().distance_to(target_location);
}
bool NavigationAgent2D::is_target_reached() const {
@@ -236,20 +234,17 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
}
velocity_submitted = false;
- emit_signal("velocity_computed", velocity);
+ emit_signal(SNAME("velocity_computed"), velocity);
}
-String NavigationAgent2D::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
+TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The NavigationAgent2D can be used only under a Node2D node");
+ warnings.push_back(TTR("The NavigationAgent2D can be used only under a Node2D node"));
}
- return warning;
+ return warnings;
}
void NavigationAgent2D::update_navigation() {
@@ -265,7 +260,7 @@ void NavigationAgent2D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector2 o = agent_parent->get_global_transform().get_origin();
+ Vector2 o = agent_parent->get_global_position();
bool reload_path = false;
@@ -291,7 +286,7 @@ void NavigationAgent2D::update_navigation() {
navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigable_layers);
navigation_finished = false;
nav_path_index = 0;
- emit_signal("path_changed");
+ emit_signal(SNAME("path_changed"));
}
if (navigation_path.size() == 0) {
@@ -304,11 +299,21 @@ void NavigationAgent2D::update_navigation() {
while (o.distance_to(navigation_path[nav_path_index]) < target_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
+ _check_distance_to_target();
nav_path_index -= 1;
navigation_finished = true;
- emit_signal("navigation_finished");
+ emit_signal(SNAME("navigation_finished"));
break;
}
}
}
}
+
+void NavigationAgent2D::_check_distance_to_target() {
+ if (!target_reached) {
+ if (distance_to_target() < target_desired_distance) {
+ emit_signal(SNAME("target_reached"));
+ target_reached = true;
+ }
+ }
+}
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 153ede8cec..052cd78a56 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -31,7 +31,6 @@
#ifndef NAVIGATION_AGENT_2D_H
#define NAVIGATION_AGENT_2D_H
-#include "core/templates/vector.h"
#include "scene/main/node.h"
class Node2D;
@@ -136,10 +135,11 @@ public:
void set_velocity(Vector2 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
private:
void update_navigation();
+ void _check_distance_to_target();
};
#endif
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 965e2b6dc1..0a105826c0 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -31,7 +31,6 @@
#include "navigation_obstacle_2d.h"
#include "scene/2d/collision_shape_2d.h"
-#include "scene/2d/physics_body_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationObstacle2D::_bind_methods() {
@@ -54,7 +53,7 @@ void NavigationObstacle2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (parent_node2d) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin());
+ NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
}
} break;
}
@@ -69,17 +68,14 @@ NavigationObstacle2D::~NavigationObstacle2D() {
agent = RID(); // Pointless
}
-String NavigationObstacle2D::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
+TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.");
+ warnings.push_back(TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."));
}
- return warning;
+ return warnings;
}
void NavigationObstacle2D::update_agent_shape() {
@@ -96,13 +92,13 @@ void NavigationObstacle2D::update_agent_shape() {
// and add the enclosing shape radius
r += cs->get_shape()->get_enclosing_radius();
}
- Size2 s = cs->get_global_transform().get_scale();
+ Size2 s = cs->get_global_scale();
r *= MAX(s.x, s.y);
// Takes the biggest radius
radius = MAX(radius, r);
}
}
- Vector2 s = parent_node2d->get_global_transform().get_scale();
+ Vector2 s = parent_node2d->get_global_scale();
radius *= MAX(s.x, s.y);
if (radius == 0.0) {
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index 135ca4651e..9cffc2c0c3 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -52,7 +52,7 @@ public:
return agent;
}
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
private:
void update_agent_shape();
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 8be8c8db4a..72ea6541e3 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -30,7 +30,6 @@
#include "navigation_region_2d.h"
-#include "core/config/engine.h"
#include "core/core_string_names.h"
#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
@@ -169,7 +168,7 @@ Ref<NavigationMesh> NavigationPolygon::get_mesh() {
MutexLock lock(navmesh_generation);
if (navmesh.is_null()) {
- navmesh.instance();
+ navmesh.instantiate();
Vector<Vector3> verts;
{
verts.resize(get_vertices().size());
@@ -455,7 +454,7 @@ void NavigationRegion2D::_notification(int p_what) {
// Draw the region
Transform2D xform = get_global_transform();
const NavigationServer2D *ns = NavigationServer2D::get_singleton();
- float radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0;
+ real_t radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0;
for (int i = 0; i < ns->region_get_connections_count(region); i++) {
// Two main points
Vector2 a = ns->region_get_connection_pathway_start(region, i);
@@ -465,7 +464,7 @@ void NavigationRegion2D::_notification(int p_what) {
draw_line(a, b, doors_color);
// Draw a circle to illustrate the margins.
- float angle = (b - a).angle();
+ real_t angle = (b - a).angle();
draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
@@ -491,7 +490,7 @@ void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_
}
_navpoly_changed();
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const {
@@ -509,21 +508,16 @@ void NavigationRegion2D::_map_changed(RID p_map) {
}
}
-String NavigationRegion2D::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
- }
-
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> NavigationRegion2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
- if (!navpoly.is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (is_visible_in_tree() && is_inside_tree()) {
+ if (!navpoly.is_valid()) {
+ warnings.push_back(TTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon."));
}
- warning += TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon.");
}
- return warning;
+ return warnings;
}
void NavigationRegion2D::_bind_methods() {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 58f04599be..2db8d70791 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -120,7 +120,7 @@ public:
void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
Ref<NavigationPolygon> get_navigation_polygon() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
NavigationRegion2D();
~NavigationRegion2D();
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 8afc43ddc9..6a8788ee6e 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -30,11 +30,6 @@
#include "node_2d.h"
-#include "core/object/message_queue.h"
-#include "scene/gui/control.h"
-#include "scene/main/window.h"
-#include "servers/rendering_server.h"
-
#ifdef TOOLS_ENABLED
Dictionary Node2D::_edit_get_state() const {
Dictionary state;
@@ -164,24 +159,16 @@ void Node2D::set_skew(real_t p_radians) {
_update_transform();
}
-void Node2D::set_rotation_degrees(real_t p_degrees) {
- set_rotation(Math::deg2rad(p_degrees));
-}
-
-void Node2D::set_skew_degrees(real_t p_degrees) {
- set_skew(Math::deg2rad(p_degrees));
-}
-
void Node2D::set_scale(const Size2 &p_scale) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
_scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
- if (_scale.x == 0) {
+ if (Math::is_zero_approx(_scale.x)) {
_scale.x = CMP_EPSILON;
}
- if (_scale.y == 0) {
+ if (Math::is_zero_approx(_scale.y)) {
_scale.y = CMP_EPSILON;
}
_update_transform();
@@ -210,14 +197,6 @@ real_t Node2D::get_skew() const {
return skew;
}
-real_t Node2D::get_rotation_degrees() const {
- return Math::rad2deg(get_rotation());
-}
-
-real_t Node2D::get_skew_degrees() const {
- return Math::rad2deg(get_skew());
-}
-
Size2 Node2D::get_scale() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
@@ -293,14 +272,6 @@ void Node2D::set_global_rotation(real_t p_radians) {
}
}
-real_t Node2D::get_global_rotation_degrees() const {
- return Math::rad2deg(get_global_rotation());
-}
-
-void Node2D::set_global_rotation_degrees(real_t p_degrees) {
- set_global_rotation(Math::deg2rad(p_degrees));
-}
-
Size2 Node2D::get_global_scale() const {
return get_global_transform().get_scale();
}
@@ -391,19 +362,24 @@ Point2 Node2D::to_global(Point2 p_local) const {
return get_global_transform().xform(p_local);
}
+void Node2D::set_y_sort_enabled(bool p_enabled) {
+ y_sort_enabled = p_enabled;
+ RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_enabled);
+}
+
+bool Node2D::is_y_sort_enabled() const {
+ return y_sort_enabled;
+}
+
void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew);
- ClassDB::bind_method(D_METHOD("set_skew_degrees", "degrees"), &Node2D::set_skew_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
- ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew);
- ClassDB::bind_method(D_METHOD("get_skew_degrees"), &Node2D::get_skew_degrees);
ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
@@ -417,8 +393,6 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation);
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation);
- ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "degrees"), &Node2D::set_global_rotation_degrees);
- ClassDB::bind_method(D_METHOD("get_global_rotation_degrees"), &Node2D::get_global_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale);
ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale);
@@ -437,24 +411,25 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
+ ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enabled"), &Node2D::set_y_sort_enabled);
+ ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &Node2D::is_y_sort_enabled);
+
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_lesser,or_greater,noslider,suffix:px"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_skew", "get_skew");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew_degrees", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1", PROPERTY_USAGE_EDITOR), "set_skew_degrees", "get_skew_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
- ADD_GROUP("Z Index", "");
+ ADD_GROUP("Ordering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sort_enabled"), "set_y_sort_enabled", "is_y_sort_enabled");
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 358b7e6520..3e66541e32 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -42,6 +42,7 @@ class Node2D : public CanvasItem {
real_t skew = 0.0;
int z_index = 0;
bool z_relative = true;
+ bool y_sort_enabled = false;
Transform2D _mat;
@@ -74,9 +75,7 @@ public:
void set_position(const Point2 &p_pos);
void set_rotation(real_t p_radians);
- void set_rotation_degrees(real_t p_degrees);
void set_skew(real_t p_radians);
- void set_skew_degrees(real_t p_radians);
void set_scale(const Size2 &p_scale);
void rotate(real_t p_radians);
@@ -89,20 +88,16 @@ public:
Point2 get_position() const;
real_t get_rotation() const;
real_t get_skew() const;
- real_t get_rotation_degrees() const;
- real_t get_skew_degrees() const;
Size2 get_scale() const;
Point2 get_global_position() const;
real_t get_global_rotation() const;
- real_t get_global_rotation_degrees() const;
Size2 get_global_scale() const;
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
void set_global_position(const Point2 &p_pos);
void set_global_rotation(real_t p_radians);
- void set_global_rotation_degrees(real_t p_degrees);
void set_global_scale(const Size2 &p_scale);
void set_z_index(int p_z);
@@ -117,6 +112,9 @@ public:
void set_z_as_relative(bool p_enabled);
bool is_z_relative() const;
+ virtual void set_y_sort_enabled(bool p_enabled);
+ virtual bool is_y_sort_enabled() const;
+
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
Transform2D get_transform() const override;
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index 27134dab29..3745c5b587 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -31,8 +31,6 @@
#ifndef PARALLAX_BACKGROUND_H
#define PARALLAX_BACKGROUND_H
-#include "scene/2d/camera_2d.h"
-#include "scene/2d/node_2d.h"
#include "scene/main/canvas_layer.h"
class ParallaxBackground : public CanvasLayer {
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 725e858a43..1fe6a4a4b8 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -30,7 +30,6 @@
#include "parallax_layer.h"
-#include "core/config/engine.h"
#include "parallax_background.h"
void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
@@ -135,17 +134,14 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s
_update_mirroring();
}
-String ParallaxLayer::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> ParallaxLayer::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<ParallaxBackground>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.");
+ warnings.push_back(TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."));
}
- return warning;
+ return warnings;
}
void ParallaxLayer::_bind_methods() {
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index e826e6da9c..cc2d2e096e 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -61,7 +61,7 @@ public:
void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset);
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
ParallaxLayer();
};
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index be160ee1dd..ed30e871d7 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -30,9 +30,7 @@
#include "path_2d.h"
-#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
-#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"
@@ -249,21 +247,16 @@ void PathFollow2D::_validate_property(PropertyInfo &property) const {
}
}
-String PathFollow2D::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
- }
-
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> PathFollow2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- if (!Object::cast_to<Path2D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (is_visible_in_tree() && is_inside_tree()) {
+ if (!Object::cast_to<Path2D>(get_parent())) {
+ warnings.push_back(TTR("PathFollow2D only works when set as a child of a Path2D node."));
}
- warning += TTR("PathFollow2D only works when set as a child of a Path2D node.");
}
- return warning;
+ return warnings;
}
void PathFollow2D::_bind_methods() {
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 671ab493c3..3b12f025fc 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -105,7 +105,7 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
PathFollow2D() {}
};
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
new file mode 100644
index 0000000000..d547914e16
--- /dev/null
+++ b/scene/2d/physical_bone_2d.cpp
@@ -0,0 +1,307 @@
+/*************************************************************************/
+/* physical_bone_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "physical_bone_2d.h"
+
+void PhysicalBone2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Position the RigidBody in the correct position.
+ if (follow_bone_when_simulating) {
+ _position_at_bone2d();
+ }
+
+ // Keep the child joint in the correct position.
+ if (child_joint && auto_configure_joint) {
+ child_joint->set_global_position(get_global_position());
+ }
+ } break;
+
+ case NOTIFICATION_READY: {
+ _find_skeleton_parent();
+ _find_joint_child();
+
+ // Configure joint.
+ if (child_joint && auto_configure_joint) {
+ _auto_configure_joint();
+ }
+
+ // Simulate physics if set.
+ if (simulate_physics) {
+ _start_physics_simulation();
+ } else {
+ _stop_physics_simulation();
+ }
+
+ set_physics_process_internal(true);
+ } break;
+ }
+}
+
+void PhysicalBone2D::_position_at_bone2d() {
+ // Reset to Bone2D position
+ if (parent_skeleton) {
+ Bone2D *bone_to_use = parent_skeleton->get_bone(bone2d_index);
+ ERR_FAIL_COND_MSG(bone_to_use == nullptr, "It's not possible to position the bone with ID: " + itos(bone2d_index));
+ set_global_transform(bone_to_use->get_global_transform());
+ }
+}
+
+void PhysicalBone2D::_find_skeleton_parent() {
+ Node *current_parent = get_parent();
+
+ while (current_parent != nullptr) {
+ Skeleton2D *potential_skeleton = Object::cast_to<Skeleton2D>(current_parent);
+ if (potential_skeleton) {
+ parent_skeleton = potential_skeleton;
+ break;
+ } else {
+ PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(current_parent);
+ if (potential_parent_bone) {
+ current_parent = potential_parent_bone->get_parent();
+ } else {
+ current_parent = nullptr;
+ }
+ }
+ }
+}
+
+void PhysicalBone2D::_find_joint_child() {
+ for (int i = 0; i < get_child_count(); i++) {
+ Node *child_node = get_child(i);
+ Joint2D *potential_joint = Object::cast_to<Joint2D>(child_node);
+ if (potential_joint) {
+ child_joint = potential_joint;
+ break;
+ }
+ }
+}
+
+TypedArray<String> PhysicalBone2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (!parent_skeleton) {
+ warnings.push_back(TTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!"));
+ }
+ if (parent_skeleton && bone2d_index <= -1) {
+ warnings.push_back(TTR("A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector."));
+ }
+ if (!child_joint) {
+ PhysicalBone2D *parent_bone = Object::cast_to<PhysicalBone2D>(get_parent());
+ if (parent_bone) {
+ warnings.push_back(TTR("A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!"));
+ }
+ }
+
+ return warnings;
+}
+
+void PhysicalBone2D::_auto_configure_joint() {
+ if (!auto_configure_joint) {
+ return;
+ }
+
+ if (child_joint) {
+ // Node A = parent | Node B = this node
+ Node *parent_node = get_parent();
+ PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(parent_node);
+
+ if (potential_parent_bone) {
+ child_joint->set_node_a(child_joint->get_path_to(potential_parent_bone));
+ child_joint->set_node_b(child_joint->get_path_to(this));
+ } else {
+ WARN_PRINT("Cannot setup joint without a parent PhysicalBone2D node.");
+ }
+
+ // Place the child joint at this node's position.
+ child_joint->set_global_position(get_global_position());
+ }
+}
+
+void PhysicalBone2D::_start_physics_simulation() {
+ if (_internal_simulate_physics) {
+ return;
+ }
+
+ // Reset to Bone2D position
+ _position_at_bone2d();
+
+ // Apply the layers and masks
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
+
+ // Apply the correct mode
+ RigidBody2D::Mode rigid_mode = get_mode();
+ if (rigid_mode == RigidBody2D::MODE_STATIC) {
+ set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
+ } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC) {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
+ } else if (rigid_mode == RigidBody2D::MODE_KINEMATIC) {
+ set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
+ } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC_LOCKED) {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
+ } else {
+ // Default to Dynamic.
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
+ }
+
+ _internal_simulate_physics = true;
+ set_physics_process_internal(true);
+}
+
+void PhysicalBone2D::_stop_physics_simulation() {
+ if (_internal_simulate_physics) {
+ _internal_simulate_physics = false;
+
+ // Reset to Bone2D position
+ _position_at_bone2d();
+
+ set_physics_process_internal(false);
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
+ }
+}
+
+Joint2D *PhysicalBone2D::get_joint() const {
+ return child_joint;
+}
+
+bool PhysicalBone2D::get_auto_configure_joint() const {
+ return auto_configure_joint;
+}
+
+void PhysicalBone2D::set_auto_configure_joint(bool p_auto_configure) {
+ auto_configure_joint = p_auto_configure;
+ _auto_configure_joint();
+}
+
+void PhysicalBone2D::set_simulate_physics(bool p_simulate) {
+ if (p_simulate == simulate_physics) {
+ return;
+ }
+ simulate_physics = p_simulate;
+
+ if (simulate_physics) {
+ _start_physics_simulation();
+ } else {
+ _stop_physics_simulation();
+ }
+}
+
+bool PhysicalBone2D::get_simulate_physics() const {
+ return simulate_physics;
+}
+
+bool PhysicalBone2D::is_simulating_physics() const {
+ return _internal_simulate_physics;
+}
+
+void PhysicalBone2D::set_bone2d_nodepath(const NodePath &p_nodepath) {
+ bone2d_nodepath = p_nodepath;
+ notify_property_list_changed();
+}
+
+NodePath PhysicalBone2D::get_bone2d_nodepath() const {
+ return bone2d_nodepath;
+}
+
+void PhysicalBone2D::set_bone2d_index(int p_bone_idx) {
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (!is_inside_tree()) {
+ bone2d_index = p_bone_idx;
+ return;
+ }
+
+ if (parent_skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, parent_skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ bone2d_index = p_bone_idx;
+
+ bone2d_nodepath = get_path_to(parent_skeleton->get_bone(bone2d_index));
+ } else {
+ WARN_PRINT("Cannot verify bone index...");
+ bone2d_index = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int PhysicalBone2D::get_bone2d_index() const {
+ return bone2d_index;
+}
+
+void PhysicalBone2D::set_follow_bone_when_simulating(bool p_follow_bone) {
+ follow_bone_when_simulating = p_follow_bone;
+
+ if (_internal_simulate_physics) {
+ _stop_physics_simulation();
+ _start_physics_simulation();
+ }
+}
+
+bool PhysicalBone2D::get_follow_bone_when_simulating() const {
+ return follow_bone_when_simulating;
+}
+
+void PhysicalBone2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_joint"), &PhysicalBone2D::get_joint);
+ ClassDB::bind_method(D_METHOD("get_auto_configure_joint"), &PhysicalBone2D::get_auto_configure_joint);
+ ClassDB::bind_method(D_METHOD("set_auto_configure_joint", "auto_configure_joint"), &PhysicalBone2D::set_auto_configure_joint);
+
+ ClassDB::bind_method(D_METHOD("set_simulate_physics", "simulate_physics"), &PhysicalBone2D::set_simulate_physics);
+ ClassDB::bind_method(D_METHOD("get_simulate_physics"), &PhysicalBone2D::get_simulate_physics);
+ ClassDB::bind_method(D_METHOD("is_simulating_physics"), &PhysicalBone2D::is_simulating_physics);
+
+ ClassDB::bind_method(D_METHOD("set_bone2d_nodepath", "nodepath"), &PhysicalBone2D::set_bone2d_nodepath);
+ ClassDB::bind_method(D_METHOD("get_bone2d_nodepath"), &PhysicalBone2D::get_bone2d_nodepath);
+ ClassDB::bind_method(D_METHOD("set_bone2d_index", "bone_index"), &PhysicalBone2D::set_bone2d_index);
+ ClassDB::bind_method(D_METHOD("get_bone2d_index"), &PhysicalBone2D::get_bone2d_index);
+ ClassDB::bind_method(D_METHOD("set_follow_bone_when_simulating", "follow_bone"), &PhysicalBone2D::set_follow_bone_when_simulating);
+ ClassDB::bind_method(D_METHOD("get_follow_bone_when_simulating"), &PhysicalBone2D::get_follow_bone_when_simulating);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "bone2d_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D"), "set_bone2d_nodepath", "get_bone2d_nodepath");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone2d_index", PROPERTY_HINT_RANGE, "-1, 1000, 1"), "set_bone2d_index", "get_bone2d_index");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_configure_joint"), "set_auto_configure_joint", "get_auto_configure_joint");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "simulate_physics"), "set_simulate_physics", "get_simulate_physics");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_bone_when_simulating"), "set_follow_bone_when_simulating", "get_follow_bone_when_simulating");
+}
+
+PhysicalBone2D::PhysicalBone2D() {
+ // Stop the RigidBody from executing its force integration.
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
+
+ child_joint = nullptr;
+}
+
+PhysicalBone2D::~PhysicalBone2D() {
+}
diff --git a/scene/2d/y_sort.h b/scene/2d/physical_bone_2d.h
index 7d36ee3391..46a2772bad 100644
--- a/scene/2d/y_sort.h
+++ b/scene/2d/physical_bone_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* y_sort.h */
+/* physical_bone_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,20 +28,61 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef Y_SORT_H
-#define Y_SORT_H
+#ifndef PHYSICAL_BONE_2D_H
+#define PHYSICAL_BONE_2D_H
-#include "scene/2d/node_2d.h"
+#include "scene/2d/joints_2d.h"
+#include "scene/2d/physics_body_2d.h"
-class YSort : public Node2D {
- GDCLASS(YSort, Node2D);
- bool sort_enabled = true;
+#include "scene/2d/skeleton_2d.h"
+
+class PhysicalBone2D : public RigidBody2D {
+ GDCLASS(PhysicalBone2D, RigidBody2D);
+
+protected:
+ void _notification(int p_what);
static void _bind_methods();
+private:
+ Skeleton2D *parent_skeleton = nullptr;
+ int bone2d_index = -1;
+ NodePath bone2d_nodepath;
+ bool follow_bone_when_simulating = false;
+
+ Joint2D *child_joint;
+ bool auto_configure_joint = true;
+
+ bool simulate_physics = false;
+ bool _internal_simulate_physics = false;
+
+ void _find_skeleton_parent();
+ void _find_joint_child();
+ void _auto_configure_joint();
+
+ void _start_physics_simulation();
+ void _stop_physics_simulation();
+ void _position_at_bone2d();
+
public:
- void set_sort_enabled(bool p_enabled);
- bool is_sort_enabled() const;
- YSort();
+ Joint2D *get_joint() const;
+ bool get_auto_configure_joint() const;
+ void set_auto_configure_joint(bool p_auto_configure);
+
+ void set_simulate_physics(bool p_simulate);
+ bool get_simulate_physics() const;
+ bool is_simulating_physics() const;
+
+ void set_bone2d_nodepath(const NodePath &p_nodepath);
+ NodePath get_bone2d_nodepath() const;
+ void set_bone2d_index(int p_bone_idx);
+ int get_bone2d_index() const;
+ void set_follow_bone_when_simulating(bool p_follow);
+ bool get_follow_bone_when_simulating() const;
+
+ TypedArray<String> get_configuration_warnings() const override;
+
+ PhysicalBone2D();
+ ~PhysicalBone2D();
};
-#endif // Y_SORT_H
+#endif // PHYSICAL_BONE_2D_H
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index a615d96687..8d8b187445 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -30,96 +30,116 @@
#include "physics_body_2d.h"
-#include "core/config/engine.h"
#include "core/core_string_names.h"
-#include "core/math/math_funcs.h"
-#include "core/object/class_db.h"
-#include "core/templates/list.h"
-#include "core/templates/rid.h"
#include "scene/scene_string_names.h"
-void PhysicsBody2D::_notification(int p_what) {
-}
-
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody2D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody2D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody2D::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
}
-void PhysicsBody2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
+ CollisionObject2D(PhysicsServer2D::get_singleton()->body_create(), false) {
+ set_body_mode(p_mode);
+ set_pickable(false);
}
-uint32_t PhysicsBody2D::get_collision_layer() const {
- return collision_layer;
+PhysicsBody2D::~PhysicsBody2D() {
+ if (motion_cache.is_valid()) {
+ motion_cache->owner = nullptr;
+ }
}
-void PhysicsBody2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
-}
+Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_test_only, real_t p_margin) {
+ PhysicsServer2D::MotionResult result;
-uint32_t PhysicsBody2D::get_collision_mask() const {
- return collision_mask;
-}
+ if (move_and_collide(p_motion, result, p_margin, p_test_only)) {
+ if (motion_cache.is_null()) {
+ motion_cache.instantiate();
+ motion_cache->owner = this;
+ }
-void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
+ motion_cache->result = result;
+ return motion_cache;
}
- set_collision_mask(mask);
-}
-bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
+ return Ref<KinematicCollision2D>();
}
-void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t collision_layer = get_collision_layer();
- if (p_value) {
- collision_layer |= 1 << p_bit;
- } else {
- collision_layer &= ~(1 << p_bit);
+bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only, bool p_cancel_sliding, bool p_collide_separation_ray, const Set<RID> &p_exclude) {
+ if (is_only_update_transform_changes_enabled()) {
+ ERR_PRINT("Move functions do not work together with 'sync to physics' option. Please read the documentation.");
+ }
+ Transform2D gt = get_global_transform();
+ bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_margin, &r_result, p_collide_separation_ray, p_exclude);
+
+ // Restore direction of motion to be along original motion,
+ // in order to avoid sliding due to recovery,
+ // but only if collision depth is low enough to avoid tunneling.
+ if (p_cancel_sliding) {
+ real_t motion_length = p_motion.length();
+ real_t precision = 0.001;
+
+ if (colliding) {
+ // Can't just use margin as a threshold because collision depth is calculated on unsafe motion,
+ // so even in normal resting cases the depth can be a bit more than the margin.
+ precision += motion_length * (r_result.collision_unsafe_fraction - r_result.collision_safe_fraction);
+
+ if (r_result.collision_depth > (real_t)p_margin + precision) {
+ p_cancel_sliding = false;
+ }
+ }
+
+ if (p_cancel_sliding) {
+ // When motion is null, recovery is the resulting motion.
+ Vector2 motion_normal;
+ if (motion_length > CMP_EPSILON) {
+ motion_normal = p_motion / motion_length;
+ }
+
+ // Check depth of recovery.
+ real_t projected_length = r_result.travel.dot(motion_normal);
+ Vector2 recovery = r_result.travel - motion_normal * projected_length;
+ real_t recovery_length = recovery.length();
+ // Fixes cases where canceling slide causes the motion to go too deep into the ground,
+ // because we're only taking rest information into account and not general recovery.
+ if (recovery_length < (real_t)p_margin + precision) {
+ // Apply adjustment to motion.
+ r_result.travel = motion_normal * projected_length;
+ r_result.remainder = p_motion - r_result.travel;
+ }
+ }
}
- set_collision_layer(collision_layer);
-}
-bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
+ if (!p_test_only) {
+ gt.elements[2] += r_result.travel;
+ set_global_transform(gt);
+ }
+
+ return colliding;
}
-PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
- CollisionObject2D(PhysicsServer2D::get_singleton()->body_create(), false) {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), p_mode);
- set_pickable(false);
+bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
+
+ PhysicsServer2D::MotionResult *r = nullptr;
+ if (r_collision.is_valid()) {
+ // Needs const_cast because method bindings don't support non-const Ref.
+ r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result);
+ }
+
+ return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_margin, r);
}
TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer2D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
Array ret;
- for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
- RID body = E->get();
+ for (const RID &body : exceptions) {
ObjectID instance_id = PhysicsServer2D::get_singleton()->body_get_object_instance_id(body);
Object *obj = ObjectDB::get_instance(instance_id);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(obj);
@@ -144,12 +164,22 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) {
constant_linear_velocity = p_vel;
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+ }
}
void StaticBody2D::set_constant_angular_velocity(real_t p_vel) {
constant_angular_velocity = p_vel;
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+ }
}
Vector2 StaticBody2D::get_constant_linear_velocity() const {
@@ -179,27 +209,158 @@ Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const {
return physics_material_override;
}
+void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) {
+ if (p_enabled == kinematic_motion) {
+ return;
+ }
+
+ kinematic_motion = p_enabled;
+
+ if (kinematic_motion) {
+ set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
+ } else {
+ set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ return;
+ }
+#endif
+
+ _update_kinematic_motion();
+}
+
+bool StaticBody2D::is_kinematic_motion_enabled() const {
+ return kinematic_motion;
+}
+
+void StaticBody2D::set_sync_to_physics(bool p_enable) {
+ if (sync_to_physics == p_enable) {
+ return;
+ }
+
+ sync_to_physics = p_enable;
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ return;
+ }
+#endif
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ }
+}
+
+bool StaticBody2D::is_sync_to_physics_enabled() const {
+ return sync_to_physics;
+}
+
+void StaticBody2D::_direct_state_changed(Object *p_state) {
+ if (!sync_to_physics) {
+ return;
+ }
+
+ PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
+
+ last_valid_transform = state->get_transform();
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
+}
+
+TypedArray<String> StaticBody2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = PhysicsBody2D::get_configuration_warnings();
+
+ if (sync_to_physics && !kinematic_motion) {
+ warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled."));
+ }
+
+ return warnings;
+}
+
+void StaticBody2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ last_valid_transform = get_global_transform();
+ } break;
+
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ // Used by sync to physics, send the new transform to the physics...
