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Diffstat (limited to 'scene/2d/visibility_notifier_2d.cpp')
-rw-r--r--scene/2d/visibility_notifier_2d.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 54861bbe89..8fc8b65217 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -184,7 +184,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
if (enabler[ENABLER_FREEZE_BODIES]) {
- RigidBody2D *rb2d = p_node->cast_to<RigidBody2D>();
+ RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node);
if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || (rb2d->get_mode() == RigidBody2D::MODE_RIGID && !rb2d->is_able_to_sleep())))) {
add = true;
@@ -194,7 +194,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
if (enabler[ENABLER_PAUSE_ANIMATIONS]) {
- AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>();
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
if (ap) {
add = true;
}
@@ -202,7 +202,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) {
- AnimatedSprite *as = p_node->cast_to<AnimatedSprite>();
+ AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
if (as) {
add = true;
}
@@ -210,7 +210,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
if (enabler[ENABLER_PAUSE_PARTICLES]) {
- Particles2D *ps = p_node->cast_to<Particles2D>();
+ Particles2D *ps = Object::cast_to<Particles2D>(p_node);
if (ps) {
add = true;
}
@@ -273,7 +273,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
ERR_FAIL_COND(!nodes.has(p_node));
{
- RigidBody2D *rb = p_node->cast_to<RigidBody2D>();
+ RigidBody2D *rb = Object::cast_to<RigidBody2D>(p_node);
if (rb) {
rb->set_sleeping(!p_enabled);
@@ -281,7 +281,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
}
{
- AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>();
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
if (ap) {
@@ -289,7 +289,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
}
}
{
- AnimatedSprite *as = p_node->cast_to<AnimatedSprite>();
+ AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
if (as) {
@@ -301,7 +301,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
}
{
- Particles2D *ps = p_node->cast_to<Particles2D>();
+ Particles2D *ps = Object::cast_to<Particles2D>(p_node);
if (ps) {
@@ -341,13 +341,13 @@ void VisibilityEnabler2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_FIXED_PROCESS);
- BIND_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_CONSTANT(ENABLER_PAUSE_PARTICLES);
- BIND_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
- BIND_CONSTANT(ENABLER_PARENT_PROCESS);
- BIND_CONSTANT(ENABLER_PARENT_FIXED_PROCESS);
- BIND_CONSTANT(ENABLER_MAX);
+ BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
+ BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
+ BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);
+ BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
+ BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
+ BIND_ENUM_CONSTANT(ENABLER_PARENT_FIXED_PROCESS);
+ BIND_ENUM_CONSTANT(ENABLER_MAX);
}
void VisibilityEnabler2D::set_enabler(Enabler p_enabler, bool p_enable) {