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Diffstat (limited to 'scene/2d/visibility_notifier_2d.cpp')
-rw-r--r--scene/2d/visibility_notifier_2d.cpp24
1 files changed, 23 insertions, 1 deletions
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index abaaf3262a..dc72c9a267 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -155,6 +155,11 @@ void VisibilityEnabler2D::_screen_enter() {
_change_node_state(E->key(),true);
}
+ if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
+ get_parent()->set_fixed_process(true);
+ if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
+ get_parent()->set_process(true);
+
visible=true;
}
@@ -165,6 +170,11 @@ void VisibilityEnabler2D::_screen_exit(){
_change_node_state(E->key(),false);
}
+ if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
+ get_parent()->set_fixed_process(false);
+ if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
+ get_parent()->set_process(false);
+
visible=false;
}
@@ -235,6 +245,12 @@ void VisibilityEnabler2D::_notification(int p_what){
_find_nodes(from);
+ if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
+ get_parent()->set_fixed_process(false);
+ if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
+ get_parent()->set_process(false);
+
+
}
if (p_what==NOTIFICATION_EXIT_TREE) {
@@ -317,10 +333,14 @@ void VisibilityEnabler2D::_bind_methods(){
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS );
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_particles"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_PARTICLES);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_PROCESS);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/fixed_process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_FIXED_PROCESS);
BIND_CONSTANT( ENABLER_FREEZE_BODIES );
BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS );
BIND_CONSTANT( ENABLER_PAUSE_PARTICLES );
+ BIND_CONSTANT( ENABLER_PARENT_PROCESS );
+ BIND_CONSTANT( ENABLER_PARENT_FIXED_PROCESS );
BIND_CONSTANT( ENABLER_MAX);
}
@@ -341,6 +361,8 @@ VisibilityEnabler2D::VisibilityEnabler2D() {
for(int i=0;i<ENABLER_MAX;i++)
enabler[i]=true;
+ enabler[ENABLER_PARENT_PROCESS]=false;
+ enabler[ENABLER_PARENT_FIXED_PROCESS]=false;
visible=false;