+ Transform2D new_transform = get_global_transform();
+
+ real_t delta_time = get_physics_process_delta_time();
+ new_transform.translate(constant_linear_velocity * delta_time);
+ new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
+
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
+
+ // ... but then revert changes.
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
+ } break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ ERR_FAIL_COND(!kinematic_motion);
+
+ Transform2D new_transform = get_global_transform();
+
+ real_t delta_time = get_physics_process_delta_time();
+ new_transform.translate(constant_linear_velocity * delta_time);
+ new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
+
+ if (sync_to_physics) {
+ // Propagate transform change to node.
+ set_global_transform(new_transform);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
+
+ // Propagate transform change to node.
+ set_block_transform_notify(true);
+ set_global_transform(new_transform);
+ set_block_transform_notify(false);
+ }
+ } break;
+ }
+}
+
void StaticBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody2D::set_kinematic_motion_enabled);
+ ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody2D::is_kinematic_motion_enabled);
+
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
+ ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody2D::set_sync_to_physics);
+ ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody2D::is_sync_to_physics_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
StaticBody2D::StaticBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_STATIC) {
}
-StaticBody2D::~StaticBody2D() {
-}
-
void StaticBody2D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
@@ -210,6 +371,33 @@ void StaticBody2D::_reload_physics_characteristics() {
}
}
+void StaticBody2D::_update_kinematic_motion() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ if (kinematic_motion && sync_to_physics) {
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &StaticBody2D::_direct_state_changed));
+ set_only_update_transform_changes(true);
+ set_notify_local_transform(true);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
+ set_only_update_transform_changes(false);
+ set_notify_local_transform(false);
+ }
+
+ bool needs_physics_process = false;
+ if (kinematic_motion) {
+ if (!Math::is_zero_approx(constant_angular_velocity) || !constant_linear_velocity.is_equal_approx(Vector2())) {
+ needs_physics_process = true;
+ }
+ }
+
+ set_physics_process_internal(needs_physics_process);
+}
+
void RigidBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
@@ -226,7 +414,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -247,13 +435,13 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
}
contact_monitor->locked = false;
}
-void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) {
+void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -268,6 +456,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
if (body_in) {
if (!E) {
E = contact_monitor->body_map.insert(objid, BodyState());
+ E->get().rid = p_body;
//E->get().rc=0;
E->get().in_scene = node && node->is_inside_tree();
if (node) {
@@ -286,7 +475,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
}
if (E->get().in_scene) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
}
} else {
@@ -310,28 +499,22 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
contact_monitor->body_map.erase(E);
}
if (node && in_scene) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, node, p_body_shape, p_local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, node, p_body_shape, p_local_shape);
}
}
}
struct _RigidBody2DInOut {
+ RID rid;
ObjectID id;
int shape = 0;
int local_shape = 0;
};
-bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
- PhysicsServer2D::MotionResult *r = nullptr;
- if (p_result.is_valid()) {
- r = p_result->get_result_ptr();
- }
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), get_global_transform(), p_motion, p_infinite_inertia, p_margin, r);
-}
-
void RigidBody2D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
#else
state = (PhysicsDirectBodyState2D *)p_state; //trust it
#endif
@@ -346,9 +529,9 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
sleeping = state->is_sleeping();
emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
}
- if (get_script_instance()) {
- get_script_instance()->call("_integrate_forces", state);
- }
+
+ GDVIRTUAL_CALL(_integrate_forces, state);
+
set_block_transform_notify(false); // want it back
if (contact_monitor) {
@@ -371,6 +554,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//put the ones to add
for (int i = 0; i < state->get_contact_count(); i++) {
+ RID rid = state->get_contact_collider(i);
ObjectID obj = state->get_contact_collider_id(i);
int local_shape = state->get_contact_local_shape(i);
int shape = state->get_contact_collider_shape(i);
@@ -379,6 +563,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
if (!E) {
+ toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
toadd[toadd_count].id = obj;
toadd[toadd_count].shape = shape;
@@ -389,6 +574,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
ShapePair sp(shape, local_shape);
int idx = E->get().shapes.find(sp);
if (idx == -1) {
+ toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
toadd[toadd_count].id = obj;
toadd[toadd_count].shape = shape;
@@ -404,6 +590,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
for (int i = 0; i < E->get().shapes.size(); i++) {
if (!E->get().shapes[i].tagged) {
+ toremove[toremove_count].rid = E->get().rid;
toremove[toremove_count].body_id = E->key();
toremove[toremove_count].pair = E->get().shapes[i];
toremove_count++;
@@ -414,13 +601,13 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//process removals
for (int i = 0; i < toremove_count; i++) {
- _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
+ _body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}
//process additions
for (int i = 0; i < toadd_count; i++) {
- _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
+ _body_inout(1, toadd[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
}
contact_monitor->locked = false;
@@ -432,19 +619,19 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
void RigidBody2D::set_mode(Mode p_mode) {
mode = p_mode;
switch (p_mode) {
- case MODE_RIGID: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_RIGID);
+ case MODE_DYNAMIC: {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
} break;
case MODE_STATIC: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_STATIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
} break;
case MODE_KINEMATIC: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_KINEMATIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
} break;
- case MODE_CHARACTER: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_CHARACTER);
+ case MODE_DYNAMIC_LOCKED: {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
} break;
}
@@ -700,34 +887,32 @@ bool RigidBody2D::is_contact_monitor_enabled() const {
void RigidBody2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- set_notify_local_transform(true); //used for warnings and only in editor
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_notify_local_transform(true); //used for warnings and only in editor
+ }
+ } break;
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warning();
- }
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ }
+ } break;
}
-
#endif
}
-String RigidBody2D::get_configuration_warning() const {
+TypedArray<String> RigidBody2D::get_configuration_warnings() const {
Transform2D t = get_transform();
- String warning = CollisionObject2D::get_configuration_warning();
+ TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
- if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
+ if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
+ warnings.push_back(TTR("Size changes to RigidBody2D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
- return warning;
+ return warnings;
}
void RigidBody2D::_bind_methods() {
@@ -791,17 +976,13 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
-
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody2D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
- BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D")));
+ GDVIRTUAL_BIND(_integrate_forces, "state");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp", PROPERTY_USAGE_NONE), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
@@ -820,15 +1001,15 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "applied_torque"), "set_applied_torque", "get_applied_torque");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC);
BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
@@ -837,8 +1018,8 @@ void RigidBody2D::_bind_methods() {
}
RigidBody2D::RigidBody2D() :
- PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) {
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody2D::_direct_state_changed));
}
RigidBody2D::~RigidBody2D() {
@@ -859,385 +1040,592 @@ void RigidBody2D::_reload_physics_characteristics() {
//////////////////////////
-Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
- Collision col;
+// So, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
+#define FLOOR_ANGLE_THRESHOLD 0.01
- if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
- if (motion_cache.is_null()) {
- motion_cache.instance();
- motion_cache->owner = this;
+bool CharacterBody2D::move_and_slide() {
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
+ float delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+
+ Vector2 current_platform_velocity = platform_velocity;
+
+ if ((on_floor || on_wall) && platform_rid.is_valid()) {
+ bool excluded = (moving_platform_ignore_layers & platform_layer) != 0;
+ if (!excluded) {
+ // This approach makes sure there is less delay between the actual body velocity and the one we saved.
+ PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid);
+ if (bs) {
+ Transform2D gt = get_global_transform();
+ Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2];
+ current_platform_velocity = bs->get_velocity_at_local_position(local_position);
+ }
+ } else {
+ current_platform_velocity = Vector2();
}
-
- motion_cache->collision = col;
-
- return motion_cache;
}
- return Ref<KinematicCollision2D>();
-}
-
-bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) {
- PhysicsServer2D::SeparationResult sep_res[8]; //max 8 rays
+ motion_results.clear();
- Transform2D gt = get_global_transform();
+ bool was_on_floor = on_floor;
+ on_floor = false;
+ on_ceiling = false;
+ on_wall = false;
- Vector2 recover;
- int hits = PhysicsServer2D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin);
- int deepest = -1;
- real_t deepest_depth;
- for (int i = 0; i < hits; i++) {
- if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) {
- deepest = i;
- deepest_depth = sep_res[i].collision_depth;
+ if (!current_platform_velocity.is_equal_approx(Vector2())) {
+ PhysicsServer2D::MotionResult floor_result;
+ Set<RID> exclude;
+ exclude.insert(platform_rid);
+ if (move_and_collide(current_platform_velocity * delta, floor_result, margin, false, false, false, exclude)) {
+ motion_results.push_back(floor_result);
+ _set_collision_direction(floor_result);
}
}
- gt.elements[2] += recover;
- set_global_transform(gt);
-
- if (deepest != -1) {
- r_collision.collider = sep_res[deepest].collider_id;
- r_collision.collider_metadata = sep_res[deepest].collider_metadata;
- r_collision.collider_shape = sep_res[deepest].collider_shape;
- r_collision.collider_vel = sep_res[deepest].collider_velocity;
- r_collision.collision = sep_res[deepest].collision_point;
- r_collision.normal = sep_res[deepest].collision_normal;
- r_collision.local_shape = sep_res[deepest].collision_local_shape;
- r_collision.travel = recover;
- r_collision.remainder = Vector2();
-
- return true;
+ if (motion_mode == MOTION_MODE_GROUNDED) {
+ _move_and_slide_grounded(delta, was_on_floor, current_platform_velocity);
} else {
- return false;
+ _move_and_slide_free(delta);
}
-}
-bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
- if (sync_to_physics) {
- ERR_PRINT("Functions move_and_slide and move_and_collide do not work together with 'sync to physics' option. Please read the documentation.");
+ if (!on_floor && !on_wall) {
+ // Add last platform velocity when just left a moving platform.
+ linear_velocity += current_platform_velocity;
}
- Transform2D gt = get_global_transform();
- PhysicsServer2D::MotionResult result;
- bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes);
- if (colliding) {
- r_collision.collider_metadata = result.collider_metadata;
- r_collision.collider_shape = result.collider_shape;
- r_collision.collider_vel = result.collider_velocity;
- r_collision.collision = result.collision_point;
- r_collision.normal = result.collision_normal;
- r_collision.collider = result.collider_id;
- r_collision.collider_rid = result.collider;
- r_collision.travel = result.motion;
- r_collision.remainder = result.remainder;
- r_collision.local_shape = result.collision_local_shape;
- }
+ return motion_results.size() > 0;
+}
- if (!p_test_only) {
- gt.elements[2] += result.motion;
- set_global_transform(gt);
- }
+void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) {
+ Vector2 motion = linear_velocity * p_delta;
+ Vector2 motion_slide_up = motion.slide(up_direction);
- return colliding;
-}
+ Vector2 prev_floor_normal = floor_normal;
+ RID prev_platform_rid = platform_rid;
+ int prev_platform_layer = platform_layer;
-//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
-#define FLOOR_ANGLE_THRESHOLD 0.01
+ platform_rid = RID();
+ floor_normal = Vector2();
+ platform_velocity = Vector2();
-Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector2 body_velocity = p_linear_velocity;
- Vector2 body_velocity_normal = body_velocity.normalized();
- Vector2 up_direction = p_up_direction.normalized();
-
- Vector2 current_floor_velocity = floor_velocity;
- if (on_floor && on_floor_body.is_valid()) {
- //this approach makes sure there is less delay between the actual body velocity and the one we saved
- PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(on_floor_body);
- if (bs) {
- current_floor_velocity = bs->get_linear_velocity();
- }
- }
+ // No sliding on first attempt to keep floor motion stable when possible,
+ // When stop on slope is enabled or when there is no up direction.
+ bool sliding_enabled = !floor_stop_on_slope;
+ // Constant speed can be applied only the first time sliding is enabled.
+ bool can_apply_constant_speed = sliding_enabled;
+ bool first_slide = true;
+ bool vel_dir_facing_up = linear_velocity.dot(up_direction) > 0;
+ Vector2 last_travel;
- // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- Vector2 motion = (current_floor_velocity + body_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
+ for (int iteration = 0; iteration < max_slides; ++iteration) {
+ PhysicsServer2D::MotionResult result;
- on_floor = false;
- on_floor_body = RID();
- on_ceiling = false;
- on_wall = false;
- colliders.clear();
- floor_normal = Vector2();
- floor_velocity = Vector2();
-
- while (p_max_slides) {
- Collision collision;
- bool found_collision = false;
-
- for (int i = 0; i < 2; ++i) {
- bool collided;
- if (i == 0) { //collide
- collided = move_and_collide(motion, p_infinite_inertia, collision);
- if (!collided) {
- motion = Vector2(); //clear because no collision happened and motion completed
- }
- } else { //separate raycasts (if any)
- collided = separate_raycast_shapes(p_infinite_inertia, collision);
- if (collided) {
- collision.remainder = motion; //keep
- collision.travel = Vector2();
+ Vector2 prev_position = get_global_transform().elements[2];
+
+ bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled);
+
+ if (collided) {
+ motion_results.push_back(result);
+ _set_collision_direction(result);
+
+ if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) {
+ Transform2D gt = get_global_transform();
+ if (result.travel.length() > margin) {
+ gt.elements[2] -= result.travel.slide(up_direction);
+ } else {
+ gt.elements[2] -= result.travel;
}
+ set_global_transform(gt);
+ linear_velocity = Vector2();
+ motion = Vector2();
+ break;
}
- if (collided) {
- found_collision = true;
-
- colliders.push_back(collision);
- motion = collision.remainder;
+ if (result.remainder.is_equal_approx(Vector2())) {
+ motion = Vector2();
+ break;
+ }
- if (up_direction == Vector2()) {
- //all is a wall
- on_wall = true;
+ // Move on floor only checks.
+ if (floor_block_on_wall && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) {
+ // Avoid to move forward on a wall if floor_block_on_wall is true.
+ if (p_was_on_floor && !on_floor && !vel_dir_facing_up) {
+ // If the movement is large the body can be prevented from reaching the walls.
+ if (result.travel.length() <= margin) {
+ // Cancels the motion.
+ Transform2D gt = get_global_transform();
+ gt.elements[2] -= result.travel;
+ set_global_transform(gt);
+ }
+ on_floor = true;
+ platform_rid = prev_platform_rid;
+ platform_layer = prev_platform_layer;
+ platform_velocity = p_prev_platform_velocity;
+ floor_normal = prev_floor_normal;
+ linear_velocity = Vector2();
+ motion = Vector2();
+ break;
+ }
+ // Prevents the body from being able to climb a slope when it moves forward against the wall.
+ else if (!on_floor) {
+ motion = up_direction * up_direction.dot(result.remainder);
+ motion = motion.slide(result.collision_normal);
} else {
- if (Math::acos(collision.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
-
- on_floor = true;
- floor_normal = collision.normal;
- on_floor_body = collision.collider_rid;
- floor_velocity = collision.collider_vel;
-
- if (p_stop_on_slope) {
- if ((body_velocity_normal + up_direction).length() < 0.01 && collision.travel.length() < 1) {
- Transform2D gt = get_global_transform();
- gt.elements[2] -= collision.travel.slide(up_direction);
- set_global_transform(gt);
- return Vector2();
- }
- }
- } else if (Math::acos(collision.normal.dot(-up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
- on_ceiling = true;
+ motion = result.remainder;
+ }
+ }
+ // Constant Speed when the slope is upward.
+ else if (floor_constant_speed && is_on_floor_only() && can_apply_constant_speed && p_was_on_floor && motion.dot(result.collision_normal) < 0) {
+ can_apply_constant_speed = false;
+ Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
+ motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length());
+ }
+ // Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling.
+ else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up)) {
+ Vector2 slide_motion = result.remainder.slide(result.collision_normal);
+ if (slide_motion.dot(linear_velocity) > 0.0) {
+ motion = slide_motion;
+ } else {
+ motion = Vector2();
+ }
+ if (slide_on_ceiling && on_ceiling) {
+ // Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall.
+ if (vel_dir_facing_up) {
+ linear_velocity = linear_velocity.slide(result.collision_normal);
} else {
- on_wall = true;
+ // Avoid acceleration in slope when falling.
+ linear_velocity = up_direction * up_direction.dot(linear_velocity);
}
}
-
- motion = motion.slide(collision.normal);
- body_velocity = body_velocity.slide(collision.normal);
}
+ // No sliding on first attempt to keep floor motion stable when possible.
+ else {
+ motion = result.remainder;
+ if (on_ceiling && !slide_on_ceiling && vel_dir_facing_up) {
+ linear_velocity = linear_velocity.slide(up_direction);
+ motion = motion.slide(up_direction);
+ }
+ }
+
+ last_travel = result.travel;
}
+ // When you move forward in a downward slope you don’t collide because you will be in the air.
+ // This test ensures that constant speed is applied, only if the player is still on the ground after the snap is applied.
+ else if (floor_constant_speed && first_slide && _on_floor_if_snapped(p_was_on_floor, vel_dir_facing_up)) {
+ can_apply_constant_speed = false;
+ sliding_enabled = true;
+ Transform2D gt = get_global_transform();
+ gt.elements[2] = prev_position;
+ set_global_transform(gt);
- if (!found_collision || motion == Vector2()) {
- break;
+ Vector2 motion_slide_norm = motion.slide(prev_floor_normal).normalized();
+ motion = motion_slide_norm * (motion_slide_up.length());
+ collided = true;
}
- --p_max_slides;
+ can_apply_constant_speed = !can_apply_constant_speed && !sliding_enabled;
+ sliding_enabled = true;
+ first_slide = false;
+
+ if (!collided || motion.is_equal_approx(Vector2())) {
+ break;
+ }
}
- return body_velocity;
+ _snap_on_floor(p_was_on_floor, vel_dir_facing_up);
+
+ // Reset the gravity accumulation when touching the ground.
+ if (on_floor && !vel_dir_facing_up) {
+ linear_velocity = linear_velocity.slide(up_direction);
+ }
}
-Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector2 up_direction = p_up_direction.normalized();
- bool was_on_floor = on_floor;
+void CharacterBody2D::_move_and_slide_free(real_t p_delta) {
+ Vector2 motion = linear_velocity * p_delta;
- Vector2 ret = move_and_slide(p_linear_velocity, up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
- if (!was_on_floor || p_snap == Vector2()) {
- return ret;
+ platform_rid = RID();
+ floor_normal = Vector2();
+ platform_velocity = Vector2();
+
+ bool first_slide = true;
+ for (int iteration = 0; iteration < max_slides; ++iteration) {
+ PhysicsServer2D::MotionResult result;
+
+ bool collided = move_and_collide(motion, result, margin, false, false);
+
+ if (collided) {
+ motion_results.push_back(result);
+ _set_collision_direction(result);
+
+ if (free_mode_min_slide_angle != 0 && result.get_angle(-linear_velocity.normalized()) < free_mode_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ motion = Vector2();
+ } else if (first_slide) {
+ Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
+ motion = motion_slide_norm * (motion.length() - result.travel.length());
+ } else {
+ motion = result.remainder.slide(result.collision_normal);
+ }
+
+ if (motion.dot(linear_velocity) <= 0.0) {
+ motion = Vector2();
+ }
+ }
+
+ first_slide = false;
+
+ if (!collided || motion.is_equal_approx(Vector2())) {
+ break;
+ }
}
+}
- Collision col;
- Transform2D gt = get_global_transform();
+void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) {
+ if (Math::is_equal_approx(floor_snap_length, 0) || on_floor || !was_on_floor || vel_dir_facing_up) {
+ return;
+ }
- if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
+ Transform2D gt = get_global_transform();
+ PhysicsServer2D::MotionResult result;
+ if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false, true)) {
bool apply = true;
- if (up_direction != Vector2()) {
- if (Math::acos(col.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
- on_floor = true;
- floor_normal = col.normal;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
- if (p_stop_on_slope) {
- // move and collide may stray the object a bit because of pre un-stucking,
- // so only ensure that motion happens on floor direction in this case.
- col.travel = up_direction * up_direction.dot(col.travel);
+ if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ on_floor = true;
+ floor_normal = result.collision_normal;
+ _set_platform_data(result);
+
+ if (floor_stop_on_slope) {
+ // move and collide may stray the object a bit because of pre un-stucking,
+ // so only ensure that motion happens on floor direction in this case.
+ if (result.travel.length() > margin) {
+ result.travel = up_direction * up_direction.dot(result.travel);
+ } else {
+ result.travel = Vector2();
}
-
- } else {
- apply = false;
}
+ } else {
+ apply = false;
}
if (apply) {
- gt.elements[2] += col.travel;
+ gt.elements[2] += result.travel;
set_global_transform(gt);
}
}
+}
- return ret;
+bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up) {
+ if (Math::is_equal_approx(floor_snap_length, 0) || up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) {
+ return false;
+ }
+
+ PhysicsServer2D::MotionResult result;
+ if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false, true)) {
+ if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ return true;
+ }
+ }
+
+ return false;
}
-bool KinematicBody2D::is_on_floor() const {
+void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) {
+ if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ on_floor = true;
+ floor_normal = p_result.collision_normal;
+ _set_platform_data(p_result);
+ } else if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ on_ceiling = true;
+ } else {
+ on_wall = true;
+ // Don't apply wall velocity when the collider is a CharacterBody2D.
+ if (Object::cast_to<CharacterBody2D>(ObjectDB::get_instance(p_result.collider_id)) == nullptr) {
+ _set_platform_data(p_result);
+ }
+ }
+}
+
+void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
+ platform_rid = p_result.collider;
+ platform_velocity = p_result.collider_velocity;
+ platform_layer = 0;
+ CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ObjectDB::get_instance(p_result.collider_id));
+ if (collision_object) {
+ platform_layer = collision_object->get_collision_layer();
+ }
+}
+
+const Vector2 &CharacterBody2D::get_linear_velocity() const {
+ return linear_velocity;
+}
+
+void CharacterBody2D::set_linear_velocity(const Vector2 &p_velocity) {
+ linear_velocity = p_velocity;
+}
+
+bool CharacterBody2D::is_on_floor() const {
return on_floor;
}
-bool KinematicBody2D::is_on_wall() const {
- return on_wall;
+bool CharacterBody2D::is_on_floor_only() const {
+ return on_floor && !on_wall && !on_ceiling;
}
-bool KinematicBody2D::is_on_ceiling() const {
- return on_ceiling;
+bool CharacterBody2D::is_on_wall() const {
+ return on_wall;
}
-Vector2 KinematicBody2D::get_floor_normal() const {
- return floor_normal;
+bool CharacterBody2D::is_on_wall_only() const {
+ return on_wall && !on_floor && !on_ceiling;
}
-Vector2 KinematicBody2D::get_floor_velocity() const {
- return floor_velocity;
+bool CharacterBody2D::is_on_ceiling() const {
+ return on_ceiling;
}
-bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia) {
- ERR_FAIL_COND_V(!is_inside_tree(), false);
+bool CharacterBody2D::is_on_ceiling_only() const {
+ return on_ceiling && !on_floor && !on_wall;
+}
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, margin);
+Vector2 CharacterBody2D::get_floor_normal() const {
+ return floor_normal;
}
-void KinematicBody2D::set_safe_margin(real_t p_margin) {
- margin = p_margin;
+real_t CharacterBody2D::get_floor_angle(const Vector2 &p_up_direction) const {
+ ERR_FAIL_COND_V(p_up_direction == Vector2(), 0);
+ return Math::acos(floor_normal.dot(p_up_direction));
}
-real_t KinematicBody2D::get_safe_margin() const {
- return margin;
+Vector2 CharacterBody2D::get_platform_velocity() const {
+ return platform_velocity;
}
-int KinematicBody2D::get_slide_count() const {
- return colliders.size();
+int CharacterBody2D::get_slide_collision_count() const {
+ return motion_results.size();
}
-KinematicBody2D::Collision KinematicBody2D::get_slide_collision(int p_bounce) const {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
- return colliders[p_bounce];
+PhysicsServer2D::MotionResult CharacterBody2D::get_slide_collision(int p_bounce) const {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), PhysicsServer2D::MotionResult());
+ return motion_results[p_bounce];
}
-Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision2D>());
+Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), Ref<KinematicCollision2D>());
if (p_bounce >= slide_colliders.size()) {
slide_colliders.resize(p_bounce + 1);
}
if (slide_colliders[p_bounce].is_null()) {
- slide_colliders.write[p_bounce].instance();
+ slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}
- slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
+ slide_colliders.write[p_bounce]->result = motion_results[p_bounce];
return slide_colliders[p_bounce];
}
-void KinematicBody2D::set_sync_to_physics(bool p_enable) {
- if (sync_to_physics == p_enable) {
- return;
+Ref<KinematicCollision2D> CharacterBody2D::_get_last_slide_collision() {
+ if (motion_results.size() == 0) {
+ return Ref<KinematicCollision2D>();
}
- sync_to_physics = p_enable;
+ return _get_slide_collision(motion_results.size() - 1);
+}
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
+void CharacterBody2D::set_safe_margin(real_t p_margin) {
+ margin = p_margin;
+}
- if (p_enable) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
- set_only_update_transform_changes(true);
- set_notify_local_transform(true);
- } else {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), nullptr, "");
- set_only_update_transform_changes(false);
- set_notify_local_transform(false);
- }
+real_t CharacterBody2D::get_safe_margin() const {
+ return margin;
}
-bool KinematicBody2D::is_sync_to_physics_enabled() const {
- return sync_to_physics;
+bool CharacterBody2D::is_floor_stop_on_slope_enabled() const {
+ return floor_stop_on_slope;
}
-void KinematicBody2D::_direct_state_changed(Object *p_state) {
- if (!sync_to_physics) {
- return;
- }
+void CharacterBody2D::set_floor_stop_on_slope_enabled(bool p_enabled) {
+ floor_stop_on_slope = p_enabled;
+}
- PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+bool CharacterBody2D::is_floor_constant_speed_enabled() const {
+ return floor_constant_speed;
+}
- last_valid_transform = state->get_transform();
- set_notify_local_transform(false);
- set_global_transform(last_valid_transform);
- set_notify_local_transform(true);
+void CharacterBody2D::set_floor_constant_speed_enabled(bool p_enabled) {
+ floor_constant_speed = p_enabled;
}
-void KinematicBody2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- last_valid_transform = get_global_transform();
+bool CharacterBody2D::is_floor_block_on_wall_enabled() const {
+ return floor_block_on_wall;
+}
- // Reset move_and_slide() data.
- on_floor = false;
- on_floor_body = RID();
- on_ceiling = false;
- on_wall = false;
- colliders.clear();
- floor_velocity = Vector2();
- }
+void CharacterBody2D::set_floor_block_on_wall_enabled(bool p_enabled) {
+ floor_block_on_wall = p_enabled;
+}
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- //used by sync to physics, send the new transform to the physics
- Transform2D new_transform = get_global_transform();
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
- //but then revert changes
- set_notify_local_transform(false);
- set_global_transform(last_valid_transform);
- set_notify_local_transform(true);
- }
+bool CharacterBody2D::is_slide_on_ceiling_enabled() const {
+ return slide_on_ceiling;
}
-void KinematicBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
+void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) {
+ slide_on_ceiling = p_enabled;
+}
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move, DEFVAL(true));
+uint32_t CharacterBody2D::get_moving_platform_ignore_layers() const {
+ return moving_platform_ignore_layers;
+}
- ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor);
- ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling);
- ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody2D::is_on_wall);
- ClassDB::bind_method(D_METHOD("get_floor_normal"), &KinematicBody2D::get_floor_normal);
- ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody2D::get_floor_velocity);
+void CharacterBody2D::set_moving_platform_ignore_layers(uint32_t p_exclude_layers) {
+ moving_platform_ignore_layers = p_exclude_layers;
+}
- ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody2D::set_safe_margin);
- ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody2D::get_safe_margin);
+void CharacterBody2D::set_motion_mode(MotionMode p_mode) {
+ motion_mode = p_mode;
+}
- ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody2D::get_slide_count);
- ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody2D::_get_slide_collision);
+CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const {
+ return motion_mode;
+}
- ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &KinematicBody2D::set_sync_to_physics);
- ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &KinematicBody2D::is_sync_to_physics_enabled);
+int CharacterBody2D::get_max_slides() const {
+ return max_slides;
+}
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody2D::_direct_state_changed);
+void CharacterBody2D::set_max_slides(int p_max_slides) {
+ ERR_FAIL_COND(p_max_slides < 1);
+ max_slides = p_max_slides;
+}
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motion/sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
+real_t CharacterBody2D::get_floor_max_angle() const {
+ return floor_max_angle;
}
-KinematicBody2D::KinematicBody2D() :
- PhysicsBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
- margin = 0.08;
+void CharacterBody2D::set_floor_max_angle(real_t p_radians) {
+ floor_max_angle = p_radians;
+}
- on_floor = false;
- on_ceiling = false;
- on_wall = false;
- sync_to_physics = false;
+real_t CharacterBody2D::get_floor_snap_length() {
+ return floor_snap_length;
}
-KinematicBody2D::~KinematicBody2D() {
- if (motion_cache.is_valid()) {
- motion_cache->owner = nullptr;
+void CharacterBody2D::set_floor_snap_length(real_t p_floor_snap_length) {
+ ERR_FAIL_COND(p_floor_snap_length < 0);
+ floor_snap_length = p_floor_snap_length;
+}
+
+real_t CharacterBody2D::get_free_mode_min_slide_angle() const {
+ return free_mode_min_slide_angle;
+}
+
+void CharacterBody2D::set_free_mode_min_slide_angle(real_t p_radians) {
+ free_mode_min_slide_angle = p_radians;
+}
+
+const Vector2 &CharacterBody2D::get_up_direction() const {
+ return up_direction;
+}
+
+void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) {
+ ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Free motion mode instead.");
+ up_direction = p_up_direction.normalized();
+}
+
+void CharacterBody2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ // Reset move_and_slide() data.
