diff options
Diffstat (limited to 'scene/2d/visibility_notifier_2d.cpp')
-rw-r--r-- | scene/2d/visibility_notifier_2d.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 60fa7f69c8..426e86fa13 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -30,6 +30,7 @@ #include "scene/scene_string_names.h" #include "scene/2d/physics_body_2d.h" +#include "scene/2d/animated_sprite.h" #include "scene/animation/animation_player.h" #include "scene/scene_string_names.h" #include "particles_2d.h" @@ -204,6 +205,16 @@ void VisibilityEnabler2D::_find_nodes(Node* p_node) { } + if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) { + + AnimatedSprite *as = p_node->cast_to<AnimatedSprite>(); + if (as) { + add=true; + } + + } + + if (enabler[ENABLER_PAUSE_PARTICLES]) { Particles2D *ps = p_node->cast_to<Particles2D>(); @@ -301,6 +312,17 @@ void VisibilityEnabler2D::_change_node_state(Node* p_node,bool p_enabled) { ap->set_active(p_enabled); } } + { + AnimatedSprite *as=p_node->cast_to<AnimatedSprite>(); + + if (as) { + + if (p_enabled) + as->play(); + else + as->stop(); + } + } { Particles2D *ps=p_node->cast_to<Particles2D>(); @@ -333,12 +355,14 @@ void VisibilityEnabler2D::_bind_methods(){ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS ); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_particles"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_PARTICLES); + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animated_sprites"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATED_SPRITES); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_PROCESS); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/fixed_process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_FIXED_PROCESS); BIND_CONSTANT( ENABLER_FREEZE_BODIES ); BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS ); BIND_CONSTANT( ENABLER_PAUSE_PARTICLES ); + BIND_CONSTANT( ENABLER_PAUSE_ANIMATED_SPRITES ); BIND_CONSTANT( ENABLER_PARENT_PROCESS ); BIND_CONSTANT( ENABLER_PARENT_FIXED_PROCESS ); BIND_CONSTANT( ENABLER_MAX); |