diff options
Diffstat (limited to 'scene/2d')
32 files changed, 287 insertions, 564 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 5982556c18..4865858b7d 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -247,16 +247,16 @@ SpriteFrames::SpriteFrames() { add_animation(SceneStringNames::get_singleton()->_default); } -void AnimatedSprite::edit_set_pivot(const Point2 &p_pivot) { +void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) { set_offset(p_pivot); } -Point2 AnimatedSprite::edit_get_pivot() const { +Point2 AnimatedSprite::_edit_get_pivot() const { return get_offset(); } -bool AnimatedSprite::edit_has_pivot() const { +bool AnimatedSprite::_edit_use_pivot() const { return true; } @@ -509,17 +509,17 @@ bool AnimatedSprite::is_flipped_v() const { return vflip; } -Rect2 AnimatedSprite::get_item_rect() const { +Rect2 AnimatedSprite::_edit_get_rect() const { if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) { - return Node2D::get_item_rect(); + return Node2D::_edit_get_rect(); } Ref<Texture> t; if (animation) t = frames->get_frame(animation, frame); if (t.is_null()) - return Node2D::get_item_rect(); + return Node2D::_edit_get_rect(); Size2i s = t->get_size(); Point2 ofs = offset; diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index 6c660d0381..a8d0db021a 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -149,9 +149,9 @@ protected: virtual void _validate_property(PropertyInfo &property) const; public: - virtual void edit_set_pivot(const Point2 &p_pivot); - virtual Point2 edit_get_pivot() const; - virtual bool edit_has_pivot() const; + virtual void _edit_set_pivot(const Point2 &p_pivot); + virtual Point2 _edit_get_pivot() const; + virtual bool _edit_use_pivot() const; void set_sprite_frames(const Ref<SpriteFrames> &p_frames); Ref<SpriteFrames> get_sprite_frames() const; @@ -181,7 +181,7 @@ public: void set_modulate(const Color &p_color); Color get_modulate() const; - virtual Rect2 get_item_rect() const; + virtual Rect2 _edit_get_rect() const; virtual String get_configuration_warning() const; AnimatedSprite(); diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp index 2858ddaad5..e4f52a227a 100644 --- a/scene/2d/back_buffer_copy.cpp +++ b/scene/2d/back_buffer_copy.cpp @@ -49,7 +49,7 @@ void BackBufferCopy::_update_copy_mode() { } } -Rect2 BackBufferCopy::get_item_rect() const { +Rect2 BackBufferCopy::_edit_get_rect() const { return rect; } diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h index 2424dd7b19..cfd632d755 100644 --- a/scene/2d/back_buffer_copy.h +++ b/scene/2d/back_buffer_copy.h @@ -52,14 +52,14 @@ protected: static void _bind_methods(); public: + Rect2 _edit_get_rect() const; + void set_rect(const Rect2 &p_rect); Rect2 get_rect() const; void set_copy_mode(CopyMode p_mode); CopyMode get_copy_mode() const; - Rect2 get_item_rect() const; - BackBufferCopy(); ~BackBufferCopy(); }; diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index b41ba7f590..66abe1baa8 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -178,6 +178,12 @@ CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const { void CanvasItemMaterial::_validate_property(PropertyInfo &property) const { } +RID CanvasItemMaterial::get_shader_rid() const { + + ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); + return shader_map[current_key].shader; +} + void CanvasItemMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode); @@ -300,22 +306,7 @@ void CanvasItem::hide() { _change_notify("visible"); } -Variant CanvasItem::edit_get_state() const { - - return Variant(); -} -void CanvasItem::edit_set_state(const Variant &p_state) { -} - -void CanvasItem::edit_set_rect(const Rect2 &p_edit_rect) { - - //used by editors, implement at will -} - -void CanvasItem::edit_rotate(float p_rot) { -} - -Size2 CanvasItem::edit_get_minimum_size() const { +Size2 CanvasItem::_edit_get_minimum_size() const { return Size2(-1, -1); //no limit } @@ -935,15 +926,22 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self); ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback); - - ClassDB::bind_method(D_METHOD("edit_set_state", "state"), &CanvasItem::edit_set_state); - ClassDB::bind_method(D_METHOD("edit_get_state"), &CanvasItem::edit_get_state); - ClassDB::bind_method(D_METHOD("edit_set_rect", "rect"), &CanvasItem::edit_set_rect); - ClassDB::bind_method(D_METHOD("edit_rotate", "degrees"), &CanvasItem::edit_rotate); - - ClassDB::bind_method(D_METHOD("get_item_rect"), &CanvasItem::get_item_rect); - ClassDB::bind_method(D_METHOD("get_item_and_children_rect"), &CanvasItem::get_item_and_children_rect); - //ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform); + ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state); + ClassDB::bind_method(D_METHOD("_edit_get_state"), &CanvasItem::_edit_get_state); + + ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position); + ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position); + ClassDB::bind_method(D_METHOD("_edit_use_position"), &CanvasItem::_edit_use_position); + ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect); + ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect); + ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect); + ClassDB::bind_method(D_METHOD("_edit_get_item_and_children_rect"), &CanvasItem::_edit_get_item_and_children_rect); + ClassDB::bind_method(D_METHOD("_edit_set_rotation", "degrees"), &CanvasItem::_edit_set_rotation); + ClassDB::bind_method(D_METHOD("_edit_get_rotation"), &CanvasItem::_edit_get_rotation); + ClassDB::bind_method(D_METHOD("_edit_use_rotation"), &CanvasItem::_edit_use_rotation); + ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &CanvasItem::_edit_set_pivot); + ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot); + ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot); ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item); @@ -1113,14 +1111,14 @@ int CanvasItem::get_canvas_layer() const { return 0; } -Rect2 CanvasItem::get_item_and_children_rect() const { +Rect2 CanvasItem::_edit_get_item_and_children_rect() const { - Rect2 rect = get_item_rect(); + Rect2 rect = _edit_get_rect(); for (int i = 0; i < get_child_count(); i++) { CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i)); if (c) { - Rect2 sir = c->get_transform().xform(c->get_item_and_children_rect()); + Rect2 sir = c->get_transform().xform(c->_edit_get_item_and_children_rect()); rect = rect.merge(sir); } } diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 1afbd150a2..c877a94755 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -121,6 +121,8 @@ public: static void finish_shaders(); static void flush_changes(); + RID get_shader_rid() const; + CanvasItemMaterial(); virtual ~CanvasItemMaterial(); }; @@ -214,11 +216,31 @@ public: /* EDITOR */ - virtual Variant edit_get_state() const; - virtual void edit_set_state(const Variant &p_state); - virtual void edit_set_rect(const Rect2 &p_edit_rect); - virtual void edit_rotate(float p_rot); - virtual Size2 edit_get_minimum_size() const; + virtual void _edit_set_state(const Dictionary &p_state){}; + virtual Dictionary _edit_get_state() const { return Dictionary(); }; + + // Used to move/select the node + virtual void _edit_set_position(const Point2 &p_position){}; + virtual Point2 _edit_get_position() const { return Point2(); }; + virtual bool _edit_use_position() const { return false; }; + + // Used to resize/move/select the node + virtual void _edit_set_rect(const Rect2 &p_rect){}; + virtual Rect2 _edit_get_rect() const { return Rect2(-32, -32, 64, 64); }; + Rect2 _edit_get_item_and_children_rect() const; + virtual bool _edit_use_rect() const { return false; }; + + // Used to rotate the node + virtual void _edit_set_rotation(float p_rotation){}; + virtual float _edit_get_rotation() const { return 0.0; }; + virtual bool _edit_use_rotation() const { return false; }; + + // Used to set a pivot + virtual void _edit_set_pivot(const Point2 &p_pivot){}; + virtual Point2 _edit_get_pivot() const { return Point2(); }; + virtual bool _edit_use_pivot() const { return false; }; + + virtual Size2 _edit_get_minimum_size() const; /* VISIBILITY */ @@ -248,7 +270,7 @@ public: void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>()); void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()); - void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true); + void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = false); void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture = Ref<Texture>(), float p_width = 1, const Ref<Texture> &p_normal_map = Ref<Texture>()); void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false); @@ -270,14 +292,11 @@ public: CanvasItem *get_parent_item() const; - virtual Rect2 get_item_rect() const = 0; virtual Transform2D get_transform() const = 0; virtual Transform2D get_global_transform() const; virtual Transform2D get_global_transform_with_canvas() const; - Rect2 get_item_and_children_rect() const; - CanvasItem *get_toplevel() const; _FORCE_INLINE_ RID get_canvas_item() const { return canvas_item; } diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index a840744c78..92855299ae 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -243,7 +243,7 @@ CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const { return build_mode; } -Rect2 CollisionPolygon2D::get_item_rect() const { +Rect2 CollisionPolygon2D::_edit_get_rect() const { return aabb; } diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index c9ec860e36..2fb08a4599 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -69,7 +69,7 @@ public: void set_polygon(const Vector<Point2> &p_polygon); Vector<Point2> get_polygon() const; - virtual Rect2 get_item_rect() const; + virtual Rect2 _edit_get_rect() const; virtual String get_configuration_warning() const; diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 0758f4a9bf..f7cb5473e3 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -158,7 +158,7 @@ Ref<Shape2D> CollisionShape2D::get_shape() const { return shape; } -Rect2 CollisionShape2D::get_item_rect() const { +Rect2 CollisionShape2D::_edit_get_rect() const { return rect; } diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index 04203a75b4..4745c659c8 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -51,9 +51,10 @@ protected: static void _bind_methods(); public: + virtual Rect2 _edit_get_rect() const; + void set_shape(const Ref<Shape2D> &p_shape); Ref<Shape2D> get_shape() const; - virtual Rect2 get_item_rect() const; void set_disabled(bool p_disabled); bool is_disabled() const; diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index 69bad1623f..b98cdcc365 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -33,19 +33,49 @@ #include "physics_body_2d.h" #include "servers/physics_2d_server.h" -void Joint2D::_update_joint() { - - if (!is_inside_tree()) - return; +void Joint2D::_update_joint(bool p_only_free) { if (joint.is_valid()) { + if (ba.is_valid() && bb.is_valid()) + Physics2DServer::get_singleton()->body_remove_collision_exception(ba, bb); + Physics2DServer::get_singleton()->free(joint); + joint = RID(); + ba = RID(); + bb = RID(); } - joint = RID(); + if (p_only_free || !is_inside_tree()) + return; + + Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL; + Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; + + if (!node_a || !node_b) + return; + + PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a); + PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b); + + if (!body_a || !body_b) + return; + + if (!body_a) { + SWAP(body_a, body_b); + } + + joint = _configure_joint(body_a, body_b); + + if (!joint.is_valid()) + return; - joint = _configure_joint(); Physics2DServer::get_singleton()->get_singleton()->joint_set_param(joint, Physics2DServer::JOINT_PARAM_BIAS, bias); + + ba = body_a->get_rid(); + bb = body_b->get_rid(); + + if (exclude_from_collision) + Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid()); } void Joint2D::set_node_a(const NodePath &p_node_a) { @@ -83,9 +113,7 @@ void Joint2D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { if (joint.is_valid()) { - - Physics2DServer::get_singleton()->free(joint); - joint = RID(); + _update_joint(true); } } break; } @@ -164,29 +192,8 @@ void PinJoint2D::_notification(int p_what) { } } -RID PinJoint2D::_configure_joint() { - - Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL; - Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; - - if (!node_a && !node_b) - return RID(); +RID PinJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) { - PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a); - PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b); - - if (!body_a && !body_b) - return RID(); - - if (!body_a) { - SWAP(body_a, body_b); - } else if (body_b) { - //add a collision exception between both - if (get_exclude_nodes_from_collision()) - Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid()); - else - Physics2DServer::get_singleton()->body_remove_collision_exception(body_a->get_rid(), body_b->get_rid()); - } RID pj = Physics2DServer::get_singleton()->pin_joint_create(get_global_transform().get_origin(), body_a->get_rid(), body_b ? body_b->get_rid() : RID()); Physics2DServer::get_singleton()->pin_joint_set_param(pj, Physics2DServer::PIN_JOINT_SOFTNESS, softness); return pj; @@ -241,24 +248,7 @@ void GrooveJoint2D::_notification(int p_what) { } } -RID GrooveJoint2D::_configure_joint() { - - Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL; - Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; - - if (!node_a || !node_b) - return RID(); - - PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a); - PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b); - - if (!body_a || !body_b) - return RID(); - - if (get_exclude_nodes_from_collision()) - Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid()); - else - Physics2DServer::get_singleton()->body_remove_collision_exception(body_a->get_rid(), body_b->get_rid()); +RID GrooveJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) { Transform2D gt = get_global_transform(); Vector2 groove_A1 = gt.get_origin(); @@ -330,24 +320,7 @@ void DampedSpringJoint2D::_notification(int p_what) { } } -RID DampedSpringJoint2D::_configure_joint() { - - Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL; - Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; - - if (!node_a || !node_b) - return RID(); - - PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a); - PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b); - - if (!body_a || !body_b) - return RID(); - - if (get_exclude_nodes_from_collision()) - Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid()); - else - Physics2DServer::get_singleton()->body_remove_collision_exception(body_a->get_rid(), body_b->get_rid()); +RID DampedSpringJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) { Transform2D gt = get_global_transform(); Vector2 anchor_A = gt.get_origin(); diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h index 685299abc6..a6292be51c 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joints_2d.h @@ -32,11 +32,14 @@ #include "node_2d.h" +class PhysicsBody2D; + class Joint2D : public Node2D { GDCLASS(Joint2D, Node2D); RID joint; + RID ba, bb; NodePath a; NodePath b; @@ -45,10 +48,10 @@ class Joint2D : public Node2D { bool exclude_from_collision; protected: - void _update_joint(); + void _update_joint(bool p_only_free = false); void _notification(int p_what); - virtual RID _configure_joint() = 0; + virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) = 0; static void _bind_methods(); @@ -77,7 +80,7 @@ class PinJoint2D : public Joint2D { protected: void _notification(int p_what); - virtual RID _configure_joint(); + virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b); static void _bind_methods(); public: @@ -96,7 +99,7 @@ class GrooveJoint2D : public Joint2D { protected: void _notification(int p_what); - virtual RID _configure_joint(); + virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b); static void _bind_methods(); public: @@ -120,7 +123,7 @@ class DampedSpringJoint2D : public Joint2D { protected: void _notification(int p_what); - virtual RID _configure_joint(); + virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b); static void _bind_methods(); public: diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 516acefe2a..d2b987e037 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -32,21 +32,21 @@ #include "engine.h" #include "servers/visual_server.h" -void Light2D::edit_set_pivot(const Point2 &p_pivot) { +void Light2D::_edit_set_pivot(const Point2 &p_pivot) { set_texture_offset(p_pivot); } -Point2 Light2D::edit_get_pivot() const { +Point2 Light2D::_edit_get_pivot() const { return get_texture_offset(); } -bool Light2D::edit_has_pivot() const { +bool Light2D::_edit_use_pivot() const { return true; } -Rect2 Light2D::get_item_rect() const { +Rect2 Light2D::_edit_get_rect() const { if (texture.is_null()) return Rect2(0, 0, 1, 1); diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index f6bc943adb..9b9da8379f 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -84,9 +84,10 @@ protected: static void _bind_methods(); public: - virtual void edit_set_pivot(const Point2 &p_pivot); - virtual Point2 edit_get_pivot() const; - virtual bool edit_has_pivot() const; + virtual void _edit_set_pivot(const Point2 &p_pivot); + virtual Point2 _edit_get_pivot() const; + virtual bool _edit_use_pivot() const; + virtual Rect2 _edit_get_rect() const; void set_enabled(bool p_enabled); bool is_enabled() const; @@ -151,8 +152,6 @@ public: void set_shadow_smooth(float p_amount); float get_shadow_smooth() const; - virtual Rect2 get_item_rect() const; - String get_configuration_warning() const; Light2D(); diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index e62b59dd4d..45f780e50e 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -34,45 +34,39 @@ #include "scene/main/viewport.h" #include "servers/visual_server.h" -void Node2D::edit_set_pivot(const Point2 &p_pivot) { -} - -Point2 Node2D::edit_get_pivot() const { - - return Point2(); -} -bool Node2D::edit_has_pivot() const { +Dictionary Node2D::_edit_get_state() const { - return false; -} - -Variant Node2D::edit_get_state() const { - - Array state; - state.push_back(get_position()); - state.push_back(get_rotation()); - state.push_back(get_scale()); + Dictionary state; + state["position"] = get_position(); + state["rotation"] = get_rotation(); + state["scale"] = get_scale(); return state; } -void Node2D::edit_set_state(const Variant &p_state) { +void Node2D::_edit_set_state(const Dictionary &p_state) { - Array state = p_state; - ERR_FAIL_COND(state.size() != 3); + Dictionary state = p_state; + pos = state["position"]; + angle = state["rotation"]; + _scale = state["scale"]; - pos = state[0]; - angle = state[1]; - _scale = state[2]; _update_transform(); _change_notify("rotation"); - _change_notify("rotation_deg"); + _change_notify("rotation_degrees"); _change_notify("scale"); _change_notify("position"); } -void Node2D::edit_set_rect(const Rect2 &p_edit_rect) { +void Node2D::_edit_set_position(const Point2 &p_position) { + pos = p_position; +} - Rect2 r = get_item_rect(); +Point2 Node2D::_edit_get_position() const { + return pos; +} + +void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) { + Rect2 r = _edit_get_rect(); Vector2 zero_offset; if (r.size.x != 0) @@ -101,12 +95,23 @@ void Node2D::edit_set_rect(const Rect2 &p_edit_rect) { _change_notify("position"); } -void Node2D::edit_rotate(float p_rot) { +bool Node2D::_edit_use_rect() const { + return true; +} - angle += p_rot; +void Node2D::_edit_set_rotation(float p_rotation) { + angle = p_rotation; _update_transform(); _change_notify("rotation"); - _change_notify("rotation_deg"); + _change_notify("rotation_degrees"); +} + +float Node2D::_edit_get_rotation() const { + return angle; +} + +bool Node2D::_edit_use_rotation() const { + return true; } void Node2D::_update_xform_values() { @@ -147,22 +152,14 @@ void Node2D::set_rotation(float p_radians) { angle = p_radians; _update_transform(); _change_notify("rotation"); - _change_notify("rotation_deg"); + _change_notify("rotation_degrees"); } -void Node2D::set_rotation_in_degrees(float p_degrees) { +void Node2D::set_rotation_degrees(float p_degrees) { set_rotation(Math::deg2rad(p_degrees)); } -// Kept for compatibility after rename to set_rotd. -// Could be removed after a couple releases. -void Node2D::_set_rotd(float p_degrees) { - - WARN_PRINT("Deprecated method Node2D._set_rotd(): This method was renamed to set_rotd. Please adapt your code accordingly, as the old method will be obsoleted."); - set_rotation_in_degrees(p_degrees); -} - void Node2D::set_scale(const Size2 &p_scale) { if (_xform_dirty) @@ -182,23 +179,19 @@ Point2 Node2D::get_position() const { ((Node2D *)this)->_update_xform_values(); return pos; } + float Node2D::get_rotation() const { if (_xform_dirty) ((Node2D *)this)->_update_xform_values(); return angle; } -float Node2D::get_rotation_in_degrees() const { + +float Node2D::get_rotation_degrees() const { return Math::rad2deg(get_rotation()); } -// Kept for compatibility after rename to get_rotd. -// Could be removed after a couple releases. -float Node2D::_get_rotd() const { - WARN_PRINT("Deprecated method Node2D._get_rotd(): This method was renamed to get_rotd. Please adapt your code accordingly, as the old method will be obsoleted."); - return get_rotation_in_degrees(); -} Size2 Node2D::get_scale() const { if (_xform_dirty) ((Node2D *)this)->_update_xform_values(); @@ -217,17 +210,6 @@ Transform2D Node2D::get_transform() const { return _mat; } -Rect2 Node2D::get_item_rect() const { - - if (get_script_instance()) { - Variant::CallError err; - Rect2 r = get_script_instance()->call("_get_item_rect", NULL, 0, err); - if (err.error == Variant::CallError::CALL_OK) - return r; - } - return Rect2(Point2(-32, -32), Size2(64, 64)); -} - void Node2D::rotate(float p_radians) { set_rotation(get_rotation() + p_radians); @@ -299,12 +281,12 @@ void Node2D::set_global_rotation(float p_radians) { } } -float Node2D::get_global_rotation_in_degrees() const { +float Node2D::get_global_rotation_degrees() const { return Math::rad2deg(get_global_rotation()); } -void Node2D::set_global_rotation_in_degrees(float p_degrees) { +void Node2D::set_global_rotation_degrees(float p_degrees) { set_global_rotation(Math::deg2rad(p_degrees)); } @@ -410,18 +392,14 @@ Point2 Node2D::to_global(Point2 p_local) const { void Node2D::_bind_methods() { - // TODO: Obsolete those two methods (old name) properly (GH-4397) - ClassDB::bind_method(D_METHOD("_get_rotd"), &Node2D::_get_rotd); - ClassDB::bind_method(D_METHOD("_set_rotd", "degrees"), &Node2D::_set_rotd); - ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position); ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation); - ClassDB::bind_method(D_METHOD("set_rotation_in_degrees", "degrees"), &Node2D::set_rotation_in_degrees); + ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees); ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale); ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position); ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation); - ClassDB::bind_method(D_METHOD("get_rotation_in_degrees"), &Node2D::get_rotation_in_degrees); + ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees); ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale); ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate); @@ -435,8 +413,8 @@ void Node2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position); ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation); ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation); - ClassDB::bind_method(D_METHOD("set_global_rotation_in_degrees", "degrees"), &Node2D::set_global_rotation_in_degrees); - ClassDB::bind_method(D_METHOD("get_global_rotation_in_degrees"), &Node2D::get_global_rotation_in_degrees); + ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "degrees"), &Node2D::set_global_rotation_degrees); + ClassDB::bind_method(D_METHOD("get_global_rotation_degrees"), &Node2D::get_global_rotation_degrees); ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale); ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale); @@ -455,20 +433,18 @@ void Node2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative); ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative); - ClassDB::bind_method(D_METHOD("edit_set_pivot", "pivot"), &Node2D::edit_set_pivot); - ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent); ADD_GROUP("Transform", ""); ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position"); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); - ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation_deg", PROPERTY_HINT_RANGE, "-1440,1440,0.1", PROPERTY_USAGE_EDITOR), "set_rotation_in_degrees", "get_rotation_in_degrees"); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation_deg", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_in_degrees", "get_global_rotation_in_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 