+ on_floor = false;
+ platform_rid = RID();
+ on_ceiling = false;
+ on_wall = false;
+ motion_results.clear();
+ platform_velocity = Vector2();
+ } break;
+ }
+}
+
+void CharacterBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody2D::move_and_slide);
+
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &CharacterBody2D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &CharacterBody2D::get_linear_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin);
+ ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin);
+ ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody2D::is_floor_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_floor_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_floor_constant_speed_enabled", "enabled"), &CharacterBody2D::set_floor_constant_speed_enabled);
+ ClassDB::bind_method(D_METHOD("is_floor_constant_speed_enabled"), &CharacterBody2D::is_floor_constant_speed_enabled);
+ ClassDB::bind_method(D_METHOD("set_floor_block_on_wall_enabled", "enabled"), &CharacterBody2D::set_floor_block_on_wall_enabled);
+ ClassDB::bind_method(D_METHOD("is_floor_block_on_wall_enabled"), &CharacterBody2D::is_floor_block_on_wall_enabled);
+ ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled);
+ ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_moving_platform_ignore_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_ignore_layers);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_ignore_layers"), &CharacterBody2D::get_moving_platform_ignore_layers);
+
+ ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides);
+ ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides);
+ ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody2D::get_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("get_floor_snap_length"), &CharacterBody2D::get_floor_snap_length);
+ ClassDB::bind_method(D_METHOD("set_floor_snap_length", "floor_snap_length"), &CharacterBody2D::set_floor_snap_length);
+ ClassDB::bind_method(D_METHOD("get_free_mode_min_slide_angle"), &CharacterBody2D::get_free_mode_min_slide_angle);
+ ClassDB::bind_method(D_METHOD("set_free_mode_min_slide_angle", "radians"), &CharacterBody2D::set_free_mode_min_slide_angle);
+ ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction);
+ ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction);
+ ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode);
+ ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode);
+
+ ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor);
+ ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only);
+ ClassDB::bind_method(D_METHOD("is_on_ceiling"), &CharacterBody2D::is_on_ceiling);
+ ClassDB::bind_method(D_METHOD("is_on_ceiling_only"), &CharacterBody2D::is_on_ceiling_only);
+ ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody2D::is_on_wall);
+ ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody2D::is_on_wall_only);
+ ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody2D::get_floor_normal);
+ ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody2D::get_floor_angle, DEFVAL(Vector2(0.0, -1.0)));
+ ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody2D::get_platform_velocity);
+ ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody2D::get_slide_collision_count);
+ ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision);
+ ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
+ ADD_GROUP("Free Mode", "free_mode_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "free_mode_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_free_mode_min_slide_angle", "get_free_mode_min_slide_angle");
+ ADD_GROUP("Floor", "floor_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1000,0.1"), "set_floor_snap_length", "get_floor_snap_length");
+ ADD_GROUP("Moving platform", "moving_platform");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_ignore_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_ignore_layers", "get_moving_platform_ignore_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
+
+ BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
+ BIND_ENUM_CONSTANT(MOTION_MODE_FREE);
+}
+
+void CharacterBody2D::_validate_property(PropertyInfo &property) const {
+ if (motion_mode == MOTION_MODE_FREE) {
+ if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else {
+ if (property.name == "free_mode_min_slide_angle") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
}
+}
+
+CharacterBody2D::CharacterBody2D() :
+ PhysicsBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
+}
+CharacterBody2D::~CharacterBody2D() {
for (int i = 0; i < slide_colliders.size(); i++) {
if (slide_colliders[i].is_valid()) {
slide_colliders.write[i]->owner = nullptr;
@@ -1248,39 +1636,48 @@ KinematicBody2D::~KinematicBody2D() {
////////////////////////
Vector2 KinematicCollision2D::get_position() const {
- return collision.collision;
+ return result.collision_point;
}
Vector2 KinematicCollision2D::get_normal() const {
- return collision.normal;
+ return result.collision_normal;
}
Vector2 KinematicCollision2D::get_travel() const {
- return collision.travel;
+ return result.travel;
}
Vector2 KinematicCollision2D::get_remainder() const {
- return collision.remainder;
+ return result.remainder;
+}
+
+real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const {
+ ERR_FAIL_COND_V(p_up_direction == Vector2(), 0);
+ return result.get_angle(p_up_direction);
}
Object *KinematicCollision2D::get_local_shape() const {
if (!owner) {
return nullptr;
}
- uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
+ uint32_t ownerid = owner->shape_find_owner(result.collision_local_shape);
return owner->shape_owner_get_owner(ownerid);
}
Object *KinematicCollision2D::get_collider() const {
- if (collision.collider.is_valid()) {
- return ObjectDB::get_instance(collision.collider);
+ if (result.collider_id.is_valid()) {
+ return ObjectDB::get_instance(result.collider_id);
}
return nullptr;
}
ObjectID KinematicCollision2D::get_collider_id() const {
- return collision.collider;
+ return result.collider_id;
+}
+
+RID KinematicCollision2D::get_collider_rid() const {
+ return result.collider;
}
Object *KinematicCollision2D::get_collider_shape() const {
@@ -1288,7 +1685,7 @@ Object *KinematicCollision2D::get_collider_shape() const {
if (collider) {
CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider);
if (obj2d) {
- uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
+ uint32_t ownerid = obj2d->shape_find_owner(result.collider_shape);
return obj2d->shape_owner_get_owner(ownerid);
}
}
@@ -1297,11 +1694,11 @@ Object *KinematicCollision2D::get_collider_shape() const {
}
int KinematicCollision2D::get_collider_shape_index() const {
- return collision.collider_shape;
+ return result.collider_shape;
}
Vector2 KinematicCollision2D::get_collider_velocity() const {
- return collision.collider_vel;
+ return result.collider_velocity;
}
Variant KinematicCollision2D::get_collider_metadata() const {
@@ -1313,9 +1710,11 @@ void KinematicCollision2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal);
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder);
+ ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision2D::get_angle, DEFVAL(Vector2(0.0, -1.0)));
ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index);
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity);
@@ -1328,14 +1727,9 @@ void KinematicCollision2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
}
-
-KinematicCollision2D::KinematicCollision2D() {
- collision.collider_shape = 0;
- collision.local_shape = 0;
- owner = nullptr;
-}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 2dc853b23b..885f0ace05 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -41,33 +41,23 @@ class KinematicCollision2D;
class PhysicsBody2D : public CollisionObject2D {
GDCLASS(PhysicsBody2D, CollisionObject2D);
- uint32_t collision_layer = 1;
- uint32_t collision_mask = 1;
-
protected:
- void _notification(int p_what);
- PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
-
static void _bind_methods();
+ PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
-public:
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
+ Ref<KinematicCollision2D> motion_cache;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
+ Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_test_only = false, real_t p_margin = 0.08);
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
+public:
+ bool move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>());
+ bool test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
- PhysicsBody2D();
+ virtual ~PhysicsBody2D();
};
class StaticBody2D : public PhysicsBody2D {
@@ -78,7 +68,15 @@ class StaticBody2D : public PhysicsBody2D {
Ref<PhysicsMaterial> physics_material_override;
+ bool kinematic_motion = false;
+ bool sync_to_physics = false;
+
+ Transform2D last_valid_transform;
+
+ void _direct_state_changed(Object *p_state);
+
protected:
+ void _notification(int p_what);
static void _bind_methods();
public:
@@ -91,11 +89,20 @@ public:
Vector2 get_constant_linear_velocity() const;
real_t get_constant_angular_velocity() const;
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
StaticBody2D();
- ~StaticBody2D();
private:
void _reload_physics_characteristics();
+
+ void _update_kinematic_motion();
+
+ void set_kinematic_motion_enabled(bool p_enabled);
+ bool is_kinematic_motion_enabled() const;
+
+ void set_sync_to_physics(bool p_enable);
+ bool is_sync_to_physics_enabled() const;
};
class RigidBody2D : public PhysicsBody2D {
@@ -103,9 +110,9 @@ class RigidBody2D : public PhysicsBody2D {
public:
enum Mode {
- MODE_RIGID,
+ MODE_DYNAMIC,
MODE_STATIC,
- MODE_CHARACTER,
+ MODE_DYNAMIC_LOCKED,
MODE_KINEMATIC,
};
@@ -118,7 +125,7 @@ public:
private:
bool can_sleep = true;
PhysicsDirectBodyState2D *state = nullptr;
- Mode mode = MODE_RIGID;
+ Mode mode = MODE_DYNAMIC;
real_t mass = 1.0;
Ref<PhysicsMaterial> physics_material_override;
@@ -155,10 +162,12 @@ private:
}
};
struct RigidBody2D_RemoveAction {
+ RID rid;
ObjectID body_id;
ShapePair pair;
};
struct BodyState {
+ RID rid;
//int rc;
bool in_scene = false;
VSet<ShapePair> shapes;
@@ -173,15 +182,15 @@ private:
void _body_enter_tree(ObjectID p_id);
void _body_exit_tree(ObjectID p_id);
- void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape);
+ void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
void _direct_state_changed(Object *p_state);
- bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>());
-
protected:
void _notification(int p_what);
static void _bind_methods();
+ GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *)
+
public:
void set_mode(Mode p_mode);
Mode get_mode() const;
@@ -246,7 +255,7 @@ public:
TypedArray<Node2D> get_colliding_bodies() const; //function for script
- virtual String get_configuration_warning() const override;
+ virtual TypedArray<String> get_configuration_warnings() const override;
RigidBody2D();
~RigidBody2D();
@@ -258,84 +267,122 @@ private:
VARIANT_ENUM_CAST(RigidBody2D::Mode);
VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
-class KinematicBody2D : public PhysicsBody2D {
- GDCLASS(KinematicBody2D, PhysicsBody2D);
+class CharacterBody2D : public PhysicsBody2D {
+ GDCLASS(CharacterBody2D, PhysicsBody2D);
public:
- struct Collision {
- Vector2 collision;
- Vector2 normal;
- Vector2 collider_vel;
- ObjectID collider;
- RID collider_rid;
- int collider_shape = 0;
- Variant collider_metadata;
- Vector2 remainder;
- Vector2 travel;
- int local_shape = 0;
+ enum MotionMode {
+ MOTION_MODE_GROUNDED,
+ MOTION_MODE_FREE,
};
+ bool move_and_slide();
+
+ const Vector2 &get_linear_velocity() const;
+ void set_linear_velocity(const Vector2 &p_velocity);
+
+ bool is_on_floor() const;
+ bool is_on_floor_only() const;
+ bool is_on_wall() const;
+ bool is_on_wall_only() const;
+ bool is_on_ceiling() const;
+ bool is_on_ceiling_only() const;
+ Vector2 get_floor_normal() const;
+ real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
+ Vector2 get_platform_velocity() const;
+
+ int get_slide_collision_count() const;
+ PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const;
+
+ CharacterBody2D();
+ ~CharacterBody2D();
private:
- real_t margin;
+ real_t margin = 0.08;
+ MotionMode motion_mode = MOTION_MODE_GROUNDED;
+
+ bool floor_stop_on_slope = false;
+ bool floor_constant_speed = false;
+ bool floor_block_on_wall = true;
+ bool slide_on_ceiling = true;
+ int max_slides = 4;
+ int platform_layer;
+ real_t floor_max_angle = Math::deg2rad((real_t)45.0);
+ float floor_snap_length = 0;
+ real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0);
+ Vector2 up_direction = Vector2(0.0, -1.0);
+ uint32_t moving_platform_ignore_layers = 0;
+ Vector2 linear_velocity;
Vector2 floor_normal;
- Vector2 floor_velocity;
- RID on_floor_body;
- bool on_floor;
- bool on_ceiling;
- bool on_wall;
- bool sync_to_physics;
-
- Vector<Collision> colliders;
+ Vector2 platform_velocity;
+ RID platform_rid;
+ bool on_floor = false;
+ bool on_ceiling = false;
+ bool on_wall = false;
+
+ Vector<PhysicsServer2D::MotionResult> motion_results;
Vector<Ref<KinematicCollision2D>> slide_colliders;
- Ref<KinematicCollision2D> motion_cache;
- _FORCE_INLINE_ bool _ignores_mode(PhysicsServer2D::BodyMode) const;
+ void set_safe_margin(real_t p_margin);
+ real_t get_safe_margin() const;
- Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
- Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
+ bool is_floor_stop_on_slope_enabled() const;
+ void set_floor_stop_on_slope_enabled(bool p_enabled);
- Transform2D last_valid_transform;
- void _direct_state_changed(Object *p_state);
+ bool is_floor_constant_speed_enabled() const;
+ void set_floor_constant_speed_enabled(bool p_enabled);
-protected:
- void _notification(int p_what);
- static void _bind_methods();
+ bool is_floor_block_on_wall_enabled() const;
+ void set_floor_block_on_wall_enabled(bool p_enabled);
-public:
- bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
+ bool is_slide_on_ceiling_enabled() const;
+ void set_slide_on_ceiling_enabled(bool p_enabled);
- bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true);
+ int get_max_slides() const;
+ void set_max_slides(int p_max_slides);
- bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
+ real_t get_floor_max_angle() const;
+ void set_floor_max_angle(real_t p_radians);
- void set_safe_margin(real_t p_margin);
- real_t get_safe_margin() const;
+ real_t get_floor_snap_length();
+ void set_floor_snap_length(real_t p_floor_snap_length);
- Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
- Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
- bool is_on_floor() const;
- bool is_on_wall() const;
- bool is_on_ceiling() const;
- Vector2 get_floor_normal() const;
- Vector2 get_floor_velocity() const;
+ real_t get_free_mode_min_slide_angle() const;
+ void set_free_mode_min_slide_angle(real_t p_radians);
- int get_slide_count() const;
- Collision get_slide_collision(int p_bounce) const;
+ uint32_t get_moving_platform_ignore_layers() const;
+ void set_moving_platform_ignore_layers(const uint32_t p_exclude_layer);
- void set_sync_to_physics(bool p_enable);
- bool is_sync_to_physics_enabled() const;
+ void set_motion_mode(MotionMode p_mode);
+ MotionMode get_motion_mode() const;
+
+ void _move_and_slide_free(real_t p_delta);
+ void _move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity);
- KinematicBody2D();
- ~KinematicBody2D();
+ Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
+ Ref<KinematicCollision2D> _get_last_slide_collision();
+ const Vector2 &get_up_direction() const;
+ bool _on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up);
+ void set_up_direction(const Vector2 &p_up_direction);
+ void _set_collision_direction(const PhysicsServer2D::MotionResult &p_result);
+ void _set_platform_data(const PhysicsServer2D::MotionResult &p_result);
+ void _snap_on_floor(bool was_on_floor, bool vel_dir_facing_up);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
};
-class KinematicCollision2D : public Reference {
- GDCLASS(KinematicCollision2D, Reference);
+VARIANT_ENUM_CAST(CharacterBody2D::MotionMode);
+
+class KinematicCollision2D : public RefCounted {
+ GDCLASS(KinematicCollision2D, RefCounted);
- KinematicBody2D *owner;
- friend class KinematicBody2D;
- KinematicBody2D::Collision collision;
+ PhysicsBody2D *owner = nullptr;
+ friend class PhysicsBody2D;
+ friend class CharacterBody2D;
+ PhysicsServer2D::MotionResult result;
protected:
static void _bind_methods();
@@ -345,15 +392,15 @@ public:
Vector2 get_normal() const;
Vector2 get_travel() const;
Vector2 get_remainder() const;
+ real_t get_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
Object *get_local_shape() const;
Object *get_collider() const;
ObjectID get_collider_id() const;
+ RID get_collider_rid() const;
Object *get_collider_shape() const;
int get_collider_shape_index() const;
Vector2 get_collider_velocity() const;
Variant get_collider_metadata() const;
-
- KinematicCollision2D();
};
#endif // PHYSICS_BODY_2D_H
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 1a7038bb80..7366be5a7d 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -302,17 +302,18 @@ void Polygon2D::_notification(int p_what) {
colors.write[i] = color_r[i];
}
} else {
- colors.push_back(color);
+ colors.resize(len);
+ for (int i = 0; i < len; i++) {
+ colors.write[i] = color;
+ }
}
+ Vector<int> index_array;
+
if (invert || polygons.size() == 0) {
- Vector<int> indices = Geometry2D::triangulate_polygon(points);
- if (indices.size()) {
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1);
- }
+ index_array = Geometry2D::triangulate_polygon(points);
} else {
//draw individual polygons
- Vector<int> total_indices;
for (int i = 0; i < polygons.size(); i++) {
Vector<int> src_indices = polygons[i];
int ic = src_indices.size();
@@ -333,18 +334,38 @@ void Polygon2D::_notification(int p_what) {
int ic2 = indices.size();
const int *r2 = indices.ptr();
- int bic = total_indices.size();
- total_indices.resize(bic + ic2);
- int *w2 = total_indices.ptrw();
+ int bic = index_array.size();
+ index_array.resize(bic + ic2);
+ int *w2 = index_array.ptrw();
for (int j = 0; j < ic2; j++) {
w2[j + bic] = r[r2[j]];
}
}
+ }
+
+ RS::get_singleton()->mesh_clear(mesh);
+
+ if (index_array.size()) {
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ if (uvs.size() == points.size()) {
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ }
+ if (colors.size() == points.size()) {
+ arr[RS::ARRAY_COLOR] = colors;
+ }
- if (total_indices.size()) {
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), total_indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ if (bones.size() == points.size() * 4) {
+ arr[RS::ARRAY_BONES] = bones;
+ arr[RS::ARRAY_WEIGHTS] = weights;
}
+
+ arr[RS::ARRAY_INDEX] = index_array;
+
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+ RS::get_singleton()->canvas_item_add_mesh(get_canvas_item(), mesh, Transform2D(), Color(1, 1, 1), texture.is_valid() ? texture->get_rid() : RID());
}
} break;
@@ -441,14 +462,6 @@ real_t Polygon2D::get_texture_rotation() const {
return tex_rot;
}
-void Polygon2D::set_texture_rotation_degrees(real_t p_rot) {
- set_texture_rotation(Math::deg2rad(p_rot));
-}
-
-real_t Polygon2D::get_texture_rotation_degrees() const {
- return Math::rad2deg(get_texture_rotation());
-}
-
void Polygon2D::set_texture_scale(const Size2 &p_scale) {
tex_scale = p_scale;
update();
@@ -592,9 +605,6 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_rotation", "texture_rotation"), &Polygon2D::set_texture_rotation);
ClassDB::bind_method(D_METHOD("get_texture_rotation"), &Polygon2D::get_texture_rotation);
- ClassDB::bind_method(D_METHOD("set_texture_rotation_degrees", "texture_rotation"), &Polygon2D::set_texture_rotation_degrees);
- ClassDB::bind_method(D_METHOD("get_texture_rotation_degrees"), &Polygon2D::get_texture_rotation_degrees);
-
ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale);
ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale);
@@ -636,8 +646,7 @@ void Polygon2D::_bind_methods() {
ADD_GROUP("Texture2D", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
@@ -655,4 +664,9 @@ void Polygon2D::_bind_methods() {
}
Polygon2D::Polygon2D() {
+ mesh = RS::get_singleton()->mesh_create();
+}
+
+Polygon2D::~Polygon2D() {
+ RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index c207024a53..bf386b9ace 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -72,6 +72,8 @@ class Polygon2D : public Node2D {
void _skeleton_bone_setup_changed();
+ RID mesh;
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -118,9 +120,6 @@ public:
void set_texture_rotation(real_t p_rot);
real_t get_texture_rotation() const;
- void set_texture_rotation_degrees(real_t p_rot);
- real_t get_texture_rotation_degrees() const;
-
void set_texture_scale(const Size2 &p_scale);
Size2 get_texture_scale() const;
@@ -149,6 +148,7 @@ public:
NodePath get_skeleton() const;
Polygon2D();
+ ~Polygon2D();
};
#endif // POLYGON_2D_H
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 5c7d65e3e0..4f053ff8b0 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -30,16 +30,44 @@
#include "position_2d.h"
-#include "core/config/engine.h"
-#include "scene/resources/texture.h"
-
const real_t DEFAULT_GIZMO_EXTENTS = 10.0;
void Position2D::_draw_cross() {
- real_t extents = get_gizmo_extents();
- // Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`)
- draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32));
- draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01));
+ const real_t extents = get_gizmo_extents();
+
+ // Add more points to create a "hard stop" in the color gradient.
+ PackedVector2Array points_x;
+ points_x.push_back(Point2(+extents, 0));
+ points_x.push_back(Point2());
+ points_x.push_back(Point2());
+ points_x.push_back(Point2(-extents, 0));
+
+ PackedVector2Array points_y;
+ points_y.push_back(Point2(0, +extents));
+ points_y.push_back(Point2());
+ points_y.push_back(Point2());
+ points_y.push_back(Point2(0, -extents));
+
+ // Use the axis color which is brighter for the positive axis.
+ // Use a darkened axis color for the negative axis.
+ // This makes it possible to see in which direction the Position3D node is rotated
+ // (which can be important depending on how it's used).
+ // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
+ PackedColorArray colors_x;
+ const Color color_x = Color(0.96, 0.20, 0.32);
+ colors_x.push_back(color_x);
+ colors_x.push_back(color_x);
+ colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
+ colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
+ draw_multiline_colors(points_x, colors_x);
+
+ PackedColorArray colors_y;
+ const Color color_y = Color(0.53, 0.84, 0.01);
+ colors_y.push_back(color_y);
+ colors_y.push_back(color_y);
+ colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
+ colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
+ draw_multiline_colors(points_y, colors_y);
}
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 50625a0f39..3ac2128c2e 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -31,9 +31,6 @@
#include "ray_cast_2d.h"
#include "collision_object_2d.h"
-#include "core/config/engine.h"
-#include "physics_body_2d.h"
-#include "servers/physics_server_2d.h"
void RayCast2D::set_target_position(const Vector2 &p_point) {
target_position = p_point;
@@ -54,18 +51,22 @@ uint32_t RayCast2D::get_collision_mask() const {
return collision_mask;
}
-void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
+void RayCast2D::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
- mask |= 1 << p_bit;
+ mask |= 1 << (p_layer_number - 1);
} else {
- mask &= ~(1 << p_bit);
+ mask &= ~(1 << (p_layer_number - 1));
}
set_collision_mask(mask);
}
-bool RayCast2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
+bool RayCast2D::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
}
bool RayCast2D::is_colliding() const {
@@ -210,17 +211,17 @@ void RayCast2D::_update_raycast_state() {
void RayCast2D::_draw_debug_shape() {
Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color();
if (!enabled) {
- float g = draw_col.get_v();
+ const float g = draw_col.get_v();
draw_col.r = g;
draw_col.g = g;
draw_col.b = g;
}
// Draw an arrow indicating where the RayCast is pointing to
- const float max_arrow_size = 6;
- const float line_width = 1.4;
+ const real_t max_arrow_size = 6;
+ const real_t line_width = 1.4;
bool no_line = target_position.length() < line_width;
- float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
+ real_t arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
if (no_line) {
arrow_size = target_position.length();
@@ -321,8 +322,8 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &RayCast2D::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &RayCast2D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast2D::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &RayCast2D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &RayCast2D::get_collision_mask_value);
ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast2D::set_exclude_parent_body);
ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast2D::get_exclude_parent_body);
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 984c6bda49..65b6e7899b 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -74,8 +74,8 @@ public:
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
void set_exclude_parent_body(bool p_exclude_parent_body);
bool get_exclude_parent_body() const;
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index f10714e28a..fe3e867424 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -29,13 +29,12 @@
/*************************************************************************/
#include "remote_transform_2d.h"
-#include "scene/scene_string_names.h"
void RemoteTransform2D::_update_cache() {
cache = ObjectID();
if (has_node(remote_node)) {
Node *node = get_node(remote_node);
- if (!node || this == node || node->is_a_parent_of(this) || this->is_a_parent_of(node)) {
+ if (!node || this == node || node->is_ancestor_of(this) || this->is_ancestor_of(node)) {
return;
}
@@ -138,7 +137,7 @@ void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) {
_update_remote();
}
- update_configuration_warning();
+ update_configuration_warnings();
}
NodePath RemoteTransform2D::get_remote_node() const {
@@ -185,17 +184,14 @@ void RemoteTransform2D::force_update_cache() {
_update_cache();
}
-String RemoteTransform2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> RemoteTransform2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Path property must point to a valid Node2D node to work.");
+ warnings.push_back(TTR("Path property must point to a valid Node2D node to work."));
}
- return warning;
+ return warnings;
}
void RemoteTransform2D::_bind_methods() {
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index 4a26d7b339..36fddb58c7 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -70,7 +70,7 @@ public:
void force_update_cache();
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
RemoteTransform2D();
};
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 2d19d254b1..4bbbc3575d 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -30,6 +30,67 @@
#include "skeleton_2d.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#include "editor/plugins/canvas_item_editor_plugin.h"
+#endif //TOOLS_ENABLED
+
+bool Bone2D::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("auto_calculate_length_and_angle")) {
+ set_autocalculate_length_and_angle(p_value);
+ } else if (path.begins_with("length")) {
+ set_length(p_value);
+ } else if (path.begins_with("bone_angle")) {
+ set_bone_angle(Math::deg2rad(real_t(p_value)));
+ } else if (path.begins_with("default_length")) {
+ set_length(p_value);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor_settings/show_bone_gizmo")) {
+ _editor_set_show_bone_gizmo(p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("auto_calculate_length_and_angle")) {
+ r_ret = get_autocalculate_length_and_angle();
+ } else if (path.begins_with("length")) {
+ r_ret = get_length();
+ } else if (path.begins_with("bone_angle")) {
+ r_ret = Math::rad2deg(get_bone_angle());
+ } else if (path.begins_with("default_length")) {
+ r_ret = get_length();
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor_settings/show_bone_gizmo")) {
+ r_ret = _editor_get_show_bone_gizmo();
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+void Bone2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "auto_calculate_length_and_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (!autocalculate_length_and_angle) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1, 1024, 1", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "bone_angle", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ }
+
+#ifdef TOOLS_ENABLED
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor_settings/show_bone_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+#endif // TOOLS_ENABLED
+}
+
void Bone2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
Node *parent = get_parent();
@@ -53,19 +114,54 @@ void Bone2D::_notification(int p_what) {
skeleton->bones.push_back(bone);
skeleton->_make_bone_setup_dirty();
}
+
+ cache_transform = get_transform();
+ copy_transform_to_cache = true;
+
+#ifdef TOOLS_ENABLED
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
+
+ update();
+#endif // TOOLS_ENABLED
}
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
+
+ else if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
if (skeleton) {
skeleton->_make_transform_dirty();
}
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
+#ifdef TOOLS_ENABLED
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
+
+ update();
+
+ if (get_parent()) {
+ Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent());
+ if (parent_bone) {
+ parent_bone->update();
+ }
+ }
+#endif // TOOLS_ENABLED
}
- if (p_what == NOTIFICATION_MOVED_IN_PARENT) {
+
+ else if (p_what == NOTIFICATION_MOVED_IN_PARENT) {
if (skeleton) {
skeleton->_make_bone_setup_dirty();
}
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
}
- if (p_what == NOTIFICATION_EXIT_TREE) {
+ else if (p_what == NOTIFICATION_EXIT_TREE) {
if (skeleton) {
for (int i = 0; i < skeleton->bones.size(); i++) {
if (skeleton->bones[i].bone == this) {
@@ -77,9 +173,200 @@ void Bone2D::_notification(int p_what) {
skeleton = nullptr;
}
parent_bone = nullptr;
+ set_transform(cache_transform);
}
+
+ else if (p_what == NOTIFICATION_READY) {
+ if (autocalculate_length_and_angle) {
+ calculate_length_and_rotation();
+ }
+ }
+#ifdef TOOLS_ENABLED
+ else if (p_what == NOTIFICATION_EDITOR_PRE_SAVE || p_what == NOTIFICATION_EDITOR_POST_SAVE) {
+ Transform2D tmp_trans = get_transform();
+ set_transform(cache_transform);
+ cache_transform = tmp_trans;
+ }
+ // Bone2D Editor gizmo drawing:
+#ifndef _MSC_VER
+#warning TODO Bone2D gizmo drawing needs to be moved to an editor plugin
+#endif
+ else if (p_what == NOTIFICATION_DRAW) {
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
+
+ if (editor_gizmo_rid.is_null()) {
+ editor_gizmo_rid = RenderingServer::get_singleton()->canvas_item_create();
+ RenderingServer::get_singleton()->canvas_item_set_parent(editor_gizmo_rid, get_canvas_item());
+ RenderingServer::get_singleton()->canvas_item_set_z_as_relative_to_parent(editor_gizmo_rid, true);
+ RenderingServer::get_singleton()->canvas_item_set_z_index(editor_gizmo_rid, 10);
+ }
+ RenderingServer::get_singleton()->canvas_item_clear(editor_gizmo_rid);
+
+ if (!_editor_show_bone_gizmo) {
+ return;
+ }
+
+ // Undo scaling
+ Transform2D editor_gizmo_trans = Transform2D();
+ editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
+ RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
+
+ Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
+ Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
+ Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
+ Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
+
+ bool Bone2D_found = false;
+ for (int i = 0; i < get_child_count(); i++) {
+ Bone2D *child_node = nullptr;
+ child_node = Object::cast_to<Bone2D>(get_child(i));
+ if (!child_node) {
+ continue;
+ }
+ Bone2D_found = true;
+
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, child_node);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
+
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
+
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
+ }
+
+ if (!Bone2D_found) {
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, nullptr);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
+
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
+
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
+ }
+ }
+#endif // TOOLS_ENALBED
}
+#ifdef TOOLS_ENABLED
+bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone) {
+ int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
+ int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
+
+ if (!is_inside_tree()) {
+ return false; //may have been removed
+ }
+ if (!p_other_bone && length <= 0) {
+ return false;
+ }
+
+ Vector2 rel;
+ if (p_other_bone) {
+ rel = (p_other_bone->get_global_position() - get_global_position());
+ rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
+ } else {
+ real_t angle_to_use = get_rotation() + bone_angle;
+ rel = Vector2(cos(angle_to_use), sin(angle_to_use)) * (length * MIN(get_global_scale().x, get_global_scale().y));
+ rel = rel.rotated(-get_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
+ }
+
+ Vector2 relt = rel.rotated(Math_PI * 0.5).normalized() * bone_width;
+ Vector2 reln = rel.normalized();
+ Vector2 reltn = relt.normalized();
+
+ if (p_shape) {
+ p_shape->clear();
+ p_shape->push_back(Vector2(0, 0));
+ p_shape->push_back(rel * 0.2 + relt);
+ p_shape->push_back(rel);
+ p_shape->push_back(rel * 0.2 - relt);
+ }
+
+ if (p_outline_shape) {
+ p_outline_shape->clear();
+ p_outline_shape->push_back((-reln - reltn) * bone_outline_width);
+ p_outline_shape->push_back((-reln + reltn) * bone_outline_width);
+ p_outline_shape->push_back(rel * 0.2 + relt + reltn * bone_outline_width);
+ p_outline_shape->push_back(rel + (reln + reltn) * bone_outline_width);
+ p_outline_shape->push_back(rel + (reln - reltn) * bone_outline_width);
+ p_outline_shape->push_back(rel * 0.2 - relt - reltn * bone_outline_width);
+ }
+ return true;
+}
+
+void Bone2D::_editor_set_show_bone_gizmo(bool p_show_gizmo) {
+ _editor_show_bone_gizmo = p_show_gizmo;
+ update();
+}
+
+bool Bone2D::_editor_get_show_bone_gizmo() const {
+ return _editor_show_bone_gizmo;
+}
+#endif // TOOLS_ENABLED
+
void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rest", "rest"), &Bone2D::set_rest);
ClassDB::bind_method(D_METHOD("get_rest"), &Bone2D::get_rest);
@@ -90,8 +377,14 @@ void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length);
ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length);
+ ClassDB::bind_method(D_METHOD("set_autocalculate_length_and_angle", "auto_calculate"), &Bone2D::set_autocalculate_length_and_angle);
+ ClassDB::bind_method(D_METHOD("get_autocalculate_length_and_angle"), &Bone2D::get_autocalculate_length_and_angle);
+ ClassDB::bind_method(D_METHOD("set_length", "length"), &Bone2D::set_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &Bone2D::get_length);
+ ClassDB::bind_method(D_METHOD("set_bone_angle", "angle"), &Bone2D::set_bone_angle);
+ ClassDB::bind_method(D_METHOD("get_bone_angle"), &Bone2D::get_bone_angle);
+
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_length", PROPERTY_HINT_RANGE, "1,1024,1"), "set_default_length", "get_default_length");
}
void Bone2D::set_rest(const Transform2D &p_rest) {
@@ -100,7 +393,7 @@ void Bone2D::set_rest(const Transform2D &p_rest) {
skeleton->_make_bone_setup_dirty();
}
- update_configuration_warning();
+ update_configuration_warnings();
}
Transform2D Bone2D::get_rest() const {
@@ -120,11 +413,13 @@ void Bone2D::apply_rest() {
}
void Bone2D::set_default_length(real_t p_length) {
- default_length = p_length;
+ WARN_DEPRECATED_MSG("set_default_length is deprecated. Please use set_length instead!");
+ set_length(p_length);
}
real_t Bone2D::get_default_length() const {
- return default_length;
+ WARN_DEPRECATED_MSG("get_default_length is deprecated. Please use get_length instead!");
+ return get_length();
}
int Bone2D::get_index_in_skeleton() const {
@@ -133,46 +428,145 @@ int Bone2D::get_index_in_skeleton() const {
return skeleton_index;
}
-String Bone2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> Bone2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!skeleton) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
if (parent_bone) {
- warning += TTR("This Bone2D chain should end at a Skeleton2D node.");
+ warnings.push_back(TTR("This Bone2D chain should end at a Skeleton2D node."));
} else {
- warning += TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
+ warnings.push_back(TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."));
}
}
if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ warnings.push_back(TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."));
+ }
+
+ return warnings;
+}
+
+void Bone2D::calculate_length_and_rotation() {
+ // if there is at least a single child Bone2D node, we can calculate
+ // the length and direction. We will always just use the first Bone2D for this.
+ bool calculated = false;
+ int child_count = get_child_count();
+ if (child_count > 0) {
+ for (int i = 0; i < child_count; i++) {
+ Bone2D *child = Object::cast_to<Bone2D>(get_child(i));
+ if (child) {
+ Vector2 child_local_pos = to_local(child->get_global_position());
+ length = child_local_pos.length();
+ bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x);
+ calculated = true;
+ break;
+ }
}
- warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
}
+ if (calculated) {
+ return; // Finished!
+ } else {
+ WARN_PRINT("No Bone2D children of node " + get_name() + ". Cannot calculate bone length or angle reliably.\nUsing transform rotation for bone angle");
+ bone_angle = get_transform().get_rotation();
+ return;
+ }
+}
+
+void Bone2D::set_autocalculate_length_and_angle(bool p_autocalculate) {
+ autocalculate_length_and_angle = p_autocalculate;
+ if (autocalculate_length_and_angle) {
+ calculate_length_and_rotation();
+ }
+ notify_property_list_changed();
+}
+
+bool Bone2D::get_autocalculate_length_and_angle() const {
+ return autocalculate_length_and_angle;
+}
+
+void Bone2D::set_length(real_t p_length) {
+ length = p_length;
+
+#ifdef TOOLS_ENABLED
+ update();
+#endif // TOOLS_ENABLED
+}
+
+real_t Bone2D::get_length() const {
+ return length;
+}
+
+void Bone2D::set_bone_angle(real_t p_angle) {
+ bone_angle = p_angle;
+
+#ifdef TOOLS_ENABLED
+ update();
+#endif // TOOLS_ENABLED
+}
- return warning;
+real_t Bone2D::get_bone_angle() const {
+ return bone_angle;
}
Bone2D::Bone2D() {
+ skeleton = nullptr;
+ parent_bone = nullptr;
+ skeleton_index = -1;
+ length = 16;
+ bone_angle = 0;
+ autocalculate_length_and_angle = true;
set_notify_local_transform(true);
//this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
for (int i = 0; i < 3; i++) {
rest[i] = Vector2(0, 0);
}
+ copy_transform_to_cache = true;
+}
+
+Bone2D::~Bone2D() {
+#ifdef TOOLS_ENABLED
+ if (!editor_gizmo_rid.is_null()) {
+ RenderingServer::get_singleton()->free(editor_gizmo_rid);
+ }
+#endif // TOOLS_ENABLED
}
//////////////////////////////////////
+bool Skeleton2D::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("modification_stack")) {
+ set_modification_stack(p_value);
+ return true;
+ }
+ return true;
+}
+
+bool Skeleton2D::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("modification_stack")) {
+ r_ret = get_modification_stack();
+ return true;
+ }
+ return true;
+}
+
+void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(
+ PropertyInfo(Variant::OBJECT, "modification_stack",
+ PROPERTY_HINT_RESOURCE_TYPE,
+ "SkeletonModificationStack2D",
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+}
+
void Skeleton2D::_make_bone_setup_dirty() {
if (bone_setup_dirty) {
return;
}
bone_setup_dirty = true;
if (is_inside_tree()) {
- call_deferred("_update_bone_setup");
+ call_deferred(SNAME("_update_bone_setup"));
}
}
@@ -195,11 +589,13 @@ void Skeleton2D::_update_bone_setup() {
} else {
bones.write[i].parent_index = -1;
}
+
+ bones.write[i].local_pose_override = bones[i].bone->get_skeleton_rest();
}
transform_dirty = true;
_update_transform();
- emit_signal("bone_setup_changed");
+ emit_signal(SNAME("bone_setup_changed"));
}
void Skeleton2D::_make_transform_dirty() {
@@ -208,7 +604,7 @@ void Skeleton2D::_make_transform_dirty() {
}
transform_dirty = true;
if (is_inside_tree()) {
- call_deferred("_update_transform");
+ call_deferred(SNAME("_update_transform"));
}
}
@@ -263,19 +659,121 @@ void Skeleton2D::_notification(int p_what) {
if (transform_dirty) {
_update_transform();
}
-
request_ready();
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
RS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform());
+ } else if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
+ if (modification_stack.is_valid()) {
+ execute_modifications(get_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process);
+ }
+ } else if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+ if (modification_stack.is_valid()) {
+ execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process);
+ }
}
+#ifdef TOOLS_ENABLED
+ else if (p_what == NOTIFICATION_DRAW) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (modification_stack.is_valid()) {
+ modification_stack->draw_editor_gizmos();
+ }
+ }
+ }
+#endif // TOOLS_ENABLED
}
RID Skeleton2D::get_skeleton() const {
return skeleton;
}
+void Skeleton2D::set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, real_t p_amount, bool p_persistent) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, bones.size(), "Bone index is out of range!");
+ bones.write[p_bone_idx].local_pose_override = p_override;
+ bones.write[p_bone_idx].local_pose_override_amount = p_amount;
+ bones.write[p_bone_idx].local_pose_override_persistent = p_persistent;
+}
+
+Transform2D Skeleton2D::get_bone_local_pose_override(int p_bone_idx) {
+ ERR_FAIL_INDEX_V_MSG(p_bone_idx, bones.size(), Transform2D(), "Bone index is out of range!");
+ return bones[p_bone_idx].local_pose_override;
+}
+
+void Skeleton2D::set_modification_stack(Ref<SkeletonModificationStack2D> p_stack) {
+ if (modification_stack.is_valid()) {
+ modification_stack->is_setup = false;
+ modification_stack->set_skeleton(nullptr);
+
+ set_process_internal(false);
+ set_physics_process_internal(false);
+ }
+ modification_stack = p_stack;
+ if (modification_stack.is_valid()) {
+ modification_stack->set_skeleton(this);
+ modification_stack->setup();
+
+ set_process_internal(true);
+ set_physics_process_internal(true);
+
+#ifdef TOOLS_ENABLED
+ modification_stack->set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+ }
+}
+
+Ref<SkeletonModificationStack2D> Skeleton2D::get_modification_stack() const {
+ return modification_stack;
+}
+
+void Skeleton2D::execute_modifications(real_t p_delta, int p_execution_mode) {
+ if (!modification_stack.is_valid()) {
+ return;
+ }
+
+ // Do not cache the transform changes caused by the modifications!
+ for (int i = 0; i < bones.size(); i++) {
+ bones[i].bone->copy_transform_to_cache = false;
+ }
+
+ if (modification_stack->skeleton != this) {
+ modification_stack->set_skeleton(this);
+ }
+
+ modification_stack->execute(p_delta, p_execution_mode);
+
+ // Only apply the local pose override on _process. Otherwise, just calculate the local_pose_override and reset the transform.
+ if (p_execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process) {
+ for (int i = 0; i < bones.size(); i++) {
+ if (bones[i].local_pose_override_amount > 0) {
+ bones[i].bone->set_meta("_local_pose_override_enabled_", true);
+
+ Transform2D final_trans = bones[i].bone->cache_transform;
+ final_trans = final_trans.interpolate_with(bones[i].local_pose_override, bones[i].local_pose_override_amount);
+ bones[i].bone->set_transform(final_trans);
+ bones[i].bone->propagate_call("force_update_transform");
+
+ if (bones[i].local_pose_override_persistent) {
+ bones.write[i].local_pose_override_amount = 0.0;
+ }
+ } else {
+ // TODO: see if there is a way to undo the override without having to resort to setting every bone's transform.
+ bones[i].bone->remove_meta("_local_pose_override_enabled_");
+ bones[i].bone->set_transform(bones[i].bone->cache_transform);
+ }
+ }
+ }
+
+ // Cache any future transform changes
+ for (int i = 0; i < bones.size(); i++) {
+ bones[i].bone->copy_transform_to_cache = true;
+ }
+
+#ifdef TOOLS_ENABLED
+ modification_stack->set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+}
+
void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_bone_setup"), &Skeleton2D::_update_bone_setup);
ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform);
@@ -285,6 +783,13 @@ void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
+ ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton2D::set_modification_stack);
+ ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton2D::get_modification_stack);
+ ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton2D::execute_modifications);
+
+ ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "override_pose", "strength", "persistent"), &Skeleton2D::set_bone_local_pose_override);
+ ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton2D::get_bone_local_pose_override);
+
ADD_SIGNAL(MethodInfo("bone_setup_changed"));
}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 1f43ea742b..56fd0e8504 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -32,6 +32,7 @@
#define SKELETON_2D_H
#include "scene/2d/node_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
class Skeleton2D;
@@ -46,30 +47,62 @@ class Bone2D : public Node2D {
Bone2D *parent_bone = nullptr;
Skeleton2D *skeleton = nullptr;
Transform2D rest;
- real_t default_length = 16.0;
+
+ bool autocalculate_length_and_angle = true;
+ real_t length = 16;
+ real_t bone_angle = 0;
int skeleton_index = -1;
+ void calculate_length_and_rotation();
+
+#ifdef TOOLS_ENABLED
+ RID editor_gizmo_rid;
+ bool _editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone);
+ bool _editor_show_bone_gizmo = true;
+#endif // TOOLS ENABLED
+
protected:
void _notification(int p_what);
static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
+ Transform2D cache_transform;
+ bool copy_transform_to_cache = true;
+
void set_rest(const Transform2D &p_rest);
Transform2D get_rest() const;
void apply_rest();
Transform2D get_skeleton_rest() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void set_default_length(real_t p_length);
real_t get_default_length() const;
+ void set_autocalculate_length_and_angle(bool p_autocalculate);
+ bool get_autocalculate_length_and_angle() const;
+ void set_length(real_t p_length);
+ real_t get_length() const;
+ void set_bone_angle(real_t p_angle);
+ real_t get_bone_angle() const;
+
int get_index_in_skeleton() const;
+#ifdef TOOLS_ENABLED
+ void _editor_set_show_bone_gizmo(bool p_show_gizmo);
+ bool _editor_get_show_bone_gizmo() const;
+#endif // TOOLS_ENABLED
+
Bone2D();
+ ~Bone2D();
};
+class SkeletonModificationStack2D;
+
class Skeleton2D : public Node2D {
GDCLASS(Skeleton2D, Node2D);
@@ -86,6 +119,11 @@ class Skeleton2D : public Node2D {
int parent_index = 0;
Transform2D accum_transform;
Transform2D rest_inverse;
+
+ //Transform2D local_pose_cache;
+ Transform2D local_pose_override;
+ real_t local_pose_override_amount = 0;
+ bool local_pose_override_persistent = false;
};
Vector<Bone> bones;
@@ -100,15 +138,28 @@ class Skeleton2D : public Node2D {
RID skeleton;
+ Ref<SkeletonModificationStack2D> modification_stack;
+
protected:
void _notification(int p_what);
static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
int get_bone_count() const;
Bone2D *get_bone(int p_idx);
RID get_skeleton() const;
+
+ void set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, real_t p_amount, bool p_persistent = true);
+ Transform2D get_bone_local_pose_override(int p_bone_idx);
+
+ Ref<SkeletonModificationStack2D> get_modification_stack() const;
+ void set_modification_stack(Ref<SkeletonModificationStack2D> p_stack);
+ void execute_modifications(real_t p_delta, int p_execution_mode);
+
Skeleton2D();
~Skeleton2D();
};
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 7c93edbff9..5761f19a53 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -31,7 +31,6 @@
#include "sprite_2d.h"
#include "core/core_string_names.h"
-#include "core/os/os.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
@@ -153,7 +152,7 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
}
update();
- emit_signal("texture_changed");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
item_rect_changed();
}
@@ -254,15 +253,15 @@ int Sprite2D::get_frame() const {
return frame;
}
-void Sprite2D::set_frame_coords(const Vector2 &p_coord) {
- ERR_FAIL_INDEX(int(p_coord.x), hframes);
- ERR_FAIL_INDEX(int(p_coord.y), vframes);
+void Sprite2D::set_frame_coords(const Vector2i &p_coord) {
+ ERR_FAIL_INDEX(p_coord.x, hframes);
+ ERR_FAIL_INDEX(p_coord.y, vframes);
- set_frame(int(p_coord.y) * hframes + int(p_coord.x));
+ set_frame(p_coord.y * hframes + p_coord.x);
}
-Vector2 Sprite2D::get_frame_coords() const {
- return Vector2(frame % hframes, frame / hframes);
+Vector2i Sprite2D::get_frame_coords() const {
+ return Vector2i(frame % hframes, frame / hframes);
}
void Sprite2D::set_vframes(int p_amount) {
@@ -452,7 +451,7 @@ void Sprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index 9db74cfe26..49df78c59d 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -109,8 +109,8 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- void set_frame_coords(const Vector2 &p_coord);
- Vector2 get_frame_coords() const;
+ void set_frame_coords(const Vector2i &p_coord);
+ Vector2i get_frame_coords() const;
void set_vframes(int p_amount);
int get_vframes() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 81a5b0b28c..13f1d258a8 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -30,261 +30,465 @@
#include "tile_map.h"
-#include "collision_object_2d.h"
#include "core/io/marshalls.h"
-#include "core/os/os.h"
-#include "scene/2d/area_2d.h"
+
#include "servers/navigation_server_2d.h"
-#include "servers/physics_server_2d.h"
-int TileMap::_get_quadrant_size() const {
- if (use_y_sort) {
- return 1;
- } else {
- return quadrant_size;
- }
+void TileMapPattern::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+ ERR_FAIL_COND_MSG(p_coords.x < 0 || p_coords.y < 0, vformat("Cannot set cell with negative coords in a TileMapPattern. Wrong coords: %s", p_coords));
+
+ size = size.max(p_coords + Vector2i(1, 1));
+ pattern[p_coords] = TileMapCell(p_source_id, p_atlas_coords, p_alternative_tile);
}
-void TileMap::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (use_parent) {
- _clear_quadrants();
- collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
- }
+bool TileMapPattern::has_cell(const Vector2i &p_coords) const {
+ return pattern.has(p_coords);
+}
- pending_update = true;
- _recreate_quadrants();
- update_dirty_quadrants();
- RID space = get_world_2d()->get_space();
- _update_quadrant_transform();
- _update_quadrant_space(space);
- update_configuration_warning();
+void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
+ ERR_FAIL_COND(!pattern.has(p_coords));
- } break;
+ pattern.erase(p_coords);
+ if (p_update_size) {
+ size = Vector2i();
+ for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
+ size = size.max(E->key() + Vector2i(1, 1));
+ }
+ }
+}
- case NOTIFICATION_EXIT_TREE: {
- _update_quadrant_space(RID());
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID());
- }
- q.navpoly_ids.clear();
+int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const {
+ ERR_FAIL_COND_V(!pattern.has(p_coords), TileSet::INVALID_SOURCE);
- if (collision_parent) {
- collision_parent->remove_shape_owner(q.shape_owner_id);
- q.shape_owner_id = -1;
- }
+ return pattern[p_coords].source_id;
+}
- for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
- RS::get_singleton()->free(F->get().id);
- }
- q.occluder_instances.clear();
- }
+Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const {
+ ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS);
- collision_parent = nullptr;
- } break;
+ return pattern[p_coords].get_atlas_coords();
+}
- case NOTIFICATION_TRANSFORM_CHANGED: {
- //move stuff
- _update_quadrant_transform();
+int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const {
+ ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE);
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (use_parent) {
- _recreate_quadrants();
- }
+ return pattern[p_coords].alternative_tile;
+}
- } break;
+TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
+ // Returns the cells used in the tilemap.
+ TypedArray<Vector2i> a;
+ a.resize(pattern.size());
+ int i = 0;
+ for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
+ Vector2i p(E->key().x, E->key().y);
+ a[i++] = p;
}
+
+ return a;
}
-void TileMap::_update_quadrant_space(const RID &p_space) {
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_space(q.body, p_space);
- }
- }
+Vector2i TileMapPattern::get_size() const {
+ return size;
}
-void TileMap::_update_quadrant_transform() {
- if (!is_inside_tree()) {
- return;
+void TileMapPattern::set_size(const Vector2i &p_size) {
+ for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
+ Vector2i coords = E->key();
+ if (p_size.x <= coords.x || p_size.y <= coords.y) {
+ ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords));
+ };
}
- Transform2D global_transform = get_global_transform();
+ size = p_size;
+}
- Transform2D local_transform;
- if (collision_parent) {
- local_transform = get_transform();
- }
+bool TileMapPattern::is_empty() const {
+ return pattern.is_empty();
+};
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Transform2D xform;
- xform.set_origin(q.pos);
+void TileMapPattern::clear() {
+ size = Vector2i();
+ pattern.clear();
+};
- if (!use_parent) {
- xform = global_transform * xform;
- PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
+void TileMapPattern::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell);
+ ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell);
+ ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id);
+ ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapPattern::get_cell_atlas_coords);
+ ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapPattern::get_cell_alternative_tile);
- if (bake_navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_transform(F->get().region, F->get().xform);
+ ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapPattern::get_used_cells);
+ ClassDB::bind_method(D_METHOD("get_size"), &TileMapPattern::get_size);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &TileMapPattern::set_size);
+ ClassDB::bind_method(D_METHOD("is_empty"), &TileMapPattern::is_empty);
+}
+
+Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
+ // Transform to stacked layout.
+ Vector2i output = p_coords;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ SWAP(output.x, output.y);
+ }
+ switch (p_from_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ if (output.y % 2) {
+ output.x -= 1;
}
- }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y < 0 && bool(output.y % 2)) {
+ output = Vector2i(output.x + output.y / 2 - 1, output.y);
+ } else {
+ output = Vector2i(output.x + output.y / 2, output.y);
+ }
+ } else {
+ if (output.x < 0 && bool(output.x % 2)) {
+ output = Vector2i(output.x / 2 - 1, output.x + output.y * 2);
+ } else {
+ output = Vector2i(output.x / 2, output.x + output.y * 2);
+ }
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if ((output.x + output.y) < 0 && (output.x - output.y) % 2) {
+ output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x);
+ } else {
+ output = Vector2i((output.x + output.y) / 2, -output.x + output.y);
+ }
+ } else {
+ if ((output.x - output.y) < 0 && (output.x + output.y) % 2) {
+ output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y);
+ } else {
+ output = Vector2i((output.x - output.y) / 2, output.x + output.y);
+ }
+ }
+ break;
+ }
- for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
- RS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
- }
+ switch (p_to_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ if (output.y % 2) {
+ output.x += 1;
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y < 0 && (output.y % 2)) {
+ output = Vector2i(output.x - output.y / 2 + 1, output.y);
+ } else {
+ output = Vector2i(output.x - output.y / 2, output.y);
+ }
+ } else {
+ if (output.y % 2) {
+ if (output.y < 0) {
+ output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1);
+ } else {
+ output = Vector2i(2 * output.x + 1, -output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(2 * output.x, -output.x + output.y / 2);
+ }
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y % 2) {
+ if (output.y > 0) {
+ output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1);
+ } else {
+ output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(output.x - output.y / 2, output.x + output.y / 2);
+ }
+ } else {
+ if (output.y % 2) {
+ if (output.y < 0) {
+ output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1);
+ } else {
+ output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2);
+ }
+ }
+ break;
}
-}
-void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
- if (tile_set.is_valid()) {
- tile_set->disconnect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ SWAP(output.x, output.y);
}
- _clear_quadrants();
- tile_set = p_tileset;
+ return output;
+}
- if (tile_set.is_valid()) {
- tile_set->connect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
+int TileMap::get_effective_quadrant_size(int p_layer) const {
+ // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
+ if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) {
+ return 1;
} else {
- clear();
+ return quadrant_size;
}
+}
+
+void TileMap::set_selected_layer(int p_layer_id) {
+ ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size());
+ selected_layer = p_layer_id;
+ emit_signal(SNAME("changed"));
+ _make_all_quadrants_dirty();
+}
- _recreate_quadrants();
- emit_signal("settings_changed");
+int TileMap::get_selected_layer() const {
+ return selected_layer;
+}
+
+void TileMap::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ pending_update = true;
+ _recreate_internals();
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ _clear_internals();
+ } break;
+ }
+
+ // Transfers the notification to tileset plugins.
+ if (tile_set.is_valid()) {
+ _rendering_notification(p_what);
+ _physics_notification(p_what);
+ _navigation_notification(p_what);
+ }
}
Ref<TileSet> TileMap::get_tileset() const {
return tile_set;
}
-void TileMap::set_cell_size(Size2 p_size) {
- ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
+void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
+ if (p_tileset == tile_set) {
+ return;
+ }
- _clear_quadrants();
- cell_size = p_size;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ // Set the tileset, registering to its changes.
