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path: root/scene/2d/visibility_notifier_2d.cpp
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Diffstat (limited to 'scene/2d/visibility_notifier_2d.cpp')
-rw-r--r--scene/2d/visibility_notifier_2d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 0ac725b7dd..3bfaf1f95c 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -224,7 +224,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
if (add) {
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed", varray(p_node), CONNECT_ONESHOT);
+ p_node->connect_compat(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed", varray(p_node), CONNECT_ONESHOT);
nodes[p_node] = meta;
_change_node_state(p_node, false);
}
@@ -267,7 +267,7 @@ void VisibilityEnabler2D::_notification(int p_what) {
if (!visible)
_change_node_state(E->key(), true);
- E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed");
+ E->key()->disconnect_compat(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed");
}
nodes.clear();