diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/light_2d.cpp | 5 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 18 |
2 files changed, 15 insertions, 8 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 80169bc80c..78b5199358 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -172,6 +172,7 @@ void Light2D::set_shadow_filter(ShadowFilter p_filter) { ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX); shadow_filter = p_filter; RS::get_singleton()->canvas_light_set_shadow_filter(canvas_light, RS::CanvasLightShadowFilter(p_filter)); + notify_property_list_changed(); } Light2D::ShadowFilter Light2D::get_shadow_filter() const { @@ -231,6 +232,10 @@ void Light2D::_validate_property(PropertyInfo &p_property) const { if (!shadow && (p_property.name == "shadow_color" || p_property.name == "shadow_filter" || p_property.name == "shadow_filter_smooth" || p_property.name == "shadow_item_cull_mask")) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } + + if (shadow && p_property.name == "shadow_filter_smooth" && shadow_filter == SHADOW_FILTER_NONE) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } } void Light2D::_bind_methods() { diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 5d3d4a21b5..e865806a7f 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1097,8 +1097,8 @@ void TileMap::_rendering_update_layer(int p_layer) { rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled); rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); rs->canvas_item_set_z_index(ci, layers[p_layer].z_index); - rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter())); - rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat())); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); rs->canvas_item_set_light_mask(ci, get_light_mask()); } @@ -1208,8 +1208,8 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List rs->canvas_item_set_z_as_relative_to_parent(ci, true); rs->canvas_item_set_z_index(ci, tile_z_index); - rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter())); - rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat())); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); q.canvas_items.push_back(ci); @@ -3795,13 +3795,14 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) { } void TileMap::set_texture_filter(TextureFilter p_texture_filter) { - // Set a default texture filter for the whole tilemap + // Set a default texture filter for the whole tilemap. CanvasItem::set_texture_filter(p_texture_filter); + TextureFilter target_filter = get_texture_filter_in_tree(); for (unsigned int layer = 0; layer < layers.size(); layer++) { for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) { TileMapQuadrant &q = F->value; for (const RID &ci : q.canvas_items) { - RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter)); + RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(target_filter)); _make_quadrant_dirty(F); } } @@ -3810,13 +3811,14 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) { } void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { - // Set a default texture repeat for the whole tilemap + // Set a default texture repeat for the whole tilemap. CanvasItem::set_texture_repeat(p_texture_repeat); + TextureRepeat target_repeat = get_texture_repeat_in_tree(); for (unsigned int layer = 0; layer < layers.size(); layer++) { for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) { TileMapQuadrant &q = F->value; for (const RID &ci : q.canvas_items) { - RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(target_repeat)); _make_quadrant_dirty(F); } } |