+ if (tile_set.is_valid()) {
+ tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ }
+
+ if (!p_tileset.is_valid()) {
+ _clear_internals();
+ }
+
+ tile_set = p_tileset;
+
+ if (tile_set.is_valid()) {
+ tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ _recreate_internals();
+ }
-Size2 TileMap::get_cell_size() const {
- return cell_size;
+ emit_signal(SNAME("changed"));
}
void TileMap::set_quadrant_size(int p_size) {
- ERR_FAIL_COND_MSG(p_size < 1, "Quadrant size cannot be smaller than 1.");
+ ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
- _clear_quadrants();
quadrant_size = p_size;
- _recreate_quadrants();
- emit_signal("settings_changed");
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
}
int TileMap::get_quadrant_size() const {
return quadrant_size;
}
-void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) {
- Size2 s = p_sc;
- Vector2 offset = p_offset;
+void TileMap::set_layers_count(int p_layers_count) {
+ ERR_FAIL_COND(p_layers_count < 0);
+ _clear_internals();
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.y += cell_size.y;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset += cell_size / 2;
- }
+ layers.resize(p_layers_count);
+ _recreate_internals();
+ notify_property_list_changed();
- if (s.y > s.x) {
- if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) {
- offset.y += s.y - s.x;
- }
- } else if (s.y < s.x) {
- if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose)) {
- offset.x += s.x - s.y;
- }
- }
+ if (selected_layer >= p_layers_count) {
+ selected_layer = -1;
}
- if (p_cell.transpose) {
- SWAP(xform.elements[0].x, xform.elements[0].y);
- SWAP(xform.elements[1].x, xform.elements[1].y);
- SWAP(offset.x, offset.y);
- SWAP(s.x, s.y);
- }
+ emit_signal(SNAME("changed"));
- if (p_cell.flip_h) {
- xform.elements[0].x = -xform.elements[0].x;
- xform.elements[1].x = -xform.elements[1].x;
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.x = s.x - offset.x;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset.x = s.x - offset.x / 2;
- }
- } else {
- offset.x = s.x - offset.x;
- }
- }
+ update_configuration_warnings();
+}
- if (p_cell.flip_v) {
- xform.elements[0].y = -xform.elements[0].y;
- xform.elements[1].y = -xform.elements[1].y;
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- offset.y = s.y - offset.y;
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.y += s.y;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset.y += s.y;
- }
- } else {
- offset.y = s.y - offset.y;
- }
- }
+int TileMap::get_layers_count() const {
+ return layers.size();
+}
- if (centered_textures) {
- offset += cell_size / 2 - s / 2;
- }
- xform.elements[2] += offset;
+void TileMap::set_layer_name(int p_layer, String p_name) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].name = p_name;
+ emit_signal(SNAME("changed"));
}
-void TileMap::_add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata) {
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+String TileMap::get_layer_name(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), String());
+ return layers[p_layer].name;
+}
- if (!use_parent) {
- ps->body_add_shape(p_q.body, p_shape->get_rid(), p_xform);
- ps->body_set_shape_metadata(p_q.body, shape_idx, p_metadata);
- ps->body_set_shape_as_one_way_collision(p_q.body, shape_idx, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
+void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].enabled = p_enabled;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
- } else if (collision_parent) {
- Transform2D xform = p_xform;
- xform.set_origin(xform.get_origin() + p_q.pos);
+ update_configuration_warnings();
+}
- collision_parent->shape_owner_add_shape(p_q.shape_owner_id, p_shape);
+bool TileMap::is_layer_enabled(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].enabled;
+}
- int real_index = collision_parent->shape_owner_get_shape_index(p_q.shape_owner_id, shape_idx);
- RID rid = collision_parent->get_rid();
+void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].y_sort_enabled = p_y_sort_enabled;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
- if (Object::cast_to<Area2D>(collision_parent) != nullptr) {
- ps->area_set_shape_transform(rid, real_index, get_transform() * xform);
- } else {
- ps->body_set_shape_transform(rid, real_index, get_transform() * xform);
- ps->body_set_shape_metadata(rid, real_index, p_metadata);
- ps->body_set_shape_as_one_way_collision(rid, real_index, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
+ update_configuration_warnings();
+}
+
+bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].y_sort_enabled;
+}
+
+void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].y_sort_origin = p_y_sort_origin;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
+int TileMap::get_layer_y_sort_origin(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].y_sort_origin;
+}
+
+void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].z_index = p_z_index;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
+}
+
+int TileMap::get_layer_z_index(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].z_index;
+}
+
+void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
+ collision_visibility_mode = p_show_collision;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
+TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
+ return collision_visibility_mode;
+}
+
+void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
+ navigation_visibility_mode = p_show_navigation;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
+TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
+ return navigation_visibility_mode;
+}
+
+void TileMap::set_y_sort_enabled(bool p_enable) {
+ Node2D::set_y_sort_enabled(p_enable);
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
+Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const {
+ int quadrant_size = get_effective_quadrant_size(p_layer);
+
+ // Rounding down, instead of simply rounding towards zero (truncating)
+ return Vector2i(
+ p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size,
+ p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
+}
+
+Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
+
+ TileMapQuadrant q;
+ q.layer = p_layer;
+ q.coords = p_qk;
+
+ rect_cache_dirty = true;
+
+ // Create the debug canvas item.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ q.debug_canvas_item = rs->canvas_item_create();
+ rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
+ rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item());
+
+ // Call the create_quadrant method on plugins
+ if (tile_set.is_valid()) {
+ _rendering_create_quadrant(&q);
+ _physics_create_quadrant(&q);
+ }
+
+ return layers[p_layer].quadrant_map.insert(p_qk, q);
+}
+
+void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+ // Make the given quadrant dirty, then trigger an update later.
+ TileMapQuadrant &q = Q->get();
+ if (!q.dirty_list_element.in_list()) {
+ layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
+ }
+ _queue_update_dirty_quadrants();
+}
+
+void TileMap::_make_all_quadrants_dirty() {
+ // Make all quandrants dirty, then trigger an update later.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ if (!E->value().dirty_list_element.in_list()) {
+ layers[layer].dirty_quadrant_list.add(&E->value().dirty_list_element);
+ }
}
}
- shape_idx++;
+ _queue_update_dirty_quadrants();
}
-void TileMap::update_dirty_quadrants() {
+void TileMap::_queue_update_dirty_quadrants() {
+ if (pending_update || !is_inside_tree()) {
+ return;
+ }
+ pending_update = true;
+ call_deferred(SNAME("_update_dirty_quadrants"));
+}
+
+void TileMap::_update_dirty_quadrants() {
if (!pending_update) {
return;
}
@@ -293,1308 +497,2172 @@ void TileMap::update_dirty_quadrants() {
return;
}
- RenderingServer *vs = RenderingServer::get_singleton();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- Vector2 tofs = get_cell_draw_offset();
- Vector2 qofs;
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ // Update the coords cache.
+ for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) {
+ q->self()->map_to_world.clear();
+ q->self()->world_to_map.clear();
+ for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
+ Vector2i pk = E->get();
+ Vector2i pk_world_coords = map_to_world(pk);
+ q->self()->map_to_world[pk] = pk_world_coords;
+ q->self()->world_to_map[pk_world_coords] = pk;
+ }
+ }
- SceneTree *st = SceneTree::get_singleton();
- Color debug_collision_color;
- Color debug_navigation_color;
+ // Call the update_dirty_quadrant method on plugins.
+ _rendering_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+ _physics_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+ _navigation_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+ _scenes_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+
+ // Redraw the debug canvas_items.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) {
+ rs->canvas_item_clear(q->self()->debug_canvas_item);
+ Transform2D xform;
+ xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer)));
+ rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
+
+ _rendering_draw_quadrant_debug(q->self());
+ _physics_draw_quadrant_debug(q->self());
+ _navigation_draw_quadrant_debug(q->self());
+ _scenes_draw_quadrant_debug(q->self());
+ }
- bool debug_shapes = st && st->is_debugging_collisions_hint();
- if (debug_shapes) {
- debug_collision_color = st->get_debug_collisions_color();
+ // Clear the list
+ while (layers[layer].dirty_quadrant_list.first()) {
+ layers[layer].dirty_quadrant_list.remove(layers[layer].dirty_quadrant_list.first());
+ }
}
- bool debug_navigation = st && st->is_debugging_navigation_hint();
- if (debug_navigation) {
- debug_navigation_color = st->get_debug_navigation_color();
- }
+ pending_update = false;
- while (dirty_quadrant_list.first()) {
- Quadrant &q = *dirty_quadrant_list.first()->self();
+ _recompute_rect_cache();
+}
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- vs->free(E->get());
+void TileMap::_recreate_internals() {
+ // Clear all internals.
+ _clear_internals();
+
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ if (!layers[layer].enabled) {
+ continue;
}
- q.canvas_items.clear();
+ // Upadate the layer internals.
+ _rendering_update_layer(layer);
- if (!use_parent) {
- ps->body_clear_shapes(q.body);
- } else if (collision_parent) {
- collision_parent->shape_owner_clear_shapes(q.shape_owner_id);
- }
- int shape_idx = 0;
+ // Recreate the quadrants.
+ const Map<Vector2i, TileMapCell> &tile_map = layers[layer].tile_map;
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E->key().x, E->key().y));
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
- }
- q.navpoly_ids.clear();
+ Map<Vector2i, TileMapQuadrant>::Element *Q = layers[layer].quadrant_map.find(qk);
+ if (!Q) {
+ Q = _create_quadrant(layer, qk);
+ layers[layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
+ }
+
+ Vector2i pk = E->key();
+ Q->get().cells.insert(pk);
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- RS::get_singleton()->free(E->get().id);
+ _make_quadrant_dirty(Q);
}
- q.occluder_instances.clear();
- Ref<ShaderMaterial> prev_material;
- int prev_z_index = 0;
- RID prev_canvas_item;
- RID prev_debug_canvas_item;
+ }
- for (int i = 0; i < q.cells.size(); i++) {
- Map<PosKey, Cell>::Element *E = tile_map.find(q.cells[i]);
- Cell &c = E->get();
- //moment of truth
- if (!tile_set->has_tile(c.id)) {
- continue;
- }
- Ref<Texture2D> tex = tile_set->tile_get_texture(c.id);
- Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
+ _update_dirty_quadrants();
+}
- Vector2 wofs = _map_to_world(E->key().x, E->key().y);
- Vector2 offset = wofs - q.pos + tofs;
+void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+ // Remove a quadrant.
+ TileMapQuadrant *q = &(Q->get());
- if (!tex.is_valid()) {
- continue;
- }
+ // Call the cleanup_quadrant method on plugins.
+ if (tile_set.is_valid()) {
+ _rendering_cleanup_quadrant(q);
+ _physics_cleanup_quadrant(q);
+ _navigation_cleanup_quadrant(q);
+ _scenes_cleanup_quadrant(q);
+ }
- Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
- int z_index = tile_set->tile_get_z_index(c.id);
+ // Remove the quadrant from the dirty_list if it is there.
+ if (q->dirty_list_element.in_list()) {
+ layers[q->layer].dirty_quadrant_list.remove(&(q->dirty_list_element));
+ }
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE ||
- tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- z_index += tile_set->autotile_get_z_index(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- }
+ // Free the debug canvas item.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ rs->free(q->debug_canvas_item);
- RID canvas_item;
- RID debug_canvas_item;
+ layers[q->layer].quadrant_map.erase(Q);
+ rect_cache_dirty = true;
+}
- if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
- canvas_item = vs->canvas_item_create();
- if (mat.is_valid()) {
- vs->canvas_item_set_material(canvas_item, mat->get_rid());
- }
- vs->canvas_item_set_parent(canvas_item, get_canvas_item());
- _update_item_material_state(canvas_item);
- Transform2D xform;
- xform.set_origin(q.pos);
- vs->canvas_item_set_transform(canvas_item, xform);
- vs->canvas_item_set_light_mask(canvas_item, get_light_mask());
- vs->canvas_item_set_z_index(canvas_item, z_index);
-
- vs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(CanvasItem::get_texture_filter()));
- vs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(CanvasItem::get_texture_repeat()));
-
- q.canvas_items.push_back(canvas_item);
-
- if (debug_shapes) {
- debug_canvas_item = vs->canvas_item_create();
- vs->canvas_item_set_parent(debug_canvas_item, canvas_item);
- vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false);
- vs->canvas_item_set_z_index(debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
- q.canvas_items.push_back(debug_canvas_item);
- prev_debug_canvas_item = debug_canvas_item;
- }
+void TileMap::_clear_layer_internals(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
- prev_canvas_item = canvas_item;
- prev_material = mat;
- prev_z_index = z_index;
+ // Clear quadrants.
+ while (layers[p_layer].quadrant_map.size()) {
+ _erase_quadrant(layers[p_layer].quadrant_map.front());
+ }
- } else {
- canvas_item = prev_canvas_item;
- if (debug_shapes) {
- debug_canvas_item = prev_debug_canvas_item;
- }
- }
+ // Clear the layers internals.
+ _rendering_cleanup_layer(p_layer);
- Rect2 r = tile_set->tile_get_region(c.id);
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- int spacing = tile_set->autotile_get_spacing(c.id);
- r.size = tile_set->autotile_get_size(c.id);
- r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
- }
+ // Clear the dirty quadrants list.
+ while (layers[p_layer].dirty_quadrant_list.first()) {
+ layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first());
+ }
+}
- Size2 s;
- if (r == Rect2()) {
- s = tex->get_size();
+void TileMap::_clear_internals() {
+ // Clear quadrants.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ _clear_layer_internals(layer);
+ }
+}
+
+void TileMap::_recompute_rect_cache() {
+ // Compute the displayed area of the tilemap.
+#ifdef DEBUG_ENABLED
+
+ if (!rect_cache_dirty) {
+ return;
+ }
+
+ Rect2 r_total;
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ Rect2 r;
+ r.position = map_to_world(E->key() * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ if (E == layers[layer].quadrant_map.front()) {
+ r_total = r;
} else {
- s = r.size;
+ r_total = r_total.merge(r);
}
+ }
+ }
- Rect2 rect;
- rect.position = offset.floor();
- rect.size = s;
- rect.size.x += fp_adjust;
- rect.size.y += fp_adjust;
+ rect_cache = r_total;
- if (compatibility_mode && !centered_textures) {
- if (rect.size.y > rect.size.x) {
- if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose)) {
- tile_ofs.y += rect.size.y - rect.size.x;
- }
- } else if (rect.size.y < rect.size.x) {
- if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose)) {
- tile_ofs.x += rect.size.x - rect.size.y;
+ item_rect_changed();
+
+ rect_cache_dirty = false;
+#endif
+}
+
+/////////////////////////////// Rendering //////////////////////////////////////
+
+void TileMap::_rendering_notification(int p_what) {
+ switch (p_what) {
+ case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
+ bool visible = is_visible_in_tree();
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
+ TileMapQuadrant &q = E_quadrant->get();
+
+ // Update occluders transform.
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ Transform2D xform;
+ xform.set_origin(E_cell->key());
+ for (const RID &occluder : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible);
+ }
}
}
}
+ } break;
+ case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ if (!is_inside_tree()) {
+ return;
+ }
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
+ TileMapQuadrant &q = E_quadrant->get();
- if (c.transpose) {
- SWAP(tile_ofs.x, tile_ofs.y);
- if (centered_textures) {
- rect.position.x += cell_size.x / 2 - rect.size.y / 2;
- rect.position.y += cell_size.y / 2 - rect.size.x / 2;
+ // Update occluders transform.
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ Transform2D xform;
+ xform.set_origin(E_cell->key());
+ for (const RID &occluder : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
+ }
+ }
}
- } else if (centered_textures) {
- rect.position += cell_size / 2 - rect.size / 2;
}
-
- if (c.flip_h) {
- rect.size.x = -rect.size.x;
- tile_ofs.x = -tile_ofs.x;
+ } break;
+ case CanvasItem::NOTIFICATION_DRAW: {
+ if (tile_set.is_valid()) {
+ RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
}
+ } break;
+ }
+}
- if (c.flip_v) {
- rect.size.y = -rect.size.y;
- tile_ofs.y = -tile_ofs.y;
- }
+void TileMap::_rendering_update_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- rect.position += tile_ofs;
+ RenderingServer *rs = RenderingServer::get_singleton();
+ if (!layers[p_layer].canvas_item.is_valid()) {
+ RID ci = rs->canvas_item_create();
+ rs->canvas_item_set_parent(ci, get_canvas_item());
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- rect.position += tile_ofs;
+ /*Transform2D xform;
+ xform.set_origin(Vector2(0, p_layer));
+ rs->canvas_item_set_transform(ci, xform);*/
+ rs->canvas_item_set_draw_index(ci, p_layer);
- if (c.transpose) {
- if (c.flip_h) {
- rect.position.x -= cell_size.x;
- } else {
- rect.position.x += cell_size.x;
- }
- } else {
- if (c.flip_v) {
- rect.position.y -= cell_size.y;
- } else {
- rect.position.y += cell_size.y;
- }
- }
+ layers[p_layer].canvas_item = ci;
+ }
+ RID &ci = layers[p_layer].canvas_item;
+ rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled);
+ rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
+ rs->canvas_item_set_z_index(ci, layers[p_layer].z_index);
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat()));
+ rs->canvas_item_set_light_mask(ci, get_light_mask());
+}
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- rect.position += tile_ofs;
+void TileMap::_rendering_cleanup_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
- if (c.flip_h) {
- rect.position.x -= cell_size.x / 2;
- } else {
- rect.position.x += cell_size.x / 2;
- }
+ RenderingServer *rs = RenderingServer::get_singleton();
+ if (!layers[p_layer].canvas_item.is_valid()) {
+ rs->free(layers[p_layer].canvas_item);
+ }
+}
- if (c.flip_v) {
- rect.position.y -= cell_size.y / 2;
- } else {
- rect.position.y += cell_size.y / 2;
- }
- }
- } else {
- rect.position += tile_ofs;
- }
+void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!is_inside_tree());
+ ERR_FAIL_COND(!tile_set.is_valid());
- Color modulate = tile_set->tile_get_modulate(c.id);
- Color self_modulate = get_self_modulate();
- modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
- modulate.b * self_modulate.b, modulate.a * self_modulate.a);
- if (r == Rect2()) {
- tex->draw_rect(canvas_item, rect, false, modulate, c.transpose);
- } else {
- tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, clip_uv);
- }
+ bool visible = is_visible_in_tree();
- Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
- for (int j = 0; j < shapes.size(); j++) {
- Ref<Shape2D> shape = shapes[j].shape;
- if (shape.is_valid()) {
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) {
- Transform2D xform;
- xform.set_origin(offset.floor());
+ RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 shape_ofs = shapes[j].shape_transform.get_origin();
+ // Free the canvas items.
+ for (const RID &ci : q.canvas_items) {
+ rs->free(ci);
+ }
+ q.canvas_items.clear();
- _fix_cell_transform(xform, c, shape_ofs, s);
+ // Free the occluders.
+ for (const RID &occluder : q.occluders) {
+ rs->free(occluder);
+ }
+ q.occluders.clear();
- xform *= shapes[j].shape_transform.untranslated();
+ // Those allow to group cell per material or z-index.
+ Ref<ShaderMaterial> prev_material;
+ int prev_z_index = 0;
+ RID prev_canvas_item;
- if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item, xform);
- shape->draw(debug_canvas_item, debug_collision_color);
- }
+ // Iterate over the cells of the quadrant.
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(q.layer, E_cell->value(), true);
- if (shape->has_meta("decomposed")) {
- Array _shapes = shape->get_meta("decomposed");
- for (int k = 0; k < _shapes.size(); k++) {
- Ref<ConvexPolygonShape2D> convex = _shapes[k];
- if (convex.is_valid()) {
- _add_shape(shape_idx, q, convex, shapes[j], xform, Vector2(E->key().x, E->key().y));
-#ifdef DEBUG_ENABLED
- } else {
- print_error("The TileSet assigned to the TileMap " + get_name() + " has an invalid convex shape.");
-#endif
- }
- }
- } else {
- _add_shape(shape_idx, q, shape, shapes[j], xform, Vector2(E->key().x, E->key().y));
- }
- }
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
}
- }
- if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D());
- }
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get the tile data.
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ Ref<ShaderMaterial> mat = tile_data->tile_get_material();
+ int z_index = tile_data->get_z_index();
+
+ // Quandrant pos.
+ Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
+ if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
+ // When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
+ position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
+ }
- if (bake_navigation) {
- Ref<NavigationPolygon> navpoly;
- Vector2 npoly_ofs;
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- npoly_ofs = Vector2();
- } else {
- navpoly = tile_set->tile_get_navigation_polygon(c.id);
- npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
- }
+ // --- CanvasItems ---
+ // Create two canvas items, for rendering and debug.
+ RID canvas_item;
- if (navpoly.is_valid()) {
- Transform2D xform;
- xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, npoly_ofs, s);
-
- RID region = NavigationServer2D::get_singleton()->region_create();
- NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton()->region_set_transform(region, xform);
- NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
-
- Quadrant::NavPoly np;
- np.region = region;
- np.xform = xform;
- q.navpoly_ids[E->key()] = np;
-
- if (debug_navigation) {
- RID debug_navigation_item = vs->canvas_item_create();
- vs->canvas_item_set_parent(debug_navigation_item, canvas_item);
- vs->canvas_item_set_z_as_relative_to_parent(debug_navigation_item, false);
- vs->canvas_item_set_z_index(debug_navigation_item, RS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug
-
- if (debug_navigation_item.is_valid()) {
- Vector<Vector2> navigation_polygon_vertices = navpoly->get_vertices();
- int vsize = navigation_polygon_vertices.size();
-
- if (vsize > 2) {
- Vector<Color> colors;
- Vector<Vector2> vertices;
- vertices.resize(vsize);
- colors.resize(vsize);
- {
- const Vector2 *vr = navigation_polygon_vertices.ptr();
- for (int j = 0; j < vsize; j++) {
- vertices.write[j] = vr[j];
- colors.write[j] = debug_navigation_color;
- }
- }
+ // Check if the material or the z_index changed.
+ if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
+ // If so, create a new CanvasItem.
+ canvas_item = rs->canvas_item_create();
+ if (mat.is_valid()) {
+ rs->canvas_item_set_material(canvas_item, mat->get_rid());
+ }
+ rs->canvas_item_set_parent(canvas_item, layers[q.layer].canvas_item);
+ rs->canvas_item_set_use_parent_material(canvas_item, get_use_parent_material() || get_material().is_valid());
- Vector<int> indices;
+ Transform2D xform;
+ xform.set_origin(position);
+ rs->canvas_item_set_transform(canvas_item, xform);
- for (int j = 0; j < navpoly->get_polygon_count(); j++) {
- Vector<int> polygon = navpoly->get_polygon(j);
+ rs->canvas_item_set_light_mask(canvas_item, get_light_mask());
+ rs->canvas_item_set_z_index(canvas_item, z_index);
- for (int k = 2; k < polygon.size(); k++) {
- int kofs[3] = { 0, k - 1, k };
- for (int l = 0; l < 3; l++) {
- int idx = polygon[kofs[l]];
- ERR_FAIL_INDEX(idx, vsize);
- indices.push_back(idx);
- }
- }
- }
- Transform2D navxform;
- navxform.set_origin(offset.floor());
- _fix_cell_transform(navxform, c, npoly_ofs, s);
+ rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(get_texture_filter()));
+ rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(get_texture_repeat()));
- vs->canvas_item_set_transform(debug_navigation_item, navxform);
- vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors);
- }
+ q.canvas_items.push_back(canvas_item);
+
+ prev_canvas_item = canvas_item;
+ prev_material = mat;
+ prev_z_index = z_index;
+
+ } else {
+ // Keep the same canvas_item to draw on.
+ canvas_item = prev_canvas_item;
+ }
+
+ // Drawing the tile in the canvas item.
+ Color modulate = get_self_modulate();
+ if (selected_layer >= 0) {
+ if (q.layer < selected_layer) {
+ modulate = modulate.darkened(0.5);
+ } else if (q.layer > selected_layer) {
+ modulate = modulate.darkened(0.5);
+ modulate.a *= 0.3;
}
}
- }
- }
+ draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, modulate);
- Ref<OccluderPolygon2D> occluder;
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- } else {
- occluder = tile_set->tile_get_light_occluder(c.id);
- }
- if (occluder.is_valid()) {
- Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
- Transform2D xform;
- xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, occluder_ofs, s);
-
- RID orid = RS::get_singleton()->canvas_light_occluder_create();
- RS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
- RS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid());
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas());
- RS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask);
- Quadrant::Occluder oc;
- oc.xform = xform;
- oc.id = orid;
- q.occluder_instances[E->key()] = oc;
+ // --- Occluders ---
+ for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
+ Transform2D xform;
+ xform.set_origin(E_cell->key());
+ if (tile_data->get_occluder(i).is_valid()) {
+ RID occluder_id = rs->canvas_light_occluder_create();
+ rs->canvas_light_occluder_set_enabled(occluder_id, visible);
+ rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform);
+ rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
+ rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas());
+ rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
+ q.occluders.push_back(occluder_id);
+ }
+ }
+ }
}
}
- dirty_quadrant_list.remove(dirty_quadrant_list.first());
- quadrant_order_dirty = true;
+ _rendering_quadrant_order_dirty = true;
+ q_list_element = q_list_element->next();
}
- pending_update = false;
+ // Reset the drawing indices
+ if (_rendering_quadrant_order_dirty) {
+ int index = -(int64_t)0x80000000; //always must be drawn below children.
- if (quadrant_order_dirty) {
- int index = -(int64_t)0x80000000; //always must be drawn below children
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- RS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ // Sort the quadrants coords per world coordinates
+ Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ world_to_map[map_to_world(E->key())] = E->key();
+ }
+
+ // Sort the quadrants
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = layers[layer].quadrant_map[E->value()];
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
+ }
}
}
+ _rendering_quadrant_order_dirty = false;
+ }
+}
+
+void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ _rendering_quadrant_order_dirty = true;
+}
- quadrant_order_dirty = false;
+void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Free the canvas items.
+ for (const RID &ci : p_quadrant->canvas_items) {
+ RenderingServer::get_singleton()->free(ci);
}
+ p_quadrant->canvas_items.clear();
- _recompute_rect_cache();
+ // Free the occluders.
+ for (const RID &occluder : p_quadrant->occluders) {
+ RenderingServer::get_singleton()->free(occluder);
+ }
+ p_quadrant->occluders.clear();
}
-void TileMap::_recompute_rect_cache() {
-#ifdef DEBUG_ENABLED
+void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
- if (!rect_cache_dirty) {
+ if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
- Rect2 r_total;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Rect2 r;
- r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size());
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size()));
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
- if (E == quadrant_map.front()) {
- r_total = r;
- } else {
- r_total = r_total.merge(r);
+ // Draw a placeholder for scenes needing one.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ Vector2i grid_size = atlas_source->get_atlas_grid_size();
+ if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
+ // Generate a random color from the hashed values of the tiles.
+ Array to_hash;
+ to_hash.push_back(c.source_id);
+ to_hash.push_back(c.get_atlas_coords());
+ to_hash.push_back(c.alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw a placeholder tile.
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+ }
+ }
}
}
+}
- rect_cache = r_total;
+void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
+ ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
+ ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
- item_rect_changed();
+ TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get the texture.
+ Ref<Texture2D> tex = atlas_source->get_texture();
+ if (!tex.is_valid()) {
+ return;
+ }
- rect_cache_dirty = false;
-#endif
-}
+ // Check if we are in the texture, return otherwise.
+ Vector2i grid_size = atlas_source->get_atlas_grid_size();
+ if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
+ return;
+ }
-Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey &p_qk) {
- Transform2D xform;
- //xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
- Quadrant q;
- q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size());
- q.pos += get_cell_draw_offset();
- if (tile_origin == TILE_ORIGIN_CENTER) {
- q.pos += cell_size / 2;
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- q.pos.y += cell_size.y;
- }
+ // Get tile data.
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
- xform.set_origin(q.pos);
- //q.canvas_item = RenderingServer::get_singleton()->canvas_item_create();
- if (!use_parent) {
- q.body = PhysicsServer2D::get_singleton()->body_create();
- PhysicsServer2D::get_singleton()->body_set_mode(q.body, use_kinematic ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
+ // Compute the offset
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords);
+ Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
- PhysicsServer2D::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
- PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer);
- PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask);
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, friction);
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, bounce);
+ // Compute the destination rectangle in the CanvasItem.
+ Rect2 dest_rect;
+ dest_rect.size = source_rect.size;
+ dest_rect.size.x += FP_ADJUST;
+ dest_rect.size.y += FP_ADJUST;
- if (is_inside_tree()) {
- xform = get_global_transform() * xform;
- RID space = get_world_2d()->get_space();
- PhysicsServer2D::get_singleton()->body_set_space(q.body, space);
+ bool transpose = tile_data->get_transpose();
+ if (transpose) {
+ dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
+ } else {
+ dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
}
- PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- } else if (collision_parent) {
- xform = get_transform() * xform;
- q.shape_owner_id = collision_parent->create_shape_owner(this);
- } else {
- q.shape_owner_id = -1;
- }
-
- rect_cache_dirty = true;
- quadrant_order_dirty = true;
- return quadrant_map.insert(p_qk, q);
-}
+ if (tile_data->get_flip_h()) {
+ dest_rect.size.x = -dest_rect.size.x;
+ }
-void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
- Quadrant &q = Q->get();
- if (!use_parent) {
- PhysicsServer2D::get_singleton()->free(q.body);
- } else if (collision_parent) {
- collision_parent->remove_shape_owner(q.shape_owner_id);
- }
+ if (tile_data->get_flip_v()) {
+ dest_rect.size.y = -dest_rect.size.y;
+ }
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->free(E->get());
- }
- q.canvas_items.clear();
- if (q.dirty_list.in_list()) {
- dirty_quadrant_list.remove(&q.dirty_list);
- }
+ // Get the tile modulation.
+ Color modulate = tile_data->get_modulate();
+ modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
+ // Draw the tile.
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
}
- q.navpoly_ids.clear();
+}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- RS::get_singleton()->free(E->get().id);
- }
- q.occluder_instances.clear();
+/////////////////////////////// Physics //////////////////////////////////////
- quadrant_map.erase(Q);
- rect_cache_dirty = true;
-}
+void TileMap::_physics_notification(int p_what) {
+ switch (p_what) {
+ case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ // Update the bodies transforms.