19aafc81ff..e1e07f2895 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -48,10 +48,6 @@ class Node2D : public CanvasItem { void _update_transform(); - // Deprecated, should be removed in a future version. - void _set_rotd(float p_degrees); - float _get_rotd() const; - void _update_xform_values(); protected: @@ -60,17 +56,20 @@ protected: static void _bind_methods(); public: - virtual Variant edit_get_state() const; - virtual void edit_set_state(const Variant &p_state); - virtual void edit_set_rect(const Rect2 &p_edit_rect); - virtual void edit_rotate(float p_rot); - virtual void edit_set_pivot(const Point2 &p_pivot); - virtual Point2 edit_get_pivot() const; - virtual bool edit_has_pivot() const; + virtual Dictionary _edit_get_state() const; + virtual void _edit_set_state(const Dictionary &p_state); + + virtual void _edit_set_position(const Point2 &p_position); + virtual Point2 _edit_get_position() const; + virtual void _edit_set_rect(const Rect2 &p_edit_rect); + virtual bool _edit_use_rect() const; + virtual void _edit_set_rotation(float p_rotation); + virtual float _edit_get_rotation() const; + virtual bool _edit_use_rotation() const; void set_position(const Point2 &p_pos); void set_rotation(float p_radians); - void set_rotation_in_degrees(float p_degrees); + void set_rotation_degrees(float p_degrees); void set_scale(const Size2 &p_scale); void rotate(float p_radians); @@ -82,20 +81,19 @@ public: Point2 get_position() const; float get_rotation() const; - float get_rotation_in_degrees() const; + float get_rotation_degrees() const; Size2 get_scale() const; Point2 get_global_position() const; float get_global_rotation() const; - float get_global_rotation_in_degrees() const; + float get_global_rotation_degrees() const; Size2 get_global_scale() const; - virtual Rect2 get_item_rect() const; void set_transform(const Transform2D &p_transform); void set_global_transform(const Transform2D &p_transform); void set_global_position(const Point2 &p_pos); void set_global_rotation(float p_radians); - void set_global_rotation_in_degrees(float p_degrees); + void set_global_rotation_degrees(float p_degrees); void set_global_scale(const Size2 &p_scale); void set_z(int p_z); diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index c146ac08c2..aee5d89150 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -77,7 +77,7 @@ void Particles2D::set_randomness_ratio(float p_ratio) { void Particles2D::set_visibility_rect(const Rect2 &p_aabb) { visibility_rect = p_aabb; - Rect3 aabb; + AABB aabb; aabb.position.x = p_aabb.position.x; aabb.position.y = p_aabb.position.y; aabb.size.x = p_aabb.size.x; @@ -223,7 +223,7 @@ String Particles2D::get_configuration_warning() const { Rect2 Particles2D::capture_rect() const { - Rect3 aabb = VS::get_singleton()->particles_get_current_aabb(particles); + AABB aabb = VS::get_singleton()->particles_get_current_aabb(particles); Rect2 r; r.position.x = aabb.position.x; r.position.y = aabb.position.y; @@ -378,7 +378,7 @@ void Particles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Drawing", ""); - ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_rect"), "set_visibility_rect", "get_visibility_rect"); + ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_rect"), "set_visibility_rect", "get_visibility_rect"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order"); ADD_GROUP("Process Material", "process_"); diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 8413be1ca9..55c055e34f 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -107,28 +107,39 @@ void PathFollow2D::_update_transform() { if (!c.is_valid()) return; + if (delta_offset == 0) { + return; + } + float o = offset; if (loop) o = Math::fposmod(o, c->get_baked_length()); Vector2 pos = c->interpolate_baked(o, cubic); + Vector2 offset = Vector2(h_offset, v_offset); + + Transform2D t = get_transform(); + t.set_origin(pos); + if (rotate) { - Vector2 n = (c->interpolate_baked(o + lookahead, cubic) - pos).normalized(); - Vector2 t = -n.tangent(); - pos += n * h_offset; - pos += t * v_offset; + Vector2 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized(); + Vector2 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized(); + + float dot = t_prev.dot(t_cur); + float angle = Math::acos(CLAMP(dot, -1, 1)); + + t.rotate(angle); - set_rotation(t.angle()); + t.translate(offset); } else { - pos.x += h_offset; - pos.y += v_offset; + t.set_origin(t.get_origin() + offset); } - set_position(pos); + set_transform(t); } void PathFollow2D::_notification(int p_what) { @@ -176,8 +187,6 @@ bool PathFollow2D::_set(const StringName &p_name, const Variant &p_value) { set_cubic_interpolation(p_value); } else if (String(p_name) == "loop") { set_loop(p_value); - } else if (String(p_name) == "lookahead") { - set_lookahead(p_value); } else return false; @@ -200,8 +209,6 @@ bool PathFollow2D::_get(const StringName &p_name, Variant &r_ret) const { r_ret = cubic; } else if (String(p_name) == "loop") { r_ret = loop; - } else if (String(p_name) == "lookahead") { - r_ret = lookahead; } else return false; @@ -219,7 +226,6 @@ void PathFollow2D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "rotate")); p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp")); p_list->push_back(PropertyInfo(Variant::BOOL, "loop")); - p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001")); } String PathFollow2D::get_configuration_warning() const { @@ -259,7 +265,7 @@ void PathFollow2D::_bind_methods() { } void PathFollow2D::set_offset(float p_offset) { - + delta_offset = p_offset - offset; offset = p_offset; if (path) _update_transform(); @@ -310,16 +316,6 @@ float PathFollow2D::get_unit_offset() const { return 0; } -void PathFollow2D::set_lookahead(float p_lookahead) { - - lookahead = p_lookahead; -} - -float PathFollow2D::get_lookahead() const { - - return lookahead; -} - void PathFollow2D::set_rotate(bool p_rotate) { rotate = p_rotate; @@ -344,11 +340,11 @@ bool PathFollow2D::has_loop() const { PathFollow2D::PathFollow2D() { offset = 0; + delta_offset = 0; h_offset = 0; v_offset = 0; path = NULL; rotate = true; cubic = true; loop = true; - lookahead = 4; } diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 88a0abdea9..f5ba3a3d32 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -60,9 +60,9 @@ public: private: Path2D *path; real_t offset; + real_t delta_offset; // change in offset since last _update_transform real_t h_offset; real_t v_offset; - real_t lookahead; bool cubic; bool loop; bool rotate; @@ -90,9 +90,6 @@ public: void set_unit_offset(float p_unit_offset); float get_unit_offset() const; - void set_lookahead(float p_lookahead); - float get_lookahead() const; - void set_loop(bool p_loop); bool has_loop() const; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index f0ee64a53f..1f6127e6eb 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -133,8 +133,9 @@ bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const { } PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) - : CollisionObject2D(Physics2DServer::get_singleton()->body_create(p_mode), false) { + : CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) { + Physics2DServer::get_singleton()->body_set_mode(get_rid(), p_mode); collision_layer = 1; collision_mask = 1; set_pickable(false); @@ -1027,7 +1028,10 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const on_floor = true; floor_velocity = collision.collider_vel; - if (collision.travel.length() < 1 && ABS((lv.x - floor_velocity.x)) < p_slope_stop_min_velocity) { + Vector2 rel_v = lv - floor_velocity; + Vector2 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v); + + if (collision.travel.length() < 1 && hv.length() < p_slope_stop_min_velocity) { Transform2D gt = get_global_transform(); gt.elements[2] -= collision.travel; set_global_transform(gt); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 197c74352e..3f2ad19e51 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "polygon_2d.h" -Rect2 Polygon2D::get_item_rect() const { +Rect2 Polygon2D::_edit_get_rect() const { if (rect_cache_dirty) { int l = polygon.size(); @@ -49,16 +49,16 @@ Rect2 Polygon2D::get_item_rect() const { return item_rect; } -void Polygon2D::edit_set_pivot(const Point2 &p_pivot) { +void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) { set_offset(p_pivot); } -Point2 Polygon2D::edit_get_pivot() const { +Point2 Polygon2D::_edit_get_pivot() const { return get_offset(); } -bool Polygon2D::edit_has_pivot() const { +bool Polygon2D::_edit_use_pivot() const { return true; } @@ -264,11 +264,11 @@ float Polygon2D::get_texture_rotation() const { return tex_rot; } -void Polygon2D::_set_texture_rotationd(float p_rot) { +void Polygon2D::set_texture_rotation_degrees(float p_rot) { set_texture_rotation(Math::deg2rad(p_rot)); } -float Polygon2D::_get_texture_rotationd() const { +float Polygon2D::get_texture_rotation_degrees() const { return Math::rad2deg(get_texture_rotation()); } @@ -348,8 +348,8 @@ void Polygon2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture_rotation", "texture_rotation"), &Polygon2D::set_texture_rotation); ClassDB::bind_method(D_METHOD("get_texture_rotation"), &Polygon2D::get_texture_rotation); - ClassDB::bind_method(D_METHOD("_set_texture_rotationd", "texture_rotation"), &Polygon2D::_set_texture_rotationd); - ClassDB::bind_method(D_METHOD("_get_texture_rotationd"), &Polygon2D::_get_texture_rotationd); + ClassDB::bind_method(D_METHOD("set_texture_rotation_degrees", "texture_rotation"), &Polygon2D::set_texture_rotation_degrees); + ClassDB::bind_method(D_METHOD("get_texture_rotation_degrees"), &Polygon2D::get_texture_rotation_degrees); ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale); ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale); @@ -377,7 +377,7 @@ void Polygon2D::_bind_methods() { ADD_GROUP("Texture", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "_set_texture_rotationd", "_get_texture_rotationd"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees"); ADD_GROUP("Invert", "invert_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert"); diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 20c3324a50..d09e22f5ff 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -53,9 +53,6 @@ class Polygon2D : public Node2D { mutable bool rect_cache_dirty; mutable Rect2 item_rect; - void _set_texture_rotationd(float p_rot); - float _get_texture_rotationd() const; - protected: void _notification(int p_what); static void _bind_methods(); @@ -82,6 +79,9 @@ public: void set_texture_rotation(float p_rot); float get_texture_rotation() const; + void set_texture_rotation_degrees(float p_rot); + float get_texture_rotation_degrees() const; + void set_texture_scale(const Size2 &p_scale); Size2 get_texture_scale() const; @@ -99,11 +99,11 @@ public: //editor stuff - virtual void edit_set_pivot(const Point2 &p_pivot); - virtual Point2 edit_get_pivot() const; - virtual bool edit_has_pivot() const; + virtual void _edit_set_pivot(const Point2 &p_pivot); + virtual Point2 _edit_get_pivot() const; + virtual bool _edit_use_pivot() const; - virtual Rect2 get_item_rect() const; + virtual Rect2 _edit_get_rect() const; Polygon2D(); }; diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index cde665d422..1e729bc179 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -38,7 +38,7 @@ void Position2D::_draw_cross() { draw_line(Point2(0, -10), Point2(0, +10), Color(0.5, 1, 0.5)); } -Rect2 Position2D::get_item_rect() const { +Rect2 Position2D::_edit_get_rect() const { return Rect2(Point2(-10, -10), Size2(20, 20)); } diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index af54fb919a..5961e447df 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -42,7 +42,7 @@ protected: void _notification(int p_what); public: - virtual Rect2 get_item_rect() const; + virtual Rect2 _edit_get_rect() const; Position2D(); }; diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp index bf7c5a3ba4..d5fcda90d5 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/screen_button.cpp @@ -133,7 +133,7 @@ void TouchScreenButton::_notification(int p_what) { return; if (shape.is_valid()) { Color draw_col = get_tree()->get_debug_collisions_color(); - Vector2 pos = shape_centered ? get_item_rect().size * 0.5f : Vector2(); + Vector2 pos = shape_centered ? _edit_get_rect().size * 0.5f : Vector2(); draw_set_transform_matrix(get_canvas_transform().translated(pos)); shape->draw(get_canvas_item(), draw_col); } @@ -251,7 +251,7 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) { bool TouchScreenButton::_is_point_inside(const Point2 &p_point) { Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(p_point); - Rect2 item_rect = get_item_rect(); + Rect2 item_rect = _edit_get_rect(); bool touched = false; bool check_rect = true; @@ -322,13 +322,13 @@ void TouchScreenButton::_release(bool p_exiting_tree) { } } -Rect2 TouchScreenButton::get_item_rect() const { +Rect2 TouchScreenButton::_edit_get_rect() const { if (texture.is_null()) return Rect2(0, 0, 1, 1); /* if (texture.is_null()) - return CanvasItem::get_item_rect(); + return CanvasItem::_edit_get_rect(); */ return Rect2(Size2(), texture->get_size()); diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h index 7647070b26..2e674c20b4 100644 --- a/scene/2d/screen_button.h +++ b/scene/2d/screen_button.h @@ -102,7 +102,7 @@ public: bool is_pressed() const; - Rect2 get_item_rect() const; + Rect2 _edit_get_rect() const; TouchScreenButton(); }; diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index c53faab5f9..df2265aae9 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -33,16 +33,16 @@ #include "scene/main/viewport.h" #include "scene/scene_string_names.h" -void Sprite::edit_set_pivot(const Point2 &p_pivot) { +void Sprite::_edit_set_pivot(const Point2 &p_pivot) { set_offset(p_pivot); } -Point2 Sprite::edit_get_pivot() const { +Point2 Sprite::_edit_get_pivot() const { return get_offset(); } -bool Sprite::edit_has_pivot() const { +bool Sprite::_edit_use_pivot() const { return true; } @@ -257,13 +257,13 @@ int Sprite::get_hframes() const { return hframes; } -Rect2 Sprite::get_item_rect() const { +Rect2 Sprite::_edit_get_rect() const { if (texture.is_null()) return Rect2(0, 0, 1, 1); /* if (texture.is_null()) - return CanvasItem::get_item_rect(); + return CanvasItem::_edit_get_rect(); */ Size2i s; @@ -368,224 +368,3 @@ Sprite::Sprite() { vframes = 1; hframes = 1; } - -//////////////////////////// VPSPRITE -/// -/// -/// - -#if 0 -void ViewportSprite::edit_set_pivot(const Point2& p_pivot) { - - set_offset(p_pivot); -} - -Point2 ViewportSprite::edit_get_pivot() const { - - return get_offset(); -} -bool ViewportSprite::edit_has_pivot() const { - - return true; -} - -void ViewportSprite::_notification(int p_what) { - - switch(p_what) { - - case NOTIFICATION_ENTER_TREE: { - - if (!viewport_path.is_empty()) { - - Node *n = get_node(viewport_path); - ERR_FAIL_COND(!n); - Viewport *vp=Object::cast_to<Viewport>(n); - ERR_FAIL_COND(!vp); - - Ref<RenderTargetTexture> rtt = vp->get_render_target_texture(); - texture=rtt; - texture->connect("changed",this,"update"); - item_rect_changed(); - } - } break; - case NOTIFICATION_EXIT_TREE: { - - if (texture.is_valid()) { - - texture->disconnect("changed",this,"update"); - texture=Ref<Texture>(); - } - } break; - case NOTIFICATION_DRAW: { - - if (texture.is_null()) - return; - - RID ci = get_canvas_item(); - - /* - texture->draw(ci,Point2()); - break; - */ - - Size2i s; - Rect2i src_rect; - - s = texture->get_size(); - - src_rect.size=s; - - Point2 ofs=offset; - if (centered) - ofs-=s/2; - - if (OS::get_singleton()->get_use_pixel_snap()) { - ofs=ofs.floor(); - } - Rect2 dst_rect(ofs,s); - texture->draw_rect_region(ci,dst_rect,src_rect,modulate); - - } break; - } -} - -void ViewportSprite::set_viewport_path(const NodePath& p_viewport) { - - viewport_path=p_viewport; - update(); - if (!is_inside_tree()) - return; - - if (texture.is_valid()) { - texture->disconnect("changed",this,"update"); - texture=Ref<Texture>(); - } - - if (viewport_path.is_empty()) - return; - - - Node *n = get_node(viewport_path); - ERR_FAIL_COND(!n); - Viewport *vp=Object::cast_to<Viewport>(n); - ERR_FAIL_COND(!vp); - - Ref<RenderTargetTexture> rtt = vp->get_render_target_texture(); - texture=rtt; - - if (texture.is_valid()) { - texture->connect("changed",this,"update"); - } - - item_rect_changed(); - -} - -NodePath ViewportSprite::get_viewport_path() const { - - return viewport_path; -} - -void ViewportSprite::set_centered(bool p_center) { - - centered=p_center; - update(); - item_rect_changed(); -} - -bool ViewportSprite::is_centered() const { - - return centered; -} - -void ViewportSprite::set_offset(const Point2& p_offset) { - - offset=p_offset; - update(); - item_rect_changed(); -} -Point2 ViewportSprite::get_offset() const { - - return offset; -} -void ViewportSprite::set_modulate(const Color& p_color) { - - modulate=p_color; - update(); -} - -Color ViewportSprite::get_modulate() const{ - - return modulate; -} - - -Rect2 ViewportSprite::get_item_rect() const { - - if (texture.is_null()) - return Rect2(0,0,1,1); - /* - if (texture.is_null()) - return CanvasItem::get_item_rect(); - */ - - Size2i s; - - s = texture->get_size(); - Point2 ofs=offset; - if (centered) - ofs-=s/2; - - if (s==Size2(0,0)) - s=Size2(1,1); - - return Rect2(ofs,s); -} - -String ViewportSprite::get_configuration_warning() const { - - if (!has_node(viewport_path) || !Object::cast_to<Viewport>(get_node(viewport_path))) { - return TTR("Path property must point to a valid Viewport node to work. Such Viewport must be set to 'render target' mode."); - } else { - - Node *n = get_node(viewport_path); - if (n) { - Viewport *vp = Object::cast_to<Viewport>(n); - if (!vp->is_set_as_render_target()) { - - return TTR("The Viewport set in the path property must be set as 'render target' in order for this sprite to work."); - } - } - } - - return String(); - -} - -void ViewportSprite::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_viewport_path","path"),&ViewportSprite::set_viewport_path); - ClassDB::bind_method(D_METHOD("get_viewport_path"),&ViewportSprite::get_viewport_path); - - ClassDB::bind_method(D_METHOD("set_centered","centered"),&ViewportSprite::set_centered); - ClassDB::bind_method(D_METHOD("is_centered"),&ViewportSprite::is_centered); - - ClassDB::bind_method(D_METHOD("set_offset","offset"),&ViewportSprite::set_offset); - ClassDB::bind_method(D_METHOD("get_offset"),&ViewportSprite::get_offset); - - ClassDB::bind_method(D_METHOD("set_modulate","modulate"),&ViewportSprite::set_modulate); - ClassDB::bind_method(D_METHOD("get_modulate"),&ViewportSprite::get_modulate); - - ADD_PROPERTYNZ( PropertyInfo( Variant::NODE_PATH, "viewport"), "set_viewport_path","get_viewport_path"); - ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), "set_centered","is_centered"); - ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), "set_offset","get_offset"); - ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), "set_modulate","get_modulate"); - -} - -ViewportSprite::ViewportSprite() { - - centered=true; - modulate=Color(1,1,1,1); -} -#endif diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index 64d30325f2..1bef73c0a5 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -62,9 +62,10 @@ protected: virtual void _validate_property(PropertyInfo &property) const; public: - virtual void edit_set_pivot(const Point2 &p_pivot); - virtual Point2 edit_get_pivot() const; - virtual bool edit_has_pivot() const; + virtual void _edit_set_pivot(const Point2 &p_pivot); + virtual Point2 _edit_get_pivot() const; + virtual bool _edit_use_pivot() const; + virtual Rect2 _edit_get_rect() const; void set_texture(const Ref<Texture> &p_texture); Ref<Texture> get_texture() const; @@ -102,53 +103,7 @@ public: void set_hframes(int p_amount); int get_hframes() const; - virtual Rect2 get_item_rect() const; - Sprite(); }; -#if 0 -class ViewportSprite : public Node2D { - - GDCLASS( ViewportSprite, Node2D ); - - Ref<Texture> texture; - NodePath viewport_path; - - bool centered; - Point2 offset; - Color modulate; - -protected: - - void _notification(int p_what); - - static void _bind_methods(); - -public: - - virtual void edit_set_pivot(const Point2& p_pivot); - virtual Point2 edit_get_pivot() const; - virtual bool edit_has_pivot() const; - - void set_viewport_path(const NodePath& p_viewport); - NodePath get_viewport_path() const; - - void set_centered(bool p_center); - bool is_centered() const; - - void set_offset(const Point2& p_offset); - Point2 get_offset() const; - - void set_modulate(const Color& p_color); - Color get_modulate() const; - - virtual Rect2 get_item_rect() const; - - virtual String get_configuration_warning() const; - - ViewportSprite(); -}; - -#endif #endif // SPRITE_H diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 4286d88ab1..f067b5a187 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -448,21 +448,20 @@ void TileMap::_update_dirty_quadrants() { if (r == Rect2()) { tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map); } else { - tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map); + tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, clip_uv); } Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id); for (int i = 0; i < shapes.size(); i++) { - Ref<Shape2D> shape = shapes[i].shape; if (shape.is_valid()) { Transform2D xform; xform.set_origin(offset.floor()); - _fix_cell_transform(xform, c, center_ofs, s); + Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i); - xform *= shapes[i].shape_transform; + _fix_cell_transform(xform, c, shape_ofs + center_ofs, s); if (debug_canvas_item.is_valid()) { vs->canvas_item_add_set_transform(debug_canvas_item, xform); @@ -587,7 +586,9 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons xform.set_origin(q.pos); //q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); - q.body = Physics2DServer::get_singleton()->body_create(use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC); + q.body = Physics2DServer::get_singleton()->body_create(); + Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC); + Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id()); Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer); Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask); @@ -882,7 +883,7 @@ PoolVector<int> TileMap::_get_tile_data() const { return data; } -Rect2 TileMap::get_item_rect() const { +Rect2 TileMap::_edit_get_rect() const { const_cast<TileMap *>(this)->_update_dirty_quadrants(); return rect_cache; @@ -1234,6 +1235,21 @@ void TileMap::set_light_mask(int p_light_mask) { } } +void TileMap::set_clip_uv(bool p_enable) { + + if (clip_uv == p_enable) + return; + + _clear_quadrants(); + clip_uv = p_enable; + _recreate_quadrants(); +} + +bool TileMap::get_clip_uv() const { + + return clip_uv; +} + void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset); @@ -1266,6 +1282,9 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &TileMap::set_center_y); ClassDB::bind_method(D_METHOD("get_center_y"), &TileMap::get_center_y); + ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv); + ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv); + ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode); ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled); @@ -1327,6 +1346,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv"); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic"); @@ -1377,6 +1397,7 @@ TileMap::TileMap() { navigation = NULL; y_sort_mode = false; occluder_light_mask = 1; + clip_uv = false; fp_adjust = 0.00001; tile_origin = TILE_ORIGIN_TOP_LEFT; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index c9d14e09d1..9e14ec838a 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -161,6 +161,7 @@ private: bool used_size_cache_dirty; bool quadrant_order_dirty; bool y_sort_mode; + bool clip_uv; float fp_adjust; float friction; float bounce; @@ -228,7 +229,7 @@ public: void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false); int get_cellv(const Vector2 &p_pos) const; - Rect2 get_item_rect() const; + Rect2 _edit_get_rect() const; void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; @@ -285,6 +286,9 @@ public: virtual void set_use_parent_material(bool p_use_parent_material); + void set_clip_uv(bool p_enable); + bool get_clip_uv() const; + void clear(); TileMap(); diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index b0fd57baf5..298bc2649e 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -83,7 +83,7 @@ void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) { _change_notify("rect"); } -Rect2 VisibilityNotifier2D::get_item_rect() const { +Rect2 VisibilityNotifier2D::_edit_get_rect() const { return rect; } diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index ee5152978b..6e06833912 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -54,13 +54,13 @@ protected: static void _bind_methods(); public: + virtual Rect2 _edit_get_rect() const; + void set_rect(const Rect2 &p_rect); Rect2 get_rect() const; bool is_on_screen() const; - virtual Rect2 get_item_rect() const; - VisibilityNotifier2D(); }; |