+ if (is_inside_tree()) {
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ Transform2D global_transform = get_global_transform();
-void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update) {
- Quadrant &q = Q->get();
- if (!q.dirty_list.in_list()) {
- dirty_quadrant_list.add(&q.dirty_list);
- }
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
- if (pending_update) {
- return;
- }
- pending_update = true;
- if (!is_inside_tree()) {
- return;
- }
+ Transform2D xform;
+ xform.set_origin(map_to_world(E->key() * get_effective_quadrant_size(layer)));
+ xform = global_transform * xform;
- if (update) {
- call_deferred("update_dirty_quadrants");
+ for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+ }
+ }
+ }
+ } break;
}
}
-void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
- set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
-}
+void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!is_inside_tree());
+ ERR_FAIL_COND(!tile_set.is_valid());
-void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
- Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_data["id"], v_flip_h = p_data["flip_h"], v_flip_v = p_data["flip_y"], v_transpose = p_data["transpose"], v_autotile_coord = p_data["auto_coord"];
- const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord };
- Callable::CallError ce;
- call("set_cell", args, 7, ce);
-}
+ Transform2D global_transform = get_global_transform();
+ PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
-void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
- PosKey pk(p_x, p_y);
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
- Map<PosKey, Cell>::Element *E = tile_map.find(pk);
- if (!E && p_tile == INVALID_CELL) {
- return; //nothing to do
- }
+ Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
- PosKey qk = pk.to_quadrant(_get_quadrant_size());
- if (p_tile == INVALID_CELL) {
- //erase existing
- tile_map.erase(pk);
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
- ERR_FAIL_COND(!Q);
- Quadrant &q = Q->get();
- q.cells.erase(pk);
- if (q.cells.size() == 0) {
- _erase_quadrant(Q);
- } else {
- _make_quadrant_dirty(Q);
+ LocalVector<int> body_shape_count;
+ body_shape_count.resize(q.bodies.size());
+
+ // Clear shapes.
+ for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ ps->body_clear_shapes(q.bodies[body_index]);
+ body_shape_count[body_index] = 0;
+
+ // Position the bodies.
+ Transform2D xform;
+ xform.set_origin(quadrant_pos);
+ xform = global_transform * xform;
+ ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
- used_size_cache_dirty = true;
- return;
- }
+ for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(q.layer, E_cell->get(), true);
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
- if (!E) {
- E = tile_map.insert(pk, Cell());
- if (!Q) {
- Q = _create_quadrant(qk);
- }
- Quadrant &q = Q->get();
- q.cells.insert(pk);
- } else {
- ERR_FAIL_COND(!Q); // quadrant should exist...
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
- if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose && E->get().autotile_coord_x == (uint16_t)p_autotile_coord.x && E->get().autotile_coord_y == (uint16_t)p_autotile_coord.y) {
- return; //nothing changed
- }
- }
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
- Cell &c = E->get();
+ for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ int &body_shape_index = body_shape_count[body_index];
- c.id = p_tile;
- c.flip_h = p_flip_x;
- c.flip_v = p_flip_y;
- c.transpose = p_transpose;
- c.autotile_coord_x = (uint16_t)p_autotile_coord.x;
- c.autotile_coord_y = (uint16_t)p_autotile_coord.y;
+ // Add the shapes again.
+ for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
+ bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index);
+ float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(body_index, polygon_index);
- _make_quadrant_dirty(Q);
- used_size_cache_dirty = true;
-}
+ int shapes_count = tile_data->get_collision_polygon_shapes_count(body_index, polygon_index);
+ for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
+ Transform2D xform = Transform2D();
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
-int TileMap::get_cellv(const Vector2 &p_pos) const {
- return get_cell(p_pos.x, p_pos.y);
-}
+ // Add decomposed convex shapes.
+ Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index);
+ ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
+ ps->body_set_shape_metadata(q.bodies[body_index], body_shape_index, E_cell->get());
+ ps->body_set_shape_as_one_way_collision(q.bodies[body_index], body_shape_index, one_way_collision, one_way_collision_margin);
-void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) {
- for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
- for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
- PosKey p(x, y);
- if (dirty_bitmask.find(p) == nullptr) {
- dirty_bitmask.push_back(p);
+ ++body_shape_index;
+ }
+ }
+ }
+ }
}
}
+
+ q_list_element = q_list_element->next();
}
}
-void TileMap::update_bitmask_area(const Vector2 &p_pos) {
- for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
- for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
- update_cell_bitmask(x, y);
+void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ //Get the TileMap's gobla transform.
+ Transform2D global_transform;
+ if (is_inside_tree()) {
+ global_transform = get_global_transform();
+ }
+
+ // Clear all bodies.
+ p_quadrant->bodies.clear();
+
+ // Create the body and set its parameters.
+ for (int layer = 0; layer < tile_set->get_physics_layers_count(); layer++) {
+ RID body = PhysicsServer2D::get_singleton()->body_create();
+ PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC);
+
+ PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, get_instance_id());
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer));
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer));
+
+ Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(layer);
+ if (!physics_material.is_valid()) {
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
+ }
+
+ if (is_inside_tree()) {
+ RID space = get_world_2d()->get_space();
+ PhysicsServer2D::get_singleton()->body_set_space(body, space);
+
+ Transform2D xform;
+ xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer)));
+ xform = global_transform * xform;
+ PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
+
+ p_quadrant->bodies.push_back(body);
}
}
-void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) {
- if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) {
- Array a = get_used_cells();
- for (int i = 0; i < a.size(); i++) {
- Vector2 vector = (Vector2)a[i];
- update_cell_bitmask(vector.x, vector.y);
- }
+void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Remove a quadrant.
+ for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
+ PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]);
+ }
+ p_quadrant->bodies.clear();
+}
+
+void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ // Draw the debug collision shapes.
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!get_tree()) {
return;
}
- for (int x = p_start.x - 1; x <= p_end.x + 1; x++) {
- for (int y = p_start.y - 1; y <= p_end.y + 1; y++) {
- update_cell_bitmask(x, y);
- }
+
+ bool show_collision = false;
+ switch (collision_visibility_mode) {
+ case TileMap::VISIBILITY_MODE_DEFAULT:
+ show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_HIDE:
+ show_collision = false;
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_SHOW:
+ show_collision = true;
+ break;
+ }
+ if (!show_collision) {
+ return;
}
-}
-void TileMap::update_cell_bitmask(int p_x, int p_y) {
- ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot update cell bitmask if Tileset is not open.");
- PosKey p(p_x, p_y);
- Map<PosKey, Cell>::Element *E = tile_map.find(p);
- if (E != nullptr) {
- int id = get_cell(p_x, p_y);
- if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
- uint16_t mask = 0;
- if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- } else {
- if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_3X3_MINIMAL) {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- } else {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+
+ Color debug_collision_color = get_tree()->get_debug_collisions_color();
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
+
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+
+ if (tile_set->has_source(c.source_id)) {
+ TileSetSource *source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+
+ for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
+ for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
+ // Draw the debug polygon.
+ Vector<Vector2> polygon = tile_data->get_collision_polygon_points(body_index, polygon_index);
+ if (polygon.size() >= 3) {
+ Vector<Color> color;
+ color.push_back(debug_collision_color);
+ rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
+ }
}
}
- if (tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1))) {
- mask |= TileSet::BIND_TOP;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_LEFT;
- }
- mask |= TileSet::BIND_CENTER;
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_RIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOM;
- }
}
- Vector2 coord = tile_set->autotile_get_subtile_for_bitmask(id, mask, this, Vector2(p_x, p_y));
- E->get().autotile_coord_x = (int)coord.x;
- E->get().autotile_coord_y = (int)coord.y;
-
- PosKey qk = p.to_quadrant(_get_quadrant_size());
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
- _make_quadrant_dirty(Q);
+ }
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
+ }
+};
- } else if (tile_set->tile_get_tile_mode(id) == TileSet::SINGLE_TILE) {
- E->get().autotile_coord_x = 0;
- E->get().autotile_coord_y = 0;
- } else if (tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) {
- if (tile_set->autotile_get_bitmask(id, Vector2(p_x, p_y)) == TileSet::BIND_CENTER) {
- Vector2 coord = tile_set->atlastile_get_subtile_by_priority(id, this, Vector2(p_x, p_y));
+/////////////////////////////// Navigation //////////////////////////////////////
- E->get().autotile_coord_x = (int)coord.x;
- E->get().autotile_coord_y = (int)coord.y;
+void TileMap::_navigation_notification(int p_what) {
+ switch (p_what) {
+ case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ if (is_inside_tree()) {
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ Transform2D tilemap_xform = get_global_transform();
+ for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
+ TileMapQuadrant &q = E_quadrant->get();
+ for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) {
+ for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) {
+ RID region = E_region->get()[layer_index];
+ if (!region.is_valid()) {
+ continue;
+ }
+ Transform2D tile_transform;
+ tile_transform.set_origin(map_to_world(E_region->key()));
+ NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+ }
+ }
+ }
+ }
}
- }
+ } break;
}
}
-void TileMap::update_dirty_bitmask() {
- while (dirty_bitmask.size() > 0) {
- update_cell_bitmask(dirty_bitmask[0].x, dirty_bitmask[0].y);
- dirty_bitmask.pop_front();
+void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!is_inside_tree());
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ // Get colors for debug.
+ SceneTree *st = SceneTree::get_singleton();
+ Color debug_navigation_color;
+ bool debug_navigation = st && st->is_debugging_navigation_hint();
+ if (debug_navigation) {
+ debug_navigation_color = st->get_debug_navigation_color();
}
-}
-void TileMap::fix_invalid_tiles() {
- ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
+ Transform2D tilemap_xform = get_global_transform();
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
- Map<PosKey, Cell> temp_tile_map = tile_map;
- for (Map<PosKey, Cell>::Element *E = temp_tile_map.front(); E; E = E->next()) {
- if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
- set_cell(E->key().x, E->key().y, INVALID_CELL);
+ // Clear navigation shapes in the quadrant.
+ for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().size(); i++) {
+ RID region = E->get()[i];
+ if (!region.is_valid()) {
+ continue;
+ }
+ NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ }
}
- }
-}
+ q.navigation_regions.clear();
-int TileMap::get_cell(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+ // Get the navigation polygons and create regions.
+ for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(q.layer, E_cell->get(), true);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
- if (!E) {
- return INVALID_CELL;
- }
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
- return E->get().id;
-}
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
-bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+ for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
+ Ref<NavigationPolygon> navpoly;
+ navpoly = tile_data->get_navigation_polygon(layer_index);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ if (navpoly.is_valid()) {
+ Transform2D tile_transform;
+ tile_transform.set_origin(map_to_world(E_cell->get()));
- if (!E) {
- return false;
- }
+ RID region = NavigationServer2D::get_singleton()->region_create();
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+ NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
+ q.navigation_regions[E_cell->get()].write[layer_index] = region;
+ }
+ }
+ }
+ }
+ }
- return E->get().flip_h;
+ q_list_element = q_list_element->next();
+ }
}
-bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Clear navigation shapes in the quadrant.
+ for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().size(); i++) {
+ RID region = E->get()[i];
+ if (!region.is_valid()) {
+ continue;
+ }
+ NavigationServer2D::get_singleton()->free(region);
+ }
+ }
+ p_quadrant->navigation_regions.clear();
+}
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ // Draw the debug collision shapes.
+ ERR_FAIL_COND(!tile_set.is_valid());
- if (!E) {
- return false;
+ if (!get_tree()) {
+ return;
}
- return E->get().flip_v;
-}
+ bool show_navigation = false;
+ switch (navigation_visibility_mode) {
+ case TileMap::VISIBILITY_MODE_DEFAULT:
+ show_navigation = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_HIDE:
+ show_navigation = false;
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_SHOW:
+ show_navigation = true;
+ break;
+ }
+ if (!show_navigation) {
+ return;
+ }
-bool TileMap::is_cell_transposed(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+ RenderingServer *rs = RenderingServer::get_singleton();
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ Color color = get_tree()->get_debug_navigation_color();
+ RandomPCG rand;
- if (!E) {
- return false;
- }
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- return E->get().transpose;
-}
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
-void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) {
- PosKey pk(p_x, p_y);
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
- if (!E) {
- return;
- }
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
- Cell c = E->get();
- c.autotile_coord_x = p_coord.x;
- c.autotile_coord_y = p_coord.y;
- tile_map[pk] = c;
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+
+ for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
+ Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
+ if (navpoly.is_valid()) {
+ PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
+
+ for (int i = 0; i < navpoly->get_polygon_count(); i++) {
+ // An array of vertices for this polygon.
+ Vector<int> polygon = navpoly->get_polygon(i);
+ Vector<Vector2> vertices;
+ vertices.resize(polygon.size());
+ for (int j = 0; j < polygon.size(); j++) {
+ ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
+ vertices.write[j] = navigation_polygon_vertices[polygon[j]];
+ }
- PosKey qk = pk.to_quadrant(_get_quadrant_size());
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ Color random_variation_color;
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.a = color.a;
+ Vector<Color> colors;
+ colors.push_back(random_variation_color);
- if (!Q) {
- return;
+ rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
+ }
+ }
+ }
+ }
+ }
}
-
- _make_quadrant_dirty(Q);
}
-Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+/////////////////////////////// Scenes //////////////////////////////////////
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!tile_set.is_valid());
- if (!E) {
- return Vector2();
- }
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
- return Vector2(E->get().autotile_coord_x, E->get().autotile_coord_y);
-}
+ // Clear the scenes.
+ for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) {
+ Node *node = get_node(E->get());
+ if (node) {
+ node->queue_delete();
+ }
+ }
+
+ q.scenes.clear();
-void TileMap::_recreate_quadrants() {
- _clear_quadrants();
+ // Recreate the scenes.
+ for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ const TileMapCell &c = get_cell(q.layer, E_cell->get(), true);
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- PosKey qk = PosKey(E->key().x, E->key().y).to_quadrant(_get_quadrant_size());
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
- if (!Q) {
- Q = _create_quadrant(qk);
- dirty_quadrant_list.add(&Q->get().dirty_list);
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scenes_collection_source) {
+ Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
+ if (packed_scene.is_valid()) {
+ Node *scene = packed_scene->instantiate();
+ add_child(scene);
+ Control *scene_as_control = Object::cast_to<Control>(scene);
+ Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
+ if (scene_as_control) {
+ scene_as_control->set_position(map_to_world(E_cell->get()) + scene_as_control->get_position());
+ } else if (scene_as_node2d) {
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()));
+ scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
+ }
+ q.scenes[E_cell->get()] = scene->get_name();
+ }
+ }
+ }
}
- Q->get().cells.insert(E->key());
- _make_quadrant_dirty(Q, false);
+ q_list_element = q_list_element->next();
}
- update_dirty_quadrants();
}
-void TileMap::_clear_quadrants() {
- while (quadrant_map.size()) {
- _erase_quadrant(quadrant_map.front());
+void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Clear the scenes.
+ for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) {
+ Node *node = get_node(E->get());
+ if (node) {
+ node->queue_delete();
+ }
}
-}
-void TileMap::set_material(const Ref<Material> &p_material) {
- CanvasItem::set_material(p_material);
- _update_all_items_material_state();
+ p_quadrant->scenes.clear();
}
-void TileMap::set_use_parent_material(bool p_use_parent_material) {
- CanvasItem::set_use_parent_material(p_use_parent_material);
- _update_all_items_material_state();
-}
+void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
-void TileMap::_update_all_items_material_state() {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- _update_item_material_state(F->get());
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ // Draw a placeholder for scenes needing one.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scenes_collection_source) {
+ if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
+ // Generate a random color from the hashed values of the tiles.
+ Array to_hash;
+ to_hash.push_back(c.source_id);
+ to_hash.push_back(c.alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw a placeholder tile.
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+ }
+ }
}
}
}
-void TileMap::_update_item_material_state(const RID &p_canvas_item) {
- RS::get_singleton()->canvas_item_set_use_parent_material(p_canvas_item, get_use_parent_material() || get_material().is_valid());
-}
+void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
-void TileMap::clear() {
- _clear_quadrants();
- tile_map.clear();
- used_size_cache_dirty = true;
-}
+ // Set the current cell tile (using integer position).
+ Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ Vector2i pk(p_coords);
+ Map<Vector2i, TileMapCell>::Element *E = tile_map.find(pk);
-void TileMap::_set_tile_data(const Vector<int> &p_data) {
- ERR_FAIL_COND(format > FORMAT_2);
+ int source_id = p_source_id;
+ Vector2i atlas_coords = p_atlas_coords;
+ int alternative_tile = p_alternative_tile;
- int c = p_data.size();
- const int *r = p_data.ptr();
+ if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
+ (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
+ WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
+ source_id = TileSet::INVALID_SOURCE;
+ atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
+ alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
+ }
- int offset = (format == FORMAT_2) ? 3 : 2;
+ if (!E && source_id == TileSet::INVALID_SOURCE) {
+ return; // Nothing to do, the tile is already empty.
+ }
- clear();
- for (int i = 0; i < c; i += offset) {
- const uint8_t *ptr = (const uint8_t *)&r[i];
- uint8_t local[12];
- for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++) {
- local[j] = ptr[j];
- }
+ // Get the quadrant
+ Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
-#ifdef BIG_ENDIAN_ENABLED
+ Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
- SWAP(local[0], local[3]);
- SWAP(local[1], local[2]);
- SWAP(local[4], local[7]);
- SWAP(local[5], local[6]);
- //TODO: ask someone to check this...
- if (FORMAT == FORMAT_2) {
- SWAP(local[8], local[11]);
- SWAP(local[9], local[10]);
- }
-#endif
+ if (source_id == TileSet::INVALID_SOURCE) {
+ // Erase existing cell in the tile map.
+ tile_map.erase(pk);
+
+ // Erase existing cell in the quadrant.
+ ERR_FAIL_COND(!Q);
+ TileMapQuadrant &q = Q->get();
- uint16_t x = decode_uint16(&local[0]);
- uint16_t y = decode_uint16(&local[2]);
- uint32_t v = decode_uint32(&local[4]);
- bool flip_h = v & (1 << 29);
- bool flip_v = v & (1 << 30);
- bool transpose = v & (1 << 31);
- v &= (1 << 29) - 1;
- int16_t coord_x = 0;
- int16_t coord_y = 0;
- if (format == FORMAT_2) {
- coord_x = decode_uint16(&local[8]);
- coord_y = decode_uint16(&local[10]);
+ q.cells.erase(pk);
+
+ // Remove or make the quadrant dirty.
+ if (q.cells.size() == 0) {
+ _erase_quadrant(Q);
+ } else {
+ _make_quadrant_dirty(Q);
}
- set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
- }
-}
+ used_rect_cache_dirty = true;
+ } else {
+ if (!E) {
+ // Insert a new cell in the tile map.
+ E = tile_map.insert(pk, TileMapCell());
-Vector<int> TileMap::_get_tile_data() const {
- Vector<int> data;
- data.resize(tile_map.size() * 3);
- int *w = data.ptrw();
+ // Create a new quadrant if needed, then insert the cell if needed.
+ if (!Q) {
+ Q = _create_quadrant(p_layer, qk);
+ }
+ TileMapQuadrant &q = Q->get();
+ q.cells.insert(pk);
- // Save in highest format
+ } else {
+ ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
- int idx = 0;
- for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- uint8_t *ptr = (uint8_t *)&w[idx];
- encode_uint16(E->key().x, &ptr[0]);
- encode_uint16(E->key().y, &ptr[2]);
- uint32_t val = E->get().id;
- if (E->get().flip_h) {
- val |= (1 << 29);
- }
- if (E->get().flip_v) {
- val |= (1 << 30);
- }
- if (E->get().transpose) {
- val |= (1 << 31);
+ if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) {
+ return; // Nothing changed.
+ }
}
- encode_uint32(val, &ptr[4]);
- encode_uint16(E->get().autotile_coord_x, &ptr[8]);
- encode_uint16(E->get().autotile_coord_y, &ptr[10]);
- idx += 3;
- }
- return data;
-}
+ TileMapCell &c = E->get();
-#ifdef TOOLS_ENABLED
-Rect2 TileMap::_edit_get_rect() const {
- if (pending_update) {
- const_cast<TileMap *>(this)->update_dirty_quadrants();
- } else {
- const_cast<TileMap *>(this)->_recompute_rect_cache();
+ c.source_id = source_id;
+ c.set_atlas_coords(atlas_coords);
+ c.alternative_tile = alternative_tile;
+
+ _make_quadrant_dirty(Q);
+ used_rect_cache_dirty = true;
}
- return rect_cache;
}
-#endif
-void TileMap::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer);
- }
+int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
+
+ // Get a cell source id from position
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+
+ if (!E) {
+ return TileSet::INVALID_SOURCE;
}
-}
-void TileMap::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask);
- }
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ return proxyed[0];
}
+
+ return E->get().source_id;
}
-void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
+Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
+
+ // Get a cell source id from position
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+
+ if (!E) {
+ return TileSetSource::INVALID_ATLAS_COORDS;
}
- set_collision_layer(layer);
-}
-void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ return proxyed[1];
}
- set_collision_mask(mask);
-}
-bool TileMap::get_collision_use_kinematic() const {
- return use_kinematic;
+ return E->get().get_atlas_coords();
}
-void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
- _clear_quadrants();
- use_kinematic = p_use_kinematic;
- _recreate_quadrants();
-}
+int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
+
+ // Get a cell source id from position
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+
+ if (!E) {
+ return TileSetSource::INVALID_TILE_ALTERNATIVE;
+ }
+
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ return proxyed[2];
+ }
-bool TileMap::get_collision_use_parent() const {
- return use_parent;
+ return E->get().alternative_tile;
}
-void TileMap::set_collision_use_parent(bool p_use_parent) {
- if (use_parent == p_use_parent) {
- return;
+TileMapPattern *TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
+ ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
+
+ TileMapPattern *output = memnew(TileMapPattern);
+ if (p_coords_array.is_empty()) {
+ return output;
}
- _clear_quadrants();
+ Vector2i min = Vector2i(p_coords_array[0]);
+ for (int i = 1; i < p_coords_array.size(); i++) {
+ min = min.min(p_coords_array[i]);
+ }
- use_parent = p_use_parent;
- set_notify_local_transform(use_parent);
+ Vector<Vector2i> coords_in_pattern_array;
+ coords_in_pattern_array.resize(p_coords_array.size());
+ Vector2i ensure_positive_offset;
+ for (int i = 0; i < p_coords_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords - min;
+ if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+ if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x -= 1;
+ if (coords_in_pattern.x < 0) {
+ ensure_positive_offset.x = 1;
+ }
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y -= 1;
+ if (coords_in_pattern.y < 0) {
+ ensure_positive_offset.y = 1;
+ }
+ }
+ } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x += 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y += 1;
+ }
+ }
+ }
+ coords_in_pattern_array.write[i] = coords_in_pattern;
+ }
- if (use_parent && is_inside_tree()) {
- collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
- } else {
- collision_parent = nullptr;
+ for (int i = 0; i < coords_in_pattern_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords_in_pattern_array[i];
+ output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(p_layer, coords), get_cell_atlas_coords(p_layer, coords), get_cell_alternative_tile(p_layer, coords));
}
- _recreate_quadrants();
- notify_property_list_changed();
- update_configuration_warning();
+ return output;
}
-void TileMap::set_collision_friction(float p_friction) {
- friction = p_friction;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, p_friction);
+Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern) {
+ ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
+
+ Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
+ if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+ if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
+ output.x += 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
+ output.y += 1;
+ }
+ } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
+ output.x -= 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
+ output.y -= 1;
+ }
}
}
+
+ return output;
}
-float TileMap::get_collision_friction() const {
- return friction;
+void TileMap::set_pattern(int p_layer, Vector2i p_position, const TileMapPattern *p_pattern) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
+ for (int i = 0; i < used_cells.size(); i++) {
+ Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
+ set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords));
+ }
}
-void TileMap::set_collision_bounce(float p_bounce) {
- bounce = p_bounce;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, p_bounce);
+TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ if (!tile_map.has(p_coords)) {
+ return TileMapCell();
+ } else {
+ TileMapCell c = tile_map.find(p_coords)->get();
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ c.source_id = proxyed[0];
+ c.set_atlas_coords(proxyed[1]);
+ c.alternative_tile = proxyed[2];
}
+ return c;
}
}
-float TileMap::get_collision_bounce() const {
- return bounce;
+Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
+
+ return &layers[p_layer].quadrant_map;
}
-void TileMap::set_bake_navigation(bool p_bake_navigation) {
- bake_navigation = p_bake_navigation;
- for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
- _make_quadrant_dirty(F);
+void TileMap::fix_invalid_tiles() {
+ ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
+
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ Set<Vector2i> coords;
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ TileSetSource *source = *tile_set->get_source(E->get().source_id);
+ if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) {
+ coords.insert(E->key());
+ }
+ }
+ for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
+ set_cell(i, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ }
}
}
-bool TileMap::is_baking_navigation() {
- return bake_navigation;
-}
+void TileMap::clear_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
-uint32_t TileMap::get_collision_layer() const {
- return collision_layer;
-}
+ // Remove all tiles.
+ _clear_layer_internals(p_layer);
+ layers[p_layer].tile_map.clear();
-uint32_t TileMap::get_collision_mask() const {
- return collision_mask;
+ used_rect_cache_dirty = true;
}
-bool TileMap::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
+void TileMap::clear() {
+ // Remove all tiles.
+ _clear_internals();
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ layers[i].tile_map.clear();
+ }
+ used_rect_cache_dirty = true;
}
-bool TileMap::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
+void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_COND(format > FORMAT_3);
-void TileMap::set_mode(Mode p_mode) {
- _clear_quadrants();
- mode = p_mode;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ // Set data for a given tile from raw data.
-TileMap::Mode TileMap::get_mode() const {
- return mode;
-}
+ int c = p_data.size();
+ const int *r = p_data.ptr();
-void TileMap::set_half_offset(HalfOffset p_half_offset) {
- _clear_quadrants();
- half_offset = p_half_offset;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ int offset = (format >= FORMAT_2) ? 3 : 2;
+ ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data.");
-void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
- _clear_quadrants();
- tile_origin = p_tile_origin;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ clear_layer(p_layer);
-TileMap::TileOrigin TileMap::get_tile_origin() const {
- return tile_origin;
-}
+#ifdef DISABLE_DEPRECATED
+ ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format));
+#endif
-Vector2 TileMap::get_cell_draw_offset() const {
- switch (mode) {
- case MODE_SQUARE: {
- return Vector2();
- } break;
- case MODE_ISOMETRIC: {
- return Vector2(-cell_size.x * 0.5, 0);
+ for (int i = 0; i < c; i += offset) {
+ const uint8_t *ptr = (const uint8_t *)&r[i];
+ uint8_t local[12];
+ for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) {
+ local[j] = ptr[j];
+ }
- } break;
- case MODE_CUSTOM: {
- Vector2 min;
- min.x = MIN(custom_transform[0].x, min.x);
- min.y = MIN(custom_transform[0].y, min.y);
- min.x = MIN(custom_transform[1].x, min.x);
- min.y = MIN(custom_transform[1].y, min.y);
- return min;
- } break;
- }
+#ifdef BIG_ENDIAN_ENABLED
- return Vector2();
-}
+ SWAP(local[0], local[3]);
+ SWAP(local[1], local[2]);
+ SWAP(local[4], local[7]);
+ SWAP(local[5], local[6]);
+ //TODO: ask someone to check this...
+ if (FORMAT >= FORMAT_2) {
+ SWAP(local[8], local[11]);
+ SWAP(local[9], local[10]);
+ }
+#endif
+ // Extracts position in TileMap.
+ int16_t x = decode_uint16(&local[0]);
+ int16_t y = decode_uint16(&local[2]);
+
+ if (format == FORMAT_3) {
+ uint16_t source_id = decode_uint16(&local[4]);
+ uint16_t atlas_coords_x = decode_uint16(&local[6]);
+ uint16_t atlas_coords_y = decode_uint16(&local[8]);
+ uint16_t alternative_tile = decode_uint16(&local[10]);
+ set_cell(p_layer, Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
+ } else {
+#ifndef DISABLE_DEPRECATED
+ // Previous decated format.
+
+ uint32_t v = decode_uint32(&local[4]);
+ // Extract the transform flags that used to be in the tilemap.
+ bool flip_h = v & (1 << 29);
+ bool flip_v = v & (1 << 30);
+ bool transpose = v & (1 << 31);
+ v &= (1 << 29) - 1;
+
+ // Extract autotile/atlas coords.
+ int16_t coord_x = 0;
+ int16_t coord_y = 0;
+ if (format == FORMAT_2) {
+ coord_x = decode_uint16(&local[8]);
+ coord_y = decode_uint16(&local[10]);
+ }
-TileMap::HalfOffset TileMap::get_half_offset() const {
- return half_offset;
+ if (tile_set.is_valid()) {
+ Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
+ if (a.size() == 3) {
+ set_cell(p_layer, Vector2i(x, y), a[0], a[1], a[2]);
+ } else {
+ ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
+ }
+ } else {
+ int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
+ set_cell(p_layer, Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
+ }
+#endif
+ }
+ }
+ emit_signal(SNAME("changed"));
}
-Transform2D TileMap::get_cell_transform() const {
- switch (mode) {
- case MODE_SQUARE: {
- Transform2D m;
- m[0] *= cell_size.x;
- m[1] *= cell_size.y;
- return m;
- } break;
- case MODE_ISOMETRIC: {
- //isometric only makes sense when y is positive in both x and y vectors, otherwise
- //the drawing of tiles will overlap
- Transform2D m;
- m[0] = Vector2(cell_size.x * 0.5, cell_size.y * 0.5);
- m[1] = Vector2(-cell_size.x * 0.5, cell_size.y * 0.5);
- return m;
+Vector<int> TileMap::_get_tile_data(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
- } break;
- case MODE_CUSTOM: {
- return custom_transform;
- } break;
- }
+ // Export tile data to raw format
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ Vector<int> data;
+ data.resize(tile_map.size() * 3);
+ int *w = data.ptrw();
- return Transform2D();
-}
+ // Save in highest format
-void TileMap::set_custom_transform(const Transform2D &p_xform) {
- _clear_quadrants();
- custom_transform = p_xform;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ int idx = 0;
+ for (const Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ uint8_t *ptr = (uint8_t *)&w[idx];
+ encode_uint16((int16_t)(E->key().x), &ptr[0]);
+ encode_uint16((int16_t)(E->key().y), &ptr[2]);
+ encode_uint16(E->get().source_id, &ptr[4]);
+ encode_uint16(E->get().coord_x, &ptr[6]);
+ encode_uint16(E->get().coord_y, &ptr[8]);
+ encode_uint16(E->get().alternative_tile, &ptr[10]);
+ idx += 3;
+ }
-Transform2D TileMap::get_custom_transform() const {
- return custom_transform;
+ return data;
}
-Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
- Vector2 ret = get_cell_transform().xform(Vector2(p_x, p_y));
- if (!p_ignore_ofs) {
- switch (half_offset) {
- case HALF_OFFSET_X:
- case HALF_OFFSET_NEGATIVE_X: {
- if (ABS(p_y) & 1) {
- ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5);
- }
- } break;
- case HALF_OFFSET_Y:
- case HALF_OFFSET_NEGATIVE_Y: {
- if (ABS(p_x) & 1) {
- ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
- }
- } break;
- case HALF_OFFSET_DISABLED: {
- // Nothing to do.
- }
- }
+#ifdef TOOLS_ENABLED
+Rect2 TileMap::_edit_get_rect() const {
+ // Return the visible rect of the tilemap
+ if (pending_update) {
+ const_cast<TileMap *>(this)->_update_dirty_quadrants();
+ } else {
+ const_cast<TileMap *>(this)->_recompute_rect_cache();
}
- return ret;
+ return rect_cache;
}
+#endif
bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
if (p_name == "format") {
if (p_value.get_type() == Variant::INT) {
format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
return true;
}
- } else if (p_name == "tile_data") {
+ } else if (p_name == "tile_data") { // Kept for compatibility reasons.
if (p_value.is_array()) {
- _set_tile_data(p_value);
+ if (layers.size() < 1) {
+ layers.resize(1);
+ }
+ _set_tile_data(0, p_value);
return true;
}
return false;
+ } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
+ int index = components[0].trim_prefix("layer_").to_int();
+ if (index < 0 || index >= (int)layers.size()) {
+ return false;
+ }
+
+ if (components[1] == "name") {
+ set_layer_name(index, p_value);
+ return true;
+ } else if (components[1] == "enabled") {
+ set_layer_enabled(index, p_value);
+ return true;
+ } else if (components[1] == "y_sort_enabled") {
+ set_layer_y_sort_enabled(index, p_value);
+ return true;
+ } else if (components[1] == "y_sort_origin") {
+ set_layer_y_sort_origin(index, p_value);
+ return true;
+ } else if (components[1] == "z_index") {
+ set_layer_z_index(index, p_value);
+ return true;
+ } else if (components[1] == "tile_data") {
+ _set_tile_data(index, p_value);
+ return true;
+ } else {
+ return false;
+ }
}
return false;
}
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
if (p_name == "format") {
- r_ret = FORMAT_2; // When saving, always save highest format
- return true;
- } else if (p_name == "tile_data") {
- r_ret = _get_tile_data();
+ r_ret = FORMAT_3; // When saving, always save highest format
return true;
+ } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
+ int index = components[0].trim_prefix("layer_").to_int();
+ if (index < 0 || index >= (int)layers.size()) {
+ return false;
+ }
+
+ if (components[1] == "name") {
+ r_ret = get_layer_name(index);
+ return true;
+ } else if (components[1] == "enabled") {
+ r_ret = is_layer_enabled(index);
+ return true;
+ } else if (components[1] == "y_sort_enabled") {
+ r_ret = is_layer_y_sort_enabled(index);
+ return true;
+ } else if (components[1] == "y_sort_origin") {
+ r_ret = get_layer_y_sort_origin(index);
+ return true;
+ } else if (components[1] == "z_index") {
+ r_ret = get_layer_z_index(index);
+ return true;
+ } else if (components[1] == "tile_data") {
+ r_ret = _get_tile_data(index);
+ return true;
+ } else {
+ return false;
+ }
}
return false;
}
void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
- PropertyInfo p(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL);
- p_list->push_back(p);
-
- p = PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL);
- p_list->push_back(p);
-}
+ p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::NIL, "Layers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
+}
+
+Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
+ // SHOULD RETURN THE CENTER OF THE TILE
+ ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
+
+ Vector2 ret = p_pos;
+ TileSet::TileShape tile_shape = tile_set->get_tile_shape();
+ TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
+
+ if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
+ // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x + ret.y / 2, ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x / 2, ret.y * 2 + ret.x);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x);
+ break;
+ }
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5));
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5));
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x * 2 + ret.y, ret.y / 2);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x, ret.y + ret.x / 2);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2);
+ break;
+ }
+ }
+ }
-void TileMap::_validate_property(PropertyInfo &property) const {
- if (use_parent && property.name != "collision_use_parent" && property.name.begins_with("collision_")) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ // Multiply by the overlapping ratio
+ double overlapping_ratio = 1.0;
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.y *= overlapping_ratio;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.x *= overlapping_ratio;
}
-}
-Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
- return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
+ return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
}
-Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
- Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
+Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
+
+ Vector2 ret = p_pos;
+ ret /= tile_set->get_tile_size();
+
+ TileSet::TileShape tile_shape = tile_set->get_tile_shape();
+ TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
+ TileSet::TileLayout tile_layout = tile_set->get_tile_layout();
- switch (half_offset) {
- case HALF_OFFSET_X: {
- if (int(floor(ret.y)) & 1) {
- ret.x -= 0.5;
+ // Divide by the overlapping ratio
+ double overlapping_ratio = 1.0;
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.y /= overlapping_ratio;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.x /= overlapping_ratio;
+ }
+
+ // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly.
+ if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
+ // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ // Smart floor of the position
+ Vector2 raw_pos = ret;
+ if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
+ ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y));
+ } else {
+ ret = ret.floor();
}
- } break;
- case HALF_OFFSET_NEGATIVE_X: {
- if (int(floor(ret.y)) & 1) {
- ret.x += 0.5;
+
+ // Compute the tile offset, and if we might the output for a neighbour top tile
+ Vector2 in_tile_pos = raw_pos - ret;
+ bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0;
+ bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0;
+
+ switch (tile_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x - ret.y / 2, ret.y).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(0, -1);
+ }
+ break;
}
- } break;
- case HALF_OFFSET_Y: {
- if (int(floor(ret.x)) & 1) {
- ret.y -= 0.5;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ // Smart floor of the position
+ Vector2 raw_pos = ret;
+ if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
+ ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5);
+ } else {
+ ret = ret.floor();
}
- } break;
- case HALF_OFFSET_NEGATIVE_Y: {
- if (int(floor(ret.x)) & 1) {
- ret.y += 0.5;
+
+ // Compute the tile offset, and if we might the output for a neighbour top tile
+ Vector2 in_tile_pos = raw_pos - ret;
+ bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
+ bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
+
+ switch (tile_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x, ret.y - ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(0, 1);
+ }
+ break;
}
- } break;
- case HALF_OFFSET_DISABLED: {
- // Nothing to do.
+ }
+ } else {
+ ret = (ret + Vector2(0.00005, 0.00005)).floor();
+ }
+ return Vector2i(ret);
+}
+
+bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), false);
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ } else {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
}
}
-
- // Account for precision errors on the border (GH-23250).
- // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
- // cell size is > 15,000, but we can hardly have more precision anyway with
- // floating point.
- ret += Vector2(0.00005, 0.00005);
- return ret.floor();
}
-void TileMap::set_y_sort_enabled(bool p_enable) {
- _clear_quadrants();
- use_y_sort = p_enable;
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), use_y_sort);
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords);
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (p_cell_neighbor) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ return p_coords + Vector2i(1, 0);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ return p_coords + Vector2i(1, 1);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ return p_coords + Vector2i(0, 1);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ return p_coords + Vector2i(-1, 1);
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ return p_coords + Vector2i(-1, 0);
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ return p_coords + Vector2i(-1, -1);
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ return p_coords + Vector2i(0, -1);
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ return p_coords + Vector2i(1, -1);
+ default:
+ ERR_FAIL_V(p_coords);
+ }
+ } else { // Half-offset shapes (square and hexagon)
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED: {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ bool is_offset = p_coords.y % 2;
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 1 : 0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : -1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : -1, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 1 : 0, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ } else {
+ bool is_offset = p_coords.x % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 1 : 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 0 : -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 0 : -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 1 : 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET: {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ bool is_offset = p_coords.y % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : 1, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? -1 : 0, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? -1 : 0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : 1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ } else {
+ bool is_offset = p_coords.x % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 0 : 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? -1 : 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? -1 : 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 0 : 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN: {
+ if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(-1, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(1, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-bool TileMap::is_y_sort_enabled() const {
- return use_y_sort;
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(2, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-2, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-void TileMap::set_compatibility_mode(bool p_enable) {
- _clear_quadrants();
- compatibility_mode = p_enable;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(-1, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(1, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, 0);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN: {
+ if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-bool TileMap::is_compatibility_mode_enabled() const {
- return compatibility_mode;
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, 1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-void TileMap::set_centered_textures(bool p_enable) {
- _clear_quadrants();
- centered_textures = p_enable;
- _recreate_quadrants();
- emit_signal("settings_changed");
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, -1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ }
+ } break;
+ default:
+ ERR_FAIL_V(p_coords);
+ }
+ }
}
-bool TileMap::is_centered_textures_enabled() const {
- return centered_textures;
-}
+TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>());
-TypedArray<Vector2i> TileMap::get_used_cells() const {
+ // Returns the cells used in the tilemap.
TypedArray<Vector2i> a;
- a.resize(tile_map.size());
+ a.resize(layers[p_layer].tile_map.size());
int i = 0;
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (Map<Vector2i, TileMapCell>::Element *E = layers[p_layer].tile_map.front(); E; E = E->next()) {
Vector2i p(E->key().x, E->key().y);
a[i++] = p;
}
@@ -1602,261 +2670,306 @@ TypedArray<Vector2i> TileMap::get_used_cells() const {
return a;
}
-TypedArray<Vector2i> TileMap::get_used_cells_by_index(int p_id) const {
- TypedArray<Vector2i> a;
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- if (E->value().id == p_id) {
- Vector2i p(E->key().x, E->key().y);
- a.push_back(p);
- }
- }
-
- return a;
-}
-
Rect2 TileMap::get_used_rect() { // Not const because of cache
+ // Return the rect of the currently used area
+ if (used_rect_cache_dirty) {
+ bool first = true;
+ used_rect_cache = Rect2i();
+
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ if (tile_map.size() > 0) {
+ if (first) {
+ used_rect_cache = Rect2i(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
+ first = false;
+ }
- if (used_size_cache_dirty) {
- if (tile_map.size() > 0) {
- used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
-
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- used_size_cache.expand_to(Vector2(E->key().x, E->key().y));
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ used_rect_cache.expand_to(Vector2i(E->key().x, E->key().y));
+ }
}
-
- used_size_cache.size += Vector2(1, 1);
- } else {
- used_size_cache = Rect2();
}
- used_size_cache_dirty = false;
- }
-
- return used_size_cache;
-}
-
-void TileMap::set_occluder_light_mask(int p_mask) {
- occluder_light_mask = p_mask;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- for (Map<PosKey, Quadrant::Occluder>::Element *F = E->get().occluder_instances.front(); F; F = F->next()) {
- RenderingServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask);
+ if (!first) { // first is true if every layer is empty.
+ used_rect_cache.size += Vector2i(1, 1); // The cache expands to top-left coordinate, so we add one full tile.
}
+ used_rect_cache_dirty = false;
}
-}
-int TileMap::get_occluder_light_mask() const {
- return occluder_light_mask;
+ return used_rect_cache;
}
+// --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems ---
+
void TileMap::set_light_mask(int p_light_mask) {
+ // Occlusion: set light mask.
CanvasItem::set_light_mask(p_light_mask);
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) {
- RenderingServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask());
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ for (const RID &ci : E->get().canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask());
+ }
}
+ _rendering_update_layer(layer);
}
}
-void TileMap::set_clip_uv(bool p_enable) {
- if (clip_uv == p_enable) {
- return;
- }
+void TileMap::set_material(const Ref<Material> &p_material) {
+ // Set material for the whole tilemap.
+ CanvasItem::set_material(p_material);
- _clear_quadrants();
- clip_uv = p_enable;
- _recreate_quadrants();
+ // Update material for the whole tilemap.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
+ }
+ }
+ _rendering_update_layer(layer);
+ }
}
-bool TileMap::get_clip_uv() const {
- return clip_uv;
+void TileMap::set_use_parent_material(bool p_use_parent_material) {
+ // Set use_parent_material for the whole tilemap.
+ CanvasItem::set_use_parent_material(p_use_parent_material);
+
+ // Update use_parent_material for the whole tilemap.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
+ }
+ }
+ _rendering_update_layer(layer);
+ }
}
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
+ // Set a default texture filter for the whole tilemap
CanvasItem::set_texture_filter(p_texture_filter);
- for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
- Quadrant &q = F->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(E->get(), RS::CanvasItemTextureFilter(p_texture_filter));
- _make_quadrant_dirty(F);
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
+ TileMapQuadrant &q = F->get();
+ for (const RID &ci : q.canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter));
+ _make_quadrant_dirty(F);
+ }
}
+ _rendering_update_layer(layer);
}
}
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
+ // Set a default texture repeat for the whole tilemap
CanvasItem::set_texture_repeat(p_texture_repeat);
- for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
- Quadrant &q = F->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(E->get(), RS::CanvasItemTextureRepeat(p_texture_repeat));
- _make_quadrant_dirty(F);
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
+ TileMapQuadrant &q = F->get();
+ for (const RID &ci : q.canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat));
+ _make_quadrant_dirty(F);
+ }
}
+ _rendering_update_layer(layer);
}
}
-String TileMap::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
+ if (!tile_set.is_valid()) {
+ return TypedArray<Vector2i>();
+ }
- if (use_parent && !collision_parent) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ TypedArray<Vector2i> around;
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
+ } else {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
}
- return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
- return warning;
+ return around;
}
-void TileMap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
- ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
-
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &TileMap::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &TileMap::get_mode);
-
- ClassDB::bind_method(D_METHOD("set_half_offset", "half_offset"), &TileMap::set_half_offset);
- ClassDB::bind_method(D_METHOD("get_half_offset"), &TileMap::get_half_offset);
-
- ClassDB::bind_method(D_METHOD("set_custom_transform", "custom_transform"), &TileMap::set_custom_transform);
- ClassDB::bind_method(D_METHOD("get_custom_transform"), &TileMap::get_custom_transform);
-
- ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &TileMap::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &TileMap::get_cell_size);
-
- ClassDB::bind_method(D_METHOD("_set_old_cell_size", "size"), &TileMap::_set_old_cell_size);
- ClassDB::bind_method(D_METHOD("_get_old_cell_size"), &TileMap::_get_old_cell_size);
-
- ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
- ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
-
- ClassDB::bind_method(D_METHOD("set_tile_origin", "origin"), &TileMap::set_tile_origin);
- ClassDB::bind_method(D_METHOD("get_tile_origin"), &TileMap::get_tile_origin);
-
- ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv);
- ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv);
-
- ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enable"), &TileMap::set_y_sort_enabled);
- ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &TileMap::is_y_sort_enabled);
-
- ClassDB::bind_method(D_METHOD("set_compatibility_mode", "enable"), &TileMap::set_compatibility_mode);
- ClassDB::bind_method(D_METHOD("is_compatibility_mode_enabled"), &TileMap::is_compatibility_mode_enabled);
-
- ClassDB::bind_method(D_METHOD("set_centered_textures", "enable"), &TileMap::set_centered_textures);
- ClassDB::bind_method(D_METHOD("is_centered_textures_enabled"), &TileMap::is_centered_textures_enabled);
-
- ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
- ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
-
- ClassDB::bind_method(D_METHOD("set_collision_use_parent", "use_parent"), &TileMap::set_collision_use_parent);
- ClassDB::bind_method(D_METHOD("get_collision_use_parent"), &TileMap::get_collision_use_parent);
+void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
+ if (!tile_set.is_valid()) {
+ return;
+ }
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
+ // Create a set.
+ Vector2i tile_size = tile_set->get_tile_size();
+ Vector<Vector2> uvs;
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &TileMap::get_collision_mask);
+ if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) {
+ uvs.append(Vector2(1.0, 0.0));
+ uvs.append(Vector2(1.0, 1.0));
+ uvs.append(Vector2(0.0, 1.0));
+ uvs.append(Vector2(0.0, 0.0));
+ } else {
+ float overlap = 0.0;
+ switch (tile_set->get_tile_shape()) {
+ case TileSet::TILE_SHAPE_ISOMETRIC:
+ overlap = 0.5;
+ break;
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+ uvs.append(Vector2(1.0, overlap));
+ uvs.append(Vector2(1.0, 1.0 - overlap));
+ uvs.append(Vector2(0.5, 1.0));
+ uvs.append(Vector2(0.0, 1.0 - overlap));
+ uvs.append(Vector2(0.0, overlap));
+ uvs.append(Vector2(0.5, 0.0));
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < uvs.size(); i++) {
+ uvs.write[i] = Vector2(uvs[i].y, uvs[i].x);
+ }
+ }
+ }
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit);
+ for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
+ Vector2 top_left = map_to_world(E->get()) - tile_size / 2;
+ TypedArray<Vector2i> surrounding_tiles = get_surrounding_tiles(E->get());
+ for (int i = 0; i < surrounding_tiles.size(); i++) {
+ if (!p_cells.has(surrounding_tiles[i])) {
+ p_control->draw_line(p_transform.xform(top_left + uvs[i] * tile_size), p_transform.xform(top_left + uvs[(i + 1) % uvs.size()] * tile_size), p_color);
+ }
+ }
+ }
+}
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);
+TypedArray<String> TileMap::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction);
- ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction);
+ // Retrieve the set of Z index values with a Y-sorted layer.
+ Set<int> y_sorted_z_index;
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ if (layers[layer].y_sort_enabled) {
+ y_sorted_z_index.insert(layers[layer].z_index);
+ }
+ }
- ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce);
- ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce);
+ // Check if we have a non-sorted layer in a Z-index with a Y-sorted layer.
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) {
+ warnings.push_back(TTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
+ break;
+ }
+ }
- ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &TileMap::set_bake_navigation);
- ClassDB::bind_method(D_METHOD("is_baking_navigation"), &TileMap::is_baking_navigation);
+ return warnings;
+}
- ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask);
- ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
+void TileMap::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
+ ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
- ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2()));
- ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("_set_celld", "position", "data"), &TileMap::_set_celld);
- ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
- ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
- ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
+ ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
+ ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("get_cell_autotile_coord", "x", "y"), &TileMap::get_cell_autotile_coord);
+ ClassDB::bind_method(D_METHOD("set_layers_count", "layers_count"), &TileMap::set_layers_count);
+ ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count);
+ ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name);
+ ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
+ ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
+ ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled);
+ ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled);
+ ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled);
+ ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin);
+ ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin);
+ ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
+ ClassDB::bind_method(D_METHOD("get_layer_z_indexd", "layer"), &TileMap::get_layer_z_index);
+
+ ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode);
+ ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
+ ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
+
+ ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id);
+ ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
+ ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
+ ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
- ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
- ClassDB::bind_method(D_METHOD("get_used_cells_by_index", "index"), &TileMap::get_used_cells_by_index);
+ ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_world", "map_position", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world);
ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
- ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants);
- ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants);
+ ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
- ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area);
- ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2()));
+ ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
- ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
- ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data);
+ ClassDB::bind_method(D_METHOD("_set_tile_data", "layer"), &TileMap::_set_tile_data);
+ ClassDB::bind_method(D_METHOD("_get_tile_data", "layer"), &TileMap::_get_tile_data);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Square,Isometric,Custom"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
-
- ADD_GROUP("Cell", "cell_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_enabled", "is_y_sort_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compatibility_mode"), "set_compatibility_mode", "is_compatibility_mode_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered_textures"), "set_centered_textures", "is_centered_textures_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_parent", PROPERTY_HINT_NONE, ""), "set_collision_use_parent", "get_collision_use_parent");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
-
- ADD_GROUP("Occluder", "occluder_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
-
- ADD_GROUP("Navigation", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
- ADD_PROPERTY_DEFAULT("format", FORMAT_1);
-
- ADD_SIGNAL(MethodInfo("settings_changed"));
+ ADD_GROUP("Layers", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers_count"), "set_layers_count", "get_layers_count");
+ ADD_PROPERTY_DEFAULT("layers_count", 1);
- BIND_CONSTANT(INVALID_CELL);
+ ADD_PROPERTY_DEFAULT("format", FORMAT_1);
- BIND_ENUM_CONSTANT(MODE_SQUARE);
- BIND_ENUM_CONSTANT(MODE_ISOMETRIC);
- BIND_ENUM_CONSTANT(MODE_CUSTOM);
+ ADD_SIGNAL(MethodInfo("changed"));
- BIND_ENUM_CONSTANT(HALF_OFFSET_X);
- BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
- BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
- BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_X);
- BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_Y);
+ BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT);
+ BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE);
+ BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_SHOW);
+}
- BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
- BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
- BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
+void TileMap::_tile_set_changed() {
+ emit_signal(SNAME("changed"));
+ _recreate_internals();
}
TileMap::TileMap() {
set_notify_transform(true);
set_notify_local_transform(false);
+
+ layers.resize(1);
}
TileMap::~TileMap() {
- clear();
+ if (tile_set.is_valid()) {
+ tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ }
+ _clear_internals();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 26c84a0bb9..4e2d76a7b7 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -31,196 +31,254 @@
#ifndef TILE_MAP_H
#define TILE_MAP_H
-#include "core/templates/self_list.h"
-#include "core/templates/vset.h"
#include "scene/2d/node_2d.h"
+#include "scene/gui/control.h"
#include "scene/resources/tile_set.h"
-class CollisionObject2D;
+class TileSetAtlasSource;
-class TileMap : public Node2D {
- GDCLASS(TileMap, Node2D);
-
-public:
- enum Mode {
- MODE_SQUARE,
- MODE_ISOMETRIC,
- MODE_CUSTOM
+union TileMapCell {
+ struct {
+ int32_t source_id : 16;
+ int16_t coord_x : 16;
+ int16_t coord_y : 16;
+ int32_t alternative_tile : 16;
};
- enum HalfOffset {
- HALF_OFFSET_X,
- HALF_OFFSET_Y,
- HALF_OFFSET_DISABLED,
- HALF_OFFSET_NEGATIVE_X,
- HALF_OFFSET_NEGATIVE_Y,
- };
+ uint64_t _u64t;
+ TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) {
+ source_id = p_source_id;
+ set_atlas_coords(p_atlas_coords);
+ alternative_tile = p_alternative_tile;
+ }
+
+ Vector2i get_atlas_coords() const {
+ return Vector2i(coord_x, coord_y);
+ }
+
+ void set_atlas_coords(const Vector2i &r_coords) {
+ coord_x = r_coords.x;
+ coord_y = r_coords.y;
+ }
+
+ bool operator<(const TileMapCell &p_other) const {
+ if (source_id == p_other.source_id) {
+ if (coord_x == p_other.coord_x) {
+ if (coord_y == p_other.coord_y) {
+ return alternative_tile < p_other.alternative_tile;
+ } else {
+ return coord_y < p_other.coord_y;
+ }
+ } else {
+ return coord_x < p_other.coord_x;
+ }
+ } else {
+ return source_id < p_other.source_id;
+ }
+ }
- enum TileOrigin {
- TILE_ORIGIN_TOP_LEFT,
- TILE_ORIGIN_CENTER,
- TILE_ORIGIN_BOTTOM_LEFT
- };
+ bool operator!=(const TileMapCell &p_other) const {
+ return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
+ }
+};
-private:
- enum DataFormat {
- FORMAT_1 = 0,
- FORMAT_2
+struct TileMapQuadrant {
+ struct CoordsWorldComparator {
+ _ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
+ // We sort the cells by their world coords, as it is needed by rendering.
+ if (p_a.y == p_b.y) {
+ return p_a.x > p_b.x;
+ } else {
+ return p_a.y < p_b.y;
+ }
+ }
};
- Ref<TileSet> tile_set;
- Size2i cell_size = Size2(64, 64);
- int quadrant_size = 16;
- Mode mode = MODE_SQUARE;
- Transform2D custom_transform = Transform2D(64, 0, 0, 64, 0, 0);
- HalfOffset half_offset = HALF_OFFSET_DISABLED;
- bool use_parent = false;
- CollisionObject2D *collision_parent = nullptr;
- bool use_kinematic = false;
- bool bake_navigation = false;
-
- union PosKey {
- struct {
- int16_t x;
- int16_t y;
- };
- uint32_t key = 0;
-
- //using a more precise comparison so the regions can be sorted later
- bool operator<(const PosKey &p_k) const { return (y == p_k.y) ? x < p_k.x : y < p_k.y; }
-
- bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); }
-
- PosKey to_quadrant(const int &p_quadrant_size) const {
- // rounding down, instead of simply rounding towards zero (truncating)
- return PosKey(
- x > 0 ? x / p_quadrant_size : (x - (p_quadrant_size - 1)) / p_quadrant_size,
- y > 0 ? y / p_quadrant_size : (y - (p_quadrant_size - 1)) / p_quadrant_size);
- }
+ // Dirty list element
+ SelfList<TileMapQuadrant> dirty_list_element;
+
+ // Quadrant layer and coords.
+ int layer = -1;
+ Vector2i coords;
+
+ // TileMapCells
+ Set<Vector2i> cells;
+ // We need those two maps to sort by world position for rendering
+ // This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
+ Map<Vector2i, Vector2i> map_to_world;
+ Map<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+
+ // Debug.
+ RID debug_canvas_item;
+
+ // Rendering.
+ List<RID> canvas_items;
+ List<RID> occluders;
+
+ // Physics.
+ List<RID> bodies;
+
+ // Navigation.
+ Map<Vector2i, Vector<RID>> navigation_regions;
+
+ // Scenes.
+ Map<Vector2i, String> scenes;
+
+ void operator=(const TileMapQuadrant &q) {
+ layer = q.layer;
+ coords = q.coords;
+ debug_canvas_item = q.debug_canvas_item;
+ canvas_items = q.canvas_items;
+ occluders = q.occluders;
+ bodies = q.bodies;
+ navigation_regions = q.navigation_regions;
+ }
+
+ TileMapQuadrant(const TileMapQuadrant &q) :
+ dirty_list_element(this) {
+ layer = q.layer;
+ coords = q.coords;
+ debug_canvas_item = q.debug_canvas_item;
+ canvas_items = q.canvas_items;
+ occluders = q.occluders;
+ bodies = q.bodies;
+ navigation_regions = q.navigation_regions;
+ }
+
+ TileMapQuadrant() :
+ dirty_list_element(this) {
+ }
+};
- PosKey(int16_t p_x, int16_t p_y) {
- x = p_x;
- y = p_y;
- }
- PosKey() {
- x = 0;
- y = 0;
- }
- };
+class TileMapPattern : public Object {
+ GDCLASS(TileMapPattern, Object);
- union Cell {
- struct {
- int32_t id : 24;
- bool flip_h : 1;
- bool flip_v : 1;
- bool transpose : 1;
- int16_t autotile_coord_x : 16;
- int16_t autotile_coord_y : 16;
- };
-
- uint64_t _u64t = 0;
- };
+ Vector2i size;
+ Map<Vector2i, TileMapCell> pattern;
- Map<PosKey, Cell> tile_map;
- List<PosKey> dirty_bitmask;
+protected:
+ static void _bind_methods();
- struct Quadrant {
- Vector2 pos;
- List<RID> canvas_items;
- RID body;
- uint32_t shape_owner_id = 0;
+public:
+ void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0);
+ bool has_cell(const Vector2i &p_coords) const;
+ void remove_cell(const Vector2i &p_coords, bool p_update_size = true);
+ int get_cell_source_id(const Vector2i &p_coords) const;
+ Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
+ int get_cell_alternative_tile(const Vector2i &p_coords) const;
+
+ TypedArray<Vector2i> get_used_cells() const;
- SelfList<Quadrant> dirty_list;
+ Vector2i get_size() const;
+ void set_size(const Vector2i &p_size);
+ bool is_empty() const;
- struct NavPoly {
- RID region;
- Transform2D xform;
- };
+ void clear();
+};
- struct Occluder {
- RID id;
- Transform2D xform;
- };
+class TileMap : public Node2D {
+ GDCLASS(TileMap, Node2D);
- Map<PosKey, NavPoly> navpoly_ids;
- Map<PosKey, Occluder> occluder_instances;
+public:
+ enum VisibilityMode {
+ VISIBILITY_MODE_DEFAULT,
+ VISIBILITY_MODE_FORCE_SHOW,
+ VISIBILITY_MODE_FORCE_HIDE,
+ };
- VSet<PosKey> cells;
+private:
+ friend class TileSetPlugin;
- void operator=(const Quadrant &q) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- shape_owner_id = q.shape_owner_id;
- cells = q.cells;
- navpoly_ids = q.navpoly_ids;
- occluder_instances = q.occluder_instances;
- }
- Quadrant(const Quadrant &q) :
- dirty_list(this) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- shape_owner_id = q.shape_owner_id;
- cells = q.cells;
- occluder_instances = q.occluder_instances;
- navpoly_ids = q.navpoly_ids;
- }
- Quadrant() :
- dirty_list(this) {}
+ // A compatibility enum to specify how is the data if formatted.
+ enum DataFormat {
+ FORMAT_1 = 0,
+ FORMAT_2,
+ FORMAT_3
};
+ mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present;
- Map<PosKey, Quadrant> quadrant_map;
+ static constexpr float FP_ADJUST = 0.00001;
- SelfList<Quadrant>::List dirty_quadrant_list;
+ // Properties.
+ Ref<TileSet> tile_set;
+ int quadrant_size = 16;
+ VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
+ VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
+ // Updates.
bool pending_update = false;
+ // Rect.
Rect2 rect_cache;
bool rect_cache_dirty = true;
- Rect2 used_size_cache;
- bool used_size_cache_dirty = true;
- bool quadrant_order_dirty = false;
- bool use_y_sort = false;
- bool compatibility_mode = false;
- bool centered_textures = false;
- bool clip_uv = false;
- float fp_adjust = 0.00001;
- float friction = 1.0;
- float bounce = 0.0;
- uint32_t collision_layer = 1;
- uint32_t collision_mask = 1;
- mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present
-
- TileOrigin tile_origin = TILE_ORIGIN_TOP_LEFT;
-
- int occluder_light_mask = 1;
-
- void _fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
-
- void _add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata);
-
- Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk);
- void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q);
- void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
- void _recreate_quadrants();
- void _clear_quadrants();
- void _update_quadrant_space(const RID &p_space);
- void _update_quadrant_transform();
- void _recompute_rect_cache();
+ Rect2i used_rect_cache;
+ bool used_rect_cache_dirty = true;
+
+ // TileMap layers.
+ struct TileMapLayer {
+ String name;
+ bool enabled = true;
+ bool y_sort_enabled = false;
+ int y_sort_origin = 0;
+ int z_index = 0;
+ RID canvas_item;
+ Map<Vector2i, TileMapCell> tile_map;
+ Map<Vector2i, TileMapQuadrant> quadrant_map;
+ SelfList<TileMapQuadrant>::List dirty_quadrant_list;
+ };
+ LocalVector<TileMapLayer> layers;
+ int selected_layer = -1;
- void _update_all_items_material_state();
- _FORCE_INLINE_ void _update_item_material_state(const RID &p_canvas_item);
+ // Quadrants and internals management.
+ Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
- _FORCE_INLINE_ int _get_quadrant_size() const;
+ Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(int p_layer, const Vector2i &p_qk);
- void _set_tile_data(const Vector<int> &p_data);
- Vector<int> _get_tile_data() const;
+ void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _make_all_quadrants_dirty();
+ void _queue_update_dirty_quadrants();
- void _set_old_cell_size(int p_size) { set_cell_size(Size2(p_size, p_size)); }
- int _get_old_cell_size() const { return cell_size.x; }
+ void _update_dirty_quadrants();
- _FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
+ void _recreate_internals();
+
+ void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _clear_layer_internals(int p_layer);
+ void _clear_internals();
+
+ // Rect caching.
+ void _recompute_rect_cache();
+
+ // Per-system methods.
+ bool _rendering_quadrant_order_dirty = false;
+ void _rendering_notification(int p_what);
+ void _rendering_update_layer(int p_layer);
+ void _rendering_cleanup_layer(int p_layer);
+ void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
+ void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ void _physics_notification(int p_what);
+ void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _physics_create_quadrant(TileMapQuadrant *p_quadrant);
+ void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ void _navigation_notification(int p_what);
+ void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ // Set and get tiles from data arrays.
+ void _set_tile_data(int p_layer, const Vector<int> &p_data);
+ Vector<int> _get_tile_data(int p_layer) const;
+
+ void _tile_set_changed();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -230,9 +288,9 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
-
public:
+ static Vector2i transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
+
enum {
INVALID_CELL = -1
};
@@ -244,117 +302,83 @@ public:
void set_tileset(const Ref<TileSet> &p_tileset);
Ref<TileSet> get_tileset() const;
- void set_cell_size(Size2 p_size);
- Size2 get_cell_size() const;
-
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false, Vector2 p_autotile_coord = Vector2());
- int get_cell(int p_x, int p_y) const;
- bool is_cell_x_flipped(int p_x, int p_y) const;
- bool is_cell_y_flipped(int p_x, int p_y) const;
- bool is_cell_transposed(int p_x, int p_y) const;
- void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
- Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
-
- void _set_celld(const Vector2 &p_pos, const Dictionary &p_data);
- void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
- int get_cellv(const Vector2 &p_pos) const;
-
- void make_bitmask_area_dirty(const Vector2 &p_pos);
- void update_bitmask_area(const Vector2 &p_pos);
- void update_bitmask_region(const Vector2 &p_start = Vector2(), const Vector2 &p_end = Vector2());
- void update_cell_bitmask(int p_x, int p_y);
- void update_dirty_bitmask();
-
- void update_dirty_quadrants();
-
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_use_kinematic(bool p_use_kinematic);
- bool get_collision_use_kinematic() const;
-
- void set_collision_use_parent(bool p_use_parent);
- bool get_collision_use_parent() const;
-
- void set_collision_friction(float p_friction);
- float get_collision_friction() const;
-
- void set_collision_bounce(float p_bounce);
- float get_collision_bounce() const;
-
- void set_bake_navigation(bool p_bake_navigation);
- bool is_baking_navigation();
-
- void set_mode(Mode p_mode);
- Mode get_mode() const;
-
- void set_half_offset(HalfOffset p_half_offset);
- HalfOffset get_half_offset() const;
-
- void set_tile_origin(TileOrigin p_tile_origin);
- TileOrigin get_tile_origin() const;
-
- void set_custom_transform(const Transform2D &p_xform);
- Transform2D get_custom_transform() const;
-
- Transform2D get_cell_transform() const;
- Vector2 get_cell_draw_offset() const;
-
- Vector2 map_to_world(const Vector2 &p_pos, bool p_ignore_ofs = false) const;
- Vector2 world_to_map(const Vector2 &p_pos) const;
-
- void set_y_sort_enabled(bool p_enable);
- bool is_y_sort_enabled() const;
-
- void set_compatibility_mode(bool p_enable);
- bool is_compatibility_mode_enabled() const;
-
- void set_centered_textures(bool p_enable);
- bool is_centered_textures_enabled() const;
-
- TypedArray<Vector2i> get_used_cells() const;
- TypedArray<Vector2i> get_used_cells_by_index(int p_index) const;
+ static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
+
+ // Layers management.
+ void set_layers_count(int p_layers_count);
+ int get_layers_count() const;
+ void set_layer_name(int p_layer, String p_name);
+ String get_layer_name(int p_layer) const;
+ void set_layer_enabled(int p_layer, bool p_visible);
+ bool is_layer_enabled(int p_layer) const;
+ void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
+ bool is_layer_y_sort_enabled(int p_layer) const;
+ void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
+ int get_layer_y_sort_origin(int p_layer) const;
+ void set_layer_z_index(int p_layer, int p_z_index);
+ int get_layer_z_index(int p_layer) const;
+ void set_selected_layer(int p_layer_id); // For editor use.
+ int get_selected_layer() const;
+
+ void set_collision_visibility_mode(VisibilityMode p_show_collision);
+ VisibilityMode get_collision_visibility_mode();
+
+ void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
+ VisibilityMode get_navigation_visibility_mode();
+
+ void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
+ int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+
+ TileMapPattern *get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
+ Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern);
+ void set_pattern(int p_layer, Vector2i p_position, const TileMapPattern *p_pattern);
+
+ // Not exposed to users
+ TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
+ int get_effective_quadrant_size(int p_layer) const;
+ //---
+
+ virtual void set_y_sort_enabled(bool p_enable) override;
+
+ Vector2 map_to_world(const Vector2i &p_pos) const;
+ Vector2i world_to_map(const Vector2 &p_pos) const;
+
+ bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
+ Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
+
+ TypedArray<Vector2i> get_used_cells(int p_layer) const;
Rect2 get_used_rect(); // Not const because of cache
- void set_occluder_light_mask(int p_mask);
- int get_occluder_light_mask() const;
-
+ // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
virtual void set_light_mask(int p_light_mask) override;
-
virtual void set_material(const Ref<Material> &p_material) override;
-
virtual void set_use_parent_material(bool p_use_parent_material) override;
-
- void set_clip_uv(bool p_enable);
- bool get_clip_uv() const;
-
- String get_configuration_warning() const override;
-
virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
-
virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
+ // Fixing a nclearing methods.
void fix_invalid_tiles();
+
+ void clear_layer(int p_layer);
void clear();
+ // Helpers
+ TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
+ void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+
+ // Configuration warnings.
+ TypedArray<String> get_configuration_warnings() const override;
+
TileMap();
~TileMap();
};
-VARIANT_ENUM_CAST(TileMap::Mode);
-VARIANT_ENUM_CAST(TileMap::HalfOffset);
-VARIANT_ENUM_CAST(TileMap::TileOrigin);
+VARIANT_ENUM_CAST(TileMap::VisibilityMode);
#endif // TILE_MAP_H
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 9d6868a1b2..8bd7b696f2 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -30,11 +30,8 @@
#include "touch_screen_button.h"
-#include "core/input/input.h"
-#include "core/input/input_map.h"
-#include "core/os/os.h"
#include "scene/main/window.h"
-#
+
void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
update();
@@ -188,7 +185,9 @@ String TouchScreenButton::get_action() const {
return action;
}
-void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
+void TouchScreenButton::input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (!get_tree()) {
return;
}
@@ -286,13 +285,13 @@ void TouchScreenButton::_press(int p_finger_pressed) {
if (action != StringName()) {
Input::get_singleton()->action_press(action);
Ref<InputEventAction> iea;
- iea.instance();
+ iea.instantiate();
iea->set_action(action);
iea->set_pressed(true);
- get_viewport()->input(iea, true);
+ get_viewport()->push_input(iea, true);
}
- emit_signal("pressed");
+ emit_signal(SNAME("pressed"));
update();
}
@@ -303,15 +302,15 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
Input::get_singleton()->action_release(action);
if (!p_exiting_tree) {
Ref<InputEventAction> iea;
- iea.instance();
+ iea.instantiate();
iea->set_action(action);
iea->set_pressed(false);
- get_viewport()->input(iea, true);
+ get_viewport()->push_input(iea, true);
}
}
if (!p_exiting_tree) {
- emit_signal("released");
+ emit_signal(SNAME("released"));
update();
}
}
@@ -385,8 +384,6 @@ void TouchScreenButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed);
- ClassDB::bind_method(D_METHOD("_input"), &TouchScreenButton::_input);
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask");
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index 10820ad059..1c515149d4 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -61,7 +61,7 @@ private:
VisibilityMode visibility = VISIBILITY_ALWAYS;
- void _input(const Ref<InputEvent> &p_event);
+ virtual void input(const Ref<InputEvent> &p_event) override;
bool _is_point_inside(const Point2 &p_point);
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
deleted file mode 100644
index 916038a1f3..0000000000
--- a/scene/2d/visibility_notifier_2d.cpp
+++ /dev/null
@@ -1,364 +0,0 @@
-/*************************************************************************/
-/* visibility_notifier_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "visibility_notifier_2d.h"
-
-#include "core/config/engine.h"
-#include "gpu_particles_2d.h"
-#include "scene/2d/animated_sprite_2d.h"
-#include "scene/2d/physics_body_2d.h"
-#include "scene/animation/animation_player.h"
-#include "scene/main/window.h"
-#include "scene/scene_string_names.h"
-
-#ifdef TOOLS_ENABLED
-Rect2 VisibilityNotifier2D::_edit_get_rect() const {
- return rect;
-}
-
-bool VisibilityNotifier2D::_edit_use_rect() const {
- return true;
-}
-#endif
-
-void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(viewports.has(p_viewport));
- viewports.insert(p_viewport);
-
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- if (viewports.size() == 1) {
- emit_signal(SceneStringNames::get_singleton()->screen_entered);
-
- _screen_enter();
- }
- emit_signal(SceneStringNames::get_singleton()->viewport_entered, p_viewport);
-}
-
-void VisibilityNotifier2D::_exit_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(!viewports.has(p_viewport));
- viewports.erase(p_viewport);
-
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- emit_signal(SceneStringNames::get_singleton()->viewport_exited, p_viewport);
- if (viewports.size() == 0) {
- emit_signal(SceneStringNames::get_singleton()->screen_exited);
-
- _screen_exit();
- }
-}
-
-void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) {
- rect = p_rect;
- if (is_inside_tree()) {
- get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
- if (Engine::get_singleton()->is_editor_hint()) {
- update();
- item_rect_changed();
- }
- }
-}
-
-Rect2 VisibilityNotifier2D::get_rect() const {
- return rect;
-}
-
-void VisibilityNotifier2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- //get_world_2d()->
- get_world_2d()->_register_notifier(this, get_global_transform().xform(rect));
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- //get_world_2d()->
- get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
- } break;
- case NOTIFICATION_DRAW: {
- if (Engine::get_singleton()->is_editor_hint()) {
- draw_rect(rect, Color(1, 0.5, 1, 0.2));
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- get_world_2d()->_remove_notifier(this);
- } break;
- }
-}
-
-bool VisibilityNotifier2D::is_on_screen() const {
- return viewports.size() > 0;
-}
-
-void VisibilityNotifier2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_rect", "rect"), &VisibilityNotifier2D::set_rect);
- ClassDB::bind_method(D_METHOD("get_rect"), &VisibilityNotifier2D::get_rect);
- ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier2D::is_on_screen);
-
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
-
- ADD_SIGNAL(MethodInfo("viewport_entered", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport")));
- ADD_SIGNAL(MethodInfo("viewport_exited", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport")));
- ADD_SIGNAL(MethodInfo("screen_entered"));
- ADD_SIGNAL(MethodInfo("screen_exited"));
-}
-
-VisibilityNotifier2D::VisibilityNotifier2D() {
- rect = Rect2(-10, -10, 20, 20);
- set_notify_transform(true);
-}
-
-//////////////////////////////////////
-
-void VisibilityEnabler2D::_screen_enter() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), true);
- }
-
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) {
- get_parent()->set_physics_process(true);
- }
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
- get_parent()->set_process(true);
- }
-
- visible = true;
-}
-
-void VisibilityEnabler2D::_screen_exit() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), false);
- }
-
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) {
- get_parent()->set_physics_process(false);
- }
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
- get_parent()->set_process(false);
- }
-
- visible = false;
-}
-
-void VisibilityEnabler2D::_find_nodes(Node *p_node) {
- bool add = false;
- Variant meta;
-
- {
- RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node);
- if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || rb2d->get_mode() == RigidBody2D::MODE_RIGID))) {
- add = true;
- meta = rb2d->get_mode();
- }
- }
-
- {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- if (ap) {
- add = true;
- }
- }
-
- {
- AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
- if (as) {
- add = true;
- }
- }
-
- {
- GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
- if (ps) {
- add = true;
- }
- }
-
- if (add) {
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed), varray(p_node), CONNECT_ONESHOT);
- nodes[p_node] = meta;
- _change_node_state(p_node, false);
- }
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c = p_node->get_child(i);
- if (c->get_filename() != String()) {
- continue; //skip, instance
- }
-
- _find_nodes(c);
- }
-}
-
-void VisibilityEnabler2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- Node *from = this;
- //find where current scene starts
- while (from->get_parent() && from->get_filename() == String()) {
- from = from->get_parent();
- }
-
- _find_nodes(from);
-
- // We need to defer the call of set_process and set_physics_process,
- // otherwise they are overwritten inside NOTIFICATION_READY.
- // We can't use call_deferred, because it happens after a physics frame.
- // The ready signal works as it's emitted immediately after NOTIFICATION_READY.
-
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) {
- get_parent()->connect(SceneStringNames::get_singleton()->ready,
- callable_mp(get_parent(), &Node::set_physics_process), varray(false), CONNECT_ONESHOT);
- }
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
- get_parent()->connect(SceneStringNames::get_singleton()->ready,
- callable_mp(get_parent(), &Node::set_process), varray(false), CONNECT_ONESHOT);
- }
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- if (!visible) {
- _change_node_state(E->key(), true);
- }
- E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed));
- }
-
- nodes.clear();
- }
-}
-
-void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
- ERR_FAIL_COND(!nodes.has(p_node));
-
- if (enabler[ENABLER_FREEZE_BODIES]) {
- RigidBody2D *rb = Object::cast_to<RigidBody2D>(p_node);
- if (rb) {
- rb->set_sleeping(!p_enabled);
- }
- }
-
- if (enabler[ENABLER_PAUSE_ANIMATIONS]) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
-
- if (ap) {
- ap->set_active(p_enabled);
- }
- }
-
- if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) {
- AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
-
- if (as) {
- if (p_enabled) {
- as->play();
- } else {
- as->stop();
- }
- }
- }
-
- if (enabler[ENABLER_PAUSE_PARTICLES]) {
- GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
-
- if (ps) {
- ps->set_emitting(p_enabled);
- }
- }
-}
-
-void VisibilityEnabler2D::_node_removed(Node *p_node) {
- if (!visible) {
- _change_node_state(p_node, true);
- }
- nodes.erase(p_node);
-}
-
-String VisibilityEnabler2D::get_configuration_warning() const {
- String warning = VisibilityNotifier2D::get_configuration_warning();
-
-#ifdef TOOLS_ENABLED
- if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent.");
- }
-#endif
- return warning;
-}
-
-void VisibilityEnabler2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler2D::set_enabler);
- ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler2D::is_enabler_enabled);
- ClassDB::bind_method(D_METHOD("_node_removed"), &VisibilityEnabler2D::_node_removed);
-
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_particles"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_PARTICLES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animated_sprites"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATED_SPRITES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS);
-
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);
- BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
- BIND_ENUM_CONSTANT(ENABLER_MAX);
-}
-
-void VisibilityEnabler2D::set_enabler(Enabler p_enabler, bool p_enable) {
- ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);
- enabler[p_enabler] = p_enable;
-}
-
-bool VisibilityEnabler2D::is_enabler_enabled(Enabler p_enabler) const {
- ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);
- return enabler[p_enabler];
-}
-
-VisibilityEnabler2D::VisibilityEnabler2D() {
- for (int i = 0; i < ENABLER_MAX; i++) {
- enabler[i] = true;
- }
- enabler[ENABLER_PARENT_PROCESS] = false;
- enabler[ENABLER_PARENT_PHYSICS_PROCESS] = false;
-}
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
new file mode 100644
index 0000000000..eb4bedb6a3
--- /dev/null
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -0,0 +1,207 @@
+/*************************************************************************/
+/* visible_on_screen_notifier_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "visible_on_screen_notifier_2d.h"
+
+#include "scene/scene_string_names.h"
+
+#ifdef TOOLS_ENABLED
+Rect2 VisibleOnScreenNotifier2D::_edit_get_rect() const {
+ return rect;
+}
+
+bool VisibleOnScreenNotifier2D::_edit_use_rect() const {
+ return true;
+}
+#endif
+
+void VisibleOnScreenNotifier2D::_visibility_enter() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ on_screen = true;
+ emit_signal(SceneStringNames::get_singleton()->screen_entered);
+ _screen_enter();
+}
+void VisibleOnScreenNotifier2D::_visibility_exit() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ on_screen = false;
+ emit_signal(SceneStringNames::get_singleton()->screen_exited);
+ _screen_exit();
+}
+
+void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) {
+ rect = p_rect;
+ if (is_inside_tree()) {
+ RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
+ }
+}
+
+Rect2 VisibleOnScreenNotifier2D::get_rect() const {
+ return rect;
+}
+
+void VisibleOnScreenNotifier2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ //get_world_2d()->
+ on_screen = false;
+ RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
+ } break;
+ case NOTIFICATION_DRAW: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ draw_rect(rect, Color(1, 0.5, 1, 0.2));
+ }
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ on_screen = false;
+ RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), false, Rect2(), Callable(), Callable());
+ } break;
+ }
+}
+
+bool VisibleOnScreenNotifier2D::is_on_screen() const {
+ return on_screen;
+}
+
+void VisibleOnScreenNotifier2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_rect", "rect"), &VisibleOnScreenNotifier2D::set_rect);
+ ClassDB::bind_method(D_METHOD("get_rect"), &VisibleOnScreenNotifier2D::get_rect);
+ ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier2D::is_on_screen);
+
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
+
+ ADD_SIGNAL(MethodInfo("screen_entered"));
+ ADD_SIGNAL(MethodInfo("screen_exited"));
+}
+
+VisibleOnScreenNotifier2D::VisibleOnScreenNotifier2D() {
+ rect = Rect2(-10, -10, 20, 20);
+}
+
+//////////////////////////////////////
+
+void VisibleOnScreenEnabler2D::_screen_enter() {
+ _update_enable_mode(true);
+}
+
+void VisibleOnScreenEnabler2D::_screen_exit() {
+ _update_enable_mode(false);
+}
+
+void VisibleOnScreenEnabler2D::set_enable_mode(EnableMode p_mode) {
+ enable_mode = p_mode;
+ if (is_inside_tree()) {
+ _update_enable_mode(is_on_screen());
+ }
+}
+VisibleOnScreenEnabler2D::EnableMode VisibleOnScreenEnabler2D::get_enable_mode() {
+ return enable_mode;
+}
+
+void VisibleOnScreenEnabler2D::set_enable_node_path(NodePath p_path) {
+ if (enable_node_path == p_path) {
+ return;
+ }
+ enable_node_path = p_path;
+ if (is_inside_tree()) {
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ _update_enable_mode(is_on_screen());
+ }
+ }
+}
+NodePath VisibleOnScreenEnabler2D::get_enable_node_path() {
+ return enable_node_path;
+}
+
+void VisibleOnScreenEnabler2D::_update_enable_mode(bool p_enable) {
+ Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id));
+ if (node) {
+ if (p_enable) {
+ switch (enable_mode) {
+ case ENABLE_MODE_INHERIT: {
+ node->set_process_mode(PROCESS_MODE_INHERIT);
+ } break;
+ case ENABLE_MODE_ALWAYS: {
+ node->set_process_mode(PROCESS_MODE_ALWAYS);
+ } break;
+ case ENABLE_MODE_WHEN_PAUSED: {
+ node->set_process_mode(PROCESS_MODE_WHEN_PAUSED);
+ } break;
+ }
+ } else {
+ node->set_process_mode(PROCESS_MODE_DISABLED);
+ }
+ }
+}
+void VisibleOnScreenEnabler2D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ node_id = ObjectID();
+ }
+}
+
+void VisibleOnScreenEnabler2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibleOnScreenEnabler2D::set_enable_mode);
+ ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibleOnScreenEnabler2D::get_enable_mode);
+
+ ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibleOnScreenEnabler2D::set_enable_node_path);
+ ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler2D::get_enable_node_path);
+
+ ADD_GROUP("Enabling", "enable_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
+
+ BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED);
+}
+
+VisibleOnScreenEnabler2D::VisibleOnScreenEnabler2D() {
+}
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visible_on_screen_notifier_2d.h
index 3d1701a1e5..9c236a138f 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visible_on_screen_notifier_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* visibility_notifier_2d.h */
+/* visible_on_screen_notifier_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,25 +28,25 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VISIBILITY_NOTIFIER_2D_H
-#define VISIBILITY_NOTIFIER_2D_H
+#ifndef VISIBLE_ON_SCREEN_NOTIFIER_2D_H
+#define VISIBLE_ON_SCREEN_NOTIFIER_2D_H
#include "scene/2d/node_2d.h"
class Viewport;
-class VisibilityNotifier2D : public Node2D {
- GDCLASS(VisibilityNotifier2D, Node2D);
+class VisibleOnScreenNotifier2D : public Node2D {
+ GDCLASS(VisibleOnScreenNotifier2D, Node2D);
Set<Viewport *> viewports;
Rect2 rect;
-protected:
- friend struct SpatialIndexer2D;
-
- void _enter_viewport(Viewport *p_viewport);
- void _exit_viewport(Viewport *p_viewport);
+private:
+ bool on_screen = false;
+ void _visibility_enter();
+ void _visibility_exit();
+protected:
virtual void _screen_enter() {}
virtual void _screen_exit() {}
@@ -64,49 +64,42 @@ public:
bool is_on_screen() const;
- VisibilityNotifier2D();
+ VisibleOnScreenNotifier2D();
};
-class VisibilityEnabler2D : public VisibilityNotifier2D {
- GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D);
+class VisibleOnScreenEnabler2D : public VisibleOnScreenNotifier2D {
+ GDCLASS(VisibleOnScreenEnabler2D, VisibleOnScreenNotifier2D);
public:
- enum Enabler {
- ENABLER_PAUSE_ANIMATIONS,
- ENABLER_FREEZE_BODIES,
- ENABLER_PAUSE_PARTICLES,
- ENABLER_PARENT_PROCESS,
- ENABLER_PARENT_PHYSICS_PROCESS,
- ENABLER_PAUSE_ANIMATED_SPRITES,
- ENABLER_MAX
+ enum EnableMode {
+ ENABLE_MODE_INHERIT,
+ ENABLE_MODE_ALWAYS,
+ ENABLE_MODE_WHEN_PAUSED,
};
protected:
+ ObjectID node_id;
virtual void _screen_enter() override;
virtual void _screen_exit() override;
- bool visible = false;
-
- void _find_nodes(Node *p_node);
-
- Map<Node *, Variant> nodes;
- void _node_removed(Node *p_node);
- bool enabler[ENABLER_MAX];
-
- void _change_node_state(Node *p_node, bool p_enabled);
+ EnableMode enable_mode = ENABLE_MODE_INHERIT;
+ NodePath enable_node_path = NodePath("..");
void _notification(int p_what);
static void _bind_methods();
+ void _update_enable_mode(bool p_enable);
+
public:
- void set_enabler(Enabler p_enabler, bool p_enable);
- bool is_enabler_enabled(Enabler p_enabler) const;
+ void set_enable_mode(EnableMode p_mode);
+ EnableMode get_enable_mode();
- String get_configuration_warning() const override;
+ void set_enable_node_path(NodePath p_path);
+ NodePath get_enable_node_path();
- VisibilityEnabler2D();
+ VisibleOnScreenEnabler2D();
};
-VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler);
+VARIANT_ENUM_CAST(VisibleOnScreenEnabler2D::EnableMode);
#endif // VISIBILITY_NOTIFIER_2D_H
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp
deleted file mode 100644
index 7e7bc27cc2..0000000000
--- a/scene/2d/y_sort.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/*************************************************************************/
-/* y_sort.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "y_sort.h"
-
-void YSort::set_sort_enabled(bool p_enabled) {
- sort_enabled = p_enabled;
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), sort_enabled);
-}
-
-bool YSort::is_sort_enabled() const {
- return sort_enabled;
-}
-
-void YSort::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sort_enabled", "enabled"), &YSort::set_sort_enabled);
- ClassDB::bind_method(D_METHOD("is_sort_enabled"), &YSort::is_sort_enabled);
-
- ADD_GROUP("Sort", "sort_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sort_enabled"), "set_sort_enabled", "is_sort_enabled");
-}
-
-YSort::YSort() {
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), true);
-}